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Orc Weapons Master (2,300 XP) CR 6

M humanoid orc - Sweeping Attack The orc weapons master chooses


AC 17(half plate) HP 119 (14d8+56) another creature within 5’ of the original target and
Speed 30 ft. within its reach. If the original attack roll would hit
STR DEX CON INT WIS CHA the second creature, it takes 5 (1d10) dmg. of the
20 12 18 12 10 10 same type.
(+5) (+1) (+4) (+1) (+0) (+0) Actions
Skills Athletics +8, Blacksmithing Tools +3
Multiattack The orc weapons master makes two
Senses darkvision 60’
attacks with its halberd or spears.
Languages Orcish, Goblin
Halberd Melee +8, 10’, 1 tgt. 11 (1d10+5)S
Action Surge (recharges w/ short or long rest) The
Spear Melee/Ranged +8, 5’ or 20/60’, 1 tgt. 9
orc weapons master can take an additional action on
(1d6+5)P, or 10 (1d8+5)P if used with two hands in
its turn.
melee.
Maneuvers (1/turn) When the orc weapons master
hits with a melee weapon attack, it may choose to
apply one of the following maneuvers to the attack.
- Disarming Attack The target must succeed on a
DC 16 Strength saving throw or drop an object they
are holding. The object lands at the target’s feet.
- Feinting Attack The orc weapons master has
advantage on its next attack roll against the target
creature and deals an additional 5 (1d10) damage of
the weapon’s type until the beginning of its next turn.

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