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My reality is just different to yours... ‘here is 2 tale about a long-forgotten underground level oF the hospital shared between the oldest living patients of the asylum, During the construction of the basement, the crew encountered a cave which had access to an underground river. The men saw something shine underwater and tried to recover it. They did not come back for a long while, and somebody called the warden, After arriving, he quickly decided to seal off the site and. cover it with cement. It was almost as he knew that something even scarier thin him I remaining constriction workers didn't agree with the ‘warden's decision, and those who resisted hardest soon ‘became the asylums newest patients. Most ofthe basement has been sealed for years but often, at night, whispers and inhuman screams can be heard coming from the deep. ‘underneath. The Introduction From the Deep isa modular expansion set. Players can choose to use all it's elements or just the ones they want to. The idea behind the monsters, artifacts and ancient rituals contained in thie expansion set is to make the gameplay even more challenging, but also reward the characters for their effort accordingly Introduction Content Component List - This Rulebook (The From the Deep Manval) 1 Philip Howard miniature with Character Card, 4 Basic Skills and 10 card Memory Deck ~30 Deep One miniatures with a Monster Card - Dagon miniature with a Monster Card 4 Siren miniatures with a Monster Card ~10 Ritual Cards ~ 30 Anifact Cards =15 additional Inventory Cards 4 two-sided Small Boards ‘Module Descriptions 1. Philip Howard Character Module Philip isan additional character that can be used in any Lobotomy ‘game, with or without other modules of From the Deep. Playing as Philip requires an advanced knowledge ofthe game rules as he has the ability o take control of multiple monsters and use them against hs foes. He comes with everything required to play him — a miniature, Character Card, Basic Skillsand Memory Deck. Bera eee, Cee as Sti. apeae He Fi Deep Ones spawn instead of the Jast monster listed on the ‘movernent card (je. instead ofthe third one in a5 character game, for the second one in a 4 character game). Deep Ones always spawn in pies 2) om the same space “Artifacts are powerful rewards that can be acquired in multiple ways when playing with the Summoning of Dagon or Underground Modules. During the game setup, place the shuffled Artifact Deck next to the Inventory Decks. Artifact cards ean be used and traded in the same way as other Inventory cards and take up Inventory space as normal). The only exception is that a character can only carry a ‘maximum of 1 Amtifact at a time. When they draw en another Aifact, the player choses one to keep and must discard the other. When players acquire an atifet through defeating Dagon, they draw it from the deck and may choose any one character to place it in their inventory (obeying Inventory and Artifact limits) regardless of where they are fan Ansifact is a reward for a ritual Snished on a Small Board (representing the underground) chen only characters that are currently on any of the Small Boards can put i in their inventory, ‘Whenever players need to chose which one gets an Artifact, they rust be decisive: If they eannot agree on @ decision in 1 minute, then che Artifact is disearded and gone forever. v 4, The Summoning of Dagon Module Please note that this module requires that the Deep Ones module isalso used, but Deep Ones may be used without Dagon. lace Dagon's Monster Catd next to the board. Place & token on Dagon's monster card every time a Deep One deals one or more damage to a character in an attack. Dagon is summoned if the number of tokens ever reaches twice the number of characters in the game, When Summoned, place the Dagon miniature on the pentagram in the middle of the Main Board. When Dagon is efested, remove all tokens frdm, his Monster Card and the summoning process stars over, Defeating Dagon allows the players to draw? Artifact Cards and choote to keep one of them, placing it in any chosen character’ inventory (obeying usual Inventory and Artifact limit). 5. Underground Module ‘This module uses the Small Boards (numbered 1 to 8) and Ritual ards you decide to use this mode draw a Ritual Card the frst ime a blue special event symbol appears on a Movement Car Find the correct Ritual Instruction (inthis book) and follow che setup instructions. kis recommended that you only use a single ritual if playing 1 or 2scenafos na 3+ scenario game, you may wish to play a second: ritual, in which ate select and star another random rival once ge special event MQ appears after she fit situa is complete You should never have more than | ritual active at any one ime, Ritual Instructions ‘The Ritual Instructions are from the pages of an old grimoire retrieved from the caves below the hospital just before they were sealed off A- Ritual Name, B- Description, C- Preparation _D- Performing the Ritual ~ Ongoing Ffects of having the ‘Ritual in ply. E~ Desired ets. igual Objective - Eaethly Gains Rewards for weces Setup. G- Images and notes for any Small Boards or Tokens used inthis Ritual HL Cosmic fects - Ritual Special Evens T- Adaptations - Ritual Handicaps and diffilty modifiers Setup ‘The Preparation for the Ritual instructs the players on how to setup the ritual for play, detailing any Small Boards, additional monsters nd Tokens used, ‘The images and notes on the right of the instructions will help show you how toarrange the boards and remind you of any points oflinterest or special effects used on the boards Ongoing Effects Performing the Ritual details the ongoing effects that continue to affect the game until the ritual is completed Objective Desired Effects of the Ritual sates the requirements that have to. ‘be met to complete the ritual (and obtain the reward). ‘The reward for completing the ritual is usually shown using two ‘pumbers. The frst says how many artifact cards the players draw (@s.2 whole) and the second says how many may be chosen 10. keep. This is explained in the text of the Earthly Gains section, ‘Special Events If there are any special events caused by the appearance of ‘colored stars on the Movement Card, they will be specified in the section Effects of Unforeseen Cosmic Flux. ‘Handicaps and Modifiers Just like main scenarios, some rituals may have handicaps (For ‘character counts lower than 5) or suggested variations if you wish for a harder or easier version. A- Small BoardName and Number. 'B- Special Environmental fects on this Small Boar C~ Deep One standard spawn points ate shown by numbered spaces. Unless che ritual spcifis otherwise, you wll pace 2 Deep Ones on each space containing a number equal oF lower than the numberof characters playing. 1D Arrows mark the character entrance point. E_ The character exit point (f there are more Small Bards oanected to this one) is marked by exit arrows. ~The Marked Space (ased in some rituals) is indicated bythe tun symbol ‘Movement Underground Characters move on the Small Boards the sime as on the Main Board, but monsters only move! when there is at least one character on their Small Board (or within LoS if onan adjacent board). Monsters move the same as on the Main Bosrd, but they cannot leave the underground (unles ritual sates otherwise). If two or more small boards are used together, the passage from one 1 another is always inthe middle ofthe right edge Entering the Underground CCharacters can enter the wnderground Small Boards from any space on the Main Board using 1@ apd passing an @ Testor by spending 1® and 1 Upon entering the underground, place the character on the encrance space (marked with an arow into the board) ofthe leftmost Small Board fall characters aze underground, monsters on the main hospital boards do noc perform normal movement, Movement Cards are sul draw for surge effects, monster spawns and moving The ‘Warden. I's suggested that not all characters go underground to- gether unless they desperately need to, 3s doing so makes it poss- ‘le tha chey wll lse contol of the situation inthe main hospital Leaving the Underground ‘After a character enters the underground he cannot leave‘ until hae dies (resolved as usual), or until che ritual is finshed. When a ritual is finished, the characters receive the rewards then each character chooses 2 quarter on the main board to return to, fan~ domizing the specific space they appear on. On completing @ igual, the Small Boards used are removed from the game. Special rales The Smal Boards feauré Environmelital Effects that affect cha acer or monster on the particular Small Bard. These ae: Dark ~ Characters attack with 1 ewer Attack Die Gas ~ Ar the beginning of the turn each character on this small board mast elt d6 the resis on Each of them ate lower tha his AR he loses 1 health ey Artacks made by monsters om this board sain Flooded ~ Deep Ones on this board gin 1 defense Notes ¢ observations for the satistoctor, ty ferry varie magiches to create the dreaded tual of Ce i Haunted Caves The spirit of @ long lest little girl is haunting these act esl Mk ee ra peaee fut you are net the only one whe hears ber. The sound of ser Sibering bas led Beep Ones tothe haifa: Preparation tor the Ritual The ritual must be performed on Small boards #8 ond 42 Place the Little Girl on the Marked Space on Smal! beard +3. Pace Deep Ones om btn Small ards os usvdl ~ pair of Deep Onet on each space showing 9 number les than o” Geol tothe nomser oh enaractot playing Perborming the Ritual The Little Girl does not move or become active indi! a character enters the Smal! board #2 (where she begins the Ritual Waenever the Little Girl deals domage to a character, plate 2 deep Ones on the space with thad character. Ths bs reduced’ to jad 0 tingk Deep One i¥ only 3 characters are playing. Desired Effects Defeat the Little Girl Earthly Gains trom the Ritual - 3/2 Conplebing this Ritual lets the player 7 felectve) draw AMrditact Lorde and keep Soth of them though stil! observing Aréitact and inventory limits. Adaptations tor Skilled or Numerous Adepts MB The Little Girl attacks twice this round. Hard For a harder Ritual, add the following Surge event Besoare! This care 3 icy! Tew, Mi Monster attacks sini Characters in OS ewe pol! tit, DE eth of the resus ‘akg thon ther AC thay age ane health [a Gn the summoning and dpelation ef fades nonstate trom the oceanié depths and gathering said beasts into @ Feral Lobby The Deep Ones have been awvore of the asylum patients dimension-transcendins oe ome a Hou) sensing the psyche energy i OF its aenilly they new that bey back i 4 Taking a cautious approach they have decidyd to apply resive tobe harden gpg Elal they can force hit Vole care ofthe threat for Chem Preparation tor the Ritual This Ritual does not use any Smal! boards. Randomize the Deeg One! Ritual Space on the main board, lacing 4 nurser of Deep Ones om it eu tothe namber of ‘charazters +2. Place a'¢-sided die deat to the Deep Ones, With the namber F showing. Far mia ep Oey amc ber tha rv gn tit {paepy do nok mite on the Mondberd Tarn: they are too Bei copra ce, ce Ga er Performing the Ritual Aé the beginning of each Monsters Tarn add+d to the die a Dibp Onl Ritual Space the did mows shows “C) move the Marden 2 spaces forward along the insomnia Track and change the de to show'Z again Desired Effects Defeat all Deep Ones on the Ritual Space. Earthly Gains trom the Ritual - 3/1 Conpleding this Ritual lets the players (collectively) draw 2 as fact Cards ond keep just J~ but still observing Wuetact and ventory lnlee Adaptations tor Skilled or Numerous Adepts Hard For a harder Ritual, add the following Surge event x ay 4 Deep One on the Deep Ones Ritual [a 2ieal Cac tatedipareneh CuPc poets such only @ man of science who thinks hinselt god creates. Nightmare in @ Museum A mad Seientist was enperimenting on patients in the espa! s basement, turning the trea into @ warped siacume of tuisted tes While not needed tor crazed medical procedures too ber- Title ta contenplate, bis monsérous creations were locked ip im igess dels. ring @ recent operation the ‘subsecd broke tree and the Sienbist sas eaten olive, bbe siperV Sian, bis e2 jeriments have now broken tree of their Cells and roam fhe ower level Preparation tor the Ritwal The Ritual uses Smal! boards #5 and ey instead of placing Deep Ones on #4 Cel (Flooded), place a rondo Elite Midst! om etery space that wild have contained Deep Ones (:e. Phase Showing @ number less than fr equal to tke number ofehpracters oyi Fach Gite Monster may be trom the LoSotony core gone, ery cApension or the promiim collection. 1 Mace tveryéhing eves described in tre standard setup. Performing the Ritual Wore trom Sytce te Space in the,tetement orca Gell eards ae ald desbroying alot taesciendses crated tacination Desired ftects Delead all of the elite Monsters Earthly Gains trom the Ritual ~ 4/2. ng this Ritual lets the players (coleetively) draws cor de Te rN ¢ and Inventory lim atte oigaee na Ane Gleb Dice hen they etek i ed scientist cut + burnt + sew tical fs monster growed it woud be sad to meet at just wanted to EAT a information moste crucial te, thase who would contact and call forth the denizens of V ba-néhle; Summoning Ritual The population of Deep Ones in and under) the asylum rises ee hae ee Vad ve teld the stall, but they dismiss 56 Thay uson € stop and listen, truly listen, €0 make out the alnott inperce ible chanting and moaning coming up through the floors. fut you bear it. You bear '€ almost eonstontly. And kno that you must venture to the basement and stop the madness before it's 00 late. Preparation tor the Ritual The Ritual uses Small board #6 Place bata Yoga, 2 Deep Ones and 2 Doors on the Seal! feard a: shun ppt Plece edtiona/eep Ones 05 eual~ apoir of Deep Ones on each spay showing @ number less than or equal to the ee eo peer eet i a resents the entrance to the basement. Performing the Ritual fpr tis iia in aden ting tm Imagini Tek From angubrere on the beard, players can enter the Seal! bard throag te entrance (at be Oeebve Ten) for Z Wloo imagination fet needed. Ae the beginning of every Monsters Turn, Spawn 2 deep Ones on the Space with te Objective Taken Adecp Ones nave +2 AP until Rabe Yaga & destr. if all characters are on the Ritual Saal! foard, any Deep Qpes ab the Obyeetive Marker will enter the Ritual Looe tor IAP (0s characters con do). Desired Effects Defeat fob0 Yoga, Earthly Gains trom the Ritual - 3/2 Completing this Ritual lets the players (collectively) draws Spier tnd tg BT ae erg idee ectaey a Sahl Ps ta Reon Sparairpeeriae. rise Prema tg oo pa at obsin Fon tag now..? al Eeyal Carefully for ne What can if mean? Adaptations for Skilled or Numerous Adepts 3~ EachMonsterd Turn, only 1 Deep One Spovins at the Obeetive Token. a Tp mest true Rityal to reveal arbifets of great peer om the depths of andigidy bool ero blavers jam Lost Treasure The Deep Ones have hidden items of great value deep in the ty appt pba, Recovering the treasures will be difficult as the Deep Ones, juard then constantly securing then Yor tse in one 6 Weir desh, depraved Haake Preparation tor the Ritual The Ritug! uses Smal! bogrds #7 and #3 Pace 0 Face down hrtitact Cardin cach marked chamber on Smal! Soord #3. fhace beep Ones.a¢ eval ~apair ef Deep One on e0eh spe, Stoning 9 number less thdn or egudl to the number 6 characters playing. x Performing the Ritual AE the beginning of each Monster? Turny news Deep Ones Spawn it there-ore any characters on er! seers en this happens, place d Deep Ones on the right spas inal onda? 3 ne entrances to the artitact chambers are barricaded doors with @ barricade strength of £8. Picking up an Artifact costs IAP, and the character must be on the ome Space 05 the rtitnce Realising that they have tailed, all Deep Ones flee when the last Artifact i picked up. Desired Ettects Retrieve all of the Artifacts. Earthly Gains trom the ar io Mayers donot gain any more Artifacts tor completing th Litedl tab thccturh & the mein foerdascheal. 9 Beswagre! The Tomb is 0 Fascer Aetick Dice when Taalgindp) ee ars ode loa Poca Pal they atack. ey 2 amy omni ace Ween Effects of Untoreseen Cosmic Flu Df Be farricaded doors tothe artifect chambers regain o strength dark that players roll | Adaptations for Skilled or Numerous Adepts I~ The barricaded dears are strength Plistead of 28) 4 The barricaded doors are strength 23 (instead of 28). Hord Deep Ones spain on the right of Smal! card #3 at the start of the Monsters Turn if @ character is on any Smal! board. a A Ritue! te sure the allegiance of fshmen ond to call them in sdf ciend numbers Tha any foe wil fe completely Overwhelmed Epp ttire olette bnces Ob get, dep the bouct of tne Daim tasements Tt Se Sing cc oh bee ace Ui rc elore iumbers Peach a critical point and there no ape lee er anphedy in Be hsptal fore Preparation tor the Ritual The Ritual wes Smal! board #7 Fg Rise crcl a et eee showing @ number less than or equa! to the number of charadters playing. 4 Performing the Ritual A character standing next to a crypt may spend IAP to ne ice eryp opened Deep goes wil pur forth from ith Lemove il obser foe trom toe heard nd then al! Bie ted spa tat many erp Ons pang hon Spaces adfacont ta the crypt ak spentd dep Oct Be are Desired Effects open all3 crypts and defeat all of the Deep Ones. Earthly Gains trom the Ritual ~ 4/2 Completing this Ritual lets the players (collectively) draws 4 ick Caend bested fs ese hough still observing and Inventory limits y E Adaptations tor Skilled or Numerous Adepts F> Spasin 13 Deep Ones when 9 crypt i opened. 44> Spauim Ld Decp Ones when a crypt is opened. Careful! The, Tomb js darks Ce ecient GLEE Be pally I hate this place and the beings tn it T have rishtrares about their strange eyes, their unnatural skin. I must get out of ‘this dam asylum and return to norrral people I mast return home to Innsrrouth, [a an the Ritea! gammening and dapelng of Sirens the Paved singers ef onge 19 no mortal mby rest tah af The Song trom below An ancient Siren bas taken contro! of a small cave Com plete befor be hospital fer allerng songs have been having an effect upon the deep Ones dering in bie caves S waking them more lise Tee Siren hae alsa fecome ord aggresive Spurred on by the Deep Ones Preparation tor the Ritual The ritual must be performed on Small Boards #8 ond #2 Place the Siren on the Marked Space on Small hoard #2. Mace hat Ga tu amar of Deep Ones on each Small 2rd ~ ie. a single Decp One an tach spacy show age ee ployng. Performing the Ritual The Siren bas health equal to the number of characters playing multiphed by 2 She also gains +2 Attack Die for ‘each Beep One in the underground caves (the Smal! boards Sonddi) Every time that the Siren attacks, spavin a Deep One on her Space Desired tfects Defeat the Siren, Earthly Gains trom the Ritual 2/1 “onpleding hha sth pl lected 2Arétacd Corde and keep slat Jot them ~ though stil heervinghrbael td llebory mits Adaptations tor Skilled or Numerous Adepts Hard For a barder Ritual, add the following surge event Df. Spain a Deap One on the Marked Space (usbere the Siren started) Beware! This Wil Monster aeccks gin cave ig icy! Mi dnp Ooi U1 Dap Oma in this cae pi ti define THE SONG THAT T CAUSES LONGING foony TS IT WRONG THAT T CO, TO BELONG Down BELOW? [a fewsare all ao ug tis Ritual to open gatessecking places Segond the veil for amongst the anes you Seek are many Abyssal Portals fata coming tm astery ohare opearing alter Yon mls dawtiyate the moyshal tam reponse for ea ihn eit ears ecm pee fe 4 Preparation tor the Ritual The Ritual uses Smal! hoard #5 Place an Objective Token (to represent the Talisman) on the Space sum Randomize 0 kcond Ohective [oben fo the hain bard, where it represents tid Exit trom the tndergroind Foyer Hace beep One Os sual— a pir of Deep Ones on each space, Sowing mamter fe thd or egudl to toe mumier of charailers playing Performing the Ritual The players must make their way to the Talisman on the ocbesieedapr andspend IMP to pick it uplit takes up no lndentory spo When the Talisman is picked up, all characters that are tmdergroimd are teleported to the Space on the main Soard containing the Exit Obective Token. The Smal! fpord af nsiars on ond the Eait are al! removed trom the game. The ployer with the Talisman in their Inventory way deac— Evvate't (and clase the porta’ by taking tba the penta gram on the central tile and spending J AP. rom the stort of the Ritual, nei te Talisman is deacti Voted, each pharacter has Lo take an magination Tat ab the start of every Monsterd Turn. Any character tailing the test has @ Deep One step Exvough 0 portal onto thet Space Desired Effects Deactivate the Talisman to clo the portals Captil! The Foyer is, lec eye Obieetivn a LS ose Piles Oh HifSies PULSE poy Soi teas, Earthly Gains trom the Ritual = A/1 Lite. ede. leatctvely rans atte and larandoty fates an a Adaptations for Skilled or Numerous Adepts Hard The falling surge effect apples: DA portal pens! Sparano Deep One om the same Space 05 the Talisman A moste secret Ritual calling upon the Dreapring Sleeper te provide Hs followers ite Vike by way af toe mytteal Artitact Run Y emerous creatures bearing arcane artifacts are hidden DS A ee ak teh Preparation tor the Ritual This Ritual will reveal treasures on Smal! Soar ds #7, #3, #8 Rage ck pan When the players First enter 4 Small feard, place dec Ones on at saul = agai o8 Deep Onet on Lach spa Stoning 0 number less Ean or equal to the number of charaétersploying j Performing the Ritual Players myst clear each Smal! board in turn. Perec onto ‘apdon chide Monster ok the space marked with dm urn ® Meer deteating the Elite Monster, players collectively dross J Artitade cord sshieh may be kept by any ployer | heey ith or nn tba Y tecnend Small bord Gpanining new Deep Ones) or return tothe main foord (i tle Rtuil complete Mayers may decide to ghandon the Ritual at the beginning of bbe Players Tarn. tf they do sp the Ritual i dsearded, H the Warden mores 2 spaces forward on the Insomnia track and the players return to the main board in the same way they would had they completed the Ritual. Desired Etlects Deteat the elite Monster on each Smal! board. | Earthly Gains trom the Ritual - None Mayers donot gain ony mare Ar eect for completing this Ritual. Sut will return to the main Soord as usual. |] (rose be te Father, Dogon fr sending forth creatures Searing detects forbs bo bake off em? [a The Rituals to cal! fort Father Dagon from Hs slymber can be as dangerous to believers as te profane sacrifice. Dream or Reality? tn there... ond be challenges yu to battle. The winner twill rule the endergr ound. Th lter..sel best nob disel! pon what happens bo them Dare you accept the challenge? Preparation tor the Ritual ‘As soon as this Ritual is revealed, all players have to step communicating and qrab.d red and Sue token to vote On tihether €o acbept the challen Mi players secretly choose RED tor YES, or BLUE tor NNO and reveal their votes at the same ime ‘tony ployers chase NO (ite) then the foloing happens “Met btual'sdcarded Page ~The Warden moves 3 Spaces along the Insomnia Track ~ Mayers wha chats NO'move 42 0p their nsanty Track (tall players voted, then setup Smal hoard #8 wits Dagok on te marked Space Mice Ones eaualapeir Deep Ones on etch spe, Showing 6 namter 18s tan eed to the nimber dharasbers poh Mace all characters at the entrance of the Smal! board. Performing the Ritual Once the Ritual has started, the game on the Main hoard sed until the battle with Dagon s resolved, and 0 no tavement Cardh are drdtan During the battle with Dagon characters who die do not respon ond the Worden docte é move tor thar defeat Tee adele with Dagon lasts until either Dagon i deleated or all the charactors de. all characters di, the game isover and dh players lot iP bagon's loll any characters ba ded dring be Rit ae etpoumed Eo tiapendach in bia contre bbe nein board ‘ S ar. The ME Tee at the Dote AD Desired Etfeets re Defeat Dagon. eR Earthly Gains trom the Ritual ~ 3/2 Comping is ua is te poset dra 3 Artifact Cards and keep 3 ~ though still ebserving Artifact and inventory limits

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