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GENERAL INFORMATION 1, HUDDLE 1 2. CADENCE 1 3. AUDIBLE 2-3 4. FORMATIONS. 4-6 5. MOVEMENT a. BASIC SHIFTS. 7 b. Z MOTIONS 8-9 c. Y MOTIONS 10 d. H MOTIONS 11-12 e. COMBINATION SHIFTS 13, g. MOVEMENT CHART 14 MUDULIL BALL TGCGT Yy VIKING QB BENCH RX ZH Center forms the huddle 7 yards from the ball - hands on knees. QB says "Huddle" to begin. QB calls : Formation - Play - Snap Count Example: FAR RT 40 GUT ON TWO(2)-ON TWO) See what your hear! On command of "Ready -Break" all clap hands and break the huddle. ATLOS LINEMEN Assume a3-point stance TE Assume a 3-point stance ‘WRS Asume a 2-point stance RBS Stance by formation ~ADENCE SNAP Ast Sound Down On Go Down - Set GO On ONE (1) Down Set-Dummy AudibleDummy Audible - HUT On TWO (2) Down Set-Dummy Audible/Dummy Audible - HUT HUT. ON THREE (3) Down Set- Dummy AudibleDummy Audible - HUT HUT HUT ~ ** HARD COUNT - The Hard Count is designed to specifically draw an opponent off sides. The initial count will sound like a two (2) count play; There will be a pause - then the Quarterback will resume the count in a pon-rythmic manner. Itis each players responsiblity to get off on the proper count: Example: Spread RT 40 Gut on a Hard 4 Count Down Set-Dummy Audible/Dummy Audible - HUT HUT (pause) HUT (pause) HUT ADDITIONS: Double Down (for shifts) Example: Double Down on Two (2) Down “pause” Down - Set Green 30 -Green 30 HUT HUT From Up Instucts the lineman to go from an up stance. Example: DBL Rt 20 Paint on an "UP" Two (2). GENERAL INFO PAGE 1 AUDIBLE SYSTEM Audible Mechanics: 1) Audible package will be based on: Box Number of defenders on the defensive front. Side to Side Number of defenders either side of Center. Personnel Where a specific player is located, Looks Specific front or coverage look. 2) Audible Colors and Terms: Certain colors and terms will make up our audible system. These colors and terms will carry specific meanings and will be consistent throughout the season. 3) Aakible will bl ge re an aeeromitic (2) tris Saag Court Yank Thwes rer COLORS RED/BLUE Are used to audible specifically to our Quick Option passes (slant, hitches etc...) RED referes to QK Option RIGHT. BLUE referes to QK Option LEFT, ‘An additional term will indicated what route will be used (Detroit, Houston, Seattle...) SILVER _Is used to audible to our Speed series. It will include an additional number for direction and route: Silver 81 or 91. GREEN/YELLOW Is used strictly for directional purpose only. Green= Right Yellow= Left ORANGE — Confirming color alerting team at LOS that the play called in huddle will be run. WHITE _Is our “Comprehensive” audible color. This will allow us to alert the team to several different packages and can change on a weekly basis. We will use both verbage and numbers to indicate what the audible will be. 12 TRAP 40 GUT 70 OUTSIDE BLACK- PURPLE GENERAL INFO PAGE 2 Audible system cont. TERMS Pr “Opposite” "Move" “Alert” "Listen" "LAF" ‘Check with me audible alerts the team in the huddle that the plays (Gut, Outside, Toss etc...) direction will be determined at the Line of Scrimmage (LOS) by Colors or Numbers. The colors used will be GREEN (right) and YELLOW (left). If Numbers are used they will comespond to the play called. Y may or may not involve someone motioning or shifting to the Point of Attack (POA). Used as a check system to change the Direction of the play base on the look. Will be use instead of Green/Yellow. A form of ¥ where TE/H will move to the POA. Will be used to check from a run (based on number count or alignment) to one of our three basic audible calls: Red/Blue Scat/Scram 44/55 Silver Storm = 12/13 Trap Rain 4/15 Trap Used to check from one run to another. Usually an outside 8-9 run toaninside run. This will carry with it a code word regarding the play and a directional call (Green/Yellow). We could also chose to use. the numbering system to code which run: Code Run Words: Georgia Gut White 40/50 Omaha Outside ‘White 60/70 Storm 23 Trap White 12/13 Rain = A(S Trap White 14/15 Alerting team in the huddle that one of our Basic Audible passes will be called at the LOS. Could also be used to ¥ from one specific pass to another: (EX: Base screen or Under screen). Y play for TE which indicates his movement to POA. Example: DBL "LAF" Toss GENERAL INFO PAGE 3 TERMINOLOGY 1) STRONG SIDE 2 RECEIVER SIDE ON PASS - Y ON RUN. 2)WEAK SIDE _1 RECEIVER SIDE ON PASS - OPEN SIDE ON RUN. 3) CLOSED SIDE THE SIDE WITH AN END NEXT TO THE TACKLE, 4) OPEN SIDE ‘THE SIDE WITH NO END NEXT TO THE TACKLE 5) ON SIDE ‘THE SIDE OF THE FORMATION TO THE PLAY 6) OFF SIDE ‘THE SIDE OF THE FORMATION AWAY FROM THE PLAY 7) Q POSITION BACK ALIGNED BEHIND THE QB 8)TPOSITION = BACK ALIGNED BEHIND THE TACKLE 9) NORMAL, X ALIGNED OPPOSITE Y AND Z 10) SLOT Y ALIGNED OPPOSITE X AND Z. 11) SHIFT RECEIVER/BACK MOVE THEN SET BEFORE THE SNAP 12) MOTION RECEIVER/BACK MOVE DURING THE CADENCE. 13 FAKE MOTION START MOTION CALLED, THEN RETUN TO ORIGINAL POSITION. 14) ADJACENT —_—_ BACKS/RECEIVERS NEVER LINE UP NEXT TO EACH OTHER ON LOS. EQRMATION PERSONNEL. TEAM CONFIGURATION SIGNAL REGULAR 1TE-2WR-2BACKS FIVE (5) FINGER TIGER 2TE-2WR-1BACK ONE (1) FINGER 3 WIDES 1TE-3WR-1BACK = THREE (3) FINGERS ETEAM QTE-3WR-2BACKS INDEX AND LITTLE FINGER 4 WIDES OTE-4WR-1BACK FOUR (4) FINGERS HEAVY 3 TE 3TE-1WR-1BACK FIST JUMBO 4 TE 4TE-0WR-1BACK = TWO (2) FISTS. CALLING FORMATIONS FORMATIONS 1) Any shift by TE or backs - STEM 2) Backfield set - DOT 3) Direcion of TE (Y)-RT/LT 4) Receiver adjustment - TITE 5) Receiver/Back/TE motion - ZOOM-REX-LEAP MOVEMENT STARTS 1) Shifts start after "Down" or "Down-Down" 2) TE/H quick motion start on 2nd color 3) X/Z motion start on Ist color 4) R motion starts on Ist color * any plays with movement should be on TWO (2) **Movement on "GO" snap count start with" flick" of QB's heel. HUSTLE CALL BY QB CALLS OFF ALL MOVEMENT AND SHIFTS DUE TO TIME. GENERAL INFO PAGE 4 FOKMALION NOMENCLALUKE BASE ALIGNMENTS BY E-BACK ® O0@0008 wie oat spacan = C) TRIPS TRAN ® FAR DOT NEAR ® R - REMAINING BACK X-Z - WIDE RECEIVERS H -HBACK Y - TIGHT END 1) The ¥ (TE) aligns to the call: Righ/Left 2) The backs align by the formation called: Name 3) The Wide Receivers align by formation/variation call: Name 4) Run Strength - to the Y (TE) side. 5) Pass Strength - to the (2) two receiver side. 2 BACKS: (REGULAR) SPLIT RIGHT ® O00@00®e Oo - © ® © ‘X-Z - WIDE RECEIVERS R-TAILBACK F - FULL BACK Y - TIGHTEND GENERAL INFO PAGE 5 NEAR RT DOUBLE RT 00800 oO @ ® VICE RT TRIPS RT ® 008000 ° ® © ® SPREAD RT ® 00800 ® LL ® O0e@00®e ® a 8 @ @ ° 0 . @ FAR RT TWINS RT TRAIN RT ® 00@00 e|® O0e00e ® 00@00 ¢ o @ @. 0 ® Oo "8 @ ® ® ® ® DOT AT CLOSE BUNCH RT SQUEEZE RT ® OC0@0CO® |@ ooecOo o ie Onan iS ® Oe @ ® ® ® ® WING RT ROCKET RT FREEZE RT eee rrr lLlrLrlrererLrL St rs ° @| ° o ® ° ® ® @ 1s #8 G@ERAL INFO PAGE 6 AVLU V BAVLIN BASIC SHIFTS SHIFT - H MOVES TQ FORMATION CALLED: EXAMPLE: sHieT SPREAD RT ®@ 00@000 ° ® POP - X AND Z GO QUT TO FORAMTION CALLED: EXAMPLE: pop. TRIPS RT <® 0OO@00®0 ° @o> ® STEM - Y AND R START OPPOSITE AND MOVES TQ FORMATION CALLED: EXAMPLE: STEM TRIPS AT ® 00@00 LB O0 o—oO GENERAL INFO PAGE 7 AAU RUE ZMOTION ZOOM - Z CROSSES BALL INTO THE FORMATION CALLED: EXAMPLE: ZOOM DOT RT ® C0e@000 Zoom @ ® ZING - Z CROSSES BALL INTO FORMATION CALLED ENDING UP IN WING AREA STRONG. ALWAYS START WEAK. EXAMPLE: ZING BUNCH RT @ O00@00 @ @—_0_,,,0— ® ZIP - Z GOES TOWARDS BALL: SHORT MOTION - LEAVE AFTER 2ND COLOR AND AUDIBLE: START AND END UP ON SAME SIDE. EXAMPLE: vice AT ZIP ® O0@000 9 ® oF ® FAKE ZOOM - Z STARTS TO CROSS BALL FROM FORMATION CALLED THEN RETURNS:START AND END ON SAME SIDE. EXAMPLE: qwis nT FAKE ® oo@e@c[oe OED? @ @® GENERAL INFO PAGE 8 ZAP - Z CROSSES BALL FROM FORMATION CALLED TO AREA. OFF WK TACKLE: START STRONG AND CROSS BALL WEAK. EXAMPLE: TRIPS RTZAP ® O0e@000 a @ ZEKE - Z CROSSES BALL WK EROM FORMATION CALLED OUTSIDE WIDEST RECEIVER: START STRONG AND CROSS BALL WEAK. EXAMPLE: TRIPS RT ZEKE ®@ O0e@000 (GENERAL INFO PAGE 9 FLY - Y CROSSES BALL INTO FORMATION CALLED: EXAMPLE: poratFLy ® o0@e@0o0 ® @ LEAP - Y CROSSES BALL FROM FORMATION CALLED: EXAMPLE: por ATLEAP ® 00000 © te 2 ® ® JUMP - QUICK MOTION BY Y TOWARDS BALL FROM FORMATION CALLED: 2-3 STEP MOVEMENT. EXAMPLE: DOT RT JUMP ® 00800 © cana ® JUG - JUMP MOTION BY U IN HEAVY: FROM STRONG TO WEAK. EXAMPLE: DOT RT JUG @ O0@®00®@ ae ——o ® ® GENERAL INFO PAGE 10 HMOTION STR. MOTION - H CROSSES BALL STR. OUT OF FORMATION CALLED TO THE TE (SHORT MOTION) OR PAST THE WIDEST RECEIVER(LONG MOTION START WEAK AND MOVE STRONG. EXAMPLE: SPREAD RT FAKE MOTION-SHORT MOTION-LONG MOTION ® 008000 HO hon ® WHIZ MOTION - H CROSSES BALL WEAK OUT OF FORMATION CALLED TO ‘THE AREA OFF THE WEAK TACKLE (WHIZ) OR PAST THE WIDEST RECEIVER (LONG WHIZ): EXAMPLE: TRIPS RT WHIZ-BANG-LONG WHIZ-FAKE WHIZ ® 99@000 Te TCO we 7 wae. HUMP - 2 QUICK STEPS BY H QUT OF TH FORMATION CALLED TOWARDS HIS ASSIGNMENT (FAR/NEAR). EXAMPLE: DOT RT HUMP ® 008000 0 eon ® SPEAR - H CROSSES BALL STRONG QUT OF FORMATION CALLED: START WEAK AND MOVE TO THE AREA STRONG. EXAMPLE: DOUBLE RT FAKE SPEAR-SPEAR ® oO0@8e000e A ‘SPEAR SPEAR GENERAL INFO ® PAGE 11 HLMOTION CONTINUED HIP - H GOES TOWARDS BALL: SHORT MOVEMENT- START AND END UP ON SAN SIDE. EXAMPLE: DBL RT HIP ® oOo X MOTION OX - X CROSSES BALL STR. OUT OF FORMATION CALLED (SPEAR): START WEAK AND MOVE STRONG. EXAMPLE: WALK RT OX (X SPEAR) ® 00@00 @ x ® (GENERAL INFO PAGE 12 CUMLBINALIOWN Srub ld EXPLODE - POP + STEM EXAMPLE: EXPLODE DBL AT @-¢ O0O@00 —@ @ O—o-——© Oo ® SINK - STEM + REDUCE EXAMPLE: SINK BUNCH RT @-0 O0O@O00 ©. @—-Oo-—- O——@ ® SHAFT - STEM + SHIFT EXAMPLE: SHAFT TRIPS RT ® O00@00 oOo 9 ® oT ® GENERAL INFO PAGE 13 PRE-SHIFT AND MOTION CHART BASE SHIFT SHIFT STEM. EXIT ZEBRA EXPLODE STEM POP POP EXPLODE DOUBLE RT SINK STEM REDUCE | REDUCE | SINK BUNCH RT SHAFT SHIFT STEM SHAFT TRIPS RT ii z ANIL zi CROSS BALL STR |SHT MOT] FLY ZOOM-ZING ZING TRIPS RT CROSS BALL WK a LEAP Ox ZEKE-ZAP | TRIPS RT WHIZ TO BALL IBANG(T) | JUMP AX Zp DOT RT JUMP HIP(3) GENERAL INFO PAGE 14 DEFENSES 4. PERSONNEL IDENTIFICATION 2. FRONTS 3. COVERAGES DEFENSES PAGEL uO 43 20 0 a0 a — wo uO 20 220 7-0 2.0 ao O a O Bs 00 oo 00 rose 0 HE +O = aT O +O ae es 2 "wo lg uO * 10 a Cle «7S i B08 ¢ GOB 2 |g sO is # 2©O 20 wO ae wo 2S a O 2O -rO -O +O +O -O 7 a OO : a OO a OO a OO zOO rO |& me & ro |g +O a O wo [8 TO [8 ge THO SD g 8 a 20 20 uO wO a “5 7 20 oS 5 +O "6 eS oa be oO z00 200 ZOdy = 200 wo lg eo |g ° Sle trols 68 * i uO g wO |g aO |e a (2 a a °° g NUMBER 1 LURK 2MAN TYPE MAN COVERAGE NO FIELDER IN MIDDLE OF FIELD (MOFO) ‘MAN FREE: FIELDER IN MIDDLE OF FIELD (MOFC) MAN FREE WITH A FREE COVER MAN (LURK) IN THE MIDDLE 2. DEEP/5 UNDER ZONE (MOFO) 2. DEEP / 5 UNDER MAN (MOFO) 3 DEEP STRONG ROTATION ZONE (MOFC) 3 SKY =3 DEEP STRONG SAF. ZONE 3 SAM =3 DEEP SAM/JACK EXCHANGE 3 CLOUD = STRONG ROLL 3 DEEP WEAK ROTATION ZONE (MOFC) 4SKY =3 DEEP WK SAF. ZONE DEEP WILLIJILL EXCHANGE COMBINATION MAN/MAN WITH SAF. WORKING STRONG COMBINATION MAN/MAN WITH SAF. WORKING WEAK WEAK ROTATION ZONE: WEAK =2 STRONG = READ (MOFC) DEFENSES PAGES COVER 2 MAN ail | wa s COVER 6X VER SY DEFENSES PAGE 4 ae : ° ° ° ° x 8 to» ao , ° w Noo? oe / i \soo F Bz ° NO No se \ 0 ° ° / . eo : go : 90 Ys 80 6 9° } ° =° 4 4S e — in| en N\ : z & = ° 5 ad O° 5 2 & oO ° — : Bf > j ot O gE ° “NS ° ‘ — ° SX 0 ° j _, 99 2 = 9 O —s 9° 8 ° Ne 60 ° sm —» bo ols —2 Bo 8G ~ » § iS 8 9° — ° On 5 0 8 ° = fo) a a 2 Lf 2 7 | oO & ° g 8 8 oO —o Ne COVERSSAM 4, \ LA o0Qg000 ° or °o ° oa oN fy ° 009000 20 ° i \ “ye ° Oo0Q000 oo ° ° covER® r READ ag 8 Le B 00900 ° % ° OF eae sa £ ° BASIC PASS INFORMATION . PASS MECHANICS RECEIVERS SPLIT RULES OUTSIDE ROUTES INSIDE ROUTES SLOT ROUTES BACK ROUTES ). BREAK OFF AND HOT RULES 0. BASIC AND BLITZ AUDIBLES ZESN OAs ©oronenH PASS MECHANICS Pass System: Protection: Scat Receivers Route: 585 Backs Routes: Double Cross iver Individual routes are numbers Pass strength is the (2) two receiver side Normal Slot ae DOUBLE RT od sep Oi omen ® 00g00e 0 6 3RD ®% ( ® 3 digit route: 585: Single Rec. Side (WSR)= 5 - Inside Str. Rec. (ISR)=8 - Strongside Rec.(SSR) = 5 2digit route: 65: ISR=6 SSR= WSR = Memorize Idigit route: 5: WSR=5 — ISR=Inside 8 SSR=Memorize 4 digit route: receivers assume numbers by formation Named route: receivers memorize patter by name Backs Routes: Individual routes named by the Back. Single route: R Dodge: Onside back = Dodge Offside back= memorize Double route: Cross Sneak: Onside back=Cross Offside back=Sneak Certain Protections will carry specified Routes: Both backs block unless called into route R back remains in unless called into route Play side Back is part of the 3 , 2 or combination side called ‘Weak blocks unless otherwise instructed. Single Back Checks protection then runs a Sit Down. Single Back Hots to a flat Single Back Checks to a flat BASIC PASS PAGE! RECEIVER SPLIL RULES THE PLAYING FIELD IS DIVIDED BY HASH MARKS AND NUMBERS: SHORT SIDE (SS) - The ball is located on the near hash mark, WIDE SIDE (WS) ~~ The ball is located on the far hash mark. MIDDLE (MI) - The ball is located between the hash marks. WIDE SPLIT - WR ALIGNS BY THE BALL LOCATION OUTSIDE THE NUMBERS ‘The ball SHORT SIDE - WR aligns 1/2 way between numbers-sideline ‘The ball WIDE SIDE - WR aligns 2 yards outside the numbers ‘The ball MIDDLE - WR aligns 1/2 way between numbers-sideline NUMBERS SPLIT - WR ALIGNS ON NUMBERS TIGHT SPLIT___- WR ALIGNS BY PATTERN OR FORMATION INSIDE THE NUMBERS ‘MAXIMUM SPLIT - WR ALIGNS 5 YARDS FROM SIDELINE “UTE - X ALIGNS ADJACENT TO WEAK TACKLE RECEIVER RELEASES: STRAIGHT RELEASE - WR explodes straight off L.O.S. SEAM RELEASE - WR releases inside alignment by break point OUTSIDE RELEASE - WR releases outside alignment by break point FORCED OUTSIDE RELEASE - WR releases outside the outside defender BEST AVAILABLE RELEASE - WR releases inside or outside BASIC PASS PAGE2 PUMP IDE ROUTE: TAKE OFF ‘SPEED (93) 8 3 7. Banas ANER, DEEP OVER. RUN IT (91) JUKE (24) a Sout oo . ooo oure | spLrr |DEPTH | REL. ADJUSTMENT/TECH | EXAMPLE laTcH =| WIDE SYDS STRAIGHT GR PEA (QK OPTION HOUSTON SLANT [we | S¥DS — {STRAIGHT ae or OPTION DETROIT louT REG Tvps | straicur | FADEYS LEVEL DB (QK OPTION ORLANDO prac| sec | sevos [PSM | Rebanerosmvszone |“ a3 REG 12 Ys | OUTSIDE Senor On FL OUTSIPEl ses [avos srearcr | ROU-YS ZONE, 495 DEEPOVER REG | 1870s een aoa ONE. SHAKE MAN. PHB XDEEP OVER nse we | isyps {STRAIGHT | PvOrBActt Dearne PHB 585 IDEEP6 | WIDE 14yps_| BA Rao ee ee een tL le REG 6 © |REG) | izyps [PA ao ACE TO OB. SCATEIS swe 6 [RES iyps_|BA RUNAWAY) VS MAN Scare ara pe | | aise | ae eer attetnce | rere | P| raasyos | STAGHT | ossr- Deer anate tow vos | SCATE7 DODGE BASIC PASS PAGES eUMe OUTSIDE ROUTES TAKE OFF SPEED (83) 2 N DEEP OVER RUN IT (91) June (8 2 0-2 QK OUT Roure |spuir perrn | REL. ADJUSTMENT/TECH = |EXAMPLE REG() |DB'S TOES ‘STRAIGHT [CLIMB AND BREAK ON TOP OF | SCAT 816 BIG8 IDB STAY OVER TOP OF #2 SAF @ |2svps [INSIDE ‘CLIMB AS YOU CROSS FIELD |F/L 088 cross *8"|""™ [SCAT 087 STRAIGHT |cumme DB- SCAT BANG 32 a 12) BANG "8" | WDE (12) | 12-15 ¥DS ISKINNY POST DONT CROSS HASH . ' BA CLIMB DB - KEEP ON INSIDE HIP | pp 989 9" REG (6-10)] DB'S TOES DONT FADE AIM (40.5) lprvor AND DRIVETO#S i DIG. WIDE (12)| 6yDs__|STRAIGHT an vs MAN - SIT VS ZONE oe INSIDE FAKE DIG - WORK BACK ‘SPEED JUKE (84-94) JUKE eee OUTTO SIDELINE a BASIC PASS PAGES INSIDE ROUTES wordh, 10-12] Pivot 56 1 @0oo hours | auicn | pepra | REL. ADJUSTMENT/TECH [EXAMPLE RUNVSMAN "EYES ONLY |SCATTEKAS 74 IDRAG (2) |NORMAL [5-6 YDS |tNsipE | sITVSZONE / RULE" AVOD EB WAGGLES OVER — NORMAL 10-12 YDS IysIpE | GET ACROSS QUICK CLIMB AS YOU GO AT Y OVER IcRoss [NORMAL |20-25 YDS] nisipg SC. SIT IN HOLE VS ZONE SCAT 65 DODGE, INORMAL |10-12 YDS} INSIDE RUN VS MAN EB NorMaL [10-12 YDS] oyrsmpe| ALL AmMaNG POINTS AT2s vps [SCAT CHEVY IREAD ANGLE OF DEF BREAK DODGE [NORMAL |5-6 YDS | QUTSIDE|qy oR OUT OR SIT IN HOLE SCAT DBL DODGE INSIDE “8"| nonncat. [O12 ¥PS| OUTSIDE] MORO =POST. PHB 585 SEAM |NorMAL| _ — |oursmpg} NO ADJUST-CLEAR OUT FLAT (1) [NORMAL [6 yDs _ | OUTSIDE|st12 ¥0s FROM SDELIE SCAT Y FLAT ISOFT BREAK VS ZONE Prvot |NormaL |G yps [msire [SORTBREAKYS20N SCAT 616 ISELL FLAT - HARD PUSH ANGLE [NORMAL |3YDS__ | OUTSIDE |p Aci ovER ORIGINAL ALIGNMENT| SCAT Y ANGLE RMAL |LB DEPTH BA |NOD ATLB DEPT au |e Le IMOFO = POST MOFC = #'S SCAT D. PUMP BASIC PASS PAGES 7 MoFO LOT ROUTE! INSIDE MOFC 64 ‘GROSS Pivot 56 DRAG (0-2) 56 ROUTE | ALIGN| DEPTH| REL. ADJUSTMENT/TECH EXAMPLE RUN VS MAN /*EYE'S ONLY |LO724 DRAG) |NoRMAL|5-6YDS | wsme sir vszoNE / RULE" ‘AVOID LB WAGGLES RMAL| 10-12 YDS OVER No ° INSIDE __|GET ACROSS QUICK ICROSS | NORMAL] 20-25 YDS pysmpg | CLIMB AS YOU GO FIL 088 nae NORMAL| VARIES | pa SusZonel FIL OKLAHOMA | ng NORMAL] 10-12 YD$ pq de ope SCAT 65 DODGE eqn NORMAN 10-12 YDS Ba ALL AIMING POINTS 25 YDS FILDIG [DODGE _{NORMAL|5-6 YDS | pa Eee Ree BRE | sca DBL DODGE INSIDE "84 NORMAL] 10-12 YDS uTsipE PHB 585 scam |NORMAL| = — | ouTSIDE INO ADJUST-CLEAR OUT | scaT DBL PUMP ON #'S FLAT (1) |Normat| ©¥DS_| OUTSIDE Nt aan comes SCAT Y FLAT PrvoT — |wormat| 5-6 Yps | BA Se ane err (RL OPIVOT IRuNTT |NoRMAL| 13 YDS | pa WORK HARD BACKTOQB —_|SPEED RUNIT [PUMP NORMALLB DEPTH} BA SCAT D. PUMP. DIVIDE [NORMAL |2925 vpg INSIDE _| SETTLE VS ZONE ALO DIVIDE HARD OUT VS MAN. | DASTCPASS PAGE 6 R POST MOFO Moc BACK ROUTES CLEAR CORNER, SHOOT koure | atten | peers | Rev. ADJUSTMENT/TECH —|EXAMPLE |ANGLE a Eee WORK INSIDE; IF UNABLE ‘SCAT R-ANGLE frenoss os [SLIDE __| WORK TO FLAT \CHECK QT |ssyos |CHECK/ |vs MAN USEHORIZONTAL | PHB 2 DOWN. Joven BALL|SNEAK _| MOVEMENT 2JET [CHECK7 LEAR NIA cI Le SLIDE, - FREE? |) CATCHMADE 720 YDS ON SIDELINE CORNER T |s-10yps. 2) ALERT T0Q8 ADIUSTMENTON | SCRAMR DIG SLIDE [Room [DODGE 7 Iseyps |FREE/ [MAN BREAKIN OR OUT; ZONE |scrAM5 SLIDE __|SIT AWAY FROM PRESSURE. CHECK IeLAT at |ssyps [fips |sTop3¥DsFROMSIDELINE _ | DIVIDE RFLAT FREE! 1) CROSS FORMATION TO LEFT: 2) JLUCKY Qt |4syps |SNEAK | ZONE SET T/TE AREA: 3) MAN CROsS |SCAT 316 LUCKY lcHEcky — [roRMATION WORK FLAT PREECE YD 5 SLIDE DY FOR Ht M QT BSEAND Los|HECKSUD! | FREE SLIDE BE READ’ (OT | H/L6PIVOTM (CHECKy Tt |s4 PEEL Is6YDS |etipg. _|MANBREAKOUT T) ZONE SUE OUTS pressures} T 10-12 YDS|FREE —| BREAK OUTSIDE;3)HOTLOOK aT | SCAT Y ANGLE eng HOSEOR BA as [FREESNEAK: |) CROSS FORMATION TO LEFT: 2) ZONE IRICKY. QT |4syps |cHEcK [SET T/TE AREA:3) MAN CROSS FORMA. | PHB 348 RICKY ISNEAK___ [TION WORK FLAT FREE/ | 1) STAY INSIDE EDGE OF NUMBERS: peat T [1012 YDS| gripe _|2)MoFo WORK MIDDLE OF FIELD rREE/ _|DRUNFLAT:2/ AT MIDPODT OF SHOOT T |s.syps I NUMBERS AND SIDELINE TURN SLIDE _|upeteip WIDE T |s-cvps [CHECK |preax our at. vos 90 Decrees BASIC PASS PAGET BREAK OFFS AND HOT RULES BREAK OFFS @,0,) 1) A Break Off is a Basic Sight Adjust (BSA) used by a wide or slot receiver and the QB to handle an unaccounted for Blitzer (usually #4 wk). 2) B.O. are determined by the Quarterback and alerted to the WR by a "Bandit" or "Fist" Call. A) A "Bandit" call is used to handle a normal “outside” extra defender Strong or Weak. The B.O, will be a Slant unless otherwise determined by the game plan. B) A "Fist" call is used to identify an “inside” extra defender. This too will be a Slant unless otherwise determined by the game plan. 3) If a B.O. is needed in a slot formation the two receivers will use a Detroit combination with the ouside receiver running a Slant and the inside receiver running a flat. HOTS 1) "Hots" are used to adjust to a rush defenser who would otherwise be handled by a7 man protection scheme. 2) Each protection and/or route may carry with it a special "Hot". 3) Any route that has “built in flat " will always be part of the "Hot" system. BASIC PASS PAGES BASE PASS /BLITZ AUDIBLES P, B 1) There are certain passes that are so basic to what we do that we must be capable of going to them at any time. SCAT 44/55 = DBLDODGE SCAT DBL = DBLPUMP SCRAM 44/55 = INDS SILVER 81/91 = SPEED “RUNIT" SILVER 84/94 = SPEED "JUKE" RED/BLUE = QK OPTION RIGHT/LEFT RIPILIZ QK GAP 2) These are also a basis from which we will begin our Two (2) minute proceedure. 3) We will try and code word (Alert, Listen, etc...) the likelihood of going to these whenever possible. BLITZ AUDIBLE 1) The base audible passes listed above will usually handle most "Blitz situations ‘we will face. However, in the event that we feel we need to get to our 7 or 8 man protections we will us the following process: FLASH/LIGHTNING (must be in some type of Trips alignment) DIG 33-66-99 HI/LOW (for use in Double and Train) DIG Three digit combination 585 989 333 BASIC PASS PAGES -PROTECTIONS 1. BASE 1 2. HVULO 2 3. SCAT 3 4, JET 4 5. SCRAM 5 6. FLASH-LIGHTNING 6 7. OPTION 7 8. PASS HB 8 9. RUN PASS 9 10. FAKE TRAP 10 11, SPEED W 12. SPRINT 12 13. WAGGLE 13 14, RIP/LIZ 14 PROTECTION |# | TYPE | ACTION HOT | B.O. | REDAK | NEARKNESS axe z CENTER Man _ | Drop Back none [#8 su/wk'|4 man side |lnside “A” gap Dog's ‘ Split Flow . Call side | Miss match with RB on outside rush Drop Back a. 4man side [Weak inside "A" Man WK Flow none FS suk | Cay side ap Dog's |Miss match with RB on outside rush call side . 7 Man _ | Drop Back #34 (#8 swWE Ip 4 man wi [Strong side Dogs Split Flow Strong (Opposite into 5 Tum | Drop Back 3/4 | wees eee om side Doss Back |Stong Flow | Strong pane nter always ide dog Man — [Drop Back #3/4 none | veak 'yS| Weak side dog Wk Flow Weak Man [Drop Back | [Cenir always} Receivers ck way out Wk Flow a Wk 4 man rush k Tom Back |Play Action none | wk #4 none [Amann Tum Back| Play Action none | wk #4 none | Wk 4 man rush Man | Play Action none | wk#d none | Wk4+ # Receivers out Man | Play Action none | Str. $ none _| Inside pressure ‘Hard wk side rusher ‘Tum Back | Action Pass none | St. $ none Limits field ‘Tum Back | Action Pass none |WKSAF,| none — |Hardto break contain Tum Back | Action Pass none | Str-$ none We side up field rush Tum Back | Drop Back none | none none | off theedge 42 |EVEN WK OFF TACKLE OFF GUARD CENTER ON GUARD ON TACKLE ON BACK OFF BACK BASE PROTECTION -Base #2 (DE). Block Solid vs Reduction. Alert Uz, RIP vs Bear Eagle. Possible FAN by Game Plan. Base #1 (M). Block solid vs. Reduction (Poss SQUEEZE/PINCH). Alert Left/Right Calll. Alert LIZ RIP vs Bear Eagle. Possible FAN by Game Plan. -Base #0 (NOSE). PINCH. Alert Left/Right Call. Al LIZ/RIP vs Bear. Priority 4 man side to call side. -Base #1 (M). Block SOLID vs. Reduction (Poss. SQUEEZE). PINCH. Alert Left/Right Call. Alert ul. RIP vs Bear. Possible FAN by Game Plan. Base #2 (DE). Block SOLID vs. Redution. Alert U RIP Bear. Possible FAN by Game Plan. Base #3 (OLB). Block ILB vs Reduction (Poss SQUEEZE). Alert Lt/Rt. call to block #4, away block Base. Bear Eagle block Base (Alert RIPIL. Base #3 (OLB). Block ILB vs Reduction (Poss SQUEEZE). Alert LU/Rt Call to block #4, away bie Base. PAGE 1 BEAR EAGLE EVEN WK N- ON TACKLE -Base #2 (DE). Block SOLID vs. Reduction. Alert Lett/ Right Call. Alert LIZ/RIP vs Bear Eagle. Poss. FAN by Game Plan. ON GUARD -Base #1 (M). Block SOLID vs. Reduction (Poss. SQUEEZE). PINCH. Alert Left/Right Call. Alert LIZ/ RIP vs Bear Eagle. Poss. FAN by Game Plan. -Base #0 (N). PINCH. Alert Left/Right Call. Alert LIZ/ RIP vs Bear Eagle. Priority 4 man side to call side. OFF GUARD-Base #2 (DE). Alert 3 WAY (IN Call). Alert Left/Right Call. Alert LIZ/RIP vs Bear Eagle. OFFTACKLE-Base #2 (DE). PINCH. Alert 3 WAY (IN Call). Alert Left/Right call, Alert LIZ/RIP (Bear Eagle). FAN vs Bear Eagle or Wide looks. -Base #3 (SAM). Alert 3 WAY. Alert Left/Right call. Alert LIZ/RIP (Bear Eagle). FAN vs. Bear Eagle or Wide looks. -Base #3 to Call. Block ILB vs Reduction. FAN by game block ILB. Bear Eagle block Mike (Alert Bear Eagle). CENTER UNDER! 43 EAGLE| EVEN BRONCO B | owen g Ee ne eee T E/ BRE gear OVER SCAT PROTECTION OFFTACKLE-Base #2 (DE).-Block SOLID vs Reduction. Alert LIZ/ RiP(Bear Eagle). Poss. FAN by Game Plan. OFF GUARD-Base #1 (M). Block SOLID vs Reduction (Poss. SQUEEZE). PINCH. Alert Left/Right Call. Alert LIZ/ RIP (Bear Eagle). Poss. FAN by Game Plan: CENTER — -Base #0 (N). PINCH. Alert Left/Right call. Alert LIZ/ RIP (Bear Eagle). Priority to call side. ON GUARD -DUAL vs. 34. Base #1 vs. all others. Block SOLID vs Reduction (Poss IN). PINCH. Alert Left/Right call. Alert LIZ/ RIP (Bear Eagle). Poss. FAN by Game Plan. ON TACKLE -Base #2 (DE). Block SOLID vs. Reduction (BIG DUAL)(Poss. IN). Alert Left/Right call. Alert LIZ/RIP (Bear Eagle). Poss. FAN by Game Plan. OFF BACK -Base #3 (OLB). Block ILB vs Reduction (Poss. SQUEEZE). Alert RULt call to block #4, call away block base. Bear Eagle block Mike (Alert LIZ/RIP). BEAR EAGLE PAGE 3 E a T : Ef DOLD UNDER rt BEAR EAGLE: JET PROTECTION OFFTACKLE-SLIDE for #3 weak. Alert FAN. Alert OPEN. OFF GUARD-SLIDE for #2 weak. Alert FAN. Poss. LION/RAM-UR- OPEN- weak. Alert Liz/Rip CENTER — -Slide for #1 weak. LION/RAM-L/R-OPEN. SOLID vs Overs. Alert LIZ/RIP. ON GUARD -SLIDE for #0. SOLID vs Reductions. Base M vs. Bear Eagle (LEE/RAY). Alert Liz/Rip. ON TACKLE -Base #2 (DE). SOLID vs Reductions. Base M vs. Bear Eagle (LEE/RAY). Alert LIZ/RIP. BACK -Block LBers inside to outside. Reduction and 4 weak block on ILB to off ILB. Bear Eagle block man on Y and man outside Y, most dangerous inside-out. PAGE 4 SCRAM LUI B B B et TeBlE T NEB DO TQTOA|O OO oO oO HN | Oo sitor Sy Lo 43 |EVEl EVEN WK BEAR EAGLE) SCRAM PROTECTION ON TACKLE -Base #2 (DE). Block SOLID vs. Reductions(8IG DUAL). ON GUARD -DUAL vs. 34. Base #1 vs. all other fronts. Block SOLID vs Reduction. PINCH. Alert Left/Right call. Poss. FAN by Game Plan. -Base #0 (N). PINCH. Alert Left/Right call. Poss. LION/ RAM if A Gap threat. Swoop vs 4 strong. Priority to call side. OFF GUARD-Base #1 (M). PINCH. Alert 3 WAY (IN call). LION/ RAM vs A Gap threat onside. SWOOP vs 4 strong. OFFTACKLE-Base #2 (DE). Alert 3 WAY (IN call). Alert SWOOP. Base(LEE/RAY) M vs Bear Eagle. -Base #3 (S). Alert 3 WAY (IN call). Alert SWOOP. Base M vs. Bear Eagle. -Base block #4. Alert SWOOP block #4 (man over Y). CENTER a H (BACK) PAGE § eee eK Maur Oven 42 |EVEN WK IGHTNING/FLASH PROTECTION ON TACKLE -Base #2 (DE). Block SOLID vs. Reduction. Poss. FAN Game Plan. ON GUARD -Base #1 (M). Block SOLID vs. Reduction. PINCH. alert Left/Right to call. Poss. FAN by Game Plan. THI CENTER — -Base #0 (N). PINCH. Alert Left/Right to call. ON/RAM BEAR EAGLE vs A Gap onside. SWOOP vs 4 strong. Priority to call side. . OFF GUARD-Base #1 (M). PINCH. Alert 3 WAY (IN call). Alert SWOOP vs. 4 strong. LION/RAM vs A Gap threat onside. OFFTACKLE-Base #2 (DE). Alert 3 WAY (IN call). Alert SWOOP. Base M (LEE/RAY) vs. Bear Eagle. TE -Base #3 (S). Alert 3 WAY (IN call). Alert SWOOP. H(BACK) — -Base block #4. Alert SWOOP block #4 (man over Y). K ON BACK -Base block #3. Alert RT/LT call to block #4. Bear Eagle block Base #3 be alert for Mike in Wk. B Gap. PAGE 6 wanay Bee —E T i OLQ8QQ on / EVEN BRONCO BEAR EAGLE a ET T ay © ) R: EVEN WK OPTION PROTECTION OFF TACKLE-SLIDE for #3 weak. Alert FAN. Alert OPEN. Alert vs 4 weak, sift 3. OFF GUARD-SLIDE for #2 weak. Alert FAN Poss LION/RAM-LIR- OPEN weak. Alert vs 4 weak, sift 3. CENTER SLIDE for #1 weak-vs. Reductions-LEE/RAY. Poss. LION/RAM-U/R-OPEN weak. Base M vs Bear Eagle. Base N vs. 56. Alert vs 4 weak, sift 3. ON GUARD -SLIDE for #0-vs Reductions-LEE/RAY. Vs. Even and 56-Base DT. ON TACKLE-SLIDE vs. all Reductions for #1-LEE/RAY. Vs. Bubble, Base #2 (DE). Base M vs. Bear Eagle. FAN vs. Wide look. TE -Base #3 (8). Alert Liz/Rip. FAN vs. Bear Eagle or Wide looks. BACK -Block first LB outside in off the ball. Bear Eagle block man over Y. PAGE 7 43 EAGLE| EAR EAGLE wanay 42 | EVEN WK |PASS HB PROTECTION. IOFFTACKLE-SLIDE for #3 weak. Alert FAN. Alert OPEN. OFF GUARD-SLIDE for #2 weak. Alert FAN. Poss. LION/RAM-UR- OPEN- weak. Alert Liz/Rip. “Slide for #1 weak, LION/RAM-LR-OPEN. SOLID vs Overs. Alert LIZ/RIP. ION GUARD -SLIDE for #0. SOLID vs Reductions. Base M vs. Bear Eagle (LEE/RAY). Alert Liz/Rip. ION TACKLE -Base #2 (DE). SOLID vs Reductions. Base M vs. Bear Eagle (LEE/RAY). Alert LIZ/RIP. CENTER lr -Block first LBer outside-in. Bronco or Bear Eagle block man outside Y. IR Block second LBer outside-in. Bear Eagle block man over Y. PAGE & HUN PASS OU VU UNI ER eB. °§ SUBSO EVEN UNDER| 43 EAGLE| OVER 42 | EVEN WK 30 COUNTE! ITECTION E BB [ON TACKLE-Gap. POWER vs. Bubble. DOWN vs all ronts Guard % Covered. [ON GUARD -Gap. Block Nose vs Odd fronts. CENTER _ -Gap. Stab Nose. Block #1 Wk. on L.O.S. OFF GUARD-Pull onside. Block first man past Y's block. OFFTACKLE-FILL, Seal down to DT, Block 1st man past Centers back block. TE - Gap. POWER vs. Bubble. DOWN vs all fronts Tackle Covered. BACK -Fake, check first man outside of off guards block. VER Ba AR E,N, E,™=,B B C va BEAR EAGLE PAGE $ EVEN, SS auern 43 EAGLE} or S QUEEN E E 5 42 EVEN WK BEAR EAGLE! AKE TR: IN ON TACKLE -Gap (#1). Odd-Block first LB Inside (M). Vs. Reductions and Even Fronts, Game (T/M Pickup). ON GUARD -Gap (#0-Nose). Vs. Reductions or Even Fronts, Game (TM Pickup). -Block #1 Weak. Vs Odd-CART (IN/M Pickup). Vs. Weak Reduction/Bear-Block #0 (Nose). Vs. Strong Reduction! Bear-Poss. QUEEN Pass Technique. OFF GUARD-Pull Onside Block first man past Tackle Block (DE) OFFTACKLE-Base #2 (DE). Alert Poss. QUEEN Pass Technique vs. Reductions, Bear. -Block #3 (S). Alert Sift Gap. -Fake, block first man off tackle to outside the trapping guard. CENTER TE R PAGE 10 B B 7 Boe T “iT, ET Tes agoddds loa gdcsdg NS 43 SN A B B B B As = a B E LE T “= —,8 E T oe - T, B AAFC) LAGTIS | 9.8 GS SN Ser J NA 3 B 8 : B A B E Ney [eu a Pe : AQPoTd) OAC S ae Quot NA ™ 42 | EVEN WK ‘ "egdot R oe BEAR EAGLE CENTER SPEED PROTECTION looks. TEAM vs. Reductions. ON GUARD -REACH #1. Possible WIPE -REACH #0. Possible WIPE -REACH #3 (S). FAN vs Bear TEAM vs Reductions. -Block first man on or outside TE), away from the call. ON TACKLE-REACH #2 (DE). FAN vs Bear Eagle and Wide OFF GUARD-REACH #1 Wk. Alert SIFT vs Reductions. OFFTACKLE-REACH #2 Wk. Alert SIFT vs. Reductions Eagle and Wide looks. of end man on LOS (T/ PAGE 1 cwiPey 43 EAGLE| B E T TT AO Cow orien, 42 | EVEN WK SPRINT PROTECTION ON TACKLE-REACH #2 (DE). FAN vs Bear Eagle and Wide looks. ON GUARD -REACH #1. Possible WIPE. CENTER —-REACH #0. Possible WIPE. st] OFF GUARD-REACH #1 Wk. Alert SIFT vs Reductions. BEAR EAGLE OFFTACKLE-REACH #2 Wk. Alert SIFT vs. Reductions R -Block the first man outside or on tackle. Key inside LB for run through vs Reduction. PAGE 12 Gales eee a EVEN B B —E T T 8B OCFCOES 43 EAGLE|EVEN BR@NCO B B B B 5 —E T T E ET a E 42 EVEN WK pegs WAGGLE PRi IN ON TACKLE -Block Run Action Flat to man outside of you. (Alert end man on L.O.S. ON GUARD -Block Run Action Flat to man outside of you. (Alert Tackle Area). CENTER Block Run Action flat to man onside. (Alert Guard area). OFF GUARD-Block Run Action flat to man onside. (Alert Center area). ) OFFTACKLE-Block Run Action flat to man onside. (Guard Area). Alert 2 men on, outside-block man on. HIY R -FRAP -Fake, block first man outside of tackles reach. PAGE 1; 34 43 EVEN E T N OOOO °O eee UNDER] 43 EAGLE! B B i ae T BL OS® Oo R EVEN BRONCO BEAR EAGLE B B E T T E Oey 3° R' 42 RIP/LIZ PROTECTION ON TACKLE ON GUARD CENTER OFF GUARD OFF TACKLE R -Onside A Gap. -Ofiside A Gap. -Offside B Gap. -Ofiside C Gap. -Block first man BB B — T TLE eeyZ O° R EVEN WK -LEE/RAY, Onside B Gap. ‘on or outside of tackle. PAGE 1 ' pvudZ.vos | 8bL SVXHLL.LVOS | aTOOVAL IVT A.LVOS | awn 10d LVS | ola ‘ual SONVa'9'S'¢ Tay | e121 avUL] w aL WyuDs | wvarog I 1 | ANIVd| wLLvas I ZITA HOWALVOS AD) —_LVOS yi ] l I ! | 830d0d 14d ‘a9a0d $9. Lvas} | OVUd SION ‘TONY H LYOS| i 1 ! (W) 91€. LVDS] I | | (W) LOAId 9 Vi LVOg, | I | ava! SONV asva) MOTH | VNIHOV € 409} I aSVq (NO-SSOL dlHO] | NOLSNOH iy | AML f | YAGNN | owLaa de ww O| ASVATIVI oO: ‘aTDIOIN| asva asva W asval A ' ! ! I | | | I ! | NAMIOS LUOHS | | AOGMOD VH 1d WH | I ! AINVID LvOS } I 1 ol | Ssive ANDS| and Tad Lat 5 | I ana WA | gogo 190 1a Jat) (IWS) AVAAS | SasNaad SASSVT “row INDIVIDUAL 5_(3-6-BANG 8) FORMATIONS: FORMS OF TRIPS PASS: 1s¥0s inssioe 8 SAUNT @ aa Yos “ug Es ) a0 0@000 FO. i FADE VS PRESS/ROLL conTROLLED SCRAMLT 5- TRIPS REC| ROUTE QB NOTES: COMMENTS: x |S °RUNIE TS STEP DROP 1. NEVER TURN DOWN A PROFIT YT BLOCK 2. CONVERTS TO CONTROLLED? —_| 2. RAND QB MUST HAVE EYE CONTACT = ON COVR2FIL3 3. CANT TAKE T00 LONG ON FIL 3 [Z| BITC! 3. SCRAM OR F/L WILL INDICATE, R__| DODGE WHO IS PRIMARY SCRAM 5 ELS H | INSIDE 8 4, INSIDES FORCOVER2DEEP | 93: S/GFOR88 92: 4/7 FOR SS TYPH INDIVIDUAL ‘92: 3/6 FOR 11.5 3, ssoee sae reves Sante @ wae Sie: Bos ‘ o0e@00 J O@00G; 5. 1 oes & LIGHT 6 oyoausrnean.cy airs SCRAM BANG 8 ons BASIC ROUTE COMBINATIONS PAGE | PASS: SCAT 616 (316-816-616 Y SEAM) FORMATIONS: _ TRIPS VARIATIONS: 42 YDS O00e@00 BSA 5 SCAT RT 616 - TRIPS REC| ROUTE QB NOTES: COMMENTS: Xx [REGS 1.5 STEP DROP 1°6" MUST GET GOOD BURST Y PIVOT. 2. FIND CONTROL DEFENDER 2. PIVOT BE PATIENT BUT ACTIVE 3.M MUST BE ACCURATE Z__|REG6 4, DONT FORGET PIVOT R BLOCK 5. IF YOU GO TO "3*: KNOW SOMETHING] ‘93: 8/11 FOR 6 H__[FLAT '92: 316 FOR 4 TYPE] HORIZONATAL so __/ SCAT 816 M my OURGE 43 vos ior JET 616 ¥ SEAM oer seatcntaes SCAT 316 movrurscee " a a 650 SCAT 316 RICKY oye sreanen tars BASIC ROUTE COMBINATIONS PAGE 2 FORMATIONS: PASS: _6PIVOTM TWIN-VICE-DBL-SPREAD 120s o ssyos 00e@00 g cK 5 LO 6 PIVOT M - DBL REC| ROUTE QB NOTES: COMMENTS: xX __| REG6 T.SSTEP DROP 1.°6" MUST GET GOOD BURST YP BLOCK 2. FIND CONTROL DEFENDER 2. PIVOT BE PATIENT BUT ACTIVE a 3. MMUST BE ACCURATE 3. TOO MANY MENTAL ERRORS 4. DONT FORGET PIVOT Ree |sbd H__| PIVOT 993: 112 FOR 47 TYPH HORIZONTAL aos ao HL 6 PIVOT Mansreao F/L6 PIVOT M ara aos a o ks Boor es wor er ° on C00e@0 og ab FIL6 | cor —> FIL 6 PIVOT M arm | BASIC ROUTE COMBINATIONS PAGE 3 a 8 ssvos SRUNTT tsvos Fo. PASS: ANGLES (ANGLE DRAG) FORMATIONS: FLEX 150s NEAR a SPREAD 1s Yos DBL SP "RUN IT SPLIT (L. WIZ) CHANGE DBL OX DBL HIP TRIP ZEKE “MAX: BUNCH FO. SCAT RTH ANGLE -TRIPS REC| ROUTE QB NOTES: COMMENTS: xeme feds 1.5 STEP DROP 1, ANGLE MUST BE PRECISE, CLEA 2. TRUE SCAT PROTECTION 2. RMUST GET WIDTH = LEAR SEAM __| cust BE ACCURATE 3.Z MUST NOT GET LAZY Z| 5 RUN TT 4, DONT FORGETR 4, DRAGS MUST HAVE EYE CONTACT | R__| CK DOWN __| s. must KNOW HOTS WITH QB H__| ANGLE 6. IF STRONG SIDE SHUT OFF TYPE ISOLATION WK 4TOR IS GOOD. ‘93: 14/19 FOR 69 105 a g 1sY0s, S°RUN IT Fo. Fo. SCAT Y ANGLE amsnur 4 . SCAT H ANGLE DRAG msn SCAT X ANGLE DRAG amsnmewe 1S YDS a a ste syos Saunee “wr , “HOT Qa o@eogea> “N00 @00 5 SCAT Y ANGLE oyauver BASIC ROUTE COMBINATIONS PAGE 4 PASS: 65 DODGE FORMATIONS: FLEX DBL SPEAR TRAIN 12X08 480s TWINS wz = 5° RUN (T° SPLIT ROCKET SP yos sor pS 90@00 & ys Fo. SCAT RT 65 DODGE - TRIPS REC| ROUTE QB NOTES: COMMENTS: X__| BITCH 1 SSTEP DROP 1. DODGE MUST BE DECISIVE YT INSIDES 2. MUST BE ACCURATE 2 INSIDE 6 MUST FIND WINDOW SRO 4. DONT FORGET "6" 3. ZMUST NOT GET LAZY Zi “ BE AWARE OF WILL. 4. INSIDE "6" IS HOTON DODGES R__| BLOCK 5. MUST KNOW HOTS H__| DODGE 6. HITCH IS APRE-SNAPDECISION |93: 4/5 FOR92 TYPH ISOLATION s SCAT 65 DODGE oyrxn SCRAM 65 H DODGE omrmnwe tay SCRAM 65 R DODGE wmstursor SCRAM 65 R DODGE aiorrwe: BASIC ROUTE COMBINATIONS PAGE 5 FORMATIONS: PASS: 67 DODGE BUNCH GING | ‘TRIPS (ZING) GROUP F. SP VICE F. WZ (R) sa yos. 218 ¥0S VICE WZ eve shor’ . O0e@00 é ys Press \ 1 T CONTROLLED SCAT RT 67 DODGE - BUNCH REC| ROUTE QB NOTES: COMMENTS: Xx | warren 1. CONTROLLED STEP DROP 1. DODGE MUST BE DECISIVE vl INSDES 2. TAKE A PEEK AT“7" 2. INSIDE 6 MUST FIND WINDOW a 4, DONT FORGET “6° 3.°7 MUST NOT GET JAMMED DODGE BE AWARE OF WILL 4, INSIDE "6" IS HOT ON DODGES R__| BLOCK 5. MUST KNOW HOTS B_| are *7" 6.HITCH IS APRE-SNAP DECISION ]'93: 45 FOR 6.0 TYPH ISOLATION 192: 9/5 FOR 11.5 SCRAM 67 H DODGE amv SCRAM 67 R DOSE ommce a a f2r8 vos 12.08 oo foes & F conrnouizo SCRAM 67 DODGE o:mvcevz eal a 3. Qo0@€@00 SCAT 67 Y DODGE oysuvcx BASIC ROUTE COMBINATIONS PAGE 6 —_—————_—__--- —.-_-—oooN->->.- nn. DoT: A a TION: PASS: DBL DODGE /IND DODGE / DBL PIMORMA TIONS: 15 YDS S,°RUN IT DBL-SPREAD-ROCKET _ SUN IT 2108, j~ HOT een Q0e@00 FO, FO. 5 SCAT RT DBL DODGE REC| ROUTE QB NOTES: COMMENTS: x__| S5*RUNIT" 1.5 STEP DROP T_ DODGE MUST BE DECISIVE YT DODGE 2. MUST BE ACCURATE 25" DONT GET LAZY ZS RUN TT 3.°5* WILL BE THERE WHEN YOU —_| 3. THERE IS NOT INSIDE ROUTE NEED IT SO DODGE MUST ALSO BE RT BLOCK ‘MUST ALSO BE HOT. H__| DODGE 3: 2/38 FOR 5.2 Tyee] ISOLATION ‘92: 8/16 FOR 6.0 1s 0s Bane ty bibs swore 2 | ooecol™ 7 FO. EVO 72 OS ld... s SCAT DBL PIVOT emmes x8 hie “vos iota a oe t qoeco "a © a. SCAT DBL DODGE onarocer BASIC ROUTE COMBINATIONS PAGE 7 PASS: _FORD/CHEVY TRIPS ZEKE TRIPS ZAP NEAR SLOT TWIN F. WZ VICE F. WZ, “HoT? a Ys Fy o0e@0Oo BSA BUILTIN ~ s SCATRTFORD -VICE__ REC| ROUTE QB NOTES: COMMENTS: X_[_POSTICORNER | 1-5 STEPDROP 1. DODGE MUST BE DECISIVE Y—|INSIDE 6 2. SAME READS AS DODGE. 2. INSIDE 6 MUST FIND WINDOW MINI DODGE 3, DONT FORGET THE “SIT DOWN" | 3. "SIT DOWN" BE PATIENT AND ALERT z SOCK 4, MUST BE PRECISE, 4, POST CONVERTS TO "7" VS 2 H__| DODGE 93: 7/9 8.1 Type ISOLATION "92: 4 FOR 5.0 a a Lope SCAT FORD opmxexsior wor | yos iad SCAT CHEVY omvics-rwins BASIC ROUTE COMBINATIONS PAGE 8 PASS: CHOICE/GIANT FORMATIONS: rant 7 VICE = NEAR SLOT SPLIT SCAT RT CHOICE - SPLIT REC| ROUTE (QB NOTES: COMMENTS: X___| HITCH 1.5 STEP DROP T.X ALWAYS HAS HITCH IF BY HIMSELF Y | CHOICE 2. ALERT HITCH - “SIT DOWN" 2. “SIT DOWN" REPLACES HITCH IN ANY OST 3. DONT PASS UP A PROFIT (FLAT) FORM OF SLOT (TWIN-VICE) Z CLEAR/P( 4. POST IS FOR “0” COVERAGE: |3. CHOICE MUST BE DECISIVE R__| BLOCK H FLAT "93: 4/11 FOR 6.0 TRH TSOLATION 5 Ny @ exes. eet Lory o@0 i fe ° BASE 495 RICKY mmseur BASIC ROUTE COMBINATIONS PAGE 10 FORMATIONS: DBL - TRAIN - SPREAD - DOT PASS: 585 a wx OOBOO ee FADE VS PRESSMOLL FADE VS PRESS/ROLL 7 BASE 585 -SPLIT REC| ROUTE QB NOTES: COMMENTS: X__|REG"S" 1.7 STEP DROP 1, INSIDE 8 MUST NOT GET JAMMED Y INSIDE "8" 2. WILL USUALLY CALL A BACK INTO} 2. 5's MUST WIN ON THE OUTSIDE a = ROUTE (DELAY-FLAT) 3, BACK'S WILL USUALLY GET CALLED REGIS 3. WORK INSIDE 8 VS 2- 5's VS OFF INTO ROUTE R__| BLOCK H__| BLOCK TYPE VERTICAL b q sro a ne srg inn fae Og00, tases * raoeye BASE ae bid CROSS sur ss} rE raves PnessrOU., LO 585 R DELAY oyoat Faeys PRESSROW, Skea SCAT 585D. CROSS oytmre- mun = . a o0e00 rer sEStou, PHB 585 ancooor BASIC ROUTE COMBINATIONS PAGE LI FORMATIONS: DBL - TRAIN - SPREAD - DOT PASS: 989. HOFO %, a a a MoFC o00e@00 7 BASE 989 H FLAT - SPLIT REC| ROUTE QB NOTES: COMMENTS: x 9 L7 STEP DROP -5ON9 1, INSIDE 8 MUST NOT GET JAMMED yLINSIDE "8" 2. WILL USUALLY CALL A BACK INT 2’ 9's MUST CLIMB DB Z ° ROUTE (DELAY-FLAT) 3. BACK'S WILL USUALLY GET CALLED 3. GET BALL UP EARLY ON9's INTO ROUTE R BLOCK 4. AIMING POINT 40-5 H__| FLAT a 7 PHB 989 moor OPTION $89 amor BASIC ROUTE COMBINATIONS PAGE 12 [_PASS:_X-Z DEEP OVER @00®@ >] FORMATIONS: BALANCED oo 7 BASE ZD. OVER R DELAY REC| ROUTE QB NOTES: COMMENTS: x POST * 1.7 STEP DROP _ 1, DEEP OVER CUT DOWN SPLIT ¥ | DRAG 2. POST WILL CONVERT TO "7" VS__| 2. POSTMUST READ COV2 Z| DEEP OVER cous 3. D. OVER MUST MAINTAIN DEPTH 3. MUST KEY DROP OFLB'S 4. R MUST HAVE GOOD PLAY FAKE R_| CK DELAY 4 DELAY IS YOUR DROP OFF OR OBHCRTAND Bl H__| BLOCK ‘5. DONT FORGET DRAG ‘T¥PH THREE LEVEL | 6. ALERTRATSAF. ‘93: 10 0F 21 FOR7.5 ‘ @ eas a @00e00 7 HIX DEEP OVER asreoroe. OPT X DEEP OVER ooamse io) @ eins RUN PASS CTR X D. OVER mavsor BASIC ROUTE COMBINATIONS PAGE 13 | PASS: DIVIDE i FORMATION§: DBL - SLOT Fa 20 Yo% OO@®00— @ ® *POSSIBLE 7 FAKE DRAW ACTION LO DIVIDE = DRL REC| ROUTE QB NOTES: COMMENTS: x [co 7 STEPDROP 1. DIVIDE MUST GET DEPTH YT BLOCK 2.POST WILL CONVERT 10 "7" VS__| 2. POSTMUST READ COV 2 POSTICORNER cov2. 3. RMUST HAVE GOOD PLAY FAKE Z 3. SOLID DRAW FAKE 4, RDONT KNOCK OFF OL ON WAY OUT R__| FLAT 4, BE ALERT FOR WK CORNER H__| DIVIDE FALLING BACKTODIVIDE | 93: 100F 12 FOR 18 TyPH 3 LEVEL THROW ‘92: SOF7 FOR 17.5 RP.CIRDIVIDE oon RP. RDIVIDE mseacsosior ‘29 Yos ta @ 0Qe@00 b Fo. CAR FAKE TRAP DIVIDE msrreansicr BASIC ROUTE COMBINATIONS PAGE 14 PASS: WILLIE-WACQ ‘y HIWILLIE EK DRAW - TRAIN FORMATIONS: TRAIN-SPREAD-DOT REC| ROUTE QB NOTES: COMMENTS: x__|-Go 1.7 STEP DROP 1. CROSS WILL CUT SPLIT OR HIP YT BLOCK 2.POST WILL CONVERT TO“7"VS__| 2. POSTMUST READ COV 2 a posta cov2. 3. CROSS MUST GAIN GROUND [Z__|_POST/CORNER | 3, soLD DRAW FAKE 4. RMUST HAVE GOOD PLAY FAKE R FLAT. 4, BE ALERT FOR WK CORNER 5.R DONT KNOCK OFF OL ON WAY OUT H__| OVER ‘FALLING BACK TO CROSS ‘TYPH 3 LEVEL THROW ‘sy R.P.CTR WACO mince es) PHB WACO meoot BASIC ROUTE COMBINATIONS PAGE 15 PASS: SAMMY-STEELER OPTION SAMMY - DBL. REC| ROUTE QB NOTES: COMMENTS: X [POSTICORNER [7 STEPDROP 1. CROSS WILL CUT SPLIT OR HIP 4—TBLock POST WILL CONVERTTO"7"VS_—_ 2. POST MUSTREAD COV 2 cov2. bs, CROSS MUST GAIN GROUND Z_ {GO ‘SOLID DRAW FAKE, ls. R MUST HAVE GOOD PLAY FAKE R__|CKFLAT |, BE ALERT FOR STR CORNER ls. R DONT KNOCK OFF OL ON WAY OUT H__|CROSS FALLING BACK TO CROSS ‘TYPE 3 LEVEL THROW sev, % 3 o0e@@ao0 fooun 7 a PHB STEELER moor RP. CTR STEELER moor BASIC ROUTE COMBINATIONS PAGE 16 PASS: SCAT Y FLAT - OKLAHOMA FORMATIONS: BUNCH VARIATIONS SCAT RT Y FLAT - BUNCH REC| ROUTE QB NOTES: COMMENTS: x__| HITCH 15 STEP DROP 1. RCAN BE RUN FROM “T- AND “Q” YP FLAT 2 PIVOT IS HOT 2.°7" CANNOT GET JAMED z PIVOT 3. MAY HAVE TO BUY SOMETIME _| 3. PIVOT NEEDS TO GET EYE CONTACT ‘WITH YOUR DROP WITH QB. R__| BLOCK 4, XIS APRE SNAP DECISION na | 5. STRONG VERSION OF SCRAM TD | -93:2/4 FOR3.0 ‘TYPE "GO" PACKAGE 92: 5110 FOR 4.0 nyo Seance SCAT H FLAT osurzr SCAT OKLAHOMA opsvxcx 1205, o § cosco} VI SCAT OKLAHOMA qysurzevanc BASIC ROUTE COMBINATIONS PAGE 17 PASS: SCRAM TD - OKLAHOMA. SCRAM LT TD - VICE FORMATIONS: FORMS OF VICE s SCRAM OKLAHOMA ovmvice REC}| ROUTE QB NOTES: COMMENTS: Xx Cm 1.5 STEP DROP 1. RCAN BERUN FROM "T" AND "Q” ¥ BLOCK 2 PIVOT IS HOT ON SCRAM_ 2. "7" CAN NOT GET JAMED Z PIVOT 3. MAY HAVE TO BUY SOME TIME 3. PIVOT NEEDS TO GET EYE CONTACT WITH YOUR DROP WITH QB. R FLAT, 4, HIS AGOOD BAIL OUT THROW H CK PEEL 5. WK VERSION OF Y FLAT "93: 6/10 FOR 6.0 TYPE "GO" PACKAGE 92: 10/15 FOR 6.5 = ao a erat ESS evo “\508009 J ee SCRAM TD Mornvce LOTD owaur Byes syos Hot o0e@0 92 BASIC ROUTE COMBINATIONS PAGE 18 FORMATIONS: SLOT VARIATIONS PASS: DIG TWIN VICE tog vos NEAR SLOT SPLIT TRIPS Gl_shos ® 0@e@008 @ cK ox. “IN 5 LIGHTNING DIG - TWIN REC| ROUTE (QB NOTES: COMMENTS: x [DIG 1.5 STEP DROP. . 1.°7" HAS TO BE DECISIVE Y__| BLOCK 228 NAN DEIEEMINES 2 2. X MUST READ ZONE AND BE te 3.XCAN WORK BACK OUT IF SHUT SERENE R_|CKIN oes a 3. INSIDE “7" AIM FOR 25 YDS H__| CKPEEL 193: 7 OR IZFOR 12.5 TYPE] "GO" PACKAGE ‘92: 8 OR 13 FOR 8B a a B_efos G_shos eB ® ogoon Y ® |. Poe0ce O @ ° « Poe se |, LODIG oon LIGHT'DIG 8 ‘mor “e aye a snes § tora vos Be al 5. a i L saree | sv08 ®@ \ocoecce} ogo ‘| ox® SCRAM R DIU crursorrme JET DIG oman BASIC ROUTE COMBINATIONS PAGE 19 PASS: COWBOY 56 b cf FORMATIONS: SLOT VARIATIONS SCAT RT COWBOY 15 Yos oS a8 o0e@00 REC| ROUTE (QB NOTES: COMMENTS: x__| HITcH 15 STEP DROP 1. "4" MUST GET GOOD BURST y___| PIVOT 2..BE PREPARED TO HIT OUT QUICKLY 9 our PREPARED FOR QUICK THROW De 3. FIND DROP OF STR. INSIDELBERS |, prvoT BE PATIENT BUT AGGRESSIVE, R__| BLOCK H__| OUT ‘T¥PE "GO" PACKAGE SWE Tao 56.¥05_ 55.105 i; aos t Tee o0e@Qgo { . BASE COWBOY H PIVOT anax HI COWBOY R PIVOT oon TES FLASH COWBOY morw BASIC ROUTE COMBINATIONS PAGE 20 PASS: TEXAS 748 FORMATIONS: FORMS OF TRIPS - BUNCH tit : e a | gs Yos POS RR a SCAT RT TEXAS 748 - TRIPS REC| ROUTE QB NOTES: ‘COMMENTS: x7" 1.7 STEP DROP 1, POSS RICKY CALL FOR R ¥__| DRAG @) aids OUR BOT . X MUST NOT JET JAMMED POSTICORNER | 2: EYE ONLY WITH Y "Y" MIKE EYE CONTACT WITH QB Z 4, PRE-SNAP READ FOR "7" OR "8 " KEEP SEPARATION FROM Y R__| BLK -P0s ricky H | RUNAWAY 4 '93: 3/3 FOR 72 ‘TYPE '92: 8/0 FOR 5.8 7 vee fr JET RT TEXAS 748 oyeunce Gg 150s eaves: a o0e@0 s] BASE 724 R CURL @mawsce JET RT Z DRAG oysuxce BASIC ROUTE COMBINATIONS PAGE 21 PASS:_ F/L 088 (084 - 087) FORMATION: VICE - TWINS- BUNCH 20-25 YOS Fur 7 LIGHTNING 088 - VICE REC| ROUTE QB NOTES: COMMENTS: x__| Bic’ 1.7 STEP DROP 1.CROSSING 8 CANT GET HUNG UP Y| BLOCK 2, CROSSING 8 VS MAN 2 GET OUT QUICK AND SIT ON SIDELINE + -eROSSINGE 3. BE PATIENT WITH BIG 8 3.°0" MUST CHECK BLOCK FIRST THEN 4, "0" GOOD DUMP OFF FIND OPEN AREA R__| CKFLAT 5. GOOD RED ZONE COMBINATION H DRAG ‘93: 4/6 FOR 6.0 (3) TDS FIL 084 oxnvce FIL 087 orenvice BASIC ROUTE COMBINATIONS PAGE 22 BE opp POY Vd 0 5:0 09 UNDER) 43 EAGLE| EVEN BRONCO OND el oe ON TACKLE Set Deep. Man on, outside ON GUARD -Base #1. Alert Left/Right call. Alert to block Mike. CENTER -Base #0. Alert Left/Right call. Seal backside. Alert to replace On Guard. OFF GUARD -Base #1. Alert Left/Right call. Seal backside. Alert to replace On Guard and Center. OFF TACKLE Base #2. Seal backside. Alert 3 way call by TE. VER STITE -Base #3. Seal backside. Alert release for first B inside defender. BEAR EAGLE PAGE 15 QUICK ROUTES 4, HITCH / OUT a HOUSTON SEAM STOP DALLAS ORLANDO 2. SLANT-FLAT 2 DETROIT DENVER PIDGEON 3. DOUBLE SLANTS 3 SEATTLE —_— PASS: HITCH (HOUSTON) / OUT (ORLANDO) SHETCH b = 9 YDS 4 o0e@00 @ FADE VS Panes os PRESSROLL PRESSMROLL beer QK OPTION HITCH - DBL REC| ROUTE QB NOTES: COMMENTS: X_[ arTcH 1.3 STEP DROP 1. TO MANY MENTAL ERRORS YP BLOCK 12. GET PRE SNAP FEEL 2. R AND QB MUST HAVE EYE CONTACT z HITCH 3. KEY MOTION ROTATION 3, FREE ACCESS X HAS PRIORITY [Z| J¢. DONT FORGET CHECK DOWN R__| CKDOWN 5s. FADE IS LOW % H__| HITCH Jé. MUST NOT HAVE SACKS ON QUICKS] ‘93: 22 /38 FOR 7.1 ‘AUD! M2: 10/14 FOR 83 a a ‘suircH = \ 4 ® o00e@00 @ ° uN 9 UNE a © St “ Pressrow. KOOWN OWN QK OPTION SEAM ope. QK OPTION STOP oyoe ma ct 3 QK SCAT DALLAS oyun QK OPTION ORLANDO eros, QUICK ROUTES pace 1 PASS: SLANT - FLAT (DETROIT/DENVER/PIDGEON) a a B a 4 aggooy Tt QK SCAT DETROIT - DBL REC| ROUTE QB NOTES: COMMENTS: xX SLANT 1.3 STEP DROP 1. TO MANY MENTAL ERRORS Y__| FLAT 2. GET PRE SNAP FEEL 2. R AND QB MUST HAVE EYE CONTACT Zz SLANT 3. KEY MOTION ROTATION 3. MUST NOT HAVE SACKS ON QUICKS K 4, DONT FORGET CHECK DOWN 4. WO MUST SELL FADE VS LEVEL DB R__| BLOC 5. KEEP THROW AS LOW AS NEEDED [ra FLAT '93: 30/50 FOR 7.2 AUD} RED/BLUE "92: 20/35 FOR 6.6 a a a ‘ sx “4¥0s 5 O08 007 00902), Y \ 4_OK OPTION DETROIT 09 QK SCAT DENVER oon (a a g Bee 3 a ‘ z o0e9 or QK OPTION PIDGEON evox, QK SCAT DENVER ovteacs Quick ROUTES page 2 PASS: DOUBLE SLANT (SEATILE) 7 0 3 YDS, O00@00 3 QK SCAT SEATTLE REC| ROUTE (QB NOTES: COMMENTS: X_| SLANT 1.3 STEP DROP 1. TO MANY MENTAL ERRORS ¥TBLOCK iET PRE SNAP FEEL 12. WR. PATHS MUST BE CONSISTANT 3 —IStANT KEY MOTION ROTATION 3. MUST NOT HAVE SACKS ON QUICKS IN ; BE PATIENT WITH INSIDE SLANT _|4. WR MUST SELL FADE VS LEVEL DB R__|CKDO' IS. KEEP THROW AS LOW AS NEEDED H__[DRAG ls, IF SINGLE SIDE IS CLEARTAKE IT |"93: 18/31 FOR 6.2 ‘AUD| REDIBLUE me a a a (oe \ a ny 4, 0s coed i = QK OPTION SEATTLE oyoe. QK SCAT SEATTLE oman o0@0o @ QK LO SEATTLE eon Y QUICK ROUTES PAGE 3, 2 BASIC ROUTE COMBINATIONS . INDIVIDUAL . HORIZONTALS 316-616-816 6 PIVOT (M) SSQLATION ANGLES 65 DODGE 67 DODGE DBL DODGE FORD/CHEVY CHOICE/GIANT . VERT DBL PUMP 585 989 THROW: DEEP OVER DIVIDE WILLIE-WACO SAMMY-STEELER *GO" ROUTES Y FLAT-OKLAHOMA TD - WK OKLAHOMA DIG COWBOY . DRAG ROUTES TEXAS 748 Z DRAG 084-7-8 1 eon, OOVAAR 13 14 15 16 7 18 19 20 21 at 22 ACTION PASSES 1, WAGGLES 1 2. SPEED 2 RUN IT BOMB JUKE PUMP RAIDER RAIDER THROWBACK 3. SPRINT 3 DIVIDE FLOOD DIVIDE 16 17 1, 60/70 = CTR FAKE 80/90 = SWEEP FAKE 2. FAKE SIDE HAS OVER ‘3ACKSIDE HAS FRAP B MUST GET DEPTH AND BE AWARE. OF RUSH DEF. 4, RUNIS A DEFINATE OPTION. 5. IF QB HAS TIME, READ ROUTE OUT. 7 s2¥0S a sys 00@00 60 WAGGLE- DBL 12 YOS 60 WAGGLE - SPREAD 32 Y0S syos ®\ CO@O0O) 60 WAGGLE - DBL torzv0s exbs ‘00e@00 2 e oo0e@0o 60 WAGGLE - DBL 70 WAGGLE- DBL weaves | Ret 90 WAGGLE - SPREAD SLOT ZIP tote} Jefe) 0 WAGGLE SPECIAL - SPLIT x ction ROUTE PAGE eee 1. SPEED R WORKS OPPOSITE SIDE CALLED 2, WE WOULD LIKE QB TO BREAK CONTAIN 3. RUNNING IS AN OPTION poeo esa date SPEED“RUNIT'-TRAIN Tt evo" ‘evs orks ©208 007 Re ‘SPEED “RUN IT* - SPRD SLOT a2asys to12 OS, 55 YDS 2 LOBOOT SPEED JUKE - TRAIN SPEED RAIDER - STEM NASTY SPEAR SPEED BOMB - TRAIN vs\\peer s Sue coy, SPEED PUMP - TRAIN syos ® 0@000 ‘SPEED RAIDER THROWBACK - STEM NASTY SPEAR PLAY ACTION ROUTE PAGE: 1. SPRINT REPLACES THE BACK FOR THE TE 2. FLOOD RELEASE THE BACK 3, WE WOULD LIKE TO BREAK CONTAIN BUT IT IS TOUGHER IN SPRINT _|svos @00e00 ‘SPRINT DIVIDE oO 2ovps 200s, @ @ ®00e@0g SPRINT FLOOD DIVIDE SPRINT FLOOD DIVIDE ik) “Sy Ree” 5 SPRINT 17- DBL SPRINT 16- DBL PLAY ACTION ROUTE! PAGE? PLAY ACTION 1. PHB. 1-2 324 348 495 DEEP OVER STEELER WACO 724 585 989 2. OPTION 3 616 724 DEEP OVER WILLIE SAMMY 585 989 EAKE TRAP 4 X GLANCE DIVIDE x5 1. SOLID PLAY FAKE TOR. 2. H BLOCKS 3, BASE ROUTES (3-6) DEEPEN WITH PHB ACTION. "ACTION CAN BE STRONG OR WEAK DEPENDING ON THE GAME PLAN. 5. QB MUST KNOW PROTECTION LIMITATION PARTICULARLY WEAK. 6. MUST BE VIABLE PART OF PACKAGE sov0s : savos ia) - B eYes oOo fe} T PHB 348 LUCKY Fa wevos_ fi a ios sews 0000 BSA PHB _X DEEP OVER- DOT PHG STEELER - DOT PHB 324 woro, H:wore 15s FADE VS PRESSROLL PLAY ACTION ROUTE PAGE PHB WACO - DOT 20.YDS ssvos ior O9@00 FADE VS @ Favevs PRESS! PRESSROLL ROLL 7 PHB 585 - DOT \ use o oO a Gg e103 saves 00e00 00e@00 eet oes pO mes REsonOUL rou ; 7 PHB 585 - DOT PHB 989 - DOT PLAY ACTION ROUTI 1. MAINLY A7 MAN PROTECTION SCHEME WITH STRONG PLAY FAKE. 2. RUN WITH BASE ROUTE COMBINATIONS ~ NEED SOLID PLAY FAKE. eves TKE PHB QB MUST KNOW WEAK SIDE fl LIMITATIONS (B.0.). 008D0g BSA 6 OPTION 616 - TRIPS a 39 vos s4yos a Neves J|_ssvos a s6viS , + 0080 @ ° @ esa 1 7 OPTION 724 "WK*- TRAIN ZIP OPTION X D. OVER a a 5 a ews 00800, OPTION WILLIE - TRAIN wor I sds Miia / 8 svt fms YOS: 5 REG ide a a a 8 tet 8 ; o0e00 6 FADEYS anes Lor PaeSSROUL eae” RUE rou 7 OPTION 585 “LUCKY" - DBL. PLAY ACTION ROUT: 1 PAG? OPTION 989 - DBL 1. SOLID TRAP FAKE 2 QB MUST GET ENOUGH DEPTH TO AVOID ‘TRAPPING GUARD. ~ PROTECTION IS WEAK VS HEAVY DOG AUST HAVE WEAK B.0. IS NO TE BACKSIDE FAKE TRAP 24 DIVIDE HORS pevie ee ieee oro) sresuan | Bl wt" a 7 RP EK TRAP YS. 7 YDS 7 Yos C0e@D0 6 R.P. FK TRAP X GLANCE 18.20 YDS. ®@ OQ@O0O0 FAKE TRAP 24 DIVIDE PLAY ACTION ROUT! PAGE RUN PLAYS 40/50 GUT 40/50 CHIP 60/70 OUTSIDE 68/70 CHIP 80/98 TOSS 80/90 CHIP 80/30 BOUNCE 40/50 ¥ TREY 3/2 DRAW 20/30 PAINT 10 12/13 TRAP "W 60/70 CTR 12 60/70 SWAY 13 80/90 SWEEP 14 ©avNonrAanH "I 55858 a o88 8 E EVEN Ceo Bo+7B 4B + BL. B OE Re eE & : E ¥ ue BE ‘STACK we STACK we rea STACK RAKE FAN even armen) UNDER! 43 EAGLE|EVEN BR aaa Be, e I oe OVER! 42_|EVEN wk 40/50 GUT ON TACKLE “REACH #2 (DE). TUB vs 34. TEAM vs Reduc tions. FAN vs Bear Eagle, "Bronco" or "Wide" looks. Alert TRICK/TRUCK. ON GUARD -REACH #1 (M). TUB vs. 34. RAKE vs. 43. Ale TOP(Bear), TRICK (Over). CENTER -REACH #0 (N). SLIP vs. 34, RAKE vs. 43. Ale! TOP (Bear), SLICE (Under). Alert REACH vs 4 and Bears, OFF GUARD “REACH #1 Wk. (M). SLIP vs 34. STACK vs Reduction. Alert TOP vs Bear, SLICE (Under). OFF TACKLE — -REACH #2 Wk. (DE). SIFT. STACK vs Reduc BEAR EAGLE tion. Alert SLICE (Under). TE -REACH #3 (S). TEAM vs Reduction, FAN vs Bear Eagle, “Bronco*, or "Wide" looks. Alert TRICK. PAGE 43 |EVEN Teast 43 EAGLE |EVEN BR UNDER| BO, B B sef ait ef 4 te, tr 1 J Hoh] 5 SoSH 5 boSoH OVER! 42_ |EVEN WK 4 HII CHIP TIGHT END ON TACKLE ON GUARD CENTER OFF GUARD OFF TACKLE BEAR EAGLE - Force #4. Alert JACK BLOCK w/TE. - BASE #3. (S) — TEAM vs. reduction. Alert JACK BLOCK w/TE, + BASE #2 (DE). TUB vs. 34. TEAM vs. reductio Alert TRICK/TRUCK. Poss. TAG. ~ BASE #1 (M) TUB vs. 34. RAKE vs. 43. Alert TOP "0 (BEAR). TRICK (over). Poss. TAG + BASE #0 (nose). SLIP vs. 34. RAKE vs. 43. A TOP '0* (BEAR) SLICE (under). ~ BASE #1 wk (M). SLIP vs. 34. Alert TOP ‘0° (BEAR). SLICE (under). - BASE #2 wk. SIFT. STACK vs. reduction. Aler SLICE (under) - PAGE 2 43 |EVEN Rosenr 43 EAGLE|EVEN BR novent B. Bs ue 42_|EVEN WK 60/70 OUTSIDE ION TACKLE, (ON GUARD ICENTER |OFF GUARD “Ob WE bP he |OFF TACKLE TE BEAR EAGLE -REACH #2 (DE). TUB vs 34, TEAM vs Reduce tions. FAN vs Bear Eagle, "Bronco" or "Wide" looks. Alert TRICK/TRUCK. Poss. TEX -REACH #1 (M). TUB vs. 34. RAKE vs. 43. Alert TOP(Bear), TRICK (Over). Poss. GAR on TEX Alert WIPE. “REACH #0 (N). SLIP vs. 34, RAKE vs. 43. Alert TOP (Bear), SLICE (Under). Alert REACH vs 42 and Bears.Poss. WIPE. “REACH #1 Wk. (M). SLIP vs 34. STACK vs Reduction. Alert TOP vs Bear, SLICE (Under). “REACH #2 Wk. (DE). SIFT. STACK vs Reduce tion. Alert SLICE (Under). -REACH #3 (S). TEAM vs Reduction, FAN vs Bear Eagle, “Bronco*, or *Wide" looks. Alert TRICK. Poss. TEX. PAGE 3 B < "FS S08 SY 43 |EVEN Beeb ee ‘oS 0B 0B Jia Toe oh oO” SSCS suse Gea east 43 EAGLE|EVEN BR S&S ORT, Lae 5 3o% SOS oC rare real oer nae tea 42_|EVEN WK s9/70 CHIP CHIP: - Force #4. Alert JACK BLOCK w/TE. TIGHT END ~ BASE #3. (S) — TEAM vs. reduction. Alert TEX. Alert JACK BLOCK w/TE. ON TACKLE - BASE #2 (DE). TUB vs. 34. TEAM vs. reduc tion. Alert TRICK/TRUCK/TEX. Poss. TAG ON GUARD - BASE #1 (M) TUB vs. 34. RAKE vs. 43. Ale TOP "0" (BEAR). TRICK (over). Poss. TAG. OveRsT| CENTER - BASE #0 (nose). SLIP vs. 34. RAKE vs. 43. AlertTOP "0" (BEAR) SLICE (under). Poss 4 WIPE “3 y 6 3 “4H Bl OFF GUARD - BASE #1 wk (M). SLIP vs. 34. Alert TOP * 6 ot ; (BEAR). SLICE (under). aad rom OFF TACKLE - BASE #2 wk. SIFT. STACK vs. reduction. AlertSLICE (under) BEAR EAGLE PAGE 4 "8 ododd |" F50858 (OS 0888 nant srace nae Quan Gio, een _. cen comm 2 oe. ©. 43. |EVEN a B +B 7B B sthck stuck. Gy) maxe Yon srA0K nace Fa a one O es fren UNDERI 43 EAGLE|EVEN BR nosent ae B Bs BL B *< Qh| sFoBos ; oS of oS dl om One ser ome oq e——" o——" OVER 42_|EVEN WK 180/90 TOSS ION TACKLE -REACH #2 (DE). TUB vs 34. TEAM vs Reduc tions. FAN vs Bear Eagle, “Bronco” or "Wide" looks. Alert TRICK/TRUCK. Poss. TEX ION GUARD -REACH #1 (M). TUB vs. 34. RAKE vs. 43. Alert TOP(Bear), TRICK (Over). Poss. GAR on TEX. Alert WIPE. ICENTER -REACH #0 (N). SLIP vs. 34. RAKE vs. 43. Alert TOP (Bear), SLICE (Under). Alert REACH vs 42 over and Bears.Poss, WIPE. 2 OFF GUARD -REACH #1 Wk. (M). SLIP vs 34. STACK vs BE Iy BB Reduction. Alert TOP vs Bear, SLICE (Under). one! 3 OD OFF TACKLE -REACH #2 Wk. (DE). SIFT. STACK vs Reduc eracx Team tion. Alert SLICE (Under) eure fon Te -REACH #3 (S). TEAM vs Reduction, FAN vs Bear Eagle, "Bronco, or Wide" looks. Alert qe TRICK. Poss. TEX. BEAR EAGLE PAGE 5 sack Ge o—ru @——~“az |even eo" . ae Je eb pai aon sue Gy ome ven a O 26 oe" UNDER| e 43 EAGLE|EVEN BR @————*" at ix | 5 S508 ._ EVEN WK SS center BEAR EAGLE 80/90 CHIP CHIP TIGHT END - Force #4. Alert JACK BLOCK wiTE. - BASE #3. (S) — TEAM vs. reduction. Alert JACK BLOCK w/TE. ON TACKLE + BASE #2 (DE). TUB vs. 34. TEAM vs. reductior Alert TRICK/TRUCK. Poss. TAG. ON GUARD - BASE #1 (M) TUB vs. 34. RAKE vs. 43. Alert TOP "0" (BEAR). TRICK (over). Poss. TAG. - BASE #0 (nose). SLIP vs. 34. RAKE vs. 43. Al TOP ‘0* (BEAR) SLICE (under). OFF GUARD - BASE #1 wk (M). SLIP vs. 34. Alert TOP *0* (BEAR). SLICE (under). OFF TACKLE + BASE #2 wk. SIFT. STACK vs. reduction. Aler SLICE (under) PAGE 6 oP 1 ann se pane le 34 43. [EVEN nay Be Bo Be B <- od of |5 bc 08' fc rent rane tea Ly A UNDER! 43 EAGLE |EVEN BR um og B 4 5 SO% of rae TEAM 42_|eVEN wK 80/90 BOUNCE CHIP - Force #4, Alert JACK BLOCK wiTE. TIGHT END - BASE #3. (S) — TEAM vs. reduction. Alert JACK BLOCK w/TE. ON TACKLE - BASE #2 (DE). TUB vs. 34. TEAM vs. reduc tion. Alert TRICK/TRUCK. ON GUARD - BASE #1 (M) TUB vs. 34. RAKE vs. 43. Alert TOP ‘0" (BEAR). TRICK (over). CENTER - BASE #0 (nose). SLIP vs, 34. RAKE vs. 43 Alert TOP *0" (BEAR) SLICE (under). OFF GUARD - BASE #1 wk (M). SLIP vs. 34, Alert TOP "O° (BEAR). SLICE (under). OFF TACKLE - BASE #2 wk. SIFT. STACK vs. reduction. Alert SLICE (under). BEAR EAGLE PAGE 7 SW oA8 TU emer 34 50888 sir RAKE 43 _|EVEN "YELLOW" 42 |EVEN BR “GREEN" 42_|EVEN WK concn OVER ST BEAR EAGLE 50/40 TREY WK TACKLE — BASE #2 stg — Alert SIFT/STACK/SLICE. REACH #2 wk — FAN vs. 33/51/2 on 2 weak. WK GUARD — BASE #1 stg— Alert STACK/SLICE/TOP. REACH #1 wk — Alert SLIP/RAKE /SLICE /TOP. LARRY/ ROBERT weak vs. 42s. CENTER —BASE #0 stg— Alert SLIP/RAKE/SLICE/ TOP. REACH #0 wk — Alert SLIP/RAKE/SLICE/TOP. LARRY/ROBERT weak vs. 42s. ST GUARD — BASE #1 stg— Alert(RAKE/TUB/TOP/TRUCK. REACH #1 wk — Alert SLIP/RAKE/SLICE/TOP. ST TACKLE — BASE #2 stg — Alert TUB/TEAM/TRICK/TRUCK. REACH #1 wk — Alert SCOOP/STACK/SLICE, TE — BASE #3 stg — Alert TEAM/TRICK.REACH #2 wk — Alert SCOOP PAGE 8 a b6 "! gdbe ROBERT 8B B > ak go0h 43 EAGLE |EVEN BR 7 o m t : ‘On er or ae x [@ coe) 42_|EVEN WK DRAW leg ON TACKLE ~ Draw set, block #2 on LOS. Fan all bubbles we ON GUARD ~ Draw set, block #1 on LOS. Fan all bubbles. Poss. PINCH. af STACK og, | CENTER - Draw set, BASE #0. COG/PINCH. OFF GUARD - Draw set, BASE #1. Poss, PINCH/COG OFF TACKLE —- Draw set, BASE #2. Alert TOE. TIGHT END - Draw set, BASE #3. Alert TOE. eee eee eee OVER SI o } & j SA ‘sou oO 6 FAN BEAR EAGLE PAGE 9 ee 1B EB 5 5058) 5 SHES al at 34 43. [EVEN Ld 8 nosert 8B > 6 dO BY UNDER| 43 EAGLE! BL 1B ‘5 Se bob EVEN WK. 20/30 PAINT(6 Man Scheme) IOFFTACKLE— Draw set, BASE #2. Alert vs. unders, block 2. FAN vs. 33/51/2 on 2 weak. OFF GUARD— Draw set, BASE #1. FAN vs. 39/51/2 on 2 weak. 5B 5 dh dob PINCH LARRY/ROBERT weak vs. 42s. COG/PINCH. «

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