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The Caverns of the Wraith Prince 06

Level 6
General History The dungeon was created by yuan-ti as a stronghold. It was eventually
abandoned due to plague, and has fallen to ruin and been rebuilt many
times since then.
Walls Superior Masonry (DC 20 to climb)

Floor Smooth Stone


Temperature Average

Illumination Shadowy (witchlight every 20 ft.)

Corridor Features a Guillotine Blade: DC 15 to find, DC 10 to disable; +12 to hit against one
target, 10d10 slashing damage
c Someone has scrawled "The axe is cursed" in dwarvish runes here

e Withered corpses are nailed to the corridor walls


i Part of the ceiling has collapsed into the corridor

m A mouldy odor fills the corridor


n A chute falls into the corridor from above

r Ghostly music fills the corridor

Wandering Monsters 1 3 x Wight (cr 3, mm 300); easy, 2100 xp, tracking the party
2 Allip (cr 5, mtf 116) and 14 x Shadow (cr 1/2, mm 269); deadly, 3200 xp,
hunting for food

3 6 x Skeleton (cr 1/4, mm 272) and 6 x Warhorse Skeleton (cr 1/2, mm


273); easy, 900 xp, consumed by disease and madness

4 Corpse Flower (cr 8, mtf 127) and 3 x Ghast (cr 2, mm 148); hard, 5250
xp, investigating a strange noise
5 Sword Wraith Commander (cr 8, mtf 241) and 3 x Sword Wraith Warrior
(cr 3, mtf 241); deadly, 6000 xp, bloodied and fleeing a more powerful
enemy

6 Allip (cr 5, mtf 116) and 10 x Shadow (cr 1/2, mm 269); hard, 2800 xp, lost
and desperate

Room #1 West Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break; 10 hp)

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features A magical statue in the north-east corner of the room answers questions
with insults, and a circle of tall stones stands in the west side of the room

Room #2 East Entry Locked Simple Wooden Door (DC 25 to open, DC 15 to break; 10
hp)

South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #10

South Entry #2 Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)


→ Leads to room #11, inhabited by Allip and 14 x Shadow

Empty
Room #3 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
East Entry Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)
→ Leads to room #7, inhabited by Deathlock and 3 x Deathlock Wight

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #11, inhabited by Allip and 14 x Shadow

Room Features A magical statue in the center of the room answers questions with lies
and falsehoods, and several rotten apples are scattered throughout the
room

Monster Vampiric Mist (cr 3, mtf 246) and 13 x Ghoul (cr 1, mm 148); hard, 3300
xp

Treasure: 11 sp; 15 sp; 21 sp; 16 cp; 14 gp; 21 cp; 12 ep; 23 cp; 12 gp;
13 sp; 1 pp; 9 gp; 3 pp; 18 cp

Room #4 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry #1 Unlocked Good Wooden Door (15 hp)

East Entry #2 Archway


Room Features A magical statue in the south-west corner of the room answers questions
with insults, and several iron cages are scattered throughout the room

Room #5 West Entry Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #14, inhabited by 3 x Ogre Zombie

Room Features A narrow shaft descends from the room into a magical cyst below, and a
hole has been blasted into the west wall

Room #6 North Entry Locked Good Wooden Door (DC 20 to open, DC 15 to break; 15 hp)
East Entry #1 Archway

East Entry #2 Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp)


→ Leads to room #15, inhabited by Ogre Zombie and 10 x Zombie

Monster Wight (cr 3, mm 300) and 7 x Zombie (cr 1/4, mm 316); easy, 1050
xp

Treasure: 7 gp; 13 gp; 11 gp; 12 cp; 11 gp; 11 sp; 7 gp; 16 cp

Room #7 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
West Entry #1 Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)
→ Leads to room #3, inhabited by Vampiric Mist and 13 x Ghoul

West Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #8

Room Features A set of demonic war masks hangs on the east wall, and a crushed helm
lies in the west side of the room

Monster Deathlock (cr 4, mtf 128) and 3 x Deathlock Wight (cr 3, mtf 129);
medium, 3200 xp

Treasure: 16 cp; 17 sp; 13 gp; 14 cp


Hidden Treasure Hidden (DC 20 to find) Locked Strong Wooden Chest (DC 25 to unlock,
DC 25 to break; 20 hp)

700 cp, 7000 sp, 2000 gp, 110 pp, 3 x diamond (50 gp), 2 x onyx (50 gp),
quartz (50 gp), sardonyx (50 gp)
Room #8 West Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #7, inhabited by Deathlock and 3 x Deathlock Wight

West Entry #2 Archway


→ Leads to room #18

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #21, inhabited by Corpse Flower and 1 x Ghast
Hidden Treasure Hidden (DC 15 to find) Locked Strong Wooden Chest (DC 15 to unlock,
DC 25 to break; 20 hp)

800 cp, 6000 sp, 1500 gp, 80 pp, 5 x diamond (50 gp), bloodstone (50
gp), carnelian (50 gp), jasper (50 gp), onyx (50 gp), quartz (50 gp),
sardonyx (50 gp), star rose quartz (50 gp), 2 x +1 Shield (uncommon,
dmg 200), Gauntlets of Ogre Power (uncommon, dmg 171), +1 Weapon
(dart) (uncommon, dmg 213)

Room #9 North Entry Archway

East Entry Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)
→ Leads to room #12

Room Features A mouldy odor fills the west side of the room, and a sundered helm lies in
the north side of the room

Room #10 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)

North Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #2

West Entry Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20 hp)
(slides down)
East Entry #1 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #11, inhabited by Allip and 14 x Shadow

East Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #20

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #23, inhabited by Sword Wraith Commander and 1 x
Sword Wraith Warrior

Room Features A tapestry of ghoulish carnage hangs from the north wall, and the north
and west walls are covered with scorch marks

Room #11 North Entry #1 Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp)
→ Leads to room #2

North Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #3, inhabited by Vampiric Mist and 13 x Ghoul

West Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #10
East Entry Archway
→ Leads to room #16

South Entry Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
→ Leads to room #20

Monster Allip (cr 5, mtf 116) and 14 x Shadow (cr 1/2, mm 269); deadly, 3200 xp

Treasure: 1100 cp, 8000 sp, 1500 gp, 130 pp

Trap Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets


within a 10 ft. square area, DC 15 save or take 4d10 poison damage and
become restrained, half damage on a successful save
Hidden Treasure Hidden (DC 15 to find) Locked Good Wooden Chest (DC 25 to unlock,
DC 20 to break; 15 hp)

900 cp, 6000 sp, 2000 gp, 130 pp, 2 x diamond (50 gp), 2 x chrysoprase
(50 gp), 3 x jasper (50 gp), quartz (50 gp)
Room #12 North Entry Unlocked Good Wooden Door (15 hp)
West Entry Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)
→ Leads to room #9

East Entry Unlocked Simple Wooden Door (10 hp) (magically reinforced,
disadvantage to break)

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #25

Room Features Burning torches in iron sconces line the south and west walls, and a
metallic odor fills the room

Room #13 East Entry Archway


→ Leads to room #14, inhabited by 3 x Ogre Zombie

South Entry #1 Unlocked Simple Wooden Door (10 hp)

South Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

Room Features A mural of a legendary battle covers the ceiling, and a clicking noise can
be heard in the east side of the room

Monster Spawn of Kyuss (cr 5, vgm 192) and 14 x Zombie (cr 1/4, mm 316); hard,
2500 xp

Treasure: 700 cp, 12000 sp, 2800 gp, 150 pp, 2 x black onyx (150 gp),
diamond (100 gp), amethyst (100 gp), jade (100 gp), jet (100 gp), spinel
(100 gp), tourmaline (100 gp), Spell Scroll (Command) (common, dmg
200), 2 x Potion of Climbing (common, dmg 187)

Room #14 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #5

West Entry #1 Archway


→ Leads to room #13, inhabited by Spawn of Kyuss and 14 x Zombie

West Entry #2 Unlocked Simple Wooden Door (10 hp)


East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features A well lies in the south side of the room, and unintelligible whispering can
be heard in the south side of the room

Monster 3 x Ogre Zombie (cr 2, mm 316); easy, 1350 xp

Treasure: 12 sp; 23 cp; 17 sp


Room #15 West Entry #1 Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp)
→ Leads to room #6, inhabited by Wight and 7 x Zombie
West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry Archway

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #22

Room Features A stone ramp ascends towards the west wall, and a large demonic idol
with ruby eyes sits in the center of the room

Monster Ogre Zombie (cr 2, mm 316) and 10 x Zombie (cr 1/4, mm 316); easy,
950 xp

Treasure: 13 sp; 17 sp; 11 cp; 15 gp; 12 cp; 13 cp; 14 sp; 21 cp; 13 cp; 4
pp; 16 sp

Room #16 West Entry Archway


→ Leads to room #11, inhabited by Allip and 14 x
Shadow

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #20

Empty

Room #17 East Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #18

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #24

Room Features A ladder ascends to a catwalk hanging between the east and west walls,
and a shattered sword lies in the west side of the room

Monster Wraith (cr 5, mm 302) and 7 x Specter (cr 1, mm 279); hard, 3200 xp

Treasure: 400 cp, 8000 sp, 1700 gp, 90 pp, a bone chalice set with
chrysoberyl and garnet (25 gp), a fine leather coinpurse tooled with elven
script (25 gp), a linen merchant's cap adorned with a feather (25 gp), a
linen merchant's cap adorned with a plume (25 gp), a scroll of calligraphy
(25 gp), a stoneware tile adorned with silver and a coat of arms in relief
(25 gp)

Room #18 West Entry #1 Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #17, inhabited by Wraith and 7 x Specter

West Entry #2 Archway

East Entry #1 Archway


→ Leads to room #8

East Entry #2 Archway


→ Leads to room #21, inhabited by Corpse Flower and 1 x Ghast

Room Features A wooden platform hangs over a deep pit in the south side of the room,
and someone has scrawled "The Guild of the Arcane Bell killed a hydra
here" on the east wall

Room #19 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

East Entry Unlocked Iron Door (60 hp)


→ Leads to room #22

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Room Features A faded and torn tapestry hangs from the west wall, and a mouldy odor
fills the center of the room
Room #20 North Entry #1 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
→ Leads to room #11, inhabited by Allip and 14 x Shadow

North Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #16

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #10

South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #28, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

South Entry #2 Archway


→ Leads to room #29, inhabited by Wight and 8 x Zombie

Empty

Room #21 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #8

West Entry Archway


→ Leads to room #18

East Entry Archway


→ Leads to room #25

Room Features A magical statue in the south-west corner of the room answers questions
with insults, and a hissing noise can be faintly heard near the south wall

Monster Corpse Flower (cr 8, mtf 127) and 1 x Ghast (cr 2, mm 148); easy, 4350
xp

Treasure: 210 gp; 8 ep

Trap Earthmaw Trap: DC 20 to find, DC 10 to disable; +8 to hit against one


target, 4d10 piercing damage

Hidden Treasure Trapped and Locked Strong Wooden Chest (DC 20 to unlock, DC 25 to
break; 20 hp)
Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature
which touches the crystal, DC 15 save or be teleported to another
location

500 cp, 10000 sp, 1700 gp, 70 pp, diamond (50 gp), carnelian (50 gp),
chalcedony (50 gp), moonstone (50 gp), quartz (50 gp), star rose quartz
(50 gp)

Room #22 North Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #15, inhabited by Ogre Zombie and 10 x Zombie

North Entry #2 Unlocked Good Wooden Door (15 hp)

West Entry Unlocked Iron Door (60 hp)


→ Leads to room #19

East Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #23, inhabited by Sword Wraith Commander and 1 x
Sword Wraith Warrior

South Entry Archway


→ Leads to room #32, inhabited by Deathlock and 2 x Deathlock Wight

Room Features A well lies in the south-west corner of the room, and a clanking sound can
be faintly heard near the south wall
Room #23 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #10

West Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #22

Room Features Someone has scrawled "The last wards have fallen" on the north wall,
and a charred wooden shield lies in the north-west corner of the room

Monster Sword Wraith Commander (cr 8, mtf 241) and 1 x Sword Wraith Warrior
(cr 3, mtf 241); easy, 4600 xp

Treasure: 130 gp; 11 sp

Room #24 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #17, inhabited by Wraith and 7 x Specter

East Entry Archway

Room Features A tapestry of legendary monsters hangs from the south wall, and the floor
is covered with stone rubble

Room #25 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #12

West Entry Archway


→ Leads to room #21, inhabited by Corpse Flower and 1 x Ghast

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #26

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #33, inhabited by 10 x Skeleton and 10 x Warhorse
Skeleton

Empty

Room #26 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #25

East Entry Archway


→ Leads to room #31

South Entry #1 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
→ Leads to room #33, inhabited by 10 x Skeleton and 10 x Warhorse
Skeleton

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #34

Room Features Someone has scrawled "Look to the left" on the north wall, and a putrid
odor fills the south-west corner of the room

Room #27 East Entry Stuck Good Wooden Door (DC 15 to break; 15
hp)

Empty

Room #28 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #20

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


East Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Archway


→ Leads to room #36

Monster 11 x Skeleton (cr 1/4, mm 272) and 11 x Warhorse Skeleton (cr 1/2, mm
273); medium, 1650 xp

Treasure: 21 sp; 13 sp; 26 cp; 1 pp; 18 cp; 5 gp; 14 cp; 1 pp; 4 pp; 17 cp;
23 cp; 12 ep; 3 pp; 10 gp; 16 sp; 10 gp; 20 cp; 13 gp; 18 sp; 3 pp; 10 cp;
22 cp
Room #29 North Entry Archway
→ Leads to room #20

West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides to one side)

West Entry #2 Archway

Room Features A balcony hangs from the east wall, and a tapestry of ancient mythology
hangs from the north wall

Monster Wight (cr 3, mm 300) and 8 x Zombie (cr 1/4, mm 316); easy, 1100 xp

Treasure: 17 sp; 9 cp; 14 sp; 19 sp; 13 cp; 8 ep; 15 sp; 15 cp; 21 cp

Room #30 North Entry Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

South Entry Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #35

Room Features A tile mosaic of vile acts covers the floor, and a rustling noise can be
faintly heard near the north wall

Room #31 West Entry #1 Archway


→ Leads to room #26

West Entry #2 Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
(magically reinforced, disadvantage to break)
→ Leads to room #34

East Entry #1 Unlocked Simple Wooden Door (10 hp)

East Entry #2 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
(magically reinforced, disadvantage to break)

South Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #38
Room Features A forge and anvil sit in the east side of the room, and a rusted chain shirt
lies in the west side of the room

Room #32 North Entry Archway


→ Leads to room #22

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #37, inhabited by Wraith and 10 x Specter

Monster Deathlock (cr 4, mtf 128) and 2 x Deathlock Wight (cr 3, mtf 129);
medium, 2500 xp

Treasure: 13 gp; 7 gp; 21 cp

Room #33 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #25

North Entry #2 Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp)
→ Leads to room #26
South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #42, inhabited by Corpse Flower and 2 x Ghast

Room Features A set of demonic war masks hangs on the west wall, and a pile of trash
lies in the north-west corner of the room

Monster 10 x Skeleton (cr 1/4, mm 272) and 10 x Warhorse Skeleton (cr 1/2, mm
273); medium, 1500 xp

Treasure: 1000 cp, 6000 sp, 1700 gp, 120 pp, 2 x diamond (50 gp),
carnelian (50 gp), citrine (50 gp), jasper (50 gp), quartz (50 gp), sardonyx
(50 gp), star rose quartz (50 gp), 2 x zircon (50 gp), Circlet of Blasting
(uncommon, dmg 158), Sentinel Shield (uncommon, dmg 199), Slippers
of Spider Climbing (uncommon, dmg 200)
Room #34 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #26

East Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
(magically reinforced, disadvantage to break)
→ Leads to room #31

South Entry #1 Unlocked Simple Wooden Door (10 hp)


→ Leads to room #42, inhabited by Corpse Flower and 2 x Ghast
South Entry #2 Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)

Room Features A wooden platform hangs over a deep pit in the north-west corner of the
room, and a pair of dice lies in the south-east corner of the room

Trap Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature


which touches the crystal, DC 10 save or be teleported to another
location

Hidden Treasure Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to
break; 60 hp)

700 cp, 5000 sp, 1400 gp, 60 pp, 3 x diamond (50 gp), chalcedony (50
gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), sardonyx (50 gp),
Spell Scroll (Detect Poison and Disease) (common, dmg 200), Driftglobe
(uncommon, dmg 166), 2 x Potion of Healing (common, dmg 187)

Room #35 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #30
East Entry Unlocked Iron Door (60 hp)
→ Leads to room #39, inhabited by Vampiric Mist and 11 x
Ghoul

South Entry Archway

Empty

Room #36 North Entry Archway


→ Leads to room #28, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry Archway

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #40

Empty

Room #37 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #32, inhabited by Deathlock and 2 x Deathlock Wight
South Entry Archway
→ Leads to room #39, inhabited by Vampiric Mist and 11 x Ghoul

Monster Wraith (cr 5, mm 302) and 10 x Specter (cr 1, mm 279); hard, 3800 xp

Treasure: 200 gp; 12 gp; 3 pp; 12 sp; 10 gp; 10 gp; 26 cp; 16 sp; 20 sp;
17 sp; 10 gp
Room #38 North Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20
hp)
→ Leads to room #31

West Entry Unlocked Good Wooden Door (15 hp)


South Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #48

Empty

Room #39 North Entry #1 Archway


→ Leads to room #37, inhabited by Wraith and 10 x Specter

North Entry #2 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)

West Entry #1 Unlocked Iron Door (60 hp)


→ Leads to room #35

West Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Vampiric Mist (cr 3, mtf 246) and 11 x Ghoul (cr 1, mm 148); hard, 2900
xp

Treasure: 400 cp, 6000 sp, 2400 gp, 100 pp

Room #40 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #36

North Entry #2 Archway


South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10
hp)
→ Leads to room #45

South Entry #2 Unlocked Good Wooden Door (15 hp)


→ Leads to room #46

Empty

Room #41 South Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #47, inhabited by Ogre Zombie and 15 x Zombie

Room Features A cube of solid stone stands in the center of the room, and the south and
east walls are covered with cracks

Room #42 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #33, inhabited by 10 x Skeleton and 10 x Warhorse
Skeleton

North Entry #2 Unlocked Simple Wooden Door (10 hp)


→ Leads to room #34

West Entry Unlocked Simple Wooden Door (10 hp) (slides up)
→ Leads to room #47, inhabited by Ogre Zombie and 15 x Zombie

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #49, inhabited by Deathlock and 14 x Cultist

Monster Corpse Flower (cr 8, mtf 127) and 2 x Ghast (cr 2, mm 148); hard, 4800
xp

Treasure: 80 gp; 13 sp; 5 gp

Trap Scythe Blade: DC 15 to find, DC 10 to disable; +6 to hit against all targets


within a 5 ft. arc, 4d10 slashing damage
Room #43 West Entry Archway

East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


East Entry #2 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #44
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #51, inhabited by 15 x Skeleton

Room Features A stack of barrels filled with sand stands against the south wall, and
someone has scrawled "In the Kingdom of Coins, when the Tower is
broken, the Daughter of Coins shall be slain" on the east wall

Room #44 West Entry #1 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #43

West Entry #2 Locked Strong Wooden Door (DC 25 to open, DC 20 to break; 20


hp)

East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #45

East Entry #2 Unlocked Strong Wooden Door (20 hp)


→ Leads to room #50

Empty

Room #45 North Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

North Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #40

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #44

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #46

South Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #50

Room Features The room has a high domed ceiling, and a warped holy symbol lies in the
west side of the room

Room #46 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #40

West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10


hp)
→ Leads to room #45

West Entry #2 Archway


→ Leads to room #50

Empty
Room #47 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #41

East Entry #1 Unlocked Simple Wooden Door (10 hp) (slides up)
→ Leads to room #42, inhabited by Corpse Flower and 2 x Ghast

East Entry #2 Unlocked Good Wooden Door (15 hp)


→ Leads to room #52, inhabited by 6 x Ogre Zombie

Room Features A corroded iron key hangs from a hook on the south wall, and a rusted
axe lies in the south-west corner of the room
Monster Ogre Zombie (cr 2, mm 316) and 15 x Zombie (cr 1/4, mm 316); medium,
1200 xp

Treasure: 4 gp; 7 ep; 15 sp; 17 sp; 7 gp; 11 sp; 17 sp; 13 gp; 14 sp; 20
cp; 19 cp; 11 gp; 15 gp; 2 pp; 14 ep; 17 sp

Room #48 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #38

West Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #49, inhabited by Deathlock and 14 x Cultist

East Entry Unlocked Simple Wooden Door (10 hp)

Room Features A narrow ledge runs along the walls, and a pile of barrel staves lies in the
north side of the room

Room #49 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #42, inhabited by Corpse Flower and 2 x Ghast
East Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #48

Room Features A stone dais and throne sits in the south-east corner of the room, and the
floor is covered with broken glass

Monster Deathlock (cr 4, mtf 128) and 14 x Cultist (cr 1/8, mm 345); medium, 1450
xp

Treasure: 6 sp; 12 sp; 10 cp; 17 sp; 17 cp; 12 gp; 11 gp; 17 sp; 13 sp; 11
ep; 20 cp; 16 cp; 14 sp; 12 gp; 13 cp

Room #50 North Entry Unlocked Strong Wooden Door (20


hp)
→ Leads to room #45

West Entry Unlocked Strong Wooden Door (20


hp)
→ Leads to room #44

East Entry Archway


→ Leads to room #46

Empty
Room #51 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #43

East Entry #1 Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→ Leads to room #54, inhabited by Corpse Flower and 4 x Ghast

Monster 15 x Skeleton (cr 1/4, mm 272); easy, 750 xp

Treasure: 5 gp; 15 gp; 14 sp; 10 gp; 16 cp; 16 cp; 15 cp; 18 cp; 15 sp; 20
cp; 17 sp; 16 cp; 11 gp; 14 sp; 20 cp

Room #52 West Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #47, inhabited by Ogre Zombie and 15 x
Zombie

South Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15


hp)
→ Leads to room #61, inhabited by Wraith and 5 x Specter

Monster 6 x Ogre Zombie (cr 2, mm 316); medium, 2700 xp

Treasure: 21 cp; 11 ep; 14 cp; 14 sp; 18 cp; 24 cp

Room #53 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #64, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

Empty

Room #54 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #51, inhabited by 15 x Skeleton

West Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #62, inhabited by Allip and 12 x Shadow

South Entry #1 Archway


→ Leads to room #65

South Entry #2 Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)


→ Leads to room #66, inhabited by 4 x Wraith

Room Features The south and west walls have been engraved with strange symbols, and
a pile of rotten fruit lies in the south side of the room

Monster Corpse Flower (cr 8, mtf 127) and 4 x Ghast (cr 2, mm 148); deadly, 5700
xp

Treasure: 1000 cp, 3000 sp, 2300 gp, 90 pp, a copper pendant engraved
with thorned vines (25 gp), a linen choker trimmed with squirrel fur (25
gp), a pewter amulet inlaid with electrum (25 gp), an agateware salt cellar
painted with mythical creatures (25 gp), an obsidian scepter set with
quartz (25 gp)

Room #55 East Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #56

South Entry Archway

Monster Sword Wraith Commander (cr 8, mtf 241) and 2 x Sword Wraith Warrior
(cr 3, mtf 241); hard, 5300 xp

Treasure: 240 sp, 40 gp; 12 ep; 12 ep


Room #56 North Entry Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #1 Unlocked Good Wooden Door (15 hp)


→ Leads to room #55, inhabited by Sword Wraith Commander and 2 x
Sword Wraith Warrior
West Entry #2 Archway

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #63

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #69, inhabited by Wight and 6 x Zombie

Room Features A faded and torn tapestry hangs from the south wall, and someone has
scrawled "The Golden Scepter is broken" on the west wall

Room #57 East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #58, inhabited by Deathlock and 6 x Deathlock Wight

South Entry #1 Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #63

South Entry #2 Unlocked Strong Wooden Door (20 hp)

Room Features A cube of solid stone stands in the center of the room, and someone has
scrawled "Hernima fell here" in blood on the south wall

Monster Allip (cr 5, mtf 116) and 7 x Shadow (cr 1/2, mm 269); medium, 2500 xp

Treasure: 130 ep, 80 gp; 14 cp; 11 gp; 8 sp; 5 pp; 19 cp; 18 cp; 9 gp

Room #58 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #57, inhabited by Allip and 7 x Shadow

South Entry #1 Unlocked Strong Wooden Door (20 hp)


→ Leads to room #67, inhabited by Deathlock and 8 x Cultist

South Entry #2 Archway


→ Leads to room #68, inhabited by Spawn of Kyuss and 13 x Zombie

Monster Deathlock (cr 4, mtf 128) and 6 x Deathlock Wight (cr 3, mtf 129); hard,
5300 xp

Treasure: 6 pp; 20 cp; 17 ep; 16 cp; 13 gp; 11 gp; 19 cp

Room #59 East Entry Unlocked Good Wooden Door (15


hp)
→ Leads to room #60

South Entry #1 Unlocked Good Wooden Door (15


hp)

South Entry #2 Unlocked Good Wooden Door (15


hp)

Empty

Room #60 West Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #59

East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)

East Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)
→ Leads to room #61, inhabited by Wraith and 5 x Specter

South Entry Archway


→ Leads to room #70

Room Features A chute descends from the room into a midden chamber below, and
someone has scrawled "Ukhlaz stands here, slain by a basilisk" on the
south wall
Room #61 North Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #52, inhabited by 6 x Ogre Zombie
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)
→ Leads to room #60

East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #64, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

South Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #73, inhabited by Wraith and 9 x Specter

Monster Wraith (cr 5, mm 302) and 5 x Specter (cr 1, mm 279); medium, 2800 xp

Treasure: 1600 cp, 40 ep; 9 ep; 18 sp; 7 ep; 11 gp; 19 cp

Room #62 North Entry Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #54, inhabited by Corpse Flower and 4 x Ghast

South Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #71

Room Features Someone has scrawled "Ippan's Legion looted this place" on the south
wall, and chanting fills the room

Monster Allip (cr 5, mtf 116) and 12 x Shadow (cr 1/2, mm 269); hard, 3000 xp

Treasure: 180 sp, 40 gp; 6 gp; 13 gp; 13 sp; 18 cp; 12 sp; 11 gp; 16 sp;
19 cp; 18 cp; 14 sp; 14 ep; 11 sp

Room #63 North Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20
hp)
→ Leads to room #57, inhabited by Allip and 7 x Shadow

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #56

East Entry Archway


→ Leads to room #67, inhabited by Deathlock and 8 x Cultist

South Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #75, inhabited by 10 x Ogre Zombie

Empty

Room #64 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #53

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #61, inhabited by Wraith and 5 x Specter

East Entry #1 Unlocked Simple Wooden Door (10 hp)

East Entry #2 Locked Simple Wooden Door (DC 10 to open, DC 15 to break; 10 hp)

South Entry #1 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #73, inhabited by Wraith and 9 x Specter

South Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→ Leads to room #74, inhabited by Wraith and 6 x Ghoul

Monster 11 x Skeleton (cr 1/4, mm 272) and 11 x Warhorse Skeleton (cr 1/2, mm
273); medium, 1650 xp

Treasure: 20 cp; 17 sp; 10 gp; 14 cp; 9 cp; 12 ep; 13 gp; 12 gp; 9 ep; 12
ep; 16 sp; 9 gp; 4 pp; 12 sp; 9 sp; 13 ep; 20 cp; 10 gp; 8 ep; 14 cp; 17 cp;
13 gp
Room #65 North Entry Archway
→ Leads to room #54, inhabited by Corpse Flower and 4 x Ghast

South Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
→ Leads to room #71

Room Features Someone has scrawled "You cannot kill it with magic" in blood on the
north wall, and several pieces of rotten leather are scattered throughout
the room

Room #66 North Entry Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
→ Leads to room #54, inhabited by Corpse Flower and 4 x Ghast

East Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break; 10 hp)
→ Leads to room #69, inhabited by Wight and 6 x Zombie

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #77, inhabited by Wraith and 11 x Ghoul

Room Features The floor is covered in perfect hexagonal tiles, and a sundered helm lies
in the north-west corner of the room

Monster 4 x Wraith (cr 5, mm 302); deadly, 7200 xp

Treasure: 130 sp, 90 gp; 100 sp, 80 gp; 80 gp; 130 ep, 70 gp

Room #67 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #58, inhabited by Deathlock and 6 x Deathlock
Wight

West Entry Archway


→ Leads to room #63

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster Deathlock (cr 4, mtf 128) and 8 x Cultist (cr 1/8, mm 345); easy, 1300
xp

Treasure: 16 sp; 22 cp; 11 gp; 10 cp; 6 pp; 13 gp; 8 gp; 11 sp; 17 cp

Room #68 North Entry Archway


→ Leads to room #58, inhabited by Deathlock and 6 x Deathlock Wight

East Entry #1 Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #70

East Entry #2 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #76, inhabited by 4 x Spawn of Kyuss

Monster Spawn of Kyuss (cr 5, vgm 192) and 13 x Zombie (cr 1/4, mm 316); hard,
2450 xp

Treasure: 1200 cp, 8000 sp, 2800 gp, 120 pp, 2 x black onyx (150 gp), 4 x
diamond (100 gp), 2 x amber (100 gp), coral (100 gp), garnet (100 gp), 3 x
jade (100 gp), 3 x pearl (100 gp), spinel (100 gp), tourmaline (100 gp),
Cloak of Elvenkind (uncommon, dmg 158)

Hidden Treasure Hidden (DC 15 to find) Unlocked Good Wooden Chest (15 hp)

800 cp, 9000 sp, 2200 gp, 70 pp, 2 x diamond (50 gp), chalcedony (50
gp), 2 x citrine (50 gp), jasper (50 gp), moonstone (50 gp), zircon (50 gp),
Potion of Supreme Healing (very rare, dmg 187)
Room #69 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides down)
→ Leads to room #56

West Entry Locked Simple Wooden Door (DC 20 to open, DC 15 to break; 10 hp)
→ Leads to room #66, inhabited by 4 x Wraith

East Entry #1 Unlocked Simple Wooden Door (10 hp) (slides down)

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #78, inhabited by Sword Wraith Commander and 2 x
Sword Wraith Warrior

Monster Wight (cr 3, mm 300) and 6 x Zombie (cr 1/4, mm 316); easy, 1000 xp

Treasure: 16 cp; 18 cp; 9 ep; 14 cp; 15 sp; 14 cp; 9 ep

Trap Ice Spear Trap: DC 15 to find, DC 10 to disable; +6 to hit against one


target, 4d10 cold damage

Hidden Treasure Unlocked Strong Wooden Chest (20 hp)

1100 cp, 11000 sp, 2500 gp, 80 pp, a bone medallion engraved with
spirals (25 gp), a malachite figurine (of a goddess of wealth) adorned with
silver (25 gp), a pewter torc set with moss agate and turquoise (25 gp), a
rosewood puzzle box engraved with elven script (25 gp), a small woolen
carpet (25 gp)

Room #70 North Entry #1 Unlocked Simple Wooden Door (10 hp)

North Entry #2 Archway


→ Leads to room #60

West Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #68, inhabited by Spawn of Kyuss and 13 x Zombie

Room Features A stone stair ascends towards the east wall, and someone has scrawled
"Bori died here, his spirit broken" on the west wall

Room #71 North Entry #1 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #62, inhabited by Allip and 12 x Shadow

North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
→ Leads to room #65

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #77, inhabited by Wraith and 11 x Ghoul
South Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #81, inhabited by 15 x Skeleton

Room Features Someone has scrawled "When the Black Cat is chained and the sun is
eclipsed in the Wheel, the Golden Guild shall rise" on the north wall, and
the north and west walls are covered with slime

Room #72 South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #78, inhabited by Sword Wraith Commander and 2 x
Sword Wraith Warrior

Room Features A tile mosaic of geometric patterns covers the floor, and a large demonic
idol with ruby eyes sits in the north side of the room

Monster Sword Wraith Commander (cr 8, mtf 241) and 3 x Sword Wraith Warrior
(cr 3, mtf 241); deadly, 6000 xp

Treasure: 200 cp, 9000 sp, 2900 gp, 90 pp, black onyx (150 gp), 2 x
amethyst (100 gp), 2 x coral (100 gp), jade (100 gp), pearl (100 gp), spinel
(100 gp), Wand of Magic Detection (uncommon, dmg 211)
Room #73 North Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #61, inhabited by Wraith and 5 x Specter

North Entry #2 Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)


→ Leads to room #64, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

East Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #80, inhabited by Wraith and 5 x Wight

Room Features Spirals of yellow stones cover the floor, and someone has scrawled
"They ate Bali" in dwarvish runes on the east wall

Monster Wraith (cr 5, mm 302) and 9 x Specter (cr 1, mm 279); hard, 3600 xp

Treasure: 170 gp; 14 cp; 12 cp; 11 sp; 10 sp; 13 sp; 7 gp; 12 gp; 19 cp;
16 sp

Room #74 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #64, inhabited by 11 x Skeleton and 11 x Warhorse
Skeleton

South Entry Unlocked Strong Wooden Door (20 hp)


→ Leads to room #80, inhabited by Wraith and 5 x Wight

Monster Wraith (cr 5, mm 302) and 6 x Ghoul (cr 1, mm 148); hard, 3000 xp

Treasure: 1200 cp, 10 ep; 7 gp; 6 gp; 14 cp; 12 ep; 7 gp; 20 cp

Room #75 North Entry Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15
hp)
→ Leads to room #63

South Entry Archway


→ Leads to room #83

Monster 10 x Ogre Zombie (cr 2, mm 316); deadly, 4500 xp

Treasure: 900 cp, 9000 sp, 2400 gp, 100 pp

Room #76 West Entry #1 Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
→ Leads to room #68, inhabited by Spawn of Kyuss and 13 x
Zombie

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry Unlocked Strong Wooden Door (20 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #84, inhabited by Spawn of Kyuss and 13 x
Zombie

Monster 4 x Spawn of Kyuss (cr 5, vgm 192); deadly, 7200 xp

Treasure: 190 gp; 1600 cp, 10 ep; 90 gp, 8 pp; 160 sp, 50 gp
Room #77 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #66, inhabited by 4 x Wraith

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #71

East Entry Unlocked Good Wooden Door (15 hp)


→ Leads to room #82

Room Features A stair ascends to a wooden platform in the south-west corner of the
room, and a large demonic idol with ruby eyes sits in the east side of the
room

Monster Wraith (cr 5, mm 302) and 11 x Ghoul (cr 1, mm 148); deadly, 4000 xp

Treasure: 400 cp, 10000 sp, 2100 gp, 80 pp, 2 x black onyx (150 gp), 2 x
pearl (100 gp), amber (100 gp), garnet (100 gp), jet (100 gp), spinel (100
gp), Quaal's Feather Token (fan) (rare, dmg 188), Necklace of Fireballs
(rare, dmg 182), Potion of Heroism (rare, dmg 188), Potion of Superior
Healing (rare, dmg 187)

Room #78 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #72, inhabited by Sword Wraith Commander and 3 x
Sword Wraith Warrior

West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→ Leads to room #69, inhabited by Wight and 6 x Zombie

West Entry #2 Unlocked Simple Wooden Door (10 hp)


→ Leads to room #82

East Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #83

Monster Sword Wraith Commander (cr 8, mtf 241) and 2 x Sword Wraith Warrior
(cr 3, mtf 241); hard, 5300 xp

Treasure: 1800 cp, 60 ep; 16 cp; 10 ep

Trap Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit against all targets


within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to
break; 60 hp)

300 cp, 7000 sp, 3000 gp, 80 pp, a bone orb inlaid with gold (250 gp), a
brocade vest trimmed with sable (250 gp), a copper crown engraved with
draconic runes (250 gp), a fine leather merchant's cap tooled with
draconic scales (250 gp), a fine leather vest trimmed with squirrel fur (250
gp), a gilded wooden medallion engraved with elven script (250 gp), a
velvet choker trimmed with ermine (250 gp), Spell Scroll (Dancing Lights)
(common, dmg 200), Spell Scroll (Illusory Script) (common, dmg 200),
Spell Scroll (Shield of Faith) (common, dmg 200), 3 x Potion of Healing
(common, dmg 187)

Room #79 North Entry Unlocked Good Wooden Door (15 hp)

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Monster Sword Wraith Commander (cr 8, mtf 241) and 2 x Sword Wraith Warrior
(cr 3, mtf 241); hard, 5300 xp

Treasure: 220 sp, 60 gp; 13 sp; 9 gp


Room #80 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #74, inhabited by Wraith and 6 x Ghoul

West Entry Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
→ Leads to room #73, inhabited by Wraith and 9 x Specter

South Entry Unlocked Simple Wooden Door (10 hp)

Room Features A tile labyrinth covers the floor, and someone has scrawled "Friffolk's
Rogues looted this place" on the east wall

Monster Wraith (cr 5, mm 302) and 5 x Wight (cr 3, mm 300); hard, 5300 xp

Treasure: 100 gp; 5 gp; 8 ep; 11 gp; 20 cp; 8 sp

Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to
break; 60 hp)

600 cp, 7000 sp, 2600 gp, 90 pp, 2 x black onyx (150 gp), diamond (100
gp), chrysoberyl (100 gp), 2 x coral (100 gp), 2 x jet (100 gp), 4 x pearl
(100 gp), 2 x tourmaline (100 gp), Potion of Resistance (lightning)
(uncommon, dmg 188), Potion of Resistance (poison) (uncommon, dmg
188), Alchemy Jug (uncommon, dmg 150), Potion of Hill Giant Strength
(uncommon, dmg 187)

Room #81 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #71

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Monster 15 x Skeleton (cr 1/4, mm 272); easy, 750 xp

Treasure: 9 ep; 18 cp; 11 sp; 22 cp; 16 gp; 17 cp; 24 cp; 12 ep; 5 ep; 16
sp; 15 cp; 9 gp; 22 cp; 10 cp; 21 cp

Room #82 West Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #77, inhabited by Wraith and 11 x Ghoul

East Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #78, inhabited by Sword Wraith Commander and 2 x
Sword Wraith Warrior

Room Features A wooden platform hangs over a deep pit in the north-east corner of the
room, and someone has scrawled "Sunilda stands here, slain by a
basilisk" on the north wall

Room #83 North Entry Archway


→ Leads to room #75, inhabited by 10 x Ogre Zombie

West Entry Unlocked Simple Wooden Door (10 hp)


→ Leads to room #78, inhabited by Sword Wraith Commander and 2 x
Sword Wraith Warrior

East Entry Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)

Room Features A tile labyrinth covers the floor, and an unidentifiable odor fills the room
Room #84 North Entry #1 Archway

North Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→ Leads to room #76, inhabited by 4 x Spawn of Kyuss

East Entry Unlocked Good Wooden Door (15 hp)

Monster Spawn of Kyuss (cr 5, vgm 192) and 13 x Zombie (cr 1/4, mm 316); hard,
2450 xp

Treasure: 160 sp, 20 gp; 14 ep; 13 sp; 15 sp; 11 sp; 8 ep; 14 sp; 11 cp; 8
gp; 18 cp; 16 sp; 4 pp; 15 sp; 12 gp

Hidden Treasure Hidden (DC 25 to find) Locked Strong Wooden Chest (DC 25 to unlock,
DC 25 to break; 20 hp)

700 cp, 10000 sp, 2400 gp, 110 pp, a brass crown etched with elven
script (25 gp), a lacquered wooden cup set with a single peridot (25 gp), a
leather mantle sewn with silver (25 gp), a rosewood bowl set with a single
amethyst (25 gp), a small woolen tapestry (25 gp), a steel mask etched
with dwarven axeheads (25 gp), +3 Ammunition (20 crossbow bolts) (very
rare, dmg 150)

Random Dungeon Generator


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