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Rogue Deck - Core Play move their token during their turn.

n during their turn. The is rolled, the player must use the dice
d100 is a player token to indicate the assigned to the current attributes.
Materials player’s location or choice. Not all dice When a game card is flipped
The game requires a standard are used in all play types. and a Joker is discovered, a goal of the
54 card playing deck (with Jokers) and The bump counter is placed to game has been met. Depending on the
a set of polyhedral game dice. This the side of the players’ cards with the play type, the end goals have different
should include a 4-sided die (d4), a value of 6 up and showing. “Bumps” meanings and ends to the game.
6-sided die (d6), an 8-sided die (d8), a are the analog for health or hit points. When a game card is flipped
10-sided die (d10), a 10-sided die Players start with a value of six and and is not a Joker, the suit of the game
counting by 10’s (d100), 12-sided die bump down to 0. When a player card represents the suit of the attribute
(d12), and a 20-sided die (d20). These reaches a bump count of zero, they die to be rolled. The card value
are easy to find in hobby shops and “bump-out” and stop playing the game. (number on the game card) represents
online retailers. the value the die roll must meet or
exceed to not take a bump.
Dice note: on the d10, a “0” should be If the number on the rolled
read as 10 and not zero. attribute die meets or exceeds the
value of the game card, the attempt is
Player Setup successful, the player will not take a
Separate the Jacks, Queens, bump, and the next player will begin
Kings, and Aces from the rest of the their turn.
game deck. The Jokers should be If the number on the rolled
added to the game deck. Each player attribute die does not meet or exceed
Play Mechanics
is assigned a single value of face card: the value of the flipped game card, the
Players will roll their d6 at the
Jack, Queen, King, or Ace. Each unsuccessful player will decrease the
same time to see who will go first.
player will have all four suits of their value on the bump counter by 1, and
Highest value wins. The rest of the
face card. These are the attribute the next player will begin their turn.
players will take turns in a clockwise
cards. Should a player’s attribute roll
order around the play area for the rest
Players will place a single die achieve the highest value for that
of the game.
from their set of d8, d10, d12, and d20 particular die (ex: rolling an 8 on a d8,
Players can rearrange the dice
upon each card. The d6 is used as a or a 20 on a d20) then the player’s
on the attribute cards up until their turn
bump counter. The d4 is a move roll to bump count increases by one.
begins. Once a card is flipped, or a die
identify how many spaces a player can
Rogue Deck - Core Play
by Karma Pirate Games
Version 1.0 - January 2022

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