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local m_iTeamNum = se.

get_netvar("DT_BasePlayer", "m_iTeamNum")
local a1 = 0
local a2 = 0
local a3 =
{
" >A ",
" >Al ",
" >Alu ",
" >Alup ",
" >Alupi ",
" >Alupig ",
" >Alupigu ",
" >Alupigus ",
" >Alupigus. ",
" >Alupigus.c ",
" >Alupigus.cc ",
" >Alupigus.cc ",
" >Alupigus.c ",
" >Alupigus.",
" >Alupigus ",
" >Alupigu ",
" >Alupig ",
" >Alupi ",
" >Alup ",
" >Alu ",
" >Al ",
" >A ",

function paint()

if engine.is_in_game() then
if a1 < globalvars.get_tick_count() then
a2 = a2 + 1
if a2 > 57 then
a2 = 0
end
se.set_clantag(a3[a2])
a1 = globalvars.get_tick_count() + 40
end
end
end

client.register_callback("paint", paint)

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