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Fst Expadton Re thatthe matul agreement between the commune 2 the foot of Mount During sur exploratory mislon ofthe mine sats located under the mountain v elvan. a = ma bring great digs and abundant supplies frou bale mages: have found several tunnels leading into ery terres. 7 ‘Unfortunatly upon ou retry, we were ambushed by ors ad gins. fromthe Heart the Free tribe fromthe Burning Sun craftsmen from Thisreport wae fet tothe eso he resi ral your Buller 3 once We ark Rock, and paladins ror Kak you do us provd rust protect he rads leang tothe ines and mobile the guards hol the S § Melsine al Mother Beat oe ‘Only the cites thet wil stand up to this invasion will answer the call of the Keeper! ‘Bohemond th silent Master Sout 30 Towers andthe Hivattond ives MaRS! uy: tapes 7ST aged en) cr per col) 16 Red Goblin Tokens ‘9 Demon spl ads (aperpiaye) @ 2 tens Gper player) Tokens a Yelow pter Tokas Pea St oa) per player) 1 Demonic Spell Track 2 Large Aeton Markers (3 per layer) ‘4Chy Boards (sper player) 12 Small ose Markers(3 per player) 4Reference ards 4CltyTles 36 RoadTles 4 Mine Entrance Boards ‘NGuadcabesCipervaye) | Gperplyet)—Gerplaye) ——Coperplyes) —"Ceperpayen) the quest corde and place them facedown ina pile near the center of the area to creat tha quest deck. Then, draw the top 3 cards and place them up next to the deck this the market. the expansion tes and place them facedown ina stack ner the quest Depending on the level of ificuty, choose 1 event cards (see below, shutie them, and place them facedown on the lft space of the event board to create NRO: 3 "Nothing cords and 7 other random cards ~ EXTREME: 10 random cards but no “Nothing” cards (with fo The Rescues ‘expansion. ach player places their boss marker next to space” of the boss board. Place the towers (5 of each olor with 2 players, 7 with 3 players 10 with 4 players) tower upgrades, and the crystal within each ofall players. Draw 4 random trophies, reveal them and place them faceup near the boss board Finally, each payer draws 1 quest card add t thelr hand and may look att creatures onsets and boss, res: towers, upgraded towers, and anyother bul ‘ing that wil appear nfuture expansions ‘The boss isnot a monster! RE ey FAIR spe nto okey inthe poten [eb eure pay game splayed over aseries of rounds. Around conslsts of 4 phases: Duke Be carefull Anew threat emerges! Resolvethe event cardthat was revealed during the previous ound. then, reveal the next event card thatwilbe resoWved 9 ext round. Prepare yourself accord! Nighe: Under the cover of night, danger arks.. The creatures on your road move toward your city a invade Teil able! But thats nota: two New Monsters ‘maybe theboss himself come out of themine! Dawns ‘Make hay while the sun shines? ‘Open re withyour towers trepelthe approaching menace. Day Now's the time to prepare your defenses and show other cit who's the boss! Yourmst take two actions amor the followings ull tower and playa quest car, extend your road and playa quest ar oto the market (ply ar avalable card) and play 2 quest card ‘Guest (draw 2 quest cards) Alter exch player has taken two actions the fst player tle passes tothe hex player in Clockwise order al anew round begins. “The game ens when player loses thelr last guar (thelr marker reaches the @ space of the ty board) or captures thelr boss (thelr marker eacis the ggg space on the boss board) The player wth she most points (soap) wins the game. The frst player places the phase marker on the dusk space ofthe fist player te, 1. Resolve Event During the frst round of the game, players skip step ‘Move the revealed event card from the let space to te ht space of the event board Then, ach player immediatly resolves its elect, starting wlth the Hist Player and proceeding clockwise order. 2. Reveal Next Event Reveal the top card ofthe event deck, Each payer wl resolvets effect during the next dusk phase. BRE ‘summary of Upgraded Tower Abilities ‘ura of Protection (p13 The blue upgraded tower protects Islf and up to four orthogonally adlacent towers. When one of these towers would be testrayed, the blue tower lores upgrade instead, Mhe fist player places the phase markor onthe night space of the fest player tie This phase con be resolved smuitaneously by al payers, General Rule: When moving, a creature moves a numberof spaces equal to ts Tevel (come powers can modity ths vahi) and takes the shortest path avalale toward the chy the Multiple creatures can occupy the same road space. damage to 2 ‘Single creature oF damage to two creatures, he blue upgraded tower protects self and up to our orthogonally adacent rowers When one of these towers would be destroyed, the Hue tower loses ts upgrade instead. The red tower can target aed or black creature token. If charles chooses co deal mage to one ofthe wo goblins red token) on spe =the heathy goblins flipped tite wounded side, the wounded goblin captured, Charles plcest on cy boaraand galas 2cystals, Charles can also target the healthy goin on space 2 However, he cannot target the are (Glue token) on space 3 because ts color does rot match the tower's clor anit isnot ‘black reture, Inthe end, Charles chooses to target the boss on space 4 because isa black creature, The bos is el 1 damage and Charles advances his bos marker space onthe boss board The blue tower can target a blue or back creature token (hares mist target the boss space a because itis the oni avaible target. The bossis dealt s damage and charles advanceshisbossmarker1 space orward on the boss board. The bass becomes wounded andthe bos token must Be flpped. ft player places the phase marke onthe day space of the ist player tle, Mun order each player takes one ofthe four actions availabe by placing an jon marker onthe corresponding action space of the ty board. ‘ach player takes 9 second action. A player may take the same action Towers are structures. Other structures will appear In future expansions. EXPAND THE ROAD Spend 2 crystals to add road test the end of your road Then, you may play aquest ar from your hand. ‘Mowe your cyte aside, then, take the top tie of your rand stack and place Ieatthe end of your road after heving carefully choosen Rts orientation. Once Placed, you cannot change the rientation of the oad tile You must choose to ‘whieh path of this road tile the next drawn road tl wl be lnked, Repeat ths action two more tines, thus expanding theroad witha otal of threroad tes. Finally place your cyte hack a the end ofthe road. shortcuts ify ceatea sorter path lean o your chy the when pac ond yocretea short (Spell eases ps) Bac crestresinays taketh | $hort path vaable foward your cyte, they wi se that shore SoBe ‘reflow you expand your oat Dead Ends (Special cases #2 and #4, p.) placing rod tie woud cause took the acess to the cyte by creating ‘adead eh, you must take another road teuntlyou areabletoplaceatlethat ‘does not block the acces tothe city te, or make a oop. “Then, shut any unused rad tes backint the stack If one ofthe tis allow you to havea clear access to the city the place Your ‘ly Ue back tthe end ofthe road instead. You carn longer expand the rad Until anew es placed by anyother effet. (Choose one of tivee faceup quest card inthe market (the three cards that Were revealed during setup. that cord has cost (see Clarfcatlons on $a); pay that cost. Then, apply Reflect and discard tht card Fall, daw the fop card ofthe quest deckand place it faceup inthe market. the deck Beri, shufl the discarded quest cards to create anew deck. I there are two identical quest cords inthe marke, eiscard all quest cards inthe market and replace them with three other cards Then, you nay play 2 quest card frm your hand Example: charles chooses the “Fl Dorado quest carn the market. He takes Bp rts and discards the quest card (then he replaces ii the market (22) Foal, he chooses to play aquest card rom his hand, Cae Draw the top two cards ofthe quest deck an add them to your hand ww ‘After each payer has taken two actions, the fist player ile passes to ext player in clockwise order and» new round begins LV mn CAME EMD I i slaty ose ri Reece mse ae Ee ee eT. ees Each player calculates their final core by adeing up ‘the numberof remaining guards, as indicated by the guard marker on their ety board the number of damage dealt to theboss, as ndcatedby thelr boss marke ‘on the boss board ‘any points scored from trophies (see p14). The player withthe most points win. In case of ate, the player with thd most crystals wins. Here tll, the players share the victory Example: Charles calculates his score a follows: points for his remaining guards). Bs points for capturing his boss (2); E spoins from trophies, 2 points or the trophy he took durirg the gare fd point Jor having pir of crystals the end ofthe game (3). Wehasa score of 27 vciry polis. atures level indicates the numberof spaces itmowes (some ‘modity this vale) and the number of guards lst when the cre fades a player's cy. REATURES' POWERS “creatures with Horde do not move a number of spaces based on thei Insteod they move a number of spaces equal tothe rumber of «re fisplaying this power on te road the start ofthe right phase. er Jina Ue players city or come out ofthe ine during the night phase ‘doesn change Wf there are no creatures with Horde on the “wten a creature with this power comes ot ofthe inet moves a pum spaces equal tots level ample: There are 2 goin on your road atthe start of the night phase ‘each goblin moves» spaces. After moving the monsters ns comecutof the mine, They also move > spaces, even there re now fon the road. During the next right phase, there ae stil 4 goblins fo, ech goin wl move ¢ spaces XR smosher When creature with Smasher becomes wounded, the structs that famagets) otis creatures destroyed Boss POWERS ster suffering enough damage, some bosses Become wounded and ther token mist be ppd to ther wounded side Spaces onthe “bors board indcate when a boss token must be fpped, ply. When an upgraded towers destroyed remove the tower and ts pga from the tad and return them ta the supply unless thers “specied. ofthe same color 2: UpcRaneD j ‘TOWER UPGRADES Upgraded towerskeep thelr abt to deal damage buthave an aditions ably “This upgraded tower now deals> damages to asingle creature or da owo creatures in any adjacent road spaces. & AURA OF PROTECTION “This upgraded tower protects itself and up to four orthogonally adacent towers ‘when one of these rowers would be destroyed the blue tower loses ts upgrade instead playe’s choice. OMPONENT LIMITATIONS Jere fa finited numberof towers of each color avalabe based on th imber of players. I the supply uns out ofa tower ofa certain coor, Yo anno build that tower ‘SEND A MONSTER 4 ‘Wen a card allows you to sendamonter on aoa (an opponent's oF not), You must tke amonster on your road and placeit on any space occupied by Another creature without changing ts side, FREE A MONSTER amonster consist in taking a capturedmonstr from an opponents fy tle and place Ikon any space oecupled by another creature on that ‘opponent's road, with ts healthy side faceup. DESTROY A STRUCTURE Fach time a player’ structure fs destroyed that player must raw 2g ‘card and add itt thei hand HERO FOR RENT” QUEST CARD 3 The Fst player to ull one of these conctons (bud towers ofthe same olor, upgrade 3 towers, capture 4 monsters, have the most destruction 3) nmedlately takes the corresponding trophy and apples ts fet: ‘You may move one of your towers to another avalable structure space along your road. eo ‘may take one of the monsters on your road and send it on PF opponent's road (se Cleator). Hour upgade toner oye ck Toke «Destin marker each ne you destoy a stud the stone tae he lye a he ost markers aes) tron “othe player who haste cy with the matching hero itis thee own player does nat spend any crystals. If that ct s notin ply, the oturns crystal tothe supply instead. JUEST CARDS ayers can play most quest cards to iy crystals instead of applying their effects The numberof crystals gained {His way i indicated atthe bottom of the card (see example). [AL the end of the game, each player abo scores the numer of pot Indicated on the trophy. ENDGAME TROPHIES [At the end ofthe game, each player scores {point foreach pair of crystals they have or for each monster they captured. MASORITY &@ BQ {6 Atte endo the game the player with the most owes (upgraded or ‘of theindicated color athe player with te most upgraded towers the points indicated on the trophy. Incase of te, nobody scores poh for that trophy. ‘Some quest cards low players to deal damage or capture monsters If the ‘ard doesnot specly which oad, you may deal the damage to or capturea ‘monster on anypyer'sroa. Place monsters captured ths way on your ty Slane gain 2 crystals (unless otherwise specie’). ge of Towers reques abit of practice before players are able toa ‘the diferent game effects. We strongly suggest playing afew es (sce below) before moving on to more cific games. ing your city fs escent, The best vay to-do so isto bul an grate towers to make them more effective. Make sue t anticipate ements of your monsters before placing your towers. ember that. a tower can target any atjacent road space. As 2 result, & isos effective when can target four spaces. "Quest cards are very helpful to Increase your towers effectiveness. la ened, they alow you to save crystals, speed up actions, or simply provide owerflbenefits Having cardsinhand pves you more options since playing Zhard does not count ar an action. But remember that you can play cards nly after certain actions, or when ging to the market. [this sinpifed variant, payers ean the best way to dafend thal iy. Bp not use trophies. Return them tothe box dating setup. During the game, players cannot destroy ther opponent's towers. A the end of the game, the player with the most guards and captured CREDITS ‘Age of Towers is a gammeby Guillaume Mazoyer. ‘Ar Direction: Devi Pig Games| mstrations Ga, Over Derauettens Graphic Design: vier Derouctteau, Yann, Nicolas Marcacter Coloring: Olver Derouetteny, Nicolas Marcador ules wrtng: ler & Ae ules layout: Axl, Origames ‘Author's dedications Special deation o my muse and wonderful ve (and pation Sandie, wo helped me and backed up me. Tomy favorite blogger ister “apimoket who discovered and who spoke about my game al around him (thank youl Philippe). Tomy groupie) Audrey LAGORS. Toall people who made the game Better and beter PlerrePecet, Renaud Boudoir, Gregory Glver, Johan Benvenuto, Fréderc Vingat, Laurent et David Mazoyer, Gast Gerome, Arlen Perish, Gi, (Olver Derovetteay, Sandy Lucea, Ate Koszo, Brice Krittl. ‘bediation toa the backers and ofcourse to Yann and Cem, fr believing inthis project. Publisher's dedications; Julien Borne, Saban Jacquet (Vortexzone Studio) forthe clips, Sébastien Delobel, Luc Rascalou,Guiloume Duprer, Bruno Dufour of Fabrik 'd forthe giant version, Dominique »ZeBlate» Breton forthe 30 printing Franz, C'smother, Louse De Vile and Rosabelle Selaby for accompanying us during this epic clip ‘nd of course to all the backers of the Kickstarter campaign who make Age of “Towers wel ult Community Manager: Axe! Kosz0 axcl@devi pig gamescom wordevitpig gamescomn objet ofthis one payer vain sto sve, cape the bors and bas DUSK: ‘the best score, much like a multiplayer game. Experienced players can use this DUsKINeWiEUt atom yo prover sre ‘During the dusk phase, before resolving the event card, proceed as follows: 4 vere the pase arkr space ferwatdon the demon spel tac, i | setup marker read) reached the end ofthe rack sip ti step. "Then the marker readhed a demon spl pace Fed spacein the exarple Bt pth game te anormal metpayer ganic Mawever teow) reveal te demonicspel car ond opps elect. “Return te trophies tothe box. Finally, apply the effects of any permanent demonic spell cards previously the demonic spell tackin the center of the ply tea revealed. the phase marker onthe fst space of the demonic spell tack. "Sort the demonic spell cards into 3 decks of diferent colors (ed, bue, and © green), Take one card from each deck without looking at them—and place them randomly onthe thre card spaces onthe demonic spel track Return the “Sabotage” and “Tornado” event cards tothe box. “Place the demon token near the demonic spel rack

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