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Wizard 3 “22. dexterty (2. Conettution “5 ntengence “48. isco #1 chotime Acrobatics =O00 rauunesQ-O-O Animal naling BEB Athletics Deception History dogger 4 idde2pietcing | insignt Royotret 45 TeBcold Investgotion Shockng Grasp 48. 1B lightning CContrips. Youtnow mage hand ray of st.and Shochng groin ond con cas ther a Spell lots. Younavs four let evel spel ste on fhe 2retlewal spel sets you can uso to cael your repoted soo Prepared Spells. You crepare four etevel spats ‘neo ane vel pels tomate thm valavIe foryouto cast choos fom ie speliin your ‘pelbook Spelbok You have © spetbeok containing Tote soll Istovelbuming bonds detect ‘magia. mage amex magic masa. sit sloop, thundornave: netewolsomng ser, mty Hop Descrsons are nthe ribose Macioine Roigion Sieight of Mond steat fo J fo ee fe Fe Ie fs Ro ke FE Ae bo survival Dagger Cyst Bockpock Sear Traveler's Clothes ‘Component Pouch Menkt Raters (day) 0) Hempen Rope Steet) Spolscor Tinderbox Toren (10) Wotersin HaiySy Prayer 20k incunta Sheks (5) ‘anguages. Common Owarieh BVH OG Deep Speech Proficienctes.kxcona.fghtcrcstoows. dogg rt coe et, Insight. Investigation, Mecicne, uations Religion. sing Survival (OTHER PROFICIENCIES & LANGUAGES auiptent Acolyte Class LEVEL ‘BACKGROUND PLAYER NAME Hallf-Elf NeutralGood 900 [SRARAGTER NATE RACE [AUGNVENT ‘Specasting bility Ineligence's our spelcasting ably fo: yourspets The saving throw DC 0 reset aspelyou casts 8. You" tock Bonus when you make an ateck witho ss 5, Soe tne rlabOdK or Tes On casting vyourspets ‘Arcane Recovery. Youcon regan some o your ‘magical energy by studying your spallbook. nce Derday aug ashrt est you con choose fo recover expensed spel sos wh a corsbined lovoteqvot oes han hat your werd love (teunsac cow) Darkvision. Yousee nce ight within foo! rads of you at were bright Qh nd Indorinessin thot radu oe it were bg ofaray Fey Ancestry. You have advontoge.onsoulyg ‘trou gaint being charmed. anmogic cont pulyoutosleep, Evocatfon Savant ho god and tire yourmust send te copy on evocation spalinto your spelbook shaved ‘Seulpt spells. wren you east an evoeetion spot that ofeets other crectues you conse, you con choode @ number of thom equolto 1+ the fel love The chorencreatwer automaticaly sed on thelr soung howe again! the spell ‘nc they fake no domoge if hey wouldrormaly toke half demage on a success save. Half-Elf Walking in two worlds but truiy belonging to neither halt ‘elves combine what some say are the best qualities of thei ‘lf and human parents: human cutlosty inventiveness. ‘ond ambition tempered by the refined senses, love of oture, and artistic tostes of the elves. Some holt-elves live ‘among humans, set apart by thelr emotional and physical Gifferences, watching fiends and loved ones age while ime ‘barely touches them, Others live with the elves, growing restless as they reach adulthood. in the timeless elven, reaims. while their peers continue to live as children, Many halt-eives, unabie to Minto either society, choose lives of soltary wandering or join with other mists anc outcasts in the adventuring life. Wizard Wizards are supreme magic-users. Drawing on the subtio weave of magic that permeates he cosmos. they cast spells. of explosive tre, arcing lightning, subtie deception, {and brute-force ming contre. The mightiest wards learn to conjure elementals from other planes of existence, glimpse the future, or turn stain foss into zombies. Background Youhave spent your if in he service of a temple to specific god or pantheon of gods, You act as. an intermediary between the reaim of the holy and the mortal Word, But you are not a cleric Work with your OM to detail the nature of your religious service, Were you a lesser functionary in temple, raised from childhood to assist the priests in the sacred rites? Or were you Ghigh piest who suddenly experienced a call to serve yout god inc diferent way? Perhaps you were the leader of a small cult outsie of any established temple stuctute, or even cn occult gtoup that served a fiendish master that you now deny. Shelter of the Faithful. As on acolyte, you commans: the respect of those who share your faith, and youcan perform the religious ceremonies of your dey, You ond your adventuring companions can expect fo receive free healing and care at « temple, shine, or other established presence of your faith, Those who share your aligion wil support you (but only you) at a modes ifestyie, Gaining Levels ‘As you adventure and overcome challenges. you gain experience points (OF). a8 explained inthe wiebock With each level you gan. ou gain one ational Hit le cand ed 16 (or) +2 19 Your ht pont maxim You gain accesso more spals as you gain levels. You Con prepare a number of spel equal fo your level + yourintoligence modi, os shown in the Spelicasing Aewoncement fable. You oso gan mote spel ste ‘SPELLCASTING ADVANCEMENT '=Spoll Slots por Spel Lovo! Level Prepared Spells Ist © 2nd 3rd sic 6 4a 2 = ath, 8 4 3 = ist a 4 3 2 ADDING TO YOUR SPELLBOOK Foch time you gain a wizard level, you can add two wizard spells of our choice to your spellbook. chosen from the ‘wizard spallist in the rulebook. Each of these spells must be Cf a level for which you nave spell sols. On your adventures, YoU might also fing scrols or books containing other spells you can add to your spelibook. Copying @ Spell info the Book. When you find a wilzars spell you can additto your speilbook i its of a level for which youhave spell sols and if you con spare the time to decipher and copy i. For each level of the spel the process tokes 2 hours and requires 50 gp. The cost -epresents material components you expend os you experiment with the spell fo master it, 08 well {5 the fe inks younged to record It. Once you have spent this ime and money, you can prepare the spell ust ike your other spells 4TH LEVEL: 2,700 XP ‘Spells. You learn one more wizard cantrip of your choice. In ‘addition, you gain one 2nc-level speli sit Ability Score Improvement. You intaligence increases to 18, whieh has the following eifects: + Your Inteligence modifier becomes +4, * Your spell saving throw OC increases by 1. + Your Bonus for your spell attacks increases 10 +6. + Your modifior fo nfeligence saving throws increases by 1 + Your modifier to inteligence-bosed skis increases by |. STH LEVEL: 6,500 XP Spells. You can prepare and cost S1¢-level spells and you {gain two Sid-level spell siots. Proticioney Bonus. Your proficiency bonus increases to +8, which has the following effects: * Your attack bonus increases by 1 for your spell attacks and for weapons you'te proficient with + You spell saving throw DC increases by 1 + Your modifier for saving throws and! skis you'te proficient in (indicated by a @) incteases by |.

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