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Zweihander GM Screen
Zweihander GM Screen
U n h arm ed
V A L UE
Arbalest crossbow 2 AP Two-handed 9+[PB] yards Fast, Punishing Missile 3 5gc
Arquebus 4 AP Two-handed 6+[PB] yards Gunpowder, Volatile Gunpowder 3 33gc
Bare-handed 0 One-handed Engaged Pummeling, Slow Brawling NONE NONE
Battle axe 0 One or two-handed Engaged Adaptable, Slow Bladed 2 2gc
Blackjack 0 One-handed Engaged Powerful, Pummeling Brawling 1 2ss
Blunderbus 4 AP Two-handed 3+[PB] yards Gunpowder, Shrapnel, Volatile, Weak Gunpowder 3 13gc
Bolas 1 AP One-handed 1+[PB] yards Entangling, Ineffective, Throwing Missile 1 2ss
Bottle bomb 1 AP One-handed 1+[PB] yards Fiery, Ineffective, Throwing, Volatile NONE 1 12ss
Bullwhip 0 One-handed Engaged or 1 yard Entangling, Ineffective, Reach Crushing 1 5ss
Composite bow 2 AP Two-handed 12+[PB] yards Fast, Finesse Missile 3 7gc
Court sword 0 One-handed Engaged Fast, Finesse Bladed 1 7gc
Cudgel 0 One-handed Engaged Light, Powerful, Weak Crushing 1 5ss
Dirk 0 One-handed Engaged Fast, Finesse, Light, Weak Bladed 1 5ss
W o und ed
L igh tl y
Dragon pistol 4 AP One-handed 1+[PB] yards Gunpowder, Shrapnel, Volatile, Weak Gunpowder 2 40gc
Dueling pistol 3 AP One-handed 3+[PB] yards Gunpowder Gunpowder 2 50gc
Estoc 0 One or two-handed Engaged Adaptable, Finesse Bladed 2 7gc
Fire-hardened spear 0 One or two-handed Engaged or 1 yard Adaptable, Reach, Weak Bladed 2 7ss
Flanged mace 0 One-handed Engaged Powerful Crushing 1 5gc
Flintlock pistol 3 AP One-handed 3+[PB] yards Gunpowder, Volatile Gunpowder 2 20gc
Francisca 1 AP One-handed 1+[PB] yards Throwing, Weak Missile 1 2gc
Garrote 0 Two-handed Engaged Entangling, Fast, Ineffective Brawling 1 2ss
Hunting bow 1 AP Two-handed 9+[PB] yards Finesse, Weak Missile 3 4gc
Improv. hand weapon 0 One-handed Engaged Pummeling Varies 1 Varies
Improv. throwing weapon 1 AP One-handed 1+[PB] yards Pummeling, Slow, Throwing Missile 1 Varies
Javelin 1 AP One-handed 3+[PB] yards Throwing, Weak Missile 1 6ss
Moderately
Light crossbow 2 AP Two-handed 6+[PB] yards Fast, Punishing, Weak Missile 3 3gc
Longbow 1 AP Two-handed 12+[PB] yards Finesse Missile 3 5gc
Main gauche 0 One-handed Engaged Defensive, Finesse, Weak Bladed 1 1gc
Military lance 0 One or two-handed Engaged or 1 yard Powerful, Reach, Vicious Bladed 3 1gc
Misericorde 0 One-handed Engaged Fast, Finesse Bladed 1 2gc
Morgenstern 0 One or two-handed Engaged Adaptable, Powerful, Vicious Crushing 2 5gc
Mortuary sword 0 One-handed Engaged Vicious Bladed 1 10gc
Musket 4 AP Two-handed 9+[PB] yards Gunpowder Gunpowder 3 67gc
Pike 0 Two-handed Engaged or 1 yard Finesse, Reach Bladed 3 1gc
Pole cleaver 0 Two-handed Engaged or 1 yard Reach Bladed 3 4gc
Rapier 0 One-handed Engaged Fast, Finesse, Weak Bladed 1 5gc
Sabre 0 One-handed Engaged Defensive Bladed 1 6gc
Shepherd’s sling 1 AP One-handed 3+[PB] yards Fast, Throwing, Weak Missile 1 2ss
Seriously
Wounded
E NC C O N E , B U RST &
SHIELDS HANDLING QUALITIES PRICE F I RE & F LAMES
VA L U E EXPLOSION TEMPLATE
G r ie vo us l y
W ou n de d
Buckler One-handed Defensive 1 1gc Extends straight in a 16 yard line Mildly Routine
Wooden shield One-handed Defensive, Light 1 2gc from where you stand, 1 yard Dangerous +10%
Defensive, wide at its starting point and 5 (candle, Coordination
Metal shield One-handed 2 3gc yards wide at its end point. You
Protective cooking oil, or 1D10+1
Cone can aim weapons and Magick, so hot coal, lamp) Damage
that it can be used to affect only
DMG
ARMOR T.HOLD QUALITIES E NC P RI C E
foes. However, you will need to Moderately Standard
VA L U E succeed at an Awareness Test to Dangerous +/-0%
MOD not harm your allies. (bottle bomb, Coordination
Clothing 0 Dangerous, Natural 0 Varies Radiates outwards in a circle campfire, or 2D10+2
Fur or Hide 1 NONE 3 6gc with a diameter of 6 yards in all hearth, torch) Damage
Quilted 1 NONE 2 11gc directions. Select a point of origin
Seriously Challenging
Leather 2 NONE 3 20gc Burst within sight – whether it is a crea-
Dangerous -10%
Brigandine 3 NONE 4 33gc ture, object, person or place – and
(boiling oil in Coordination
the Burst then takes effect. A Burst
Mail 4 Heavy 5 65gc siege, building or 3D10+3
affects both allies and foe alike.
Munitions or forest fire) Damage
5 Heavy 6 88gc Radiates outwards in a circle
Plate with a diameter of 10 yards in
S l ain !
U n h in d ered
QUICK SK I L L TYPE
Can only be gained when ATTRIBUTE
Order Rank grows, or as a REFERENCE GUIDE RATING Alchemy Intelligence Special
reward from GM.
Trivial +30% Athletics Brawn Common
TOPIC PAGES
You may sacrifice your Fate Awareness Perception Common
Point to either: Armor & Shield Easy +20%
226 to 229 Bargain Fellowship Common
Qualities Charm Fellowship Common
❖ Ignore gaining one Chaos Manifestation
Injury 398 to 400 Routine +10% Coordination Agility Common
Tables
Counterfeit Intelligence Special
❖ Ignore being Slain! Chase Scene 377 to 379 Standard +/-0%
Disguise Fellowship Special
Im p eril ed
Folklore Intelligence Common
Points. Pool refreshes each Arduous -30%
session. Does not accrue. When Combat Gamble Intelligence Common
Fortune Point is spent, GM Guile Fellowship Common
gains a Misfortune Point, Hazards & Healing 258 to 274
NPC Handle Animal Fellowship Special
which is discarded after using.
Mounted Combat 246 D 10 0 MOTIVA-
Heal Intelligence Special
TION
❖ Re-roll a failed Skill Incantation Willpower Special
1 to 5 Absolution
Test, but must accept Rituals 343 to 351 6 to 10 Ascendancy Interrogation Willpower Special
the outcome
11 to 15 Decorum Intimidate Brawn Common
Social Intrigue 411 to 420
❖ Gain an additional 16 to 20 Defiance Leadership Fellowship Special
AP during combat 21 to 25 Destruction Martial Melee Combat Special
on your Turn Taints of Chaos Table 674 to 676
26 to 30 Dominion Martial Ranged Combat Special
Trappings & Crafting 216 to 238 31 to 35 Emancipation
❖ Treat a rolled D6 Navigation Intelligence Special
Skill Rank
Chaos or Fury Die as 36 to 40 Homage
Pilot Agility Special
Ignore 1
a face value of ‘6’ Weapon Qualities 218 to 220 41 to 45 Innovation
46 to 50 Judgement Resolve Willpower Common
When Foes are Slain! 51 to 55 Largesse Ride Agility Special
370 to 371
Table 56 to 60 Legacy Rumor Fellowship Common
Wilderness Travel 380 to 389 61 to 65 Metamorphosis Scrutinize Perception Common
66 to 70 Nihilism Simple Melee Combat Common
71 to 75 Peace Simple Ranged Combat Common
D100 NPC ALIGNMENT D1 00 NPC SOCIAL C L A S S 76 to 80 Perfection Skulduggery Agility Special
1 to 50 Chaos 1 to 60 Lowborn 81 to 85 Revelation Stealth Agility Common
51 to 100 Order 61 to 90 Burgher 86 to 90 Secrecy
Survival Perception Common
91 to 100 Aristocrat 91 to 95 Veneration
96 to 100 Vengeance Toughness Brawn Common
Tradecraft Willpower Special
S kill Ranks
Warfare Intelligence Special
Ignore 2
NPC is SAME DIFF. NPC is SAME DIFF.
CHAOS- SOCIAL SOCIAL ORDER- SOCIAL SOCIAL
ALIGNED CLASS CLASS ALIGNED CLASS CLASS
Standard Routine
PC’s Order Ranks > Hard -20% PC’s Order Ranks > Easy +20%
+/-0% +10%
Routine PC’s Chaos Ranks Standard
PC’s Chaos Ranks > Easy +20% Hard -20%
+10% > +/-0%
Routine Standard Routine Standard
PC’s Ranks = PC’s Ranks =
+10% +/-0% +10% +/-0%
C O RRU P T I V E O F F E N S E S
MINOR OFFENSES: 1-3 CORRUPTION MIDDLING OFFENSES: 4-6 CORRUPTION MAJOR OFFENSES: 7-9 CORRUPTION
Bigotry or intolerance of another race Assaulting the innocent Binding an Abyssal servant to your service, such as an imp
Sk i ll R an k s
Bullying the innocent Becoming Incapacitated! on the Peril Condition Track Committing a sex crime
I gn or e 3
Defacing a tomb Implicating another for your crimes Creation of a powerful, unholy Artifact or Relic
Gas-lighting a friend or loved one Murdering another for a crime of passion Desecration of a holy place
Perform a ritual which requires a blood sacrifice of an in-
Grave robbery Openly mocking the gods
nocent
Petty thievery of the poor or underprivileged Political assassination Premeditated murder
Read a heretical or profane grimoire Suffer a Serious Injury Sadistic torture
Strike a bargain with an Abyssal Prince or other chaotic
Suffer a Moderate Injury Treachery of your closest friends and loved ones
entity
Threaten violence upon an innocent Use physical torture Suffer a Grievous Injury
Use psychological torture Violation of your god’s strictures if you practice Divine Magick Using a cursed Artifact or Relic to alter reality
In c a pa ci tat e d!
Terror (Hard -20%) Resolve, or 3D10+3 mental Peril and 9 Corruption ❖ Once a Character gains 10 Chaos Ranks, gain a Disorder and reset both
their Order & Chaos Ranks to 0 (with exception to permanent Ranks)