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Image-based 3D modelling in archaeology : application and evaluation

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22nd International Conference in Central Europe
on
Computer Graphics, Visualization and Computer Vision
in co-operation with

EUROGRAPHICS Association

WSCG 2014
Full Papers Proceedings

Edited by

Vaclav Skala, University of West Bohemia, Czech Republic


22nd International Conference in Central Europe
on
Computer Graphics, Visualization and Computer Vision
in co-operation with

EUROGRAPHICS Association

WSCG 2014
Full Papers Proceedings

Edited by

Vaclav Skala, University of West Bohemia, Czech Republic

Vaclav Skala – Union Agency


WSCG 2014 – Full Papers Proceedings

Editor: Vaclav Skala


c/o University of West Bohemia, Univerzitni 8
CZ 306 14 Plzen
Czech Republic
skala@kiv.zcu.cz http://www.VaclavSkala.eu

Managing Editor: Vaclav Skala

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Hardcopy: ISBN 978-80-86943-70-1


WSCG 2014
International Program Committee

Balcisoy,Selim (Turkey) Oliveira,Manuel M. (Brazil)


Benes,Bedrich (United States) Oyarzun Laura,Cristina (Germany)
Benger,Werner (United States) Pan,Rongjiang (China)
Bittner,Jiri (Czech Republic) Patow,Gustavo (Spain)
Daniel,Marc (France) Platis,Nikos (Greece)
Daniels,Karen (United States) Puppo,Enrico (Italy)
de Geus,Klaus (Brazil) Renaud,Christophe (France)
Debelov,Victor (Russia) Richardson,John (United States)
Feito,Francisco (Spain) Rojas-Sola,Jose Ignacio (Spain)
Ferguson,Stuart (United Kingdom) Sabine,Coquillart (France)
Flaquer,Juan (Spain) Santos,Luis Paulo (Portugal)
Gain,James (South Africa) Segura,Rafael (Spain)
Gavrilova,M. (Canada) Semwal,Sudhanshu (United States)
Giannini,Franca (Italy) Sousa,A.Augusto (Portugal)
Guthe,Michael (Germany) Stroud,Ian (Switzerland)
Herout,Adam (Czech Republic) Szecsi,Laszlo (Hungary)
Choi,Sunghee (Korea) Teschner,Matthias (Germany)
Juan,M.-Carmen (Spain) Theussl,Thomas (Saudi Arabia)
Kalra,Prem K. (India) Tokuta,Alade (United States)
Kellomaki,Timo (Finland) Wuensche,Burkhard,C. (New Zealand)
Kim,HyungSeok (Korea) Wuethrich,Charles (Germany)
Klosowski,James (United States) Zemcik,Pavel (Czech Republic)
Kurt,Murat (Turkey) Zitova,Barbara (Czech Republic)
Max,Nelson (United States) Zwettler,Gerald (Austria)
Muller,Heinrich (Germany)
Murtagh,Fionn (United Kingdom)
WSCG 2014
Board of Reviewers

Abad,Francisco Ferguson,Stuart Jeschke,Stefan


Adzhiev,Valery Fernandes,Antonio Joan-Arinyo,Robert
Agathos,Alexander Flaquer,Juan Jones,Mark
Alvarado,Adriana Fuenfzig,Christoph Juan,M.-Carmen
Assarsson,Ulf Gain,James Kalra,Prem K.
Ayala,Dolors Galo,Mauricio Kämpe,Viktor
Backfrieder,Werner Garcia Hernandez,Ruben Jesus Kanai,Takashi
Balcisoy,Selim Garcia-Alonso,Alejandro Kellomaki,Timo
Barbosa,Joao Gavrilova,M. Kim,HyungSeok
Barthe,Loic Geus,Klaus de Klosowski,James
Battiato,Sebastiano Giannini,Franca Kolcun,Alexej
Benes,Bedrich Gobron,Stephane Krivanek,Jaroslav
Benger,Werner Gobron,Stephane Kurillo,Gregorij
Bilbao,Javier,J. Gois,Joao Paulo Kurt,Murat
Billeter,Markus Grau,Sergi Kyratzi,Sofia
Biri,Venceslas Gudukbay,Ugur Larboulette,Caroline
Birra,Fernando Guthe,Michael Lee,Jong Kwan
Bittner,Jiri Haberdar,Hakan Liu,Damon Shing-Min
Bosch,Carles Hansford,Dianne Lopes,Adriano
Bourdin,Jean-Jacques Haro,Antonio Loscos,Celine
Brun,Anders Hasler,Nils Lutteroth,Christof
Bruni,Vittoria Hast,Anders Maciel,Anderson
Buehler,Katja Hernandez,Benjamin Mandl,Thomas
Bulo,Samuel Rota Herout,Adam Manzke,Michael
Cakmak,Hueseyin Kemal Herrera,Tomas Lay Marras,Stefano
Camahort,Emilio Hicks,Yulia Masia,Belen
Casciola,Giulio Hildenbrand,Dietmar Masood,Syed Zain
Cline,David Hinkenjann,Andre Masso,Jose Pascual Molina
Coquillart,Sabine Horain,Patrick Matey,Luis
Cosker,Darren Chaine,Raphaelle Max,Nelson
Daniel,Marc Choi,Sunghee Melendez,Francho
Daniels,Karen Chover,Miguel Meng,Weiliang
Debelov,Victor Chrysanthou,Yiorgos Mestre,Daniel,R.
Drechsler,Klaus Chuang,Yung-Yu Meyer,Alexandre
Durikovic,Roman Iglesias,Jose A. Molla,Ramon
Eisemann,Martin Ihrke,Ivo Montrucchio,Bartolomeo
Erbacher,Robert Iwasaki,Kei Morigi,Serena
Feito,Francisco Jato,Oliver Mukai,Tomohiko
Muller,Heinrich Ritter,Marcel Tang,Min
Munoz,Adolfo Rojas-Sola,Jose Ignacio Teschner,Matthias
Murtagh,Fionn Rokita,Przemyslaw Theussl,Thomas
Okabe,Makoto Rudomin,Isaac Tian,Feng
Oliveira,Joao Sacco,Marco Tokuta,Alade
Oliveira,Manuel M. Sadlo,Filip Torrens,Francisco
Oyarzun,Cristina Laura Salvetti,Ovidio Trapp,Matthias
Pan,Rongjiang Sanna,Andrea Tytkowski,Krzysztof
Papaioannou,Georgios Santos,Luis Paulo Umlauf,Georg
Paquette,Eric Sapidis,Nickolas,S. Vergeest,Joris
Pasko,Galina Savchenko,Vladimir Vitulano,Domenico
Patane,Giuseppe Segura,Rafael Vosinakis,Spyros
Patow,Gustavo Seipel,Stefan Walczak,Krzysztof
Pedrini,Helio Sellent,Anita Wan,Liang
Pereira,Joao Madeiras Semwal,Sudhanshu Wu,Shin-Ting
Peters,Jorg Sheng,Bin Wuensche,Burkhard,C.
Pina,Jose Luis Sheng,Yu Wuethrich,Charles
Platis,Nikos Shesh,Amit Xin,Shi-Qing
Post,Frits,H. Schmidt,Johanna Xu,Fei Dai Dongrong
Puig,Anna Sik-Lanyi,Cecilia Yoshizawa,Shin
Puppo,Enrico Sintorn,Erik Yue,Yonghao
Puppo,Enrico Sirakov,Nikolay Metodiev Yue,Yonghao
Rafferty,Karen Sourin,Alexei Zalik,Borut
Raffin,Romain Sousa,A.Augusto Zemcik,Pavel
Renaud,Christophe Sramek,Milos Zhang,Xinyu
Reshetouski,Ilya Stroud,Ian Zhao,Qiang
Reshetov,Alexander Subsol,Gerard Zheng,Youyi
Ribardiere,Mickael Sundstedt,Veronica Zitova,Barbara
Ribeiro,Roberto Svoboda,Tomas Zwettler,Gerald
Richardson,John Szecsi,Laszlo
WSCG 2014
Full Papers Proceedings

Contents

Keynote Talks

Weinkauf,T.: Flow maps - Benefits, Problems, Future Research i

Oliveira,M.M.: Performing High-Dimensional Filtering in Low-Dimensional Spaces ii

Barsky,A.: Simulating Human Vision and Correcting Visual Aberrations with iii
Computational Light Field Displays

Papers Page

Khatri,N., Joshi,M.V.: Efficient Self-learning for Single Image Upsampling 1

Brix,T., Lindemann,F., Prassni,J.-S., Diepenbrock,S., Hinrichs,K.: Visual Analysis 9


of Polarization Domains in Barium Titanate during Phase Transitions
Falschlunger,L., Eisl,C., Losbichler,H., Greil,A.: Improving Information Perception 19
of Graphical Displays: an Experimental Study on the Display of Column
Graphs
Lee,J.H., Kim,M.H.: Locally Adaptive Products for Genuine Spherical Harmonic 27
Lighting
Russell,A., Kamayou,F., Marceau,R., Daniels,K., Grinstein,G.: Point Sensitivity 37
for Radial Visualization under Dimensional Anchor Motion
Jozsa,P., Toth,M.J., Csebfalvi,B.: Analytic Isosurface Rendering and Maximum 47
Intensity Projection on the GPU
Szécsi,L., Szirányi,M.: Recursive Procedural Tonal Art Maps 57

Kuri,D., Root,E, Theisel,H.: Hexagonal Image Quilting for Texture Synthesis 67

Chajdas,M. G., Reitinger,M., Westermann,R.: Scalable rendering for very large 77


meshes
Oh, S., Jeong, I.K.: Single-phase trapped air simulation in water flow 87

Kajan,R., Szentandrási,I., Herout,A., Pavelková,A.: Reliable and Unobtrusive 95


Inter-Device Collaboration by Continuous Interaction
Graszka,P.: Median mixture model for background - foreground segmentation in 103
video sequences
Mousas,C., Newbury,P., Anagnostopoulos,C.N.: Efficient Hand-Over Motion 111
Reconstruction
Kato,T., Saito,S., Kawai,M., Iwao,T., Maejima,A., Morishima,S.: Character 121
Transfer: Example-based individuality retargeting for facial animations
Yusuf,A., Mostafa,M., Elarif,T.: A Multi-threaded Multi-context GPU Methodology 131
for Real-time Terrain Rendering
Du,S., Kanai,T.: GPU-based Adaptive Surface Reconstruction for Real-time SPH 141
Fluids
Lemasson,G., Lehl,J.C., Zara,F., Baudet,V., Arthaud,P., Shariat,B.: Accurate 151
thickness computing of a B-Rep model on the GPU
Bernardes,P., Magalhaes,F., Ribeiro,J., Madeira,J., Martins,M.: Image-based 3D 159
Modelling in Archaeology: Application and Evaluation
Walek,P., Jan,J., Ourednicek,P., Skotakova,J., Jira,I.: Improved Estimation of 167
Tissue Noise Power Spectra in CT Data
Mujika,A., de Mauro,A., Robin,G., Epelde,G., Oyarzun,D.: A Physically-based 177
Simulation of a Caenorhabditis elegans
Jribi,M., Ghorbel,F.: A Stable and Invariant Three-polar Surface Representation: 185
Application to 3D Face Description
Debiasi,A., Simoes,B., De Amicis,R.: Supervised Force Directed Algorithm for the 193
Generation of Flow Maps
Santos,A.L., Teichrieb,V., Lindoso,J.E.F.: Review and Comparative Study of Ray 203
Traversal Algorithms on a Modern GPU Architecture
Marcovecchio,D., Delrieux,C., Werdin,J., Stefanazzi,N.: A Lightweight Approach 213
for Analyzing Insect Behavior on a Mobile System
WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

Image-based 3D Modelling in Archaeology: Application and


Evaluation
Paulo Bernardes Fernanda Magalhães Jorge Ribeiro
Archaeology Unit, Archaeology Unit, Archaeology Unit,
University of Minho University of Minho University of Minho
Avenida Central, 39 Avenida Central, 39 Avenida Central, 39
4710-278, Braga, 4710-278, Braga, 4710-278, Braga,
Portugal Portugal Portugal
pbernardes@uaum.uminho.pt b3872@uaum.uminho.pt jribeiro@uaum.uminho.pt

Joaquim Madeira
Manuela Martins
DETI/IEETA, University of
Archaeology Unit,
Aveiro
University of Minho
Campus Universitário de
Avenida Central, 39
Santiago
4710-278, Braga,
3810-193, Aveiro,
Portugal
Portugal
mmmartins@uaum.uminho.pt
jmadeira@ua.pt

ABSTRACT
Image-based 3D modelling tools and techniques can be used to support some stages of the archaeological process.
Two application examples, for two sites of the Roman Era, are presented, illustrating the usage and usefulness
of such tools for the archaeological survey. For a quadrangular pool in the Milreu Roman Villa (Faro, Portugal),
the 3D models resulting from the application of two different image-based modelling tools, using the same initial
set of digital photos, are compared regarding time spent and model accuracy. For the Fonte do Ídolo in Bracara
Augusta (Braga, Portugal), the result of a traditional survey is compared both with a laser-based survey and an
image-based survey.

Keywords
Image-based modelling, Archaeological process.

1 INTRODUCTION mize the consequences of this irreversibility. Hence,


a major concern of different archaeology teams in an
As is well-known, the archaeological process comprises archaeological site should always be to ensure the vi-
several steps that begin with the excavation and ar- sual accuracy and the exactitude of the archaeological
chaeological survey, proceed to the analysis and inter- record.
pretation stage, and end with the dissemination of re-
The quality of the archaeological record regarding ac-
sults. Archaeological interpretation and research de-
curacy is obviously a great concern of all archaeology
pend upon accurate data collection during excavation.
teams. In terms of accuracy, archaeological data acqui-
Traditional data collection, as stated in [DeR13a], is al-
sition using laser technology is certainly a valid deci-
ways a two-dimensional survey of a three-dimensional
sion. However, the high cost of the devices, as well as
reality, which certainly introduces potential inaccura-
the severe conditions of some archaeological sites do
cies. An excavation is always a destruction, but the
not facilitate its use. Therefore, the use of image-based
purpose of archaeological survey is, exactly, to mini-
techniques, based on structure from motion algorithms
from computer vision, to automatically perform 3D re-
construction, appears to be a valid and affordable option
Permission to make digital or hard copies of all or part of that has increasingly gained adherents in archaeology
this work for personal or classroom use is granted without [Bru12a].
fee provided that copies are not made or distributed for profit
or commercial advantage and that copies bear this notice and Although image-based modelling techniques have only
the full citation on the first page. To copy otherwise, or re- lately gained some importance in archaeology, their use
publish, to post on servers or to redistribute to lists, requires in heritage is not recent. Thus, the following section
prior specific permission and/or a fee. will be a brief retrospective of the usage of this technol-

Full Papers Proceedings 159 ISBN 978-80-86943-70-1


WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

ogy, trying to analyse which stages of the archaeologi- Visual Computing Lab at ISTI-CNR (Italy) developed
cal process have most taken advantage of this practice. an extremely useful and open-source tool, called Mesh-
In the third section two examples will be presented, Lab, for processing and editing 3D triangular meshes
where image-based modelling techniques were used for [Cig08a].
archaeological data acquisition, carried out within dif- More recently, the 7th Framework Programme funded
ferent projects of the Archaeology Unit of the Univer- the 3D-COFORM project, that brought together not
sity of Minho (UAUM). The first example allows com- only several former EPOCH partners but also other
paring the performance of two free image-based mod- prestigious European cultural heritage organizations.
elling packages, regarding mesh density and time nec- The aim of this consortium was to promote and en-
essary to produce a 3D model. The 3D reconstructions hance the use of 3D data for long term documentation
were done using the same dataset of a quadrangular of tangible cultural heritage. To achieve this the 3D-
pool located at the Roman Villa in Milreu (Faro, Por- COFORM consortium sponsored several research ac-
tugal). The other example concerns the archaeological tivities that established an important set of tools to be
record of a monument in Braga (Portugal) known as used in different scenarios such as archaeological and
Fonte do Ídolo. Three distinct data acquisition proce- historic urban site modelling or 3D artefact acquisition.
dures were carried out: the first took place in 2005 and But the utility of these tools is only recognised if they
was performed according to the traditional methodol- are successfully used, therefore 3D-COFORM estab-
ogy, the second was perfomed in 2008 and used a to- lished a Virtual Centre of Competence in 3D to promote
tal station and a hand-held laser scanner, the latter was their role in cultural heritage projects [Nic10a].
completed recently based on simple photos. The three As a matter of fact, there are several archaeol-
methodologies are compared regarding the time used ogy projects that are actively using image-based
for each data acquisition and the quality of the acquired modelling techniques for architectural structures
data. acquisition [San13a] or during the excavation
The last section is reserved for the presentation of some process [Her12a][DeR14a][McC14a]. There are
conclusions regarding the usage of image-based mod- several different image-based modelling packages
elling during different stages of the archaeological pro- available, but according to the surveyed literature
cess and to point out some guidelines/ideas that might the more common are 123DCatch from Autodesk
contribute to accomplish the needs of archaeologists [Bru12a][San13a][McC14a] and PhotoScan from
during the entire archaeological process. Agisoft [Bru12a][DeR13a]. Alternatively, open
source packages such as VisualSfM may also be used
2 IMAGE-BASED MODELLING IN [DeR13a][McC14a].
HERITAGE
3 USING FREE IMAGE-BASED MOD-
Already in 2000, the 3D MURALE project developed
image-based 3D capture and visualisation technologies
ELLING TOOLS
for archaeology, using as test case the ancient city of As stated in [DeR13a], the 2D representation of 3D ar-
Sagalassos (Turkey) [Pol01a]. The main goal of that chaeological entities generates some loss of informa-
European IST project was to develop affordable tools tion. Therefore, various computer vision techniques,
that would be easy to use by archaeologists to present such as structure from motion (SfM) and dense stereo-
different types of archaeological objects with accept- reconstruction algorithms, are already used for recover-
able visual quality. ing 3D shape and appearance of archaeological objects
in some archaeological excavations [Her12a]. Besides
Later, in 2003, the EPOCH network gathered several
the advantages for the archaeological record, it enables
European cultural institutions to join efforts for im-
also the use of real 3D data in the visualization process.
proving the quality and effectiveness of the use of in-
formation and communication technologies for cultural There are several low-cost or free computer vision
heritage [Arn07a]. Within this project and regarding based software packages that enable the generation of
image-based modelling, the Vision for Industry Com- 3D point clouds and the representation of 3D meshes.
munications and Services group at the Katholieke Uni- Since some archaeology projects deal with severe
versiteit Leuven (Belgium) developed a web-based 3D budget constrains, two free software packages were
reconstruction service to be used in the cultural heritage selected for comparison: (1) 123DCatch from Autodesk
field. This service, called ARC 3D, starts with the up- [123D] and (2) VisualSFM [Wu13]. While the two
loading of digital images of an object or scene. The packages were used and compared in the case of the
automatic reconstruction process computes the camera Roman pool in Milreu, for the reconstruction of the
calibration, as well as dense depth maps for the images. Fonte do Ídolo only 123DCatch was used.
The reconstruction result can be later downloaded and 123DCatch is extremely straightforward and easy to
visualized on a workstation. Also under this project, the use. It takes only a few simple steps to create a real-

Full Papers Proceedings 160 ISBN 978-80-86943-70-1


WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

istic 3D representation of an archaeological object. The i5-3210M (2,5GHz) processor, 4GB memory, a 64-bit
first step is to take digital photos of the object that has operating system (Windows 7) and a 2GB DDR3 nVidia
to be represented. It is recommended to shoot at least GeForce GT 630M graphics card.
one loop of about 20 sequential photos in small incre-
ments. If it is physically possible, another loop from
a different angle should be taken, since this will im-
prove the quality of the reconstructed 3D mesh. Also,
to improve reconstruction results sticky targets should
be placed around the object. The following step uploads
the photos to the cloud, where the 3D model is created
and saved into the cloud storage space. The creation of
the 3D model is not dependent on any user configura-
tion. Finally, some post-processing has to be performed
on the 3D model, in order to isolate the data that is re-
ally necessary for archaeological research.
Figure 1: Distribution of the sticky targets over the sur-
VisualSFM is an open-source graphical user interface face of the quadrangular pool
application for 3D reconstruction using SfM. As in the
previous software package, the first step is to take dig- Figure 2 displays the 123DCatch user interface with
ital photos. However, unlike 123DCatch these photos the reconstruction of the quadrangular pool without any
are not uploaded into the cloud, but they are added into post-processing of the mesh. It took about 27 min-
the VisualSFM workspace. The next step is to perform utes to upload the 24 pictures and to compute a mesh
feature detection and full pairwise image matching. At of 229,072 vertices and 366,570 triangles. As a matter
any time it is possible to add more photos and to per- of fact, 3D model computing rather depends on the in-
form a customized feature detection and image match- ternet access upload speed, than on the computer hard-
ing. After the matching stage the user is able to per- ware.
form a sparse reconstruction that precedes a dense re-
construction. This dense reconstruction delivers a 3D
point cloud that still has to be transformed into a 3D
mesh. The 3D mesh and the final post-processed recon-
structed object are obtained with MeshLab.

The quadrangular pool of the Roman Villa


in Milreu (Faro, Portugal)
The Roman ruins of Milreu are located outside Faro,
near the village of Estoi. They are considered an impor-
tant archaeological site in the Algarve region. The rich-
ness of this villa is shown by its considerable amount of
archaeological structures and findings [Hau02a]. The
structure of interest is a quadrangular pool coated with
Figure 2: Pool reconstruction with 123DCatch
marine themed mosaics, referred as mosaic number 2
and carefully described in [Car08a]. The same structure was also reconstructed with Visu-
Before starting the photographic survey of the quad- alSFM, using the same images and the same hardware.
rangular pool, targets were placed around the structure. After adding the photos into the VisualSFM workspace,
Targets are usually white circles with a black circumfer- the sparse reconstruction generated a point cloud with
ence of 1cm in diameter and a concentric black circle of 11,304 points in 28 seconds, while the dense recon-
5mm in diameter, printed on adhesive labels. These tar- struction generated a point cloud with 1,495,114 points
gets are generally used to improve the reconstruction re- in 10h 16m 10s. Both point clouds are represented in
sults and, in a later processing phase, for manual stitch- figure 3.
ing of vertices. Figure 1 shows the distribution of some After the point cloud generation, MeshLab was used
targets over the pool. to create a 3D mesh from the point set. This com-
The survey was performed using a Canon EOS 550D, prises several steps: (1) computation of normals for the
with which a loop of 24 photos was shot. The photos point set; (2) for a dense point cloud a point sampling
have enough overlapping and at least three targets are will be necessary; (3) finally, points and normals are
always visible. The entire 3D reconstruction process used to build a 3D surface using the Poisson Surface
was carried out on a ASUS K55V with an Intel Core reconstruction algorithm. Figure 4 shows very satis-

Full Papers Proceedings 161 ISBN 978-80-86943-70-1


WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

Figure 3: Sparse (left) and dense (right) point cloud of the quadrangular Pool

Figure 4: 3D mesh of the Pool

factory mesh reconstruction with 833,051 vertices and


1,666,062 triangles.

The Fonte do Ídolo of Bracara Augusta


(Braga, Portugal)
The Fonte do Ídolo, in Braga, Portugal, is a roman reli-
gious stucture from the I century AD which was discov-
ered in the late XVII century and has been studied since
then. The monument has a 6m × 2.20m granite façade
with two sculptures and several epigraphs, encompass-
ing an overall area of about 78m2 (13m × 6m) [Ele08a]
(see figure 5).

Traditional Survey
Figure 5: The Fonte do Ídolo
In 2005 a major archaeological survey took place in or-
der to properly document this archeological site. The
interpretation of this site was based on the analysed and but also using topographic precision equipment, such
perceived reality, however this survey, which is a testi- as a total station (Nikon Total Station DTM 310) and a
mony of the site, enhanced its interpretation. The sur- level (SOKKIA B20), to ensure the correct georeference
vey was performed using manual drawing, describing of the monument within the city mesh.
scrupulously both details and measures of the identified All structures were carefully recorded by drawing their
structures. This task was performed not only with the plan over a graph paper. The chosen scale was 1:20 in
traditional tape measures, graph paper and plumb line, order to provide a detailed and precise representation.

Full Papers Proceedings 162 ISBN 978-80-86943-70-1


WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

The façade of the monument was also recorded, with an accurate and very detailed 3D model (1,137,721 ver-
the same scale, reproducing the various figures and in- tices and 2,263,090 triangles) of the sculptured façade
scriptions present in this granite outcrop. The drawing of the monument.
replicates on paper the outlines of the overall structures
and figures. This applied methodology enabled fur-
thermore the establishment of the built stratigraphy unit
(UE), regarding each of the detected structures. Finally,
the survey was completed with a detailed and compre-
hensive photographic record.
The entire survey was carried out by two experienced
archaeologists during two weeks. After the survey, the
drawings were scanned and vectorized with a CAD sys-
tem, to be later used for research and dissemination pur-
poses (see figure 6).

Figure 7: Combined laser and total station 3D recon-


struction of the Fonte do Ídolo
The extremely dense point cloud had to be simplified
for manipulation purposes. Therefore, to reduce the
complexity of the mesh the Normal-based Simplifica-
tion Algorithm (NSA) described in [Fru07a] was used,
which reduced the mesh complexity to approximately
22% of its original size (500,000 triangles). After sim-
plifying the façade of the monument, both meshes were
merged to obtain the final 3D model (figure 7). Two ex-
perienced surveyors took less than a day for the overall
data acquisition.
Image-based Survey
More recently, the UAUM carried out an image-based
survey of the Fonte do Ídolo for evaluation and compar-
ison purposes. The entire survey was performed with
49 photos recorded with a Canon EOS 550D and the
3D reconstruction was carried out on a Fujitso Celsius
W520 with an Intel Xeon CPU E3-1240 V2 (3,4GHz)
processor, 16GB memory, a 64-bit operating system
(Windows 7) and a 1GB GDDR5 nVidia Quadro 2000D
graphics card. It was not necessary to associate sticky
targets, since the site has enough and significant natural
Figure 6: CAD processed traditional survey features.
The survey was carried out by an archaeologist who
Laser Scanner and Total Station based Survey participated in the 2005 survey. The archaeologist was
Another survey of the Fonte do Ídolo took place in 2008 briefly instructed to take the photos from the archaeolo-
and it combined data acquisition with a total station and gist’s point of view, but having some concern regarding
a laser scanner. A detailed description of the 3D ac- the overlapping of features. After analysing the pho-
quisition process and the purpose of this survey can be tos, some of them were excluded, because they con-
found in [Bar08a]. In this 3D geometric acquisition the tained problematic materials, such as glass and shiny
total station (Nikon Total Station DTM 310) was used to stainless steel from the site protection structure, which
get a geo-referenced, but less detailed, 3D mesh (15,621 could compromise the accuracy of the reconstruction.
vertices and 29,635 triangles) of the granite monolith Therefore, for reconstruction purpose 34 photos were
that involves the monument, while the 3D laser scanner validated. The elapsed time for this initial step was ap-
(ZScanner 700 from Z Corporation) was used to obtain proximately 30 minutes.

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WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

Figure 8: Image-based 3D reconstruction of the Fonte do Ídolo:Surface mode (left) and Wireframe mode (right)

The first 3D reconstruction was executed with a loop archaeological survey regarding the human resources
of 17 photos which were directly uploaded using the that were used and the elapsed time. Also, the visual
123DCatch desktop application and it took about 20 quality and the three-dimensionality of the image-based
minutes to produce a textured 3D mesh of the Fonte reconstruction strongly enhance the perception of the
do Ídolo. The obtained mesh was composed of 97,362 site: the different elements and structures are naturally
vertices and 193,037 triangles. A second 17 photos loop identified even by non-experts. Moreover, there is an
was added to the first set of photos to improve the initial acceptable error regarding the measures between struc-
mesh quality and it took about 30 minutes to achieve a tures and the dimensions of the site elements. Also, the
significant enhancement of the mesh: 137,992 vertices dataset obtained with the traditional survey is not well-
and 266,883 triangles. Since there were no more photos suited for 3D visualization purposes due to its 2D na-
to use, at this point the refinement of the mesh had to be ture. However, the 2D representation of archaeological
carried out by stitching manually a set of vertices. Five data is the one the archaeologists are more familiarized
photos with noteworthy features were carefully selected with.
to stitch manually 3D vertices. A set of 9 vertices were
No doubt that the laser survey, even after its simplifica-
determined and afterwords the scene was again submit-
tion with NSA, retains a better visual quality than the
ted for processing. The final mesh was improved with
image-based survey regarding the façade of the Fonte
162,351 vertices and 323,131 triangles (see figure 8).
do Ídolo. Of course, considering the overall 3D recon-
The entire workflow took less than a day.
struction, the image-based survey preserves a more bal-
anced visual accuracy, partially achieved due to the tex-
4 EVALUATION OF RESULTS tures generated during 123DCatch’s 3D reconstruction.
The number of 3D vertices and consequently the mesh Also, the laser survey needs skilled labor and more hu-
density of Milreu’s Roman pool 3D reconstruction man resources than the image-based data acquisition.
were much higher when using VisualSfM combined The time required for both surveys to obtain a 3D rep-
with MeshLab. However, generally it takes more time resentation of the Fonte do Ídolo is substantially equiv-
to obtain the final reconstructed object, since it depends alent. The laser scanner used within this survey does
greatly on the computer hardware. Also, regarding not seem to be the most adequate for large site surveys;
the graphical user interface, 123DCatch is more user however it is quite satisfactory to be used in confined
friendly. In fact, besides the lower mesh density, the regions where more detail is required, such as the sculp-
main disadvantages of 123DCatch are the constant tural and epigraphical elements of the façade.
need of an internet connection (not always possible in Both non-traditional surveys produce 3D datasets that
an archaeological site) and the limited possibility to are adequate for 3D representation and visualization,
parametrize the application regarding the mesh density used during the interpretation and research stages of the
of the chosen archaeological object or structure. Both archaeological process. There are several adequate vi-
software packages are not able to perform surface sualization systems that can be used, however, for these
segmentation in a simple and prompt way, which examples the open source Visualization Toolkit (VTK)
is necessary to define the stratigraphic units of the from Kitware Inc. is used. This toolkit was preferred
archaeological site. since it supports several visualization and modelling
In the case of the Fonte do Ídolo, there is a clear ad- techniques that are useful for interpretation purposes in
vantage of the image-based survey over the traditional archaeology. In fact, using VTK it is possible to rep-

Full Papers Proceedings 164 ISBN 978-80-86943-70-1


WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

Figure 9: Arbitrary section of the Fonte do Ídolo

resent the archaeological site as a virtual scale model plugin and which can be embedded on a web-page (see
which can be freely manipulated. Figure 9 shows a 3D figure 11).
arbitrary plane that freely defines a section over the 3D
representation of the Fonte do Ídolo.
Image-based 3D models are also acceptable for dis-
semination purposes, which is one of the last stages of
the archaeological process. The 3D representation of
the Fonte do Ídolo was processed with the Instant Re-
ality framework developed at Fraunhofer IGD–VCST
[Inst14], which offers various components that, on the
one hand, simplify the geometry of a 3D model and, on
the other hand, convert the input file into a X3D file. In
this way, it is straightforward to use the X3DOM frame-
work to make the model available on the Web (see fig- Figure 11: The Fonte do Ídolo integrated on Sketchfab
ure 10) and to manipulate the 3D content. A clear ad-
vantage of using this framework is that web-browsers
which support X3DOM do not require to install a plu-
5 CONCLUDING REMARKS
gin to visualize 3D models. Regarding the 3D reconstruction of the quadrangular
pool at the Roman Villa in Milreu using two different
image-based modelling packages, it is clear that both
are valid options. However, in spite of the higher mesh
density of the VisualSfM and MeshLab reconstruction,
it is preferable to use 123DCatch because of the (1)
user-friendlier graphical interface, the (2) ellapsed re-
construction time and the (3) very acceptable visual
quality.
The distinct methodologies for archaeological survey
carried out at the Fonte do Idolo illustrate that using
image-based modelling for surveying an archaeologi-
cal site is adequate. It generates a 3D model with the
Figure 10: X3D file of the Fonte do Ídolo necessary visual accuracy and quality for the archaeo-
logical record and for interpretation and dissemination
If the aim is only to visualize the 3D model on the Web, purposes. However, this does not mean (at least for
another dissemination possibility is to publish the 3D now) that the traditional archaeological survey can be
reconstruction on Sketchfab [SFab14]. Sketchfab is a completely substituted by an image-based archaeolog-
free instant in-browser viewer that does not require a ical survey. In fact, for sites where it is necessary to

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WSCG 2014 Conference on Computer Graphics, Visualization and Computer Vision

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