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UNDERDOGS the underhives of Necromunda, there are always going to be gangs at the bottom 7 the food chain. Some may have lost too many fights or territory disputes. Others may simply be unlucky, unfortunate or unfairly persecuted. These are the Underdogs. e’ve all been there, playing a Necromunda ‘campaign where your gang is starting to make its presence felt, and the underhive's denizens are learning to fear them. And then it all comes unstuck, and you have the worst run of battles ever! Before ‘you know it, your gang is a shadow of its former glory and seen as easy prey. In these situations, sometimes a desperate gamble needs to be taken ~ an all or nothing, attack to regain the gang's lost power and respect. This is where the Underdog scenarios come in: a set of high-risk/high-reward scenarios designed to help struggling gangs get back into the fight. When rolling to determine which scenario is played, if the Underdog gets to choose the scenario, they may choose to play one of the scenarios, featured in this article, Alternatively, the Arbitrator may decide that one of these scenarios should be played if they feel that a gang needs the chance to earn some large bonuses. Each scenario gives players the chance to pitch the full might of their gangs against each other. It's a very 122 dangerous proposition for the Underdog, but the rewards can be huge! These scenarios are intentionally unbalanced and, as such, are not designed for Skirmish play, though if both players agree, then they can make fora fun challenge. Desperate Raid sees a gang fighting to escape an enemy gang's territory, having stolen everything that wasn't nailed down, In Data-purge, the Underdog gang has been hired to prevent other gangs from interfering with the data-purging of some binaric cogitators. The longer they hold out, the more data is deleted and the greater the reward. Finally, in Assassinate, a large bounty has been placed on one of the leaders of a rival gang, and the Underdog is willing to risk everything in order to collect the reward. ‘THE UNDERDOG This article makes frequent reference to an Underdog; an Underdog is defined as a gang whose Gang Rating Is at least 400 credits fewer than Its opponent's. BATTLEFIELD This scenario uses the Battlefield Set-up guidelines, as described in the Battlefield Set-up & Scenarios section of ‘the Necromunda Rulebook, ATTACKER AND DEFENDER In this scenario, the Underdog is the attacker and the ‘other gang is the defender. CREWS This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both players use the Custom Selection method to choose their crew. DEPLOYMENT The attacker deploys their starting crew within 6° of the centre of the battlefield, The defender then deploys their starting crew anywhere on the battlefield at least 12° away from any of the attacker's fighters. BREAK FOR HOME, ‘The attacker autoinatically wins the roll for Priority for the first-turn ILL-GOTTEN GAINS ‘The attacker.has Managed to sneak into the heart of the defender’ territory and seize.a large cache of ooods that can be sold fora tidy prof. Each fighter nthe attacking {gang has one Loot caskst placed in base'contact with them. If an attacking fighter is within 1" of the battlefield edge during the End phase of a turn, they are removed from the battlefield along with any Loot caskets they are in base contact with ENDING THE BATTLE ‘The battle ends when only one gang has fighters remaining on the battlefield. if only the attacker has models remaining on the battlefield, they are all. considered 16 have escaped with one Loot casket each VICTORY ‘The attacker wins if at least four Loot caskets are taken off the battlefield: Otherwise, the defender wins ~ DESPERATE RAID ‘One gang has broken into another gang's stores and grabbed anything they find of value. Now they just need to escape with the foot! Oa UA) REWARDS CREDITS The attacker adds Dex 10 celts thes Sah foes Loot casket they carry off the battlefield, EXPERIENCE Each fighter who took part in the battle eatns 1 XE. earns an additional 1. XP. If the defending gang wins, their Leader eatns an additional D3 XP REPUTATION If the attacker is victorious, they gain 1 Reputation: if afte defender is victorious, they gan D3 Reputation. Feithee gang bottled out, they lose 1 Reput c IECROMUNDI\ BATTLEFIELD This scenario uses the Battlefield Setup guidelines, as described in the Battlefield Set-up & Scenarios section of he Necromunda Rulebook. ATTACKER AND DEFENDER In this scenario, the Underdog is the defender and the ‘other gang is the attacker. “CREWS ‘This scenario uses the standard rules for.choosing a crew, as described in the Battlefield Set-up & Scenarios section x. of the Necromunda Rulebook. Both players use the Custom Selection method to choose their crew: DEPLOYMENT This scenario uses the sterderd rules for deployment, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The gang is getting paid a stack of credits to fend off other gangs whilst incriminating data is purged from some binaric cogitators BINARIC COGITATORS After deployment zones have been determined, but before crews are deployed, the defender places three binaric cogitators on the battlefield these can be represented by any suitable marker. Each binaric cogitator must be placed at least 6" away from the edge of the battlefield and 8" away from any other binaric cogitator. Any fighter belonging to the attacking gang can perform the Hack Cogitator (Basic) action if they are within 1" of a binaric cositator. Hack Cogitator (Basic): The fighter makes an Inteligence test to halt the data-purge subroutines and preserve the data core, If the test is passed, then the binaric cogitator has been hacked and this action cannot be attempted on this binaric cogitator again. ENDING THE BATTLE ‘The battle ends either after seven rounds, or when only fone gang has fighters remaining on the battlefield, or if the attacker has hacked two binaric cogitators. if only the defender has models remaining on the battlefield, they gain-credits as ifthe battle had lasted the full seven rounds, VICTORY. ‘The attacker wins if at least two bineric cositators have been hacked or there are no defending fighters left-on the battlefield. Otherwise, the defender wins REWARDS CREDITS The defender adds D6x10 credits to thelr Stash for each Tound the battle lasts. Ifthe attacker wins, they add D6x10 credits to their Stash, EXPERIENCE Each fighter wo took part in the battle earns 1 XP Each fighter that hacks a binaric cagitator earns an additional 1 xP REPUTATION The victorious gang gains 03 Reputation. f either gang bottled out, they losé 1 Reputation. The attacker gains 1 Reputation for each binarie cagitator that they hacked.” ” ASSASSINATE ‘A key member of a rival gang has a price on their head, and the desperate Underdogs intend to collect! BATTLEFIELD This scenario uses the Battlefield Set-up Quidelines, as scribed in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. ATTACKER AND DEFENDER In this scenario, the Underdog is the attacker and the ‘ther gang is the defender. CREWS ‘This scenario uses the standard rules for choosing a crew, as described in the Baitlefield Set-up & Scenarios section of the Necromunda Rulebook. Both players use the Custom Selection method to choose their crew. DEPLOYMENT This scenario uses the standard riles for deployment, as described in the Battlefield Set-up & Scenarios section of the Necramunda Rulebook. TARGETED FOR DEATH ‘large price has been placed on one of the key members of the defender’s gang. After both sideshave deployed, ‘the attacker secretly notes down one of the defenders fighters with the Gang Hierarchy (X) rule tobe the ‘Target. If there are no defending fighters‘with the Gang Hierarchy (rule, then any defending fighter may be ‘hosen| As soon as ths Target has either been taken Out ‘of Action or fled the battle or one gang has no fighters lft on the atid, then the deny ofthe Target is revealed: - ENDING THE BATTLE. The battle endif either the Target is taken Out of Action, cor the Tarcet has fled the battlefield, or Ione dangrhas a fighters left on the battlefield. 2 TAS vicToRY ‘The attacker wins ifthe Target has been taken Out of ‘Action or the defending gang voluntarly bottled out ‘Otherwise, the defender wins. : REWARDS: CREDITS If the Target is taken Out of Action, then the attacking ‘gang adds 6D6x10 credits to their Stash, Ifthe Torge les the batlefeld, then the afackng ae adds AD6x10 credits to ther Stash If the Target is Seriously Injured at the end of the = battle, then the attacking gang adds 26x10 eredit their Stash 3 EXPERIENCE : Each fighter who took part in the battle earns. KP: a ‘The fighter that takes the Target Out of Acton ea additional 1 XP. se D3 XP. REPUTATION ‘The victorious gang gains D3 Reputation, either garg bottled cut, they lose 4 Reputation,

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