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Gateway – Equipment

Damaged equipment
- loses it’s equipment bonus

Equipment
Weapons

Armour

General Gear

Tech Gear

Drones

Vehicles

Services

Body Modifications

- currency
- encumbrance
- quality (common, fine, exquisite. poor quality)
- equipment damage: ware, breaking and repair (+ damaged???)

Weapons
Class (type)
Light (L), 2 damage, one-handed only, finesse
Medium (M), 3 damage, one-handed
Heavy (H), 5 damage, two-handed only, hardy

Melee (Mel.)
Ranged (Rng.)
- Pistol (pis.): one-handed, short range, better up close, can’t be heavy
- Rifle (rif.): two-handed, medium range (includes bows, crossbows etc.)

Damage (type)
Pierce (pie.)
Slash (sla.)
Bludgeon (blud.)

Elemental (ele.)
Chaotic (magic) (cha.)
Psychic (psy.)

Tags
Versatile,
- (can be used two-handed, M only, makes them Punishing)
Finesse,
- (can be used with non-brawn attributes, Mel. only)
Reach,
- (close not melee, not light)
Special,
- (see entry)
Precise,
- (+1 equipment bonus to attacks) *
Balanced,
- (bonus to defence) *
Savage,
- (+1 damage) *
Thrown,
- (have range equal to class ranged / range as a pistol)
Hardy,
- (extra ware points)
Sharpshooter
- (longer range than normal, Rng. Only) ???
Punishing
- (ignore 1 point of DR) *
Sunder
- (1 point additional automatic ware damage to armour/shield)??? *
Burst,
- (multiple bullets in one attack action, bonus to hit or damage)
Sniper,
- (worse short range, better long range) ???
Sweeper,
- (shorter range, wider angle)
Blast,
- (bang, grenades and explosives)
Pinning,
- (gives the pinned condition)
Full-Auto (Ranged only, Heavy only)
- The weapon gains a special Attack action (3AP) that deals half (rounding up) the weapons regular
damage but uses the Blast and Pinning tags.
* Weapons tags with an asterisk can be taken more than once, and their benefit stacks. When this
is the case, it will be shown with the tag, i.e. Savage (2) would mean the weapon has the Savage
tag twice (for +2 damage total).

Dagger (L Mel., pie.)


Tags: thrown

Shortsword (L Mel., pie.)


Tags: precise

Javelin (L Mel., Pie.)


Tags: precise, thrown

Longsword (M Mel., sla.)


Tags: versatile, balanced

Spear (M Mel., pie.)


Tags: versatile, reach, thrown

Maul (H Mel., blud.)


Tags: n/a

Broken Weapons
- half damage (rounded up) ???
- useless ???

Weapon qualities
- usual equipment quality bonus (more ware points)
- additional tags

Armour
- Ware Points
- mobility penalty
- Damage Reduction (DR)
- Deflection

Class
Light
Medium
Heavy

Tags
Agile (reduced mobility pen.)
Bulky (additional mobility pen.)
Hardened (extra damage reduction)
Reinforced (extra ware points)
Resistant (gives resistance to certain form of damage)
??? (extra deflection)

General Equipment

Vehicles
- Speed, Handling, Body, Hardness, Range, Passengers,
- Price, Tags

Pulled, not driven, Vehicles


- Small Cart (light trailer)
- Large Cart (heavy trailer)
- Wagon (caravan)

Ground Vehicles
Bike
Car
Sports Car
Van
Truck (generally larger and studier than vans)
Semi-Truck (with trailer): consist of a trailer(s) attached to a tractor.
Bus

Air Vehicles

Drones

Assets
Ships

Property

Contacts and Trade Goods

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