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Bring a storm to the enemies of your Order with this paladin subclass for the
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Credits
Design and editing: Lars Eirik Holte DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
Some artwork © 2020 Dean Spencer, used with permission. product names, and their respective logos are trademarks of
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Some artwork © 2020 Texture Haven, used with permission. This work contains material that is copyright Wizards of the
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Dungeon Masters Guild.
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Lars Eirik Holte and published under the Community Content
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ON THE COVER
Credits
2
Oath of the Storm
Binding oneself to the Oath of the Storm sets a storm arrives at shore. Just as the eye of a hurricane,
paladin on the path to becoming harbingers of so our heads must remain clear.
nature’s true strength, accepting their role as a
destructive messenger. Their purpose is to serve as a Oath of the Storm features
reminder to even the mightiest of mortals that their Paladin Level Feature
kingdoms, empires and lives are all, in the end, at the 3rd Stormsculpt, Oath Spells, Channel Divinity
mercy of the elements. 7th Voice of the Tempest
These paladins stop at nothing when such a mortal 15th Overcharge
has upset the forces of nature, and are often feared by 20th Eye of the Storm
the common folk, who calls them stormswords or
thunderbrands. While perceived as rash, ruthless,
Stormsculpt
and unpredictable, those who follow this oath also Whenever you deal damage of either thunder or
knows that nature does not act without provocation lightning type, you may choose to change that
or restriction. The ebb and flow of tides, the eye of a damage type from one to the other.
hurricane, there is reason and there is respite. And so
one must learn control, restraint, and patience. Oath Spells
Wrath comes only when wrath is called for. You gain oath spells at the paladin levels listed.
Overcharge
Starting at 15th level, you gain resistance to thunder
and lightning damage. Also, when you are hit or
affected by a source of damage that deals either of
these two damage types, you can use your reaction to
harness its power, imbuing yourself with its
destructive force for 1 minute.
The next time you deal damage of the type that
triggered your Overcharge, you deal maximum
damage, instead of rolling. Once you use this feature,
it cannot be used again until you finish a short or
long rest.