THE ADVANCED GAMER
‘The charts below have been designed to help the GM invent plots
for games and. "These ae only starting points of course
- and itis up to the GM to kt his imagination take ove, ilingin gaps
and inventing extra detall 0 complete the story. Two or more plotlines
can be merged together, the number of possible combinations is thus
very large indeed,
Forces have only been referred to in general terms, as it would be
pointless to ty and cover every permutation of alien type and force
Size. The GM must adapt the plot specifically to utlse the models
available to players. The points system can be used as a basis for
providing flr sides, although any special plot related objectives or
problems should be born i mind.
Chart 1 Player Motives
‘Arollon this chart wll givea broad motive which acts as the starting
point of the plo.
1-10 Reprisal
11-20
21-30
31-40
4150
51-60
6170
71-80
new world
Investigate oddity on imperial planet
(Quella rebellion on imperial planet
‘Support a rebellion on imperial planet
Raid and destroy an important target
Raid and Kil an important person/people
Raid and capture/rescue an important person or item
‘81-90 Capture ant hold an installation or site
91-00 Oddballs and special operations
Chart 1 Reprisal
Aliens, pirates or somebody who is defintely out to get you has
‘succeeded. Redtess the balance ky an act of pety revenge!
01-10 The governor of a farming world has lost most of his
crop/hers toa raiding party from a rival imperial world.
‘The authorities on Earth arenot interested in local squabbles
or excuses and will eplace the governor unless his quotas
are me... A counter raid must be mounted to recover the
stolen stock.
Relations berween the human and allen farmers of the newiy
settled planet have never been good. The Imperium has
‘promised to send forces to deal with the problem but so
farnothing has happened. This moming the humans awoke
to find ‘Hairless apes eat Grox dung” sprayed across the
‘compound wal. It just so happens the aliens have just
erected a statue to their founding member - Ifthe settlers
could capeure this t would rally put the aliens" backs upt
The governor's daughter has been held-up, robbed and
maliciously assaulted by a gang of outlaws on a recent trip
to visic her mother on the other side ofthe slime-jungl.
‘The outlaw band are known tobe collaborating with some
ofthe local vlagers. As the outlaws spend al their time
Inthe inaccessbe slime-jungle they are dificult to root out,
but the ‘who cultivate the jungle clearings are
‘vulnerable. A smal force of household troops has been sent
to raze the village and take prisoners - withthe villagers
as hostages the outlaws may be compelled to surrender. If
the outlaws dare to put in an appearance the household
‘oops should have no difficulty in defeating them - should
they?
‘The imperial governor of a stone-age feral world has just
messed the completion ofa mighty rbeway conne make
‘sure the poison is fully effective the attackers must ensue
the defenders do not reach the tanks fora specific ime (39
3or 4 tums after the poisoning starts) All tanks must be
‘dealt with, and any reserve water located and simialy
treated.
‘The plane's atmospheres highly corrosive and protective
stits must be worn outside - even so they offer only afew
hhours protection, The lie-supporting bubble housing the
research team is the only safe place, itis divided ito
‘numerous sealed sections ands quite large. An enemy face
lands whilst mos of the team are away, and must penetrate
the bulding, overcome the remaining defenders, and prepare
to defend the base against the orginal inhabitants as they
return. Entrance to the building must be gained within a
set numberof ums by each side, and any budding sections
‘damaged in the siege may lose their protective abil.
‘Chart 10 - Oddball situtations and special operations.
01-10
11-20
21-30
31-40
41-50
51-60
Preliminary inesigation of newly access planet eves
a lost human group which has somehow developed a
nystrios physical or mental trait (for example - lost
allthe population are peykers, but they ae invunerale to
pyschically atuned alien domination). Back on earth, be
Adepus Mechanicus ar fascinated and requ 3 fev
hhundred samples for experimentation, Unfortunately, the
planet's population also suffers ftom another mutation =
they are all psychotic axe-wielding maniacs with an
imligence somewhat ess than aChiheean uring ly.
‘force of imperial troops s sent a escort scientists 3 they
sect and cape samples for shipment back w Eat
‘robot building factory has gone crazy for some reason.
‘The robots are wandering abou kiling people, and some
have escaped into the city where they are causing
considerable panic. Enter the factory, destroy ay rogue
robots and shutdown he production ines before he whale
«ys flooded wit them
‘our crashing amongst the Death World jungles couldat
hhave happened at a worse time. Within hours the whole
planet is due tobe sterilised by a potent vcus bom which
you have no way of escaping - the blast alone will almost
Certainly kl yowand your crew. Your only hope is to reach
the equatorial station and dismande the bomb before it goes
off reach the station you’ have to fight your way though
the jungles, and once there the robot defences must be
overcome before you can deal with the bomb.
Tewas a daring escape from the high security a, but you
managed each the spacepoct and steala ship before te
authorites realised you o your gang were gone. Fist sop
‘was to travel to your secret hideout and recover the hoard
of solen money goodies you hid before your capture. Yor
betayal by Abdul Goldberg cost you your Uberty, buted
never get his hands on the loot! As you begin to eco
the stash from is bull place in the Jungle rlns you re
ssudenly attacked. tis none other than the treacherais
Goidberg who probably engineered your escape just 9 be
could follow you and steal your loot
‘A member of the ships crew isa Vampire/Genesteale ox
other unpleasant alien and has taken over most ofthe crew.
‘The remaining crew must destroy this menace before it
destoys them!
Annguistorhasdscovered that strange allen artefacts ate
been found in the old ruins. These artacts have an uns
power (which the GM can invent for example they could
bring back the dead if used within a day). Some arcs
have fallen ino the hands of brgands, others are owned
ty eligious groups, private cllecors, et. Allens or other
hotles are reporied to be interested and have landed
amongst the jangle to seach the ruins. You mus sell
forces to caprre/buy/stal or otherwise repossess these
objets whilst denying them to enemies ofthe Imperium.
‘Thelocal nates are primitive do they know anything abou
the objects and do they have any? Are they hostile to thisdesecration of the sites of their ancestors, or can they be
persuaded to help in the mission?
‘An admistratve error has dspatched two identical forces
to an alien controlled world. Both have identical orders -
to destroy allarmed resistance on the planet. The planet's
Inhabitants might be mimics or have hallucinogenic powers
‘rit atmosphere might produce comparable eects. As a
result each force has orders to maintain strict
‘communications silence, to distrust everything they see, and
to toally destroy the opposition. Notonly has each human
force go to deal with aliens, but they will naturally regard
the other as partof the allen threat. Tb make maters worse,
the aliens could be given powers which enable them tc
appear like human troops, this could take the form of an
‘fusion generator or it could be a natural mutated-ability
associated with the planet’s inhabitants.
‘The Ambull tunnels seme le a good place to hide out.
Little did you imagine that they were still inhabited, a fact
‘hich became apparent only when the gun batle attracted
theattention ofthe creatures. Your rebelsiotlaws know the
tunnels inside out, butnow they're infested with Ambulls,
and the authorities have penetrated the outer defences (are
they in fora surprise’). Perhaps some of the western exits
are sil open? Can you fight your way through before the
authorities or the Ambuils get you? Have you time to visit
the stores, vaults and other chambers to rescue important
artifictslootsecrets or get more weapons?
‘A.wealthy imperial offical is keen to bag some ofthe local
‘wife for his office wall - asthe planet is overrun with
all manner of large and predatory creatures this should be
no problem, and he hres a team of experienced locals to
‘guide him to the heart ofthe jungle where the biggest and.
‘most ferocious creatures lie. Natives worshipping the largest
‘and meanestof these creatures ambush the party, but fom
‘them the offidallearas of the existence ofthis King Kong.
sized creature ~ he wants it! Meanwhile a team of animal
‘conservationists have discovered the whereabouts of the
Ihunters and are searching forthe creature. As hunters,
natives, conservationists and creature converge the offca's
resolve hardens into an insanity that becomes his primary
obsession,
A mysterious stranger has hired a party of disreputable types
{to break into the fortress/home of an important Navigator
family and kidnap its head. Supplied with a map of the
fortress and several means of entrance, the adventurers set
‘off. Once inside, however, their task becomes complicated,
a not only isthe fortress well guarded, but there appear
to be several characters identically dressed and answering
the description of the target. The mysterious stranger is in
fact the Jealous brother of the family head, who has
‘confessed his misdeeds to his brother's wife with whom
he is conducting a secret afar. Not wishing to alert her
‘husband to his brother's treachery (or her wn infidelity),
she has drugged the family head (asleep in his room) and
has disguised herself o resemble him. She has also ordered
several young maldservants to do likewise, and has
compelled her treacherous lover to adopt similar garb. Her
plans that the adventurers will kidnap the wrong person,
and that elther she or her lover will then rendezvous with
fhe adventurers as arranged and ‘collec’ the victim in return
for the promised reward. Most ofthe servants have been
aiven the day off, and any casualties amongst the guards
‘willbe put down to an attempted burglary. The journey to
and fom the fortress involves potential bates with creatures
‘Amuin game plot can be enhanced by asub-plot, the ramifications
ich are known only to the GM. Sub-plots are put into effect by
the GM and often involve the GM taking over a player's models or
new opponents, ty plot canbe livened up by the adn,
‘bu can randomly generate a sub-plot from the following chart if
{ou wish - or you can substitute an orginal idea of your own.
THE ADVANCED GAMER
01-05 One ofthe players’ models has unknowingly contracted a
dose of MACS (Mysteriousy Acquired Crazy Syndrome).
The disease take hold instantly and without warning,
causing te vim actin totally uncontroled, murderous
andunpreicably dangerous mane unt nerf San
may be mysteriously transmitted through any sort
of protective clothing, wal, amour Pang et: Any
creature ofthe same race hast in 6 chance of contracting
the disease ft comes within 2” ofthe vcs. This manifests
tet at the beaning of ay flowing aon the Dé
a6.
‘A military unit is unhappy with its leader, who is brutal,
‘incompetant, stupid, dishonest or otherwise subject to some
defect which makes him extremely unpopular. If asked to
drawa line of fre that passes within 2" oftheir leader, there
is a 50% chance of a frer targetting against him
‘accidentally’. The player remains unaware ofthe situation
and ols to hits intended target -the GM makes a secret
‘50% roll and ifthe player's die score ls enough o hit the
office the shot isretargetied, Unless the shot his the leader
the atempt wil g unnoticed andthe shot wilbe discounted
as an ordinary miss. The player controling the troops will
be unaware of any problem or rediected shots unt the
officer Ishi
‘A vehicles subject to mechanical problems and will reak
‘down becoming immobilised onthe secret D6 dice oll of
‘26 made every turn. Iwi start to work again ona further
6 roll of a6 made whether mechanical attention s given
‘not, but wil continue to break down recover throughout
the game. Weapons and equipment are unaffected.
Unknown to either side unexploded mines liter the area
ofthe battle.
‘One ofthe characters taking pr inthe confit isthe subject
‘ofa personal vendetta - perhaps he is blamed for causing
someone's death, perhaps he isan unconviced drug dealer,
orhas fled owing money. Whatever the reason his enemies
hhave hired eelance killers to track him down and kil him,
‘This they do at any opportune moment during the game.
(One ofthe player's main characters meets someone from
the past-an old glriend, wife, relative, fellow conspirator,
enemy, long-lost Gyrinx, etc. Their presence causes an
Imig protien ones ne poesitesf te
a
‘The soene ofthe battle has been unexpectedly chosen by
criminal gngas apace to conduct secret deal of some
kind - meet fellow smugglers, exchange hostages, swap
money, drugs, weapons, et.
(One character bears a previously unexplained grudge against
another and becomes subject to hatred as soon as he
‘ecognises his enemy These can be characters from the same
sid or opposing ses, ordinary troopers, personalities or
any models. Suitable reasons might be king a fiend or
relative, stealing a valuable tem, treachery, or anything the
‘GM thinks appropriate,
‘Once every 30 thousand years a huge comet emerges from
deep space and unexpectedly wreaks havoc onthe planet
‘The comet chooses just that moment to arrive, producing,
atmospheric effects, as described for Death Worlds, every
‘um,
Creatures or plants of which the players were previously
‘unaware attack, creating addonal problems for both ses.
Perhaps a herds de to make ts annual migration, the bate
ies inberween creatures and their waterhok, of maybe a
sroup of predatory creatures are just attracted by gunfire.
Wh the pes ae ct fer ale ce ands
enters the fay - perhaps hoping to tke advantage
the disorder to full some mission of thee own.
(One or more of the charactes is infact controlled by or
actually is a warp entity and may choose to take advantage
oft some pacing te ame The contain page
One payer has ben suppl with ach of malnctoning
espons. Ary natal ito ofa 1 means the weaponTHE ADVANCED GAMER
66-70
71-75
76-80
81-85
86-90
Any buildings or artifacts belonging o an ancient civilisation
hhave unexpected powers. Characters entering buildings or
touching artifacts gain/lose characteristic score, become
totally passive/subject to hatred against everyone ese, their
minds are taken over by the non-material minds ofan ancient
race, they become mutated, receive special abiltes not
covered by the rules etc. The GMcan choose or invent any
suitable effect.
Refugees from the wars are trapped in the conflict,
individuals amongst them may wish to fight, thers simply
run around and obscure the field of Fire
Prior to the outbreak of hostilities the area was visited by
Dr Gostello's Amazing Intergalactic Psycho-circus. The
‘circus has now got caught up inthe fight, and ts collection,
‘of dangerous creatures, weird aliens, frightening mutants
and psychic clowns are trying to defend their
circustescape'survive.
‘The fighting zone is unexpectedly riddled with a maze of
‘tunnels just below the surface. Vehicles, heavy equipment
‘and even models can unexpectedly fll in, where they may
find themselves facing not only enemy models, but whatever
built the tunnels in the first place.
Unknown to either side one of the personality models on
the battlefield ls an experimental android (a construction
91-95
96-00
‘The subject of collecting, painting and converting metal and plastic
figures is avast one, and one which could quite easily fill a whole
book. This chapter covers the basics of buying, assembling and
painting models, be they metal or plastic. Citadel Miniatures have
Jong been known asthe foremost producer of metal gaming miniatures
combining te talents of some ofthe word's best miniature sculptors
and the mast advanced production techniques. Citadel's excellent range
of Warhammer 40,000 figures has been produced in close co-
operation with the game's designers and contributors ~ in fact some
ofthe sculptors ar avid Warhammer 40,000 players and have helped
to design and test the game. As wellas the metal models, Citadel have
produced a limited numberof plastic models which are available at
greatly reduced cost compared to their metal counterparts. Once
painted they cannot be told apart until picked up.
SBuving MoDErs
Although itis very easy to buy a new model on impulse (and know
‘of'no-one who doesn't), itis more efficient to think about your forces
and plan your purchases carefully. If you are a member ofa regular
gaming group itis a good idea for each player to stick to a particular
theme or race - one player concentrating on Space Marines whilst
another dedicates resources to Edlar or Orks, for example. OF course,
most of your batts will involve humans, so several (o all) members
ofa group could collect some human troops. There are lots of human
types to collect anyway - varying from medieval feral worlders to
imperial troopers, the household troops of planetary governors, pirates,
etc, One player might like to concentrate on monsters and ‘weird’
aliens - it always seems to be the GM who ends up collecting these
more way-out creatures!
Players should try to build up a comprehensive force oftheir chosen
race. The best way to do this i to buy a whole unit at once - usually
ten models. In the case of most races this will mean 6 ot 7 basic
‘toopers, an officer and 2 or 3 special weapons. The variety in weapons
ofthe Adeptus Mechanicusifhuman), The android functions
exactly ke a human until hit, when there is a 50% chance
of it going crazy - moving, shooting and attacking in a
random manner, At the same ime its power circuits go out
of control increasing all characteristics by +1. After D1O
‘urns the android explodes with a 2" blast radius causing
a5 hit any anyone in the blast zone.
‘A camera crew belonging to a local media company has.
‘somehow arrived on the battlefeld ands wandering around
‘trying to interview the troops and film their activities. All
troops within 4” of the crew will be distracted and sufler
4-1 penalty on all dice rolls. Unit leaders and personalities
may shoot these troublemakers - other troops would be
reluctant to do so.
Unknown to the players a building on the table houses a
collection of antique vehicles - ll re in working order, and
can be studied and activated in the same way as other
‘unfamiliar equipment
‘The publishers of Warhammer 40,000 invite you to send in your
‘own ideas for plots or sub-plot suitable for inclusion on these chats
IF'you've got areal humdinger winner of an idea please send it in,
using a separate envelope from any other correspondence and
‘enclosing a stamped S.A.E if you want your submission returning.