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Solo Variant3.2
Solo Variant3.2
Not all of the AI’s resources need to be man- 1) First check to see if AI has the ability to resolve an active
aged, which is why some areas are missing crisis. Check to see if the AI can Trade Knowledge tokens or Specialist
on the AI’s Interface. Most of the AI’s actions cards in order to Resolve a crisis, and if so, make the Trade for the AI.
are focused on finding the resultant of those If there are two or more of the same type of crisis, you may choose
actions, instead of taking the actual action. which crisis the AI will Resolve.
This keeps the solo game moving quickly,
and allows you to focus more on your own 2) Your Interface prioritizes your actions into 3 columns; left,
strategy. middle, right, which are separated by small black lines.
SOLO SETUP
GLOBAL SETUP
Setup the game exactly as you would in a The left column holds the highest priority, then the middle, then right.
multiplayer game, which should be treated Based on your actions, determine which column your highest priority ac-
like a 2-player game. tion(s) fall into (e.g. if you have; 1 Action marker in column 1, 1 Action
marker in column 2, and 2 Action markers in column 3, then column 1 is
AI SETUP prioritized since there is at least 1 Action marker in it).
Start the AI’s TAU at 16, and the AI’s Mate- Choose the corresponding column in the AI’s Action table (e.g. if
rials in the middle of the track, by placing a your highest priority action(s) was in column 2, choose column 2 for the
Track marker on each of those tracks. AI). Roll one die to determine the row (results) of the AI’s actions in that
column.
Place 4 of the AI’s Orbitals next to its Inter-
face, as well as 1 Battle token and 1 Claim
token.
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3) Most of the AI’s listed actions require you to find the result, by referring to various tables on the AI’s Interface. The
process of each of these actions is explained on the AI Interface in the notes section. Upon finding the resultant of
the AI’s actions, adjust any resources such as TAU, damage, etc. accordingly.
damage
When the AI’s actions result in damage, roll 1 die to determine which system the is applied to (systems 1-6 based on
the die result).
A Starship Battle can occur between you and the AI, if SPOILS OF WAR!
the AI initiates a battle in a sector in which you have
built an Orbital, and your starship is also present in that If you were the Initiator of the battle and win, you
sector. may steal ONE of the following from the AI:
A Starship Battle between you and the AI should be • 1 Crisis card or 1 Specialist card (you may look at AI’s
completed exactly as it would in the multiplayer game, hand and choose)
with the exception that you must assign the AI’s Shields • 1 Knowledge token
and roll the dice for the AI.
If the AI was the Initiator of the battle and wins:
Assign Shields: First assign your Shields and then
assign the AI’s Shields using the AI’s Shield table. • Check to see if the AI can potentially Resolve a crisis if it
Roll 1 die to determine AI’s Shield placement (rows were to acquire a Knowledge token or Specialist card you
represents how many Shields the AI can use based have. If so, the AI will steal that Knowledge token or Spe-
on its Shields power, and the columns represent the cialist card from you, and immediately Resolve the crisis.
result of the die roll).
Otherwise, the AI steals one random Crisis or Specialist
Advanced Specialists: You may use utilize Ad- card from you (shuffle your hand, and choose a random
vanced Specialists in Battle, however, the AI cannot. card, face down).
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END OF SOLO GAME
The game ends after 8-12 rounds (predetermined by
you).
• If using multiple AIs in the game, each AI will react to the actions taken by you only.
• You must check to see if the AI can Resolve a crisis at the beginning of the AI’s turn, when the AI takes a Recruit
action, and when the AI earns a Knowledge token. Remember to check if the AI could trade (upon Recruiting or
earning a Knowledge token) in order to Resolve a crisis.
• If AI takes an Explore action, it explores each Exploration Point on a root, ONE TIME. The AI cannot re-roll Skill
Checks.
• The AI cannot take Minor actions other than Resolving crises and Trading.
• The AI always gets 2 Specialist cards and 1 Crisis card during a Recruit action.
• The AI cannot use Commodities for advantages/cost reductions in Exploration, Recruit, and Upgrade actions.