Professional Documents
Culture Documents
INTRODUCTION
National Education is regulated in Law Number 20 of 2003 Article 3
concerning the National Education System. The function of National Education
is to develop capabilities and shape the character and civilization of a dignified
nation in the context of the intellectual life of the nation. National education
aims to develop the potential of students to become human beings who believe
and fear God Almighty, have noble character, are healthy, knowledgeable,
capable, creative, independent and become democratic and responsible citizens.
2
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
use the lecture method and the lack of learning media are factors in the inability
to achieve student learning outcomes. The ability to solve problems is needed
by students, because basically students are required to try themselves to find
problem solving and knowledge.
The same thing happened at SMPN 2 Kaliwungu. The problem solving
ability of students is still very low, as evidenced by the low number of students
who have not been able to answer science questions based on problem solving
abilities so that the average grade VII science score is still below the minimum
completeness criteria (Khaerudin et al., 2020). In addition, this problem also
occurred at SMPIT Kaifa Bogor. Students' ability to solve problems often does
not develop well in science learning, because it focuses on various concepts that
must be memorized and remembered by students. Thus, students are not free to
develop their ideas and abilities. Meanwhile, problem solving skills are
developed through logical and creative abilities (Permana et al., 2021).
Based on the problems that have been described, an innovation in science
learning is needed. One of the innovations in science learning that can be done
to train students' problem solving skills is to create learning media by utilizing
the role of the latest technology, one of which is Android-based mobile
learning. In accordance with the expression of Ligi & Raja (2017) that M-
learning is one application of the learning process that integrates ICT in the
latest education system. Seeing the potential that exists, the Mobile learning
learning media developed is intended for all mobile devices with the Android
platform, this is because the Android operating system is the most widely used
system on smartphones.
Sulastri & Hakim (2014) provide the definition of Mobile learning as
learning with Personal Digital Assistant (PDA) devices, tabs, iPhones, and/or
HP as the main devices. This learning combines several aspects including
technological devices, social aspects, and students. While the notion of Android
according to Astuti et al., (2017) is a comprehensive, open source platform
designed for mobile devices. The purpose of the learning media in the form of
mobile learning itself is the principle of learning all the time (long life learning),
students can be more active in the learning process, time efficiency and improve
the quality of the learning process itself.
Adding your State of the art, relevant research to justify the novelty of the
manuscript
RESEARCH METHODOLOGY
3
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
4
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
Material expert validation is carried out to assess the material that has
been compiled in Android-based Mobile learning on the subject matter of
Energy in the Life System. The learning aspect is assessed to determine whether
the material presented is in accordance with the Basic Competence and to
determine whether the content of the material is clear in its presentation. The
results of the material expert validation can be seen in Table 2.
5
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
6
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
can improve students problem solving abilities. The developed learning media
also has more dynamic characteristics, because developers and teachers can
personally manage the content of the learning media, thus media content can be
added or revised based on field needs. This Android-based mobile learning
more easily accommodates the needs of teachers as teachers in choosing their
teaching materials so that they can be adapted to the current conditions in the
teaching environment of educators (Labib & Yolida, 2019).
The last characteristic is attractive. Android-based mobile learning is
designed to be a learning resource that attracts students' interest in learning.
The color used is a combination of bright colors, namely purple, green, yellow
orange and several other colors that look harmonious. In addition to color
combinations, a combination of moving animation and robotic-themed
illustrations is also used that relates to the material. The menu offerings in this
media are not limited to my teaching materials, but there are also energy
change simulations and Sachs Test virtual experiments as well as educational
games in the form of puzzles with five different levels. In line with the research
results Erlinawati et al. (2016) the learning motivation of students who use
mobile learning media is better than the motivation of students who use
conventional learning media.
The media expert's assessment includes two aspects, namely the display
aspect and the programming aspect. Display aspects include clarity of usage
instructions, readability of text, accuracy of color composition selection,
consistency of button creation, quality of image display, animation
presentation, support for music accompaniment and screen display. While the
programming aspects include clarity of navigation, clarity of application usage
instructions, consistency of button use, ease of use and program speed.
Android-based mobile learning that has been developed has the advantage that
the packaging of material in addition to descriptive text also includes audio,
video, animation, illustrations and simulations so that it is more interactive. In
accordance with the research results of Labib & Yolida (2019) that it is called
multimedia because it can combine and convey information in the form of text,
audio, graphics, animation, and video. By using mobile learning in classroom
learning, students gain meaningful practical experience so that students'
interest in learning and creative thinking skills can be improved (Talakua &
Elly, 2020). The application size is small and does not require large storage,
making Android-based mobile learning easy to use. This is in accordance with
the research by Setyaningsih (2019) that the ease of accessing or using the media
will be able to make students more often reopen the material delivered outside
of class hours.
Aspects of presenting material in Android-based mobile learning consist
of basic material, initial orientation to problems, problems presented,
systematic preparation of material according to problem solving indicators,
practice questions and evaluation questions. Android-based mobile learning is
structured according to problem-solving indicators, which means that the
material, examples and exercises contained in the media contain problems
related to everyday life. Android-based mobile learning is structured according
to problem-solving indicators, which means that the material, examples and
7
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
8
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
ADD paragraph
CONCLUSION
The conclusion is intended to help the reader understand why your
research should matter to them after they have finished reading the paper. A
conclusion is not merely a summary of the main topics covered or a re-
statement of your research problem, but a synthesis of key points. It is
important that the conclusion does not leave the questions unanswered.
Tips:
1. State your conclusions clearly and concisely. Be brief and stick to the
point;
2. Explain why your study is important to the reader. You should instill in
the reader a sense of relevance;
3. Prove to the reader, and the scientific community, that your findings are
worthy of note. This means setting your paper in the context of previous
work. The implications of your findings should be discussed within a
realistic framework, and;
For most essays, one well-developed paragraph is sufficient for a
conclusion, although in some cases, a two or three paragraph conclusion may
be required. The another of important things about this section is (1) do not
rewrite the abstract; (2) statements with "investigated" or "studied" are not
conclusions; (3) do not introduce new arguments, evidence, new ideas, or
information unrelated to the topic; (4)do not include evidence (quotations,
statistics, etc.) that should be in the body of the paper.
ACKNOWLEDGEMENT
The results of the research that has been carried out, it can be concluded
that Android-based mobile learning as a science learning medium to train the
problem solving skills of junior high school students has been successfully
created. This media is included in the very feasible category as a learning
medium. Based on the validation data collection that has been carried out by
the media expert validator assessment, the percentage is 93.46% and the
material expert assessment is 97.50% in the very feasible category. The results of
student responses get a percentage of 97.61% and the results of teacher
responses are 100% with a very good category, then Android-based mobile
learning is already valid for use in science learning.
9
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
REFERENCES
Al-Khateeb, M. (2018). The effect of teaching mathematical problems solving
through using mobile learning on the seventh grade students' ability to
solve them in Jordan. International Journal Of Interactive Mobile
Technologies, 12(3): 178-171.
Astuti, I. A. D., Sumarni, R. A., & Saraswati, D. L. (2017). Development of
Android-Based Mobile Learning Physics Learning Media. Jurnal
Penelitian dan Pengembangan Pendidikan Fisika, 3(1): 57-62.
Baharudin, R. (2013). The Effectiveness of Information and Communication
Technology-Based Learning Media. Jurnal Tadris Stain Pamekasan, 5(1):
111-127.
Erlinawati, N. A., Suherman, U., & Darmawan, D. (2016). Learning Media
Mobile learning to Improve Motivation and Practicum Ability of Stikes
Karsa Husada Garut Students. PEDAGOGIA, 14(2): 41-49.
Gagese, N., Wahyono, U., & Kendek, Y. (2018). Development of Android-Based
Mobile Learning on Dynamic Electrical Materials. JPFT (Jurnal Pendidikan
Fisika Tadulako Online), 6(1): 44-49.
Gusti, D. A., & Ratnawulan. (2021). Effectiveness of Integrated Science LKPD on
Energy in Life Themes with Integrated PBL for 21st Century Learning to
Improve Students' Attitudes. Jurnal Penelitian dan Pembelajaran Fisika,
7(1): 77-84.
Herlinda, H., Fitria, H., & Puspita, Y. (2020). Implementation of Information
and Communication Technology in the 2013 Curriculum Learning
Process. Journal of Education Research, 1(2): 125-133.
Huda, M. N., Mulyono, M., Rosyida, I., & Wardono, W. (2019). Independent
Learning Assisted by Mobile Learning. In PRISMA, Proceedings of the
National Mathematics Seminar, 2(1): 798-806.
Ibrahim, N. & Ishartiwi, I. (2017). Development of Android-Based Mobile
Learning Learning Media for Science Subjects for Junior High School
Students. Refleksi Edukatika: Jurnal Ilmiah Kependidikan, 8(1): 80-88.
Khairi, A., & Danil, M. (2015). The Ability of ICT-Based Learning for Middle
School Teachers in Padang City in Welcoming the Implementation of the
2013 Curriculum. Jurnal IPTEKS Terapan, 8(4): 131-145.
Khan, I. F. & Khotimah, K. (2018). Development of Android-Based Mobile
Learning Media About Cell Structure and Function of Reproductive
Tissue Compilation Systems Biology Class XI at SMA Negeri 3
Bojonegoro. Jurnal Mahasiswa Teknologi Pendidikan, 9(2): 1-15.
Khaerudin, S. A., Nugraheni, D., & Sari, D. S. (2020). The Effect of Adobe Flash-
Based Media on Students' Problem Solving Ability in Solar System
Material. Indonesian Journal of Mathematics and Natural Science Education,
1(3), 203-214.
Labib, U. A., & Yolida, B. (2019). Development of Android-based Applications
that are Integrated with Websites as Biology Learning Media. Jurnal
Bioterdidik, 7(5): 33-42.
10
Development of Android-Based Mobile Learning as a Science Learning Media to Practice Problem
Solving Skills for Middle School Students
Copyright Holder :
© Sakinah, N.M. (2022).
11