At the end of each Adventure,
before Traveling To Town,
you recover 2 Grit instead.
glo OT OSOCTRN
ba
ye
¢
E
+1 Move
Once per Adventure, ignore all
Damage from a single source,
At the end of each Adventure,
yyou may remove D2 Corraption
from yourself and auto pass
1 Dark Stone Corraption tall.
i)
‘When called to make a Cunning or
Tore test by an Luploraton event,
you may rol 2 extra dice
Te the moment of your bith
@ unique convergence of the
heavens was focused on you.
After al other save attempts, before
taking Health or Sanity Damage
from a Spell or Magik of any type, ff
ignore the Hit on @D6 roll of +.
Once per Turn, may Re-oll
a single Willpower rol=| | Seem
PP) TIN HP) ae
ee FAV)
Sirice Since
be ICES pay sae,
LTS |
es
Sirens ; Sima
BRIMSTONE™ BRIMSTONE”
7. a) by 0
ED) LETS | FA TIN a |
7 AVS ie Typ
ae
SHADOWS. SHADOWS.
BRIMSTONE” BSTC s KONTO+1 Luc
+1 Grit for use in Town
or when Traveling To Town.
m to you as a child by a legendary
ure, it isa stark reminder of what
one man can do against the odds.
+1 Srrencra
Once per Adventure, you are
Armor 3+ for a single Tar,
+2 Sanrry
+2 Heawta
Once per Fight, ad 1 Once per Adventure, you are
+1 Damage to one Attack. Spirit Armor 3+ for a single Turn.=| | Seem
PP) TIN HP) ae
ee FAV)
Sirice Since
be IVES No jay sae,
LTS |
es
Sirens ; Sima
BRIMSTONE™ BRIMSTONE”
7. a) by 0
ED) LETS | FA TIN a |
7 AVS ie Typ
ae
SHADOWS. SHADOWS.
BRIMSTONE BSTC s KONTO= 2)
Onion ¢
‘nce per Aiventure, you may move
the Darkness marker back one step
Blood Spatter and You may Heal 1 Wound or
Growing Dread spaces. Sanity Damage when you
Aid +1 tall of sr draw aot or Scavenge cars
Catch Your Breath rolls.
———
2 Gila iin 4
ert = -
+1 Luck +1 Lore
Once per Adventure, Fully 4 Undead, Vampires, and Werewolves
Heal your Health. always select you last as a target.