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People who experience identity fusion with the online gaming community
Study links identity threat among white
tend to have heightened levels of antisocial personality traits and hostile
evangelicals to the belief Trump’s
attitudes, according to new research published in Frontiers in election was part of God’s plan
Communication.
Psychopathic tendencies are
Identity fusion is a psychological concept that refers to the merging of associated with an elevated interest in
fire, study finds
one’s personal identity with that of a group. This can lead to a range of
behaviors, from feeling strongly defensive of the group’s reputation to
When texts suddenly stop: Study
being willing to make sacrifices for it. Identity fusion has been studied in investigates why people “ghost” — and
relation to a wide variety of groups, from sports teams to religions, and it is it’s consequences
thought to play an important role in group cohesion and loyalty.
Autistic people outperform
neurotypicals in a cartoon version of
an emotion recognition task
“In 2019, I read in a report put out by the Anti-Defamation League that 1 in
4 game players reported being exposed to white supremacist ideology
while within a digital gaming space,” said Rachel Kowert, the research
director at Take This and corresponding author of the new research. “That
number seemed so incredibly high!”
Fusion with gaming culture was positively associated with the willingness
to fight for gaming culture. In other words, people who agreed with
statements such as “I make gaming culture strong” were more likely to
also agree with statements such as “I would fight someone insulting or
making fun of gaming culture.”
game genre, years playing games, weekly play time, gender, right-wing
Psychopathic tendencies are
identity, and white nationalist identity.
associated with an elevated interest in
fire, study finds
The researchers also uncovered some moderating variables. In particular,
heightened loneliness and insecure attachment styles strengthened the Web-based exercise intervention leads
association between fusion with gaming culture and the willingness to fight to mental health improvements in 3
for gaming culture. months, according to controlled trial
Kowert and her colleagues found that the links between fusion with
gaming culture and antisocial tendencies were stronger among Call of
Duty players compared to Minecraft players.
“I was surprised to find such a stark difference between Call of Duty and
Minecraft players once identity fusion was taken into consideration,” she
told PsyPost. “While I had long hypothesized that the social environment
was a more significant influence on behavior, this work provides the first
steps in empirically demonstrating that when it comes to anti-social (e.g.,
racism, sexism, etc.) outcomes.”
“It is important to understand that digital games are wonderful places that
have more positive things than negative things to offer across the board,”
Kowert added. “However, I think it is important that we have conversations
about the negative societal repercussions we are seeing come from these
spaces because if we do not start having the conversations about how
games are being leveraged in negative ways we will never have the
opportunity to start conversations about solutions.”
The study, “Not just a game: Identity fusion and extremism in gaming
cultures“, was authored by Rachel Kowert, Alexi Martel, and William B.
Swann.
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