Professional Documents
Culture Documents
Editorial
3 The SoloRPG Issue
Acknowledgements
Getting Started
4 Everything You Need to Know
Art
Getting The Crew
Cover art by Clint Bustrillos
7 Together Priest on page 4 by Carlos Castilho
Character Generation
Images on pages 6, 8 & 10 by Daniel
Crawling Hexes Comerci – danielcomerci.com
8 Creating Wilderness Terrain Image on page 7 by AlextheMapMaker
Lighthouse image on page 14 by Yuri
Maw Please!
10 Memorable Dungeon Entrances
Perkowski Domingos
Dungeon dressing on page 15 & 18 by Dean
Dungeon Crawl Spencer.
11 A Simple Dungeon Creator Dice image on page 22 by
https://pixabay.com/vectors/dice-cube-gami
Dungeons Deep
13 Stocking Your Dungeons
ng-platonic-solids-160388/
23 Useful Products
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 2
The SoloRPG Issue About Me
I have been roleplaying for over 30 years
I have amazingly fond memories of sitting and DMing for most of those. I have played
at my family's kitchen table when I was over 50 different roleplaying games, but my
around 13-14 years old playing D&D solo. first love is fantasy - it’s like coming home.
It was AD&D days and I was using the Thanks to my Patrons: RollStats, Matt
DMG’s random dungeon generator to create Kurowski, Jacob Alexander, J. David
megadungeons to explore with my Chrisman, Alex, Korg INC, NOLA Bert,
eight-character party. GameCat, Kay Bee, Roll to Save, Lee Boden,
DM Jangy, Joseph Hurley, Steven Bode,,
I would spend hours at that table, playing William Mayorga, Daniel Chivers, Dave
D&D and eating Cheetos. Good times. Manley, Darryl McCarthy, Jason Lemieux,
Eric Scheid, Steven D Warble,
Fast forward too many years to count and Qyubey, Magelord Bjorn, KAM, Peter Lawson,
solo roleplaying is coming back in a BIG Matthew Morris, Arthur Braune, Paul
way. Vandyke, Michael Reuter, Gregory Kirkpatrick,
Michael Spredemann, Aaron Seigo,
Every day I see more solo games on itch Lordfulmine, Mike, Christy, Mark Nold,
and DrivethruRPG. Even large publications Michael Spredemann, Aaron Seigo,
are adding in solo rules to their games. Lordfulmine, Mike, allan wakefield, John
Mettraux, Games With Dave, Jay Alan,
There are many reasons to get into solo Michael Gorsuch, nick welch, AjaxVibe,
gaming - from playtesting adventures or Father Goose, Christer Enfors, George Fuentes,
encounters you have developed, to and Alan…
developing new rules, to filling that gaming
void when circumstances dictate you … for making this zine as good as it is.
cannot find anyone else to play with.
Want to join this team and support the
But the biggest reason is, it’s fun! zine? I have a Patreon account:
https://www.patreon.com/yumdm
Play out characters you create, using the (New tiers are now available to receive a
rules you want, and eat all the snacks physical copy each month).
yourself! What more could you ask for?
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 3
Getting Started develops as you roll randomly to determine
outcomes and situations.
Everything You Need to
To get you started, here is a checklist you
Know can work through:
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 4
Create Characters oracle if they are a sailor, you could give a
Once you have your system of choice, it’s +1 (or even +2) to the roll as this is likely.
time to create one or more characters.
Other Oracles
For campaign play I like to start with a Several other oracles exist and you can
party of characters - around four is a good always design your own as well.
number.
Mythic Game Master Emulator by Word Mill
The reason for this is survivability. The is a popular soloRPG orale which is one of
more characters you have, the longer you the more complex versions.
will last. This also mimics regular group
campaigns.
What is an Oracle?
Choose your Oracle An oracle, also known as a GM
The next thing you should decide on is Emulator, is a system for determining
what oracle you want to use. the answer to questions you may have as
a player.
I prefer a simple one, but there are a few
Instead of asking the GM (as that’s you as
out there, and like most things when it
well), you ask the oracle a question
comes to solo gaming, you can choose framed in a way that the answers make
what’s best for you. sense. Usually this means in the form of
a yes/no question.
My simple oracle is as follows:
For example, if you rolled up a random
Table: Simple Oracle encounter and want to know if the
dwarves you just rolled up are part of the
D6 Answer is… cult the adventurers already
encountered, you could ask : “are these
1 No, and…
dwarves part of the Cult of the Fiery
2 No Hand?”
3 No, but…
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 5
You can start by compiling a bunch of
tables from online or in various books and
add to them over time (see the Useful
Products article at the end of this issue for
links to various resources).
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 6
Getting The Crew characters on various adventures while
others partake in some downtime activity.
Together
All of this gives the campaign a depth and
Character Generation creates a good deal of realism to it.
Campaign Time-Keeping
Time management can be a great asset as
you keep track of where each of your
characters are and what they are doing at
any given time.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 7
Crawling Hexes The tables are designed for a temperate
climate. You can adjust them for other
Creating Wilderness climates.
I won't go into the rules for travel - as these I've included a terrain type that I've simply
are already covered in Issue 7 of d12 called "badlands". This can really be
Monthly - but when it comes to hex whatever you want - blasted scrub, desert,
crawling, I always make tables to determine ice - whatever suits the climate. It's
what sort of terrain I encounter, mainly essentially that entombed wilderness that
because I like my maps to make sense. sometimes separates settlements.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 8
Table: Grasslands Table: Mountains
D10 New Terrain D10 New Terrain
8 Hills 10 Settlement
9 Settlement
Chance of river 25% or 75% if already existing
10 Badlands*
Table: Badlands
Chance of river 25% or 75% if already existing
D10 New Terrain
Chance of road 75% if already existing
1-5 Badlands
Table: Forests
6-8 Hills
D10 New Terrain
9-10 Grassland
1-5 Forest
Chance of river 10% if already existing
6-7 Grass
Chance of road 50% if already existing
8-9 Hills
7 Forest
8-9 Mountains
10 Badlands*
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 9
Maw Please! Table: Dungeon Entrances
D20 Entrance
Memorable Dungeon
1 Cave 6D20 ft up a cliffside
Entrances 2 An old dragon skull
3 An ancient tree
7 A collapsed building
Once you have an idea for your starting 8 The belly of a huge idol
location, it’s time to make your dungeon
entrance memorable. Under the span of a collapsed
9
bridge
This will help cement the type of dungeon 10 A portal atop a ruined tower
it is in your mind, as well as give a little
Between two buildings in the
more visualisation. 11
slum district of a city
An old, abandoned,
You can either use the table to the right, 12
lighthouse
find a dungeon entrance generator online
or in a book, or just think one up yourself. 13 An excavation site
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 10
Dungeon Crawl Table: Dungeon Generator
Dungeon
2D6 Additional Rolls
A Simple Dungeon Creator Piece
Roll on appropriate
Using a simple 2D6 roll you can create an 2 Trap
table (not included)
unlimited number of dungeons.
D6: 1-4 down 1 level, 5
Stairs
3 down 2 levels, 6 down
Once you have your starting chamber, roll (Down)
3 levels
on the Dungeon Generator table to
determine the dungeon layout. 1 in 6 chance for
4 Dead End
secret door
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 11
not sure) and then roll on the table after chamber as I make my way down the
each current section has been explored. passage (see the article Telegraphing In
SoloRPGs in this issue).
Example
A skill roll from my Ranger indicates it is a
We roll 3 to start - stairs down. The creature of some kind (at this stage I don’t
characters head down some stairs and know what). I decide to continue down the
enter (roll: 5) a passage leads from the passage cautiously with the Ranger out
stairs and has a side passage 30ft down. front.
Rolling another 5, we see that it is a
T-junction. As I get closer to the chamber I roll to see
what is in the chamber, rolling on the table
found in the article Dungeons Deep in this
issue). I get 24: monster + feature.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 12
Dungeons Deep Table: Dungeon Contents
D100 Contents
Stocking Your Dungeons
01-18 Monster
81-84 Trap
Feature - See the article Dungeon Dressing in
this issue on how to generate features. 85-90 Stairs
91-00 Nothing
Hidden Treasure - Use your favourite
treasure table and determine how it is Some references to tables for generating
hidden. monsters, treasure, traps, stairs, and more
are located in the Useful Products article in
Trap - Use your favourite trap table. this issue.
Stairs - Use your favourite stairs table. Building out a collection of your favourite
tables is a big part of your solo roleplaying
Nothing - The room, passage, or chamber is experience, and there are many resources
completely empty save for dust. online and off that you can use.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 13
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 14
Dungeon Dressing features. Roll once on the structural table
and twice on the content table I get:
Adding Features to your
04 on structural: alcove
Dungeon 37 and 64 on content: trash and weapons
Table: Features
D100 Feature Type
Small details can add a lot of character to Two structural + one content
96-00
your dungeons and create a sense of feature
atmosphere.
I could easily turn this into the following:
Below are a couple of tables you can use to
create a more elaborate dungeon quickly In the room you see an alcove where
and easily. These features can also help you something long ago used to sit. Instead
create the story as you go. there is a rusted old sword (I randomly
determined what type of weapon it was).
The tables are broken up into two types:
structural features and content features. Instead of an empty room, this now
becomes a room of interest, and you can
Simply roll on the features table to find how use your oracle, word tables, and ability
many and what types of features you have checks to answer some questions.
discovered.
Is the sword really old? Who made it? Can
Then roll on the appropriate tables, either we know who it belonged to?
structural features or content features, or
both to find that actual features present. And you can tie the answers you received
on the above questions into your
For example, if I rolled 77 above, I would overarching story, if you wanted to.
have one structural and two content
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 15
Table: Structural Features Table: Content Features
D100 Structural Feature Type D100 Content Feature Type
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 16
Telegraphing In The basic premise was to roll an additional
die when rolling for a random encounter
SoloRPGs which would indicate whether you
encountered the monster, its lair, or just
Give Yourself Clues signs of it (tracks, signs, noises, etc).
Use a simple D6 to show what indicators I want to use this basic system to telegraph
the PCs see before encountering the what an encounter may be before the
monster. encounter happens. Basically, replacing the
GM’s hints with some random rolls.
The blog Retired Adventurer put together
two blog posts (see Useful Products in this The table shows random encounters with a
issue) on using a grid to telegraph and version of Retired Adventurers’ table, using
expand on random encounters. traces, signs, tracks, and noises as possible
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 17
encounters instead of the monster itself (or
its lair).
Example
If they roll well enough this could give them
While wandering the wilderness in search
a heads up to be cautious of a Basilisk they
of a lost tomb, a random encounter is
just found tracks for.
checked and called for.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 18
Come Again!? All you need to do is roll the appropriate die
and if a 1 (or 2 or 3) comes up, then a new
Restocking Your Dungeon monster has moved in.
Example
Our adventurers are coming back to a tomb
Dungeons are living, vibrant engines of they cleared out last month and it’s been 42
death. days since they last visited.
They don’t stand still and while you clear Roll a D6 and if a 1, 2, or 3 comes up then
part of a dungeon out, it is still there, roll on an appropriate monster table to see
waiting for another monster to fill the what has moved in.
vacuum.
Wilderness Restocking
Each time you return to a cleared dungeon You could do the same for wilderness areas
or even a section of a dungeon, you need to as well.
check to see if it has been restocked.
Are you revisiting an ancient druid circle
To do this quickly and easily, you can use a after 3 months? Then there is a 3 in 6
simple system based on how much time chance that place has been inhabited by
has passed since the last visit (another something else.
reason to keep careful track of time in your
campaign).
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 19
Story Time Table: Word List
D20 Words
Story Word Lists for Your
1 Justify
Campaign 2 Acid
13 Pure
You can use this process whenever you feel
the need to understand more about a scene 14 Crack
or place or object.
15 Important
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 20
The Pen is Mightier know the major beats and story arcs
without worrying exactly what happened
Than the Sword with every sword swing.
Methods
Like in all things solo roleplaying, there are
several ways to journal your campaign.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 21
Finding The Story an item within the tomb to reinstate their
rightful leader.
Getting Into Your Campaign
Suddenly, I had a plot hook. A cult is after
something within the same dungeon my
PCs were exploring.
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 22
Useful Products Follow the Leader in Issue 11
Useful Links
What follows are some useful links to
A Procedure for Wandering Monsters by
various products I have found useful for
The Retired Adventurer
solo campaign play.
https://retiredadventurer.blogspot.com/201
3/05/a-procedure-for-wandering-monsters.
Helpful Articles from Previous html
d12 Monthly Issues
The Encounter Grid: Six Years Out by The
Shorthand Your NPCs in Issue 0 Retired Adventurer
Location Location Location (Dolfar) in Issues https://retiredadventurer.blogspot.com/201
0, 1, & 2 for a starting town to use 9/11/the-encounter-grid-six-years-out.html
Corner & End Encounter Tables in Issues 0, 1,
2, & 3. Random Word Generator
D8 Dungeon Generator in Issue 1 https://randomwordgenerator.com/
Encounter Distance in Issue 1
What the Hell are the Monsters Doing? in Dungeon Scrawl Online Map Maker
Issue 1 https://probabletrain.itch.io/dungeon-scra
Building a Quick NPC in Issue 1 wl
Run Away! in Issue 3
Ageing Potions in Issue 4 Useful Books
Magical Mishaps Charts in Issue 4
Creating Your Pantheon in Issue 5 AD&D Dungeons Masters Guide
Twisted Table: Starting Your Adventure in
Issue 5 D&D 3.0 Dungeons Masters Guide
Library Ratings in Issue 6
Create New Undead in Issue 6 D&D 3.5 Dungeon Masters Guide II
Update Your Undead in Issue 6
Oh, the Places You’ll Go in Issue 7 D&D 5e Dungeons Masters Guide
Setting Up Camp in Issue 7
Building Random Encounters in Issue 7 D&D 5e Xanathar’s Guide to Everything
Underdark Places in Issue 8
Monster Mash in Issue 10 Filling in the Blanks by Todd Lebeck
Gift of the Gab in Issue 10
Team Up! in Issue 10 The Great Book of Random Tables by Matt
A Good Follower is Hard to Find in Issue 11 Davis
I Think Whosit Just Left in Issue 11
What's Driving You? in Issue 11
What You Lookin’ At? in Issue 11
Who’s Following You? in Issue 11
© 2021 YUMDM, All rights reserved. Permission granted to copy for personal use. 23
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