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Use memorable parts of the Harry Potter series to remember the Allen Cognitive Levels!
Yer a wizard,
Level/Book: ADL Harry
Level 1:
1.0 Withdrawing from
noxious stimuli
Kids throw rocks as distraction,
Awareness
Book 1:
1.2 Responding to
stimullation
troll turns to look at them
Does not enjoy having a wand stuck
1.4
up its nose
The Sorcerer’s Locating Stimulation
Stone
The Troll
1.6 Rolling in bed
Book 2:
The Chamber
of Secrets
2.4 Aimless Walking Harry wanders around looking for snitch
Quidditch 2.6 Directed Walking Harry sees snitch and chases it down
Level 3:
Manual Actions
3.0 Grasping Objects
Book 3:
The Prisoner of
3.2 Distinguishing Objects
Azkaban
3.4 Sustaining Actions
on Objects
Use marauder’s map
and timeturner
3.6
Using the
Noting Effects
Marauder’s Map
on Objects
and Timeturner
4.2
Level 4: Differentiating Harry grows gills (different features)
Familiar Activity Features
Book 4:
The Goblet 4.4 Completing Goal Goal of winning the games
4.6
of Fire
Personalizing Each participant had a different solution to
The Triwizard the challenges
Tournament
4.8 Rote Learning Rita Skeeter “wrote” stories about the contestants
Level 5:
5.0 Continuous Neuromuscular
Adjustments
Practicing waving wand
in correct way
D umbledore's
Learning New
Activity 5.2 Discriminating Between
Parts of an Activity A rmy
Book 5:
The Order of 5.4 Self-directed Learning Begin learning outside of class
5.6
the Phoenix Harry uncertain if appropriate
Considering Social
Standards of Context to ask out Cho Chang
Dumbledore’s
Army
5.8 Consulting with Others Collaborating with other students
Level 6:
Planning New
Activity Property of:
Book 6:
The Half-Blood
Prince
6.0 Planning without Objects Creation of new potions and spells,
peak cognitive performance
Half
Blood
The Half-Blood
PrInce
Prince’s
Textbook
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