A GOBLIN MARKET
he Crossroads Market takes place once a
month where an area of the Prime Material
Place meets the Feywilds. At sunrise the Fey
portion ofthe market is pulled through to
coexist with the Prime Material and st sunset
the Planes separate once again. Faerie and
mortal shopkeepers set up adjacent booths,
and patrons are as likely to pay for goods with songs or
childhood memories as with coin. The Market is unaligned
‘with any faction, and its goblin proprietors make sure t
maintain its status as neutral ground.
THE CRrossiIncs
Every other day of the month, the location of the Market is a
simple intersection of two cobblestone roads with nothing
notable about them save a tiled design where they meet. On
market-days, two meandering unpaved roads appear crossing
teach other atthe same tiled stone.
Visitors may enter the Market along any of the roads from
either Plane. Those hailing from farther afield make
the teleportation circle at the center of the crossroads,
Anyone who wishes to stay on the Prime Material Plane
‘when the Market separates at dusk must make sure to
purchase an iron anchor bracelet from either the Old Smith
at the Northernmost edge of the market or the Young Smith
at the Southernmost end, which will prevent them from being
pulled into the Faewilds
rae es ee
cof
COLD IRON
In the world of Gwedhenos, iron is powerful
protection against the Fae, Nothing made of iron is
‘capable of entering the Faewilds unless it is
contained within a Bag of Holding ora similar
cextradimensional space. Fae creatures will not
touch iron if they can help it, and they are
‘vulnerable to iron weapons.
=
THE MARKET GOBLINS
‘The goblins who run the Market can be seen bustling about
‘ensuring that everything is running smoothly, They look like
the other goblins seen throughout the Prime Material Plane,
but the fashion of their clothes has « distinct Fae influence,
‘They also are not afraid to chastise even the most powerful
visitors to the Market, knowing that they are protected
No one knows exactly how this goblin tribe came to be
involved in the fae crossing, or when the Market began. There
are tales of goblin warlocks who made pacts with the Archfey
‘or goblin wizards who studied long and hard to raise their
‘own enchantments at the crossing:place. Whatever the truth
is, the agerua tribe is now inexorably ted to the Market. Their
tribe name means "Crossroad" in the Goblin tongue, and
between market-days they live unmolested, traveling between
the nearby villages and the woods of Faerie as they please.
NAVIGATION
‘They say that you can find nearly anything at the Crossroads
Market if you're willing to pay the price. That's all very well
but what todo if you're just looking for some candles or the
best booth to buy candied nuts?
‘A crew of kenku provide directions throughout the Market.
‘They wear tunics emblazoned with large yellow question
marks, and can direct visitors to any booth in an exact echo of
the shopkeeper's voice. When not engaged in conversation
they wander the aisles calling out advertisements,First SIGHT
Especially fa visitor is teleporting from a quieter area, arrival
in the Crossroads Market assaults the senses. The airs filled
with the sounds of children laughing, creatures roaring, and
vendors hawking their wares. The smells of spices, arcane
incense, and flowering vines mix with musk and the
‘overpowering residue of magic, a sensation like the scent of
snow and the taste of tin. Fae and mortals and animals that
may or may not be enchanted race through the avenues
between the lines of tents. Wandering vendors with trays of
trinkets and sweetmeats around their necks do their best to
flag down passers-by.
‘The Market is an explosion of calor, with stalls that range
from elegant tents of patterned silk to bizarre eye-searing
patchworks to canopies of living vines. The shopkeepers are
just as varied. Some add a touch of extra glamour to their
appearance, but many view the Market asa rare opportunity
not to disguise their unearthly forms.
Grinning hags peer out from their booths as their familiars
prow! through the market stalls, searching for information.
Darklings cloaked in impenetrable shadow dart from booth to
booth. Satyrs wiggle their eyebrows and offer free drinks to
anyone who can keep up with them for a dance. Pixies giggle
and blink into invisibility as soon as someone turns towards
them, Part-fae wanderers clutch the trinkets they were found
‘with and sean the stalls in search of answers,
Pe
PAYMENT AT THE MARKET
Shops indicate their currency of preference by
displaying either a horseshoe (for coin) or a sprig
of stelplena, 2 flower that only grows in the
Faewilds (for less tangible methods of payment
Shops inthe lst below ae keyed for con and F
Le a
Sxops By SEcTOR
‘The Crossroads can be used to divide the Market into eight
sectors, described here clockwise from the top center: The
‘Smiths have their booths outside the market proper and are
not included in a sector
SzcTor 1: Music AND MERRIMENT
‘Taz Gemronp
A stream from the Faowilds collects in a small pond lined
‘with rocks and filled with waterlilies. In the pond lives a
Fossegrim, a fae fidder, who gives lessons to bards ifthey
provide him with offerings. When he isn't teaching, his
ethereal music floats out over the Market.
‘Tar Raves
Beside the Grimpond is an open green sward There are
always people playing music and dancing there. Around the
‘edge ofthe open area, pixies and other fae have set up booths
that provide illusory facepaint, flower crowns, and magical
temporary tattoos. The booths are swarmed with children,
ready to pay with a story or a song.
‘Those who wish to dance for more than entertainment may
‘choose a fae partner and compete in the Revels. They earn
gifts and favors the longer they dance. Some have been
‘tempted to remove their anchor bracelets and follow their
partner into the Facwilds at sunset, lured with the promise of
wilder music and greater boons. They seldom return.
Suors
+ Love THe Luraizr (C)
‘Mundane but well-made instruments and repair services
run by a cheerful half-dragon.
+ Inspreation (CG, F)
Enchanted instruments and bardic paraphrenalia sold by
three changeling sisters.
+ Taz Neume (C)
Sheet musi, broadsheet ballads, and instructional
pamphlets sold by a wandering gome minstrel.
+ LARKSHRAD INSTRUMENTS (C)
Higher-nd shop with a focus on traditional Ebish
instruments
+ Honzymap Mapzry (F)
‘Mead made from honey gathered in the Faewilds and sold
by a family of pixies in exchange for compliments, pretty
‘winkets, oF « round on the dance floor
SzcTOR 2: MAGIC AND MYSTERIES
+ Morais’ Macrcat Misczttany (CG, F)
Run by the ghost ofthe eponymous Morris and his tsbaxi
assistant Marginal, this large and eclectic shop contains
both mundane and magica! items, not all of which have
been identified
+ Misraess Tammstzron's POTION
Ewporrom (C)
‘The elder human proprietor ofthis shop offers heating
potions forsale along with rarer brews. Shel give you a
better price ifyoure ind to her pet toad Palchritude.+ Honzvep Worps/Tue Brrrer TRuTH (F)
‘These two identical wagons are owned by twin hags who
tread fortunes in tea leaves. Depending on how you take
your tes, they may tll you the things you want to know, or
things you need to
+ Tur Hers Hur (F)
‘There's no signage oulside this tur-roofed hut and all that
‘can be seen of the owner isthe glint of eyes from a ple of
leaves and rags, but it sells plants that could otherwise
talke a lifetime to find
+ Tur Srom (F, C)
Magic shop with a wide selection of arcane focuses.
+ Amatvis Zoxe's Foxty (F)
A disgruntledJooking halfelfin a blue robe offers spell
scrols and magical services while mocking laughter
echoes around him,
+ Tar Enp-O'-Davs Seinwars
In the center ofthis large round tent one woman spins
raw into gold while another cards the fur offa shadowy
animal that rest in her lap. A third stands at the tent’s
entrance with a drop spindle inher wizened hands. They
sell magicinfssed cloth and garments made from it
ey
COMBAT IN THE MARKET
Fighting is only allowed in one of three designated
‘Combat Rings. Anyone caught breaking this rule is
instructed to move to one of the rings, and if they
refuse they are banished to a harmless demiplane
for the duration of the Market.
Goblin referees witness the fights are are ready
to rush in with healing potions as soon as one party
yields, Most fights gather crowds of onlookers,
‘who are protected from miscast spells or badly
aimed projectiles by a magical wall of force that
‘causes anything that hits it to ricochet back into
the ring.
Ta”
SzcTor 3: WEIRD AND WILD
+ Heart's Desire (F)
‘The Market can give you anything you want, if only you
ay the price fort
+ TENT or Many Fatzs
A grinning woman sits in a ragged patchwork tent. She
thas nothing in front of her except slow table and a deck of
ivory cards
+ Buss
While other stalls may extract memories as payment, this
is where people come when they want something
removed from their minds. Whenever someone enters the
limit tent the dried eaves onthe ground whisper with
tales of fresh horror and lost loves.
+ Kisszs ANp Curses (F)
Three fae women of unearthly beeuty whisper to passers
by about how they can take revenge on anyone who has
vwronged them
‘Taz Musroom MEzcHAnt (F, C)
‘This sprawling stall s made of enormous white-spotted
mushrooms, The owners lok like hallings except for the
strange glint in thei eyes. They sell mushrooms for
cooking, alchemy, and poison, and assure you they keep
the stock for each purpose fully separated.
‘Tur Darx Ants (F)
Ina large ten that ets no sunlight i, a group of Daridings
teach mortal visitors how to pain a Fae landscape.
‘Waxps AND ALL (C)
‘This shop focuses on talismans and defensive magic. The
aarakocra shopkeeper brags that his wares can protect
you from anything, and he demonstrates on caged imps
and sprites to prove i
Bony-Lzes (F)
‘Athag who lives in an enormous skull it by smaller skalls
and attended by skeletons sells scented handmade soaps
(ea, also poisons and necromancy supplies, but if you
don't say flattering things about the soaps she won't ell
you any. A shambling mound covered in poisonous herbs
travels with her
Marsuwarer (C)
This shop sells frogs and newts. There appears to be
some kind of newe-trading fad among the fac.
CHARMING AND GLAMOUROUS (F)
This is where people come to alter their appearance with
the gift ofa fae glamour or to buy charms and love spel
‘Tax Trroxsren's Promisz (F)
This structure has no visible entrance, although sounds of
laughter emerge from within.
Hearnentozs Artary (C)
‘Ahalfing man and his adopted goliath daughter sell
candles, honey, and small quantities of spiced mead. Most
oftheir stock is mundane, but one of their hives brings
back nectar from a witch garden, creating intoxicating
honey and candles infused with subtle magic.
Tom Tupzum's Court
‘This tent is filled with cats who seem to be conducting
some sort of ritual If you go inside they stare at you
‘alefully until you leave.
Canrraxe (G, F)
A fae and an elderly human laugh as they lay out their
joint display of sweaters and periwinkle.
DELPHINIUM HoRNBLOWER, PROPHECY
Consurant (C)
‘Ahaling sts ata small roundtable handing out
informational pamphlets and lecturing about the dangers
of kag raat cteoletrepcoes bapcoptite
pronouncement, however dir they may appearSzcror 4: THE Far-Trer's SHADOW
‘The great oak tree that shades most ofthis quadrant is native
to Facrie and disappears at sunset when the market ends.
Hosts of facrie dragons and sprites nest in its high branches
and faint specks of light wreathe it like stars.
+ Tar GrgzNwoop SHIELD (F)
Nonsmetal armor laced with fac enchantments, made by a
dryad
+ Prerry Pzase (F)
Clothing and housewares crafted fom enchanted flowers.
‘There's an upper level high n the tree's branches with
‘merchandise designed for pixies and other tiny folk
+ Tax Sowine (F)
Strange and magical seeds of many descriptions. Grow a
worldspanning beanstalk, sn army af skeletons, of new
family member
+ Hzarrwoop Czarrs (C)
IRems carved from wood gathered inthe Faewilds, The
‘owner males no claim that this changes the properties of
the carvings in any was
+ Tur DreamwnicuT Brwinc Company (F)
‘This stall is filled with glowing, whispering glass vials that
contain carefully-brewed dreams. Visitors can purchase a
‘sweet vision o calm nightmares or a horror to inflict on
‘an enemy, and iftheir own dreams are interesting enough
they may give some up in rade, Tuly original nightmares,
fetch quite a high price.
+ Tar Branpy Teer
An elderly ote sits in the crook of the tree. A steady
stream of animals approaches him, but no one esle seems
to know what their business is
Szoror 5: ARMOUR AND ELF-SHOT
‘The Crossroads Market has a great variety of armour and
‘weaponry, not only in type but also in size. A sprite smith
‘works from a booth built out ofa converted silver birdcage. A
slant stumbles from a tent that doesn't look large enough for
its bulk to fit inside, sporting a new set of facrie-rafted plate
[A goblin visting from a different tribe grins as she tests the
balance of silver dagger.
+ Furronmr's Fuerouery (0)
‘The no-nonsense name belies the sheer variety of bolts
‘and arrows available in this ibotg-un booth,
+ Funrazarr Armory (F)
To enter this toe, visitors must step through a stone
doorway into an underground room that resembles a
grassy hillock from the outside. A korred and a svirfneblin
sell their wares in the rocky grotto befow.
+ Cure Epes (C, F)
‘Te tieling proprietor of this shop and her aarakocra wife
like to use extravagent displays oftheir blades’ sharpness
to lure in customers.
+ Tar Fray SHALL Wett Become Yz (C)
Armor for everyone who sill wants t look fashionable
mid-batle
+ Musrcat Bows aNp MugpEzous PEns (F)
Multipurpose and stealth weaponry.
+ StarForcE Armory (C)
‘An ore warlock creates beautiful and magical armor.
SzcTor 6: Books AND BEASTS
‘This sector isthe loudest area of the Market, as the cries of
‘caged animals compete with the music being played to
soothe them,
+ Maps! Mars! Maps! (C)
What the kenla and tabaxi who run this booth lack in
clegance they make up for in enthusiasm. They sell
‘unsurprisingly, maps. Some oftheir wares are pages cut
‘out from the betterknown atlases, Some of them have
detailed routes but no identifying information. Some are
‘more cryptic-damaged or encoded or partially blanc unt
some unknown condition is met.
+ Tux Ow1sEan AND THE TuzTLe BOOKSHOP
(c,F)
‘The winding mazes of shelves inside ths tent scem to go
‘on for much longer than should be physically possible. It
has a focus on fairytales and manuscript books that were
never completed It also sels ink, paper/parchment, and
blank books
+ Gorpgnzoc Beasts (F)
very animal inthis stall was born with some kind of,
enchantment, or good ori
+ Warrz Hinp Menacenre (CG, F)
Captured creatures are sold as mounts familiar, and
quard bossa, Pats of magical creatures that can be used
to craft items are also bought and sold here
+ Heng Bz Monsrzrs (C)
‘ag sells purebred cockatrices from a bird-legged hut
+ Taz Goop Gary Haws (C)
A very talented frbolg faleoner,
+ Sronzretat (C)
(anger berslhes the head of wc) ieSolded eink
they raised from a hatchling whose gaze turns ving
matter into quart. They demonstrate is power by
showing it oses from the florist next door and then selling
the erytalized flowers.
+ Buns & Ross (C)
‘A combination bakerflorist. She used tobe just a baker
bout acquired a magic item tha gives her endless Nowers
(che though it was Mlours! when she bought it) and is
making the best oftSzcTor 7: FATE AND CHANGE
This sector is filled with game stalls where visitors can test
their luck and skill-knocking glowing orbs out ofthe air,
following a quickling’s deft hands as they hide a magic bean,
of at one of the few human-ran stalls, tossing horseshoes.
Most ofthe things people gain or lose at these booths are
aguite small-a child may give up one of their nightmares or a
smooth skipping stone and come away with a newt in a jar or
a strange undying flower. But there are exceptions-the child
who expects a stuffed toy but instead gets to draw from a Bag,
of Tricks and ends up taking home an elk, much to her
parents dismay, or the man who gives up one memory too
‘many and is left a blank slate, stumbling out of the Market
‘with no idea who he is or where he should go.
Among these games is a very large tent which serves two
purposes. First, vondors too small to secure an entire booth
‘ean rent a space there. It's filled with junk and brica-brac and
rand designs not quite brought to fruition. Secondly, there is.
‘a space for those who come to the Market seeking help for
their problems, A burly dwarf offers to return to a nearby
village and fight the banshee that has been terrorizing its
residents, A tall fae whose face is cloaked in shadow draws a
‘man aside and asks what he will give her ifshe makes the
foul well on his farm run clear again. A halfore brother and
sister walk stubbornly up to every passing fae, begging for
information on how to cure the illness that has befallen their
mother
Szcror 8: Foop, GLorious Foop
‘Aromas from this sector wall throughout the rest ofthe
‘market, Some seem almost supernaturally delicous; others
are clearly acquired tastes, There are carts selling produce,
sausages roasting on spits, and stew served in bread bowls.
There is fried everything.
‘The goblins’ fruit cart is mobbed by people clamoring for
just one more taste. One of the bakers has a booth made
entirely of gingerbread. The proprietors of the Proper Copper
Coffee stall and the Arcanists Teaspoon booth glate daggers
teach other. The workers atthe brewery stalls laugh
raucously and appear to have sampled more than a litle of
their own wares, One desperate-looking family whose booth
is carved out of a pumpkin 20 feet tall wave signs that say,
“FREE! PLEASE TAKE ZUCCHININ” One tent advertises
that it can produce any foodstuf in existence. It does not
advertise the price.
On the ground outside this quadrant sit several old
beggarwomen. Cats and other animals prowl around, begging
for scraps,
a ae
Crepirs
Created by scribefindegil forthe Friendship
Campaign (endshipcarpaigntumblscom). Arby
Peep -edelkitch. Shop inspiration included input
from tumblr users animatedamerican and
rmarypsue. Made using the Homebrewery. You are
‘welcome to use this material in your own games!
a a”,