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Web 2.

0 Tools for Communication and Collaboration


Lesson Idea Name: Civil Rights Introduction.
Grade Level/Content Area: 2nd Grade Social Studies. SS2H1d. Describe the lives and contributions of
Martin Luther King Jr. (historical figures in Georgia history.)

Content Standard Addressed: SS2H1d. Describe the lives and contributions of Martin Luther King Jr.
(historical figures in Georgia history.)

ISTE Technology Standard Addressed: ISTE What would you like students to know and be
Student standard 1.1.c Students use technology to able to do by the end of this lesson: Students
seek feedback that informs and improves their will know who Martin Luther King Jr. Is and will
practice and to demonstrate their learning in a be able to connect him to an introductory
variety of ways. understanding of the Civil rights movement.

What is the student learning goal(s) for this lesson idea? I will know how Martin Luther King Jr. Is
and I will be able to connect him to my understanding of the Civil Rights Movement.

Bloom’s Taxonomy Level(s):

☐ Remembering ☐ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

The Communication and Collaboration portion of the lesson will ask students to apply their ideas
about the Civil Rights Movement to current ideas about today’s world.

How do you plan to implement this lesson and integrate the technology? Check all that apply: 
 
☒ Teacher-led: There is no student voice and choice in the activities. Students are guided by
teacher direction and expectations. Learning activities are assigned to the
student and mostly practice based. 
    
☐ Student-Led: Students are given voice and choice in the activities. They may select the topic
of learning and/or determine the tool they will use to meet the learning goal. The
teacher facilitates the learning as the students direct their own learning processes. 
 
☐ Problem-based and/or Publishable: Students are solving problems
and completing projects to demonstrate their learning. Additionally, the projects can be shared
outside of the classroom. (Note: This objective could be reached by displaying the project on the
school’s morning newscast, posting the project to the classroom blog, presenting it to another
class, or publishing via an outside source.) 

Lesson idea implementation: In this lesson the educator provides the digital lesson to the students
for them to navigate. Students will engage with the lesson through numbered activities designated
by the educator. Students will be share with each other ideas about pre-existing knowledge of the
Frazier, 2021
Web 2.0 Tools for Communication and Collaboration
topic. Students will share with each other real world connections to the lesson topic. The lesson will
conclude with a game-style assessment via Blooket.
Managing student learning: The Padlet is designed, and was chosen for this specific capability, to
allow for student-to-student learning via online communication and collaboration. Interaction with
individual pieces of the Padlet throughout the lesson allows for asynchronous group-discussion style
discourse to unravel.
As the Padlet is segmented into numbered activities, time on task can be managed in person or
remotely by establishing recommended time-time-per-activity that suit your class.
Universal Design for Learning (UDL): Padlet is built with multiple means of engagement built in and
set up to allow an educator to add even more. Students may choose to interact with discussions by
sharing written ideas, recorded spoken ideas, relevant photographs, gifs, videos links, or drawings. If
a student came up with a different way to engage with a post, Padlet allows for files to be uploaded.

The educator as well is encouraged to use Padlet to host information via multiple means of
representation. In this lesson, similar ideas are delivered both through a BrainPOP video and a Rap
Song, both linked in the Padlet
Reflective Practice: The sum of all of the parts of this lesson, The Images, videos, music, the built-in
collaborative discussion platform and the integrated game-styled assessment all come together to
elevate a lesson past that of a traditional pen-and-paper lesson. The aesthetic and fun aspects
enhance student motivation and the variety of representation increase the accessibility of
information.

Frazier, 2021

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