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Ranger 3 Gueiegg

CLASS & LEVEL PLAYER NAME


Gueiegg's Character
Half-Elf Folk Hero 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+0 Constitution +1 11 22 --
-1 +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P +4

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


10 -1 Athletics STR Calligrapher's Supplies, Vehicles (Land)
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+3 History INT Common, Elvish, Gnomish, Goblin
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+3 +2 Intimidation CHA
P +5 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +3 Stealth DEX
CHARISMA P +4 Survival WIS

+2
15

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 Gueiegg
CLASS & LEVEL PLAYER NAME
Gueiegg's Character
Half-Elf Folk Hero 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Defense • PHB


While you are wearing armor, you gain a +1 bonus to
* Hit Points • PHB 90 AC.

* Proficiencies • PHB 90 * Spellcasting • PHB 91


You can cast known ranger spells using WIS as your
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 12, Spell Attack +4).
You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall * Ranger Archetype • PHB 92
information about them. You also learn one language
of your choice that is spoken by your favored enemies, * Primeval Awareness • PHB 92
if they speak one at all. As an action, you can expend one ranger spell slot (1
minute per level of spell slot) to sense whether any
| Humanoids • PHB aberrations, celestials, dragons, elementals, fey,
Humanoids are the main peoples of the world, both fiends, or undead are present within 1 mile of you (or
civilized and savage, including humans and a within up to 6 miles if you are in your favored terrain).
tremendous variety of other species. This feature doesn’t reveal the creatures’ location or
number.
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency | 1 Action
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain === HALF-ELF RACIAL TRAITS ===
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain * Darkvision • BR 39
alert to danger even when you are engaged in another You can see in darkness (shades of gray) up to 60 ft.
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while * Fey Ancestry • BR 39
foraging, and while tracking creatures, you learn the You have advantage on saving throws against being
exact number, sizes, and how long ago they passed charmed, and magic can’t put you to sleep.
through the area.
* Skill Versatility • BR 39
| Coast • PHB You gain proficiency in two skills of your choice.
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

* Fighting Style • PHB 91


You adopt a particular style of fighting as your
specialty.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longsword 1 3 lb.

Book 2 10 lb.

SP 0 Sealing Wax 3 --

Crowbar 1 5 lb.
EP 0 Ink Pen 1 --

Ink (1 ounce bottle) 1 --


GP 150 Tinderbox 3 3 lb.

Forgery Kit 1 5 lb.


PP 0
WEIGHT CARRIED

26 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gueiegg's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

When I set my mind to something,


I follow through no matter what
gets in my way.

PERSONALITY TRAITS

Fairness. No one should get


preferential treatment before the law,
and no one is above the law.
IDEALS

I protect those who cannot


protect themselves.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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