Ebe Venture Press |
: _AREDES. VOL. |, FORGOTTEN REALMS PRINT SGA HQ, DAY CYCLE 266, 1931 G.C. - 10 SPELL CARDS, PRICE:2.COPPER,
ARCANE DISCOVERIES VOLUME 1
10 NEW UNEARTHED SPELLS oe ee
‘While there is an array of well documented
spells throughout the known realms, there|
fe also spells that have sipped aot the
‘racks, forgotten to time and space. In this
Series, we st the Venture Press have tasked | Paws
aa
ape RaedRUNIC MIGHT
‘Transmutation canttip
Casting Time: 1 bonus action
Range: Touch
‘Components: V, S, M (chalk)
Duration: | minute
Spell Lists: Artiicer, Bard, Sorcerer, Warlock, Wizard
You place a hand on an object that isnt being worn or carried
‘and inscribe it with glowing runes. For as long as you
Continue to have a hand on the object, its weight is halved.
Ifyou cast this spell on a heavy weapon, the weapon loses
the heavy property. If you cast the spel on'a light weapon, it
‘gains the finesse property, ifit doesn't already have it.
Ifyou cast this spell on an object that weighed more than
25 pounds, that object deals 1d8 damage, rather than 1d4,
‘when used as an improvised weapon for a melee attack.
‘The spell ends early if you let go of andjor remove your
hand from the object.
SeoABUROM’S MAGNIFICENT BOAR
Istlevel evocation
Casting Time: 1 action
Range: Self
‘Components: V, S, M (a charred tusk)
Duration: Concentration, up to 1 minute
Spell Lists: Sorcerer, Warlock, Wizard
A streak offre in the visage of a boar charges a creature
‘within 30 feet of you. The ereature must make a Dexterity
saving throw. Roll a d4 for every 5 feet between you and the
‘reature, A target takes fire damage equal tothe total on a
failed save, or half as much damage on a successful save
You may repeat this effect as an action on each of your
subsequent turns, targeting the same, ora different creature.
At Higher Levels. The damage dice you rll scales up
‘when you cast the spell with higher evel spell slots. The dice
become a d6 when cast the spell with a 3rd or 4th level spell
slot, a 8 when cast with a Sth or 6th level spell slot, a 10
‘when cast with an 7th or Bth level spel slot, and a d12 when
‘cast with a 9th level spell slot.
are Credit
Flames ofthe Reze-Boar| Jason A Englevip
INVERTED FLOCK
Astlevel transmutation
Casting Time: | action
Range: 60 feet
‘Components: V, M (a rainbow coloured feather)
‘Duration: Concentration, up to 1 minute
Spell Lists: Druid, Ranger
‘An unfathomable number of wings burst forth from a
Creature you can sce within range. At the start of each of
‘that creature’ turs, it must make a Dexterity saving
throw, and if t has a flying speed, it makes the save with
disadvantage. On a failed save, it must immediately spend
half ofits available movement moving in a random
horitzontal direction (you may determine the direction
using a d8). Other creatures may make opportunity attacks
as a reaction to this movement. On a successful save, the
‘creature is no longer affected by this spell.
At Higher Levels. When you cast this spell using a spelt
slot of 2nd level or higher, you can target one additional
Creature for each slot level above Ist. All argets must be
‘within 60 feet of each other.OVERWHELM
Istlevel enchantment
Casting Time: 1 bonus action
Range: Seif
Components: V
Duration: Concentration, up to 1 minute
‘Spell Lists: Bard, Paladia, Ranger, Warlock.
‘The next time you hit a creature with a weapon attack
before this spell ends, you follow up your strike with a wave
of dread. The target must succeed on a Charisma saving
throw, or suffer the following effects:
+ Tt subtracts 1 from its damage rolls and ability checks for”
teach hostile creature within 5 feet of it
+ Iteannot make opportunity attacks.
‘An overwhelmed ereature can use its action to make a
Charisma saving throw. On a successful save, the spell ends.FOWL TENDRILS
2nd level eonjuratc
Concentration, up to 1 minute
Sorcerer, Warlock, Wizard
The aberrant spirits of serpentine tea 1Sfoot
radius sphere around you, and lash out at those who would
ddo you harm. The firsi time a hostile creature enters or exits
the sphere during their turn, they take 4d4 acid damage
At Higher Levels. When you cast this spell using a spell
slot of 3rd or higher, the damage increases by 2d4 for every
slot above 2nd level,
ar credit
uring TeTURN OF PHRASE
2nd Level illusion
Casting Time: 1 action
Range: 60 feet
Components: VS, M (a tiny object, which the spell consumes)
Duration: Concentration, up to 1 minute
Spell Lists: Artificer, Bard, Ranger, Warlock
‘You presenta tiny object and will it into the throat of creatures,
within a Soot cube. Each creature ia the area must make a
Charisma saving throws If they fail, whenever they attempt to
speak, copies ofthe object spew from their throat. Ifthe
Creature tries to communicate telepathically, any message they
send is replaced by images ofthe object.
Casting a spell with a verbal component is impossible while
‘under the eflecs ofthis spell. When the spell ends, the original
‘object, and all copies of the object disappear.
At Higher Levels. When you cast this spell using a spell slot ion,
‘of 3rd level or higher, you increase the size of the cube by 5
feet for each slot above 2nd level,
vip sod te mata aaVOLTAIC RIFT —_ ATRON Cou. Aap
range
aioe! ei Here
Casting Time: 1 action
Range: 60 feet,
Components: V, S, M (a coin struck by lightning)
Duration; Concentration, upto minute
‘Spell Lists: Artificer, Sorcerer, Warlock, Wizard
You create @ 15-foot radius sphere of lightning centered on a
point you choose within range. When a creature attempts to
leave the sphere, they must make a Strength saving throw. If
they fail, a lash of lightning discharges from the centre and
pulls the ereature baek to the nearest unaccupied space of
the spheres centre point. They then take 2d8 lightning
‘damage, and all other creatures within the sphere’ radius
take half as much damage.
Ifa creature attempts to leave the sphere’s radius more
than once on a tur, they must still make a saving throw, but
take no damage on a failed save.
Creatures wearing metal armour and constructs made of
metal make saves against this spell with disadvantage.
At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, the damage increases by 148 for
‘each slot level above 2nd.vip
LAND WALKER
Sed level transmutation (ritual)
Casting Time: 1 action
Range: 30 feet
‘Components: V, S, M (a buoy)
Duration: 24 hours
Spell Lists: Arificer, Druid
You grant aquatic creatures the ability to traverse the land,
‘When you cast this spel, select up to six willing creatures.
Each gains the following benefits:
+ Ifthe creature has the Water Breathing trait, it is replaced
by the Amphibious trait, allowing it to breath air and water,
+ Ifthe creature has a swim speed and no walking speed, it
grows four legs and gains a walking speed of 30 feet.
+ Ifthe creature has a swim speed, and a walking speed of
Jess than 30 fet, its walking speed is increased to 30 feet.
At Higher Levels. When you cast this spell using a spel S
lt of 4th level or higher, you may target an additional two DE ar: creat:
‘creatures foreach slot above Sr level Pouncing Shark | Dan ScotCHOSSACH’S THOUSAND YEAR
CORROSION
Suh-evel transmutation
Casting Time: 1 action
Range: 60 fect
‘Components: S, M (metal more than 1000 years old)
Duration: Concentration, up to 1 minute
Spell Lists: Artticer, Druid
‘Until this spell ends, nonmagical metal objects and structures
in a 40-oot cube centered on a point you choose suffer 100
years worth of weathering and ageing each round. On the
‘urn you cast this spell, and atthe start of each of your
‘subsequent turns, metal creations suffer the following effects
‘based on their make:
+ Weapon: A weapon takes a-1 penalty to damage rolls If
the penalty drops to-5, the weapon is destroyed.
+ Suit of Armour: Armour takes a-1 penalty to the AC it
offers, Armour reduced below an AC of 10 is destroyed,
+ Shield: A shield takes a-1 to the AC bonus it offers. A
shield reduced to an AC bonus below 1 is destroyed.
+ Mechanism: If the mechanism (auch as a lock, clasp, ete.)
is part ofa device or contraption that requires passing a
DC to open or access it, checks made to open or access
the device or contraption are made with advantage.
+ Item: Ifthe item has an AC value, its AC takes a1 penalty.
‘An item reduced to an AC of 0 is destroyed,
«+ Structures Ifthe structure (such as piping, a frame, ete.)
hhas an AC value, it takes a1 penalty. Ifyou maintain
concentration on this spell for the duration, the structure
gains a permanent vuinerabilty to bludgeoning damage.
Penalties are cumulative, meaning if weapon were to have a
1 penalty to damage rolls, when this spell triggers the
following turn, the penalty would inerease to -2.
‘When you cast this spell, creatures may make a
Constitution saving throw to prevent items they are wielding,
wearing, and/or have in their inventory from being affected
is Credit:
‘ ‘Decay | Sveti Vlinow
IP MesREWIND
‘Sthe-level divination
Casting Time: I reaction, taken when
‘tum ends
Range: 120 feet
Components: V
Duration: Instantaneous
‘Spell Lists: Cleric, Sorcerer, Wizard
‘When a turn ends in which at least one
creature within range has moved, or has
been moved, you may use your reaction
to have al creatures within range
return to the space/location they began
the turn i, 90 long as they are still on
the same plane, and the spacejlocation
is unoceupied,
An unwilling creature may make a
‘Wisdom saving throw, and on a success,
be unaffected by this spell,
fart Cred
Brought Sack | Mitchell Malloy