You are on page 1of 27

TABLE OF CONTENTS

Barbarian 2 Hermit 15
City Watch 3 Investigator 16
Clone Trooper 4 Jensaarai 17
Courtier 5 Lawyer 18
Crime Lord 6 Nomad 19
Dathomir Witch 7 O ce Worker 20
Far Traveler 8 Outlaw 21
Farmer 9 Pirate 22
Folk Hero 10 Racer 23
Gladiator 11 Servant 24
Guild Adventurer 12 Student 25
Guild Artisan 13 (Un)retired Adventurer 26
Guild Merchant 14 Urchin 27

EXPANDED CONTENT | BACKGROUNDS | TABLE OF CONTENTS


BARBARIAN
Though you might have only recently arrived in civilized d8 Personality Trait
lands, you are no stranger to the values of cooperation I'm driven by a wanderlust that led me away from
and group e ort when striving for supremacy. You 1
home.
learned these principles, and much more, as a member
I watch over my friends as if they were a litter of
of your tribe. 2
newborn pups.
Your people have always tried to hold to the old
ways. Tradition and taboo have kept your tribe strong I once ran twenty- ve miles without stopping to warn to
3 my clan of an approaching orc horde. I'd do it again if I
while the kingdoms of others have collapsed into chaos
had to.
and ruin. But for the last few generations, some bands
among the tribes were tempted to settle, make peace, I have a lesson for every situation, drawn from
4
trade, and even to build towns. Perhaps this is why observing nature.
your tribe chose to raise up the totems among the I place no stock in wealthy or well-mannered folk.
people as living embodiments of his power. Perhaps 5 Money and manners won't save you from a hungry
they needed a reminder of who they were and from owlbear.
whence they came. The Chosen of your tribe led bands I'm always picking things up, absently ddling with
back to the old ways, and most of your people 6
them, and sometimes accidentally breaking them.
abandoned the soft ways of civilization.
7 I feel far more comfortable around animals than people.
Skill Proficiencies: Choose two from Animal Handling, 8 I was, in fact, raised by wolves.
Athletics, Nature, and Survival
Tool Proficiencies: One type of musical instrument or d6 Ideal
artisan's tools
Change. Life is like the seasons, in constant change, and
Languages: One of your choice 1
we must change with it. (Chaotic)
Equipment: A hunting trap, a totemic token or set of
tattoos marking your loyalty to your tribe, a set of Greater Good. It is each person's responsibility to make
2
traveler's clothes, and a pouch containing 100 cr the most happiness for the whole tribe. (Light)

FEATURE: BARBARIAN HERITAGE Honor. If I dishonor myself, I dishonor my whole clan.


3
(Lawful)
You have an excellent knowledge of not only your
4 Might. The strongest are meant to rule. (Dark)
tribe's territory, but also the terrain and natural
resources of the rest of the worlds. You are familiar 5
Nature. The natural world is more important than all the
enough with any wilderness area that you nd twice as constructs of civilization. (Neutral)
much food and water as you normally would when you Glory. I must earn glory in battle, for myself and my clan.
forage there. 6
(Any)
Additionally, you can call upon the hospitality of
other tribes in times of need. d6 Bond
BACKGROUND FEAT My family, clan, or tribe is the most important thing in
1
my life, even when they are far from me.
As a further embodiment of the experience and
training of your background, you can choose from the An injury to the unspoiled wilderness of my home is an
2
injury to me.
following feats:
I will bring terrible wrath down on the Darkdoers who
d8 Feat d8 Feat 3
destroyed my homeland.
1 Animal Handler Entertaining I am the last of my tribe, and it is up to me to ensure
5 4
Competitor their names enter legend.
2 Brawny
6 Crafter I su er awful visions of a coming disaster and will do
3 Naturalist 5
7 Athlete anything to prevent it.
4 Survivalist
8 Weapon Expert 6 It is my duty to provide children to sustain my tribe.

SUGGESTED CHARACTERISTICS d6 Flaw


Often considered rude and uncouth among civilized 1 I am too enamored of ale, wine, and other intoxicants.
folk, barbarians have little respect for the niceties of 2 There's no room for caution in a life lived to the fullest.
life in the cities. The ties of tribe, clan, family, and the
natural world of which they are a part are the most I remember every insult I've received and nurse a silent
3
resentment toward anyone who's ever wronged me.
important bonds to most outlanders.
I am slow to trust members of other species, tribes, and
4
societies.
5 Violence is my answer to almost any challenge.
Don't expect me to save those who can't save
6 themselves. It is nature's way that the strong thrive and
the weak perish.

EXPANDED CONTENT | BACKGROUNDS


CITY WATCH
You have served the community where you grew up, d8 Personality Trait
standing as its rst line of defense against crime and 1 I'm always polite and respectful.
wildlife. You aren't a soldier, directing your gaze
I'm haunted by memories of war. I can't get the images
outward at possible enemies. Instead, your service to 2
of violence out of my mind.
your hometown was to help police its populace,
protecting the citizenry from lawbreakers and I've lost too many friends, and I'm slow to make new
3
malefactors of every stripe. ones.
Even if you're not city-born or city-bred, this I'm full of inspiring and cautionary tales from my guard
4
background can describe your early years as a member service relevant to almost every combat situation.
of law enforcement. Most settlements of any size have 5 I can stare down a hell hound without inching.
their own law enforcement forces.
6 I enjoy being strong and like breaking things.
Skill Proficiencies: Choose two from Athletics, Insight, 7 I have a crude sense of humor.
Investigation, and Perception
I face problems head-on. A simple, direct solution is the
Languages: Two of your choice 8
best path to success.
Equipment: A uniform in the style of your unit and
indicative of your rank, a horn with which to summon
d6 Ideal
help, a set of binders, and a pouch containing 100 cr
Greater Good. Our lot is to lay down our lives in defense
FEATURE: WATCHER'S EYE 1
of others. (Light)
Your experience in enforcing the law, and dealing with Responsibility. I do what I must and obey just authority.
lawbreakers, gives you a feel for local laws and 2
(Lawful)
criminals. You can easily nd the local outpost of the
Independence. When people follow orders blindly, they
watch or a similar organization, and just as easily pick 3
embrace a kind of tyranny. (Chaotic)
out the dens of criminal activity in a community,
although you're more likely to be welcome in the 4 Might. In life as in war, the stronger force wins. (Dark)
former locations rather than the latter. Live and Let Live. Ideals aren't worth killing over or going
5
to war for. (Neutral)
BACKGROUND FEAT
Nation. My city, nation, or people are all that matter.
As a further embodiment of the experience and 6
(Any)
training of your background, you can choose from the
following feats: d6 Bond
d8 Feat d8 Feat I would still lay down my life for the people I served
1
1 Brawny 5 Linguist with.

2 Empathic 6 Alert Someone saved my life on the battle eld. To this day, I
2
will never leave a friend behind.
3 Investigator 7 Athlete
3 My honor is my life.
4 Perceptive 8 Durable
I'll never forget the crushing defeat my company
4
su ered or the enemies who dealt it.
SUGGESTED CHARACTERISTICS
5 Those who ght beside me are those worth dying for.
Years of service in the City Watch have led to the rigid
discipline most often seen in military service. Working 6 I ght for those who cannot ght for themselves.
with your comrades has created a strong family bond
and pride in your community. d6 Flaw
The monstrous enemy we faced in battle still leaves me
1
quivering with fear.
I have little respect for anyone who is not a proven
2
warrior.
I made a terrible mistake in battle cost many lives— and
3
I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I'd rather eat my armor than admit when I'm wrong.

EXPANDED CONTENT | BACKGROUNDS


CLONE TROOPER
You are one of millions; genetically engineered, d8 Personality Trait
identical specimens designed to be the perfect soldier. 1 I always respect my commander.
Created from a template provided by the legendary
2 I can stare down a krayt dragon without inching.
bounty hunter Jango Fett, you represent the latest and
greatest evolution in galactic warfare. I face problems head-on. A simple, direct solution is the
3
best path to success.
Skill Proficiencies: Choose two from Athletics, Medicine, I have a sense of humor. This is rare among my
Perception, and Piloting 4
brothers.
Tool Proficiencies: Your choice of demolitions kit, security
5 I judge people by their actions, not their words.
kit, or slicer's kit
Languages: One of your choice I've lost too many friends, and I'm slow to make new
6
Equipment: Badge or emblem of your rank, your chosen ones.
tools, a set of common clothes, and a pouch containing 7 I ask a lot of questions.
100 cr
8 I'll settle for nothing less than perfection.
CLONE SPECIALIZATION
While most clones serve as simple soldier, there are d6 Ideal
many specialized units. Roll a d8 or choose from the
Responsibility. I do what I must and obey just authority.
options in the table below to determine your 1
(Lawful)
specialization:
2 Might. Strength, not compassion, wins battles. (Dark)
d8 Specialization d8 Specialization
Republic. My brothers, the Republic, or people are all
1 Trooper 5 Spec Ops 3
that matter. (Any)
2 Commando 6 Ordnance Greater Light. We ght not for ourselves, but for
3 Jet Trooper 7 O cer 4 countless of others that can't ght for themselves.
(Light)
4 Medic 8 Scout
Freedom. Tyrants must not be allowed to oppress the
5
people. (Chaotic)
FEATURE: REPUBLIC RANK
Live and Let Live. Ideals aren't worth killing or going to
You are a soldier of the Republic. Those loyal to the 6
war over. (Neutral)
Republic will respect your status and defer to you if
they don't outrank you. You can invoke your position to d6 Bond
exert in uence over other soldiers, requisition simple
1 My honor is my life.
equipment, and gain access to military compounds
a liated with the Republic. 2
Someone saved my life on the battle eld. To this day, I
will never leave a friend behind.
BACKGROUND FEAT 3 Those who ght beside me are those worth dying for.
As a further embodiment of the experience and 4 I ght for those who cannot ght for themselves.
training of your background, you can choose from the
following feats: 5 I would still lay down my life for the people I serve with.
A proud commander once gave me a horrible beating,
d8 Feat d8 Feat 6
and I will take my revenge on any bully I encounter.
1 Brawny 5 Demolitionist
2 Medic 6 Bypasser d6 Flaw
3 Perceptive 7 Slicer 1 I have little respect for anyone who is of a lesser rank.

4 Ace Pilot 8 Martial Adept I obey the orders without, even if the orders cause
2
misery.

SUGGESTED CHARACTERISTICS 3 I'd rather eat my armor than admit when I'm wrong.
Clones are trained from birth to be the perfect soldier; 4 I judge others harshly, and myself even more severely.
over time, they also develop their own personalities.
5 I am in exible in my thinking.
They are universally loyal to the Republic. While clones
share genetic coding, no two are completely identical. 6 I can't tell a lie for the life of me.

EXPANDED CONTENT | BACKGROUNDS


COURTIER
In your earlier days, you were a personage of some d8 Personality Trait
signi cance in a noble court or a bureaucratic I believe that anything worth doing is worth doing right.
organization. You might or might not come from an 1
I can't help it— I'm a perfectionist.
upper-class family; your talents, rather than the
I'm a snob who looks down on those who can't
circumstances of your birth, could have secured you 2
appreciate ne art.
this position.
You might have been one of the many functionaries, I always want to know how things work and what makes
3
people tick.
attendants, and other hangers-on in Coruscant's upper
echelons, or perhaps you traveled in Nar Shaddaa's 4
I'm full of witty aphorisms and have a proverb for every
baroque and sometimes cutthroat conglomeration of occasion.
guilds, nobles, adventurers, and secret societies. You I'm rude to people who lack my commitment to hard
might have been one of the behind-the-scenes law- 5
work and fair play.
keepers or functionaries on Dromund Kaas, or you
6 I like to talk at length about my profession.
might have grown up on some other a uent planet.
Even if you are no longer a full- edged member of I don't part with my money easily and will haggle
7
the group that gave you your start in life, your tirelessly to get the best deal possible.
relationships with your former fellows can be an I'm well known for my work, so I'm always taken aback
8
advantage for you and your adventuring comrades. when people haven't heard of me.
You might undertake missions with your new
companions that further the interest of the d6 Ideal
organization that gave you your start in life. In any Community. It is the duty of all civilized people to
event, the abilities that you honed while serving as a 1 strengthen the bonds of community and the security of
courtier will stand you in good stead as an adventurer. civilization. (Lawful)

Skill Proficiencies: Choose two from Deception, Insight, Generosity. My talents were given to me so that I could
2
Performance, and Survival use them to bene t the world. (Light)
Languages: Two of your choice Freedom. Everyone should be free to pursue his or her
3
Equipment: A set of ne clothes and a pouch containing own livelihood. (Chaotic)
150 cr 4 Greed. I'm only in it for the money. (Dark)
FEATURE: COURT FUNCTIONALITY People. I'm committed to the people I care about, not to
5
Your knowledge of how bureaucracies function lets ideals. (Neutral)
you gain access to the records and inner workings of Aspiration. I work hard to be the best there is at my
6
any noble court or government you encounter. You craft. (Any)
know who the movers and shakers are, whom to go to
for the favors you seek, and what the current intrigues d6 Bond
of interest in the group are.
The location where I learned my trade is the most
1
BACKGROUND FEAT important place in the world to me.

As a further embodiment of the experience and I created a great work for someone unworthy to receive
2
it. I'm still looking for someone worthy.
training of your background, you can choose from the
following feats: 3
I owe someone a great debt for forging me into the
person I am today.
d8 Feat d8 Feat
4 I pursue wealth to secure someone's love.
1 Silver-Tongued 5 Linguist
One day I will return to my guild and prove that I am the
2 Empathic 6 Actor 5
greatest artisan of them all.
3 Performer 7 Practiced I will get revenge on the Dark forces that destroyed my
6
4 Survivalist 8 Gourmand place of business and ruined my livelihood.

SUGGESTED CHARACTERISTICS d6 Flaw


The noble court or bureaucratic organization where 1
I'll do anything to get my hands on something rare or
you got your start is directly or indirectly associated priceless.
with your bond (which could pertain to certain 2 I'm quick to assume that someone is trying to cheat me.
individuals in the group, such as your sponsor or
No one must ever learn that I once stole money from
mentor). Your ideal might be concerned with the 3
guild co ers.
prevailing philosophy of your court or organization.
I'm never satis ed with what I have— I always want
4
more.
5 I would kill to acquire a noble title.
I'm horribly jealous of anyone who can outshine my
6
handiwork. Everywhere I go, I'm surrounded by rivals.

EXPANDED CONTENT | BACKGROUNDS


CRIME LORD
Few societies manage to eradicate crime altogether. In d8 Personality Trait
the underworld, someone always rises to the top, I always have a plan for what to do when things go
either through vision, organisation, or sheer 1
wrong.
intimidation. The life of a crime lord isn't for the timid.
I am always calm, no matter what the situation. I never
After conquering an unseen empire, the crime lord 2
raise my voice or let me emotions control me.
wages a daily struggle not only to stay on top, but also
to stay alive. My eloquent attery makes everyone I talk to feel like
3
the most wonderful and important person in the world.
Skill Proficiencies: Choose two from Deception, Insight, 4 I would rather make a new friend than a new enemy.
Intimidation, and Persuasion
I don't like to get my hands dirty, and I won't be caught
Tool Proficiencies: One type of gaming set 5
dead in unsuitable accommodations.
Languages: One of your choice
Equipment: A ne set of clothes, a gaming set (one of 6 My favor, once lost, is lost forever.
your choice), and a purse containing 250 cr If you do me an injury, I will crush you, ruin your name,
7
CRIMINAL MOTIVATION and salt your elds.
Not every crime lord is bent on corrupting society and 8 I blow up at the slightest insult.
making a pro t. Some use their criminal connections to
wage guerilla wars against tyrants and despots. Indeed, d6 Ideal
some historical heroes began as smugglers or pirates,
1 Honor. I don't steal from others in the trade. (Lawful)
rising through the ranks of their organization to
provide a more noble direction for their group's Freedom. Chains are meant to be broken, as are those
2
activities. Although some did so to remove an obstacle who would forge them. (Chaotic)
to making more money, others recognized that ridding Charity. I steal from the wealthy so that I can help
3
the galaxy of evil is a more important long-term goal. people in need. (Light)
Choose the motivation behind your criminal Greed. I will do whatever it takes to become wealthy.
enterprise, or roll on the table below. 4
(Dark)
d8 Motivation d8 Motivation People. I'm loyal to my friends, not to any ideals, and
5 everyone else can take a trip down the Styx for all I care.
1 Desperation 5 Malice
(Neutral)
2 Freedom 6 Pro t
6 Redemption. There's a spark of good in everyone. (Light)
3 Infamy 7 Respect
4 Love 8 Revenge d6 Bond
I'm trying to pay o an old debt I owe to a generous
1
FEATURE: CRIMINAL NETWORK benefactor.

You have access to an extensive network of organised 2 My ill-gotten gains go to support my family.
crime. You know how to get messages to and from Something important was taken from me, and I aim to
3
local contacts, even over great distances; you know the steal it back.
local messengers, corrupt caravan masters, and seedy 4 The common folk must see me as a hero of the people.
sailors who can deliver messages for you.
I'm guilty of a terrible crime. I hope I can redeem myself
5
BACKGROUND FEAT for it.
As a further embodiment of the experience and Someone I loved died because of a mistake I made. That
6
training of your background, you can choose from the will never happen again.
following feats:
d6 Flaw
d8 Feat d8 Feat
1 I secretly believe that everyone is beneath me.
1 Silver-Tongued Entertaining
5 When faced with a choice between money and my
Competitor 2
2 Empathic friends, I usually choose the money.
6 Linguist
3 Threatening I too often hear veiled insults and threats in every word
7 Inspiring Leader 3
4 Charming Persona addressed to me, and I'm quick to anger.
8 Observant 4 I have a “tell” that reveals when I'm lying.
5 I turn tail and run when things look bad.
SUGGESTED CHARACTERISTICS
An innocent person is in prison for a crime that I
Crime lords might seem like villains on the surface, and 6
committed. I'm okay with that.
many of them are villainous to the core. But some have
an abundance of endearing, if not redeeming,
characteristics. Unlike common thieves, some crime
lords even have some respect for law and authority,
with whom they play a cat-and-mouse type game.

EXPANDED CONTENT | BACKGROUNDS


DATHOMIR WITCH
You are a part of one of the many Force-sensitive clans d8 Personality Trait
on Dathomir. You and your sisters, under the guidance 1 I try and bring my culture to outsiders.
of the Clan Mother, form powerful connections with
2 I always put my clan rst.
one another and the untamed wilds of the planet. Your
people are a matriarchal society of warriors who train 3 I follow my clan's book of law to the letter.
in the art of war and the usage of both muscle and the I once ran twenty- ve miles without stopping to warn to
Force in combat. While all clans have their own set of 4 my clan of an approaching rival clan. I'd do it again if I
rules regarding Force usage, all the clans held one rule had to.
above all others: "Never Concede to Evil." I place no stock in wealthy or well-mannered folk.
5 Credits and manners won't save you from a hungry
Skill Proficiencies: Choose two from Acrobatics, Animal
rancor.
Handling, Lore, or Nature
Tool Proficiencies: Herbalism kit I have a lesson for every situation, drawn from
6
Languages: One of your choice observing nature.
Equipment: A copy of your clan's book of laws, a set of I feel far more comfortable around wildlife than I do
7
traveler's clothes, and a pouch containing 150 cr society.
WITCH CLANS I'm always picking things up, absently ddling with
8
Dathomir culture is built on the backbone of various them, and sometimes accidentally breaking them.
clans. The clan you are a part of has it's own history,
allegiances, and feuds which shape your persepctive. d6 Ideal
Choose an option or roll on the table below to Change. Life is like the seasons, in constant change, and
determine your clan. 1
we must change with it. (Chaotic)
d8 Clan d8 Clan Greater Good. It is each person's responsibility to make
2
the most happiness for the whole clan. (Light)
1 Singing Mountain 5 Frenzied River
Honor. If I dishonor myself, I dishonor my whole clan.
2 Misty Falls 6 Great Canyon 3
(Lawful)
3 Red Hills 7 Nightsisters
4 Might. The strongest are meant to rule. (Dark)
4 Dreaming River 8 Nightbrothers
Nature. The natural world is more important than all the
5
constructs of civilization. (Neutral)
FEATURE: MATRIARCHAL SOCIETY Glory. I must earn glory in battle, for myself and my clan.
6
Other Dathomir Witches know, and will look out for (Any)
you. If you're ever in need of a place to stay, or a meal
to eat, other Dathomir Witches will help you as long as d6 Bond
your clans aren't feuding. This could be in the form of My family and clan is the most important thing in my
shelters, meals, even healing. If the Dathomir Witches 1
life, even when they are far from me.
are of your clan or a clan friendly to you, they may be
willing to help you even at cost to themselves. An injury to the unspoiled wilderness of my home is an
2
injury to me.
BACKGROUND FEAT I am the last of my clan, and it is up to me to keep the
3
As a further embodiment of the experience and traditions of my ancestors alive.
training of your background, you can choose from the 4 It is my duty to provide children to sustain my clan.
following feats: I su er awful visions of a coming disaster and will do
5
d8 Feat d8 Feat anything to prevent it.

1 Acrobat 5 Herbalist I will bring terrible wrath down on those who disrespect
6
my clan.
2 Animal Handler 6 Linguist
3 Loremaster 7 Force Sensitive d6 Flaw
4 Naturalist 8 Force of Personality I stick to my traditions no matter what, even at the cost
1
of others.
SUGGESTED CHARACTERISTICS 2 There's no room for caution in a life lived to the fullest.
Dathomir Witches are shaped by their training. They I remember every insult I've received and nurse a silent
study their book of laws and use it to uphold order and 3
resentment toward anyone who's ever wronged me.
prevent one's turn to the dark side. Their clan and the
people around them a ects their mannerisms and I am slow to trust members of other species, clans, and
4
societies.
ideals. Their aws might be some hidden hypocrisy or
heretical idea, or an ideal or bond taken to an extreme. 5 Violence is my answer to almost any challenge.
Don't expect me to save those who can't save
6 themselves. It is nature's way that the strong thrive and
the weak perish.

EXPANDED CONTENT | BACKGROUNDS


FAR TRAVELER
Almost all of the common people and other folk that d6 Personality Trait
one might encounter throughout the galaxy have one I have di erent assumptions from those around me
thing in common: they live their lives without traveling 1 concerning personal space, invading others' space in
more than a few miles from where they were born. innocence, or reacting to invasion of my own.
You aren't one of those folk. I have my own ideas about food, and I nd the eating
You are from a distant place that few of the common 2
habits of others fascinating, confusing, or revolting.
folk realize that it exists; chances are good that even if
I have a strong code of honor or sense of propriety that
some people have heard of your homeland, they know 3
others don't comprehend.
merely the name and maybe a few outrageous stories.
Although you nd some of this land's ways to be I express a ection or contempt in ways that are
4
strange and discom ting, you can also be sure that unfamiliar to others.
some things its people take for granted will be, to you, I honor my deities through practices that are foreign to
5
new wonders that you've never laid eyes on before. By this land.
the same token, you're a person of interest, for good I begin or end my day with small traditional rituals that
or ill, to those around you almost anywhere you go. 6
are unfamiliar to those around me.
Skill Proficiencies: Choose two from Insight, Investigation,
Perception, and Persuasion
d6 Ideal
Tool Proficiencies: Any one musical instrument or gaming Open. I have much to learn from the kindly folk I meet
1
set of your choice, likely something native to your along my way. (Light)
homeland Reserved. As someone new to these strange lands, I am
Languages: One of your choice 2
cautious and respectful in my dealings. (Lawful)
Equipment: One set of traveler's clothes, any one musical
Adventure. I'm far from home, and everything is strange
instrument or gaming set you are pro cient with, poorly 3
and wonderful! (Chaotic)
wrought maps from your homeland, a small piece of
jewelry worth 100 cr in the style of your homeland's Cunning. Though I may not know their ways, neither do
4
craftsmanship, and a pouch containing 50 cr they know mine, which can be to my advantage. (Dark)

WHY ARE YOU HERE? Inquisitive. Everything is new, but I have a thirst to learn.
5
(Neutral)
To determine why you are so far from home, roll on
the table below or choose from the options provided. 6
Suspicious. I must be careful, for I have no way of telling
friend from foe here. (Any)
d6 Reason d6 Reason
1 Emissary 4 Pilgrim d6 Bond
2 Exile 5 Sightseer So long as I have this token from my homeland, I can
1
face any adversity in this strange land.
3 Fugitive 6 Wanderer
The gods of my people are a comfort to me so far from
2
home.
FEATURE: ALL EYES ON YOU
3 I hold no greater cause than my service to my people.
Your foreign nature attracts attention, yielding access
to people and places you might not otherwise have, for My freedom is my most precious possession. I'll never
4
you and your traveling companions. Noble lords, let anyone take it from me again.
scholars, and merchant princes, to name a few, might I'm fascinated by the beauty and wonder of this new
5
be interested in hearing about your distant homeland land.
and people. Though I had no choice, I lament having to leave my
6
loved one(s) behind. I ho pe to see them again one day.
BACKGROUND FEAT
As a further embodiment of the experience and d6 Flaw
training of your background, you can choose from the
I am secretly (or not so secretly) convinced of the
following feats:
1 superiority of my own culture over that of this foreign
d8 Feat d8 Feat land.

1 Empathic Entertaining I pretend not to understand the local language in order


5 2
Competitor to avoid interactions I would rather not have.
2 Investigator
6 Linguist I have a weakness for the new intoxicants and other
3 Perceptive 3
pleasures of this land.
7 Athlete
4 Charming Persona I don't take kindly to some of the actions and
8 Practiced 4
motivations of folk di erent from me.
I consider the adherents of other gods to be deluded
SUGGESTED CHARACTERISTICS 5
innocents at best, or ignorant fools at worst.
The distance you've traveled manifests itself in the way
you speak and carry yourself. I have a weakness for the exotic beauty of the people of
6
these lands.

EXPANDED CONTENT | BACKGROUNDS


FARMER
You are an experienced farmer, cultivating and d8 Personality Trait
harvesting nature for the provision of others. You have 1 I judge people by their actions, not their words.
spent a lot of time surviving outside population
2 If someone is in trouble, I'm always ready to lend help.
centers, but know how to sell your product either
directly or to merchants, legal or otherwise. Because When I set my mind to something, I follow through no
3
you deal with commodities, either as input or as matter what gets in my way.
produce, you know how to get things done and how to I have a strong sense of fair play and always try to nd
4
live on razor-thin margins. You have survived up to this the most equitable solution to arguments.
point by working long, hard, and smart. 5 Thinking is for other people. I prefer action.
Skill Proficiencies: Choose two from Animal Handling, 6 I misuse long words in an attempt to sound smarter.
Nature, Persuasion, and Technology I watch over my friends as if they were a litter of
Tool Proficiencies: One instrument and one type of 7
newborn pups.
artisan's tools or herbalist's kit
I have a lesson for every situation, drawn from
Equipment: A rough instrument you are pro cient with, a 8
observing nature.
set of tools (one of your choice), a sturdy knife, a set of
common clothes, and a belt pouch containing 50 cr
d6 Ideal
FARMING SPECIALTY
Respect. People deserve to be treated with dignity and
There are as many kinds of farmers as there are things 1
respect. (Light)
to harvest. Even farmers who provide for all their own
needs have deep experience in one type of farming 2 Honor. My word is my bond. (Lawful)
over others. Choose your harvest, or roll on the table Freedom. Tyrants must not be allowed to oppress the
3
below. people. (Light)

d8 Harvest d8 Harvest Greed. I will do whatever it takes to become wealthy.


4
(Dark)
1 Cereal Crops 5 Insect Products
Live and Let Live. Meddling in the a airs of others only
2 Drug Compounds 6 Livestock 5
causes trouble. (Neutral)
3 Fibrous Plants 7 Moisture People. I'm loyal to my friends, not to any ideals, and
4 Herbs & Spices 8 Vegetables 6 everyone else can take a trip down the Styx for all I care.
(Any)

FEATURE: RUSTIC HOSPITALITY


d6 Bond
Since you are of the common folk, you t in among
I'm trying to pay o an old debt I owe to a generous
them with ease. You can nd a place to hide, rest, or 1
benefactor.
recuperate among other commoners, unless you have
shown yourself to be a danger to them. They will shield I worked the land, I love the land, and I will protect the
2
you from the law or anyone else searching for you, land.
though they will not risk their lives for you. A proud noble once gave me a horrible beating, and I
3
will take my revenge on any bully I encounter.
BACKGROUND FEAT
I wish my childhood sweetheart had come with me to
As a further embodiment of the experience and 4
pursue my destiny.
training of your background, you can choose from the
My family, community, or planet is the most important
following feats: 5
thing in my life, even when they are far from me.
d8 Feat d8 Feat Someone I loved died because of a mistake I made. That
6
1 Animal Handler Entertaining will never happen again.
5
Competitor
2 Naturalist
d6 Flaw
6 Crafter
3 Charming Persona
1 I am too enamored of ale, wine, and other intoxicants.
7 Herbalist
4 Techie
I remember every insult I've received and nurse a silent
8 Haggler 2
resentment toward anyone who's ever wronged me.
I am slow to trust members of other species, planets,
SUGGESTED CHARACTERISTICS 3
and societies.
A farmer is one of the common people and unusually
tied to their home and the land. Most farmers look on The tyrant who rules my land will stop at nothing to see
4
their humble origins as a virtue, not a shortcoming, me killed.
and they are quick to defend their home communities 5 I turn tail and run when things look bad.
and their values, even if they always longed to leave I have a weakness for the vices of the city, especially
their rural lives and move to the city. 6
gambling.

EXPANDED CONTENT | BACKGROUNDS


FOLK HERO
You come from a humble social rank, but you are d8 Personality Trait
destined for so much more. Already the people of your 1 I judge people by their actions, not their words.
home village regard you as their champion, and your
2 If someone is in trouble, I'm always ready to lend help.
destiny calls you to stand against the tyrants and
monsters that threaten the common folk everywhere. When I set my mind to something, I follow through no
3
matter what gets in my way.
Skill Proficiencies: Choose two from Animal Handling, I have a strong sense of fair play and always try to nd
Athletics, Nature, and Performance 4
the most equitable solution to arguments.
Tool Proficiencies: One type of artisan's tools,
I'm con dent in my own abilities and do what I can to
biochemist's kit, or chef's kit 5
instill con dence in others.
Languages: One of your choice
Equipment: A set of tools (one of your choice), a set of 6 Thinking is for other people. I prefer action.
common clothes, and a belt pouch containing 100 cr 7 I misuse long words in an attempt to sound smarter.
DEFINING EVENT I get bored easily. When am I going to get on with my
You previously pursued a simple profession among the 8
destiny?
peasantry, perhaps as a farmer or miner, servant or
shepherd. But something happened that set you on a d6 Ideal
di erent path and marked you for greater things.
Respect. People deserve to be treated with dignity and
Choose or randomly determine a de ning event that 1
respect. (Light)
marked you as a hero of the people.
Fairness. No one should get preferential treatment
d8 De ning Event 2
before the law, and no one is above the law. (Lawful)
1 I stood up to a tyrant's agents. Freedom. Tyrants must not be allowed to oppress the
3
2 I saved people during a natural disaster. people. (Chaotic)

3 I stood alone against a terrible monster. Might. If I become strong, I can take what I want—what I
4
deserve. (Dark)
4 I stole from a corrupt merchant to help the poor.
Sincerity. There's no good in pretending to be something
5 I led a militia to ght o an invading army. 5
I'm not. (Neutral)
I broke into a tyrant's castle and stole weapons to arm Destiny. Nothing and no one can steer me away from
6 6
the people. my higher calling. (Any)
I trained the peasantry to use farm implements as
7
weapons against a tyrant's soldiers. d6 Bond
A lord rescinded an unpopular decree after I led a I have a family, but I have no idea where they are. One
8 1
symbolic act of protect against it. day, I hope to see them again.
I worked the land, I love the land, and I will protect the
FEATURE: RUSTIC HOSPITALITY 2
land.
Since you are of the common folk, you t in among A proud noble once gave me a horrible beating, and I
3
them with ease. You can nd a place to hide, rest, or will take my revenge on any bully I encounter.
recuperate among other commoners, unless you have My tools are symbols of my past life, and I carry them so
shown yourself to be a danger to them. They will shield 4
that I will never forget my roots.
you from the law or anyone else searching for you,
though they will not risk their lives for you. 5 I protect those who cannot protect themselves.
I wish my childhood sweetheart had come with me to
BACKGROUND FEAT 6
pursue my destiny.
As a further embodiment of the experience and
training of your background, you can choose from the d6 Flaw
following feats: The tyrant who rules my land will stop at nothing to see
1
me killed.
d8 Feat d8 Feat
I'm convinced of the signi cance of my destiny, and
1 Animal Handler 5 Crafter 2
blind to my shortcomings and the risk of failure.
2 Brawny 6 Gourmand
The people who knew me when I was young know my
3
3 Naturalist 7 Biochemist shameful secret, so I can never go home again.
4 Performer 8 Healer I have a weakness for the vices of the city, especially
4
hard drink.
SUGGESTED CHARACTERISTICS Secretly, I believe that things would be better if I were a
5
A folk hero is one of the common people, for better or tyrant lording over the land.
for worse. Most folk heroes look on their humble 6 I have trouble trusting in my allies.
origins as a virtue, not a shortcoming, and their home
communities remain very important to them.

EXPANDED CONTENT | BACKGROUNDS


GLADIATOR
A gladiator is as much an entertainer as any minstrel or d8 Personality Trait
circus performer, trained to make the arts of combat 1 I know a story relevant to almost every situation.
into a spectacle the crowd can enjoy. This kind of ashy
Whenever I come to a new place, I collect local rumors
combat is your entertainer routine, though you might 2
and spread gossip.
also have some skills as a tumbler or actor. Using your
A Champion Well Known feature, you can nd a place I'm a hopeless romantic, always searching for that
3
to perform in any place that features combat for “special someone.”
entertainment—perhaps a gladiatorial arena or secret Nobody stays angry at me or around me for long, since I
4
pit ghting club. can defuse any amount of tension.
5 I love a good insult, even one directed at me.
Skill Proficiencies: Choose two from Acrobatics, Athletics,
Intimidation, and Performance 6 I get bitter if I'm not the center of attention.
Tool Proficiencies: One type of musical instrument 7 I'll settle for nothing less than perfection.
Languages: One of your choice
I change my mood or my mind as quickly as I change
Equipment: A trophy earned via some sort of 8
key in a song.
competition, clothing suitable to your profession, and a
belt pouch containing 150 cr
d6 Ideal
FEATURE: A CHAMPION WELL KNOWN Beauty. When I perform, I make the world better than it
1
You can always nd a place to perform, usually in an was. (Light)
inn or tavern but possibly with a circus, at a theater, or Tradition. The stories, legends, and songs of the past
even in a noble's court. At such a place, you receive 2 must never be forgotten, for they teach us who we are.
free lodging and food of a modest or comfortable (Lawful)
standard (depending on the quality of the
Creativity. The world is in need of new ideas and bold
establishment), as long as you perform each night. In 3
action. (Chaotic)
addition, your performance makes you something of a
local gure. When strangers recognize you in a town 4 Greed. I'm only in it for the money and fame. (Dark)
where you have performed, they typically take a liking People. I like seeing the smiles on people's faces when I
5
to you. perform. That's all that matters. (Neutral)

BACKGROUND FEAT Honesty. Art should re ect the soul; it should come from
6
within and reveal who we really are. (Any)
As a further embodiment of the experience and
training of your background, you can choose from the d6 Bond
following feats:
My instrument is my most treasured possession, and it
1
d8 Feat d8 Feat reminds me of someone I love.
1 Acrobatics Entertaining Someone stole my precious trophy, and someday I'll get
5 2
Competitor it back.
2 Brawny
6 Linguist 3 I want to be famous, whatever it takes.
3 Threatening
7 Durable I idolize a hero of the old tales and measure my deeds
4 Performer 4
against that person's.
8 Martial Adept
I will do anything to prove myself superior to my hated
5
rival.
SUGGESTED CHARACTERISTICS
Successful entertainers have to be able to capture and 6
I would do anything for the other members of my old
hold an audience's attention, so they tend to have troupe.
amboyant or forceful personalities. They're inclined
toward the romantic and often cling to high-minded d6 Flaw
ideals about the practice of art and the appreciation of 1 I'll do anything to win fame and renown.
beauty.
2 I'm a sucker for a pretty face.
A scandal prevents me from ever going home again.
3
That kind of trouble seems to follow me around.
I once satirized a noble who still wants my head. It was a
4
mistake that I will likely repeat.
I have trouble keeping my true feelings hidden. My
5
sharp tongue lands me in trouble.
6 Despite my best e orts, I am unreliable to my friends.

EXPANDED CONTENT | BACKGROUNDS


GUILD ADVENTURER
Adventuring is nothing new to you. Due to the d8 Personality Trait
circumstances of how you were raised, you have been 1 I can't bring myself to ignore a cry for help.
involved with wandering heroes for most of your life.
I hold onto every mildly interesting item I nd, in case it
Maybe you were part of an adventuring band 2
comes in handy someday.
previously, but split with them after a disagreement or
tragedy. Or, perhaps you worked around heroes in a After all the weirdness I've seen on my travels, nothing
3
lesser role for most of your young life, and you are now can surprise me.
ready to graduate to the front lines. 4 I spit and laugh in the face of danger.
5 Giving up is never an option for me.
Skill Proficiencies: Choose two from Athletics,
Investigation, Nature, and Survival I feel more at home in monster-infested dungeons than
6
Tool Proficiencies: Your choice demolitions kit, security in civilized society.
kit, or slicer's kit I ll silence with wacky stories about my past
Languages: One of your choice 7
misadventures, which may or may not be exaggerated.
Equipment: 50 feet of rope, a small knife, a trophy, a set
My sense of humor is as dark and grim as the dungeons
of traveler's clothes, and a belt pouch containing 100 cr. 8
I explore.
ADVENTURING ORIGIN
You have either been adventuring or assisting other in d6 Ideal
adventuring since a very young age. Perhaps your
Adventure. All I want is to travel the world and see
parents were famous adventurers, or a group of 1
amazing things. (Any)
adventurers found and raised you as their own.
Perhaps you were trained to be a professional monster Heroism. I am dedicated to helping people in need.
2
hunter, or maybe another guild member saved your (Light)
life so you swore loyalty to them. Work with your GM to Order. I use my power to save the world from the forces
3
determine the nature of your adventuring. of destruction and chaos. (Lawful)
Excitement. An ordinary life is boring, I'd rather travel
FEATURE: GUILD MEMBERSHIP 4
around and nd trouble. (Chaotic)
You are an established and respected member of an
Power. The more powerful enemies I defeat, the
adventurer's guild, allowing you to rely on certain 5
stronger I become. (Neutral)
bene ts that membership provides. If you are in a
town with a headquarters for your adventurer's guild Aspiration. I want to go down in history as a brave,
6
and you are in good standing with the guild, you will be powerful hero. (Any)
allowed to look at the job postings and nd
adventuring work to earn money. d6 Bond
Guilds often wield tremendous political power. If you I carry with me a strange artifact that I found in a
1
are accused of a crime, your guild will support you if a dungeon, but I don't know what it's for.
good case can be made for your innocence or the 2 My adventuring party means the world to me.
crime is justi able. You can also gain access to
I have sworn to hunt down the monster or villain who
powerful political gures through the guild, if you are a 3
killed my former adventuring party.
member in good standing. You must pay dues of 50 cr
per month to the guild. Your dues must be current to I adventure in order to bring honor (or money) to my
4
remain in the guild's good graces. family.
There is a faraway place I've always wanted to visit, and
BACKGROUND FEAT 5
I won't stop until I make it there.
As a further embodiment of the experience and All I want is to make the ones who trained me in the way
training of your background, you can choose from the 6
of adventuring proud.
following feats:
d8 Feat d8 Feat d6 Flaw

1 Brawny 5 Demolitionist I default to solving problems with violence even when


1
it's unwise or immoral.
2 Investigator 6 Bypasser
I expect to be lavished with praise whenever I do my
3 Naturalist 7 Slicer 2
job, and I get mad when no one acknowledges me.
4 Survivalist 8 Linguist All members of "Dark" species must be Dark, so I will
3
never trust them.
SUGGESTED CHARACTERISTICS Waiting around makes me antsy. I'd rather do
Adventurers are well adjusted to life on the road. They 4
something stupid than do nothing at all.
are often comfortable doing dangerous things like
My habit of looting dungeons makes me swipe things I
dungeoneering and ghting and can stay level-headed 5
shouldn't.
in the face of danger, but they may not be so well
adapted to other parts of life. A monstrous enemy I faced in the past still leaves me
6
quivering with fear.

EXPANDED CONTENT | BACKGROUNDS


GUILD ARTISAN
You are a member of an artisan's guild, skilled in a d8 Personality Trait
particular eld and closely associated with other I believe that anything worth doing is worth doing right.
artisans. You are a well-established part of the 1
I can't help it— I'm a perfectionist.
mercantile world, freed by talent and wealth from the
I'm a snob who looks down on those who can't
constraints of a feudal social order. You learned your 2
appreciate ne art.
skills as an apprentice to a master artisan, under the
sponsorship of your guild, until you became a master I always want to know how things work and what makes
3
in your own right. people tick.
I'm full of witty aphorisms and have a proverb for every
Skill Proficiencies: Choose two from Athletics, Insight, 4
occasion.
Persuasion, and Technology
I'm rude to people who lack my commitment to hard
Tool Proficiencies: One type of artisan's tools, 5
work and fair play.
biochemist's kit, or chef's kit
Languages: One of your choice 6 I like to talk at length about my profession.
Equipment: A set of tools (one of your choice), a letter of I don't part with my money easily and will haggle
7
introduction from your guild, a set of traveler's clothes, tirelessly to get the best deal possible.
and a belt pouch containing 150 cr I believe I'm well known for my work, and I'm always
8
GUILD BUSINESS taken aback when people haven't heard of me.
Guilds are generally found in cities large enough to
support several artisans practicing the same trade. d6 Ideal
However, your guild might instead be a loose network Community. It is the duty of all civilized people to
of artisans who each work in a di erent village within a 1 strengthen the bonds of community and the security of
larger realm. Work with your GM to determine the civilization. (Lawful)
nature of your guild.
Generosity. My talents were given to me so that I could
2
FEATURE: GUILD MEMBERSHIP use them to bene t the world. (Light)

As an established and respected member of a guild, Freedom. Everyone should be free to pursue his or her
3
you can rely on certain bene ts that membership own livelihood. (Chaotic)
provides. Your fellow guild members will provide you 4 Greed. I'm only in it for the money. (Dark)
with lodging and food if necessary, and pay for your People. I'm committed to the people I care about, not to
funeral if needed. In some cities and towns, a guildhall 5
ideals. (Neutral)
o ers a central place to meet other members of your
Aspiration. I work hard to be the best there is at my
profession, which can be a good place to meet 6
craft. (Any)
potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you
d6 Bond
are accused of a crime, your guild will support you if a
good case can be made for your innocence or the The workshop where I learned my trade is the most
1
crime is justi able. You can also gain access to important place in the world to me.
powerful political gures through the guild, if you are a I created a great work for someone, and then found
2
member in good standing. You must pay dues of 50 cr them unworthy of it; I now search for someone worthy.
per month to the guild. Your dues must be current to I owe my guild a great debt for forging me into the
remain in the guild's good graces. 3
person I am today.
BACKGROUND FEAT 4 I pursue wealth to secure someone's love.
As a further embodiment of the experience and 5
One day I will return to my guild and prove that I am the
training of your background, you can choose from the greatest artisan of them all.
following feats: I will get revenge on the Dark forces that destroyed my
6
place of business and ruined my livelihood.
d8 Feat d8 Feat
1 Brawny 5 Crafter d6 Flaw
2 Empathic 6 Linguist I'll do anything to get my hands on something rare or
1
3 Charming Persona 7 Biochemist priceless.

4 Techie 8 Gourmand 2 I'm quick to assume that someone is trying to cheat me.
No one must ever learn that I once stole money from
3
SUGGESTED CHARACTERISTICS guild co ers.
Guild artisans are among the most ordinary people in I'm never satis ed with what I have— I always want
the world—until they set down their tools and take up 4
more.
an adventuring career. They understand the value of
5 I would kill to acquire a noble title.
hard work and the importance of community, but
they're vulnerable to sins of greed and covetousness. I'm horribly jealous of anyone who can outshine my
6
handiwork. Everywhere I go, I'm surrounded by rivals.

EXPANDED CONTENT | BACKGROUNDS


GUILD MERCHANT
Instead of an artisans' guild, you might belong to a d8 Personality Trait
guild of traders, caravan masters, or shopkeepers. You I believe that anything worth doing is worth doing right.
don't craft items yourself but earn a living by buying 1
I can't help it— I'm a perfectionist.
and selling the works of others. Your guild might be a
I'm a snob who looks down on those who can't
large merchant consortium (or family) with interests 2
appreciate ne art.
across the galaxy. Perhaps you transported goods
from one place to another, by ship, wagon, or caravan, I always want to know how things work and what makes
3
or bought them from traveling traders and sold them people tick.
in your own little shop. In some ways, the traveling I'm full of witty aphorisms and have a proverb for every
4
merchant's life lends itself to adventure far more than occasion.
the life of an artisan. I'm rude to people who lack my commitment to hard
5
work and fair play.
Skill Proficiencies: Choose two from Deception, Insight,
Performance, and Persuasion 6 I like to talk at length about my profession.
Languages: Two of your choice I don't part with my money easily and will haggle
7
Equipment: A letter of introduction from your guild, a set tirelessly to get the best deal possible.
of traveler's clothes, and a belt pouch containing 150 cr I believe I'm well known for my work, and I'm always
8
GUILD BUSINESS taken aback when people haven't heard of me.
Guilds are generally found in cities large enough to
support several artisans practicing the same trade. d6 Ideal
However, your guild might instead be a loose network Community. It is the duty of all civilized people to
of artisans who each work in a di erent village within a 1 strengthen the bonds of community and the security of
larger realm. Work with your GM to determine the civilization. (Lawful)
nature of your guild.
Generosity. My talents were given to me so that I could
2
FEATURE: GUILD MEMBERSHIP use them to bene t the world. (Light)

As an established and respected member of a guild, Freedom. Everyone should be free to pursue his or her
3
you can rely on certain bene ts that membership own livelihood. (Chaotic)
provides. Your fellow guild members will provide you 4 Greed. I'm only in it for the money. (Dark)
with lodging and food if necessary, and pay for your People. I'm committed to the people I care about, not to
funeral if needed. In some cities and towns, a guildhall 5
ideals. (Neutral)
o ers a central place to meet other members of your
Aspiration. I work hard to be the best there is at my
profession, which can be a good place to meet 6
craft. (Any)
potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you
d6 Bond
are accused of a crime, your guild will support you if a
good case can be made for your innocence or the The workshop where I learned my trade is the most
1
crime is justi able. You can also gain access to important place in the world to me.
powerful political gures through the guild, if you are a I commissioned a great work for someone unworthy of
2
member in good standing. You must pay dues of 50 cr it; I now search for someone worthy.
per month to the guild. Your dues must be current to I owe my guild a great debt for forging me into the
remain in the guild's good graces. 3
person I am today.
BACKGROUND FEAT 4 I pursue wealth to secure someone's love.
As a further embodiment of the experience and 5
One day I will return to my guild and prove that I am the
training of your background, you can choose from the greatest artisan of them all.
following feats: I will get revenge on the Dark forces that destroyed my
6
place of business and ruined my livelihood.
d8 Feat d8 Feat
1 Silver-Tongued 5 Linguist d6 Flaw
2 Empathic 6 Inspiring Leader I'll do anything to get my hands on something rare or
1
3 Performer 7 Gourmand priceless.

4 Charming Persona 8 Practiced 2 I'm quick to assume that someone is trying to cheat me.
No one must ever learn that I once stole money from
3
SUGGESTED CHARACTERISTICS guild co ers.
Guild merchants are among the most ordinary people I'm never satis ed with what I have— I always want
in the world—until they abscond to take up an 4
more.
adventuring career. They understand the value of hard
5 I would kill to acquire a noble title.
work and the importance of community, but they're
vulnerable to sins of greed and covetousness. I'm horribly jealous of anyone who can outshine my
6
handiwork. Everywhere I go, I'm surrounded by rivals.

EXPANDED CONTENT | BACKGROUNDS


HERMIT
You lived in seclusion—either in a community or alone d8 Personality Trait
—for a formative part of your life. In your time apart I've been isolated for so long that I rarely speak,
from society, you found quiet, solitude, and perhaps 1
preferring gestures and the occasional grunt.
some of the answers you were looking for.
2 I am utterly serene, even in the face of disaster.
Skill Proficiencies: Choose two from Animal Handling, The leader of my community had something wise to say
3
Lore, Medicine, and Nature on every topic, and I am eager to share that wisdom.
Tool Proficiencies: Herbalism kit 4 I feel tremendous empathy for all who su er.
Languages: One of your choice
5 I'm oblivious to etiquette and social expectations.
Equipment: A diary of your experiences, a winter blanket,
a set of common clothes, an herbalism kit, and 50 cr I connect everything that happens to me to a grand,
6
cosmic plan.
LIFE OF SECLUSION
What was the reason for your isolation, and what I often get lost in my own thoughts and contemplation,
7
changed to allow you to end your solitude? You can becoming oblivious to my surroundings.
work with your GM to determine the exact nature of I am working on a grand philosophical theory and love
8
your seclusion, or you can choose or roll on the table sharing my ideas.
below to determine the reason behind your seclusion.
d6 Ideal
d6 Life of Seclusion
Greater Good. My gifts are meant to be shared with all,
I was partaking of communal living in accordance with 1
1 not used for my own bene t. (Light)
the dictates of a religious order.
Logic. Emotions must not cloud our sense of what is
2 I retreated from society after a life-altering event. 2
right and true, or our logical thinking. (Lawful)
I needed a quiet place to work on my art, literature,
3 Free Thinking. Inquiry and curiosity are the pillars of
music, or manifesto. 3
progress. (Chaotic)
4 I needed to commune with nature, far from civilization.
Power. Solitude and contemplation are paths toward
4
5 I was the caretaker of an ancient ruin or relic. mystical power. (Dark)
6 I was in search of a place of spiritual signi cance. Live and Let Live. Meddling in the a airs of others only
5
causes trouble. (Neutral)
FEATURE: DISCOVERY Self-Knowledge. If you know yourself, there's nothing left
6
The seclusion of your hermitage gave you access to a to know. (Any)
unique and powerful discovery. The nature of this
revelation depends on the nature of your seclusion. d6 Bond
You might have discoved a great truth about the Nothing is more important than the other members of
1
cosmos or the Force, a fact that has long been my hermitage, order, or association.
forgotten, a relic of the past that could rewrite history, I entered seclusion to hide from the ones who might still
or a place unseen for ages. It might be information that 2
be hunting me. I must someday confront them.
would be damaging to the people who or consigned
you to exile, and hence the reason for your return to I'm still seeking the enlightenment I pursued in my
3
seclusion, and it still eludes me.
society. Work with your GM to determine the details of
your discovery and its impact on the campaign. 4
I entered seclusion because I loved someone I could not
have.
BACKGROUND FEAT Should my discovery come to light, it could bring ruin to
5
As a further embodiment of the experience and the world.
training of your background, you can choose from the My isolation gave me great insight into a great Dark that
following feats: 6
only I can destroy.
d8 Feat d8 Feat
d6 Flaw
1 Animal Handler 5 Herbalist
Now that I've returned to the world, I enjoy its delights a
2 Loremaster 6 Alert 1
little too much.
3 Medic 7 Dungeon Delver I harbor dark, bloodthirsty thoughts that my isolation
2
4 Naturalist 8 Healer and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
SUGGESTED CHARACTERISTICS I let my need to win arguments overshadow friendships
Some hermits are well suited to a life of seclusion, 4
and harmony.
whereas others chafe against it and long for company.
5 I'd risk too much to uncover a lost bit of knowledge.
Whether they embrace solitude or long to escape it,
the solitary life shapes their attitudes and ideals. Some 6
I like keeping secrets and won't share them with
few are driven slightly mad by their isolation. anyone.

EXPANDED CONTENT | BACKGROUNDS


INVESTIGATOR
Rarer than watch or patrol members are a d8 Personality Trait
community's investigators, who are responsible for 1 I'm always polite and respectful.
solving crimes after the fact. Though such folk are
I'm haunted by memories of war. I can't get the images
seldom found in rural areas, nearly every settlement of 2
of violence out of my mind.
decent size has at least one or two watch members
who have the skill to investigate crime scenes and track I've lost too many friends, and I'm slow to make new
3
down criminals. ones.
I'm full of inspiring and cautionary tales from my guard
Skill Proficiencies: Choose two from Insight, Investigation, 4
service relevant to almost every combat situation.
Perception, and Survival
5 I can stare down a hell hound without inching.
Languages: Two of your choice
Equipment: A uniform in the style of your unit and 6 I enjoy being strong and like breaking things.
indicative of your rank, a horn with which to summon 7 I have a crude sense of humor.
help, a set of binders, and a pouch containing 100 cr
I face problems head-on. A simple, direct solution is the
8
FEATURE: WATCHER'S EYE best path to success.
Your experience in enforcing the law, and dealing with
lawbreakers, gives you a feel for local laws and d6 Ideal
criminals. You can easily nd the local outpost of the Greater Good. Our lot is to lay down our lives in defense
1
watch or a similar organization, and just as easily pick of others. (Light)
out the dens of criminal activity in a community, Responsibility. I do what I must and obey just authority.
although you're more likely to be welcome in the 2
(Lawful)
former locations rather than the latter.
Independence. When people follow orders blindly, they
3
BACKGROUND FEAT embrace a kind of tyranny. (Chaotic)

As a further embodiment of the experience and 4 Might. In life as in war, the stronger force wins. (Dark)
training of your background, you can choose from the Live and Let Live. Ideals aren't worth killing over or going
5
following feats: to war for. (Neutral)

d8 Feat d8 Feat Nation. My city, nation, or people are all that matter.
6
(Any)
1 Empathic 5 Linguist
2 Investigator 6 Alert d6 Bond
3 Perceptive 7 Observant I would still lay down my life for the people I served
1
4 Survivalist 8 Keen Mind with.
Someone saved my life on the battle eld. To this day, I
2
SUGGESTED CHARACTERISTICS will never leave a friend behind.
Years of service in the City Watch have led to the rigid 3 My honor is my life.
discipline most often seen in military service. Working I'll never forget the crushing defeat my company
with your comrades has created a strong family bond 4
su ered or the enemies who dealt it.
and pride in your community.
5 Those who ght beside me are those worth dying for.
6 I ght for those who cannot ght for themselves.

d6 Flaw
The monstrous enemy we faced in battle still leaves me
1
quivering with fear.
I have little respect for anyone who is not a proven
2
warrior.
I made a terrible mistake in battle cost many lives— and
3
I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I'd rather eat my armor than admit when I'm wrong.

EXPANDED CONTENT | BACKGROUNDS


JENSAARAI
You are a Jensaarai, a Force user who has come to d8 Personality Trait
understand the failings of both Jedi inactivity and Sith I ignore the rhetoric a person spouts when meeting
malevolence. While they wield lightsabers, a true mark 1
them, preferring to judge them by action.
of skill among the Jensaarai is the crafting of their
I'm the rst to swing a punch, but the last to draw a
armor. Each suit is perfectly unique to the wearer, and 2
weapon.
is frequently (but not always) adorned and shaped to
represent an animal that the Jensaarai nds kinship 3 Danger is my middle name.
with, up to and potentially including additional Goodwill is in short supply in the galaxy, and I always try
4
mounted weapons or sensors to further emulate that to foster a little more wherever I go.
creature. Both the Republic and the Empire have tried to crush us
While the Jensaarai train in, and will use dark side 5
under their bootheels. I refuse to yield.
powers when necessary, they seek to avoid true
De ant to the last isn't good enough. Upon death I will
corruption. They are not evil, nor are they wholly good 6
become a force spirit and continue to defy my killer.
either. They are anti-heroes, and well-practiced in this
craft. In addition, the Jensaarai train in more than the 7 Well-behaved people rarely make history.
lightsaber, employing whatever tools are at hand to What gave you the idea that I was going to give you a
8
best t the job. fair ght?

Skill Proficiencies: Choose two from Insight, Intimidation,


d6 Ideal
Lore, and Perception
Tool Proficiencies: Armormech's Tools Respect. Respect will be shown to everyone, disrespect
1
Languages: One of your choice will be shown to those who earn it. (Lawful)
Equipment: A set of common clothes including a robe, a Freedom. People should be free to make their own way
2
sturdy knife, and a belt pouch containing 150 cr without interference. (Chaotic)

FEATURE: DEPTHS OF DUALITY Growth. Self-improvement is an unending chore, but


3
one that must be done. (Any)
Due to the corruption of the Jedi training done to the
pre-Jensaarai, you have a unique insight into both the Escalation. I will immediately end a hostile situation with
4
Light and Dark side of the Force, as well as its history, all means at my disposal. (Neutral)
applications, and techniques in a scholarly manner. Power. Given our luck with both Jedi and Sith, I need all I
5
You fully understand concepts, and can recall key can get. (Dark)
information, The exception being if the research was 6 Redemption. There's a spark of good in everyone. (Light)
hidden from the public and you have not had
experience working with, in which you may only d6 Bond
partially understand. You also recognize well-known
The Jensaarai took me in when nobody else would. I
Jedi Masters and Sith Lords by their works and marks. 1
back the order 100%.
BACKGROUND FEAT I was once a Jedi, but grew disillusioned by their
2
As a further embodiment of the experience and inactivity.
training of your background, you can choose from the 3 I ght for those who cannot ght for themselves.
following feats: I lost my mentor in battle. I will honor their sacri ce by
4
d8 Feat d8 Feat destroying their killer.

1 Empathic 5 Crafter I was able to slough o Dark Side corruption, but I


5
couldn't avoid making amends.
2 Threatening 6 Linguist
The powerful use their strength to raise people up, not
3 Loremaster 7 Alert 6
keep them down.
4 Perceptive 8 Observant
d6 Flaw
SUGGESTED CHARACTERISTICS I might be a little too enamored with force choking my
1
Jensaarai are shaped by the unique capacity of their enemies.
upbringing. Their study of the duality of the Force 2 I am my own worst critic, in everything I do.
manifests in their mannerisms and ideals. Their bond
might be their family or their armor. Their aws might My armor is precision crafted and has served me
3
faithfully. I never give up a chance to prove how well.
be some a hatred of the Jedi or Sith or a desire to
become one or the other. 4
I have a collection of lightsabers from fallen foes, and I
love adding to it.
The Jedi and Sith worship the Force as a religion. I do
5 everything I can to remind them they're just
worshipping a hammer.
The minute you tell me that someone should not be
6
crossed, I'm already crossing them.

EXPANDED CONTENT | BACKGROUNDS


LAWYER
Your duty is to uphold the law. Before becoming an d8 Personality Trait
adventurer you resided over a court or tribunal, 1 I quote the law like a religious fanatic quotes scripture.
managing proceedings and sentencing criminals to
I bang my weapon like a gavel whenever I want a rowdy
punishments t for their crimes. Your job required a 2
group's attention.
deep understanding of the law which you used to
resolve con icts both clear-cut and morally grey. I remain impartial when making decisions, even when I
3
The legal system on the planet where you worked should have biases and loyalties.
has a large e ect on how you view the law. Was it a 4 Evidence is necessary to back up any claim.
court system with a jury making the nal verdict, or did I insist on settling all party disagreements through fake
you have absolute authority over determining guilt and 5
court proceedings.
sentencing? Was it a fair legal system with plenty of
I have to hear all sides of a story, but I secretly hate
integrity, or was it rife with abuse and corruption? Did
6 listening to people whine about how unfairly they're
you work on criminal cases, civil law, or something
treated.
even more speci c? Perhaps instead of working for a
government you were a judge in an internal tribunal 7 I am happy to make sacri ces for the sake of fairness.
for a temple or military organization. I will not attack a person unless someone can prove
8
Consider what compelled you to leave your old they are doing something wrong.
occupation behind and begin adventuring. Perhaps
you seek to bring someone beyond the scope of law to d6 Ideal
justice, or maybe you have lost faith in the legal system
Law. I will follow the letter of the law always, no matter
altogether and have turned to a vigilante approach. 1
what I believe. (Lawful)
Skill Proficiencies: Choose two from Insight, Investigation, Justice. My duty is to ght for the disenfranchised
2
Performance, and Persuasion underdog. (Light)
Languages: Two of your choice Reform. Laws can be corrupt, and I strive to free people
Equipment: Documentation of your station, a book of law, 3
from the bad ones. (Chaotic)
a formal uniform you wear to court, a set of common
Punishment. I will punish all those who have committed
clothes, and a belt pouch containing 100 cr. 4
great Darks. (Lawful)
FEATURE: LEGAL AUTHORITY Control. I enforce the law only where it bene ts myself.
5
You are familiar with the letter of the law and workings (Dark)
of courts, at least on the planet that you were a judge Stability. The purpose of the law is to keep civilization
in. If you are in a foreign place where you are not 6 from collapsing. That spirit of that goal is more
familiar with their exact laws, you often will be able to important than the letter of the law. (Neutral)
track down the resources you need to learn them.
If you or your party gets into legal trouble, your d6 Bond
experience may help you get out of it. If you can prove
A dangerous criminal is on the loose, and I plan to hunt
your credentials, you might be able to represent your 1
them down.
party in a court of law without admonishment. You
may know of legal loopholes that will help your case. If 2 All those who strive to uphold the law are my allies.
you are in the region where you originally worked, you I have sentenced an innocent man to a horrible
3
might have past connections with many legal punishment, and the guilt still haunts me.
professionals there. 4 There is an ethical cause that I would give my life for.
BACKGROUND FEAT 5 I dream of memorizing the laws of every civilization.
As a further embodiment of the experience and 6
I am enamored with the legal system of my own culture,
training of your background, you can choose from the and want to spread its tenets everywhere.
following feats:
d6 Flaw
d8 Feat d8 Feat
1 Mercy is a foreign concept to me.
1 Empathic 5 Linguist
2 I am unwilling to admit when I am wrong.
2 Investigator 6 Actor
I become unreasonably enraged at even the slightest
3 Performer 7 Observant 3
injustice.
4 Charming Persona 8 Keen Mind I expect others to adhere to the law, but I act like i am
4
above it.
SUGGESTED CHARACTERISTICS If there isn't a law in the books to handle a moral
A lawyer's career is centered on issues of right, wrong, 5
dilemma, I can't make a decision.
and punishment, so they will approach adventuring
6 The punishments I deal are cruel and unusual.
through a similar lens. They are used to being
respected and in control, leading many of them to
struggle with wild, Any situations.

EXPANDED CONTENT | BACKGROUNDS


NOMAD
You grew up in the wilds, far from civilization and the d8 Personality Trait
comforts of town and technology. You've witnessed the I'm driven by a wanderlust that led me away from
migration of herds larger than forests, survived 1
home.
weather more extreme than any city-dweller could
I watch over my friends as if they were a litter of
comprehend, and enjoyed the solitude of being the 2
newborn pups.
only thinking creature for miles in any direction. The
wilds are in your blood, whether you were a nomad, an I once ran twenty- ve miles without stopping to warn to
explorer, a recluse, a hunter-gatherer, or even a 3 my clan of an approaching orc horde. I'd do it again if I
had to.
marauder. Even in places where you don't know the
speci c features of the terrain, you know the ways of 4
I have a lesson for every situation, drawn from
the wild. observing nature.
I place no stock in wealthy or well-mannered folk.
Skill Proficiencies: Choose two from Animal Handling, 5 Money and manners won't save you from a hungry
Athletics, Medicine, and Survival owlbear.
Tool Proficiencies: One type of musical instrument
I'm always picking things up, absently ddling with
Languages: One of your choice 6
them, and sometimes accidentally breaking them.
Equipment: A walking stick, a hunting trap, a trophy from
an animal you killed, a set of traveler's clothes, and a 7 I feel far more comfortable around animals than people.
belt pouch containing 100 cr 8 I was, in fact, raised by wolves.
FEATURE: WANDERER
d6 Ideal
You have an excellent memory for maps and
geography, and you can always recall the general Change. Life is like the seasons, in constant change, and
1
layout of terrain, settlements, and other features we must change with it. (Chaotic)
around you. In addition, you can nd food and fresh Greater Good. It is each person's responsibility to make
2
water for yourself and up to ve other people each the most happiness for the whole tribe. (Light)
day, provided that the land o ers berries, small game, Honor. If I dishonor myself, I dishonor my whole clan.
water, and so forth. 3
(Lawful)
BACKGROUND FEAT 4 Might. The strongest are meant to rule. (Dark)
As a further embodiment of the experience and Nature. The natural world is more important than all the
5
training of your background, you can choose from the constructs of civilization. (Neutral)
following feats: Glory. I must earn glory in battle, for myself and my clan.
6
(Any)
d8 Feat d8 Feat
1 Animal Handler Entertaining d6 Bond
5
Competitor
2 Brawny My family, clan, or tribe is the most important thing in
6 Linguist 1
3 Medic my life, even when they are far from me.
7 Gourmand An injury to the unspoiled wilderness of my home is an
4 Survivalist 2
8 Dungeon Delver injury to me.
I will bring terrible wrath down on the Darkdoers who
3
SUGGESTED CHARACTERISTICS destroyed my homeland.
Often considered rude and uncouth among civilized I am the last of my tribe, and it is up to me to ensure
4
folk, nomads have little respect for the niceties of life in their names enter legend.
the cities. The ties of tribe, clan, family, and the natural I su er awful visions of a coming disaster and will do
world are the most important bonds to nomads. 5
anything to prevent it.
6 It is my duty to provide children to sustain my tribe.

d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There's no room for caution in a life lived to the fullest.
I remember every insult I've received and nurse a silent
3
resentment toward anyone who's ever wronged me.
I am slow to trust members of other species, tribes, and
4
societies.
5 Violence is my answer to almost any challenge.
Don't expect me to save those who can't save
6 themselves. It is nature's way that the strong thrive and
the weak perish.

EXPANDED CONTENT | BACKGROUNDS


OFFICE WORKER
You are an experienced o ce worker, having been d8 Personality Trait
employed by one or more local, planetary, or galactic I can nd common ground between the ercest
governments, or one or more private enterprises or 1 enemies, empathizing with them and always working
syndicates. You have spent plenty of time around the towards peace.
water cooler and still have contacts in the I am always calm, no matter what the situation. I never
governmental and corporate worlds. Love them or 2
raise my voice or let me emotions control me.
hate them, you know your way around rules and
regulations and you function well in structured I have little practical experience dealing with people in
3
the world and prefer to work alone.
environments.
4 I would rather make a new friend than a new enemy.
Skill Proficiencies: Choose two from Insight, Investigation,
I am always guring out how to implement better
Lore, and Perception 5
procedures to prevent mistakes.
Tool Proficiencies: One type of gaming set
Languages: One of your choice 6 There is no "I" in "team."
Equipment: A set of common clothes, an expired data 7 I work to live.
cylinder, a gaming set (one of your choice), and a belt
8 I live to work.
pouch containing 150 cr
OFFICE SPECIALTY d6 Ideal
There are many kinds of o ce workers, and within a
Prestige. I hope to one day rise to the top of my eld
government or private enterprise, individual members 1 and command the respect of those who work for me.
have particular specialties. Choose your role or the (Lawful)
department you worked for in your o ce life or roll on
the table below. Superiority. Rules are meant to control the sheep. I'm no
2
sheep. (Chaotic)
d8 Role d8 Role Community. It is the duty of all people to strengthen the
1 Accounting Information 3 bonds of community and thereby improve civilization.
5
Technology (Light)
2 Droid Management
6 Procurement Greed. I will do whatever it takes to climb to the top.
3 Executive Assistant 4
(Dark)
7 Public Relations
4 Facilities
People. I'm loyal to my friends, not to any ideals, and
8 Sentient Resources
5 everyone else can take a trip down the Styx for all I care.
(Neutral)
FEATURE: CLERICAL AUGER Faith. I trust that my leader will guide my actions, I have
6
You have an intuitive understanding of how o ces faith that if I work hard, things will go well. (Any)
work and can readily t in to an o ce environment as
if you were meant to be there, as long as no one looks d6 Bond
too carefully. Additionally, you know where the true I will someday get revenge on the corrupt boss who
power lies in the o ce: you know who is likely to know 1
red me.
the local gossip and you know who to sweet talk into
2 Everything I do is for the common people.
getting things done for you.
3 I will do anything to protect my employer.
BACKGROUND FEAT No one must ever learn that I once stole from my
4
As a further embodiment of the experience and employer.
training of your background, you can choose from the I'm guilty of a terrible crime. I hope I can redeem myself
following feats: 5
for it.
d8 Feat d8 Feat 6 I am committed to my group's goals over my own.
1 Empathic Entertaining
5 d6 Flaw
Competitor
2 Investigator
6 Linguist I put too much trust in those who wield power within
3 Loremaster 1
my employer's hierarchy.
7 Feigned Con dence
4 Perceptive
2 I am in exible in my thinking.
8 Snappy Interjection
3 I like to talk at length about my o ce job.
SUGGESTED CHARACTERISTICS 4 I do anything I can to avoid real work.
O ce workers run the gamut from loyal and e ective I am not an independent thinker. I need detailed
team member to lazy and incompetent employee. 5
instructions and close supervision.
6 I gossip about others to hide my inadequacies.

EXPANDED CONTENT | BACKGROUNDS


OUTLAW
You are a notorious free adventurer who, due to d8 Personality Trait
unfortunate circumstances, has lost favor with the law. 1 I judge people by their actions, not their words.
However, being of the common people, they protect
2 If someone is in trouble, I'm always ready to lend help.
you due to your just nature. A protector of the people,
a thorn in the side of authorities. When I set my mind to something, I follow through no
3
matter what gets in my way.
Skill Proficiencies: Choose two from Acrobatics, Athletics, I have a strong sense of fair play and always try to nd
Insight, and Survival 4
the most equitable solution to arguments.
Tool proficiencies: Disguise kit
I'm con dent in my own abilities and do what I can to
Languages: One of your choice 5
instill con dence in others.
Equipment: A hunting trap, an iron pot, a set of traveler's
clothes, and a pouch containing 150 cr 6 Thinking is for other people. I prefer action.
DEFINING EVENT 7 I misuse long words in an attempt to sound smarter.
Though you were once just a commoner, a speci c I get bored easily. When am I going to get on with my
event caused you to drastically change your lifestyle 8
destiny?
and take o for a life of dangerous wandering, or
perhaps revenge. Choose or randomly determine a d6 Ideal
de ning event that marked you as an outlaw.
Respect. People deserve to be treated with dignity and
1
d10 De ning Event respect. (Light)
1 I stood up to a tyrant's agents. Fairness. No one should get preferential treatment
2
before the law, and no one is above the law. (Lawful)
2 I stole from a corrupt Lord to help the poor.
Freedom. Tyrants must not be allowed to oppress the
I broke into a tyrant's castle and stole weapons to arm 3
3 people. (Chaotic)
the people.
Might. If I become strong, I can take what I want—what I
4 I failed to assassinate a tyrant. 4
deserve. (Dark)
5 I loved a noble, and was caught in bed with them.
Sincerity. There's no good in pretending to be something
5
6 I robbed a bank with unfair interest rates. I'm not. (Neutral)
7 I murdered a pedophilic priest to save local children. Destiny. Nothing and no one can steer me away from
6
my higher calling. (Any)
8 I received a heroic calling from a mysterious creature.
9 I was framed for a crime I didn't commit. d6 Bond
10 Outlaw by choice. I have a family, but I have no idea where they are. One
1
day, I hope to see them again.
FEATURE: NOTORIOUS I worked the land, I love the land, and I will protect the
2
Since you come from the ranks of the common folk, land.
you t among them with ease. You can nd a place to A proud noble once gave me a horrible beating, and I
hide, rest, or recuperate among other commoners, 3
will take my revenge on any bully I encounter.
unless you've shown yourself to be a danger to them.
My tools are symbols of my past life, and I carry them so
They will shield you from the law or anyone else 4
that I will never forget my roots.
searching for you, though they will not risk their lives
for you. 5 I protect those who cannot protect themselves.
I wish my childhood sweetheart had come with me to
BACKGROUND FEAT 6
pursue my destiny.
As a further embodiment of the experience and
training of your background, you can choose from the d6 Flaw
following feats: The tyrant who rules my land will stop at nothing to see
1
d8 Feat d8 Feat me killed.

1 Acrobat 5 Master of Disguise I'm convinced of the signi cance of my destiny, and
2
blind to my shortcomings and the risk of failure.
2 Brawny 6 Linguist
The people who knew me when I was young know my
3 Empathic 7 Observant 3
shameful secret, so I can never go home again.
4 Survivalist Entertaining I have a weakness for the vices of the city, especially
8 4
Competitor hard drink.
Secretly, I believe that things would be better if I were a
SUGGESTED CHARACTERISTICS 5
tyrant lording over the land.
An outlaw is a hero for the common people who takes
6 I have trouble trusting in my allies.
pride in his humble origins and revels in disrupting
authority to help those he's close to.

EXPANDED CONTENT | BACKGROUNDS


PIRATE
You are an experienced pirate. Banditry and raiding d8 Personality Trait
are common in the Outer Rim, and little negative I respect my captain and trust my crew. It may be all
stigma is given to pirates. Those that prey on the 1
that saves my life one day.
Empire are sometimes even held in high regard as bold
Whether the credits comes from the split of the spoils
warriors. However, you still have contacts within the 2
or from a side wager, I'll get my hands on it.
criminal underworld and you're far closer than most
people to the world of murder, theft, and violence that When my blood gets up, my swearing could boil the icy
3
pervades the underbelly of civilization, and you have tundra of Hoth.
survived up to this point by outing the rules and I enjoy spreading the tales of my exploits, no matter
4
regulations of ner society. who hears.
5 I never let witnesses escape from a raid.
Skill Proficiencies: Choose two from Athletics, Deception,
Intimidation, and Piloting 6 I take what I need, but I don't kill without reason.
Tool Proficiencies: One type of gaming set, your choice of 7 I always have an exit planned.
demolitions kit, security kit, or slicer's kit
8 I assume everyone else wants to take what I have.
Equipment: One set of traveler's clothes, a gaming set you
are pro cient with, poorly wrought maps of Outer Rim
d6 Ideal
worlds in your territory, a small piece of jewelry worth
100 cr from some exotic planet, and a pouch containing Equal Shares. All hands who spend sweat and blood
1
50 cr earn their share of the credits. (Lawful)

FEATURE: GALACTIC SCOURGE Adventure. I'm far from home, and everything is strange
2
and wonderful! (Chaotic)
You've been from one end of the galaxy to the other.
Greater Good. I raid to weaken the Empire that
You know the most lucrative trade routes. You have
3 threatens my people, but I don't steal from civilians.
expert knowledge of the various hyperlanes. In
(Light)
addition to this, you know a large number of the
models and designs of common space ships that are Strength. The weak exist to feed the strong, and I am
4
found in the galaxy. Further, the bonds you formed strong. (Dark)
with your crew are strong, and you can call on their aid Crew. A ship is nothing without her crew. Protect your
5
even if you've been away from their side for some mates. (Neutral)
time. You can expect your former comrades to o er Ambition. One day I will be so much more than a
you passage aboard ship, reasonable aid, or shelter 6
captain. (Any)
when you are in need. Keep in mind that this bond
goes both ways, and they may come to you expecting d6 Bond
the same.
My band and I will be known across the world, and we'll
1
BACKGROUND FEAT never be forgotten.
As a further embodiment of the experience and 2 My ill-gotten gains go to support my family.
training of your background, you can choose from the 3 Everything I do is for the good of my people.
following feats:
My ship and many of her crew were lost to treachery,
4
d8 Feat d8 Feat and I won't rest until I discover who was behind it.

1 Athlete Entertaining My ship comes rst, and all other loyalties simply pale in
5 5
Competitor comparison.
2 Silver-Tongued
6 Demolitionist A crew member of a ship we raided saved my life, and I
3 Threatening 6
don't know how to resolve that debt.
7 Bypasser
4 Ace Pilot
8 Slicer d6 Flaw
1 I never back down from a ght.
SUGGESTED CHARACTERISTICS
When faced with a choice between money and my
Despite the cutthroat nature of the business, pirates 2
friends, I usually choose the money.
come in all shapes and personalities. Some are
bloodthirsty brigands who leave no survivors, others I was drunk on watch when my ship was lost to an
3
are free spirits who believe in strength over weakness. ambush. I can't set the shame aside.
The hardened warriors of deep space can be I feel I'm entitled to a greater share of the spoils, no
4
implacable foes who often form unshakable bonds matter the circumstances.
with their crewmates. The same circumstances that I won't let myself be captured. If a raid goes sour, I'm
give them their edge can also grind them down, leaving 5
the rst to run for cover.
them vulnerable to greed, shame, and the scars of fear
and horror left by battle. I get lost in the thrill of the raid and can't focus on the
6
details of a plan.

EXPANDED CONTENT | BACKGROUNDS


RACER
You have a need for speed. You live o of the d8 Personality Trait
adrenaline rush of piloting your craft or steering your 1 Win or lose. There is no try.
beast through the dangers of a race. You love the thrill
2 Giving up is never an option for me.
of a photo- nish and relish the sweet taste of victory.
3 I spit and laugh in the face of danger.
Skill Proficiencies: Choose two from Animal Handling,
Why do something if there is not the possibility of
Nature, Piloting, and Technology 4
death?
Tool Proficiencies: One type of gaming set or mechanic's
kit I am always calm, no matter what the situation. I never
5
raise my voice or let my emotions control me.
Languages: One of your choice
Equipment: A set of common clothes, a trophy or ribbon I don't pay attention to the risks in a situation. Never tell
6
from your rst-ever win, a gaming set (one of your me the odds.
choice), and a belt pouch containing 150 cr The best way to get me to do something is to tell me I
7
RACING SPECIALTY can't do it.
There are many places to race and many things to race 8 I blow up at the slightest insult.
with. Maybe you dabble in all things fast. Even still, all
professional racers have a type of racing they prefer d6 Ideal
above all else; a race in which they are masters.
Victory. It's not a victory if you don't follow the rules.
Choose your vehicular or beastly specialty, or roll on 1
(Lawful)
the table below.
2 Win. A win is a win, no matter how it's done. (Chaotic)
d8 Specialty d8 Specialty
Charity. I share my winnings with the less fortunate.
1 Air Speeders 5 Starships 3
(Light)
2 Boonta Speeders 6 Swoop Bikes Pride. I will do whatever it takes to be recognized as the
4
3 Pod Racers 7 Fathiers best. (Dark)

4 Speeder Bikes 8 Varactyls Excitement. Life is a race worth entering, because you
5
never know how the ships will y. (Neutral)
6 Victory. Nothing worth doing is ever a sure thing. (Any)
FEATURE: TERRAIN MASTERY
You have a preternatural instinct for understanding the d6 Bond
terrain, interpreting maps, and planning routes. You
and your party can move at three-fourths your speed 1 There is nothing more important to me than my vehicle.
over di cult terrain during long-distance travel. 2 I will win the Coruscant Invitational one day.
Because of these skills, if you know your destination 3 I'm trying to pay o the debt on my vehicle.
and the intervening terrain--either by reputation, by
sight, or by maps you have seen--you are able to 4 I owe a lot of money to the wrong kind of people.
identify an e ective short-cut, trimming your travel 5 I do what feels good. Let's see the authorities catch me.
time by up to half. Your GM may rule that your short- Someone I loved died because they were too slow. That
cut entails signi cant danger or may be temporarily 6
will never happen to me.
impassable.
d6 Flaw
BACKGROUND FEAT
I think most people in life are content with a
As a further embodiment of the experience and 1
participation trophy. They disgust me.
training of your background, you can choose from the
following feats: I classify everyone I meet as a winner or a loser. There's
2
only ever one winner.
d8 Feat d8 Feat
3 There is not a drug I won't try.
1 Animal Handler Entertaining
5 4 Once I start drinking, it's hard for me to stop.
Competitor
2 Naturalist
Once someone questions my courage, I never back
6 Genius Mechanic 5
3 Ace Pilot down no matter how dangerous the situation.
7 Linguist
4 Techie Waiting around makes me antsy. I'd rather do
6
8 Observant something stupid than do nothing at all.

SUGGESTED CHARACTERISTICS
Racers are usually competitive and often fearless. They
can lead a whirlwind of a life, and sometimes the
adrenaline of the race is no longer enough for them.

EXPANDED CONTENT | BACKGROUNDS


SERVANT
You have lived much of your life in the service of a lord, d8 Personality Trait
noble, merchant, or someone else with much wealth or I am compulsively neat, and clean; I feel uncomfortable
power. You fetched their coats, drove their chariots, 1
if my companions and I are ever dirty or unpresentable.
pressed their clothes; and generally did what they
I am a bit of a snob, and look down on the common
asked you to do. 2
rabble.
Were you a highly respected butler? A simple scullery
maid? Were you born into service, or did you join later? I am extremely subservient; I rarely raise my voice or
3
object.
Were you close to your master or masters, or were
they distant and cold? Did they treat you well, or beat I may be quite calm and polite around those of higher
you at the drop of a hat? 4 power than I; but I'm harsh towards all my underlings,
exing the little power I have.
Skill Proficiencies: Choose two from Insight, Lore,
I dote over my companions like a concerned mother
Performance, and Persuasion 5 bird, xing their clothing and making sure they look
Tool Proficiencies: One of your choice nice.
Languages: One of your choice
I hated my time as a servant, and go out of my way to
Equipment: A noble symbol representing your employer, 6
enjoy myself and let loose, rarely holding my tongue.
a set of artisan's tools (one of your choice), a set of nice
clothes, a set of common clothes, and a belt pouch I rarely show any emotions, remaining calm and stoic
7
containing 100 cr even in the worst of situations.

FEATURE: DECORUM I can-or think I can-di use the most tense and stressful
8
of situations with the right word or phrase.
You know how to carry yourself around the elite and
their servants. When in the presence of someone of d6 Ideal
power, or the servants of such a person, you can easily
act as if you belong and, barring any extremely 1 Service. Your wish is my desire. (Lawful)
outlandish behavior, you can pass o your companions 2 Helpful. I just enjoy making myself useful. (Light)
as belonging, too. 3 Free. Noone should be bound in servitude. (Chaotic)
BACKGROUND FEAT 4
Infiltrate. From the position of a servant, I can worm my
way into places of power! (Dark)
As a further embodiment of the experience and
training of your background, you can choose from the Payment. I don't care what my masters do; as long as I
5
following feats: get paid. (Neutral)
6 Live. I only wish to serve in peace. (Any)
d8 Feat d8 Feat
1 Empathic 5 Linguist d6 Bond
2 Loremaster 6 Crafter 1 I am still loyal to my old master.
3 Performer 7 Gourmand The Lord I worked for is after my head, and will do
2
4 Charming Persona 8 Keen Mind anything to capture me.
My family still live as servants; I hope to earn a better
3
SUGGESTED CHARACTERISTICS life for them.
A servant, for better or worse, will have their An older servant taught me the ropes and looked out
4
personality a ected by their years of servitude. for me; and I owe them a great debt.
I will exact revenge on the bastards who ruined (or
5
ended) my Master's life.
I have plenty of friends in high places; and they've come
6
in useful from time to time.

d6 Flaw
I become incredibly nervous around people of power
1
and importance.
Saying that I'm a little bossy is a bit of an
2
understatement.
I can be a sycophant, constantly fawning and attering
3
others; which can come o as shallow.
I've lived a relatively pampered life; the world of
4
commoners is dull and painful to me.
5 I never speak for myself, letting others walk all over me.
I often can seem sti , old fashioned and generally a
6
stick in the mud.

EXPANDED CONTENT | BACKGROUNDS


STUDENT
As a child, you were inquisitive when your playmates d8 Personality Trait
were possessive or raucous. In your formative years, I use polysyllabic words that convey the impression of
you found your way to one of the galaxy's great 1
great erudition.
institutes of learning, where you were apprenticed and
I've read every book in the world's greatest libraries—or
taught that knowledge is a more valuable treasure 2
I like to boast that I have.
than gold or gems. Now you are ready to leave your
home- not to abandon it, but to quest for new lore to I'm used to helping out those who aren't as smart as I
add to its storehouse of knowledge. 3 am, and I patiently explain anything and everything to
others.
The most well-known of the galaxy's fonts of
knowledge is the Library of the Republic. The great 4 There's nothing I like more than a good mystery.
library is always in need of workers and attendants, I'm willing to listen to every side of an argument before I
some of whom rise through the ranks to assume roles 5
make my own judgment.
of greater responsibility and prominence. You might be
I... speak... slowly... when talking... to idiots,... which...
one of Coruscant's own, dedicated to the curatorship 6
almost... everyone... is... compared... to me.
of what is likely the most complete body of lore and
history in all the world. 7 I am horribly, horribly awkward in social situations.
I'm convinced that people are always trying to steal my
Skill Proficiencies: Choose two from Insight, Lore, 8
secrets.
Investigation, and Nature
Languages: Two of your choice d6 Ideal
Equipment: The scholar's robes of your cloister, a writing
kit (small pouch with a quill, ink, folded parchment, and Knowledge. The path to power and self-improvement is
1
through knowledge. (Neutral)
a small penknife), a borrowed book on the subject of
your current study, and a pouch containing 100 cr Beauty. What is beautiful points us beyond itself toward
2
what is true. (Light)
FEATURE: LIBRARY ACCESS
Logic. Emotions must not cloud our logical thinking.
Though others must often endure extensive interviews 3
(Lawful)
and signi cant fees to gain access to even the most
common archives in your library, you have free and No Limits. Nothing should fetter the in nite possibility
4
inherent in all existence. (Chaotic)
easy access to the majority of the library, though it
might also have repositories of lore that are too 5
Power. Knowledge is the path to power and domination.
valuable, powerful, or secret to permit anyone (Dark)
immediate access. Self-Improvement. The goal of a life of study is the
6
You have a working knowledge of your cloister's betterment of oneself. (Any)
personnel and bureaucracy, and you know how to
navigate those connections with some ease. d6 Bond
Additionally, you are likely to gain preferential
1 It is my duty to protect my students.
treatment at other libraries across the galaxy, as
professional courtesy shown to a fellow scholar. I have an ancient text that holds terrible secrets that
2
must not fall into the wrong hands.
BACKGROUND FEAT I work to preserve a library, university, scriptorium, or
3
As a further embodiment of the experience and monastery.
training of your background, you can choose from the My life's work is a series of tomes related to a speci c
following feats: 4
eld of lore.
d8 Feat d8 Feat I've been searching my whole life for the answer to a
5
certain question.
1 Empathic 5 Linguist
I sold my soul for knowledge. I hope to do great deeds
1 Loremaster 6 Keen Mind 6
and win it back.
2 Investigator 7 Observant
4 Naturalist 8 Healer d6 Flaw
1 I am easily distracted by the promise of information.
SUGGESTED CHARACTERISTICS Most people scream and run when they see a monster. I
Cloistered scholars are de ned by their extensive 2
stop and take notes on its anatomy.
studies, and their characteristics re ect this life of
Unlocking an ancient mystery is worth the price of a
study. Devoted to scholarly pursuits, they value 3
civilization.
knowledge highly – as a worthy goal in itself, or as a
means to a desirable end. I overlook obvious solutions in favor of complicated
4
ones.
I speak without really thinking through my words,
5
invariably insulting others.
6 I can't keep a secret to save my life, or anyone else's.

EXPANDED CONTENT | BACKGROUNDS


(UN)RETIRED ADVENTURER
"I'm getting too old for this stu ." d8 Personality Trait
You spent your life as an adventurer, learning the 1 I'm always polite and respectful.
use of many skills and basic survival techniques,
I'm haunted by memories of war. I can't get the images
including how to stay alive in a hostile area. You might 2
of violence out of my mind.
have been part of a famous adventuring party or a less
renowned one. I've lost too many friends, and I'm slow to make new
3
When you choose this background, work with your ones.
GM to determine the details of your previous I'm full of inspiring and cautionary tales from my
adventuring party, and what kind of experiences you 4 adventuring experience relevant to almost every
had in your adventuring career. How famous was your combat situation.
previous adventuring party and how well known are 5 I can stare down a rancor without inching.
you? What did you learn? What was your group's
6 I enjoy being strong and like breaking things.
specialty?
7 I have a crude sense of humor.
Skill Proficiencies: Choose two from Athletics, Insight,
I face problems head-on. A simple, direct solution is the
Lore, and Survival 8
best path to success.
Tool Proficiencies: One type of artisan's tools
Languages: One of your choice
d6 Ideal
Equipment: A grappling hook, one tool with which you are
pro cient, a memento of an unsuccessful expedition Greater Good. Our lot is to lay down our lives in defense
1
(map to a never found treasure, lock of hair from a of others. (Light)
fallen companion, or another trinket), and a pouch Responsibility. I do what I must and obey just authority.
2
containing your last 50 cr (Lawful)

FEATURE: BRIDGES NOT YET BURNED Independence. When people follow orders blindly, they
3
embrace a kind of tyranny. (Chaotic)
Throughout your adventures you have established a
multitude of contacts from all walks of life, but the 4 Might. In life as in war, the stronger force wins. (Dark)
intervening years have seen those relationships Live and Let Live. Ideals aren't worth killing over or going
5
strained. You may use any feature of any other to war for. (Neutral)
background, but once a particular feature is used, that Nation. My city, nation, or people are all that matter.
feature can't be used again until one year has passed. 6
(Any)
BACKGROUND FEAT
d6 Bond
As a further embodiment of the experience and
I would still lay down my life for the people I adventured
training of your background, you can choose from the 1
with.
following feats:
Someone saved my life when they could have left me.
d8 Feat d8 Feat 2
To this day, I will never leave a friend behind.
1 Brawny 5 Crafter 3 My honor is my life.
2 Empathic 6 Linguist I'll never forget the crushing defeat my party su ered or
4
3 Loremaster 7 Athlete the enemies who dealt it.

4 Survivalist 8 Observant 5 Those who ght beside me are those worth dying for.
6 I ght for those who cannot ght for themselves.
SUGGESTED CHARACTERISTICS
The trials and triumphs of retired adventurers have left d6 Flaw
an impact, shaping their ideals, creating strong bonds, The monstrous enemy we faced in battle still leaves me
and often leaving them scarred and vulnerable to fear, 1
quivering with fear.
shame, and hatred.
I have little respect for anyone who is not a proven
2
adventurer.
I made a terrible mistake in battle cost many lives— and
3
I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I'd rather eat my armor than admit when I'm wrong.

EXPANDED CONTENT | BACKGROUNDS


URCHIN
You grew up on the streets alone, orphaned, and poor. d8 Personality Trait
You had no one to watch over you or to provide for 1 I hide scraps of food and trinkets away in my pockets.
you, so you learned to provide for yourself. You fought
2 I ask a lot of questions.
ercely over food and kept a constant watch out for
other desperate souls who might steal from you. You I like to squeeze into small places where no one else can
3
slept on rooftops and in alleyways, exposed to the get to me.
elements, and endured sickness without the advantage I sleep with my back to a wall or tree, with everything I
4
of medicine or a place to recuperate. You've survived own wrapped in a bundle in my arms.
despite all odds, and did so through cunning, strength, 5 I eat like a pig and have bad manners.
speed, or some combination of each.
You begin your adventuring career with enough 6 I think anyone who's nice to me is hiding Dark intent.
money to live modestly but securely for at least ten 7 I don't like to bathe.
days. How did you come by that money? What allowed 8 I bluntly say what other people are hinting at or hiding.
you to break free of your desperate circumstances and
embark on a better life? d6 Ideal
Skill Proficiencies: Choose two from Deception, Insight, 1 Respect. All people, rich or poor, deserve respect. (Light)
Sleight of Hand, and Stealth Community. We have to take care of each other,
Tool Proficiencies: Disguise kit, security kit 2
because no one else is going to do it. (Lawful)
Equipment: A small knife, a map of the city you grew up
Change. The low are lifted up, and the high and mighty
in, a pet mouse, a token to remember your parents by, a
3 are brought down. Change is the nature of things.
set of common clothes, and a belt pouch containing 100
(Chaotic)
cr
Retribution. The rich need to be shown what life and
FEATURE: CITY OF SECRETS 4
death are like in the gutters. (Dark)
You know the secret patterns and ows to cities and People. I help the people who help me—that's what
can nd passages through the urban sprawl that 5
keeps us alive. (Neutral)
others would miss. When you are not in combat, you
Aspiration. I'm going to prove that I'm worthy of a better
(and companions you lead) can travel between any two 6
life. (Any)
locations in the city twice as fast as your speed would
normally allow.
d6 Bond
BACKGROUND FEAT 1 My town or city is my home, and I'll ght to defend it.
As a further embodiment of the experience and I sponsor an orphanage to keep others from enduring
2
training of your background, you can choose from the what I was forced to endure.
following feats: I owe my survival to another urchin who taught me to
3
d8 Feat d8 Feat live on the streets.

1 Silver-Tongued 5 Master of Disguise I owe a debt I can never repay to the person who took
4
pity on me.
2 Empathic 6 Bypasser
I escaped my life of poverty by robbing an important
3 Quick-Fingered 7 Alert 5
person, and I'm wanted for it.
4 Stealthy 8 Athlete No one else should have to endure the hardships I've
6
been through.
SUGGESTED CHARACTERISTICS
Urchins are shaped by lives of desperate poverty, for d6 Flaw
good and for ill. They tend to be driven either by a 1 If I'm outnumbered, I will run away from a ght.
commitment to the people with whom they shared life
Gold seems like a lot of money to me, and I'll do just
on the street or by a burning desire to nd a better life 2
about anything for more of it.
— and maybe get some payback on all the rich people
who treated them badly. 3 I will never fully trust anyone other than myself.
4 I'd rather kill someone in their sleep then ght fair.
5 It's not stealing if I need it more than someone else.
People who can't take care of themselves get what they
6
deserve.

EXPANDED CONTENT | BACKGROUNDS

You might also like