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Credits

Layout and Design: Alonso Rubio with Mike Chaney


Based on text written by: David Hill, David Brookshaw,
and Matt McFarland
Artists: Sam Araya, Andrew Hepworth, Justin Norman,
James Denton, Vince Locke,
Front Cover Art: Sam Araya

For Use with


the God-Machine
Chronicle

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Wolf, Vampire and World of Darkness are registered trademarks of CCP h.f. All rights reserved.
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The mention of or reference to any company or product in these pages is not a challenge to the
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This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for
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Blind (Persistent) Connected (Persistent) Embarrassing Secret
Your character cannot see. Any rolls requiring Your character has made inroads with a specified group. Your character has a secret from his past that
sight may only use a chance die. If another sense While she has this Condition, she gets a +2 to all rolls relating could come back to haunt him. If this secret gets
to that group. Alternately, she can shed this Condition to gain
can be reasonably substituted, make the roll at a one-time automatic exceptional success on the next roll to
out, he could be ostracized or maybe even arrested.
–3 instead. In a combat situation, she suffers the influence or otherwise take advantage of the group. Once If it becomes known, this Condition is exchanged
drawbacks of the Blinded Tilt (GMC, p. 208). This Connected is resolved, the character is considered to have for Notoriety (GMC, p. 183).
Condition may be temporary, but that is usually burned her bridges and is no longer an accepted member. The Resolution: The character’s secret is made
the result of a combat effect, in which case the character may be able to regain Connected with the specified public, or the character does whatever is necessary
Blindness Tilt would apply. group per Storyteller approval. to make sure it never comes to light.
Example Skills: Politics, Socialize
Resolution: Your character regains her sight. Resolution: The character loses her membership or Beat: n/a
Beat: Your character encounters a limitation or otherwise loses her standing with the group.
difficulty that inconveniences her. Beat: The character is asked to perform a favor for the
group that inconveniences her.
Amnesia (Persistent) Bonded Deprived
Your character is missing a portion of her Your character has established an extensive bond Your character suffers from an addiction. She is
memory. An entire period of her life is just gone. with a specific animal. She gains +2 on any rolls to unable to get her fix, however, leaving her irritable,
This causes massive difficulties with friends and influence or persuade her bonded animal. It may anxious, and unable to focus. Remove one from her
loved ones. add your Animal Ken to any rolls to resist coercion Stamina, Resolve, and Composure dice pools. This
Resolution: You regain your memory and learn or fear when in your character’s presence. The does not influence derived traits; it only influences
the truth. Depending on the circumstances, this may animal may add your character’s Animal Ken to dice pools that use these Attributes.
constitute a breaking point. any one die roll. Resolution: Your character indulges her
Beat: Something problematic arises, such as a Resolution: The bonded animal dies or is addiction.
forgotten arrest warrant or old enemy. otherwise parted from the character. Beat: n/a
Beat: n/a
Addicted (Persistent) Broken (Persistent) Disabled (Persistent)
Your character is addicted to something, whether drugs, Whatever you did or saw, something inside you Your character has limited or no ability to walk. Her
gambling or other destructive behaviors. Some addictions are snapped. You can barely muster up the will to do Speed trait is effectively 1. She must rely on a wheelchair
more dangerous than others, but the nature of addiction is or other device to travel. A manual wheelchair’s Speed is
that it slowly takes over your life, impeding functionality. If you
your job anymore, and anything more emotionally
equal to your character’s Strength and requires use of her
are addicted, you need to indulge your addiction regularly to intense than a raised voice makes you flinch and
hands. Electric wheelchairs have a Speed of 3, but allow
keep it under control. A specific addiction should be chosen back down. Apply a –2 to all Social rolls and the free use of the character’s hands. An injury can cause
upon taking this Condition; characters can take this Condition rolls involving Resolve and a –5 to all use of the this Condition temporarily, in which case it is resolved
multiple times for different addictions. Being unable to feed Intimidation Skill. when the injury heals and the character regains mobility.
your addiction can result in the Deprived Condition. Resolution: Regain a dot of Integrity, lose another Resolution: The character’s disability is cured by
Resolution: Regain a dot of Integrity, lose another dot of
Integrity, or achieve an exceptional success on a breaking dot of Integrity, or achieve an exceptional success mundane or supernatural means.
point. on a breaking point. Beat: Your character’s limited mobility inconvenienc-
Beat: Your character chooses to get a fix rather than fulfill Beat: You back down from a confrontation or es your character and makes her slow to respond.
an obligation. fail a roll due to this Condition.
Informed Lost Notoriety
Your character has a breadth of research information based Your character has no idea where she is or how to reach Whether or not your character actually did
on the topic she investigated. When you make a roll relating her target. Characters with the Lost Condition remove
to the topic, you may choose to resolve this Condition. If
something heinous in the past, the wrong people
one die from their Composure dice pools. This does not think he did and now he’s ostracized by the general
you resolve it and the roll failed, it is instead considered to
influence derived traits; it only influences dice pools
have a single success. If it succeeded, the roll is considered an public. Your character suffers a –2 on any Social
exceptional success. The roll that benefits from the Informed that use these Attributes. A Lost character cannot make
any headway toward her goal without first navigating
rolls against those who know of his notoriety. If
Condition can be any relevant Skill roll. For example, a character
with Informed (Werewolves) might gain its benefits when using and finding her place. This requires a successful Wits + using Social maneuvering (GMC, p. 188), the
researched information to build a silver bear trap with the Crafts Streetwise action (in the city) or Wits + Survival action character must open one extra Door if his target
Skill. Combat rolls cannot benefit from this Condition. (in the wilderness). knows of his notoriety.
Example Skills: Academics, Investigation, Occult, Science Resolution: Your character gives up on reaching her Example Skills: Subterfuge, Socialize
Resolution: Your character uses her research to gain intended destination, or she successfully navigates as
information; the Condition is resolved as described above.
Resolution: The story is debunked or the
described above. character’s name is cleared.
Beat: n/a
Beat: n/a Beat: n/a
Guilty Leveraged Mute (Persistent)
Your character is experiencing deep-seated Your character has been blackmailed, tricked, Your character cannot speak. Any communication
feelings of guilt and remorse. This Condition is convinced, or otherwise leveraged into doing what must be done through writing, gestures, or hand
commonly applied after a successful breaking point another character wishes. You may have the Leveraged signs. Illness, injury, or supernatural powers can
Condition multiple times for different characters. Any
roll (GMC, p. 185). While the character is under inflict this Condition on a temporary basis.
time the specified character requests something of you,
the effects of this Condition, he receives a –2 to you may resolve this Condition if your character does as
Resolution: The character regains her voice
any Resolve or Composure rolls to defend against requested without rolling to resist. through mundane or supernatural means.
Subterfuge, Empathy or Intimidation rolls. Example Skills: Empathy, Persuasion, Subterfuge Beat: Your character suffers a limitation or
Resolution: The character confesses his crimes Resolution: Your character may either resolve the communication difficulty that heightens immediate
and makes restitution for whatever he did. Condition by complying with a request as above, or if you danger.
Beat: n/a apply the Leveraged condition to the specified character.
Beat: n/a
Fugue (Persistent) Inspired Madness (Persistent)
Something terrible happened. Rather than deal with it Your character is deeply inspired. When your Your character saw or did something that jarred her
or let it break you, your mind shuts it out. You are prone character takes an action pertaining to that loose from reality. This isn’t a mental illness born of brain
to blackouts and lost time. Whenever circumstances chemistry — that, at least, might be treatable. This madness
inspiration, you may resolve this Condition. An is the product of supernatural tampering or witnessing
become too similar to the situation that led to your
exceptional success on that roll requires only three something that humanity was never meant to comprehend.
gaining this Condition, the player rolls Resolve +
Composure. If you fail the roll, the Storyteller controls
successes instead of five and you gain a point of The Storyteller has a pool of dice equal to 10 – (character’s
your character for the next scene; your character, left to Willpower. Integrity). Once per chapter, the Storyteller can apply those
Example Skills: Crafts, Expression dice as a negative modifier to any Mental or Social roll made
his own devices, will seek to avoid the conflict and get
Resolution: You spend inspiration to spur for the character.
away from the area.
Resolution: Regain a dot of Integrity, lose another dot of
Resolution: Regain a dot of Integrity, lose another yourself to greater success, resolving the Condition Integrity, or achieve an exceptional success on a breaking
dot of Integrity, or achieve an exceptional success on a as described above. point.
breaking point. Beat: n/a Beat: The character fails a roll because of this Condition.
Beat: You enter a fugue state as described above.
Spooked
Your character has seen something supernatural
— not overt enough to terrify her, but unmistakably
otherworldly. How your character responds to this
is up to you, but it captivates her and dominates
her focus.
Resolution: This Condition is resolved when
your character’s fear and fascination causes her to
do something that hinders the group or complicates
things (she goes off alone to investigate a strange
noise, stays up all night researching, runs away
instead of holding her ground, etc.).
Beat: n/a
Shaken Swooning
Something has severely frightened your character. Your character is attracted to someone and is vulnerable
where they are concerned. He may have the proverbial
Any time your character is taking an action where “butterflies in his stomach” or just be constantly aware of the
that fear might hinder her, you may opt to fail the object of his affection. A character may have multiple instances
roll and resolve this Condition. This Condition can of this Condition, reflecting affection for multiple characters.
be imposed by undergoing a breaking point roll. He suffers a –2 to any rolls that would adversely affect the
specified character, who also gains +2 on any Social rolls against
Example Skills: Brawl, Firearms, Intimidation, him. If the specified character is attempting Social maneuvering
Weaponry on the Swooning character, the impression level is considered
Resolution: The character gives into her fear and one higher (maximum of perfect; GMC, p. 193).
fails a roll as described above. Example Skills: Persuasion, Subterfuge
Resolution: Your character does something for his love
Beat: n/a interest that puts him in danger, or he opts to fail a roll to resist
a Social action by the specified character.
Beat: n/a
Shaken Steadfast
Something has severely frightened your character. Your character is confident and resolved. When
Any time your character is taking an action where you’ve failed a roll, you may choose resolve this
that fear might hinder her, you may opt to fail the Condition to instead treat the action as if you’d
roll and resolve this Condition. This Condition can rolled a single success. If the roll is a chance die,
be imposed by undergoing a breaking point roll. you may choose to resolve this Condition and roll a
Example Skills: Brawl, Firearms, Intimidation, single regular die instead.
Weaponry Resolution: Your character’s confidence
Resolution: The character gives into her fear and carries him through and the worst is avoided; the
fails a roll as described above. Condition is resolved as described above.
Beat: n/a Beat: n/a

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