Coan gone
5 3 Variant options for some of the most iconic
monsters in the world’s greatest roleplaying gameCredits
Lezc Designer: Jake Hilton
Managing Editor: Ryan Rose
Content Development: Shiloh Berscheld, Miles Dévila,
Rob Gunningham, Jake Hilton, Ryan Rose
Editing: Miles Davita
Graphic Design: Brennan Sisson
‘Art Director: Jake Hitton
Cover Illustration: Kekai Kotaki
Interior illustration: Adam Paquette, Alayna Danner,
‘Antonio José Manzanedo, Brent Hollowell, Campbell
White, Daniel Liunggren, Daniel Zrom, Dan Scott, Dave
Kendall, Denman Rooke, Erica Yang, Forrest immel,
‘Goran Josic, Howard Lyon, James Ryman, Jason Chan,
Johan Grenier, John Severin Brassel, Josh Hass, Kekai
Kotaki, Kev Walker, Kieran Yanner, Lake Hurwitz, Lie
Setiawan, Livia Prima, Magali Villeneuve, Milivoj Ceran,
‘Noah Bradley, Raymond Swanland, Paul Scott Canavan,
Phill Simmer, Sam Burtey, Scott M. Fischer, Seb
‘McKinnon, Sidharth Chaturvedi, Simon Dominic,
‘Slawomir Maniak, Sveti Vetinoy, Vincent Proce
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Table of Contents
Introduction 3
Monsters e
Animated Armor Variants mmennennnnn!
Bastion Armor..
Juggernaut Armo
Azer Variants.
Azer Bruiser.
Azer Howler......
Azer Scourge.
Bandit Variants.
Bandit Deadeye.
Bandit Dervish.....
Bandit Packleader..
Bandit Spellslinger.
Bandit Stinger.
Bandit Whisperfoot.
Basilisk Varia ttt nemmnnmnnenmnmnnnn!0
Elder Basilisk. AL
Elder Basilsk Zombie
Chimera Variant.
Primordial Chime
Cultist Variants.
Cultist Crusade ener senol
Cultist Defender...
Cultist Flagellater
Cultist Sworn..
Retumed Cutis. 4
Elemental Variants emnonmennnennonmnnnent®
Blizzard Elemental. 19
Coral Elemental 19
Lightning Elemental 20
Meteor Elemental... 20
Molten Elemental
‘Sand Elemental
Genie Variants.
Noble Dao
Noble Djinn
Noble Efreeti.
Noble Marid.oe
Goblin Variant smennnnsnnennnan 8
Goblin Brewer. oh -seerrnerenint ails
Goblin Chainwhirler 29
Goblin King 29
Grimlock Variant uennneenmennnennnnn 0
Grimlock Huntmaster 30
Grimlock Plague Carrier 31
Medusae-Blessed Grimlock. 32
‘Starved Grimlock.. 32
Hobgoblin Variants. 33
Hobgoblin Apemaster.. ai at 33)
Hobgoblin Lance annem
‘Worg Skirmisher
Lich Variant.
Elder Lich... ee
Minotaur Variants aonnnnnennnennnn ST
Deathmarked Minotaur 37
Lord of Horns.
Minotaur Hurler.
Ooze Variants nm — 40
Beryl Preserve...
Iridescent Mousse.
Lavender Mortar
Otyugh Variant___.
Otyughast..
Purple Worm Variant
Albino Worm.
Treant Variants
Deadwood Treant. st
Infested Treant..
Treant Grove Keeper...
Unicorn Variants.
Corrupted Unicorn.....
Fallen Unicorn,
Sample Encounters ss
Cultist Encounters...
Elemental Encounters...
Goblinoid Encounters een
lock Encounters
Minotaur Encounters.
‘Otyughast Encounter
Roc Encounters oe
“Treant Encounters. = 61
Monsters by CReennnnnnnnnnnnnED
Art Credits_~_> esIntroduction’
reetings, reader. My name is Orana, and’
this book contains a fraction of my research
‘ver the past few years. | would have happily
left there, but Myria has reminded me that
some people actually read ths part, so please
forgive me if lindulge my wife a Uttie and
continue. While my journeys have lead me to
many discoveries, this book contains perhaps some of the
‘more frightening ones. | say this not to scare you, but to
prepare you. The following pages are fll of examples of
‘why | should retire, but also why | don't.
Of the monsters Ive run into, many of them |had already
studied in great detail Any competent librarian can tell you
of dragons and giants, but there are creatures of all kinds
‘out there. Even the familiar ones can defy expectations if
you look long enough. It's those encounters | wish to speak
Of in here, I've seen primordial chimera created by druids to
protect nature at all costs, dined in the court of a goblin
king, and ridden enormous birds that light the skies with the
‘wonder of al the elements. All this and more. Ahead yout.
find accounts of dozens of interesting individuals and
species, along with a breakdown of how | encountered
‘many of them in my adventures. And here now we arrive at
‘what | must insists the end of the introduction. I can only
hope this, and the contents of the book itself, provide some
Use to you.
Animated Armor Variants
Used by many magically inclined creatures to protect the
homes, guard their treasure, or defend themselves,
animated armors come in a variety of shapes and forms
beyond the most commonly used.
Bastion Armor
‘Atrue defender, an animated bastion armor serves as a
‘tied and tested guardian for its owner. Some are
Considered the prototypes of the powerful golemss
‘employed by wizards to act as their personal bodyguards,
but others were designed expressly to defend particular
people and places.
Juggernaut Armor
More offensively incined, juggernaut armors are tenacious
constructs powered by a strange contraption akin to a
furnace. A juggemaut armor's heated metal body deters
unwary hands, and the Blaze of iret eaves ints wake can
terrify those vino test its patience.
Bastion Armor
Medium Construct, Unaligned
Armor Class 20 (natural armor + bastion aura)
Hit Points 65 (1d + 20)
Speed 25 ft.
STR DEX CON INT WS CHA
14 (42) (40) 15(+2) 15) 3(-4) 165)
Inmunities potson, psychic
Inrrunities blinded, charmed,
deafened, exhaustion, frightened, paralyzed,
petrified, poisoned
‘Senses blindsight 60 ft. (blind beyond this
radius), passive Perception 6
Languages —
Challenge 2 (450 xP) Proficiency Borus +2
Antimagic Susceptibility The armor is
incapacitated while in the area of an antimagic
field. If targeted by dispel magic, the armor
‘must succeed on a Constitution saving throw
against the caster's spell save DC or fall
Unconscious for 1 minute.
Bastion Aura The armor and any of its allies
within 10 feet of it gain a +2 bonus to their AC
and Constitution saving throws.
False Appearance, While the armor remains
motionless, itis indistinguishable from a
normal suit of armor.
Actions
‘Multiattack. The armor makes two melee
attacks.
‘Slam Melee Weapon Attack: +4 to hit, reach 5
ft, one target. Hit: 5 (Id6 + 2) bludgeoning
damage.
Reactions
Protect, The armor imposes disadvantage on the
attack roll of one creature it can see that Is
within 5 feet of it, provided the attack roll is
against a creature other than the armorJuggernaut Armor
Me
Tum Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 25 ft.
STR DEX CON INT WIS CHA
1 (+4) T1640) 1442) 1-5) 3-4) 165)
Damage Immunities fire, poison, psychic.
Condition Immunities blinded, charmed, deafened,
exhaustion, frightened, paralyzed, petrified,
poisoned
‘Senses blindsight 60 ft. (blind beyond this radius),
passive Perception 6
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Antimagic Susceptbilty. The armor is incapacitated
while in the area of an antimagic field. if targeted
by dispel magic, the armor must succeed ona
Constitution Saving throw against the caster's
spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains
motionless, itis indistinguishable from a normal,
suit of armor.
AS Pamiliey win,
oy animated armor as
BBY maloral Peteckon Fam Plneg
BlOued web anive Yay 4d reat nk
Gpprrasts clotess assault
Juggemaut. The armor’s movement is unaffected
by difficutt terrain or by dragging a creature it is
grappling. While grappled by a creature of Large
size or simaller, the armor can move normally,
dragging the creature with it unless it ends the
grapple.
ing. A creature that touches the armor or hits
itwith 4 melee attack while within 5 feet of it
takes 3 (Id6) fire damage.
Actions
Multiattack. The armor makes two melee attacks.
Slam, Melee Weapon Attack: +6 to hit, reach 5 ft,
one target, Hit:7{d6 + 4) bludgeoning damage
plus 3 (Td) fire damage.
Unstoppable Charge (Recharge 5-6). The armor
moves up to its speed in a straight line and can.
move through the space of any creature smaller
than Large. The first time it enters a creature's és
space during this move, it makes a slam attack Z
against that creature. On a hit, the creature must 4
also succeed on a DC 14 Strength saving throw or
be knocked prone. The armor ignites the ground
in the space it moves through, feaving a trail of
fire until the start ofits next turn. Creatures that
start their tun in this fire or enter it for the first
time on a tum take 3 (106) fire damage.Denizens of the Elemental Ptane of Fre, azers are created by
‘other azers from metal and fire. They are carefully
constructed to be given great skill in mining, crafting, and
fighting—so much so that itis no easy task to find another
being equal in talent.
All azers have a particular place within their communities,
though some prefer to live independent lives and others are
captured and enslaved by giants. Most azers fight using
hammers and shields empowered by the heat oftheir body,
but some azers whose place is to fight are capable of more.
Azer Brutser
Medium Elemental, Typically Lawful Neutral
Armor Class 18 (chain mail, shield)
Hit Points 97 (13d8 + 39)
Speed 30 ft
STR DEX CON INT WS CHA
18 (+4) 13(+1) 17(43) 12 (41) 13(4 10 (+0)
Saving Throws Con +5
Darrece Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 11
Ignan
‘4.(1100 XP)
Heated Body. A creature that touches the azer or
hits it with a melee attack while within 5 feet of
it takes 5 (1d10) fire damage.
‘Heated Weapon. When the azer hits with a
metal melee weapon, it deals an extra 3 (1d6)
fire damage (included in the attack).
flurination The azer sheds bright light in a 10-
foot radius and dim ight for an additional 10
et
Proficiency Boris +2
Actions
‘Maltlatiack The azer makes two attacks, only
‘one of which can be a Shield Bash attack.
Battleaxe, Melee Weapon Attack: +6 to hit,
reach 5 ft, one target. Hit: 8 (Id8 + 4) slashing
damage, or 9 (id10-+ 4) slashing damage if used
with two hands to make a melee attack, plus 3
(106) fire damage.
Shield Bash Melee Weapon Attack: +6 to hit,
reach 5 ft, one target. Hit; 7 (1d6 + 4) plercins
damage plus 3 (Id6) fire damage. If the target is.
a creature, it must succeed on a DC 14 Strength
saving throw or be knocked prone.
Like tempered bronze, azer bruisers have been
strengthened by the heat of battles and have been reforged,
into warriors of deadly skill, They are the elite guard of azer
fighting forces, taking the role of leading small groups of
warriors. Often, a small group comprised only of bruisers
will be formed to do the most dangerous of jobs. Bruisers
do not use any special gear or tactics— though it s common.
for them to wield axes rather than hammers out of tradition
—but have instead mastered their skills through intense
training and surviving the many perls of battle,
er Hov
Embodying the rage of flames, an azer howler will race
‘across the battlefield Uke a conflagration, shouting battle
Cries that can make even the toughest opponents freeze in
their tracks. A howier lives for battle; they are the vanguard
of an azer fighting force, leaping into combat with spiked.