Professional Documents
Culture Documents
Standard 3 Reflection Document
Standard 3 Reflection Document
Graduation Portfolio
SUNY Buffalo – Graduate School of Education – Department of Library Sciences
MS in School Librarianship
This school librarian preparation standard ensures that all candidates have mastery of the
knowledge that is essential for being an effective school librarian (and simply a librarian in
general). The three sub-standards break that essential knowledge down, specifying that a school
librarian must be engaged in current and classic literature and promote reading engagement (3.1),
must have knowledge about information itself, including its use, evaluation, assessment, and as a
critical-thinking tool (3.2), and must be able to use and integrate current digital tools and
resources into their teaching experiences and library space (3.3). The artifact chosen to show
mastery of this standard is mostly concerned with sub-standards 3.2 and 3.3 as it shows the
knowledge and use of multiple literacies to promote information literacy and the ability to help
This artifact is from LIS 568, a class specifically focused on online digital tools and
resources, especially those that are newer and less used in schools. One of the larger projects for
the semester was to create a website that students and adults could use to learn about different
aspects of digital literacy. There is, on this site, a section both for students and staff, so that all
patrons, no matter their age or position, can access knowledge and learn about digital citizenship.
The section for staff, though helpful, is less relevant to the proof of mastery of this standard. It
includes an animated video about student data and privacy that was created using ‘powtoon,’ a
Evans Standard 3
digital citizenship poster for teachers to display in their classrooms from ‘canva’, and a PDF
version of a presentation about the specifics of copyright expectations in schools created using
google slides.
The student area of the website has three resources, all of which use different online
technology tools and address various aspects of digital citizenship. The first is a graphic novel
excerpt created using ‘pixton’ in order to teach students about safe and appropriate online
chatting. I used two students having a conversation over two weeks to show how easy it can be
for people to be brought in by poor online communication decisions, as well as how friends can
help get them out of that and the dangers it poses. The second is a comic created by using
‘makebeliefscomix’ that teaches about the use of keywords in order to improve searching on
google and other search engines. This simple conversation between two characters makes it easy
to see how helpful this simple change in searching can be, and how much difference it can make
in the accuracy and usefulness of search results. The third student resource is a list of books for
students about digital citizenship. On this list, there are a total of 12 books, including a mix
between narrative non-fiction, nonfiction guidebooks, everybody books, and realistic fiction
novels, all of which are grade level appropriate for middle school students and should be
enjoyable reads for those students. The last resource is a ‘choose your own adventure’ novel
created using ‘book creator’ that takes students through how to create and maintain safe
passwords. Not only is this an interactive activity for children, but they can also use it to create
their own safe and strong password when they have the need. These resources show a wide array
of the use of technology in order to communicate with patrons, modeling and promotion of the
inquiry process, the use and mastery of digital tools and emerging technologies, and the explicit