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GAMIFICATION
AND BEHAVIOUR
CHANGE
IN LEARNING GUITAR
U N I V E R S I T Y O F F E R R A R A - M A S T E R D E G R E E I N I N N O VAT I O N D E S I G N
Karol Mandini
G AM IFICATION AN D BEHA V I OU R C HA N G E
IN LEA R N I N G G U I T A R
Learning to play an instrument, in particular Through design thinking, the project outlines
the guitar, is an activity that requires time and the characteristics of an interactive system
dedication. Most of the users without passion consisting of an application and a device
or talent who want to start gaining experience that can be applied to a guitar creating an
with the guitar, quit because they don’t have innovative method to train and entertain a
a result in a short time or they start devoting beginner guitarist.
time to other activities. In addition, many
tasks that require daily and repetitive action to
form a habit or a daily path can be boring. The
solutions made available online for learning
this instrument are many and do not adapt
to the user’s abilities, especially for those who
approach the world of music not to become an
expert, but only an amateur.
How can we reduce the abandonment of
learning the guitar and create a support process
for aspiring musicians?
The purpose of this study is to integrate the
gamification and behaviour change process
to make the practice of this instrument more
fun, as well as to help the professionals who
teach to expand their educational method.
A B STR ACT 5
I N D EX
32 Chapter 03
Habits & Music
40 Chapter 04
Learning Guitar
58 Chapter 05
Design Method
70 Chapter 06
Physics of Music
86 Chapter 07
Concept
01: IN T R OD UC T I ON
Education and entertainment. How to learn and enjoy
01 : I N TR ODUCTI ON 9
its appeal, and encouraged co-viewing to
bring older children and parents to watch
the show by including more sophisticated
humor, cultural references, and celebrity
guest appearances.
01 : I N TR ODUCTI ON 11
02: GAME & G A M I F I C AT I ON
How playing has changed the perception of the activities that involve us
An implicit symbolism was also hidden in Alexander the Great. Even the British
the game of cards and their representations. were so fond of theirs they instituted
Some historians have suggested that suits the “British Rule,” a variation that swaps
in a deck were meant to represent the four the values of the king and queen cards
classes of Medieval society. Cups and if the reigning monarch of England is a
chalices (modern hearts) might have stood woman. Everyone customised their own
for the clergy; swords (spades) for the set of cards and in Italy the diversification
nobility or the military; coins (diamonds) occurred for each city and even today we
for the merchants; and batons (clubs) for have unique sets of cards, each different
peasants. from the other. A curiosity of the king of
From this representation then each hearts is his artwork, in which he seems to
nation has created its own “face cards”, commit suicide by stabbing himself with
representing figures that really existed. his own sword. As printing spurred rapid
British and French decks, for example, reproduction of decks, the integrity of the
always feature the same four legendary original artwork declined. When printing
kings: Charles, David, Caesar, and blocks wore out card makers would create
The world of games has evolved with the (Up) A screenshot of a typical Space Invaders game
(Right) The launch poster of the first arcade with Pong
advent of video games, which could be
(Left) Mercedes-Benz is partner with ESL, for the ESL One 02: GA ME & GA MI FI CATI ON 23
Dota 2 e-sport tournament series
supermarket reward programs, customers
get special discounts for groceries or small
gifts, in exchange for essentially allowing
the store to track every purchase that they
make and creating a fidelity bond. The
store can then use that information to
better market to the customer and sell the
information to other parties.
Psychology and behaviour change are (es. theories focusing mainly on social or
closely linked to applications that use biological influences), the TTM seeks to
gamification to create new habits. Habitica include and integrate key constructs from
is an example. Habitica is an open source other theories into a comprehensive theory
habit building program which treats your of change that can be applied to a variety
life like a role playing game. You level up of behaviours, populations, and settings,
as you succeed in small tasks, lose HP as hence the name Transtheoretical. Studies
you fail or earn money to buy weapons of change have found that people move
and armour. While these interactions through a series of stages when modifying
are based on game mechanics, behavior behaviour. While the time a person can
change relies on a series of models and stay in each stage is variable, the tasks
studies to learn new habits. required to move to the next stage are not.
Traditionally, behaviour change was often
The Transtheoretical Model (TTM) or construed as an event, such as quitting
Model of Change is one of them. The smoking, drinking, or overeating.
TTM (Prochaska & DiClemente, 1983; TTM recognises change as a process that
Prochaska, DiClemente, & Norcross, unfolds over time, involving progress through
1992) is an integrative, biopsychosocial a series of stages. This six distinct stages are:
model to conceptualise the process of precontemplation (not planning to change
intentional behaviour change. Whereas within the next 6 months), contemplation
other models of behaviour change focus (ambivalent or thinking about change),
exclusively on certain dimensions of change preparation (taking steps towards changing),
I approached the world of guitar again I started by analysing the target audience
during the start of the lockdown due of people who are interested in learning to
to COVID-19. Many people during play the guitar, thanks to research carried
that dark period started a new hobby out by Fender.
or resumed an old passion, were forced
to stop from their daily obligations and
made up for a lot of free time if possible.
In this context, I recovered an abandoned
habit of mine, playing the guitar, but the
panorama of online solutions was too vast
and many applications were not suitable
for my learning level or did not offer an
interesting study plan. I wondered if there
were other people in the same situation as
me or cases where the study of the guitar
was abandoned and then resumed at a later
time, so I started researching through my
acquaintances and friends.
Having concluded the preliminary
research section among the people I am in
contact with, I have expanded the research
to a wider audience.
Music teacher at the “D.Alighieri” middle Come funziona la didattica ora dopo 8
school in Ferrara, private piano teacher anni?
“La didattica non è cambiata molto,
Musical instruments: semplicemente si è evoluta con la
Classical/acoustic guitar, flute, piano, tecnologia. Per esempio ora utilizzo
drums, bass, electric guitar delle piattaforme software learning come
MuseScore, per insegnare a comporre.”
Cosa ne pensi dell’utilizzo di Youtube
per la didattica? Come funziona la didattica a distanza
“Youtube ha un potenziale enorme, sia dovuta al Covid? Trovate difficoltà?
per i novizi o per chi vuole perfezionarsi. “In questo periodo di quarantena
Soprattutto poter suonare su basi prevalgono le lezioni di storia della musica
preregistrate, per avere il tempo giusto (teoria) o software. Non si riescono a fare
Swot Analysis
Strength
110 chords compatible
Weakness
Not all chords are possible, even important
chords as B
Since the device is over the strings, the
shape of the guitar can modify the usage
Opportunities
Good interface for further technology
development
Treats
No real utility for casual guitar players
Swot Analysis
Strength
LED lights help visualizing the finger
positions
Small impact on strings position
Weakness
Small amount of fret compatible for
advanced users
The system needs to be glued to the guitar
Opportunities
-
Treats
Fret Zealot use the same concept on all
the frets
People behavior against glueing objects on
their guitar’s fretboard
Swot Analysis
Strength
Fully compatible with near all frets
LED lights help visualizing the finger
positions
Weakness
The system needs to be glued to the guitar
Poor quality materials
Opportunities
Good for advanced guitar players, even
for guitar solos
Treats
People behavior against glueing objects on
their guitar’s fretboard
Swot Analysis
Strength
Portable
Possibility to plug a pair of headphones
Weakness
Small amount of frets for being a digital
guitar
Opportunities
Digital output for MIDI files
Treats
Expensive, costs more than a guitar
Swot Analysis
Strength
Simplify guitar structure for helping kids
to focus on the rhythmic part
Weakness
No real learning for chords positioning
Opportunities
Easy to teach and apply on guitar
Treats
No use after learning
The base of approach used for the problems and create innovative solutions
development of the thesis project was the to prototype and test. Involving five phases
Design Thinking Process, with a focus (Empathize, Define, Ideate, Prototype and
on user-centered design and the principles Test), it is most useful to tackle problems
of gamification. that are ill-defined or unknown.
I used also the Double Diamond presented to me was that of how to apply
approach to understand customers and gamification on a physical medium that
their problems and explore creative and could support a correct learning method.
innovative ways to solve their problems Should I create a special guitar for this
and delight them. Using this structure, function? Create a device that would
is possible to approach problems and provide support coupled to a guitar? Or
solutions by using two different types of build an experience linked only to an
thinking: divergent and convergent. application that follows the canons of
During the ideation phase of the thesis behavioural change?
project I evaluated numerous options
and fields of application on which to set
the solution. The first choice that was
Guitar Tuners
A guitar tuner identifies the frequency Polyphonic tuners are a relatively new
of an incoming signal and records it in development in the guitar world. Whereas
relation to these fixed standards. If the stand guitar tuners allow the user to tune
signal frequency matches the standard a guitar one string a time, a polyphonic
exactly, the tuner reflects that the note is tuner allows the player to strum the open
FT-1 by Fender
Drawing inspiration from the microphone example of tuner, with the help of MatLab software
and a script work made by Professor Pancaldi, we have recreated a system of analysis of the
sounds made by a guitar.
Through a condenser microphone I recorded a series of notes and a series of chords. Unlike
the single notes which are described by a single wavelength, the chords are composed of
several notes which overlapping generate the recognisable sound of the chord itself.
The notes recorded for this section represented the components of the chords played later, so
as to have direct feedback with the same method of recording and analysis.
Script Note
In this first part the script search for the audio tracks in a designated path.
The signal captured in the audio is analysed. We can see the STFT and the spectrogram.
The Short-time Fourier Transform (STFT) is a Fourier related transform used to define the
sinusoidal frequency and phase content of local sections of our track as it changes over time.
The PSD is the spectral density of a continuous signal over all time. It describes how power
a signal or time series is distributed over frequency.
The last data acquired is the cepstrum. The cepstrum is related with the Fourier Analysis as
it describes the periodic structures within frequency spectra.
As a last input we have inserted the possibility to print the name of the note in relation to
the values in Hz of the various notes with their reference harmonics.
The chord analysis script works similarly to the single note script, given the nature of the
chord itself. There are two parameters that are added to this script.
A low-pass filter (LPF) is a filter that passes signals with a frequency lower than a selected cutoff
frequency and attenuates signals with frequencies higher than the cutoff frequency. The exact frequency
response of the filter depends on the filter design. In this case we have a frequency filter from 2000 Hz
to 2500 Hz.
1. Guitar structure
2. Strings and notes
3. Chords
4. Switching chords
5. Strumming and rhythm
6. Chord scales
Pick it Up is not meant to be a substitute in the server can benefit to refine the data
for learning through a teacher or a music to be sent to the user after the request for
school. The real intent is to be able to sound analysis. The second thing from
enhance the teaching 1 to 1 or to overcome which he can get an advantage is the
the problems that arise in the case of a possibility of confronting himself with
distance training. acquaintances and friends to encourage
the periodic activity of the guitar, even
Making a fully functional product will challenging them in small tasks.
require future developments certainly
from the physical point of view and Another target that can benefit from Pick
the sound recognition algorithm. As it Up is left-handed people. Many users
previously mentioned, the development of this category find it difficult to relate to
of this section is possible thanks to the videos present online, which are already
progress in the field of microphones and mirrored and difficult for a right-handed
algorithms similar to those of Amazon user, and a system that shows data directly
Alexa or Shazam. This will require an in- on a single object from which to obtain
depth and more precise study for future feedback (the guitar with the device) can
developments. speed up the process of understanding the
placement of hands on the fretboard.
The birth of a community of users of this
system can lead to a double advantage for There are some insights on this that I
“Pick it Up”. First the data management noticed in my period of training with
Bibliography
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Websites
https://yukaichou.com/
Yu-kai Chou website, Gamification pioneer and creator of the Octalysis Framework.
https://www.historychannel.it/
Italian thematic channel that offers broadcasts, TV series and documentaries on medieval
and modern history and biographies of important personalities.
https://medium.com/
Open platform where readers find dynamic thinking, and where expert and undiscovered
voices can share their writing on any topic.
https://www.museumofplay.org/
Highly interactive, collections-based museum devoted to the history and exploration of play.
https://techcrunch.com/
Website with reports on the business of technology, startups, venture capital funding, and
Silicon Valley.
https://www.gamedesigning.org/
Tutorial, articles and beginners guide for game design addicted
https://review42.com/
https://it.yamaha.com/
Official website of Yamaha Corporation
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Official website of the LEGO® SERIOUS PLAY® Method
https://goodvertising.site/the-fun-theory/
Blog and book, but equally a movement to unlock the world-bettering power of brands.
https://www.fender.com/play
Official website of Fender complete app for learning to play acoustic and electric guitar, bass
and ukulele.
https://www.indiegogo.com/
Website with crowdfund innovations in tech and design, before they go mainstream and
support entrepreneurs that are working to bring their dreams to life.
https://www.fretzealot.com/
Website of the state-of-the-art paper thin LED addition to a guitar for innovative learning
http://fisicaondemusica.unimore.it/
Website of the university of Modena and Reggio Emilia dedicated to the physical characteristics
of sound and musical instruments.
http://www.bsharp.org/physics/guitar
A physics website tutorial based on stuff we see in everyday life.