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WELCOME​ ​TO​ ​SHIMMER​ ​SHAKE​ ​STRIKE 2

SETUP​ ​TIPS 2
SNAPSHOTS 3

INSTRUMENT​ ​FEATURES 4
OVERVIEW 4
MAIN​ ​PANEL 4
SYNCHRONIZATION 5
SYNC:​ ​ON/OFF 5
TRIGGER:​ ​HOST/KEYS 5
PLAY​ ​BUTTON 6
HALF​ ​SPEED 6
PLAYBACK​ ​CONTROLS 6
MUTE 6
SOLO 6
OUTPUT 6
VOLUME 7
PAN 7
METERS 7
SOUNDSOURCE​ ​BROWSER 8
LINK 9
KEY​ ​MAPPING 11

PATTERN​ ​PANEL 13
PLAYBACK​ ​CONTROLS 13
CREATING​ ​PATTERNS​ ​WITH​ ​THE​ ​RHYTHM​ ​GRID 14
INNER-PATTERN​ ​ROLLS 15
PATTERN 16
HUMANIZE 17
PERFORMANCE 17
RATE 17
GRID 17
SWING 18
PATTERN 18
PATTERN​ ​MENU 19
LOCK 19
STEPS 20
PAGE 20
FOLLOW 20
ROLLS 20
ATK​ ​(ATTACK) 20
RLS​ ​(RELEASE) 20

MIXER​ ​PANEL 21
PLAYBACK​ ​CONTROLS 21
TUNE 22
TONE 22
FREQUENCY 22
EMPHASIS 22
EQ 23
SEND 23
MASTER​ ​FX 23
EQ 23
COMP 24
TAPE 24
RETURN 24
MASTER​ ​VOLUME 25
DELAY 25
VERB 26

CREDITS 27

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​1


WELCOME​ ​TO​ ​SHIMMER​ ​SHAKE​ ​STRIKE
Thank​ ​you​ ​for​ ​purchasing​ ​Shimmer​ ​Strike​ ​Shake!

This​ ​library​ ​has​ ​been​ ​designed​ ​to​ ​be​ ​a​ ​one-stop-shop​ ​for​ ​all​ ​your​ ​“top​ ​of​ ​mix”​ ​percussion​ ​needs.

This​ ​sample​ ​library​ ​of​ ​tambourines,​ ​shakers​ ​and​ ​small​ ​hand​ ​percussion​ ​allows​ ​you​ ​to​ ​create​ ​and​ ​control​ ​the
sound​ ​of​ ​realistic,​ ​human​ ​performances​ ​with​ ​ease.

We​ ​hope​ ​that​ ​you​ ​enjoy​ ​Shimmer​ ​Shake​ ​Strike​ ​and​ ​that​ ​you​ ​will​ ​use​ ​it​ ​for​ ​many​ ​years​ ​to​ ​come.

SETUP​ ​TIPS
For​ ​the​ ​remainder​ ​of​ ​this​ ​manual,​ ​please​ ​open​ ​Kontakt’s​ ​“Info”​ ​pane​ ​and​ ​on-screen​ ​“Keyboard”​ ​by​ ​clicking​ ​the
“Workspace​ ​Management”​ ​icon​ ​and​ ​then​ ​selecting​ ​“Info”​ ​and​ ​“Keyboard”.

With​ ​the​ ​Info​ ​pane​ ​open​ ​(viewable​ ​at​ ​the​ ​very​ ​bottom​ ​of​ ​the​ ​Kontakt​ ​interface)​ ​you​ ​can​ ​get​ ​information​ ​on​ ​any
of​ ​Shimmer​ ​Shake​ ​Strike’s​ ​controls​ ​by​ ​hovering​ ​over​ ​them.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​2


SNAPSHOTS
Shimmer​ ​Shake​ ​Strike​ ​contains​ ​a​ ​number​ ​of​ ​Snapshots​ ​depending​ ​on​ ​you​ ​edition.

These​ ​Snapshots​ ​consist​ ​of​ ​a​ ​variety​ ​of​ ​patterns​ ​and​ ​soundsets​ ​for​ ​you​ ​to​ ​use​ ​or​ ​as​ ​starters​ ​for​ ​your​ ​own
patterns.

Each​ ​Snapshot​ ​is​ ​fully​ ​programmed,​ ​mixed,​ ​and​ ​ready​ ​to​ ​be​ ​played.

Each​ ​category​ ​of​ ​Snapshots​ ​features​ ​similarly​ ​programmed​ ​rhythms,​ ​with​ ​the​ ​biggest​ ​differences​ ​being​ ​in
which​ ​soundsources​ ​are​ ​being​ ​used.​ ​This​ ​allows​ ​you​ ​to​ ​quickly​ ​audition​ ​different​ ​soundsources​ ​with​ ​similar
patterns.

There​ ​is​ ​a​ ​special​ ​set​ ​of​ ​snapshots​ ​called​ ​High​ ​End​ ​Grooves.​ ​These​ ​are​ ​individually​ ​programmed​ ​and​ ​have
pairs​ ​of​ ​grooves​ ​within​ ​their​ ​eight​ ​patterns.​ ​Notes​ ​F,​ ​G,​ ​A,​ ​and​ ​B,​ ​play​ ​the​ ​main​ ​groove.​ ​F#,​ ​G#,​ ​A#,​ ​and​ ​C,
play​ ​patterns​ ​that​ ​are​ ​more​ ​like​ ​fills​ ​or​ ​alternatives​ ​to​ ​the​ ​main​ ​grooves.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​3


INSTRUMENT​ ​FEATURES

OVERVIEW
When​ ​you​ ​first​ ​load​ ​Shimmer​ ​Shake​ ​Strike​ ​you​ ​will​ ​be​ ​in​ ​the​ ​Main​ ​panel.​ ​The​ ​Main​ ​panel​ ​is​ ​an​ ​overview​ ​and
contains​ ​the​ ​most​ ​useful​ ​playback​ ​functions​ ​along​ ​with​ ​the​ ​Link​ ​panel.

MAIN​ ​PANEL

In​ ​this​ ​panel​ ​you​ ​can​ ​set​ ​most​ ​playback​ ​parameters​ ​for​ ​the​ ​three​ ​different​ ​instruments​ ​in​ ​Shimmer​ ​Shake
Strike.

We​ ​will​ ​begin​ ​our​ ​overview​ ​here​ ​and​ ​move​ ​onto​ ​the​ ​other​ ​two​ ​panels,​ ​Mixer​ ​and​ ​Pattern,​ ​further​ ​down​ ​in​ ​the
Overview.

This​ ​Overview​ ​and​ ​its​ ​pictures​ ​will​ ​reference​ ​the​ ​Extended​ ​version​ ​of​ ​Shimmer​ ​Shake​ ​Strike.​ ​All​ ​controls​ ​and
functions​ ​are​ ​the​ ​same​ ​between​ ​editions​ ​with​ ​the​ ​only​ ​differences​ ​being​ ​Soundsource​ ​and​ ​Snapshot​ ​content.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​4


SYNCHRONIZATION
In​ ​addition​ ​to​ ​your​ ​MIDI​ ​keyboard,​ ​playback​ ​and​ ​playback​ ​timing​ ​options​ ​are​ ​controlled​ ​by​ ​three​ ​user​ ​interface
controls:​ ​Sync,​ ​Trigger​ ​and​ ​Play.

NOTE:​ ​These​ ​controls​ ​will​ ​remain​ ​unchanged​ ​as​ ​you​ ​go​ ​from​ ​Snapshot​ ​to​ ​Snapshot.

This​ ​design​ ​allows​ ​you​ ​to​ ​maintain​ ​the​ ​playback​ ​setting​ ​of​ ​your​ ​choice,​ ​no​ ​matter​ ​the​ ​Snapshot​ ​preset​ ​you
load.

SYNC:​ ​ON/OFF
This​ ​on/off​ ​switch​ ​allows​ ​the​ ​percussion​ ​pattern​ ​to​ ​synchronize​ ​to​ ​the​ ​host’s​ ​playback​ ​position.

EXAMPLE​ ​1​ ​(with​ ​Sync​ ​“On”):​ ​If​ ​the​ ​host’s​ ​playback​ ​is​ ​running​ ​and​ ​the​ ​percussion​ ​pattern​ ​is​ ​triggered​ ​on​ ​beat
two,​ ​percussion​ ​playback​ ​will​ ​start​ ​on​ ​beat​ ​two​ ​of​ ​its​ ​pattern;​ ​not​ ​at​ ​the​ ​beginning​ ​of​ ​its​ ​pattern.

In​ ​other​ ​words:​ ​this​ ​option​ ​allows​ ​the​ ​host’s​ ​playback​ ​position​ ​to​ ​dictate​ ​where​ ​within​ ​the​ ​percussion​ ​pattern
that​ ​playback​ ​will​ ​begin.

EXAMPLE​ ​2​ ​(with​ ​Sync​ ​“Off”):​ ​If​ ​the​ ​host’s​ ​playback​ ​is​ ​running​ ​and​ ​the​ ​percussion​ ​pattern​ ​is​ ​triggered​ ​on​ ​beat
two,​ ​percussion​ ​playback​ ​will​ ​begin​ ​playback​ ​at​ ​beat​ ​one​ ​of​ ​its​ ​pattern.

In​ ​other​ ​words:​ ​this​ ​option​ ​allows​ ​for​ ​triggering​ ​the​ ​playback​ ​of​ ​a​ ​percussion​ ​pattern​ ​at​ ​its​ ​beginning,​ ​every
time,​ ​no​ ​matter​ ​the​ ​host’s​ ​playback​ ​position.

TRIGGER:​ ​HOST/KEYS
When​ ​set​ ​to​ ​“Host”​ ​the​ ​currently​ ​selected​ ​percussion​ ​pattern​ ​will​ ​begin​ ​playback​ ​when​ ​the​ ​host​ ​starts​ ​running
(i.e.​ ​when​ ​“play”​ ​is​ ​engaged​ ​on​ ​your​ ​sequencer).​ ​The​ ​percussion​ ​pattern​ ​will​ ​stop​ ​when​ ​the​ ​host’s​ ​playback​ ​is
stopped.

NOTE:​ ​The​ ​“Host”​ ​setting​ ​will​ ​automatically​ ​activate​ ​and​ ​deactivate​ ​the​ ​percussion​ ​pattern’s​ ​Play​ ​button​ ​as
host​ ​playback​ ​is​ ​started​ ​and​ ​stopped.

Tip:​ ​When​ ​combined​ ​with​ ​the​ ​Sync​ ​“On”​ ​position,​ ​this​ ​setting​ ​is​ ​useful​ ​when​ ​you​ ​want​ ​one​ ​pattern​ ​to​ ​play
consistently​ ​throughout​ ​an​ ​entire​ ​track,​ ​as​ ​it​ ​requires​ ​no​ ​MIDI​ ​input.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​5


When​ ​set​ ​to​ ​“Keys”​ ​a​ ​percussion​ ​pattern​ ​will​ ​only​ ​begin​ ​playback​ ​when​ ​triggered​ ​by​ ​a​ ​MIDI​ ​note.

PLAY​ ​BUTTON
This​ ​control​ ​activates​ ​playback​ ​of​ ​the​ ​selected​ ​pattern,​ ​regardless​ ​of​ ​the​ ​Trigger​ ​selection.

NOTE:​ ​“Sync”​ ​settings​ ​are​ ​still​ ​observed​ ​when​ ​the​ ​Play​ ​button​ ​is​ ​activated.

HALF​ ​SPEED
An​ ​additional​ ​control​ ​labelled​ ​“1/2”​ ​halves​ ​the​ ​speed​ ​of​ ​all​ ​patterns​ ​in​ ​the​ ​Snapshot​ ​preset.

Tip:​ ​Engage​ ​this​ ​option​ ​when​ ​a​ ​track’s​ ​tempo​ ​is​ ​high​ ​enough​ ​that​ ​the​ ​percussion​ ​patterns​ ​begin​ ​to​ ​sound​ ​too
“busy”​ ​or​ ​unnaturally​ ​fast.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​allow​ ​you​ ​to​ ​set​ ​Volume​ ​and​ ​Pan,​ ​to​ ​route​ ​Output,​ ​to​ ​Solo​ ​and​ ​Mute,​ ​and​ ​to​ ​monitor​ ​the​ ​Levels
of​ ​each​ ​instrument.

MUTE
Clicking​ ​on​ ​the​ ​M​ ​button​ ​will​ ​mute​ ​the​ ​instrument.​ ​More​ ​than​ ​one​ ​instrument​ ​can​ ​be​ ​muted​ ​at​ ​a​ ​time.

SOLO
Clicking​ ​on​ ​the​ ​S​ ​button​ ​will​ ​only​ ​play​ ​that​ ​instrument.​ ​More​ ​than​ ​one​ ​instrument​ ​can​ ​be​ ​soloed​ ​at​ ​a​ ​time.

OUTPUT

Clicking​ ​on​ ​the​ ​Output​ ​(DEF​ ​by​ ​default)​ ​will​ ​show​ ​a​ ​dropdown​ ​to​ ​allow​ ​you​ ​to​ ​route​ ​the​ ​output​ ​of​ ​each
instrument​ ​to​ ​its​ ​own​ ​output​ ​routing​ ​in​ ​Kontakt.​ ​Re-routing​ ​in​ ​this​ ​manner​ ​will​ ​bypass​ ​the​ ​Master​ ​FX​ ​section.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​6


VOLUME
The​ ​Volume​ ​knob​ ​allows​ ​you​ ​to​ ​set​ ​how​ ​loud​ ​the​ ​instrument’s​ ​playback​ ​will​ ​be.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0db​ ​volume​ ​position.

PAN
By​ ​turning​ ​the​ ​Pan​ ​knob​ ​you​ ​can​ ​set​ ​the​ ​instrument's​ ​output​ ​left,​ ​with​ ​counter​ ​clockwise​ ​turns,​ ​and​ ​right​ ​with
clockwise​ ​turns.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

METERS
Displays​ ​the​ ​volume​ ​and​ ​pan​ ​adjustments​ ​made​ ​with​ ​the​ ​Volume​ ​and​ ​Pan​ ​knobs.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​7


SOUNDSOURCE​ ​BROWSER
Each​ ​of​ ​the​ ​three​ ​instruments​ ​allow​ ​you​ ​to​ ​change​ ​each​ ​of​ ​their​ ​instrument​ ​sounds​ ​by​ ​clicking​ ​on​ ​the
Soundsource​ ​Browser​ ​button.

Clicking​ ​on​ ​the​ ​name​ ​of​ ​the​ ​instrument​ ​(or​ ​the​ ​magnifying​ ​glass​ ​icon)​ ​will​ ​take​ ​you​ ​to​ ​the​ ​Soundsource​ ​Browser
page​ ​with​ ​picture​ ​representations​ ​of​ ​the​ ​included​ ​sound​ ​sets.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​8


You​ ​can​ ​also​ ​page​ ​thru​ ​the​ ​soundsources​ ​with​ ​the​ ​left​ ​and​ ​right​ ​triangles​ ​for​ ​that​ ​group​ ​of​ ​soundsources,​ ​either
“Shimmer”,​ ​“Shake”,​ ​or​ ​“Strike”.

NOTE:​ ​A​ ​soundsource​ ​can​ ​only​ ​be​ ​used​ ​once​ ​between​ ​the​ ​three​ ​instruments.

LINK
The​ ​Link​ ​slider​ ​allows​ ​the​ ​instruments​ ​to​ ​playback​ ​rolls​ ​and​ ​hits​ ​together​ ​or​ ​individually.

When​ ​Link​ ​is​ ​set​ ​to​ ​“On”,​ ​when​ ​playing​ ​notes​ ​F#2,​ ​G#2,​ ​and​ ​or​ ​A#2​ ​from​ ​your​ ​MIDI​ ​keyboard,​ ​all​ ​instruments
will​ ​play​ ​rolls​ ​simultatneously.

NOTE:​ ​The​ ​Strike​ ​category​ ​does​ ​not​ ​provide​ ​rolls​ ​for​ ​its​ ​soundsources.

When​ ​Link​ ​is​ ​set​ ​to​ ​“Off”,​ ​each​ ​of​ ​the​ ​instruments’​ ​rolls​ ​can​ ​be​ ​played​ ​back​ ​individually.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​9


NOTE:​ ​The​ ​roll​ ​keys​ ​are​ ​defaulted​ ​so​ ​that​ ​F#2​ ​plays​ ​rolls​ ​that​ ​begin​ ​and​ ​end​ ​immediately​ ​as​ ​the​ ​F#​ ​note​ ​is
held​ ​and​ ​released.

G#​ ​plays​ ​rolls​ ​with​ ​a​ ​fade​ ​in​ ​and​ ​stops​ ​immediately​ ​upon​ ​a​ ​key’s​ ​release.

A#​ ​plays​ ​rolls​ ​that​ ​fade​ ​in​ ​and​ ​out​ ​as​ ​the​ ​F#​ ​note​ ​is​ ​held​ ​and​ ​released.

These​ ​settings​ ​can​ ​be​ ​modified​ ​on​ ​the​ ​Pattern​ ​page​ ​with​ ​the​ ​“Atk”​ ​and​ ​“Rls”​ ​controls.

The​ ​hits​ ​keys​ ​work​ ​similarly.​ ​When​ ​Link​ ​is​ ​set​ ​to​ ​“ON”,​ ​all​ ​instruments’​ ​hits​ ​will​ ​play​ ​simultaneously.

When​ ​Link​ ​is​ ​set​ ​to​ ​“OFF”,​ ​each​ ​instrument’s​ ​hits​ ​can​ ​be​ ​played​ ​individually.

EXAMPLE:​ ​Roll​ ​with​ ​a​ ​Hit​ ​at​ ​the​ ​end,​ ​accents,​ ​etc.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​10


KEY​ ​MAPPING
Shimmer​ ​Shake​ ​Strike​ ​has​ ​been​ ​designed​ ​to​ ​provide​ ​extra​ ​flexibility​ ​in​ ​the​ ​triggering​ ​of​ ​percussion​ ​patterns.

Under​ ​the​ ​Link​ ​control​ ​on​ ​the​ ​Main​ ​panel​ ​(and​ ​Kontakt’s​ ​Keyboard)​ ​you​ ​can​ ​see​ ​that​ ​there​ ​are​ ​several​ ​keys​ ​to
help​ ​with​ ​this.

C1,​ ​C#1,​ ​and​ ​D1,​ ​will​ ​solo​ ​each​ ​of​ ​the​ ​three​ ​instruments.​ ​These​ ​are​ ​colored​ ​yellow​ ​in​ ​the​ ​Keyboard​ ​display.

E1​ ​is​ ​a​ ​toggle​ ​for​ ​Link​ ​and​ ​is​ ​colored​ ​orange​ ​in​ ​the​ ​Keyboard.

Each​ ​of​ ​the​ ​eight​ ​patterns​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F1​ ​to​ ​C2​ ​and​ ​are​ ​colored​ ​red​ ​in​ ​the​ ​Keyboard​ ​display.

In​ ​Link​ ​“On”​ ​mode:

Rolls​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F#2,​ ​G#2,​ ​and​ ​A#2.​ ​These​ ​keys​ ​are​ ​velocity​ ​sensitive​ ​and​ ​are​ ​colored​ ​blue.

Hits​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​E2,​ ​F2,​ ​G2,​ ​A2,​ ​and​ ​B2.​ ​These​ ​key’s​ ​sounds​ ​will​ ​increase​ ​in​ ​intensity​ ​from​ ​E2​ ​to
B2​ ​and​ ​are​ ​colored​ ​light​ ​blue.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​11


In​ ​Link​ ​“Off”​ ​mode:

Rolls​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​F#2,​ ​G#2,​ ​and​ ​A#2​ ​for​ ​Instrument​ ​1,​ ​F#3,​ ​G#3,​ ​and​ ​A#3​ ​for​ ​Instrument​ ​2,​ ​and
F#4,​ ​G#4,​ ​and​ ​A#4​ ​for​ ​Instrument​ ​3.​ ​These​ ​keys​ ​are​ ​velocity​ ​sensitive.​ ​In​ ​the​ ​Keyboard​ ​display​ ​they​ ​are
colored​ ​blue.

Hits​ ​can​ ​be​ ​played​ ​from​ ​keys​ ​E2,​ ​F2,​ ​G2,​ ​A2,​ ​and​ ​B2​ ​for​ ​Instrument​ ​1,​ ​E3,​ ​F3,​ ​G3,​ ​A3,​ ​and​ ​B3​ ​for​ ​Instrument
2,​ ​and​ ​E3,​ ​F3,​ ​G3,​ ​A3,​ ​and​ ​B3​ ​for​ ​Instrument​ ​3.​ ​These​ ​key’s​ ​sounds​ ​will​ ​increase​ ​in​ ​intensity​ ​from​ ​E2-B2,
E3-B3,​ ​and​ ​E4-B4.​ ​On​ ​the​ ​Keyboard,​ ​Instrument​ ​one​ ​is​ ​colored​ ​green,​ ​Instrument​ ​2,​ ​blue,​ ​and​ ​Instrument​ ​2,
purple.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​12


PATTERN​ ​PANEL
The​ ​Pattern​ ​panel​ ​consists​ ​of​ ​three​ ​rows​ ​for​ ​step​ ​entering​ ​patterns​ ​for​ ​each​ ​of​ ​the​ ​instruments.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​mirror​ ​those​ ​found​ ​on​ ​the​ ​Main​ ​and​ ​Mix​ ​pages:​ ​Volume,​ ​Pan,​ ​Solo,​ ​Mute,​ ​Meter​ ​and
Soundsource​ ​Selection.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​13


CREATING​ ​PATTERNS​ ​WITH​ ​THE​ ​RHYTHM​ ​GRID
The​ ​rhythm​ ​grid​ ​has​ ​been​ ​designed​ ​to​ ​create​ ​performances​ ​that​ ​reflect​ ​the​ ​true-to-life​ ​motion​ ​and​ ​sound​ ​of​ ​the
instruments.

When​ ​the​ ​grid​ ​is​ ​empty​ ​and​ ​a​ ​tambourine​ ​or​ ​shaker​ ​instrument​ ​is​ ​loaded​ ​the​ ​interface​ ​will​ ​display​ ​arrows​ ​in​ ​the
bottom​ ​square​ ​of​ ​each​ ​slider​ ​tray.

These​ ​arrows​ ​signify​ ​that​ ​the​ ​shaker​ ​is​ ​either​ ​moving​ ​away​ ​or​ ​towards​ ​the​ ​player.

To​ ​create​ ​a​ ​general-use​ ​tambourine​ ​or​ ​shaker​ ​performance,​ ​click​ ​and​ ​drag​ ​the​ ​slider​ ​to​ ​fill​ ​the​ ​bottom​ ​row​ ​of
arrows​ ​(if​ ​no​ ​slider​ ​is​ ​visible,​ ​click​ ​anywhere​ ​in​ ​the​ ​slider​ ​tray​ ​and​ ​drag​ ​up).

Once​ ​you​ ​have​ ​a​ ​basic​ ​pattern,​ ​think​ ​about​ ​where​ ​you​ ​want​ ​to​ ​have​ ​accents​ ​and​ ​how​ ​strong​ ​they​ ​should​ ​be.

Raising​ ​a​ ​slider​ ​from​ ​the​ ​first​ ​position​ ​adds​ ​an​ ​accent.​ ​An​ ​accent’s​ ​strength​ ​will​ ​increase​ ​as​ ​it​ ​is​ ​moved​ ​higher.

The​ ​below​ ​image​ ​shows​ ​a​ ​basic​ ​16th​ ​note​ ​pattern​ ​with​ ​slight​ ​backbeat​ ​accents​ ​on​ ​the​ ​“2”​ ​and​ ​“4”.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​14


Additionally,​ ​articulation​ ​types​ ​can​ ​also​ ​change​ ​as​ ​an​ ​accent​ ​is​ ​increased.

EXAMPLE​ ​1:​ ​A​ ​tambourine​ ​in​ ​spaces​ ​four​ ​and​ ​five​ ​(from​ ​the​ ​bottom)​ ​will​ ​feature​ ​hand​ ​hits.

EXAMPLE​ ​2:​ ​A​ ​shaker​ ​is​ ​spaces​ ​four​ ​and​ ​five​ ​(from​ ​the​ ​bottom)​ ​will​ ​feature​ ​performed​ ​twists.

IMPORTANT:​ ​Some​ ​users​ ​might​ ​think,​ ​“I​ ​want​ ​my​ ​pattern​ ​to​ ​sound​ ​stronger.​ ​To​ ​achieve,​ ​this​ ​I​ ​will​ ​raise​ e
​ very
slider​ ​to​ ​the​ ​2nd/3rd/4th/etc…​ ​position.”

This​ ​is​ ​the​ ​wrong​ ​approach​ ​and​ ​will​ ​not​ ​typically​ ​produce​ ​a​ ​life-like​ ​result,​ ​as​ ​most​ ​percussionists​ ​do​ ​not​ ​wave
their​ ​hands​ ​harder/further​ ​for​ ​every​ ​note​ ​to​ ​achieve​ ​“stronger”​ ​sounds​ ​with​ ​tambourines​ ​and​ ​shakers.

Use​ ​this​ ​approach​ ​when​ ​creating​ ​patterns​ ​with​ ​Shimmer​ ​Shake​ ​Strike:​ ​create​ ​a​ ​“baseline”​ ​back-and-forth
pattern​ ​(as​ ​described​ ​above)​ ​and​ ​then​ ​add​ ​more/harder​ ​accents​ ​for​ ​a​ ​“stronger”​ ​performance​ ​sound.

INNER-PATTERN​ ​ROLLS
The​ ​top​ ​two​ ​levels​ ​of​ ​each​ ​slider​ ​represent​ ​two​ ​32nd​ ​and​ ​three​ ​32nd​ ​triplet​ ​notes.​ ​These​ ​can​ ​be​ ​used​ ​to​ ​get​ ​an
inner-pattern​ ​roll​ ​articulation.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​15


PATTERN
By​ ​clicking​ ​on​ ​the​ ​Pattern​ ​button,​ ​a​ ​variety​ ​of​ ​functions​ ​and​ ​starter​ ​patterns​ ​can​ ​be​ ​accessed.

These​ ​include​ ​functions​ ​to​ ​copy,​ ​paste,​ ​and​ ​clear​ ​patterns​ ​and​ ​pages;​ ​shift​ ​patterns​ ​by​ ​steps​ ​and​ ​beats;​ ​import
and​ ​export​ ​patterns;​ ​and​ ​a​ ​variety​ ​of​ ​starter​ ​patterns​ ​designed​ ​for​ ​the​ ​currently​ ​loaded​ ​instrument.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​16


HUMANIZE

Adds​ ​a​ ​bit​ ​of​ ​randomness​ ​to​ ​the​ ​timing​ ​of​ ​a​ ​pattern.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0%​ ​position.

NOTE:​ ​This​ ​knob​ ​is​ ​only​ ​available​ ​for​ ​“Strike”​ ​soundsources.

PERFORMANCE
This​ ​section​ ​features​ ​controls​ ​to​ ​control​ ​the​ ​overall​ ​feel​ ​and​ ​tempo​ ​of​ ​Shimmer​ ​Shake​ ​Strike.

RATE
Controls​ ​the​ ​speed​ ​at​ ​which​ ​the​ ​Rhythm​ ​Grid​ ​runs.​ ​Toggles​ ​between​ ​16th​ ​and​ ​1/8T​ ​note​ ​lengths​ ​for​ ​each​ ​step.

NOTE:​ ​in​ ​1/8T​ ​the​ ​Swing​ ​knob​ ​will​ ​become​ ​unavailable.

GRID
Toggles​ ​between​ ​16​ ​or​ ​12​ ​steps​ ​for​ ​each​ ​Page​ ​in​ ​the​ ​Rhythm​ ​Grid.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​17


SWING
Adjusts​ ​the​ ​amount​ ​that​ ​even-numbered​ ​grid​ ​spaces​ ​are​ ​delayed​ ​before​ ​being​ ​triggered.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0%​ ​position.

PATTERN
Accesses​ ​each​ ​of​ ​the​ ​eight​ ​sets​ ​of​ ​Rhythm​ ​Grid​ ​programming.​ ​These​ ​eight​ ​sets​ ​correspond​ ​to​ ​the​ ​eight
patterns​ ​discussed​ ​in​ ​the​ ​Link​ ​section.

The​ ​knob​ ​will​ ​also​ ​change​ ​as​ ​different​ ​patterns​ ​are​ ​triggered​ ​from​ ​the​ ​MIDI​ ​keyboard.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​Pattern​ ​1.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​18


PATTERN​ ​MENU

This​ ​drop​ ​down​ ​menu​ ​lets​ ​you​ ​access​ ​similar​ ​functions​ ​as​ ​in​ ​the​ ​pattern​ ​drop​ ​down​ ​menu​ ​for​ ​each​ ​of​ ​the​ ​three
rows.​ ​These​ ​include​ ​functions​ ​to​ ​copy,​ ​paste,​ ​and​ ​clear​ ​patterns​ ​and​ ​pages;​ ​shift​ ​patterns​ ​by​ ​steps​ ​and​ ​beats;
and​ ​import​ ​and​ ​export​ ​patterns.

LOCK

Locks​ ​the​ ​patterns​ ​so​ ​that​ ​Snapshot​ ​changes​ ​do​ ​not​ ​change​ ​any​ ​patterns​ ​in​ ​the​ ​Rhythm​ ​Grid.​ ​This​ ​is​ ​helpful
when​ ​you​ ​want​ ​to​ ​audition​ ​other​ ​sets​ ​of​ ​sounds​ ​from​ ​different​ ​Snapshots.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​19


STEPS

With​ ​a​ ​16​ ​grid,​ ​there​ ​are​ ​1-64​ ​Steps,​ ​and​ ​1-48​ ​steps​ ​with​ ​a​ ​12​ ​grid.​ ​This​ ​allows​ ​quick​ ​setup​ ​for​ ​patterns​ ​in​ ​4/4
and​ ​¾​ ​time​ ​signatures.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​16​ ​steps​ ​for​ ​16​ ​Grid​ ​and​ ​12​ ​steps​ ​for​ ​12​ ​Grid.

PAGE

When​ ​a​ ​pattern​ ​includes​ ​more​ ​than​ ​16​ ​steps​ ​in​ ​a​ ​16​ ​grid​ ​or​ ​more​ ​than​ ​12​ ​steps​ ​in​ ​a​ ​12​ ​grid,​ ​the​ ​Page​ ​button
allows​ ​you​ ​to​ ​program​ ​these​ ​additional​ ​steps​ ​by​ ​accessing​ ​the​ ​next​ ​set​ ​of​ ​16​ ​or​ ​12​ ​steps,​ ​for​ ​a​ ​total​ ​of​ ​64​ ​or​ ​48
steps​ ​in​ ​4​ ​pages.

FOLLOW

With​ ​the​ ​Follow​ ​button​ ​engaged,​ ​the​ ​pattern​ ​sliders​ ​will​ ​show​ ​each​ ​of​ ​the​ ​pages​ ​as​ ​they​ ​are​ ​played.

ROLLS

There​ ​are​ ​three​ ​keys​ ​to​ ​play​ ​rolls​ ​per​ ​instrument​ ​soundsource​ ​except​ ​for​ ​“Strike”​ ​soundsources.​ ​See​ ​the​ ​Link
section​ ​for​ ​more​ ​details.

All​ ​three​ ​of​ ​these​ ​keys​ ​have​ ​the​ ​same​ ​sound​ ​on​ ​each​ ​key,​ ​the​ ​difference​ ​being​ ​the​ ​settings​ ​of​ ​the​ ​ATK​ ​and
RLS​ ​knobs.

ATK​ ​(ATTACK)

Controls​ ​the​ ​fade-in​ ​for​ ​the​ ​roll​ ​when​ ​the​ ​key​ ​is​ ​pressed.​ ​Fade-in​ ​can​ ​be​ ​set​ ​from​ ​0ms​ ​to​ ​5​ ​seconds.

RLS​ ​(RELEASE)

Controls​ ​the​ ​fade-out​ ​for​ ​the​ ​roll​ ​when​ ​the​ ​key​ ​is​ ​released.​ ​Fade-out​ ​can​ ​be​ ​set​ ​from​ ​15ms​ ​to​ ​5​ ​seconds.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​20


MIXER​ ​PANEL
The​ ​Mixer​ ​panel​ ​allows​ ​greater​ ​detail​ ​to​ ​shape​ ​the​ ​sound​ ​of​ ​the​ ​three​ ​instruments​ ​individually​ ​and​ ​globally,​ ​with
Tune,​ ​Tone,​ ​EQ,​ ​Comp,​ ​Tape,​ ​Delay,​ ​and​ ​Reverb​ ​effects.

PLAYBACK​ ​CONTROLS
These​ ​controls​ ​mirror​ ​those​ ​found​ ​on​ ​the​ ​Main​ ​and​ ​Pattern​ ​pages:​ ​Volume,​ ​Pan,​ ​Solo,​ ​Mute,​ ​Meter​ ​and
Soundsource​ ​Selection.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​21


TUNE

Lowers​ ​the​ ​pitch​ ​of​ ​the​ ​instrument​ ​by​ ​turning​ ​counter​ ​clockwise,​ ​and​ ​raises​ ​the​ ​pitch​ ​by​ ​turning​ ​the​ ​knob
clockwise.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

TONE

FREQUENCY
Activates​ ​a​ ​low​ ​pass​ ​filter​ ​when​ ​positioned​ ​left-of-center​ ​and​ ​a​ ​high​ ​pass​ ​filter​ ​when​ ​right-of-center.

When​ ​the​ ​knob​ ​sits​ ​at​ ​the​ ​original​ ​center​ ​default​ ​position,​ ​both​ ​filters​ ​are​ ​disengaged.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

EMPHASIS
Controls​ ​the​ ​amount​ ​of​ ​resonance​ ​within​ ​the​ ​Tone’s​ ​Frequency​ ​control.

Resonance​ ​(narrowing​ ​the​ ​bandwidth​ ​and​ ​emphasizing​ ​the​ ​filter​ ​frequency)​ ​is​ ​increased​ ​as​ ​the​ ​control​ ​is
turned​ ​clockwise.

NOTE:​ ​Emphasis​ ​can​ ​only​ ​be​ ​heard​ ​when​ ​the​ ​Frequency​ ​control​ ​is​ ​at​ ​a​ ​setting​ ​other​ ​than​ ​its​ ​center​ ​12​ ​o’clock
position.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​22


EQ

The​ ​equalizer​ ​section​ ​is​ ​separated​ ​into​ ​four​ ​bands​ ​to​ ​help​ ​further​ ​shape​ ​the​ ​tonality​ ​of​ ​the​ ​instrument.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​any​ ​knob​ ​to​ ​its​ ​center​ ​12​ ​o’clock​ ​position.

SEND

Each​ ​of​ ​the​ ​three​ ​instruments​ ​feature​ ​send​ ​controls​ ​for​ ​Delay​ ​and​ ​Reverb​ ​to​ ​add​ ​echo​ ​and​ ​ambience.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​0db​ ​volume​ ​position.

MASTER​ ​FX

The​ ​Master​ ​FX​ ​effects​ ​all​ ​three​ ​instruments​ ​simultaneously.

EQ

Similar​ ​to​ ​the​ ​instrument​ ​EQs,​ ​the​ ​equalizer​ ​is​ ​separated​ ​into​ ​four​ ​bands​ ​to​ ​help​ ​further​ ​shape​ ​the​ ​tonality​ ​of
the​ ​instrument.

EQ​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​23


COMP

This​ ​control​ ​can​ ​be​ ​used​ ​to​ ​bring​ ​up​ ​lower​ ​level​ ​detail​ ​of​ ​the​ ​mix.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​its​ ​counterclockwise​ ​0%​ ​position.

Comp​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

TAPE

This​ ​control​ ​emulates​ ​the​ ​sound​ ​of​ ​analog​ ​tape​ ​recorders​ ​and​ ​using​ ​this​ ​helps​ ​to​ ​achieve​ ​the​ ​sound​ ​of​ ​tape
being​ ​driven​ ​with​ ​a​ ​hot​ ​input.

Tape​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

EXAMPLE:​ ​With​ ​a​ ​combination​ ​of​ ​Comp​ ​and​ ​Tape,​ ​one​ ​can​ ​get​ ​the​ ​rich​ ​sound​ ​of​ ​older​ ​recordings.

RETURN

Controls​ ​the​ ​overall​ ​level​ ​of​ ​Delay​ ​and​ ​Reverb​ ​level​ ​of​ ​the​ ​mix.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knobs​ ​to​ ​their​ ​0db​ ​volume​ ​position.

NOTE:​ ​Some​ ​amount​ ​of​ ​“Send”​ ​level​ ​from​ ​an​ ​instrument​ ​must​ ​be​ ​present​ ​to​ ​hear​ ​the​ ​effects​ ​of​ ​the​ ​Return
settings.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​24


MASTER​ ​VOLUME

Controls​ ​the​ ​final​ ​output​ ​volume​ ​of​ ​Shimmer​ ​Shake​ ​Strike.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​knob​ ​to​ ​their​ ​0db​ ​volume​ ​position.

DELAY

TIME
Controls​ ​the​ ​interval​ ​between​ ​echoes.

TEMPO-SYNC​ ​(METRONOME)
When​ ​engaged​ ​Time​ ​values​ ​change​ ​from​ ​milliseconds​ ​to​ ​musical​ ​time​ ​(e.g.​ ​1/64,​ ​1/16,​ ​1/4,​ ​etc.).

FEEDBACK
Controls​ ​the​ ​amount​ ​of​ ​the​ ​output​ ​signal​ ​that’s​ ​being​ ​fed​ ​back​ ​into​ ​the​ ​input​ ​of​ ​the​ ​delay​ ​line,​ ​thereby​ ​creating​ ​a
series​ ​of​ ​echoes​ ​that​ ​gradually​ ​fade​ ​into​ ​silence.

DAMPING
Attenuates​ ​high​ ​frequencies​ ​in​ ​the​ ​delayed​ ​signal.​ ​Turning​ ​this​ ​control​ ​clockwise​ ​will​ ​increase​ ​the​ ​damping
effect.

WIDTH
Setting​ ​a​ ​value​ ​higher​ ​than​ ​0​ ​creates​ ​a​ ​panning​ ​effect,​ ​which​ ​alternates​ ​echos​ ​between​ ​the​ ​left​ ​and​ ​the​ ​right
side​ ​of​ ​the​ ​stereo​ ​panorama.

MIX
Controls​ ​the​ ​Dry/Wet​ ​mix​ ​of​ ​the​ ​Delay​ ​effect.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​25


VERB

Four​ ​reverb​ ​ambience​ ​types​ ​can​ ​be​ ​selected​ ​by​ ​clicking​ ​on​ ​their​ ​pictures.

SIZE

Determines​ ​the​ ​room​ ​size​ ​by​ ​setting​ ​the​ ​length​ ​of​ ​the​ ​reverb​ ​effect.​ ​Higher​ ​values​ ​simulate​ ​larger​ ​rooms​ ​while
lower​ ​values​ ​simulate​ ​smaller​ ​rooms.​ ​Range​ ​is​ ​50%​ ​to​ ​150%.

Clicking​ ​while​ ​holding​ ​Ctrl/Cmd​ ​will​ ​return​ ​the​ ​Size​ ​knob​ ​to​ ​its​ ​center​ ​100%​ ​position.

Verb​ ​can​ ​turned​ ​off​ ​or​ ​on​ ​by​ ​clicking​ ​the​ ​toggle​ ​dot.

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​26


CREDITS
Concept,​ ​Design​ ​&​ ​Recordings:​ ​Kyle​ ​Z

Kontakt​ ​Scripting:​ ​Mario​ ​Krušelj

Sample​ ​Editing​ ​&​ ​Documentation:​ ​Anthony​ ​Mena

Additional​ ​Engineering:​ ​David​ ​Browning

Performed​ ​Shaker​ ​Rolls:​ ​Alexander​ ​Trewyn

SHIMMER​ ​SHAKE​ ​STRIKE​ ​-​ ​Manual​ ​-​ ​27

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