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Game Theory, Agent-Based


Modeling, And The Evolution Of
Social Behavior
coalitions that are likely to form are beyond mere Nash equilibria [3].

T
he latest volume in the series of those that minimize strain between the The most interesting chapters are
Princeton Studies in Complexity is multiple elements of the interacting the ones in which Axelrod is on home
Robert Axelrod’s sequel to his in- system. A chapter by Axelrod and territory, developing his earlier agent-
fluential book, The Evolution of Coop- D. Scott Bennett based simulation
eration [1]. The earlier book was an ex- shows that land- models of the
tended commentary on his pioneering scape theory suc- THE COMPLEXITY OF evolution of coop-
computer simulations of cooperation cessfully predicts COOPERATION: AGENT-BASED eration. Starting
and competition in the iterated the alignment of 17 MODELS OF COMPETITION in 1978-79, he
Prisoner’s Dilemma game, originally re- European nations in AND COLLABORATION had organized two
ported in 1980 and discussed in a prize- World War II. A round-robin
winning journal article [2]. separate chapter by By Robert Axelrod, computer tourna-
The new book consists of an intro- Axelrod, Bennett, Princeton University Press, ments based on
duction and seven chapters extending and three others 1997, xiv + 232 p., the Prisoner’s Di-
and developing the earlier research in shows how the $49.50 (cloth), $18.95 (paper), lemma game (Fig-
various directions as well as appendi- theory predicts the ISBN 0-691-01568-6 (cloth), ure 1) to deter-
ces containing useful technical infor- alignment that oc- 0-691-01567-8 (paper) mine empirically
mation for researchers in the fields of curred among nine which strategies
complexity and agent-based modeling. major computer per formed best.
The chapters are all reprints of previ- companies promoting two different The entries were to be submitted as
ously published material, but they UNIX operating system standards computer programs for making strate-
originally appeared in such widely scat- in 1988. gic moves, and the winner was to be
tered journals and edited volumes that the program that amassed the most

A
few readers will have seen all of them major problem with these contri- points after each program had been
before. For this volume, Axelrod has in- butions is that the coalitions pre- pitted against each other in an iterated
cluded brief introductory comments to dicted by landscape theory turn sequence of plays. The winner of both
each of them, describing the circum- out to be nothing more than the Nash tournaments was Tit for Tat (TFT), a
stances in which they were written and equilibria of conventional game simple program that cooperates on the
reactions to them. theory—outcomes in which none of the first move and then, on every subse-
Some chapters are only indirectly re- actors can gain an individual advantage quent move k, simply copies the other
lated to Axelrod’s well-known agent- by defecting unilaterally to a different player’s choice on move k – 1.
based models of cooperation. In par- coalition. Nash equilibria provide nec- In his new book, Axelrod gives pride
ticular, there are two chapters devoted essary but insufficient criteria for deter- of place to a chapter describing an in-
to his more recent landscape theory— minate solutions to games, and game teresting evolutionary model in which
according to which, in a group of deci- theorists have developed theories of new strategies are repeatedly generated
sion makers who are myopic in their as- coalition formation that are far more so- by random mutation of their component
sessments of their own payoffs, the phisticated and subtle and that go far elements (each element being a prob-

46 COMPLEXITY © 1998 John ©


Wiley
1998& John
Sons,Wiley
Inc., &
Vol. 3, No.
Sons, Inc.3
CCC 1076-2787/98/03046-04
ability of cooperating given one of the 64 was the clear evolutionary winner in the are deterministic or stochastic, because
possible sequences of outcomes over the earlier deterministic model, Wu and in a population of players who used it,
previous three moves) and by sex (swap- Axelrod do not reveal how it performed an unconditionally defecting (or com-
ping of elements between parent strate- in the stochastic model. There are rea- petitive) mutant would obtain higher
gies to produce offspring that are differ- sons, however, to believe it performed payoffs and would reproduce faster than
ent from either parent). comparatively poorly. the resident population.
Starting with a population of purely In fact, both TFT and contrite TFT It is doubtful that the Prisoner’s Di-
random strategies and repeatedly add- suffer from a fatal flaw not explained lemma game can bear the burden of
ing copies of each strategy to the popu- in this book—namely that neither of modeling cooperation in all its manifes-
lation according to how many points it them is an evolutionarily stable strat- tations. Axelrod’s new book includes a
amasses, Axelrod reports that evolution egy [6]. It is easy to see that in a popu- few alternative models, but notably ab-
occurred rapidly toward strategies that lation of TFT or contrite TFT players, sent from all research in this field has
“resemble” TFT and that “mirrored what an unconditionally cooperative mu- been any examination of pure coordina-
[ TFT] would do in similar circum- tant would do at least as well as the tion games, which are arguably the most
stances” (p. 20). resident majority players. In a deter- fundamental form of cooperation and
But resemblance to TFT is surely a ministic model, an unconditionally are extremely common in everyday life.
subjective and conjectural matter, and cooperative player would be behavior-

C
there are many strategies that could be ally indistinguishable from a TFT or a onsider the game of Rendezvous,
said to resemble it behaviorally. Further- contrite TFT player and could there- for example, in which two people
more, it is striking that several of the pro- fore spread through the population by are accidentally separated while
grams that evolved were evolutionarily genetic drift. out shopping and face the problem of
fitter than TFT, at least in the environ- The introduction of random noise choosing where to go in the hope of be-
ment of the other competing strategies only makes things worse for TFT, be- ing reunited. It does not matter which
in the population. But the introduction cause in a game against another TFT location they choose provided they se-
of mutation and sex into the model was player, a random erroneous defection lect the same one. However, if they go to
both ingenious and illuminating, and would have the consequence of a com- different places, they will fail to meet up.
this potentially fruitful line of inquiry plete breakdown of cooperation, with Assuming without loss of generality that
deserves to be followed up by other re- both players alternating between coop- there are only three reasonable candi-
searchers. eration and defection from that point date locations, they must play the game
Axelrod makes no secret of his pro- on, or until another random accident shown in Figure 2. In this game, in con-
tective attitude toward TFT. This put things right. However, this problem trast to the Prisoner’s Dilemma, each
emerges clearly in a chapter by does not occur with unconditional co- possible outcome is either good or bad
Jianzhong Wu and Axelrod describing a operators, who ignore such errors and for both players.
stochastic evolutionary model in which therefore outperform TFT players in the People solve pure coordination
moves are occasionally perturbed by evolutionary struggle. games with astonishing facility in
random errors, as real players’ hands In the win-stay/lose-change strategy, practice [7,8], and the phenomenon
occasionally tremble and cause them to a player’s choice on move k depends on of strategic coordination merits more
make errors in implementing their the outcome of move k – 1 in a
moves. Martin Nowak and Karl Sigmund simple way—a player repeats a FIGURE 1
had shown that stochastic models be- choice following a good payoff
have quite differently from determinis- (either 5 or 3 in Figure 1) and
tic ones [4,5]. switches to the other option fol- Player II
lowing a bad payoff (1 or 0). In C D

W
u and Axelrod ran a stochastic Nowak and Sigmund’sstochastic
evolutionary simulation over simulation [4], which was much C 3, 3 0, 5
2,000 generations, incorporat- larger and longer than Wu and
Player I
ing the 63 strategies from the second of Axelrod’s, the win-stay/lose-
D 5, 0 1, 1
Axelrod’s earlier deterministic tourna- change strategy clearly outper-
ments as well as four new ones. The clear formed TFT and many other
evolutionary winner was a contrite ver- strategies in terms of evolution- Prisoner’s Dilemma game. Player I chooses between
sion of TFT that normally copies the ary growth over 10 million gen- row C (cooperate) and row D (defect). Simultaneous-
other player’s previous choice but does erations. ly, Player II chooses between column C and column
D. The numbers in the cell corresponding to any pair
not do so when the other player is re- However, the win-stay/lose-
of choices are the payoffs to Player I and Player II,
sponding to an unintended defection (a change strategy is also not evo- respectively.
random error). Although (standard) TFT lutionarily stable, whether moves

© 1998 John Wiley & Sons, Inc. COMPLEXITY 47


FIGURE 2 operation is still in
its infancy, or at
REFERENCES
1. R. Axelrod: The evolution of coopera-
Player II most its early tion. New York: Basic Books, 1984.
childhood, and it is 2. R. Axelrod and W. D. Hamilton: The
A B C evolution of cooperation. Science, 211:
to be hoped that
it will mature to pp. 1390-1396, 1981.
A 1, 1 0, 0 0, 0 include a wider
3. J. P. Kahan and A. Rapoport: Theories
of coalition formation. Hillsdale, N.J.:
range of models. Erlbaum, 1984.
Player I B 0, 0 1, 1 0, 0 Axelrod’s new book 4. M. Nowak and K. Sigmund: A strategy
is full of extraordi- of win-stay/lose-shift that outperforms
narily stimulating tit-for-tat in the prisoner’s dilemma
C 0, 0 0, 0 1, 1 ideas, and it should
game. Nature, 364: pp. 56-58, 1993.
5. M. Nowak, R. M. May, and K. Sigmund:
be read by anyone The arithmetics of mutual help. Scien-
A pure coordination game. Each player chooses between locations A, interested in com- tific American, pp. 76-81 (June 1995).
B, and C, hoping that the other player has chosen correspondingly. plex adaptive sys- 6. J. Maynard Smith: Evolution and the
Their payoffs are positive if they succeed in coordinating, and zero tems in general or theory of games. Cambridge, U.K.:
otherwise. Cambridge University Press, 1982.
the evolution of
7. T. C. Schelling: The Strategy of Con-
social behavior in flict. Cambridge, MA: Harvard Univer-
particular. sity Press, 1960.
attention than it has received from re- Reviewed by Andrew M. Colman, 8. A. M. Colman: Game Theory and Its
searchers interested in the evolution Department of Psychology, University of Applications in the Social and Biologi-
cal Sciences (2nd Ed.). Oxford:
of cooperation. Leicester, Leicester LE1 7RH, UK, e-mail
Butterworth-Heinemann, 1995.
Research into the complexity of co- amc@leicester.ac.uk.

The Gazelle, the Wolf and the


Peacock’s Tail

W
hy does a gazelle jump in the burden of a large tail.
air, bark, and thump the This idea has become known as THE HANDICAP PRINCIPLE
ground with its forefeet when (Amotz) Zahavi’s Handicap Principle [1-
threatened by a wolf, revealing itself to 3]: Only the best can afford costly handi- by Amotz and Avishag Zahavi,
the predator and wasting time and en- caps. A cost or handicap is what makes Oxford University Press, 1997.
ergy? Why do peacocks have such enor- signaling reliable, or honest: If the sig- 286 pages, $30.00
mous tails, “fans of glistening feathers, nal is costly, it may be just too costly for
adorned with blue and green ‘eyes,’” inferior individuals to produce, or, in the
which seem to be more burdensome context of offspring signaling need to
than functional? their parents, only for those offspring proposed. It has now become an ac-
According to Amotz and Avishag who really need food is it worth emitting cepted argument in animal behavior
Zahavi, the gazelle’s display shows the a costly begging signal. An important studies. This popularity may be due in
wolf that it is in good shape and would corollary of this principle is that signals part to Alan Grafen’s efforts to formalize
be likely to escape in a chase that would are correlated with the information they the principle [4,5]. Grafen, in one of his
be costly for both the predator and its convey: For example, the jumping articles [4], admits that he did not be-
prey, and the peacock’s tail shows pea- gazelle’s signal indicates unambiguously lieve in this idea until he proved formally
hens that he would be quite a good mate that it is in good shape, and the that it could work. The Zahavis them-
choice. The implication of the huge tail peacock’s tail is a direct indication of the selves steer clear of formal models, pre-
is that the peacock is able to find food weight the animal can afford to carry. ferring a nonquantitative treatment, ex-
and avoid predators despite his burden. The animal behavior community was cept when discussing their (interesting)
Only the best gazelles can afford to ex- very reluctant to accept that this prin- work on babblers, group-living song-
pend energy before a possible chase and ciple could apply to organisms when, birds of Southern Israel.
only the best peacocks can afford the more than 20 years ago, the idea was first They also rely heavily on “anthropo-

48 COMPLEXITY © 1998 John Wiley & Sons, Inc.

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