Professional Documents
Culture Documents
Consumer behavior.................................................................................................................................................. 1
Session 2: Decision making - p 88-125............................................................................................................................1
Session 3: Perceptual Processes - p 172-204.................................................................................................................10
Session 4: Learning and memory - p 132-164...............................................................................................................16
Session 5: Attitudes and persuasion - p 212-240..........................................................................................................24
Session 7: Personality, self and motivation - p 248-282...............................................................................................33
Session 8: Groups, social processes, and communications - p 297-330........................................................................40
Session 9: Culture - p 342-376.......................................................................................................................................49
Session 10: The digital consumer..................................................................................................................................59
Session 11: Implications and ethical consider rations...................................................................................................64
Asol20ab@student.cbs.dk
Consumer behavior
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Low involvement
Low involvement decisions:
- The choice is made following a process of search and evaluation,
were some kind of evaluative criteria will be applied
- Example: When a consumer is thirsty, they are likely to choose the
first drink.
- Habitual decision making
Where there are few differences between brands, a consumer might not
consider their choice and choose randomly.
When differences between brands are marginal, the consumer can have
a low-involvement attitude, where a lack of preference for a specific brand
might be apparent. This indifference to brands can be mistaken as loyalty
(intertia) when the consumer might not be invested in the brand at all.
On the other hand, when there are more differences between brands,
the consumer is incentivized to engage in variety-seeking and try different
brands (e.g., chocolate, where there are a lot of different flavours to
choose from).
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Active learning Active learning involves the acquisition of knowledge before purchase and
therefore extensive information search.
- Here we want to learn more about the brands we are considering
buying because the purchase decision is important to us (high
involvement)
Table 3.1 Lerning in low and high involvement decision-making
Passive learning Passive learning is the acquisition of knowledge without active learning.
- Example watching tv
Distinction
between It can be difficult to tell when a decision is high or low involvement.
low and high Typically, a high involvement decision is based on active learning, while
involvement low involvement is based on passive learning. Furthermore, there are both
decisions situational involvement and individual involvement.
- Situational would be, if you had to go to a party, you would maybe
bring a cheap wine, and therefore it would be low involvement.
- But if you had to buy a present for your parents it would (maybe)
be a high involvement decision because you want to buy good
quality and might have to do more information search. In this
example with the wine, the high and low involvement decision is
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due to the situation that you're in.
- But if you are a wine enthusiast, it will maybe always be high
involvement, because you care a lot about the wine and therefore
the decision about the same kind of product can be very individual
because of your interest.
Other forms of Product involvement
involvement - Is the perceived personal relevance of the product, based on
needs, values or interest.
Message-response involvement
- Reflects the consumer’s interest in marketing communications
Enduring involvements
- is the pre-existing relationship between an individual and the
object of concern
Ego involvement
- is when consumers perceive products or brands as relevant to
their personal interest.
Figure 3.7
Shows two ways in which problem recognition may manifest itself. In each
case there is a difference between the actual and ideal state.
- The need recognition example shows a situation where one moves
easily between the actual and the ideal state, and that is why the
top circle is labelled as both ideal and actual.
- Actual state: hungry at lunch time ideal state: buy food and eat
- Opportunity recognition however is a situation where the
consumer may recognize a lack in their actual state that they were
not aware of.
- Ex an advertisement for an iPhone realizing the old one is bad; it
affects them so much that they need to upgrade. Therefore, the
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illustration shows distance between the actual and ideal states as
greater than the arrow pointing in one direction.
Information search
Is the process by which we identify appropriate information to help aid
our choice in a decision-making situation.
Alternative evaluation:
When following an information search, we face choice alternatives, and
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we can place the results of the information search into different
categories (set):
- The evoked set includes all brands the consumer is aware of which
might meet their needs (Apple, Lenovo, Acer, HP, Samsung)
- The consideration set includes all the brands from the evoked set
that the consumer might actually consider buying (Apple, Lenovo)
- The inept set are those brands that the consumer may have come
across during their search or from previous experience but would
not consider for this decision (Acer, HP, Samsung)
- The inert set includes those brands not under consideration at all
(Dell) (These sets are also present in low involvement situations)
Evaluation:
In an active decision-making situation, we may consciously use evaluation
criteria which are those factors that we use to compare offerings to help
make a choice, including beliefs, attitude, and attention (price of the
computer, what does the brand stand for)
Outcome of choice:
We were very happy with our choice of computer, and therefore it met
our expectations. There are two types of attributes following an outcome
of a choice: a stable- or an unstable attribution.
Stable attributions become ‘frozen’ and are more difficult to change. The
unstable attributions are changeable opinions. The text’s example is of a
service business, like an airline, where you have a bad experience, but you
know they have good reviews, so you consider your experience an
anomaly.
- not alle high involvement situation involves differentiating through
different brands. Think back laptop: you might already decide on a
brand fx MAC., because you previously iPhone, laptop is an MAC.
You might have had good experience with the brand, and there for
you use it again. In this case, we are speaking of a high
involvement rutine decision.
Page 106
Disconfirmation paradigm
- is the difference between a consumer’s pre-purchase expectations
of the product’s performance and their post-purchase experience.
- Dissatisfactory outcome is when the expectations are higher than
the outcome
Attributions
- arise when one evaluates the extent to which the initial product
performance corresponds to one’s level of aspiration.
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figure 3.11
Difference in online
shopping ad - When shopping online you are not restricted to the shops in your
decision making location.
- An intial google search might provide you with too much
information and lead to confusion
- If you do not find a product appealing within a few seconds you
will move to another site.
- Research has shown that customers can become very loyal
shoppers because they grow accustomed to and experienced with
a particular website and so the search effort required to shop is
much less.
Types of shoppers Apathetic shoppers indifferent to shopping
Enthusiast enjoy all aspects of shopping
Destination shoppers focused on finding the right place to buy the
brand or product they are after
Basic shoppers those with a clear idea of what they want who shop
quickly and easily having no interest in the social experience aspects of
shopping
Bargain seekers motivated to find a good deal and to achieve choice
optimization
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- Peer group attraction
- Status and authority
- Pleasure of bargaining
Online shoppers 4 groups of online shoppers
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prediction heuristics are the availability and representativeness heuristics.
Availability Refers to a situation where people judge the likelihood or frequency of
heuristics something happening in the future by how easy it is to remember similar
events
- E.g: because it is easy for us to remember the vivid (and gruesome)
pictures from the cigarette packages, we would assume that it is
likely to become ill or even die if we smoke. And in this case, our
"prediction" is not wrong! So, yes, great example to see how
health organizations could use that mechanism to make people
remember and influence their decisions.
- E.g: is when brands post on their webpage that they have been the
winner of some award 2-3 years ago, and make that information
very prominent (e.g., a pop-up on their landing page) so that the
consumer is frequently exposed to this message. Although the
award is in the past, the consumer will use this cue to judge the
brand’s products positively, because it is easy to remember
(“available”) that the brand has won an award.
Representativeness Is when we judge something based on how similar it is to something else.
heuristics - We make assessments using the representative’s heuristic all the
time when brands look similar to others and therefore, we have an
expectation of their performance.
Choice heuristics Allows us to reduce the number of attributes to be considered for the
possible alternative choices. E.g., we decide that we do not want to spend
more than 20dkk on a bottle of shampoo, therefore we reduce the
number of attributions, because that is our most important attribute. If
two products fulfill that attribute, we might go to our next most important
attribute, which e.g., could be the brand.
Compliance Those built around the likelihood of choosing something based on
heuristic complying with the request.
- E.g., if you go online and shop for a sweater, and you see there is
only one item left in your size, this might be a short cut for you to
buy it, or if someone gives you good service, you feel like you have
to give them back.
Anchoring Anchoring is over-reliance on one piece of often irrelevant information to
decide (arbitrary coherence)
- Eg buying a pair of shoes. The first price is high, and even though
you could find cheaper shoes, you anchor to the expensive price
and will buy expensive shoes
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previous judgments of performance or personality.”[3] The halo effect which is a
cognitive bias can possibly prevent someone from accepting a person, a
product or a brand based on the idea of an unfounded belief on what is good
or bad.
The difference between the perceptual process and the decision-making process
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- Decision-making process: Describes how consumers come to decisions, which steps does
the consumer go through. Within those they will perceive and interpret, which will affect
the decision-making, but the process includes other factors besides perception and
interpretation.
- Perceptual process: Describes how consumers are affected by different stimuli in the
environment. The process isn’t about the making of a decision; the response can be a
decision but that is not what is in focus/what is important. Instead, we are interested in the
interpretation of stimuli/information)
Exposure Exposure is about ensuring that the stimulus is in the appropriate place for
consumers to have access to it.
- At this stage stimuli are only analyzed for their simple physical
properties, with little information conveyed.
Consumers can also limit their own exposure to stimuli, a form of selective
exposure.
- It is the active seeking and avoidance of stimuli
- Eg. During commercial break, shifting channels.
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- The process by which sensations we select, attend to, organize, and
interpret is important to marketers.
- We may associate colors or smell with certain feelings.
Sight:
Sensory Sight or visual attention accounts for about 80% of human perception.
receptors Therefore, colours have a big meaning.
The interpretation on colour can depend on culture, time ec. eg. 100 years ago,
pink was though as a boy colour. Many organizations use colour to
communicate the corporate identity
- Red passion, excitement and energy.
Sound:
Music can make us spend longer time in a shop. Sound can also help the
consumer understand what is happening (e.g the sound of a text message).
Smell:
Smell: eg. cleaning products = lemon.
Smells can cause strong emotions. Some smells can evoke nostalgic thought and
memories. E.g cotton candys = festival as a kid. Consumers categorize pleasant
and unpleasant smells. Cultural influence which smells we find acceptable or
not.
Fx. store supermarkeder har bager = lækker duft der holder på kunderne
længere.
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“The just noticeable difference: The term refers to the specific difference that
is required for the consumer to perceive a difference.
Whilst the thresholds are theoretical concepts the “grocery shrink ray” is a
practical phenomenon. It occurs, for example, when manufacturers try to
conceal the fact, that prices are higher by changing size in packaging and
thereby shrinking the product/amount of product.
Weber’s law: the stronger the initial stimulis, the more difference would be
required
Adaption Adaption: extent to which people's awareness of a stimulus diminishes over
time.
- Derfor er det vigtigt at virksomheder lave kreativt content.
Attention Attention is the mental activity given to a stimulus
Selective:
- Dividing attention between different activities
- Movement
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- Principle of similarity: products which are similar one another is
perceived to be more related than those that are dissimilar. (When you
design a product, it is important to make it similar to other products by
the brand, in that way the customer is more likely to 'approve' the
product).
- Når objekter ligner hinanden, vil seeren ofte se hvert enkelt element
som del af et mønster eller gruppe. Denne effekt kan bruges til at skabe
en illustration, billede eller besked via en serie af separate elementer.
- Ligheden mellem forskellige elementer kan bestå af, farver, størrelser,
tekstur eller værdi. Jo mere ensartede de individuelle elementer er, jo
større forståelse af sammenhæng, takket været gestaltloven om lighed.
Samtidig vil vi have en tendens til at tænke at de ensartede objekter
opfylder/udfylder den samme funktion. Ved at bryde mønsteret af
lighed kan man fremhæve elementer som er “ulige”, så at sige. Denne
effekt kaldes en anormalitet.
- E. g. is one of the principles in Gestalt and proposes that we PERCEIVE
things that are similar to be related. Therefore, in Lena's case, she might
have perceived the retailer brand to be related to the manufacturer
brand because of its similarity (in its packaging design and name).
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der er i designet og fokus herimellem. Alt der ikke opfattes som en figur
ses som baggrunden (ground). Dette kan bruges til at skabe flotte og
interessante visuelle effekter, især når en designer eller grafikker med
vilje anvender tvetydighed.
Marketing Perceptual mapping
and - It is the visual representation of the marketplace from the consumers
perception perspective. They effectively provide managers with a map of how
consumers view the products and brands in the market in comparison
with other brands, and also in relation to how the company sees the
brand.
Perceived risk When is perceived risk likely to increase:
- A completely new offering to the market
- Little information about the product
- Major differences between brands
- Limited experience of product class
- Likely to be judged by others for purchase
Types of risk
- Financial risk - the perception of a likely financial loss.
- Performance or functional risk - the perception of how well the product
will perform its expected task.
- Physical risk - the perception of harm that a product or service might
have.
- Social risk - the personal and social risks that may arise from a purchase.
Louise may feel that if she buys this blouse, it may reflect negatively on
how others see here.
- Psychological risk - the risk that reflects the individual's perception of
themselves. Louise may feel that the purchase does not fit well with
how she perceives herself.
- Time risk - the risk embodied in the uncertainty regarding the time
required to buy or learn to use the product.
Repositioning
A key aspect of repositioning is to find ways of changing people’s existing
perceptions of a brand.
Price ● Assumptions about quality based on price: hvis den er dyr, må den være gode
perception (heuristik)
● Assesment of price based on envionment in which goods are placed
● Collaborations between designers and inexpensive retailers.
Semiotics
Semiotics is concerned with exploring the links between signs and symbols, and
the meanings they signify and convey.
A consumer associates certain colours, shapes, clothing, and even jobs with
certain other things. Many of these associations are deeply embedded and
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difficult to change.
- A brand or a product can associate itself with certain values. As with
Coca-Cola the brand might become a representation of specific
traditions and values, which means that the brand is linked with the
consumer’s view of the world through “semiotic networks”.
- A brand might seek to associate a specific meaning to a product by for
example using celebrities/influencers who represent specific values,
opinions or qualities. The consumer can then transfer these values and
opinions to the brand/product. The links are between the object (the
product or brand), the sign (e.g the values which the brand mediate,
when they choose a specific celebrity) and the interpretants (the
values/meanings which the consumer then associates with the
product/brand).
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Figure 4.1
Figure 4.2
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(typically biological stimulus = fysiologisk respons).
Examples:
- In Lena’s case, she reacts to the retailer brand the same way she would
react to the manufacturer brand (the conditioned stimulus), as they look
alike.
- Licensing: Star Wars want to use Lego to create an association for their
own brand. So that association with rub of two other kinds of Star Wars
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products
Can also be found in product line udvielse: fx. Heinz, som har brugt deres gode
ry fra ketchuppen til at lave beans, babymad, hot sauces (hvor de bruger
sammen ‘shape og ‘bottle’ til at skabe association) osv.
1) this can also be seen with other brands try to "copy" a well-known brand
to create an association.
Stimulus Stimulus discrimination:
discriminatio
n 2) Just as we can generalize from one stimulus to another, we can also
learn to discriminate between similar stimuli.
3) For example, dogs can be trained to discriminate so that they only
respond to the sound of their master’s whistle.
4) If a conditioned stimulus is not followed by an unconditioned stimulus,
the response will decline and hence we discriminate against that
conditioned stimulus.
5) If we buy an own-label product and find that it does not perform to the
same standards as the branded products, we are likely to discriminate
against this product.
6) This can also be used in a positive way, where a brand helps the
consumer diffenriate between their different products by using different
colours, tubs, jar ect.
7) Other examples: Heinz, people can see they are different because what’s
inside the bottle is different and Ice-cream, when the use a cheaper
brand, but is unsatisfied, they learn to discriminate between the retailer
and the well-known brand.
Operant Operant conditioning
conditioning 8) the changing of behavior through reinforcement following a desired
response
9) Here the consumer has a certain behavior due to positive reinforcement,
negative reinforcement, extinction, or punishment.
10) In operant conditioning the behavior is also determined by
reinforcement schedules, which is when reinforcement is applied to
behavior.
Table 4.1
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Neutral operant:
11) When you buy biscuits fx, and there was nothing in particular good or
bad, then you might not want to buy them again.
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A variable interval schedule is when the reinforcement occurs at some
unknown but consistent rate.
15) Fx at the cantinas a CBS, we don’t know when they are going to check,
and there for we make sure to pay every time
Learning This is developed from similar or related experiences that the consumer has had
history before, and when they encounter new settings they call upon these experiences
to guide behavior → we use our past experience of these situations and their
consequences to understand new environment and how to adapt.
Cognitive Internal learning and mental processes.
learning 16) It can operate in high and low involvement situations and can be
conscious and unconscious.
17) While in some situation we may be aware of collecting information in a
conscious manner, on other occasions we learn through passive learning
18) we are not conscious that we are learning,
Remember that this model does not analyze consumer decision-making, but
that it analyzes cognitive information processing.
24) Generally, this model is applicable in situations in which consumers
process information more elaborately, so predominantly in high-
involvement situations.
25) For the stimuli to reach the long-term memory it has to go through all
the steps.
26) Eksempel Novel stimuli, might get our attention, but may not survive
their information processing.
27) You are out buying your aunts birthday gift in frb shopping mall, you
really don’t know what to buy, but your guess is that you are going to
find something at the mall:
Exposure: as you look around at FRB, you are exposed to many adds, signs and
shopping windows = implicit learning.
28) Fx: you might brows through Matas and may be exposed to brands you
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didn't know before
Attention: when strolling thrugh FRB, you dont notice most of the information
which you are exposed but you have now past more shops with beauty and
cosmetics products which has interesting offers and you know your aunts like
that kind of stuff, so you pay more attention to these shops -> you start focusing
you attention on some things
Copmprehension: you start to compare the offers in more detail and compare
the information with what you have in your memory regarding you aunts taste
and beauty products and what you know she already has. You also start googling
some more information about the product reading reviews and more detail - so
you can find out what might be the best choice
Acceptence/rejection: you hold 2 perfumes and your hands, and you are
convinced that one of them is likely to be particularly appealing to your aunt
Retention: what have you learned during the shopping? Properly a number of
things like several shops, brands and products you didn't know before. You also
found out where to find reviews and you learned something from the
experience where you bought one of the perfumes --> you will retain some or all
of this in your long-term memory.
Figure 4.10
Memory Memory is a system and a process whereby information is received, sorted,
organized, stored, and retrieved over time.
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3. Storage is how the encoded information is retained in the memory. Once
in the memory the new information is related and connected to other
information, that may impact how and then the new information is
retrieved.
4. Retrieval 3 kinds: Sensory memory, Short-term memory, and Long-term
memory.
5. Figure 4.11
Memory The model of three levels memory (sensory, short-term and long-term) helps us
systems to understand how and why some things are remembered and some are not.
Sensory:
- where the information is received in a sensory form sight, smells, touch, taste, or
hearing and are retained from a very brief period.
- This process is automatic and doesn't involve any partially attention or
interpretation
Short-term memory:
- Here the information is being processed.
- Short term memory is limited to holding small amount of information at the time
and for short periods of times.
Long-term memory:
- The potential to remember forever. Getting memory to last long-term is achieved
through: Engrams which are neural networks connecting new memories with
old
Types of long-term memory
- Procedural memory is involved with knowing how to do things, and allows
us to remember how to perform tasks and actions (riding a bike eg)
- Declarative memory is specifically about knowing things made of two types
of memory systems
Episodic memory refers to our memories of specific events and
experiences, which have formed our autobiographical timeline (we
remember significant events.
Semantic memory involves structuring of specific records, facts, concepts,
and knowledge about the world we live in. (factual facts, such as who was
the first man at the moon)
Retrieval of Retrieval the process whereby we remember and access our stored
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memory memories. There are different ways from where we retrieve information from
our memory:
Implicit memory:
Remembering without conscious awareness.
- We are unaware of the using of information, we previously were
exposed to.
- Fx you might stroll through FRB center without looking at anything
specific. When a friend later asks you of gift ideas, you may bring
something to mind, you saw during your stroll
Aiding Marketers wants the name and product to be remembered. There are a number
memory of technics that can help retrieval:
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- like brand names and logos can also help retrieval of memory
Social Observational or vicarious learning
learning - happens through social learning. Social learning theories describe how
humans are influenced by the observation of other humans.
- “If you are in a new country and want to use the buses you may first
observe what other do”
- Observing the behavior of others may also lead to us replicating such
behavior” → product placement in advertisement, can be smart, shows
how to use the products
- We learn by accident “Children may think they are doing a game, but the
will incidentally be learning vocabulary
When discussing attitudes, it’s important to specify the target object about
which can be defined as attitude object: “thing about which the attitude is
held, and can include brands, services, ideas, people, and behaviors.
The 3 components model - ABC model
tricomponent
model Affective component:
- Emotional connection the consumer has with the target object about
which the attitude is formed.
- fx you might feel enthusiastic on buying books on Amazon and the
prospect on a bargain. You may also feel angry because you recall
stories on Amazon treating their employees poorly. The affect refers to
the fundamental feelings related to the attitude which are often
represented as liking or disliking.
Behavioral component:
- Action or behaviors associated with the attitude object.
- fx an attention to stop smoking or an attention to start drinking more
water (buying a water bottle). This component covers the 'doing'
aspect of the attitude. The action which forms the attitude. We must
keep in mind an intended action isn't always carried out.
Cognitive component:
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- The beliefs and thoughts in relation to the target attitude object, its
character, and its relation to other things.
- fx we may hold a believe that running every day is good for our fitness.
We may also believe that fit is better than being unfit. These are
cognitions which can be related to the behavior of buying new running
shoes.
Table 6.1
The uni-
dimensional An alternative way of considering attitudes is the uni-dimensional model.
model - This can be viewed as an evolution of the tripartite approach, because
it’s the same three components, but how they are linked are different.
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Figure 6.4 s. 220
Cognitive dissonance
Cognitive dissonance: State of having inconsistent beliefs and attitudes.
- fx when spending too much money on a item, we may try to justify our
purchase or downplay the amount of money we spend.
- Marketers can also balance out any failed dissonance fx some expensive items
might come with a thank you note saying "you bought the finest material in a
sweater" here marketers help us to remove our discomfort.
- So, when the cognitive dissonance is balanced out = our attitudes become
stable. However, these stable attitudes can be interrupted again. Sometime if
balancing out requires too much effort, we might just cut of relationships also
relationships to brands that we had.
Motivational
theories: the To change attitudes, it is important to first understand the motives (or functions)
functional underpinning the attitudes
theory of
The theories are based on the notion that an understanding of motives or functions
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attitude under pending the attitudes is necessary to change an attitude.
According to these theories marketing campaigns is most persuasive when they address
the motives which underlines the attitude targeting for change.
Expectancy-value theories: the notion that the strength of the tendency to act
depends on
1. the strength of the expectation that the act will be followed by a
consequent
2. the value of that consequens to the individual
The model
First:
- Expectancy: which is the measurement of the likelihood that positive
or negative outcomes while be associated with or follow with a specific
act
- Value/utility: værdien = to estimate how these two components effect
the motivation to act
Fx spotify. You might think they have a good range of music, and that
their free and premium membership is fair. However, you may not
create so great value to these attributes features and outcomes of
Spotify - you don’t need to listen to music all the time and you don’t
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need that big range of music. You rather listen to music at home,
where you have spectacular lp collection.
Multiplying beliefs and evaluation your attitude towards Spotify and it's
adoption is likely to be negative.
Second:
Fx attending a class exercise
Beliefs about behaviour and its outcomes: you may think classes are
fun and you may have beliefs about the outcome of attending a class.
You may believe that attending classes increases better at the exam.
However just because you have those beliefs doesn't mean that you
necessarily have positive attitude towards attending them.
Limitations: This model counts for individuals’ evaluations; it does not account
for other factors that might influence your attitudes
Subjective norm:
- Social influencers are represented by the subjective norm concept,
which represents perceptions of specific significant others’ preferences
as to whether one should or should not engage in the behaviour. The
subjective norm refers to the people who may influence the consumer
in their consumption lives
Behaviour beliefs:
- attitude toward the behaviour: the consumer has some beliefs about
the outcome of some behaviour and evaluate them on the importance
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to form an attitude towards that behaviour
Normative beliefs:
- Subjective norm: Normative beliefs refer to the people who may
influence the consumption-life such as parents, siblings, partner,
friends, or the boss. Vary from context to context. Fx Your boss may
have a big influence of which clothes your wear to work and friends
what wear on a Friday night. The normative beliefs influence our
subjective norms. It’s the individual’s perception of relevance and
significance that the individual should engage in the behaviour or not.
Motivation to comply:
- The second aspect of subjective norm is the motivation to comply,
which is the extent to which the consumer wishes to comply with or
conform to the perceived preferences of these important people
- Fx i might believe that Ikea have some item in stock, that I need, and I
might believe that I’m able to assemble the item perceived
behavioural control belief score is calculated by multiplying control
beliefs and the perceived power of each control believe so to them
extend which you access the power of external and internal factors to
inhabit or to facilitate the performance of the behaviour
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be compensated by a higher score in another. In attitude research, the
beliefs are often weighed equally, implying that they have the same
importance. Allows for trade-offs-weakness can be compensated for by
strength. fx the Austrian is cheaper than Switzerland, but the hotel
wouldn't be nearby the slopes. But the clubs and bars might
compensate what you can do is adding up all the positive attributes
of each trip and then the trip with the most positive attributes wins.
Decision rules
- Consumers may use different types of decision rules to identify what is
the best choice for them.
- For example, if you are choosing a new TV but you live in a smaller flat,
while you might have many positive beliefs regarding the quality and
style of alternatives brands, your decision might be totally dependent
on the size of the TV.
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The lexicographic decision rule: the customer would rank the
evaluative attributes by their importance. They would begin by
considering the attribute that is most important to them.
The elimination by aspects decision rule ranks evaluative aspects by
importance again and establishes a minimum cut-off point for each
attribute.
Elaboration Elaboration likelihood model
likelihood ELM focusses on the ways that consumers respond to communication
model messages and is shown in figure 6.15
- Elaboration likelihood ranges from high to low and the ways in which
information is processed will depend on the level of engagement.
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- How consumers response to message based on the processing or the
elaboration of that message.
- Used in both high and low involvement situations - that determine how
consumers process information to develop an attitude or change an attitude
toward some attitude object
- Central: Elaboration continuum: which describes the amount of thought or
elaboration given to an advertising message or persuasive communication
- elaboration likelihood ranges from high; that is deep and critical engagement
to low: that is less engagement.
- The way a message is being process is accounted on the level of engagement.
High elaboration leads to central route processing. Low elaboration leads to
peripheral route and cues.
- Consumers use the central route in high involvement decisions, where they are
systematically and critically engaging in the information in the message.
- Is more likely to pay intention to the information, carefully evaluate new
information against exiting information.
- Develops an attitude based on logical reasoning. Fx the Olympus ad makes
good use both and visual and textual information seems to encourage you to
use the central route of processing, in even have a QR code which brings you
to an online TV ad.
- So, it clearly tries you to engage in processing different bits of information
more deeply and critically.
- In contrast when people are less able or motivated to process information they
use the peripheral route, in this route we use less effort into evaluating new
information and are often persuaded by cues such as heuristics - in other words
we are not persuaded by any arguments in the message, but by some surface
character of the add or the products. The peripheral route is normally involved
in low involvements decision making. Marketers often use emotional images,
ambassador, and celebrities. And other heuristics cues to influence our attitude
towards the products.
- Fx the coca cola it doesn't even bother to put a message/argument in the add,
instead it builds on the power of an emotionally loaded image and claim.
- We can also find adds that both speaks to both our central and peripheral route
and as we have seen before high involvement decision can involve heuristic
cues to arrive at those decisions.
- Fx the add with the underwear from the prostate cancer foundation. Which is
an eye-catching image and then drives you in to read the print, which provide
more information for prostate cancer. The textual parts encourage some deeper
thinking.
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Session 7: Personality, self and motivation - p 248-282
Psychological
perspectives The psychological perspective describes personality as the combination of the
on personality characteristic patterns of thoughts, feelings and behaviours that make up an
indivuals distinctive character
- Personality stems from within the individual and remains fairly stable
through-out life.
- This perspective includes psychoanalytic theories and trait theories.
Psychoanalytic Believes that there are some inner forces outside our awareness which direct
theories p. 250 our behavior
- The mind is divided into the conscious and unconscious. The conscious
includes everything we are aware of (including memory since it can be
retrieved easily and brought into our awareness)
- It’s the unconscious that drives human motivation and according to
Freud, personality is made up of the interplay between three elements:
the Id, the superego, and the ego
- ID: I want it now. Correspond to primary needs, focused on immediate
gratification, directing a person's psychic energy towards pleasurable
acts without consequence (biologisk betinget)
- The Superego: reflects the rules, values, and norms imposed by
society, and serves as the person's conscience working to prevent the
id from seeking selfish gratification. (Social betinget)
- The Ego: Represents the interest of the individual, ensuring the
necessary arbitration between the demands of the id and the superego
(this is the form of human consciousness)
- This theory helps with understanding the consumers motive and
that motives is often below the conscious awareness
Archetype:
- Relates to the stable characters that capture basic ideas, feelings,
fantasies, and visions that seem constant and frequently re-emerge
across different times and places.
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In marketing and advertising, archetypes are used as a way of making
connections with consumers, to develop more compelling brand stories for
communicating with consumers.
- Archetypes are easily recognized personality types of characters
commonly found in storytelling.
- Fx. Ikea is a dreamer, providing creative ideas and preaching its unique
ideals.
- Red bull is a true hero, brave and adventures.
The trait- Trait-based approach:
based view of Personality is regarded as the sum of a set of traits or qualities about a person,
personality and these can be used to predict or explain.
(trækteori) - Brands can be described as a person’s self-image. The congruence
model suggests that we choose products when their attributes match
some aspect of our selves.
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depending on the personality type.
- Also help marketers to match brands to audience.
Brand personality
Aaker devised a brand personality scale which describes the underlying brand
dimensions of sincerity, excitement, competence, sophistication, and
ruggedness there’s dimensions can apply both to retail and products brands.
- These dimensions tap into those things than consumers desire but not
necessarily have.
- Fx. high end brands (Such as Cartier and Chanel) encourage consumer
aspirations around class and glamour). While more rugged brands
(marlboro) emphasize strength and masculinity.
The idea is that consumers choose brands with the distinctive personalities
that represent aspects of the self which they wish to express or enhance.
Symbolic Symbolic consumption
consumption Is the tendency of consumers to rely and focus on the meanings attached to
goods, beyond their physical properties and provides an important means by
which consumers define themselves
Figure 7.7?
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Self-congruity: refers to the extent to which a product image matches a
consumers’ self-image
Ideal congruity: refers to the extent to which the product image matches the
ideal self-image
Linking Values: are our desired end-states in life and preferred paths to achieving
identity and them, constituting the purposes and goals for which we believe human life
values should be lived.
Table 7.3
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Psychographic Psychographics: is based on building a picture (sometimes literally) based on
s demographics, alongside activities, interest, and opinion variables.
Needs: are the result of the difference between the actual and desired states.
Wants: are specific manifestations of the motives and are linked to a specific
goal object.
Desires: temporal wants which may or may not have a biological basis.
How consumers choose to reduce the tension arrising from the difference
between their actual state and ideal state is important question for marketers,
since companies want consumers to use their product to close the gap.
Biogenic needs: enable us to survive and include foods, water, and shelter
Psychogenic needs: are socially acquired needs and include the need for
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status, affiliation, self-esteem, and prestige. While we all need food to survive,
it may also answer a psychogenic need = prestige restaurants, or can also
depends on the cultural background
Motivational People are driven to avoid negative results as well as to achieve positive goals -
conflict in some cases this may result in a conflict. There are three main motivational
conflicts that marketers need to be of and which they can use to their
advantage:
Approach-Avoidance conflict:
- A desired goal also has negative consequences.
- Fx food conflicts and particularly food high in calories such as chocolate
or cakes.
- Food suppliers can help this conflict, by addressing the conflict
"naughty but nice", and appeal to the consumer that they deserve it or
they can avoid the conflict by offering 'quilt' product with less calories
(easis)
Approach-Approach conflict:
- Choice between two or more equally attractive alternatives.
- Fx when in a restaurant choosing a main course, there may be two or
three dishes that you would like. In making the final choice you
probably experience some approach-approach conflict, as you would
really like to taste them all.
- Restaurants can help these conflicts by offering two or more different
dishes in one dish, just in smaller versions, so the consumer can try
more than just one and therefor avoid the conflict
Avoidance-Avoidance conflict:
- Choices available all have some apparent negative consequences.
- Fx the finance is an area of potential avoidance-avoidance as
consumers often do not see the benefit of an insurance plan or savings
schemes, may be concerned about the risk associated with stocks and
shares, and so must be persuaded of the benefits of the financial
products. Solution a payment plan, companies try to explain and
educate the consumer - guide the consumer through the
uncomfortable steps.
- Fx. “The bank of Mausen makes saving for Christmas worth the wait
with is Christmas Club Account” The campaign attempts to resolve two
potential avoidance goals - saving (for Christmas) throughout the year
set against the other possibility which is delaying with all Christmas
cost in one go or, worse, getting into debt for Christmas. So, the
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solution is to respond by educating their customers and directly
address the conflict in the campaign
Maslows Intrinsic needs:
hierarchy of is an internal motivation that comes from within the person, such as food,
needs p. 279 water, and sex, but it can also be emotional such as the need for love and
friendship
Extrinsic need:
Is an external motivation will require some return or goal from the external
environment, such as a reward in the form of money or prestige.
- Consider how people are motivated to play computer games; some
may enjoy just playing on their own with friends (intrinsic motivation),
while others may prefer to go on gaming sites that offer financial
rewards (extrinsic motivation)
Limitations: do not account for cultural influence, there are many differences
in what motivates people - people can starve or give up their lives for a cause,
which suggest that they can reach a level of self-actualization or
transcendence by negating some of the lower levels of the hierarchy.
Marketing recognizes the deficiency needs: even if most people in the western
world have food and shelter, they may still be enticed by advertisements that
offer additional qualities (nututuinal value) or amount (two for the price of
one) and security such as in gated Communities.
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Reference
groups
Reference groups:
Are those groups that are used by a person as a basis for comparison and
guidance when forming their beliefs, attitudes, and behaviours.
Disclaimant:
- Is one that we currently belong to or perhaps belonged to in the past,
but no longer want to associate ourselves with.
- Plays a role in transitionel faces, fx when we try to move on from high
school to university or from university to professional life. We might
abandon brands or products that would associate us with groups we
don’t want to be associated with any longer.
- For example, we may not want others to know we belong to a dieting
group or a particular political group as we might feel it will affect how
others perceive us.
Aspirational:
- Are composed of People that the consumer can identify with or admire
(Often from afar) and aspires to be like in some way.
- fx can be a celebrity or social media influencer who’s style we may
adopt to look like them. We may try to emulate them through the
consumption of certain products or brands.
Dissociative or Avoidance:
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- Groups we have negative feelings towards and whom we avoid being
associated with.
- they are different from disclaiming group because we have never been
a part of such group. We don’t want to be a part of them because of
their internal qualities.
- We may therefore not use products or brands associated with these
groups.
Formal groups:
- A group that is usually formed by some kind of outside structure and it
is likely to have a formalized constitution and set of rules of conduct for
members.
- sports club, companies. May influence us in a lot of our choices. They
may tell us how to dress
Informal groups:
- a group of individuals who have some sort of commonality but no
formal connection to each other
- Fx we may informally be connected to people who follows the same
hashtags as we do = have a common interest
The importance of reference groups for marketing is the influence that they
can bring to bear on others, particularly in terms of which products or brands
are bought and how different groups consume them.
Reference groups can have differently influenced on us, and we can distinguish
between three types of groups:
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Utilitarian reference group influence:
- When a person is influenced in their choice of brand by the preferences
of those with whom they socialize including family members and work
colleagues.
- We may buy a brand because this is what close other expect from us to
buy.
- Fx we may purchase sudden clothes to wear to work, because this is
what work colleagues expect from us. (q: is this only when it's rule?
What about what friends expect from us?) The groups norm
Value-expressive:
- When someone buys a particular brand to enhance their image and
because they admire characteristics of people who used the brand.
- The idea that we want to be like others whom we admire or respect in
society.
- Companies often develop ads, which link their brand visually with
attractive models or characters with a view to enhancing the image of
their brand through this connection.
- fx we might purchase sudden brands because it is associated with
celebrities or other influencers
Also note: in the text book we also learn the strength of reference groups
whether the product is consumed in public or private spaces. Or whether it is
considered a necessary or luxury (This section is not exam relevant!!) but just
note that the strength of reference groups can depend on context.
Development Adoption of behavior resulting from real or perceived pressure to comply with
of conformity a person or group.
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Conformity is a response not a mechanism,
Normative conformity:
- When a person wants to fit in with the group or is afraid of being
rejected by them and will publicly accept the groups’ view even if
privately, they do not agree.
- fx lets imagine that you move to a new neighborhood and adapt some
recycling behavior because you want to fit into the neighborhood
norms and expectations, you may not necessarily agree with those
norms/behaviors but compliant with them anyway.
- You may in public engage in some recycling behavior, but not
necessarily have a positive attitude towards recycling (compliance
refers to publicly changing behavior to fit in with the group but
privately disagreeing.
- Behavioral shift without an attitudinal one).
Information conformity:
- Occurs when someone actively looks for guidance from the group
where they lack knowledge or are in an ambiguous situation.
- fx let’s say you have adopted the recycling behavior because you
simply comply with whatever your neighborhood composes from you.
But now you are started to be interested in how recycling works best,
and you start informing yourself by speaking to other neighbors and
even consulting specialist websites. You may then internalize the
behavior, which means you both change attitudes and behavior in
favor of the group’s expectations.
Compliance:
- refers to publicly changing behavior to fit in with the group but
privately disagreeing with a behavioral shift without an attitudinal one.
-
Internalization:
- Involves both an attitudinal and behavioral change in favor of the
group.
Reactance:
- Is a motivational state, which acts as a counterforce to threats to a
person’s freedom.
- we may feel that groups influence limits our individual choice, then we
may react in a way where we somewhat reject conformity.
- Importance for marketers: as they can use the idea of not conforming
in the campaigns
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Social power Understanding the role of power in group influence is largely derived from the
and reference work of French (19 56), French and Raven (1959), and
groups p 310 Raven (1993).
Defining social power as potential influence, they examined types of influence
in various organizational and family settings, and developed six bases of social
power:
Reward power:
- May be present when a person responds to the influence of the group
and is rewarded in some way.
- fx our friends might have reward power when we seek and receive
their approval of the clothes we wear. This theme of reward power is
seen used in marketing’s campaigns
Coercive power:
- Means that conformity to the group is brought about through the
threat of punishment. social and physical intimidation but is rarely used
in marketing.
Legitimate power:
- Is where the referent is seen to have authority by virtue of their
position in the context, often achieved in service businesses using
uniforms to show authority.
- In advertising, legitimate power is sometimes attempted using actors
wearing white coats in ads for products such as dental hygiene or
cosmetics. fx police, doctors, soldiers, or professors.
- In a service context, the wearing of uniforms can also signal authority
and therefor service employees might be granted legitimate power.
- Fx Journalist, PR firms call me to get my opinion on some consumption
thing i DK. Journalist want to ask me why, because I’m in a position as a
researcher, reflect some kind of competence, which give me legitimate
power.
Expert power:
- Is when we are influenced to behave or purchase something by
someone who we recognize as a particular expertise, for example a
doctor or scientist.
- We are influenced by someone we recognize and have knowledge.
- Fx doctors, scientist or reviewer who reviews restaurant, books, and
cars. The doctor in the ad for toothpaste is definitely assumed to have
experts’ knowledge, but also have some legitimate power by
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presenting the doctor in a white coat.
Referent power:
- Similar to the one above, although the influence stems from our
admiration of the qualities of a person and how we try to imitate those
qualities by copying their behavior, often evident in the way we
consider.
- Fx the tennis player Federer is certainly not an expert in coffee but
could be considered a celebrity with referent power.
Information power:
- Based on logical arguments and knowledge that someone may have
acquired from experience or through the nature of their job.
- A person or group has informational power because they know
something that others would like to know.
- A person possesses informational power if she knows something that
other like to know (you have informational power if you have a secret).
We often find people with informational power in gate keeping
position such as editors of magazine, but now a days also bloggers on
specialized themes.
Opinion Opinion leaders individuals who exert an unequal amount of influence on
leaders and the decisions of others
opinion
seekers p. 311 Gladwell (2001) identifies those opinions seekers who are well connected,
knowledgeable or persuasive as:
Connectors:
- People who tend to know lots of other people, often from different
subcultures to their own, not necessarily very well but well enough to
pass on information to others.
Mavens:
- Collectors and brokers of information, but they use this information
and want to start discussions with others or respond to requests. the
kind of people who have inside knowledge of what is going on.
Salesmen:
- The arch persuaders, people who will not accept no for an answer and
are always looking for an opportunity to get their message across to
someone else. people who always look for an opportunity to get their
message through to someone else.
While opinion leaders are important group to understand, so too are those on
the receiving end of the communication.
Opinion seekers:
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- People who seek opinions and information to help their purchase
decision.
- Opinion seeking acts as a form of product information search;
consumers seek opinions and information to make better purchase
decisions, effectively a form of external information search (see
chapter 3).
Expert People who have real power to influence the marketplace.
influential This can be due to their expertise and or the nature of the message.
The search for
cool For companies trying to discover influential people who can affect whether a
brand or product will be successful, identifying trendsetters - those who set
the agenda for what is worn, played with, eaten, watched, and listened to - is
crucial.
once something that was cool becomes mass market, it loses its coolness
Social Word of mouth (WOM):
connectedness - We must distinguish between WOM which happen naturally and what
: the WOM is pushed by a firm.
importance of - An informal communication, either positive or negative, about goods,
word of mouth services, and sellers.
- WOM occurs in both face-to-face contexts and electronic contexts
(mostly online), when it is often referred to as eWOM.
- This social contact between people is an important part of our social
lives, as to other social communication we share around consumption
(e.g. telling one another about products, whether they work or not,
where to buy them, how to get the best deal, and what to avoid).
Endogenous WOM:
- When conversations happen among consumers as a part of their
natural communication and when they're just passing on information
about their experience with the product or brand. (fx.Daniel wellington
campaign which have been using influencers for marketing.)
Exogenous WOM:
- Occurs as a direct result of the firm's marketing.
- Firms may have a problem creating successful exogenous WOM, as
consumers may identify ulterior motives, and this could affect their
WOM activity and their willingness to pass on information.
eWOM:
- Any positive or negative statement made by potential, actual or formal
customers about a product or company, which is made available to a
multitude of people and institutions via the Internet.
- eWOM is powerful because it is able to influence people on a global
scale.
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User-generated content:
- entry’s on Wikipedia, reviews on amazon, videos on how to repair a
bike on YouTube.
- All of them is user generated content, but not all of them is considered
WOM
1.
Crowdsourcing:
- The act of a company or institution taking a function once performed
by employees and outsourcing it to an undefined and (generally large
network) of people in the form of an open call.
- E.g. Wikipedia and many of the consumer online forums.
- Fx Threatlist.com. Where designers’ hand in t-shirt designs and people
vote - the style with highest scores get printed and sold on the website.
- Competition where they ask consumers to hand in ideas for products
and campaigns
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Parental yielding: (p 327)
- Parental yield is when a parental decision maker is influenced by a child
request and surrender to that request (fx buying an iPhone that is more
expensive)
Reverse socialization:
- (can also be the children, showing their parent how to use Instagram)
- Where parents acquire consumer skills from their children. This is
evident in the area of technology (e.g. using the Internet).
- Children also influence parents in relation to celebrity/popular culture,
environmental issues, and ethical issues
Five trends - As decline in marriage alongside increasing diversity in family make-up.
that were - The number of children born outside marriage is increasing, with nearly 15%
changing the of children in OECD countries living in single-parent households.
nature of - Parenting is delayed as people prefer to establish themselves in careers before
becoming parents.
families
- Smaller families: in almost all countries globally, family size is reducing.
- Children are staying at home longer, particularly where living costs have
increased and the impact of the global recession is still felt.
Social class p Communities of people linked together on the basis of wealth, status and
328 power.
Definition on culture:
The sum of learned ideas, beliefs, values, knowledge, and customs that
regulate the behavior of members of a particular society.
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Culture is Enculturation
learned and - How an individual learns the traditional concept of his/her native
inherited culture.
- Behavior I have adapted through both conditioning and observational
learning
Acculturation:
- Relates to the idea of movement between places or cultural context
Consumer acculturation:
- The general process of movement and adaption to the consumer
cultural environment in one country by persons from another country
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Beliefs:
- The thoughts an individual holds about some object, idea or person.
- fx thinking that the meat industry treats the animals badly.
- Beliefs can be considered to be contextual and can arise from learned
experiences
Values:
- The deep-rooted and enduring beliefs or ideals about what is good and
desirable and what is not.
- Values tend not to be situation specific; rather they are more generally
held an active guide and shape behavior.
- Many people care about the ethical treatment of animals and have
turned to vegetarian or vegan diets. Those who do eat meat also need
to be reassured that their beliefs and values as to how animals should
be treated are engaged with.
- Considered to be not contextual and situation specific. Reflects what is
important to us in general.
- Fx important to keep a balance with nature and respect the nature.
Reflected on the culture we live in. We must think of value and culture
as a process where culture is dynamic and may change when
individuals’ values change
Knowledge:
- The familiarity with people or things which can include understanding,
facts, information, and descriptions gained through experience and
education.
- Since culture comprises the prevailing norms, practices, beliefs, and
values help are at a particular group in society, understanding of these
can be described as cultural knowledge.
- Fx danish "hygge" which reflect the Danish view on coziness. When we
engage in Christmas or we invite someone over to dinner, we know we
must provide 'hygge' and we also know how to establish it, fx setting up
candles, providing good food or drinks.
- Generally taking care of a relaxed atmosfære
Norms/customs:
- The norms of behavior that have been passed from generation to
generation. These serve to control basic behavior within a culture
around the core facets of life, such as the division of labor within the
home or how to celebrate rites of passage. It is customary in many
cultures to leave a tip in service encounters - a gratuity for a service
performed. The approach to tipping varies with culture and is
influenced by local customs. In the USA, there is a strong tipping
culture: in restaurant settings it is usual to leave 15 -20 percent as a tip
(anything less suggests that you are unhappy with the restaurant
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service).
- In other countries, such as Japan, tipping is not the custom and indeed
to tip someone is viewed as rather insulting
- in DK it is normal to "tak for sidst" "tak for mad"
- in germany in contrast it is normal to say "guten appetit" before eating
and wait for everyone to start at the same time.
The This model shows how meaning moves from the existing “out there” in the
movement of wider cultural world to meaning for individual consumers, which then shapes
cultural their consumer behavior.
meaning
- According to McCracken, cultural meaning is influenced by cultural
categories (how the culture organizes time, space, nature, the sacred
and society) and cultural principles (values, ideals, norms, and beliefs
that allow things to be grouped into cultural categories, ranked, and
interrelated).
- McCracken’s model can be used to demonstrate how the meaning
associated with consumer goods transfers to consumers through
cultural understanding of the world and via consumption related acts.
- can both 'opretholde' norms, but also try to support changing
normsand values (regnbuefamilien)
- Figure 9.4
The cultural A cultural system is comprised of three main elements which together helps to
52
system understand the culture:
Ecology:
- Ecology refers to the physical geography of a place and how culture
evolves and adapts to suit that environment. In warm climates, people
wear light clothes, much of their social life is outdoors and air
conditioning in buildings is common. Contrast with colder climates,
where warm clothes and jackets are worn, leisure activities are more
indoor-based, and heating in buildings is important.
- Fx. Motorbikes in the USA must be made tougher and more durable
than those for sale in Japan, as the typical motorbike rider in the USA
will want to cross rough terrain while in Japan, they are more likely to
be used for urban travel.
Social structure:
- Social structure tells us about the way that orderly social life is
maintained in a culture. This is often seen in the representation of
stereotypical gender roles in advertising, which reinforce the dominant
social structure of domestic life.
- Historically women have been shown to engage efficiently in the
household tasks, while men are removed from this environment or
only marginally engaged with it. But as more women work outside the
home and more men work part time and engage in social media and
blogs, it has been found that men resent being marginalized in the
domestic sphere. Increasingly
advertisers are looking to present men and fathers as positive domestic role
models.
Ideology:
- The mental characteristics of a people, building on the assumption that
members of a society possess the same world view, ethos, ideas, and
principles.
- Hip-hop music is popular in Brazil and is used by young, marginalized
people living in the favelas (slums) to comment on and try to change
their lives and Brazilian society.
- More than acting as a form of musical expression, hip-hop music is an
important way for young Brazilian men and women to express their
ideology of social consciousness, truth-telling, and transformation.
- In some cases, ideology can be played out through brands that have
meanings to that culture. In countries around the world Coca Cola has
become ubiquitous so when a country develops its own Cola brand,
such as Turka Cola in Turkey, this represents a sense of achievement
through the ability to compete with a global superpower. It says, “we
have arrived”. Turka Cola is now sold in many cultures including Cuba
and France, and it’s advertising gently pokes fun at its global ambitions
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and US competitor by using US star Chevy Chase who, on drinking
Turka Cola, starts displaying Turkish characteristics.
Classification Collectivist culture:
of cultures - Characterized by a focus on collective well-being, and in these cultures,
people tend to prioritize the groups goals over personal goals. E.g., in
Portugal, Indonesia, Venezuela and Japan.
- A Converse Japan advertising campaign recognizes the collectivistic
influences in its society. The advertisement shows Japanese schoolgirls
and schoolboys all in identical school uniforms wearing, various
Converse styles and colored shoes. The advertisements are striking as
they contrast the traditional Japanese school uniforms with the colorful
Converse shoes and thus show the schoolchildren expressing their
individuality while retaining a strong sense of social connection to
others.
Individualistic culture:
- Cultures where people’s behavior may mainly be determined by
personal goals, which may overlap with collective goals.
- E.g. USA, UK, and Australia. In South Australia container deposit
legislation allows people to collect a deposit for each drinks container
they returned to a recycling depot.
- The incentive encourages people to recycle at the individual level, but
also leads to a wider societal and community benefit associated with
greater levels of recycling behavior and reduced littering.
- Hofstedes main dimensions of culture (s.352) Hofstede identified the
main dimensions of culture as:
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and rules for main ways of behaving. These norms are shaped by the underpinning values of
behavior principles of a culture. Cultural norms are rule-bound, and, in any culture,
there tends to be a fairly complex set of rules for behavior. These norms can
either be enacted (explicitly
decided on. Fx we all know green light means go) or crescive (meaning
embedded in the culture).
Crescive norms are often not formally noted - rather learning about
the culture takes place through experiences and interaction within
that culture. Crescive norms can be further broken down into :
- Customs: the norms of behavior that have been passed from
generation to generation.
- E.g. in Japan it is the custom to always take your shoes off before
entering someone’s home.
Metaphysical:
- Help explain the origins of existence
Cosmological:
- All components of a universe are part of a single picture
Sociological:
- Maintain social order by authorizing a social code to be followed by
members of a culture
Psychological:
- Provide models for personal conduct
Rituals Ritual
- A symbolic and expressive activity, often comprising multiple behaviors
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which occur in a fixed sequence and are repeated over time.
- Within marketing, rituals have been applied to understand
consumption, and six main types of consumer rituals have been
identified:
Grooming rituals:
- Those private behaviors that consumers undertake to aid the transition
from private to public self (and back again).
Possession rituals:
- The rituals associated with transforming mass-produced products from
the marketplace into more personal products for the home or
workplace. E.g. buying a laptop and installing special programs,
changing the background.
Gift-giving rituals:
- The rituals surrounding giving presents to others.
Self-gifts:
- A specific example of gift giving, where consumers purchase self-gifts
as a way of regulating their behavior.
Holiday Rituals:
- The rituals associated with both tourism holidays and culturally bound
holiday seasons (such as Christmas, Easter and Eid).
Rites of passage rituals:
- Those rituals that mark a change in a person’s social status. (e.g. child’s
first day of school, getting married, becoming a parent, etc.)In
contemporary consumer society the marketers of this transition (from
child to adult) are not always obvious or clear-cut.
- Marketing has a role to play in providing consumers with the goods and
services they need as they move through these stages from
engagement rings to retirement homes.
Ritual artefacts:
- The objects and products that accompany or are consumed in a ritual
setting.
Rituals script:
- Guides the use of the ritual artefact - which artefacts to use, by whom,
the sequence of use, and the types of comment that accompany the
ritual.
Rituals performance:
- The roles occupied by people involved in the ritual as they perform
according to the script.
Ritual audience:
- Who are the people who witness or are involved in the ritual in some
way.
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Ritual scripts: the celebration follow a scrip, the tour with the truck
Ritualic performance roles: while the students are celebrating, the parents are
organizing the party
Ritual audience: the public, which cheer and congratulate, but are not an
active part of the performance
Sacred Used to refer to objects and events that are “set apart” from normal activities
consumption and are treated with some degree of respect or awe (fx. The little mermaid)
Age-based subcultures:
- Age is often used by marketers to define market segments on the
premise that people of a similar age share similar sets of experience
and can be engaged in a meaningful way through shared cultural
reference points.
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Subcultures based on sex roles:
Sex roles relates to society’ss expectations about appropiate attitudes, values
and behavior of men and women.
Typical advertisment will maintain a stereotyped sex role.
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We can feel a connection affiliation with other people linked to our regional
and ethnic identifications.
Consumer tribes:
A group of people emotionally connected by similar consumption values and
usage, who use the social “linking value” of products and services to create a
community and express identity
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(from the Abstract).
Impression Impression management:
management - One of the reasons why consumers share word of mouth is to influence
the impressions others (followers, “friends”, maybe even haters) have
of them – and the impression they have of themselves as well.
Self-enhancement:
- People like to be perceived positively and present themselves in ways
that contributes to such “the right” impressions.
- What people talk about impacts how others see them (and how they
see themselves).
- Example: The desired impressions are built by making sure they drive
the right car, post the right things, that makes them obtain the desired
impression of them (could be good food, parties, many friends et).
- Consequently, people are more likely to share things that makethem
look good rather than bad, identity-signaling, filling conversational
space.
Identity-signaling:
- People share things to communicate specific identities, both to
themselves and others. Even though some may talk about topics or
ideas to self-enhance they also do it to signal that they have certain
characteristics, knowledge, or expertise in a particular domain (p. 589).
- Example: If someone always talks about new restaurants, others may
infer that they are a foodie.
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Based on the three-dimension WOM makes room for people to share various
things with each other: entertaining things, useful information, self-concept
relevant things, high status goods (expensive belongings, that makes a person
seem wealthy and in high status), unique things (distinctive products or
experiences, that differentiates from others), common ground (Things people
have in common), emotional valence (positive or negative WOM – research
shows that both can lead to better impressions), incidental arousal (If people
misattribute their general feeling of arousal to a story or rumor they are
considering sharing, they may come to infer that this piece of content is more
interesting, entertaining, or engaging), accessibility.
Emotion Emotion regulation
regulation “Emotion regulation refers to the ways people manage which emotions they
have, when they have them, and how they experience and express them” (p.
592)
- Venting = Talking with others can help people deal with negative
consumption experiences and provide catharsis (afløb for vrede) that helps
reduce the emotional
impact.
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mouth about a delicious 5-course French dinner or amazing Brazilian vacation
may encourage rumination and savoring of these positive events (p. 593).
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decrease interpersonal distance and help people feel closer to others.
Social bonding drives people to talk about things that are common ground or
more emotional in nature.
Persuasion Persuasion
People use< interpersonal communication to affect others. Persuasion motives
drive people to share things that are more emotionally polarized and arousing
in nature.
Text 3: Lavertu, This study provides an investigation of the ‘extended warming effect’ of social media,
Marder, Erz, & a special form of a phenomenon in which saliency (cognition) of online audiences in
Angell (2020): offline encounters triggers impression management behavior in the pursuit of a more
The extended desirable online public image.
warming effect
of social media: Conclusion of the study:
Examining The salience of online audience in an offline setting increases intentions to give money
whether the to a charity: the reason for this increase lies in changes in public self- awareness and
cognition of extrinsic motivation.
online
audiences’
offline drives
prosocial
behavior in ‘real
life’ (empirical
article).
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susceptible to change:
1. The first is the domain of technology induced change.
2. The second threat is around sustainability not only environmental
sustainability but also economic sustainability and a wider perception
that the Western economic model of growth may be on the threat
from a variety of directions.
3. Third reason recessionary pressures at a global level remind us that
consumers do not always live in times of abundance and opportunity,
and it is important to consider constraints on behavior and the impact
this has on consumers and the organizations serving those consumers.
Technology Quantified self
trends - The idea that tracking metrics can lead to self-improvement in some
impacting way. leading to self-improvement in some way
consumer - Positive: helps us engage in healthier behavior by possible gaining a
behavior deeper understanding of how much we move, how our diet effect our
weight ect. The devices promise: that if we engage in this device we
can live better and longer. By using this software, you might not only
change your diet, but you might also use other products and services
such as gyms in a way that they are adapted to your needs as
company’s can understand you better.
- Negative: if we all can track our health is it in our hands alone to
improve our health? And to what extend can we make individual and
rational decisions? Also, what about the data?
- Examples include the Nike+ Fuel band, which uses an accelerometer to
track all daily activity and calorie intake and can monitor its wearer’s
efforts against a preset goal.
QR (quick response)
- Optical machine-readable barcodes that record and store information
related to items.
- QR codes offer a method of adding web-based content to real-world
messages, objects or locations.
- A QR code looks like a bar code but is scanned from a QR reader on a
smartphone or tablet to connect to the web content.
- QR codes can be placed on packaging, advertisements, websites,
carrier bags, key rings, newspapers, banner ads, T-shirts, invoices - any
place where the target consumer is able to access these codes and
where they have the means to scan them.
- QR codes are particularly effective in situations that can provide
consumers with real-time updates, especially where there is a constant
flow of information such as schedules at train station and bus stops,
restaurant specials or airline bookings.
Big data Big data
A vague term that can embrace everything from datasets gathered by large
scientific experiments and surveys to the extremely large datasets that are
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generated by business digital processes, media searches, and social media
interactions.
- Of most interest in the concept of consumer behavior are forms of
what might be called found data.
- Examples found data include credit card transactions, Google search
data and mobile phone transactions.
- For consumer researchers there is an important methodological aspect
of big data.
- Rather than using data to support theories researchers can identify
patterns in big data without forming a hypothesis and hence develop
new theories of how consumers behave and respond to marketing
actions researchers often refer to the three Vs of big data:
Volume
Velocity
Variety
*See page 429-430 for an elaboration.
Sustainable Voluntary simplicity:
worlds, - refers to a lifestyle choice where people opt to limit material
sustainable consumption and free up resources such as time and money which
consumption they believe will raise the quality of their life.
- voluntary simplicity can involve a wide spectrum and variety of
practices and values.
- Shaw and Newholm describe this spectrum as ranging from consumers
who fully embrace the idea around reducing consumption, driven by
ethical concerns to own and use fewer goods, through to those
consumers who simply “refine” their consumption towards ethical
standards (e.g. buying fair trade coffee in the supermarket), enabling
them to continue to have a similar level of consumption, but to
consume differently and in line with their ethical concerns.
- Huneke distinguish between “highly committed simplifiers” and “less
committed simplifiers” who changed their behavior, but not in highly
disruptive way
Conscious consumption
- The global outlook particularly in Western cultures, towards
environmental and ethical concerns has changed, and so has the
attitude to voluntary simplification.
- Many commentators argue that contemporary consumer cultures
cannot be maintained for long, with the threats of climate change and
peak oil, resulting in a situation where consumers must be conscious of
their consumption activities.
- This increased awareness of the issue around sustainable living, such as
composting and recycling, has been increasingly encouraged by
governments and therefore normalized by some countries such as
Germany and the UK.
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- Consumers are more conscious of the conditions in which the products
they use are made and increasingly use resources such as
GoodsGuide.com to identify the best choices in terms of healthiness.
- Firms in turn try to become more transparent about their practices.
- As consumers find it easier to access information and use it, brands will
have to respond and disseminate all that is required.
- Following the global recession of 2008-9, there has been an increase in
self-reliance among consumers, with more people moving from
consumption to production.
*See page 432-433 for further comments.
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Consumer Behavioral acts by consumers, which violates the generally accepted norms of
misbehavior conduct in consumption situations, and thus disrupt the consumption order. It
represents the dark, negative side of the consumer.
- While some dysfunctional behaviors may occur in marketplace context
and are linked to the acquisition of goods and services (e.g., compulsive
buying, in-store abuse of staff, theft) others can be linked to product
misuse (such as addictive or compulsive buying/consuming food, drugs
or alcohol).
*See page 440-441 for further comments.
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research welfare and quality of life across the world
Solomon (2015) Consumer well-being
Business ethics - Rules of conduct that guide actions in the marketplace; these are the
standards against which most people in a culture judge what is right
and what is wrong, good, or bad.
- These universal values include honesty, trustworthiness, fairness,
respect, justice, integrity, concern for others, accountability, and
loyalty.
Needs and People still need companies – but in new ways and on their own terms;
wants: Do profound changes in consumer behavior are influencing how people search for
marketers product information and evaluate alternative brands.
manipulate - In the brave new world of consumer space, we have much greater
consumers? potential to shape our own marketing Destiny
Materialism Refers to the importance people attach to worldly possessions; our
and possessions play a central role in our lives, and our desire to accumulate them
materialists shapes our value systems.
- Materialists are more likely to value possessions for their status and
appearance related meanings, whereas those who do not emphasize
this value tend to prize products that connect them to other people or
that provide them with pleasure when they use them; materialistic
people appear to link more of their self-identity to products.
Provenance - Shoppers are willing to pay more for an item when they know exactly
where it comes from, and they are assured that ‘real people’ have
thoughtfully selected the things from which they choose.
- This process of curation applies to a range of consumer products such
as food, clothing, and travel.
Dissatisfied If you are not happy with the product or service, what can you do about it?
with a product You have three possible courses of action (though sometimes you could take
more than one)
1. Voice response – you can appeal directly to a retailer for redress (e.g. a
refund)
2. Private response – you can express your dissatisfaction to friends and
boycott the product or the store where you bought it.
3. Third party response – you can take legal action against a merchant,
register a complaint with the Better Business Bureau or write a letter to
the newspaper.
Encouraging Although nobody likes criticism, organizations should encourage people to
complaints complain for these reasons:
(from the 1. They get the chance to correct the situation
organization’s 2. They will avoid an escalating problem that results when consumers
perspective) take to social media to let others know they have been treated badly.
People are more likely to spread the word about unresolved negative
experiences to their friends than they are to boast about positive
occurrences.
3. They collect valuable insights about consumers' experiences that will
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help them to improve for future customers.
4. If the consumer does not believe that the store will respond to her
complaint, she will be more likely to simply switch than fight as she just
takes her business elsewhere.
Culture A strategy to disrupt efforts by the corporate world to dominate our cultural
jamming landscape. The movement believes that culture jamming will change the way
information flows; the way institutions wield power; the way TV stations are
run and the way the food, fashion, automobiles, sports, music, and culture
industries set their agendas.
Transformativ - It promotes research projects that include the goal of helping people or
e consumer bringing about social change.
research - Scientists who subscribe to this perspective view consumers as
collaborators who work with them to realize this change rather than as
a ‘phenomenon’ upon which to conduct research.
- Adherents of TCR work with at risk-populations, such as children, the
disadvantaged, and disabled, or on such topics as materialism,
consumption of dangerous products, and compulsive consumption.
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