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At the end of each Adventure, before Traveling To Town, you recover 2 Grit instead. glo OT OSOCTRN ba ye ¢ E +1 Move Once per Adventure, ignore all Damage from a single source, At the end of each Adventure, yyou may remove D2 Corraption from yourself and auto pass 1 Dark Stone Corraption tall. i) ‘When called to make a Cunning or Tore test by an Luploraton event, you may rol 2 extra dice Te the moment of your bith @ unique convergence of the heavens was focused on you. After al other save attempts, before taking Health or Sanity Damage from a Spell or Magik of any type, ff ignore the Hit on @D6 roll of +. Once per Turn, may Re-oll a single Willpower rol =| | Seem PP) TIN HP) ae ee FAV) Sirice Since be ICES pay sae, LTS | es Sirens ; Sima BRIMSTONE™ BRIMSTONE” 7. a) by 0 ED) LETS | FA TIN a | 7 AVS ie Typ ae SHADOWS. SHADOWS. BRIMSTONE” BSTC s KONTO +1 Luc +1 Grit for use in Town or when Traveling To Town. m to you as a child by a legendary ure, it isa stark reminder of what one man can do against the odds. +1 Srrencra Once per Adventure, you are Armor 3+ for a single Tar, +2 Sanrry +2 Heawta Once per Fight, ad 1 Once per Adventure, you are +1 Damage to one Attack. Spirit Armor 3+ for a single Turn. =| | Seem PP) TIN HP) ae ee FAV) Sirice Since be IVES No jay sae, LTS | es Sirens ; Sima BRIMSTONE™ BRIMSTONE” 7. a) by 0 ED) LETS | FA TIN a | 7 AVS ie Typ ae SHADOWS. SHADOWS. BRIMSTONE BSTC s KONTO = 2) Onion ¢ ‘nce per Aiventure, you may move the Darkness marker back one step Blood Spatter and You may Heal 1 Wound or Growing Dread spaces. Sanity Damage when you Aid +1 tall of sr draw aot or Scavenge cars Catch Your Breath rolls. ——— 2 Gila iin 4 ert = - +1 Luck +1 Lore Once per Adventure, Fully 4 Undead, Vampires, and Werewolves Heal your Health. always select you last as a target.

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