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FOAN Amendments

Introduction: FOAN as published did not did not differentiate between the 1967 and 1973 wars. Consequently historical anomalies such
as swarming T34/85 supported by Saggers are possible. The ORBATs as written didn’t reflect equipment and doctrinal differences well;
such as the IDF heavy use of CAS fighters instead of conventional artillery. A few new units were developed to round out actual
capabilities such as transport helicopters that both sides used. In addition three new rules are introduced to reflect the desert – ‘dust
trails’, Interceptor to reflect fighter flights being intercepted, and the Quick reaction close air support the IDF used. This is offset by the
SAM battery provided to Arab forces. These rules reinforce an already great set of rules.
• New IDF UNITS
• F-4E KURNASS (1973) • New Arab units
• CH-53 • MI-8 HIP (1973)
• M109 (1973) As per Oil Wars • SU-7 FITTER
• BM-24 Rocket Battery (1973 only) • MIG-21 FISHBED
• SA-6 GAINFUL SAM Battery (1973)
• ORBAT Changes
• May only have 1 support artillery battery • ORBAT Changes
• May have 2 Fighter Flights • May have 1 SAM Battery
• Magach 2/3 cost revised (Original point values were not consistent • Delete T34/85, IS-3, M-4, Centurion from ORBAT available 1973
with Sho’t/Centurion upgrade to 105L7): Magach 3 cost: 8 points for 1, • Delete T-62, Thunderrbolt Infantry, Sagger AT Coy, MI-8, SA-6, ZSU-23-4, from ORBAT
17 for 2, 25 for 3, 34 for 4 available 1967
• Delete AMX-13, 25 pdr, 105mm, Priest from ORBAT for 1973
• Delete Magach 6, M109, BM-24, F-4E, A-4, from ORBAT for 1967

• New Rules
• Jump jet (TY applies only to IAF) Jump Jet Strike Aircraft arrive each turn on a roll of 3+ rather than the usual 4+
• Interceptor (MIG-21, Mirage III, F-4E) On a 5+ place you’re fighter flight within weapons range of EN fighter or helicopter flight, AAA
response rule apply.
• Dust trails. Units that move at Tactical or greater speed leave a 3” dust trail behind them. +1 to hit any unit through dust.
1973 Yom Kippur War
• IDF • Egyptian/Syrian
• Made use of CH-53 to move Paratroops • Egyptians air assaulted Thunderbolt
to the front for assault missions during Battalion’s during initial assault to ambush
Battle of Chinese Farm IDF Reserves(Loosing many MI-8 HIP to IAF
• Add as an Option to Paratrooper Platoon interceptors)
similar to M3 Halftracks cost • Add as an Option to Thunderbolt Company
• Extensive use of CAS in both 1967 and • Syrian’s deployed Commandos to assault Mt
1973 to supplement limited field artillery Hermon during initial assault
• Add another Fighter Flight to ORBAT • Add Thunderbolt Coy to Syrian army less
• IAF CAS is very responsive, use TY Jump Jet Sagger Teams
rule • Egyptian/Syrian air conducted limited CAS
• Reduce the number of support artillery to mostly BAI and were often intercepted by
one battery IAF fighters. Interceptors were used against
• Extensive use of Interceptors against Heli IAF BAI sorties
borne forces and as CAP over bridgehead, • Add MIG-21 with Interceptor capability
Golan Heights • Extensive SAM umbrella for attacking
• Interceptor rule for Mirage III, F-4E Kurnass ground forces
• Add SAM battery to ORBAT
MI-8 HIP MI-8 HIP
TRANSPORT HELICOPTER
• HELICPOTER AIRCRAFT ATTACHMENT• PASSENGERS 6 •
SPECIAL RULES

Passengers: May carry up to 6


COURAGE 4+ SKILL 5+ passengers each.
MORALE 4+ Door Guns: May fire weapons in the
MI-8 HIP
4 x MI-8 HIP 4 Points turn they land and dismount troops.
IS HIT ON AIRCRAFT SAVE 77POINT
POINT
3 x MI-8 HIP 3 Points
3+ 5+ 2 x MI-8 HIP 2 Points
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
7 POINT
------------------------------------------------------UNLIMITED-----------------------------------------------------------------
ROF ANTI- FIRE-
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
7.62mm PKM 16”/40CM 3 3 6 Door Guns
2
CH-53 SEA STALLION CH-53 SEA STALLION
TRANSPORT HELICOPTER
• HELICOPTER AIRCRAFT ATTACHMENT • PASSENGERS 10 •
SPECIAL RULES

Passengers: May carry up to 10


COURAGE 3+ SKILL 3+ passengers each, or 2 jeeps.
MORALE 3+ Door Guns: May fire weapons in the
turn they land and dismount troops.
IS HIT ON AIRCRAFT SAVE CH-53 Sea Stallion 77POINT
POINT

3 Points
4+ 4+ 2 x CH53
1 x CH53 2 Points
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
7 POINT
------------------------------------------------------UNLIMITED-----------------------------------------------------------------
ROF ANTI- FIRE-
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
Side 50 Cal HMG 20”/50CM 3 3 Door Guns
4 5+
Ramp 50 Cal HMG 20”/50CM 1 1 Door Guns
4 5+
(Player Developed Card)
SU-7 FITTER FIGHTER FLIGHT SU-7 FITTER FIGHTER FLIGHT
• STRIKE AIRCRAFT UNIT • FAST JET •
SPECIAL RULES

Anti-helicopter: Fighter flight may


COURAGE 3+ SKILL 3+ engage helicopters with canon.
MORALE 3+ One shot: Rocket pods are single shot
SU-7 FITTER
can only fire once per game,
6 x SU-7 9 Points
77POINT
POINT
IS HIT ON AIRCRAFT SAVE Strike Aircraft: Roll each turn aircraft
4 x SU-7 6 Points arrives on a 4+, departs at end of turn
4+ 5+ Fast Jet: Aircraft increase their hit
2 x SU-7 33Points
Points
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS number by +1 when shot at by
------------------------------------------------------UNLIMITED-----------------------------------------------------------------
weapons without Radar or Guided AA.
ROF ANTI- FIRE-
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
30mm gun 8”/20CM - 3 6 Anti-helicopter
5+
57mm UB-32 rocket 20”/50CM -
SALVO 3 6 One-shot
pod 6”/15CM
500Ib bomb Artillery 3 2+ Bomb
(Player Developed Card)
MIG-21 FISHBED FIGHTER FLIGHT MIG-21 FISHBED FIGHTER FLIGHT
• STRIKE AIRCRAFT UNIT • FAST JET • INTERCEPTOR
SPECIAL RULES

Anti-helicopter: Fighter flight may


COURAGE 3+ SKILL 3+ engage helicopters with canon.
MORALE 3+ One shot: Rocket pods are single shot
MIG-21 FISHBED
can only fire once per game,
IS HIT ON AIRCRAFT SAVE 77POINT
POINT
Strike Aircraft: Roll each turn aircraft
4 x MIG-21 8 Points arrives on a 4+, departs at end of turn
4+ 5+ Fast Jet: Aircraft increase their hit
2 x MIG-21 34Points
Points
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS number by +1 when shot at by
------------------------------------------------------UNLIMITED-----------------------------------------------------------------
weapons without Radar or Guided AA.
ROF ANTI- FIRE-
WEAPON RANGE
HALTED MOVING TANK POWER
NOTES Anti-Aircraft: May engage aircraft if it
23mm gun 8”/20CM - 3 5 5+ Anti-helicopter rolls for interceptor.
57mm rocket pod 20”/50CM -
SALVO 3 6 One-shot
AA-2 ATOLL 24”/60CM - 1 5+ Air to Air
(Player Developed Card)

F-4E KURNASS FIGHTER FLIGHT F-4EKURNASS FIGHTER FLIGHT


• STRIKE AIRCRAFT UNIT • FAST JET •JUMP JET
SPECIAL RULES

Anti-helicopter: Fighter flight may


COURAGE 3+ SKILL 3+ engage helicopters with canon.
MORALE 3+ Fast Jet: Aircraft increase their hit
PHANTOM
number by +1 when shot at by
4 x Phantom 1877
Points
POINT
POINT
IS HIT ON AIRCRAFT SAVE weapons without Radar or Guided AA.
9 Points Anti-Aircraft: May engage aircraft if it
4+ 4+ 2 x Phantom
rolls for interceptor.
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Interceptor: On a 5+ place you’re
------------------------------------------------------UNLIMITED----------------------------------------------------------------- fighter flight within weapons range of
ROF FIRE-
WEAPON RANGE
HALTED MOVING
ANTI-
TANK POWER
NOTES EN fighter or helicopter flight, AAA
20mm M61 gun 8”/20CM - 3 6 5+ Anti-helicopter response rule apply.
MAVERICK AGM 36”/90CM - 1
1000Ib bombs 6”/15CM SALVO
27
4
2+ Jump Jet: Arrives on a 3
Auto
AIM 7E2 Sparrow 36”/90CM - 1 4+ Anti-helicopter, Anti Air
(Player Developed Card)

F-4E KURNASS FIGHTER FLIGHT F-4E KURNASS FIGHTER FLIGHT


• STRIKE AIRCRAFT UNIT • FAST JET • JUMP JET
SPECIAL RULES

Anti-helicopter: Fighter flight may


COURAGE 3+ SKILL 3+ engage helicopters with canon.
MORALE 3+ Fast Jet: Aircraft increase their hit
PHANTOM
number by +1 when shot at by
4 x Phantom 1277
Points
POINT
POINT
IS HIT ON AIRCRAFT SAVE weapons without Radar or Guided AA.
6 Points Anti-Aircraft: May engage aircraft if it
4+ 4+ 2 x Phantom
rolls for interceptor.
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Interceptor: On a 5+ place you’re
------------------------------------------------------UNLIMITED----------------------------------------------------------------- fighter flight within weapons range of
ROF FIRE-
WEAPON RANGE
HALTED MOVING
ANTI-
TANK POWER
NOTES EN fighter or helicopter flight, AAA
20mm M61 gun 8”/20CM - 3 6 5+ Anti-helicopter response rule apply.
Cluster Bomb 5+
1000Ib bombs
6”/15CM SALVO 1
Auto
Jump Jet: Arrives on a 3
4
AIM 9D Sidewinder 24”/60CM - 1 4+ Air to Air
(Player Developed Card)
BM-24 ROCKET LAUNCHER BM-21ROCKET LAUNCHER
TANK PLATOON
• TANK UNIT • SPECIAL RULES

COURAGE 3+ SKILL 3+ Salvo: Salvo bombardment use a


MORALE 3+ ASSAULT - 10”/25cm square Salvo Template. May
REMOUNT 3+ COUNTERATTACK - not be placed within 6”/15cm of a
BM-24 friendly unit.
IS HIT ON TANK SAVE 77POINT
POINT
Smoke Bombardment: Once per game
3 x BM-24 7 Points turn can fire a Smoke Bombardment
3+ 5+
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

8”/20cm 8”/20cm 14”/35cm 36”/90cm 4+


ROF ANTI- FIRE-
WEAPON RANGE NOTES
HALTED MOVING TANK POWER

BM-24 rocket launcher 96”/240cm SALVO 3 4+ Smoke Bombardment

Remount 4+
Assault
Morale 3+ 6+
Counterattack 5+
SA-6 GAINFUL BATTERY SA-6 GAINFUL BATTERY
TRANSPORT HELICOPTER
• UNARMOURED TANK UNIT• GUIDED
SPECIAL RULES

Guided AA: Does not suffer +1 to hit


COURAGE 4+ SKILL 5+ when firing at aircraft or helicopters
MORALE 4 REMOUNT 4+ over 16”
SA-6
Dedicated AA: Fires at full rate when
IS HIT ON TANK SAVE 77POINT
POINT
engaging aircraft
3 SA-6 & Radar 8 Points
Radar C2: Must have Radar C2 vehicle
3+ 5+ 2 x SA-6 & Radar 5 Points on the table within command distance
7 POINT
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS of firing unit to shoot
------------------------------------------------------UNLIMITED-----------------------------------------------------------------
ROF ANTI- FIRE-
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
SA-6 72”/180 CM 3 - 3+ Guided AA, Radar C2

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