AC 13(hide armor) HP 72 (11d8+44) Quarterstaff Melee +5, 5’, 1 tgt. 5 (1d6+2)B, or 6 Speed 30 ft. (1d8+2)B if used w/ two hands. STR DEX CON INT WIS CHA Animal Totem (recharges w/ short or long rest) The 15 12 14 10 18 13 orc shaman summons a totem at a point it can see (+2) (+1) (+2) (+0) (+4) (+1) within 60ft. The totem emits an aura with a 30 ft. ra- Saves Wis +7, Cha +4 dius around itself for 1 minute or until the shaman is Skills Insight +7, Nature +3, Medicine +7, Perception +7 incapacitated. The shaman chooses the type of totem Senses darkvision 60’ from the following options: Languages Orcish, Goblin, Druidic -Tusk Titan Totem Each creature in the totem’s aura Spellcasting The orc shaman is a 9th level spellcast- when it appears gains 14 (4d6) temporary hit points er. Its spellcasting ability is Wisdom (spell save DC and has advantage on ability checks and saving 15, +7 to hit w/ spell attacks). It has the following throws that rely on Strength while inside the aura. spells prepared: -Boar Totem When a creature would be reduced to 0 Cantrips (at will) druidcraft, thorn whip, produce hp within the aura, they are instead reduced to 1 hp. flame A creature can only benefit from this effect once per 1st Level (4 slots) thunderwave, entangle, cure totem summon. wounds, animal friendship 2nd (3) animal messenger, moonbeam, spike grownth 3rd (3) create food and water, call lightning 4th (3) dominate beast, hallucinatory terrain, locate creature, stoneskin 5th (1) commune with nature