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SETUP TIPS 2
SNAPSHOTS 3
INSTRUMENT FEATURES 4
OVERVIEW 4
MAIN PANEL 4
SYNCHRONIZATION 5
SYNC: ON/OFF 5
TRIGGER: HOST/KEYS 5
PLAY BUTTON 6
HALF SPEED 6
PLAYBACK CONTROLS 6
MUTE 6
SOLO 6
OUTPUT 6
VOLUME 7
PAN 7
METERS 7
SOUNDSOURCE BROWSER 8
LINK 9
KEY MAPPING 11
PATTERN PANEL 13
PLAYBACK CONTROLS 13
CREATING PATTERNS WITH THE RHYTHM GRID 14
INNER-PATTERN ROLLS 15
PATTERN 16
HUMANIZE 17
PERFORMANCE 17
RATE 17
GRID 17
SWING 18
PATTERN 18
PATTERN MENU 19
LOCK 19
STEPS 20
PAGE 20
FOLLOW 20
ROLLS 20
ATK (ATTACK) 20
RLS (RELEASE) 20
MIXER PANEL 21
PLAYBACK CONTROLS 21
TUNE 22
TONE 22
FREQUENCY 22
EMPHASIS 22
EQ 23
SEND 23
MASTER FX 23
EQ 23
COMP 24
TAPE 24
RETURN 24
MASTER VOLUME 25
DELAY 25
VERB 26
CREDITS 27
This library has been designed to be a one-stop-shop for all your “top of mix” percussion needs.
This sample library of tambourines, shakers and small hand percussion allows you to create and control the
sound of realistic, human performances with ease.
We hope that you enjoy Shimmer Shake Strike and that you will use it for many years to come.
SETUP TIPS
For the remainder of this manual, please open Kontakt’s “Info” pane and on-screen “Keyboard” by clicking the
“Workspace Management” icon and then selecting “Info” and “Keyboard”.
With the Info pane open (viewable at the very bottom of the Kontakt interface) you can get information on any
of Shimmer Shake Strike’s controls by hovering over them.
These Snapshots consist of a variety of patterns and soundsets for you to use or as starters for your own
patterns.
Each Snapshot is fully programmed, mixed, and ready to be played.
Each category of Snapshots features similarly programmed rhythms, with the biggest differences being in
which soundsources are being used. This allows you to quickly audition different soundsources with similar
patterns.
There is a special set of snapshots called High End Grooves. These are individually programmed and have
pairs of grooves within their eight patterns. Notes F, G, A, and B, play the main groove. F#, G#, A#, and C,
play patterns that are more like fills or alternatives to the main grooves.
OVERVIEW
When you first load Shimmer Shake Strike you will be in the Main panel. The Main panel is an overview and
contains the most useful playback functions along with the Link panel.
MAIN PANEL
In this panel you can set most playback parameters for the three different instruments in Shimmer Shake
Strike.
We will begin our overview here and move onto the other two panels, Mixer and Pattern, further down in the
Overview.
This Overview and its pictures will reference the Extended version of Shimmer Shake Strike. All controls and
functions are the same between editions with the only differences being Soundsource and Snapshot content.
NOTE: These controls will remain unchanged as you go from Snapshot to Snapshot.
This design allows you to maintain the playback setting of your choice, no matter the Snapshot preset you
load.
SYNC: ON/OFF
This on/off switch allows the percussion pattern to synchronize to the host’s playback position.
EXAMPLE 1 (with Sync “On”): If the host’s playback is running and the percussion pattern is triggered on beat
two, percussion playback will start on beat two of its pattern; not at the beginning of its pattern.
In other words: this option allows the host’s playback position to dictate where within the percussion pattern
that playback will begin.
EXAMPLE 2 (with Sync “Off”): If the host’s playback is running and the percussion pattern is triggered on beat
two, percussion playback will begin playback at beat one of its pattern.
In other words: this option allows for triggering the playback of a percussion pattern at its beginning, every
time, no matter the host’s playback position.
TRIGGER: HOST/KEYS
When set to “Host” the currently selected percussion pattern will begin playback when the host starts running
(i.e. when “play” is engaged on your sequencer). The percussion pattern will stop when the host’s playback is
stopped.
NOTE: The “Host” setting will automatically activate and deactivate the percussion pattern’s Play button as
host playback is started and stopped.
Tip: When combined with the Sync “On” position, this setting is useful when you want one pattern to play
consistently throughout an entire track, as it requires no MIDI input.
PLAY BUTTON
This control activates playback of the selected pattern, regardless of the Trigger selection.
NOTE: “Sync” settings are still observed when the Play button is activated.
HALF SPEED
An additional control labelled “1/2” halves the speed of all patterns in the Snapshot preset.
Tip: Engage this option when a track’s tempo is high enough that the percussion patterns begin to sound too
“busy” or unnaturally fast.
PLAYBACK CONTROLS
These controls allow you to set Volume and Pan, to route Output, to Solo and Mute, and to monitor the Levels
of each instrument.
MUTE
Clicking on the M button will mute the instrument. More than one instrument can be muted at a time.
SOLO
Clicking on the S button will only play that instrument. More than one instrument can be soloed at a time.
OUTPUT
Clicking on the Output (DEF by default) will show a dropdown to allow you to route the output of each
instrument to its own output routing in Kontakt. Re-routing in this manner will bypass the Master FX section.
Clicking while holding Ctrl/Cmd will return the knob to its 0db volume position.
PAN
By turning the Pan knob you can set the instrument's output left, with counter clockwise turns, and right with
clockwise turns.
Clicking while holding Ctrl/Cmd will return the knob to its center 12 o’clock position.
METERS
Displays the volume and pan adjustments made with the Volume and Pan knobs.
Clicking on the name of the instrument (or the magnifying glass icon) will take you to the Soundsource Browser
page with picture representations of the included sound sets.
NOTE: A soundsource can only be used once between the three instruments.
LINK
The Link slider allows the instruments to playback rolls and hits together or individually.
When Link is set to “On”, when playing notes F#2, G#2, and or A#2 from your MIDI keyboard, all instruments
will play rolls simultatneously.
NOTE: The Strike category does not provide rolls for its soundsources.
When Link is set to “Off”, each of the instruments’ rolls can be played back individually.
G# plays rolls with a fade in and stops immediately upon a key’s release.
A# plays rolls that fade in and out as the F# note is held and released.
These settings can be modified on the Pattern page with the “Atk” and “Rls” controls.
The hits keys work similarly. When Link is set to “ON”, all instruments’ hits will play simultaneously.
When Link is set to “OFF”, each instrument’s hits can be played individually.
EXAMPLE: Roll with a Hit at the end, accents, etc.
Under the Link control on the Main panel (and Kontakt’s Keyboard) you can see that there are several keys to
help with this.
C1, C#1, and D1, will solo each of the three instruments. These are colored yellow in the Keyboard display.
E1 is a toggle for Link and is colored orange in the Keyboard.
Each of the eight patterns can be played from keys F1 to C2 and are colored red in the Keyboard display.
Rolls can be played from keys F#2, G#2, and A#2. These keys are velocity sensitive and are colored blue.
Hits can be played from keys E2, F2, G2, A2, and B2. These key’s sounds will increase in intensity from E2 to
B2 and are colored light blue.
Rolls can be played from keys F#2, G#2, and A#2 for Instrument 1, F#3, G#3, and A#3 for Instrument 2, and
F#4, G#4, and A#4 for Instrument 3. These keys are velocity sensitive. In the Keyboard display they are
colored blue.
Hits can be played from keys E2, F2, G2, A2, and B2 for Instrument 1, E3, F3, G3, A3, and B3 for Instrument
2, and E3, F3, G3, A3, and B3 for Instrument 3. These key’s sounds will increase in intensity from E2-B2,
E3-B3, and E4-B4. On the Keyboard, Instrument one is colored green, Instrument 2, blue, and Instrument 2,
purple.
PLAYBACK CONTROLS
These controls mirror those found on the Main and Mix pages: Volume, Pan, Solo, Mute, Meter and
Soundsource Selection.
When the grid is empty and a tambourine or shaker instrument is loaded the interface will display arrows in the
bottom square of each slider tray.
These arrows signify that the shaker is either moving away or towards the player.
To create a general-use tambourine or shaker performance, click and drag the slider to fill the bottom row of
arrows (if no slider is visible, click anywhere in the slider tray and drag up).
Once you have a basic pattern, think about where you want to have accents and how strong they should be.
Raising a slider from the first position adds an accent. An accent’s strength will increase as it is moved higher.
The below image shows a basic 16th note pattern with slight backbeat accents on the “2” and “4”.
EXAMPLE 1: A tambourine in spaces four and five (from the bottom) will feature hand hits.
EXAMPLE 2: A shaker is spaces four and five (from the bottom) will feature performed twists.
IMPORTANT: Some users might think, “I want my pattern to sound stronger. To achieve, this I will raise e
very
slider to the 2nd/3rd/4th/etc… position.”
This is the wrong approach and will not typically produce a life-like result, as most percussionists do not wave
their hands harder/further for every note to achieve “stronger” sounds with tambourines and shakers.
Use this approach when creating patterns with Shimmer Shake Strike: create a “baseline” back-and-forth
pattern (as described above) and then add more/harder accents for a “stronger” performance sound.
INNER-PATTERN ROLLS
The top two levels of each slider represent two 32nd and three 32nd triplet notes. These can be used to get an
inner-pattern roll articulation.
These include functions to copy, paste, and clear patterns and pages; shift patterns by steps and beats; import
and export patterns; and a variety of starter patterns designed for the currently loaded instrument.
Adds a bit of randomness to the timing of a pattern.
Clicking while holding Ctrl/Cmd will return the knob to its 0% position.
PERFORMANCE
This section features controls to control the overall feel and tempo of Shimmer Shake Strike.
RATE
Controls the speed at which the Rhythm Grid runs. Toggles between 16th and 1/8T note lengths for each step.
GRID
Toggles between 16 or 12 steps for each Page in the Rhythm Grid.
Clicking while holding Ctrl/Cmd will return the knob to its 0% position.
PATTERN
Accesses each of the eight sets of Rhythm Grid programming. These eight sets correspond to the eight
patterns discussed in the Link section.
The knob will also change as different patterns are triggered from the MIDI keyboard.
Clicking while holding Ctrl/Cmd will return the knob to Pattern 1.
This drop down menu lets you access similar functions as in the pattern drop down menu for each of the three
rows. These include functions to copy, paste, and clear patterns and pages; shift patterns by steps and beats;
and import and export patterns.
LOCK
Locks the patterns so that Snapshot changes do not change any patterns in the Rhythm Grid. This is helpful
when you want to audition other sets of sounds from different Snapshots.
With a 16 grid, there are 1-64 Steps, and 1-48 steps with a 12 grid. This allows quick setup for patterns in 4/4
and ¾ time signatures.
Clicking while holding Ctrl/Cmd will return the knob to 16 steps for 16 Grid and 12 steps for 12 Grid.
PAGE
When a pattern includes more than 16 steps in a 16 grid or more than 12 steps in a 12 grid, the Page button
allows you to program these additional steps by accessing the next set of 16 or 12 steps, for a total of 64 or 48
steps in 4 pages.
FOLLOW
With the Follow button engaged, the pattern sliders will show each of the pages as they are played.
ROLLS
There are three keys to play rolls per instrument soundsource except for “Strike” soundsources. See the Link
section for more details.
All three of these keys have the same sound on each key, the difference being the settings of the ATK and
RLS knobs.
ATK (ATTACK)
Controls the fade-in for the roll when the key is pressed. Fade-in can be set from 0ms to 5 seconds.
RLS (RELEASE)
Controls the fade-out for the roll when the key is released. Fade-out can be set from 15ms to 5 seconds.
PLAYBACK CONTROLS
These controls mirror those found on the Main and Pattern pages: Volume, Pan, Solo, Mute, Meter and
Soundsource Selection.
Lowers the pitch of the instrument by turning counter clockwise, and raises the pitch by turning the knob
clockwise.
Clicking while holding Ctrl/Cmd will return the knob to its center 12 o’clock position.
TONE
FREQUENCY
Activates a low pass filter when positioned left-of-center and a high pass filter when right-of-center.
When the knob sits at the original center default position, both filters are disengaged.
Clicking while holding Ctrl/Cmd will return the knob to its center 12 o’clock position.
EMPHASIS
Controls the amount of resonance within the Tone’s Frequency control.
Resonance (narrowing the bandwidth and emphasizing the filter frequency) is increased as the control is
turned clockwise.
NOTE: Emphasis can only be heard when the Frequency control is at a setting other than its center 12 o’clock
position.
The equalizer section is separated into four bands to help further shape the tonality of the instrument.
Clicking while holding Ctrl/Cmd will return any knob to its center 12 o’clock position.
SEND
Each of the three instruments feature send controls for Delay and Reverb to add echo and ambience.
Clicking while holding Ctrl/Cmd will return the knob to its 0db volume position.
MASTER FX
EQ
Similar to the instrument EQs, the equalizer is separated into four bands to help further shape the tonality of
the instrument.
EQ can turned off or on by clicking the toggle dot.
This control can be used to bring up lower level detail of the mix.
Clicking while holding Ctrl/Cmd will return the knob to its counterclockwise 0% position.
Comp can turned off or on by clicking the toggle dot.
TAPE
This control emulates the sound of analog tape recorders and using this helps to achieve the sound of tape
being driven with a hot input.
Tape can turned off or on by clicking the toggle dot.
EXAMPLE: With a combination of Comp and Tape, one can get the rich sound of older recordings.
RETURN
Controls the overall level of Delay and Reverb level of the mix.
Clicking while holding Ctrl/Cmd will return the knobs to their 0db volume position.
NOTE: Some amount of “Send” level from an instrument must be present to hear the effects of the Return
settings.
Clicking while holding Ctrl/Cmd will return the knob to their 0db volume position.
DELAY
TIME
Controls the interval between echoes.
TEMPO-SYNC (METRONOME)
When engaged Time values change from milliseconds to musical time (e.g. 1/64, 1/16, 1/4, etc.).
FEEDBACK
Controls the amount of the output signal that’s being fed back into the input of the delay line, thereby creating a
series of echoes that gradually fade into silence.
DAMPING
Attenuates high frequencies in the delayed signal. Turning this control clockwise will increase the damping
effect.
WIDTH
Setting a value higher than 0 creates a panning effect, which alternates echos between the left and the right
side of the stereo panorama.
MIX
Controls the Dry/Wet mix of the Delay effect.
Four reverb ambience types can be selected by clicking on their pictures.
SIZE
Determines the room size by setting the length of the reverb effect. Higher values simulate larger rooms while
lower values simulate smaller rooms. Range is 50% to 150%.
Clicking while holding Ctrl/Cmd will return the Size knob to its center 100% position.
Verb can turned off or on by clicking the toggle dot.