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Coan gone 5 3 Variant options for some of the most iconic monsters in the world’s greatest roleplaying game Credits Lezc Designer: Jake Hilton Managing Editor: Ryan Rose Content Development: Shiloh Berscheld, Miles Dévila, Rob Gunningham, Jake Hilton, Ryan Rose Editing: Miles Davita Graphic Design: Brennan Sisson ‘Art Director: Jake Hitton Cover Illustration: Kekai Kotaki Interior illustration: Adam Paquette, Alayna Danner, ‘Antonio José Manzanedo, Brent Hollowell, Campbell White, Daniel Liunggren, Daniel Zrom, Dan Scott, Dave Kendall, Denman Rooke, Erica Yang, Forrest immel, ‘Goran Josic, Howard Lyon, James Ryman, Jason Chan, Johan Grenier, John Severin Brassel, Josh Hass, Kekai Kotaki, Kev Walker, Kieran Yanner, Lake Hurwitz, Lie Setiawan, Livia Prima, Magali Villeneuve, Milivoj Ceran, ‘Noah Bradley, Raymond Swanland, Paul Scott Canavan, Phill Simmer, Sam Burtey, Scott M. Fischer, Seb ‘McKinnon, Sidharth Chaturvedi, Simon Dominic, ‘Slawomir Maniak, Sveti Vetinoy, Vincent Proce Disclaimer: This is unofficial Fan Content permitted under the Open Gaming License. Its not approved/endorsed by Wizards of the Coast. Portions of the material used may be property of Wizards of the Coast. Copyright Wizards of the Coast LLC. Benefactors ‘And a special thanks to our Diviner tier patrons! Your continued support is and always will be invaluable! + Christian D + KennedyBud + VeryGreatFrog Table of Contents Introduction 3 Monsters e Animated Armor Variants mmennennnnn! Bastion Armor.. Juggernaut Armo Azer Variants. Azer Bruiser. Azer Howler...... Azer Scourge. Bandit Variants. Bandit Deadeye. Bandit Dervish..... Bandit Packleader.. Bandit Spellslinger. Bandit Stinger. Bandit Whisperfoot. Basilisk Varia ttt nemmnnmnnenmnmnnnn!0 Elder Basilisk. AL Elder Basilsk Zombie Chimera Variant. Primordial Chime Cultist Variants. Cultist Crusade ener senol Cultist Defender... Cultist Flagellater Cultist Sworn.. Retumed Cutis. 4 Elemental Variants emnonmennnennonmnnnent® Blizzard Elemental. 19 Coral Elemental 19 Lightning Elemental 20 Meteor Elemental... 20 Molten Elemental ‘Sand Elemental Genie Variants. Noble Dao Noble Djinn Noble Efreeti. Noble Marid. oe Goblin Variant smennnnsnnennnan 8 Goblin Brewer. oh -seerrnerenint ails Goblin Chainwhirler 29 Goblin King 29 Grimlock Variant uennneenmennnennnnn 0 Grimlock Huntmaster 30 Grimlock Plague Carrier 31 Medusae-Blessed Grimlock. 32 ‘Starved Grimlock.. 32 Hobgoblin Variants. 33 Hobgoblin Apemaster.. ai at 33) Hobgoblin Lance annem ‘Worg Skirmisher Lich Variant. Elder Lich... ee Minotaur Variants aonnnnnennnennnn ST Deathmarked Minotaur 37 Lord of Horns. Minotaur Hurler. Ooze Variants nm — 40 Beryl Preserve... Iridescent Mousse. Lavender Mortar Otyugh Variant___. Otyughast.. Purple Worm Variant Albino Worm. Treant Variants Deadwood Treant. st Infested Treant.. Treant Grove Keeper... Unicorn Variants. Corrupted Unicorn..... Fallen Unicorn, Sample Encounters ss Cultist Encounters... Elemental Encounters... Goblinoid Encounters een lock Encounters Minotaur Encounters. ‘Otyughast Encounter Roc Encounters oe “Treant Encounters. = 61 Monsters by CReennnnnnnnnnnnnED Art Credits_~_> es Introduction’ reetings, reader. My name is Orana, and’ this book contains a fraction of my research ‘ver the past few years. | would have happily left there, but Myria has reminded me that some people actually read ths part, so please forgive me if lindulge my wife a Uttie and continue. While my journeys have lead me to many discoveries, this book contains perhaps some of the ‘more frightening ones. | say this not to scare you, but to prepare you. The following pages are fll of examples of ‘why | should retire, but also why | don't. Of the monsters Ive run into, many of them |had already studied in great detail Any competent librarian can tell you of dragons and giants, but there are creatures of all kinds ‘out there. Even the familiar ones can defy expectations if you look long enough. It's those encounters | wish to speak Of in here, I've seen primordial chimera created by druids to protect nature at all costs, dined in the court of a goblin king, and ridden enormous birds that light the skies with the ‘wonder of al the elements. All this and more. Ahead yout. find accounts of dozens of interesting individuals and species, along with a breakdown of how | encountered ‘many of them in my adventures. And here now we arrive at ‘what | must insists the end of the introduction. I can only hope this, and the contents of the book itself, provide some Use to you. Animated Armor Variants Used by many magically inclined creatures to protect the homes, guard their treasure, or defend themselves, animated armors come in a variety of shapes and forms beyond the most commonly used. Bastion Armor ‘Atrue defender, an animated bastion armor serves as a ‘tied and tested guardian for its owner. Some are Considered the prototypes of the powerful golemss ‘employed by wizards to act as their personal bodyguards, but others were designed expressly to defend particular people and places. Juggernaut Armor More offensively incined, juggernaut armors are tenacious constructs powered by a strange contraption akin to a furnace. A juggemaut armor's heated metal body deters unwary hands, and the Blaze of iret eaves ints wake can terrify those vino test its patience. Bastion Armor Medium Construct, Unaligned Armor Class 20 (natural armor + bastion aura) Hit Points 65 (1d + 20) Speed 25 ft. STR DEX CON INT WS CHA 14 (42) (40) 15(+2) 15) 3(-4) 165) Inmunities potson, psychic Inrrunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned ‘Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages — Challenge 2 (450 xP) Proficiency Borus +2 Antimagic Susceptibility The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor ‘must succeed on a Constitution saving throw against the caster's spell save DC or fall Unconscious for 1 minute. Bastion Aura The armor and any of its allies within 10 feet of it gain a +2 bonus to their AC and Constitution saving throws. False Appearance, While the armor remains motionless, itis indistinguishable from a normal suit of armor. Actions ‘Multiattack. The armor makes two melee attacks. ‘Slam Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (Id6 + 2) bludgeoning damage. Reactions Protect, The armor imposes disadvantage on the attack roll of one creature it can see that Is within 5 feet of it, provided the attack roll is against a creature other than the armor Juggernaut Armor Me Tum Construct, Unaligned Armor Class 18 (natural armor) Hit Points 78 (12d8 + 24) Speed 25 ft. STR DEX CON INT WIS CHA 1 (+4) T1640) 1442) 1-5) 3-4) 165) Damage Immunities fire, poison, psychic. Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned ‘Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6 Languages — Challenge 4 (1,100 XP) Proficiency Bonus +2 Antimagic Susceptbilty. The armor is incapacitated while in the area of an antimagic field. if targeted by dispel magic, the armor must succeed ona Constitution Saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, itis indistinguishable from a normal, suit of armor. AS Pamiliey win, oy animated armor as BBY maloral Peteckon Fam Plneg BlOued web anive Yay 4d reat nk Gpprrasts clotess assault Juggemaut. The armor’s movement is unaffected by difficutt terrain or by dragging a creature it is grappling. While grappled by a creature of Large size or simaller, the armor can move normally, dragging the creature with it unless it ends the grapple. ing. A creature that touches the armor or hits itwith 4 melee attack while within 5 feet of it takes 3 (Id6) fire damage. Actions Multiattack. The armor makes two melee attacks. Slam, Melee Weapon Attack: +6 to hit, reach 5 ft, one target, Hit:7{d6 + 4) bludgeoning damage plus 3 (Td) fire damage. Unstoppable Charge (Recharge 5-6). The armor moves up to its speed in a straight line and can. move through the space of any creature smaller than Large. The first time it enters a creature's és space during this move, it makes a slam attack Z against that creature. On a hit, the creature must 4 also succeed on a DC 14 Strength saving throw or be knocked prone. The armor ignites the ground in the space it moves through, feaving a trail of fire until the start ofits next turn. Creatures that start their tun in this fire or enter it for the first time on a tum take 3 (106) fire damage. Denizens of the Elemental Ptane of Fre, azers are created by ‘other azers from metal and fire. They are carefully constructed to be given great skill in mining, crafting, and fighting—so much so that itis no easy task to find another being equal in talent. All azers have a particular place within their communities, though some prefer to live independent lives and others are captured and enslaved by giants. Most azers fight using hammers and shields empowered by the heat oftheir body, but some azers whose place is to fight are capable of more. Azer Brutser Medium Elemental, Typically Lawful Neutral Armor Class 18 (chain mail, shield) Hit Points 97 (13d8 + 39) Speed 30 ft STR DEX CON INT WS CHA 18 (+4) 13(+1) 17(43) 12 (41) 13(4 10 (+0) Saving Throws Con +5 Darrece Immunities fire, poison Condition Immunities poisoned Senses passive Perception 11 Ignan ‘4.(1100 XP) Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. ‘Heated Weapon. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). flurination The azer sheds bright light in a 10- foot radius and dim ight for an additional 10 et Proficiency Boris +2 Actions ‘Maltlatiack The azer makes two attacks, only ‘one of which can be a Shield Bash attack. Battleaxe, Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (Id8 + 4) slashing damage, or 9 (id10-+ 4) slashing damage if used with two hands to make a melee attack, plus 3 (106) fire damage. Shield Bash Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit; 7 (1d6 + 4) plercins damage plus 3 (Id6) fire damage. If the target is. a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Like tempered bronze, azer bruisers have been strengthened by the heat of battles and have been reforged, into warriors of deadly skill, They are the elite guard of azer fighting forces, taking the role of leading small groups of warriors. Often, a small group comprised only of bruisers will be formed to do the most dangerous of jobs. Bruisers do not use any special gear or tactics— though it s common. for them to wield axes rather than hammers out of tradition —but have instead mastered their skills through intense training and surviving the many perls of battle, er Hov Embodying the rage of flames, an azer howler will race ‘across the battlefield Uke a conflagration, shouting battle Cries that can make even the toughest opponents freeze in their tracks. A howier lives for battle; they are the vanguard of an azer fighting force, leaping into combat with spiked.

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