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Ficha Ingrid Dois
Ficha Ingrid Dois
4 Character Sheet
Crusader Blackguard 9 e Warrior 1 Noble Guiguizinho
CLASS & LEVEL BACKGROUND PLAYER NAME
Ingrid Igmund
CHARACTER NAME Imperial Neutral Good
RACE ALIGNMENT EXPERIENCE POINTS
5
●
5
9
SAVING THROW
ATHLETICS
19
ARMOR
LUCK
CLASS
20 CONDITIONS BOONS
The Warrior
STRENGTH 0
1 TEMP HP
9m BIRTHSIGN
INITIATIVE
1 SAVING THROW SPEED
1
ACROBATICS Successes CA: 18 + 2 + 1
1
1 SLEIGHT OF HAND
Max HD 8
130 130
12 1 STEALTH d10 CURRENT MAXIMUM
Failures
PERSONALITY TRAITS
AGILITY Current HD HIT POINTS HIT POINTS Death Saves
3
3 SAVING THROW 22
17 MAGICKA REGEN
IDEALS
16
ENDURANCE
1
1 SAVING THROW BONDS
1 ARCANA
● 5 HISTORY Martelo 5 2d6 Impacto
12 1 INVESTIGATION
INTELLIGENCE 1 NATURE
1 RELIGION
FLAWS
◆ 5 SAVING THROW
2
2 ANIMAL HANDLING
2 INSIGHT Proficiência:
14 2
2 MEDICINE
PERCEPTION
Martelo:2d6+5 Todas as Armas e Armaduras
WILLPOWER Divine Smite: 2d6(ou 1d8)+2d8+5
2 SURVIVAL
Divine Smite +:2d6(ou 1d8)+3d8+5 Idiomas:
Veneno: 2d6(ou 1d8)+2d10+5 .Tamrielic
5 ◆ 9 SAVING THROW
8 DECEPTION Veneno com Vantagem: 2d6(ou 1d8) .Bosmeris
12 INTIMIDATION +27+5
●
.Sload
20 5 PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING
PROFICIENCIES & LANGUAGES
PERSONALITY ● 9
Importante:
.2x 1d6 a mais pra qualquer teste
+3 PROFICIENCY BONUS .Todos os Saving Throw de aliados a 3m de mim tem +5
.Vantagem em Saving Throw de Int,Will ou Car
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Modded by u/supersonic159 and converted for DELVEBOUND by Dion Haubro
DELVEBOUND
Raça:
.(1/Desc.Longo)Imperial Cunning: Como uma Reação, pode escolher receber vantagem em um Saving Throw de Int, Car ou Sab. Pode escolher depois de girar os dados
.(2/Desc.Longo)Imperial Luck: Recebe dois d6 de Sorte, pode usar em qualquer teste de ataque, saving throw ou atributo. Pode escolher depois de girar os dados
(1/Desc.Longo)Voice of the Emperor: Pode castar Amizade sem a pessoa saber que esta sob efeito.
Classe Guerreiro:
Fighting Style: Defense: +1 de CA se tiver armadura
Classe Crusader:
.(1+Cha/D.Longo) Divine Sense: Pode perceber Aedra, Daedra ou Morto Vivo em até 60ft
.Lay on Hands: Posso curar até 40 de vida por Descanço Longo, posso gastar 5 de cura para curar uma doença
.Divine Smite: Quando Acerto um golpe posso gastar 2 de Magicka para adicionar 2d8 de Dano Radiante ou Venenoso . Gasta 3 Mgck para dar 3d8. +1d8 Contra mortos-vivos ou demonios.
.Aura of Protection: Sempre que alguem a 10ft precisar fazer um Saving Throw, posso dar meu Mod de Car como bônus
.Aura Threating:
-Vantagem em atacar criaturas com aliados em até 1,5m
-(3/Desc.Curto)Se alguem em 1,5m de mim atacar meele, eu posso usar minha reação para faze-la re-rolar o Dado
(1/Desc.C)Channel Divinity: (Pode Gastar o Channel Divinity para ganhar 3 Magicka Point como Ação Bônus)
Duplicata: Como uma ação Cria um clone meu a 30ft, ele dura 1min e Posso usar magias atraves dele, alem disso, se ele estiver a 5ft de mim e um alvo, eu tenho vantagem em atacar o alvo
Veneno: Coloca Veneno na arma como ação bônus, dura 1 minuto e causa 2d10+Nivel de dano venenoso, se eu tiver vantagem causa 20+Nivel
Feats:
Heavy Armor Master: +1 de Força, -3 de Dano se tiver uma armadura
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Modded by u/supersonic159 and converted for DELVEBOUND by Dion Haubro
DELVEBOUND
17 9
Spellcasting Ability Spell Save DC Spell Attack Bonus
SPELLCASTING CLASS
0 CANTRIPS 3 5 6 9
Luminous Shards
Revifify
Lvl
Magicka Cost Magicka Cost
1 2 7 10
Spell Name
Charm Person (Devotion)
Shield of Faith
Bless
4 6
Guiding Bolt
Magicka Cost
8 11
Magicka Cost
2 3
Invisibility (Devotion)
Convalescence
Zone of Truth
5 7 Magicka Cost
Locate Object
Bound Weapon
9 13
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Modded by u/supersonic159 and converted for DELVEBOUND by Dion Haubro
DELVEBOUND Line
Cone Sphere
Point of Origin Cube Cylinder
System Reference
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Agi (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)
Based on Wizards of the Coast character sheet & MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998; 5E reference by Joost Wijnen - Converted to DELVEBOUND by Dion Haubro