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Mounts can be incredibly advantageous, especially in combat.

They enable a traveller to


move faster, and they give combatants a height advantage while making them harder to attack.
While every mount has its own statistics as an independent creature, when mounted they are
treated as part of the rider.
A mounted combatant automatically gains the following benefits while outdoors (an
interior area counts as outdoors for this purpose if it is at least 100' wide and long). Indoors,
things are too cramped and crowded to make full use of a mount, and while a rider can
physically be astride a steed, he does not get the below benefits.

► The rider gains the Speed score, Jump score, and any other movement mode of the
mount.
► The rider gains +4 Melee Defense.
► The rider gains a +1d6 height advantage to attacks and +1d6 damage to opponents who
are not mounted.
► A mounted rider who is knocked down or pushed back is dismounted, falling prone to the
ground and taking 1d6 blunt damage. Normally, the mount does not get hit and lose Health in
combat; nor does it attack. The rider and mount are treated as one entity, unless a dismount
exploit is used against the rider. Polearms having the hook trait are designed to dismount
horsemen.

Animal Cost Size Carry Speed Jump

Horse, light warhorse 1,000 L 400 9 7’/10’


 Kicks. The mount will attack anybody it does not know who wanders close while it is not
being ridden

Horse, light warhorse 1,000 L 200 13 10’/6’


 Dislikes barding. The mount will not wear barding of any kind.
 Shy. The mount takes a while to become acclimatized to its new owner due to its shy
nature. For the first week, it holds back, moving at –2 Speed and not allowing
quickmount abilities to work.

Horse, riding 150 L 600 9 10’/7’


 Fey-touched. Somehow the mount has a little fey in its lineage. It grants +1 Mental
Defense to its rider
 Large. The mount is large for its species. It grants its rider an additional +1 Defense
while mounted

Horse, riding 150 L 500 11 12’/12’


 Hardy. The mount gains +2 Soak.
 Spirited. The mount is eager to act. The rider gains +1d6 to his Initiative checks
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