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Apollo
Mr. Wimmer
ESRB History
On September 16, 1994, the ESRB (Entertainment Software Rating Board) was created
following the 1993 congressional hearing on video games. The organization was made after
parents complained about graphic content in various gameplays. Mortal Kombat, Doom, and
other first-person shooters or fighting games sparked lots of controversies. The ESRB laid out
the blueprint for many games to come and many companies to develop. What is the ESRB, and
how does it affect video games today? Why and how would the government control video
games? To answer this question, we need to take a look at the context behind failed bills, how
A total of three bills were threatened to be enacted. First, How do bills become laws?
Bills don’t become laws easily. There are many processes they have to go through. It’s a
series of around eight steps that could take months to complete. The first is to have an idea to
solve an issue, next is to draft. After finding the issue senators can join together with the house
of representatives or the legislation so they can draft multiple bills in one. For senators to have
strong support, they can sign on a cosponsor. In case they did not work with legislators. When
the document is written up and completed, it's given to the Senate Parliamentarian. The
Parliamentarian assigns specific groups of people called committees to further the process.
After being approved, it is time for the debate. When introduced, the committee can hold a
hearing and invite experts or representatives. They then debate. Committee members are
allowed to negotiate and modify the bill. Most of these video game bills got dumped after this
step. If favored, the bill is given for the full senate to vote on. But to pass, it needs unanimous
approval. Then after another vote on a motion to proceed and a cloture vote (Carper). After
more negotiation, the bill is sent to the president for a signature but can always be denied. This
is called a veto. Congress can then attempt to turn over the veto, but the senate and house
must sign by a two-thirds majority vote. Then it becomes a law. Companies have the opportunity
to influence congress, as long as it is considered lobbying and not bribery. Lobbying is meeting
legislators, drafting or negotiating terms, or discussing the contents of an upcoming bill (Cave).
This is how companies can work with congress and oversee everything that stays right. But
while lobbying is influencing, to lobby you must offer contributions. Not to be considered the
same as bribery, bribery is the payment to gain special treatment and to buy power. Lobbyists
can give contributions, not to official legislators but to finance fundraisers or a favored charity.
Some companies spend up to millions of dollars lobbying. This is the official way Companies
H.R. 1531, The Video Game Decency Act of 2007. This bill was offered to the court but
failed to be enacted. This law would have made it unlawful for anyone to distribute video games
without disclosing a proper age rating. Meaning that video games should be rated harsher and
should not get any lower rating (Upton). Any violation of this act would be considered a
deceptive act, drafted by Republican Fred Upton. This bill having no votes quickly died.
S.568, Truth in Video Game Rating Act, another failed bill. It was introduced by Senator Sam
Brownback, a Republican. This bill would have made the ESRB need access to every game.
The current system needs improvement due to reviewers not seeing the full content. The bill
was proposed in federal and state legislation. The goal of the bill was to hand the ESRB over to
the hands of the government. It would become overseen by the Government Accountability
Office (GAO) and written by the Federal Trade Commission. "The current video game rating
system needs improvement because reviewers do not see the full content of games and don’t
even play the games they are supposed to rate. For video game ratings to be meaningful and
worthy of a parent’s trust, the game ratings must be more objective and accurate.” Comment
made by Brownback. All sparked by games Hot coffee, GTA: San Andreas, And Elder Scrolls IV:
Oblivion. While the bill failed, it did cause the ESRB to change the ratings and re-evaluate these
games (Video Game Decency Act). Months later this bill was proposed again but failed once
more. Beforehand, Brownback and other senators, such as Hillary Clinton had tried to introduce
another bill. This was the Family Entertainment Protection Act (Family Entertainment Act). This
tried to mandate enforcement of ESRB ratings to protect children. This bill quickly died along
H.R.2958, Children Protection from Video Game Violence and Sexual Content Act is another
dead bill but was close. This bill could have become law if included in another bill. Because
legislative bills can be reintroduced and put into groups, it is still possible for this to be enacted.
Introduced by Democrat Joe Baca, this bill would’ve made the Federal Trade Commission study
every ESRB rating. Also requiring reports to congress on their opinions to see if the rating
protects kids from explicit content. This required research on the impact of video games on
children and teens, this relates to the trial of 1993. Robert Chase of the National Education
Association, Professor Eugene F. Provenzo of the University of Miami, and Dr. Parker Page of
the Children's Television Resource and Education Center all testified against video games
(1993 United States Senate hearings on video games). These three are kids researchers who
agreed with this bill, testifying research on kids being negatively affected by video games.
The concluding statements of the 1993 US hearing were that companies had to work to
create a content rating system that would signify parents of any explicit content to their games.
This system was to be modeled after the film rating system made by the Motion Picture
Association of America. It widely affects video games all across North America. Every game is
ruled and rated from E for everyone to M for mature (ESRB official). This is what came to be
known as ESRB, the Entertainment Software Rating Board. Nintendo and Sega, while amid
their war, agreed to do so. ESRB history is critical to big game companies as well as smaller
developers. Places like Steam, a platform for indie games, even use the ESRB rating system.
It's important for parents and companies all around North America.
In the process of bill making, Nintendo and Sega were able to be apart of the process of
lobbing with congress. In the 1993 US congressional hearing they only lobbied with congress to
help the bills take down one another. In 2022 alone, Nintendo of America spent around $60,000
in lobbying (Open Secrets). The ESRB in general is apart of these bill making processes as
well. They are called to testify, work with congress, and craft bills. It is a self regulated company
“1993 United States Senate Hearings on Video Games.” Wikipedia, Wikimedia Foundation, 7
July 2022,
en.wikipedia.org/wiki/1993_United_States_Senate_hearings_on_video_games.
www.carper.senate.gov/public/index.cfm/how-a-bill-becomes-a-law.
www.opensecrets.org/federal-lobbying/clients/summary?id=D000042273.
joaowilian1. “Violence In Video Games - Highlights of the American Senate Committee Hearings
“The Truth about Lobbying: 10 Ways Big Business Controls Government.” The Guardian,
www.theguardian.com/politics/2014/mar/12/lobbying-10-ways-corporations-influence-gove
rnment.