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BigBilly:

Augmented Realty
Gamified M2E
Combining a true Augmented Reality game with Web3
gamification and earning potential.
Introduction
The game will be using location tracking and mapping
technology to create an augmented reality where
players train their BigBilly character in real locations.
COLLECT | TRADE | PROFIT
Users may collect, trade, buy and sell (in-game) assets to
train his BigBilly and keep him safe at all times.
P2E MARKET ANALYSIS

$40BN
5.7 billion usd revenue The NFT sales grew to Mobile gaming has reached 43% people willing to
just in 2021 $40B in 2021 a 60% market share spend more than 600$
Play2Earn &
Move2Earn
Each time their character walks or runs, the user
earns $BILLY (in-game token) which can be
cashed out later, and he will eventually tire after
a while and they need allow him time to recover.
ECOSYSTEM
The $BILLY is a utility coin that powers every aspect of our ecosystem.
Earn, trade, and utilize $BILLY to collect limited edition NFTs, host
different types of local/global challenges, and do a variety of other
things. Increase your token pool and receive a portion of the earnings
from our tournaments, marketplace, and all wallet transactions.
Health
The Player must keep his character properly cared for, or he may get unwell, causing
his earning potential to fall dramatically, necessitating the acquisition of medical
supplies in order to resuscitate him and restore him to full BigBilly earning potential.
MARKETPLACE
The user can collect, trade, acquire, rent
(in-game) assets to train his BigBilly and
keep him safe at all times.
Game Market
BigBilly will be available primarily on mobile since users must move using their
GPS tracker to collect (NFTs) and earn from the game, however they will also
be able to view their scores and profiles on their PC/Laptop.

Mobile PC / Laptop
Thank You
If you seek more information or would want to contact the team,
please visit our website.

www.BigBilly.io

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