M humanoid orc - Sweeping Attack The orc weapons master chooses
AC 17(half plate) HP 119 (14d8+56) another creature within 5’ of the original target and Speed 30 ft. within its reach. If the original attack roll would hit STR DEX CON INT WIS CHA the second creature, it takes 5 (1d10) dmg. of the 20 12 18 12 10 10 same type. (+5) (+1) (+4) (+1) (+0) (+0) Actions Skills Athletics +8, Blacksmithing Tools +3 Multiattack The orc weapons master makes two Senses darkvision 60’ attacks with its halberd or spears. Languages Orcish, Goblin Halberd Melee +8, 10’, 1 tgt. 11 (1d10+5)S Action Surge (recharges w/ short or long rest) The Spear Melee/Ranged +8, 5’ or 20/60’, 1 tgt. 9 orc weapons master can take an additional action on (1d6+5)P, or 10 (1d8+5)P if used with two hands in its turn. melee. Maneuvers (1/turn) When the orc weapons master hits with a melee weapon attack, it may choose to apply one of the following maneuvers to the attack. - Disarming Attack The target must succeed on a DC 16 Strength saving throw or drop an object they are holding. The object lands at the target’s feet. - Feinting Attack The orc weapons master has advantage on its next attack roll against the target creature and deals an additional 5 (1d10) damage of the weapon’s type until the beginning of its next turn.