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Jonathan Vogt

304-435-5702  | jonathan.c.vogt@gmail.com
www.linkedin.com/in/jonathancvogt/
https://jonathanvogtnd.weebly.com/

World Builder | Team Player | Storyteller | Narrative Designer

SKILLS PROFESSIONAL EXPERIENCE


Adobe Creative Suite, Unity, Unreal
Engine, Google Suite, Microsoft Office Freelance Writer, Remote   Apr 2018 - Present
Suite, JIRA, & articy:draft 3
Helping Youtubers title, tag, and write descriptions for their videos with
Agile & Scrum work methodologies
SEO in mind, targeting keywords often searched and analogous to similar
content.
EDUCATION Writing documentation for independent game development projects,
Champlain College    including narrative summaries, system outlines, and pitch proposals.
Advised, edited, and ghostwrote screenplays for clients on Upwork.
Bachelors of Science
Professional Writing Crazy Maple Studios, Sunnyvale, CA Jan 2020 - June 2022
Minor in Interactive Narrative Narrative Designer
May 2019 Worked on Chapters: Interactive Stories.
Relevant coursework includes: Published 13 visual novels with 18+ million views.
Advanced Screenwriting, Technical Oversaw production of scripts, art assets, and promotional materials under
Writing,  Audio Production, and strict deadlines.
Interactive Storytelling Wrote and edited dialogue and narration, maintaining tone, and mapping
character arcs.
PROJECTS Iterated narrative content via weekly feedback meetings, providing and
receiving constructive criticism.
Chapters: Interactive Stories Conducted an independent market-research project, revolutionized our
Library of gamified "books" centered design and monetization practices, and saw 80%+ increase in clothing
around romantic genres. monetization.
App delivers content under a "games QA’ed scripts in proprietary Chapters implementation software.
as a service" model.
Justice Pork Games, Burlington, VT     Dec 2018 - May 2019
Stray: The Wayward Path
Narrative Designer
3rd-Person Action-Adventure,
developed on a team of 15. Worked on Stray: The Wayward Path.
Collaborated with designers and artists on narrative integration in game
systems, levels, sonics, and art.
PORTFOLIO Routinely advocated narrative unity and objectives with Systems and Art.
Wrote and iterated narrative documentation, including the lore bible,
conceptual pitch, golden path outline, and systems-narrative integration.

Beyond Skyrim, Remote            Jan 2018 - Aug 2019


Volunteer Writer, Iliac Bay Development Team
Designed quests trees, dialogue trees, and lore .
Proposed new items and gear and authored their description.
Managed quest documentation and contributed to lore documentation.
Tested newly-implemented content on a biweekly basis. 

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