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Blade Cantrips

Silencing Blade This spell's damage increases when you reach higher levels. As
Enchantment cantrip At 5th level, the melee attack deals an extra 1d8 cold damage melee
Casting Time: 1 action to the target, and the target suffers another damage die on a spell'
Range: 5 feet second attack. At 11th level the melee attack damage suffer
Components: V, M (a weapon) increases by 1d8 and the target suffers another damage die on sensi
Duration: 1 round a third attack, at 17th level the melee attack damage increases posse
As part of the action used to cast this spell, you must make a by 1d8 and the target suffers another damage die on a fourth spell
melee attack with a weapon against one creature within the attack.
spell's range, otherwise the spell fails. On a hit, the target Voltaic Blade
suffers the attack's normal effects, and its mouth is covered by Evocation cantrip
a violet veil until the start of your next turn. If the target Casting Time: 1 action
willingly speaks before then, it immediately takes 1d8 psychic Range: 5 feet
damage, and the spell ends. Components: V, M (a weapon)
This spell's damage increases when you reach higher levels. Duration: 1 round
At 5th level, the melee attack deals an extra 1d8 psychic
damage to the target, and the damage the target takes for As part of the action used to cast this spell, you must make a
speaking increases to 2d8. Both damage rolls increase by 1d8 melee attack with a weapon against one creature within the
at 11th level and 17th level. spell's range, otherwise the spell fails. On a hit, the target
suffers the attack's normal effects, and it becomes sheathed in
Venomous Blade crackling energy until the start of your next turn. If the target
Conjuration cantrip willingly takes a reaction before then, it immediately takes
Casting Time: 1 action 1d8 lighting damage, and the spell ends.
Range: 5 feet This spell's damage increases when you reach higher levels.
Components: V, M (a weapon) At 5th level, the melee attack deals an extra 1d8 thunder
Duration: Instantaneous damage to the target, and the damage the target takes for
As part of the action used to cast this spell, you must make a taking reactions increases to 2d8. Both damage rolls increase
melee attack with a weapon against one creature within the by 1d8 at 11th level and 17th level.
spell's range, otherwise the spell fails. On a hit, the target Blood Blade
suffers the attack's normal effects, and if you were hidden Necromancy cantrip
from it, it takes an additional 1d6 poison damage. Casting Time: 1 action
This spell's damage increases when you reach higher levels. Range: 5 feet
At 5th level, the melee attack deals an extra 1d6 poison Components: V, M (a weapon)
damage to the target, and the damage the target takes when Duration: 1 round
you are hidden from it increases to 2d6. Both damage rolls As part of the action used to cast this spell, you must make a
increase by 1d6 at 11th level and 17th level.
melee attack with a weapon against one creature within the
Glacier Blade spell's range, otherwise the spell fails. On a hit, the target
Evocation cantrip suffers the attack's normal effects, and you can choose to deal
Casting Time: 1 action up to 1d8 of necrotic damage, which you suffer as well. This
Range: 5 feet damage can’t be reduced or negated in any way.
Components: V, M (a weapon) This spell's damage increases when you reach higher levels.
Duration: 1 round At 5th level, the melee attack deals an extra 1d8 necrotic
As part of the action used to cast this spell, you must make a damage to the target, and you can increases the damage to
melee attack with a weapon against one creature within the 2d8. Both damage rolls increase by 1d8 at 11th level and 17th
spell's range, otherwise the spell fails. On a hit, the target level.
suffers the attack's normal effects, and its articulations Sunlight Blade
become sheathed in brittling cold until the start of your next Evocation cantrip
turn. If the target willingly attacks before then, it immediately Casting Time: 1 action
takes a die of cold damage equal to its hit die, and the spell Range: 5 feet
ends. Components: V, M (a weapon)
Duration: 1 round

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This spell's damage increases when you reach higher levels. This spell's damage increases when you reach higher levels.
At 5th level, the melee attack deals an extra 1d8 radiant At 5th level, the melee attack deals an extra 1d8 slashing
damage to the target. The damage roll increases by 1d8 at damage to the target, and the damage the sandstorm damage
11th level and 17th level. increases by 1d4. Both damage rolls increase by one damage
die at 11th level and 17th level.
Slimy Blade
Transmutation cantrip Crashing Wave Strike
Casting Time: 1 action ~~~~ Conjuration cantrip
Range: 5 feet Casting Time: 1 action
Components: V, M (a weapon) Range: 5 feet
Duration: 1 round Components: V, M (a weapon)
As part of the action used to cast this spell, you must make a Duration: 1 round
melee attack with a weapon against one creature within the As part of the action used to cast this spell, you must make a
spell's range, otherwise the spell fails. On a hit, the target melee attack with a weapon against one creature within the
suffers the attack's normal effects, and it becomes sheathed in spell's range, otherwise the spell fails. On a hit, the target
a thick acidic slime until the start of your next turn. It has suffers the attack's normal effects, and wave comes crashing
disadvantage on all attacks and ability checks that involve down the target which makes any creature in a 10 feet cone in
grappling until the duration of the spell. If the target succeeds front of you take 1d6 bludgeoning damage if it is prone.
in grappling or maintaining a grapple before then, the slime is This spell's damage increases when you reach higher levels.
pressed onto its body absorbing it, then it immediately takes At 5th level, the melee attack deals an extra 1d8 bludgeoning
1d8 acid damage, and the spell ends. damage to the target, and the damage the wave inflicts
This spell's damage increases when you reach higher levels. increases to 2d6. Both damage rolls increase by one damage
At 5th level, the melee attack deals an extra 1d8 acid damage die at 11th level and 17th level.
to the target, and the damage the target takes for taking
grappling or maintaining a grapple increases to 2d8. Both Vicious Thorns Strike
damage rolls increase by 1d8 at 11th level and 17th level. Conjuration cantrip
Casting Time: 1 action
Voltaic Blade Range: 5 feet
Evocation cantrip Components: V, M (a weapon)
Casting Time: 1 action Duration: 1 round
Range: 5 feet As part of the action used to cast this spell, you must make a
Components: V, M (a weapon) melee attack with a weapon against one creature within the
Duration: 1 round spell's range, otherwise the spell fails. On a hit, the target
As part of the action used to cast this spell, you must make a suffers the attack's normal effects, and it becomes wrapped in
melee attack with a weapon against one creature within the a vine full of thorns until the start of your next turn. If the
spell's range, otherwise the spell fails. On a hit, the target target fails a strength, dexterity or constitution saving throw
suffers the attack's normal effects, and it becomes sheathed in before then, the thorns take advantage of the momentary
booming energy until the start of your next turn. If the target weakness from which the target takes 1d6 piercing damage,
willingly takes a reaction before then, it immediately takes and the spell ends.
1d8 lighting damage, and the spell ends. This spell's damage increases when you reach higher levels.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 piercing
At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for
damage to the target, and the damage the target takes for taking reactions increases to 2d6. Both damage rolls increase
taking reactions increases to 2d8. Both damage rolls increase by one damage die at 11th level and 17th level.
by 1d8 at 11th level and 17th level.
Sand Storm Strike
Conjuration cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a
melee attack with a weapon against one creature within the
spell's range, otherwise the spell fails. On a hit, the target
suffers the attack's normal effects, and you become enveloped
in a raging sandstorm until the start of your next turn. If a
hostile creature willingly ends its turn within 5 feet of the
caster, it immediately 1d4 slashing damage as the sandstorm
lashes out towards it.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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