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ETRE METRE Ca CE SMU ae RT a 7 # @® * ft Te URC TL SUL CLC to begin playing Advanced Squad Leader! stints To Hit Chart Nationality AL Al Russian Russian German German German German German Allied Minor ‘American American, American ‘American American Axis Minor Gun Type MG}@o ATR@ 851. 12 201 3m 50 751. 88LL. 46 37LL s7L@ B 76L. si 105 sre 4010 8 T6LL. ™ 95° ar 45° 158 10s ‘Area Target Type [ATT] ‘THE (CH on 2”) range 1-12 13-24 NA NA. ROD 7 8 04 ee Rae ae %.9 Towa 6NA2e26 oF oy 8 ee = 8 Texa.eea) 7 7 a Texatora) 7 a 7° a Bi o -¢ re Texan Twas 8 > 8 (shows Final DR needed) Infantry Target Type TTT] FP Column ‘THE (CH TH) QUT/ATTICH) range 1 23672 AB 19-24 v2 16/8/30 105) 94) 83) 62) 62) 5) 24/12/36 10(5) 94) 83) 62) 52) 41) v-2 105) 94) 8@3)-73)-5@) 4a) 47288 10S) 944) 83) TI6K3/2SIA2A)H/ICA/I) oni 105) 94) 83) 73) 5@) 4) 1216724 105) 94) 83) -73)—7)_-62) 1618/30 105) 944) 8) -73).—-703)——6(2) — 218 SS eS 47218 10) 94) 83) THBCSZVSIARAIYW/ICI/) (2211214) 10S) 944) -8(3) 716(3/2)6/5(212)5/4(2/1) 1624 105) 914) 83) 713) 6(2)_5(2) 16104 10S) 94) 83) -7)-73) 62) = 18/30 ee oy 2018/36 105) 914) 83) 7) 62)_5(2) = 8/30 Sega ee 2-14 10(5) 94) 8(3) 7/6(3/2)S/4°2/14/9(1/1) 1216124 105) 94) 83) 73) 62) 502) 16104 105) 94) 83) 73) 7) 62) 126724 10) 94) 83) 73) 73) 612) 1618/30 105) 94) 83) 7G) 52) 42) 428 105) 914) 83) 62) 20) 14) =28 See 126/24 105) 914) 83) 612) 4) 3) 20/8/36 105) 94) 83) 62) 5) 4a) + must be within normal range @ sWuse ED THE only if subject to Captured or Inexperienced use OMG CHis NIA ® American 57L has Limited HE; use values in parenthesis for AP ammunition © British 40L is AP only range Vehicle Target Type ‘THY (CH on“2") 16 TA2 1348 19-24 8 6S ees ee. 1 6 me 98 116 OS 7 6 9 8 oman 98 16 6S 98 8 716 oo” eae eee @tiBna AE 9% 76 6S 98° 87716 eet ous Te of pats 9 7 6 e ae e Sine 0 6 TO HIT DICE ROLL MODIFIERS, Firer Based ‘To Hit DRM Guns, SW Mortars, LATW, MG, & Vehicles 1.) Fire in AFPh (43 i'n woodsbuilding) +2 (for Gun/SW MortarVehicle that did not move) 2. Pinned fier [MG attempt NA if Pinned] 2 3. Non-Qualified Use (Guns only) 2 4. Captured use 2 5. CX 4H 6. Leadership (NA Guns/Vehicles} +s 7. Smoke (at ranges less than 13 hexes) Ba, Guns and Vehicles only 8. Covered Arc change (per hexsie; x2iffirer in woods/bldg) NT 43/41/41 ST 42/41/41 360? mount or T-+1/+1/+1 9. Intensive Fire 2 10. Fire within hex (x2 if woods/bulding) 2 A. APCRIAPDS at ranges > 13 + LATW only 12. Avoiding Backblast in building; Fire in AFPh (cach) +2 Vehicle only 13. Buttoned Up (BU) “ 14. Bounding (First) Fire [B(F)F] InAFPh oc BEF>3MPinLOS TST +4 NT +5 BFE25-3MPinLOS TST +5 NT 46 BFFs2MPin LOS T/ST +6 NT +7 15. Stun 4 16. Motion Fire add ease 14. & lower die X2 addtional ifon ITT, 1-hex range (2-hex range +1) 42 ‘Target Based To Hit DRM. 17. TEM (NA for ATT) per TEM 18. Hindrance per Hindrance 19. FENAM; FFMO (each) “1 20. Acquired Target (NA LATWIMG) Lord 21. ‘Target using hazardous movement a (FFMO/FFNAM NA) 22. Guw/Vehicle Target Size: vs, large/double-large target U2 vs, smallédouble-small target HH. 23, Area Fire (fring at empty hex) 2 24. vs. motion or Moving Vehicle ‘motion or> 3 MP in Fier’s LOS +2 23MPinFiter’sLOS 43 =1MPinFiter’sLOS 44 25. I-hex range vs, stopped vehicle hex range: 1) 2 [NA for ATT; non-ATR LATW: non-stopped Firer] RED TO HIT NUMBERS Use the red numbers on the To Hit chart (if different than the black #) for: + Area Target Type attempts pre-1944 American MA/Gun + Non-Qualfied Captured se + Russia/Italian/Allied Minor/Axis Minor MA/Gun VEHICLE HIT LOCATION ‘Turret Hit: TH DR color de-< white dr Hull TH DR color de white de GUN MANHANDLING RATE OF FIRE (ROF) Lost ROF AMEE, - Mf: no movement (Max. DRM -4) crossing a toad hexside + Non-Mortar using Area Target Type * Pinned Subsequent First Fire + AFPh Lowered ROF (by one each) + CA change on non-turreted Gun (NA for 76mm-82mm Mortars) IPE usage + CapturediNon Qualified Use 58 on 212 DRM 2 Hl 4 4 “ 2 Placement DR DC PLACEMENT vs. AFV DR aA Result Use Armor Factor Full Strength atack vs. CE crew only (new DR) ‘Area Attack vs. non-Armored units only Motion/Non Stopped AFV cx target AFV is CE Placed through hull front Target Facing, Placed through hull rear Target Facing Immobile AFV target ADVANCED SQUAD LEADER STARTER KIT EXPANSION PACK #1 Vehicle and Ordnance Historical Notes 2 CHAPTER H VEHICLE AND ORDNANCE NOTES In addition to providing important details on how specific weapons func tion within the ASL system, the Vehicle and Ordnance Notes in Chaptor H ‘af the ASL rulebook are widely renowned a8 one of the best single sources of information on the guns and vehicles that saw combat in World Wa I. "The Notes from the ASL Rulebook forthe vehicles and ordnance that appear in ASLSK Expansion Pack #1 are being included here mostly in ‘thor entirety, although we have deleted some references to rules that are not applicable to Starter Kit Rarity Factors (RE) and Basic Point Values (BPV) ave provided for ASL designers in producing thei own ASLSK see- rags, (SW are not assigned these values, but instead are allocated based ‘onthe number of squad equivalents) Rarity Factors range from 9 (most common) t0 1.6 (most rae). BPV can help gauge the relative value of units; fr the vehicles they range from a low of 26 wo a high of 80 where- as guns range from 30 to 33. For comparison sake, an American 6-6-7 squad has « BPV of [4 and an Ialian Conscript HS has « BPV of L (GERMAN VEHICLE NOTES PzKpfw 38(0)8: An uparmored version of we | the Caoch LT ve 38 that was used mainly in Russia 846 Aust E-G were built, Also used by Slovakia 1942-44, Rumania 1943-44; and Hungry 642-45, + RFs 1. for 41-42. BPV is 44, Pept IMG: In Ags 10, Her a 8 Crd eh th Pek Ie opened i) ih te long bared Sem pec bt amaz- Be | es | tops oe oes. by he Crane Dept, wih alse deed 0 nse a modi veociy San gu ttt sly ped scoops tx Aba 350 oft Ast G woe bal ne ofa oho SPuKp lpn vas insered ove wl, Teh ward inner Aft n sue tine fom 3 3. {RF is 1. for 8/40-41, Used in Nosth Afi in 41. BPY i 50. 1 a 52|.| | tretewvse mowrrnosed alone ol Ee eae eer [=F] Nieman a fincas dw ene pi. 58 wert PaKpw IVJ: The Ausf 3 was the final pro- ‘duction model of the PrKpw IV, with the + RF is 1.0 for 744-45, BPV is 73, Si SedPx Vs With its gun, armor, ad speed, the Jagdpanther was one ofthe most potent "TD of the war, Is greatest drawback was its rarity; only 360 were built. Use of the Tagdpantherin Normandy was limited to the 12-14 vehicles of 2nd Company, schwere Panzerjaegerabtllung 654, + Bach time a Jagdpanther expends one MP to str, its owner must make DR; if a 12is rolled, the AFV has stalled and has not actually begun to ‘move, The owner must then immediately make another DR, which equals the total number of Delay MP (including one MP to stop, but excluding the MP expended to stat thatthe AFV has used in the unsuccessful attempt tomove, Itean again atempt to move, but must expend another MP to stat — and must undergo another stall DR as it does so. Ifthe owning player {forgets to make this Stall DR the opposing player ean thereafter eal fo it (©2010 MutieMan Publishing, Ie. tobe made at any time during that same MPh as the AFV expends any MP, ‘An AEV that stalls is subject to Defensive First Fire (since it has expend fed a MPto stan), but not as a moving target unless ithas already entered a new hex during the same MPh. Shoulda sal esult in more MP than the AFV has available, the AFV is considered to have expended its entire MP allotment in Del, 4} RF is for 6/4-45, BPV is 80, SW 232: At the ime oftheir desin this a Armored Cer and the PSW 251 Gea) SS} |0| EBB, | knownas Achat, wer the most vanced Na | cross country wheeled vehicles in the worl, having 8 whecl drive and stecin, {uly independent suspension abl arear diver. Achrads were used in sup ext ofthe fight Armored Car and were highly valued in Rusia for their txcellent off oad characterises, A toa of 7 ofthe eight whee 231 gd 232 were bul. The 232 medel dong rage radio variant) was built oncurent with he 231, but in 1942 production ofthe ater ceased while the 252 wis continued in a modified form. Though 1943, six PSW 281/232 formed the th (heavy weapons) platoon of the PSW 221/222 cauiped Pz. Spachwagen Komipanie (armored car companies); Inte hey ‘ere proabiy wed ike the PSW 2341. This vehicle was used in Nodh ‘ies fom 742 1 543 4 RFs 13 for 742-45. BPV is 46 GERMAN ORDNANCE NoTES $17 em Pak 3696 Te saad Geman ad | [PRP] Argun atthe beginning othe wa.By 1981 ‘afl, ove 13 hd been pode isa Gr Ron| fees an | combat nthe Sanh Ci Warn 136 ‘where it acquired a good reputation, Inthe 1940 invasion of France, however, the PaK 35/36 vas unable to penetrate the armor of certain French and British tanks, andthe sume proved tre in Russia in 1941 whon confronted by the T34 or KV. Such increasingly inadequate performance caused the PaK 35/36 to become devisively referred to as the “Army's door-knocker" and by 1942 most AT battalions were £e-equipped with the new PaK 38, Inthe meantime a special HEAT projectile (the Stielgranite 41) was developed for the PaK 35/36, thus pro- longing its usefulness even after it was relegated to second line ad reserve units, rir 1 1943, three platoons of four AT guns each made up the AT company of each infanty regiment, with another thee companies in the Givisional AT battalion + This special HEAT round was known as the Stielgranite 41,1 consisted of an exg shaped hollow charge warhead, to the rear of which was tached a od inside a fined and perforated sleeve. The round was mz ale loaded; ie the loader inserted the rod into the muzzle end of the gun ‘barrel (with the fianed sleeve sliding down over the outside ofthe bar re), and a special blank cartidge was loaded into the breech (fire it ‘The fin stabilized projectile had a muzzle velocity of 110 msec. 361, {seo) and a maximam range of about 364m (400 yds) H¥ (9) bas Basic To Hit number of 11. Each hex of range decreases this number by ‘one is maximum range is 9 hexes. Al iretarget To Hit DRM upply ‘normally It may only be fred ata vehicle, or at those target type allowed to HEAT (62). The gun’s ROF is lowered by one i it successfully fies the Stiegl 4 (et can continue to fire in that phase if ts To Hit co- ‘ored DR for that shot was a1 or 2 rather than 1-3). {RP is 1.0 for 36-45. BPV is 30. ‘$U-122: An assault gun consisting of an M 30S field howitzer mounted on the hull and RUSSIAN VEHICLE NOTES chassis of the 4. First used in conjune- tion with the SU-76: in mid 1943 the SU- ae | lan a 12 wep inion mes SPA ‘regiments of 16 (later 21) such vehicles each (with each battery composed ‘of four vehicles) 1,148 were built between 1942-44 {RF is 1.3 for 243-45, BPV is 59 SU-85: Designed as a countermeasure to the latest German AFVs, the SU-83 was mounting a derivative ofthe 85mm AA gun, "1 ‘Used in tank destroyer battalions of 16 vei, cles each (21 from 1944), it frst saw combat daring the forcing of the Dnepe River. With the advent ofthe T34/85, the gun ofthe SU-8S became redundant and it was eventually superseded in production by the SU-100. 2050 SU-85 were buil + RP is 13 for 943-44, BPV is 54 AMERICAN VEHICLE NOTES ‘MEAL Ligh Tank Te MS ot ela < dhe MGA het ar wn pel sacar agi. riy wits sy cel pe a. tion sveal ont befor the ate, (ice the MS un MEAT regain ue tems he 20 con rl ps we oped nae Sater de top et ts Bonen Tie mw aoe pwaton was tia aoa ote MAL esting he SAS hich te od cy or ne pups Whe th einer wer ly ein bo NAS sy dot ato lop ogre al ae feta om be tt To tee alge epee ed a oot ener eet we MS phen in tr ening he MSA Bo td MBAT mre tnd ope Samba sah ight nsf iat Armored Do ‘Rol, Byte i of th von of Sy In aly 1943 a Ss MAT nd fen hss a aye uve 8 ET, en MSAl he Army'soandr! igh tank tn he PTO he US, dd ewe DSA inseon un Fb, It with be Mare Tin Baten on RovNam, 2074 MS and 6810 MSAl woe bull and ogo Toate MaMa! Light Tks were pis, Fe conse pao in th Amy a Maine we, The Bh red wo he MSA sr "Stars 4 RP 1.3 for 11/2543 in North Arica and 1.1 for 643-545 in ETO. RF in PTO is 1.3 for 25/44, 12 for 67/44, and 1.1 for 844-45, BPV is 46, @. ‘s Son MAA2 (L) Medium ‘Tank: The final pro- Alction of MAA2 in 1944 incorporated the new front hull design that was coming into tase on all the Shermans (other than the Md and MAA1). This now design replaced the ulti pieced welded glacis witha thicker one piece unit. Shermans with his ‘lacs are generally described as having the 47 degree front hul, which refers {o the glacis plates inclination from the vertical. About 1,600 of the M4A2 {L) were consruted. The “L)” inthe piece name indicates “ate model” RP is 1.3 for 744-6145, BPV is 72. essentially’ and SU-122 upgunned by ~ a MAA3(TOW Medion Tanks ‘This tank seve, | sod the hull end the chasis of the «| FESBE | saascryw as wet asthe newly designed om ames toet, 1 vas built a greater numbers than any other 6mm Sherman, wih 4542 being rodved, OF these, more than half sed the new HVS (Porizonal Volt Spring Suspension) system to giveth ask abewerrde and lower round pressure (though nt enough wo qualify for low ground pressure in game term). With HVSS this tank was designated asthe MAAX(TO)WER, fom which aos ts nickname “Eary Eight” & Dol [ea # APCR is not in ealy +E RP is 1.1 for 7-10/44, 1.0 for 11/44-2/45, and 9 for 35/48, BPV is 77 MAA305) Metiom Tank: The oil Sesion of he Sheman's Tum gun eet | BBE, | Stoved for be stemate ination of Pei] osmm tower Production of the MAAS) production tld 3039, wih Au abut 00 having he HSS sate. The howls ued Shermans hal ser pover neve, grnablac nor Wer Sownge etna tehg tot aroocl in sec), Te of here ens fed he al oF os sul pn pane ne HO company of en Army medina Suto, ase (on) wana pom hh Henn aeah ‘Wa Coals areseak sarge + RF is 1.3 for 1944 and 1.2 for 1945 in the ETO and 1.3 for 10/4445 in the PTO. BPV is 73, AMERICAN ORDNANCE NOTES ML Sine Mera: Tis weapon copy of wm) [am the French Brande Simm Morar was the sage || ge asian aes ee tae Be Yon’ we B] Sentsowigucsnsmoheay Cosci HI bona vel we WP, Aout 3050) ‘were made during the war. Its primary use was inthe heavy weapons com: ‘pany ofthe infantry batalion, whose moar platoon consisted of three se: tions of two mortars each, Parachute mortar platoons had only two sec- tions — and airborne 81mm mortar platoons were located inthe infantry battalion's HO company). A mechanized cavalry recon squadron had three Simm mortars as did a TD battalion (SP). The weapons company of a Marine battalion contained four S1mm mortars until Apel 1944 (ater ‘which date the platoon was moved to the bataion’s HQ company), while the HO company of a Marine Raider regiment had eight. +} RF is L1 for 40-45. BPV is 29, MQAL 37am AT Ga: Develpment of he o% | first purpose built U.S. anti-tank gun started at | AP | in1987,and yas based onthe German Pak Bas || aan ag | 3836 Unite mn At pron te MBA wil eh Bick ah end rate of fire. It was used in combat in North fica but was then gradually replaced inthe ETO by the 57mm gun. Inthe PTO, however, it remained in use throughout the war, being quite adequate 10 deal with the lightly armored Japanese AF, and having a canister round that proved invaluable for stopping massed infantry stacks. 18,702 were built, It was usually towed by a Jeep or % ton truck. Inthe 1981-1943 period it was found in the Army's infantry battalion HQ company, the infantry regiment’ AT ‘company, the armored infantry company (with one gun per armored infentry platoon and one inthe company HQ, towed by an M2 Halftrack), the HQ company of an armored infantry regiment, the armored division's HQ company and armored recon bataion, and the glider infantry regi- (©2010 Moti-Man Polishing Ie. 4 ‘ment. A platoon comprised of four guns. In addition, the 10th Mountain Division in Italy was authorized three 37mm AT guns per infantry battal- fon. A Marine division had three-four gun 37mm AT platoons in each {infantry regiment's weapons company, and also had (from April 1943 ‘rough 1944) three six-gun platoons in its Special Weapons battalion. A “Marine Raider regiment had four 37mm AT guns. The Philippine Army also used the 37mm AT gun in 1941-82. {RP in North Aftica and ETO is.9 for 1142-6443, 1.2 for 7-12/43,and 1 for 44-45. PTO RF is 1.0, BPV is 30, MI 57mm AT Gun: By 1941 the Army bad LAT realized that its 37mm AT gun was rapidly aR" |> becoming obsolete, Sinos it might take sev- on eal yeas to design and develop a new gun, the Bits 6-ponder was copied, with minor alterations made for American preferences and production methods. Some 16,000 of the ML were built, and from mid 1943 it gradually eplaced the ‘37mm MBAL in the ETO. In mid 1943 the Army also reorganized its ‘infantry divisions subsequently the S7mm could be found in the division's HQ company, as well asin the infansry battalion HQ company's AT pla- toon and the infantry regiment's AT company (fist appearing in the later company and only later in the battalion AT platoon). Each armored infantry company had one platoon (towed by M2 Halftacks), as did the ‘xmored division's HQ company. In the airborne division AT guns were ound in the glider infantry regiment, the glider infantry batalions (in 1945), the Airbome AA battalion, and the arillery bataions, A platoon comprised three guns (four in certain airborne applications) which were ‘often towed by Jeeps, Unlike most British, Soviet, and German divisions, a US. Anny division had no organic AT battalion — divisional AT assets being inthe form of one o¢ more attached TD battalions. Exceptions to this were the 0th Mountain Divison in aly wih its AT batalion of 18 STmm _guns, and the airborne divisions which each had a combined AAVAT bat- talon, ve Contrary to what has been previously published, the MI did fire other |ypes of ammunition besides AP. Limited supplies of British HE and APDS became available in the summer of 1944, and the U.S. T18 HE round was being issued by early 1945, A canister round was also developed but if used in combat it was issued only in small amounts in late 1944, ‘+ HE with a Depletion number of 7, and APDS with a Depletion number of 4" ae available in the ETO as of June 1944. HET becomes available in the PTO in 1945, These restitions are signified on the counter by the superscripts “I” (Fr June) and “E” (for ETO). 4 RF in ETO is 1.3 for 7-843, 1.2 for 9-10/43, 1.1 for 11-1243, and 1.0 for 44-5145, RF in PTO is .2 for 44-45, BPV is 33. BRITISH VEHICLE NOTES Sherman Il(a) This was the U'S. Medium ‘Tank M4A2, Of all the 7Smm Sherman typos available in quantity to the British, they liked the Sherman TI best due to its beter speed, performance, and reliability About one third ofthe Shermans available tothe 8th Army atthe second but of Alemain were ofthis ype. 5,041 were Lend-Leased to the British, and another 382 tothe Free French, The MA uses red To Hit numbers prior to 1944 as signified on the counter by “RED THs (Pre 44 “ae +E WP becomes available June 1944 as signified by the superscript “Ja “PRP i 1A for 10/42, 13 for 1/42-2143, 1.2 in 3143, 1. for 4143-6143, and 10 for 743-545. BPV is 68 (©2010 Msti-Man Pbishing, te. Sherman VC(a): When it became obvious ‘hat the Challenger would not be avaiable in time for the Normandy landings, the ‘Sherman was suggestod as an alternative to carry the powerful 17 pounder gun. The fea sibility of this was doubted, but an experimental installation proved it ‘would indeed work with a minor adaptation of components, Subsequently ‘rush conversion program produced enough 17pdr Shermans (nieknamed Fireflies) by June 1944 to provide an average of one pet non DD Sherman teoop, and one per Cromwell trop in the 7th Armoured Division's 22nd ‘Armouced Brigade. The Firefly at last gave the British a tank whose gun ‘ould o bettered those mounted inthe majority of German tanks, a well fas being superior to all US. tank guns. It was often used from an “over- ‘watch postion; i. siting back behind cover, protecting the forward ranks of 7Smm Shermans against Tigers and Panthers.'The Panzer right- ly feared it, and had standing orders to attack Fireflies first in any engage- rent. The Firefly had neither BMG nor its comesponding crewman, his positon being used to stow extra MA rounds. The most common version ofthe Firefly was « converted Sherman V, the VC (which also represents the converted Sherman 1),"C" i the British designation denoted the I7pdr ‘aun, Recent research has shown tht at last 2139 Fireflies were produced. 4 RF and Dates for ETO are 1.1 for 6-124 and 1.2 for 1-S!45—except for use in Tay where they are 15 for 10/48-5/4S. BPV is 76 (40 Conti, at of Crier w tanks, was originally envisioned as being OE) | BR) Titres Coren, br at ue Se ee ae a, ‘The Comet's gun, officially called the “77mm, was actully a lst powerful version ofthe 1 7p. This seemingly retrograde sep was taken to ensure thatthe gun Would not overstress the ‘vehicle, as had been the ease withthe Challenger. Though t was planned to have the Comet replace the Cromwell in 1944, development and testing r0Ok Jonger han expected, and it dd not enter combat until after the crossing of the Rhine twas used only inthe armoured regiments and armoured reece regi- ‘ments ofthe Ith Armoured Division replacing all Shermans in that division. ‘About 1.200 Comets were built between April 1944 and May 1945. Only a {ew years after the war, they bogan being replaced by Centurions, te fist six of which arrived in Germany in May 1945 too late to see combat. + This AFV has both sD and sM. The owning player may make a usage tempt for either (but not both) during a Player Turn after declaring which fone he will atempt 10 fire, All other Smoke Dispenser sules apply unchanged + RFs 13 for 4-545. BPV is 79, Matilda I [Infantry Tank Mk +6 | | smmenmis | — the first version of what the British referred BE fo BBB, | ss te Inti Cy tak, ose soe DM ,| | aE) function was to accompany and support infantry. The design specifications of the ‘Matilda called frit tobe smal (i incon spicuous) but well armored. A top spoed 0] BEBE | reatcr than that of infantry was held to be @ ef] umnecesury, Also of prime importance was ‘hart be inexpensive to manufacture Series production ofthe Matilda Tegan in 1937 and ran to 139 vehicles — 77 of ‘which went to France with the dth and 7th RT. forming the majority of tank strength in te Ist Anny Tank Brigade. They proved nearly impervious to (German 37mm AT guns, but by the end of My, all had been destroyed ot shandoned. Th raining 63 Maida in England were wsed for taining + Minimum road MP cost is one MP; it anor use the Y& MP rad rate ‘even if CE ~ ds signified by “Road Rate NA” onthe counter. {RF is 13 for 38-5140, BPV is 15, Matilda 1 [Infantry Tank Mic 11}: The Infantry tank Mk Il was faster and more heavily semored than its predecessor, and carried a gun capable of destroying any German tank in use in 1940. It was some- times called Matilda Senior while the Maia I was stil in service, but Iter was referred to simply asthe Matilda. Its thick hide and well-protec- ced tracks (which were covered by an outer layer of armor) made it vitual- ly invulnerable to all but the German 88 — as was shown in France atthe Bate of Arras. (Indeed, it was said that the Germans developed APCR lectly in response to ther experience with Matilda in France.) In North “Arca aftr playing a larg par inthe rout of the Kalin 10th Army i late 1940, the Matilda was dubbed the "Queen ofthe Battlefield”. In 1941 even German tankers showed a marked reluctance to engage it with anything Jess than overwhelming. superiority — a condition the British ealled~ ““Matldait is”, However, its lack of speed in the mobile desert war. its inability to be upgunned and the lethality ofthe 88 eventually caused its demise. Only 23 were used in France — all in the 1st Army tank Brigade. ‘Many were used in North Africa, seeing action inthe Ist and the 42nd ‘Army tank Brigades. In addition, B Squadron of the 4th RTR used ‘Matilda in Eritrea, and cight fought on Crete with the 7th RTR. Matias ‘were used in the PTO by Australians, fist on New Guinea, then later on Bougainville and in Bomeo; they also developed a FT version, a few of ‘which were wsed 7-8/45. 2,987 Matilda I! types were bail. ‘Throughout the war, troop (called a section, prior to 1941) of Infantry tanks contained three “I” tanks ofthe same basic model (eg, Matilda Tl ot ‘Valentines, et.); CS models were normally found in «fighting troop only in the PTO, where Australians used one CS and two 2pde versions per troop. Very generally, hen “I tanks were available, one trop was allo- ted to cach assaulting Infantry company, Amazingly, « 1940 Army Tank Brigade — a formation whose sole function was to provide frontline armor support for infantry operations — contained not one HE firing ‘weapon. This was belatedly, but ony partially, remedied in early 1941 by the addition ofa few CS "I" tanks 1 each squadron. + Before any type of Immobilization due to an attack (oer than @non- ‘Mortar it s the front or rear tret facing) fakes effec, make a subsequent eI this dr is 3 o less, Immobilization occurs; i 4 o¢ more, it doesnot. ‘This is signified on the counter by “Immobs dre 3 + RE for France (5/40) is 14 and for Crete (5/41) i 15; for Nor Afi, 1.1 for 12.40, 13 for UAL, 14 for 241,15 foe N41, 13 for /41.12 for 512/41, 13 for 1-4/4, 1 for S42, LS for 642, and 1.6 for 742: for East Ac (sites), 13 for 1-4/4; for PTO, 12 for 11/43-2/44 and for 1945. BPV is 1 (Churehitt Vs This was a Churchill TV fied & a with a howitzer forthe CS role. It was used Te only in tank brigades inthe ETO. 241 were FeeS,| | aR | built. Tae 94° can fre only Smoke — not AP or HE. Smoke fied by the 94" is not subject ro Depletion as signified by the “infinity Smoke” onthe counter ‘The 94* has a maximom range of 5O bexes — as signified by “[50] on the counter. In an armored regiment of tank battalion equipped with British built tanks, the HQ of each squadron officially contained two CS tanks. “Many of the early CS models could ony fire smoke. Other types, whieh could fire HE, usually cared only a small amount of it in accordance with British tank doctrine. The later versions caried more HE and less smoke. + This vehicle has both a sD and sM. The awning player may make a usage attempt for either (but not for both) during a Player Turn, after declaring ‘which one he will attempt to fie. All other Smoke dispenser rules also apply unchanged, + RFin Maly is 16 for 5!44-5/45; for Northwest Europe use, 1 for 6-1/4, 1 for 844, 1 for 9144-3/45, and 15 for 4-545, BPV is 67 BRITISH ORDNANCE NOTES: < (OF 2-Pounder: With its pd mounting west] hich permit rap allound traverse me” |e fy Betis as the best AT in servic in 1939, en BL. | However, he fxs of S09 2p in Rance Virtually eliminated the Army's stock of AT ‘guns, and forced the British fo give 2pdr production top priority for anoth- er year (thus delaying the development ofthe épds). In te early desert fighting the 2pde was entirely adequate, but as the Panzers acquired thick- er armor it became less and less able to deal with them. Moreover when the Germans would locate the postion of a 2pdr, if possible, they stood their Pz IV off beyond it effective ange and leisurely shelled it into sub- mission. By 1942 it was dangerously obsolete — but even s, i fought on ‘ntl de fall f Tunis. Is usual transport in the desert was the 2pdr Porte. In the PTO the 2pdr remaining in use throughout the war, though by the end of 1943 in India-Burmait was officially authorized only inthe AAVAT regiment of light divisions. 2pds were used in AT rogiments with four guns pe troop, and fom ealy 1942 began appearing in infantry and movor battalions i (woof four gun platoons respectively. The AT troop of infantry reece regiments tht fought in North Africa from late 1942 had six pds; later these were exchanged for Ops. As with many other British guns, the 2pdr was named for the weight of the projectile it fired. “OQF" stands for “Ordnance, Quick ing", which indicated that the projectile and propellant charge were loaded asa single unit, As a sidenote, HE did exist for the 2pdr, bu was rather ineffective and apparently not widely issued; the same is tee forthe 2pdr MA on various AFV. + RF for ETO wse is 12 for 5640 (France) 1.2 for 441 (Greece), and 15 for S/41 (Crete; for use in Aiea, 1.3 for 6140-4/41, 12 foe S/41-3142, 1.1 for 4-642, 1.0 for 7-12/42, and. for 1-5/43; for PTO use, 1.3 for 12/4 2/42, 1.3 for 3642, 1 for 7-842, 1.3 for 9-10/42, 1.2 for 1142-11043, tnd 1.3 for 1243-45. BPV is 30, TTALIAN VEHICLE NOTES IMRA8(N: The Germans povided aly fh eSBZREy | with a quantity of ex-French equipment in el Se) cheese nee art, |°| RE, | tae Renan mss tants Te Tans faculties td eam at [MR/3S. They were used to form the CI and CU Battaelioni Casi M, bath fof which were destroyed in Sicily in the summer of 1943, {The CE DRM is +1 vs Indirect Fire, as well and vs Direct Fire that emanates from the ture’s rear Target Facing as signified by “CE: +1RT” fon the counter. The “(1)” inthe piece name stands for “French + This vehicle doesnot have an AAMG. +} RF is 12 for 7/43 and 14 for 843. BPV is 27. Semovente M43 da 105/25: Nicknamed the Bassotto (Dachshund), the SMV 105/25 was the most poten Italian designed AFV is ‘of WW2, Originally it was robe built on the ‘ull and chassis of the P26/40 heavy tank but due to delays inthe development ofthe latter a much modified version ofthe M1S5/42 was uilized instead. Apparently its only Taian combat use ‘was withthe DCI Gruppo Semovent inthe 235th ATISPA Regiment ofthe 135th “Ariete IP” Armored Division during the defense of Rome. A battery tof SMV 105/25 comprised four such AFV. About three dozen were built prior to the armistice. It was envisioned that, nce the newest AV types ‘were available in numbers, SMV 75/34 would be used as TD while SMV 105/25 would provide close support for P26UA0 tank units. The SMV (©2010 Mut-Man Pubising, ts. 105/25 would also be used for counter battery fie, while the older (and shorter ranged) SMV 75/18 would be relegated to infantry suppor. {PRPs 1.6 for 943, BPV is 47. ITALIAN ORDNANCE NOTES ‘Mortalo da 45 “Brisia": This weapon, the tan- A a -dard “assault and support” mortar of the-Italian BOP: | Shere tae meee ee design embodied « numberof unusual — and overly complex — features. Instead of being fired by simply dropping a round down a muzle, a lever arm was pulled to open the top of the breech and the projetle) a standard ‘grenade with a finned attachment atthe rar) was hand loaded through the ~ ‘opening: the lever was then pushed to insert a fring earridge (from a 10 round magazine) and close the breech, Firing was accomplished by ‘squeezing a trigger. Range could be varied by the noemal method of sorting. elevation, and also by an adjustable gus port which Vented a potion of the propellant gas. In action the firer normaly lay prone, with his chest on a padled frame cushion attached to the mortars rear le For transport, the Jegs folded andthe entre weapon was worn lke a backpack, wih the cust jon easing the load on the bearers back, ‘The “Brixia” (ts designer's name) was nomally used in mortar squads of three weapons each. Three such squads formed a platoon, two of which ‘were authorized in the SW company (Compagnia armi di accompagns- mento) ofan infantry battalion, The battalion often assigned one or two of these squads fo each of is rifle companies. In an Alpini battalion, each conipaay usually contained an inherent Brixia squad instead. Bersagler, cavalry, and Libyan waits were not normlly authorized 45mm mortars Some divisional 81mm morta battalions contained company of three Brixia platoons in liew of ene S1mm company until such time as the ater ‘could be provided. Early inthe war the Kalians also received a number of ‘ex-Preach 60mm mortars. Frontline use of the Brixia declined as the war progressed, especially in "North Africa where by 1942 it was no longer even authorized infront ine divisions. However, in late 1943 when the first Allied Taian unis were ‘bing formed, each banlion was authorized 18 Brxias. Large numbers of| Brisas and other types of Kalan SW were used by partisans in the Balkans ‘Cannone da 78/27: This was the standand ARE] g, | lanes pee ine ale resinet ot Yet |o| A%, | montation visions. The pune pee ac 1 ost "Yo |_ lly represents four different pre-WWI guns that are equivalent in game terms and his torical role: the 75/27 mo6, ml, and m2, and the 77/28, The m6 was & license built Krupp product, St of which were later modified by the Italians, becoming the m12. The ml was an import from France, notable for being the first sevice arillery piece in the world to have spit tis ‘The 77/28 was a Skoda built combination field/mountain sun; among other uses it was issued to Italy's two Libyan divisions. In mid 1940 there were 3,091 75/27 in army’servie (including 499 in Libya and 24 in Malian East ‘Afrca) plus 245 77/28. A batery comprised four guns. During the Spanish Civil War the 75/27 was employed by some Nationalist units as divisional ater. + RF for use in Russia is 1 for 812182 and 1.6 for 1-3/43; in aly, 1. for 9143, BPV is 33, POLISH ORDNANCE NOTES Granatnik wz. 36: Fire support in both infantry te ted evar uty vas roid y 30 aed a| ‘wz. 36 platoon mortars. These small 46mm mor- woe tas ware of Pash sig and Ered 7 (©2010 Muls-Man Publishing, ne, sound. Around 3850 were produced through 1939 and 81 were issued to cach infantry division with thee per company. tnt 38: Ofen dsr so oft mos ar] [> ] soso tn eso dye Pash Pb |°| 2% | tsummn35 "Ur wos gery ange mar tin tha os fog outerpas de p- ese ee ier. APCR anion Te rapt ws oily copied hy ter ami fo some Ron A gue Dap he tonsa vty te anal aber an ger wht of he roots tba he ATR of acho eevee The mses oie ATR {S29 wa each oe thn cm edo penpoay Gan ted Soviet AEVs a kwon eof ARCH sien, 250 tee Pe ‘ad td og nad one bled “Ries or Ungy” Gece “Uden. Along thy wera ses nl ar he wars sy tog the fa ty fostons tie oral baton ie ‘ety snp ining an seta wade oiak yamneas noes ee ee ees ee ‘ hes oping remit jie |r cree ane ee three, was not particularly fast and could ‘ot drive in reverse, Around 1930 about $0 were built with one 7.92 MG ‘mounted in the turet and another in the front hull, The Germans confi cated 24 after March 1939, used seven of them as radi cas in eld prop ‘agua units, and gave 13 to Slovakia afte its participation inthe invasion ff Poland, The Slovak Fast Division used these during Operation [Barbarossa and later six were sent to che Ukraine between 6/42 —1/43 for anti partisan duties. Some were later used in the Slovakian uprising in August 1944, When Hungry occupied Ruthenia in carly 1939, number of ex Czech armored cars including about ton OA vz 30s fled to Romania, ‘which put them right to use + Both BMG and CMG have BIL as signified by BI in red on the counter, SLOVAKIAN ORDNANCE NOTES mm Minomet v2. 36: Slovakia had wm) {fn approximately 150 hse mrs produced BATT og | tx be Shou Piz pln fom 1936-1939, Be Yoea| | eet” ux | The weapons company of both te Mobile and Security Divisions had two mortar pla- toons. The mortar platoon ofthe Mobile Division had three 1mm mortars, transported by truck. The Security Division's mortar platoon had two mor tars transported mainly by wagon. The weapons company of the Ist Slovakian Infantry Division hada single mortar platoon of four mortars. # RF is 1.0 for 39-8/44, BPV is 28. Nationality Chart American Squads, Half-Squads and Crews British Squads, Half-Squads and Crews HAE») 08 || AAP 9] AAP) oat bas | |2er | | 287 Axis Minor Squads, Half-Squads and Crews 227 MAT i 347 { 336 AR) A (AE ae AF te $4 «eo eo RE 5) ee = Af | AE of fF >|» 48 | AE 8 | AE f(a? | A | 8 | | 247 % Italian Squads, Half-Squads and Crews Allied Minor Squads and Half-Squads al fe >| |B | (A | AE AE | AE ae 248 = ar Leaders (SMC) Es 0 cd 10-3 ‘©2010 Mli-Man Pobishing, Ie ASL STARTER KIT SEQUENCE OF PLAY recat the stcps within each pase inorder by ltr. The acta rales take precedence ovr this player ai chart Rally Phase (RPh) (3.1) (One action per unit, other han leaders rallying themselves and thers, [ATTACKER firs in each sgment 8 ATTACKER rolls for ny provisional (SSR) reinforcements and ses op ‘ff ard al ores de to enter ths layer Tu, Good Order wits attempt o ecaver SW/Gtn inthe same hex: de-< 6; +1 cx. Good Order wits attempt o rept broken weapons (Good Orde units in same ex transfer SW/Gans Self Rallies: ATTACKER atlerpt to Self Rally one MMC. All nits with boxed morale attempt Rally. +1 DRM. 1. Unit Rallies tempt orally broken unis stacked with a Good Onder Leader. 12 Vehicle Shock: Roll fr shocI/aneonfnted kill AFV Yecupeation: Shock di 1-2 = Shock removed; 3-6 = Shock flipped to UK. UK de 1-3 = UK. removed; 4-6 = Wrecked Vehicle fh. Remove DM counters (unless adjacent to enemy unit from unis in ‘wood of Bilding and those not wishing to stay DM. aaa The ATTACKER may ‘4 Remove his Dispersed Smoke counters; lip his SMOKE counters Dispersed side 125), Fire Ordnance Smoke ©. Fire Good Onler units & weapons (Motion AFV NAY) or destroy weapons ‘Mark fired wits weapons with Preplnensive Fite masks. 4. Change CA of Guns presen able to ire without using Intensive Fie. (PEPh) (3.2) Movement Phase (MPh) (3.3) (Bach moving wit or tack has ts own MP) ‘The ATTACKER (see Step d, for DEFENDER actions) may’ 4, Ifnot marked CX, deca Intanry Double Time if desired and place CX: remove CX counters from prior i, ', Declare Assault Movement if nt Dovble Timing Move any Good Onder unitstack not marked with Prop Fite Infantry Movement (33.1) *+SMC= 6 MF (3 MF if wounded); MMC = 4 MF (3 If nesperienced) +42 MF if Double Time: minus MF if over IPC ‘nfanry may drop weapons (n0 cost) and place DC (COT). ‘infancy may attempt ope Smoke grenade (IMF/2MF in smedjacent ex) dr Tere TMC 2M | MC] SMC AMC | KM | IKIA | 6] | “Sone Butane toms) 3 eee Te ie Pine [ome | ome [amc amc Ka 17 {ipl ater hi on Ae Tae ype ae |S NMG [IMC [IMC | 2MG| MC | 3M] acs 9 | — | -— | — | — | Pre [NMC] imc [imc | 2mc | mc | amc | 9 1 |= = L —_ | _|Pte DNwe [Mc imc_[2Mc_[ aMc_| 10 IFT FP MODIFIERS u_[—|— | —| — | —| — | Pre [nme] imc | imc [amc | 1] | ararizecah x Bf rene ae ae TaD | + Pad rr SARPa exc: Na) a een ee rh LO ee RR TONE BOE | assault Fire (APPR) £24C: No Lang Range Pe). FRU & 41 2 ee Sn Se ee ee Se ee ‘one (lfexperienced: two) column shifts to left KIA: As many targets asthe umber indicated () ae eliminated (randomly determined); all rimining target units ze automaticaly broken | Point Blank Fire (PBF) vs. Adjacent hex /EXC: FTA] x2 ova casi tedactn eK i ae) oer ri tn net nts wh DM STUNT CE eile cc. aia He 2 1 One utes any ton ada thers nis Going ay ened 1) must ak amor check (MC adding | ‘Tile Point Blank Fre (PBF) vs: same hex 3 inld mnie (tothe MC DR. Which of mle pes sev eutalywedcion tno deerme. Canal taeton Sinisa Secs asda 15a wounds a SMC Mat el bakes tt ans wih DME. Sn CE vec ce ac gut mus ater ops a Noa More Check (NC) by sain DR han el te ui’ va vel The = SEQUENCE OF PLAY best ender na hex must chek fit. Units th fal are broke and invert an ave & DM contr placed onthe 4 CE vehicle WOUNDS se Sued uni hts a orginal 1200 MC ser analy euonnadton being: 4CE vehicle STUNted.Analendy | Casualty Redbetion result onaSMC | | 4 paty Phe (RPM) broken sn hat ats MC sues casa econ a ea bron ua ola oii 12 on aM eins. An bo Siew ee are e Ken ai a falls My mor tans EL so 1) might be epaced by aleser ony wt Mackall cn age nis wats. | fect a +The unter befor the MCs pve DRM tht mist ea oe MC. 1-4 Wounded place woundimarker | | “32.3 betonsve Ft Fie FC: ck args unit mast stent ops Pin Task Chk (PC) by making DR ess han rea oh is wor evel. The est] 5.7. Eliminated: possible LLMC it | | 34 Defensive Fite Phase (DFPH) ede na ex ont chek st Unis hal al ae pe dave in oer lace on thm, Broken ug away aby Be nana 35 Anancing Fre Phe (AFP) tore wth Da. Xo Rout Piase RN) “No effect oer han possibly marking broken target units with DML +1 drm if already wounded RG Cae aT CLOSE COMBAT TABLE (CCT) (Soquential CC: Ambush, AFV} sect) er q AMBUSH Oak Ratio: <18 18 16 14 12 13224 31 At G-1__84 1041 >10-1] | when Advancing into CCin woods/buiing hen Kill Number Sana penta hr at ets ICC FP or DR Modifiers: arm Cause bys. Amish (NA ding Mele)..-1/44_ by Motion/Pinned wit XM bylvs. CX 4 “+1 Tnexperiencedt Pinned: CX (cach) vs. Broken Unit 2 Leadership (if nt alone) 4X vs motioninon-atopped vehicle. 42 SEPTIC fs. CEAFV. 1. vs, vehicle wo mannediusbie MG. -1-_ vs, immobile AF. ‘i CCV: Squad 5, Crew 4, HS 3, SMC 2 2 Vehicle [CCV Modifiers: Assault Engineer (by SSR) +1, Inexperienced(Green/Conscript I, extta SMC +1, halved FP perapplication | | +x Leadership if not alone Terrain Effects Chart ASL Starter Kit Quick-Reference Data Card (QRDC) 1 Pereskls corm Fina TKA/K Im Sh Im¥/ShT tm!!/ShT NIA NIA NIA nomHE 11> Final TK# PSh, NIA NA NIA NANA DRM Cause * acas HEAT 2 Use original IPT for hit cation all AF 2 $ Roquie a positon DR 1K DRM: a AF 8= 41 TK DRM. 41 vehicle as normal ground presse 42 vehicle has high ground pressure #1 eb is nt tly tacked 41 pining elevation and entering ‘woods H=Hun it __T=Turet Hit m= Immobilization _Sh= Shock _P. Sh= Possible Shack a calecas @ad aerial half MP GUN DESTRUCTION TABLE +4 _entering stone building at half MP Ordnance MG/IFE/Small Armv/FT! DC. ‘= Final KIA? ELIM ‘Subsequent die roll ELM = Final K MALF-CR* NA MALF-CR BOG REMOVAL mR ice Hm ae aS make a DR at start of vehicle MPh Notes: Elim = Gun and Manning Infantry Eliminated colored dr result MALE-CR = Gun is malfunetioned, 14 remove Bog! Manning Infantry suffer Casualty Reduction Start MP = colored dr x white dr (or ALL) ‘Subsequent die roll on same IFT column: KIA=Elim; Start MP x2 if not tracked 5° Mired (add +1 to colored dr on future attempts) 41 Gunshield is N/A to FT attack e ‘aed 2 prior to applying gunshield DRM ae 3K result = Gun eliminated if AP was fired HE AND FLAME TO KILL TABLE (no mortars) Gun Size 20+ 30+ 40+ 50+ 70+ 80+ 100+ 120+ 1504 DC FT TK# 3 4 5 6 7 8&8 0 12 16 16 8 * halved if using Long Range; +1 if vehicle is CE; Armor Factor not used HEAT TO KILL TABLE Baz Bar Gun Size 37° 7576-95105. 122 43 «44/45 ~PIAT PSK PF TK# 2 13 13) 16 «IS 17 13 16S HB Advanced Squad Leader Starter Kit Expansion Pack #1 Rulebook Introduetion: ‘Welcome tothe first Expansion Pack installment inthe Advanced Squad Leader Starr Kt series, ASLSK will introduce you tothe primary mate~ ial necessary to for the ASLSK experience ‘Advanced Squad Leader (ASL) is a detailed ‘wargaming system that can simulate any compa- ny level ground action from any theater of World War IL, The playing pieces represent squads, hal-squads, leaders, erews, Guns, and Vehicles fiom every major and minor combatant of World War I. The battlefields are represented by geo ‘morphic mapboards upon which the counters are maneavered, Starter Kits provide the new player with an easy method for becoming Familiar with the basics of the ASL system using entry-level scenarios, counters, boards, and rules. ‘Abbreviations have been used for many of the terms presented in the roles, While you will ‘become familiar with them through use, the Definitions section provided in the rules can bea helpful reference to this special terminology. Squad counters represent approximately 9-15, ‘men, depending upon nationality and type. Individual leader counters represent combat ead- rs historically present atthe batle and also help Order of Presentation Introduction nn 33.2.2 Bounding First Fie 1.0 Game Component. 333 Defensive First Fire LA Mapboard nn 3.34 Reaction Fite 1.1.1 Terain Types 33.5 Residual Fire 1.2 Counters = 344 Defensive Fire Phase (DFP) a 1.2. Single Man Counters (SMC) 3.5 Advancing Fire Phase (AFPA) 3.6Rout Phase (RIPh) sms 3.7 Advance Phase (APh). 138 Close Combat Phase (CCPh). 3.9 Tum Record Chart 1.2.2 Muli-Man Counters (MMC) 1.2.3 Broken Side 1.24 Support Weapons (SW) 1.24.1 Rate of Fire (ROF) 1.25 Smoke 40 Weapons and Support Weapons (SW) n—=19 12.6 Guns 4.1 Machine Guns (MG) 12.7 Vehicles 42 Flamethrowers (FT) ome 1.3 Scenario Cat. S43 Demolition Charges (DO). 14Dice 44 Light Anti-Tank Weapons (LATW, 2.0 Definitions 3.0 Sequence of Play 311 Rally Phase (RPh) « 3.2 Prep Fire Phase (PFPH) and Fie AMACKS ssn 344.1 Bazooka (BAZ) and Panzerschreck (PSK) 4.42 Pancerfaust PF) 4.43 Backblast, 4.44 Anti-Tank Rifles (ATR) 32.1 Line of Sight (LOS) 44SPIAT 32.2 Fire Attacks 45 Light Mors. 322.1 Tipl Poin Blank Fire (TPBF) ‘8.0 Experience Level Rating (ELR) 3.2.3 Effects 3.24 To Hit Process 32.5 Prep Fie Phase (PFPA) 3.3 Movement Phase (MP 3.1 Infantry Movement 33.2 Vehicle Movement 332.1 Motion Status Atempt 6,1 Critical Hits (CH). 62 Special Ammo and Depletion Numbers (63 Emplacement. {64 Hidden Initial Placement (HIP) one 22 65 Gun Movement 66 Gunshield 67 Guns 68 Infantry Firepower Equivalent ( 6.9 Mortars 6.10 Target Acquistion 6.11 Area Acquisition 6.12 Ordnance Breakdown. TO Vebicbes enna 7.1 Armor Factors (AF), 7.2.Main Armament (MA) and 73 Vehicle Target Size 74 Vehicles as Cover and Wreck 74.1 AFViWeeck LOS Hindrance 175 Vehicular Smoke Dispensers, 7.6 Bog and Ground Pressure 1.9 Crew Exposed (CE) and Buttoned Up (BU) 118 Vehicular Machine Guns IF 1.9 To Kill Process. 7.10 AFV fet 1.1L Area Target Type Result 7.12 Collateral Attack. (C2010 Muli Man Publishing, Ino 2 represent the overall combat independence ofthe unit which they are attached, Bach squad and ‘each leader is given a morale level on its count- Ft higher the morale level, the better it ean stand up in combat and the quicker it ean recov- er from setbacks. Support Weapon, Gun, and ehicle counters represent individual weapons beyond the organic small arms that are already included in the firepower values given each squad and halfsquad counter. Firegroups for attacking enemy units are put together from the combined firepower of individual units and weapons, After totaling the firepower of the attack, two six-sided dice are rolled"ind’ that result (modified by various factors) 8 cross indexed with the applicable firepower column of the Infuntry Fite Table to determine the result of the attack. Ordnance, including Main Armaments, mus first scte a hit before check- ing for results. Results range from no effect, 10 causing the enemy to check its morale level 19 sce if it breaks, to outright elimination of one or ‘more enemy units. Units also use thie firepower in close combat, usually in an all-or-nothing fight tothe deat Each ASLSK scenario simulates ahistorical ba tle by providing both the Atacker and the Defender with an order of battle containing spe- cific units and weapons with which to maneuver in an effort to achieve specified vietory condi- tions. The geomorphic bourds can be arranged in ‘numerous different combinations to represent the varied batlefields of Europe, ASLSK Expansion Pack 1 is a complete game ‘tha inteoduces the player to new boars and sce: ratios and includes squads, half squads, leaders, support weapons, crews, erew-served ordnance ‘weapons, and Vehicles as well as simplified rules and terrain to use with them. You may use this material to expand your ASLSK options oF it may tempt you to enter the fantastically detailed world of tictcal wargaming by venturing into ‘ASL In either ease, the material presented here- in-rules, boards and counter is designed tobe fully compatible with both previous installments of the Advanced Squad Leader Starter Kit (ASLSK) and ASL. You will not need any other product to play this game, itis completely self contained; however, you can find additional ‘material for ASL and many ater Fine products at ‘wwwmultimanpublishing.com. Additional ASLSK scenarios are available in OPERA- TIONS magazine. ‘These ules have been color-coded to show what das been revised from the ASLSK #3 module ‘Any rules or wording in salmon have been revised to comect errata from ASLSK 43, This rile booklet takes precedence over the rule ook- Jet found in the ASLSK #1. 2, and #3 modules. Finally, note that Starter Kit Expansion Pack 1 contains all the counters needed to play the eight Scenarios under average circumstances. ASL is a ‘gue of wide possibilities, however, and excep- tional circumstances in a given playing may result in a shortage of a particular counter, 1.0 Game Components: 1.1 Mapboard: This ASLSK module contains three geomorphic smapboards(g, rand 5). These represent the bat- tlefcld and can be butted end-to-end or sideto side together with others to form diferent play- ing areas. Superimposed over the map isa hex ‘rid used to measure distance. Each hex contains 8 specific type of terrain. Different types of tex- rnin have different effects on movement and combat. Each hex also contains its own grid ‘coordinate that indicates its location onthe map (e-g.chex K2). Listing the mapboard in font of the coordinate (e., 3K2) provides & unique ientitier for any hex ia the system. Each hex contains & white dot gat marks the center ofthe hex, This is used in determining Line of Sight (LOS). Half hexes slong the board edge are the ‘equivalent of hexes, although the grid coordinate nd white center dot may be missing. LL Terrain Types: For aesthetic purposes, teruin symbology may ‘extend marginally out ofa hex into an adjacent hex of another terrain type, but most hexes are dominated by one specific teri type and ate sgovemed by the rules for that specific terrain ‘ype, Usually the dominant train type ineludes the hex center dot, but occasionally non-Open Ground hexes have a hex center dot in Open Ground, Some terrain is harder to move through than other terrain; movement costs ar expressed in Movement Factors (MF) for Infantry and in “Movement Points (MP) for vehicles. Terrain ean also block o hinder Line of Sight (LOS) and ea provide some cover by modifying fire attacks ‘ith ts Terrain Effects Modifier (TEM), Open Ground: Open Ground is any hex devoid of other printed teeain features, generally cov- ered uniformly in light areen such as ex gE (Open Ground presents no obstruction of hindrance {0 LOS, and the only TEM for Open Ground is the —1 First Fire Moving in the Open (FFMO) Die Roll Modifier (DRM) vs. moving unis. (Open Ground costs Infantry 1 MF to enter. Open Ground costs a Fully Tracked vehicle 1 MP and sn Armored Car 3 MP. Buildings: Buildings represent manmade dwellings of various sizes. Any hex that con- tains a gray or brown rec- ‘angular overhead build- ing depiction is a build- ing, such as gN5. Ifthe LOS between two units crosses the building ‘depiction then the building hex is an obstacle to both units if they are on the sume level as the ‘building. The building depiction is also a LOS obstacle between two units a different levels. A building costs Infantry 2 MP to enter. A mortar ‘may not fire from a building. An Armored Car may not setup in or enter a building. A Fully ‘Tracked Armored Fighting Vehicle (AFV) that is Buttoned Up (BU) (7.7) may enter a building at half its tol MP allooment while taking a Bog (Check (7.6). The TEM for a stone (gray) building is +3 and fora wooden (brown) building is +2. Roads: Roads represent cither paved or dirt sur- faces. A road represented by a brown stripe, such as 117, is a dim road while one represented by gray stripe, such as $P6, is paved surface, A road ‘is considered Open Ground for all purpose. Additionally, Infantry that erosses only road hex sides througout is entre MPh is entitled 10 one extra MF (the road bonus) unless it claims the protective benefits of a Woods-Road hex oF the non open ground of an Orchard-Road hex, oF has to pay the extra movement costs for entering ‘Smoke (1.25). Crossing a read hexside costs both Armored Cars and Fully Tracked vehicles MP if Crew Exposed (CE 7.7) or 1 MP if Buttoned Up (BU), Woods: Woods represent 4 forested area with sense undergrowth, such as sU7. IF the “LOS between two units eros: es the woods depiction then the woods hex is aa obstacle to both units if they are onthe same level asthe Woods depic- tion, Woods are also a LOS obstacle to the LOS between two units a different levels, Woods cost Infantry 2 MF to enter. Woods cost an Armored Ca all ts MP while taking a Bog Check (7.6). Fally Tracked vehicle may choose to spend ther hal oral ts total MP ta enter a woods hex ‘while ting a Bog Check 7.6). vehicle spend: ing al ts MP to enter a woods hex may stil spend I MP o stat and 1 MPto stop. The sever- ity of the Bog Check DRMs depends on how ‘many MP the vehicle expended to enter the ‘woods hex. The TEM for woods is +1. Morar fire vs. Infantry oF CE vehicles in a woods hex Instead receives a1 TEM due to Air Bursts ‘Woods-Road: A moving unit in a Woods-Road hex, such as gS, is not eligible forthe +1 Woods TEM during Defensive Fist Fire (and is subject 1 FFMO or Interdiction) if the LOS does not cross green woods symbol and the moving unit ‘entered the bex at the road movement rae Otherwise normal Woods TEM sin effect; an {infantry unit may always choose to utilize the woods movement rate and receive resultant TEM. ‘Orchard Examples “The orchards rei season. The German 4-6-7 on ‘heel one il while the British unis areal at evel ‘22. Theor in W3 blocks LOS teween he 6-7 ft lovel one andthe 6-48 aad 4-5 at lve zero. I ‘he orchards were not in season the WS orchard ‘would provide a +1 Hindranee instead, The Geman 46-7 and the Bish 4-5-7 la bot WS have an unin ‘ered LOS to each ther egress of he seson ‘benefits, The road portion doesnot black LOS. A unit using road through a woods hex pays the ‘normal road moveent rate rather than the Woods movement rte. vehicle in a Woods-Raod hex is always considered to be on the road. x ret Orchard: An Orchard represents thinly wood ed area devoid of under- growth suet as SY. An forwhard isa Hindrance 10 same level LOS and therefore adds a +1 B indrance DRM for every orchard hex between the target and the firer. Orchards cost Infantry 1 MF to enter (Orchards cost an Armored Car 3 MP anda Fully ‘Tracked vehicle | MP to enter. There is no TEM for an orchard, but because it isnot Open Ground, FFMO does not apply, and Interdietion is negated. Orchards are in season during the months of April through October. An inseason orchard is ‘an obstacle to any LOS drawn between units at diferent elevations. Each out-of season orchard hhex (November through March) adds a +1 Hindrance DRM to any LOS drawn between units at different elevations. An Orchard hex is ‘considered Inherent Tern (3.2.1) so the entire hex including hensides affect LOS. drawn through an Orchard es. Orchard-Road: A. hex containing both orchard and road symbols such as NT is actually toe. lined road. Entrance of such ahex through a road hexside is identical to movement along any road. Hindrances do not apply to such hexes if that portion ofthe LOS from firrto target never leaves the confines ofthe toad depiction regard- less of elevation differences. In such cases, the ~ I FFMO DRM applies to Tnfanry using the road to move, Otherwise, rchard-roads a identical to otchatds in every respect. Grain: While in season, = Grain represents a cuti- vated fild of a varory of standing crops such as D4, Grain is a LOS Hindrance between unis oe ‘on the same level as the Grain feature and there fore adds a +1 Hindsdnce DRM for every grain hex betwcen the target an the fier im which the LOS crosses the Grain depiction. The season for Grain is during the months of June 1 September Gnolusive). Outside this season grain hexes are tteated as Open Ground instead Grain costs Infantry 1.5 MF to enter when in season. Grain costs an Armored Car 4 MP to enter and a Fully ‘Tracked vehicle 1 MP. There is no TEM for _grain, bat because its not Open Ground (unless ‘ut of season), FFMO does not apply, and Interdction is negated, Brush: Brush represents thinly wooded area with dense undergrowth such a6 1B7. Brush is a LOS Hindrance bewoen, ‘unison the same evel as the Brush feature and therefore adds a 41 Hindrance DRM for every brush hex between the target and the firer in which the LOS crosses the Brush depiction. Thee is no TEM for Brush but because itis not Open Ground it negates Hight Advantage and Hill LOS Example: 3 FFMO and Interdition. Brush costs Infantry 2 (ME to enter, costs an Armored Car 4 MP, and ‘costs a Fully Tracked vehicle 2 MP ils: His represetter- rain elevations that rise & full level above ground level, and any terrain on them rises normally rom this new level to form ‘ew height equivalents Ail ze terran obsta les to LOS involving # unit not on hill A bill sass is depicted in a brown shade such as qLA: however for aesthetic purposes some hexes may ‘contain both the color of the hill mass and the color of the ground level. Henes, units and tr ‘ain (Ineluding inberentterain) ae always con- sidered tobe athe elevation Level containing the hex center dot. Any hill hex devoid of other to rain is also an Open Ground hex. FFMO and Interdiction will not apply if a movingiouting unit is eligible for Height Advantage (see below). A one-evel (builing/woodsrchard) ‘obstacle on a level-one hill hex becomes a 1wo- level obstacle. ‘Two units on hill hexes will have LOS to each, ‘other unobstructed by any terain that isnot also ‘na hill Neither ground level grain nor brash will hinder LOS between one unit on bill and nother that is nt. A. Crest Line is formed in every hex where two ifferent full level elevations meet, such as BB7. Crest Lines are important both for dete- ‘mining movement costs and defining the slope of the hill for possible LOS obstructions. When infantry crosses a crest line into higher terrain ‘the unit must expend double the Cost of Terrain (COT) ofthe hex entered. Vehicles pay the cost (ofthe tera inthe hex plus an additonal 4 MP ‘The German $67 in £9 can see the American 6646 in ex 17 unhindered by the grain i FS, lthough such an auatk by the 46-7 against the 66 would qualify for te +1 Height Advantage TEM. I cost the $26 in HT 2 BGG MF to move to” (open ground 1 MF Aboubled for crossing the crestine ‘phil. The $3.6 would not qualify for Height Advantage TEM for stacks rm the 46-7 ding the MPA eeaus the moving unit coed 4 cresting hatte ntrected. by the fire's LOS, The 4-6-7 has 00 LOS 0 the 33:7 in 916 (and vice versa). IE the 33.7 moves fom 16017 (MF) then LOS would exit withthe 46-7, td the 33-7 would receive Height ‘Advaniage TEM versus an attack by the 467 If the 53-6 in HT were lnwtead to move to G7, the cost would be MF (oulding COT of 2 doubled foe crowing a eestin phlei Ing the Green 53-610 fit declare Double Time), sad the $36 would receive building TEM rather than Height Advantage. (©2010 Muld-Man Publishing, Ine 4 to cross acest in into higher tern or an ad- tional 2MP if crossing the Crest Line ia a road hesside Any unit receiving non-morar fie from a lower elevation is entied to a +1 Height Advantage ‘TEM, provided that unit snot eligible to receive any other positive TEM. In addition, a unit eligi- ble for the +1 Height Advantage TEM is nat sb- {ect to Interdiction or FFMO from an atack to ‘which that +1 TEM applies. Asan exception, unit is not eligible for the Height Advantage ‘TEM during the MPh or RUPh if in entering the target hex it crosses a Crest Line though the same hexside thats intersected bythe fire's LOS. Leadership Moditior 2) Good Order Side prs wayo1g Morale (8; box = settrally capability) lass (€.1.2,0/6) Morale (7/8; underine = ELR NA) Good Order Side ‘Normal Range (8) (underine NA) ‘Smoke Exponent (3) Firepower (7; underline = assault fie) 1.2 Counters: ‘There are five types of counters used in this ‘gem: informational markers, personnel marke ers, Support Weapons (SW), Guns, and Vehicles. ‘The informational markers are used by both sides and are generally memory devices. These include such counters as Prep Fire, First Fite, Pin, DM, Smoke, and Crow” Exposed. Informational counters will be described during the discussion of the sequence o play. Personnel counters come in two main types, Single-Man Counters and Multi Man Counters. 41.2.1 Single-Man Counters (SMC) SMC (or leaders) are eit units, which bear @ single silhouette and represent just one man Leaders have a two number strength facto hich consists ofthe leader's moral (onthe bot tom), and his leadership DRM (on the top) ‘These later are expressed as 2 negative number ‘ @ zero, of occasionally a +1. An unbroken, upinned leader may use his leadership DRM to affect the performance of other personnel in his location. Leadership modifiers are not eumula- tive. A leader may attempt only one action pet ‘phase, but may use his leadership modifier (even iO o¢-+1) more than once in the same phase only to attempt to rally more than one unit in a RPh, to direct ROF and/or Defensive Fire attacks, and toassst units with Morale Checks (MC). ° 1.22 Multi-Man Counters (MMC) MMC are units that bear the silhouette of more than one man. There are three types of MMC ‘used in this game: squad, half squad (HS), and Infantry crews. A squad bears the silhouete of free men, a HS that of two men, and Infantry crew that of wo men kneeling, Infantry crews ate alvays elite. The Squads and HS counters are defined as either E-iit), 1 First Line), 2 (Gecond Line), G (Green), or C (Conserip®) ‘hich is noted inthe upper righthand comer of the counter. Two HS or crew counters equal one squad in size Fach MMC contains a thoe-digit number called it strength factor that quantitis its eapa- bilities in the game. Firepower (EP) i the let- ‘most factor and represents the FP the MMIC can attack with prior to any modification. The mid- dle number (ts normal range) isthe number of Jhexes away tha it ean reach with it full FP. The third strength factor is its Morale, the relative rating of a unit's ability to withstand punishment before breaking. Some squads have a Smoke [Exponent as a superscript to their FP strength 9 Indicate they ean attempt to place Smoke srenades. 1.23 Broken Side: ‘The reverse side of each SMC and MMC is its broken sie. The large number in the lower right comer i its broken Morale Level Ifthe broken Morale Level is encased in a square, that unit is ‘capable of selrally. 1.24 Support Weapons (SW): These 16" counters represent weapons that must be possessed by MMC ar SMC to be used (see Section 4). These include Machine Guns (MG), Flamethrowers (FT), Demolition Charges (DO), Light Mortars, and Light Anti-Tank ‘Weapons (LATW). These SW are possessed by the unit stacked immedistely beneath them. A ‘SW must be possessed t be fred or moved. SW hhave a portage requirement (Portage Points ot PP, list on the counter. SW have both a range and a FP that is utilized like that of a MMC. Some SW (eg, MG) may malfunction, in which cate they are flipped over to their broken side, ‘The repair numbers shown inthe upper let cor ner. The “6” in the lower right comer indicates Permanent removal if the original repair de is 6. 124, Rate of Fire (ROF): Some weapons have multiple Rate of Fire (ROF) shown by a number encased in a square It the colored die rol in fre attack DR is less than or equal tothe ROF, such an unpinned SW or Gun oF Vehicle Main Armament (MA) may fire again in that phase (except the AFPh) until the ROF is exceeded by the colored die roll or the Weapon or its manning infantry is marked With a Final Fie counter (eg. uses Subsequent First Fite). The normal ROF indicated on a ‘counter ean be decreased due to certain eircum- stances listed on the QRDC. See also the Area ‘Target Type discussion in 32.4 aaa 1.25 Smoke: FD ima 4" Smoke is placed BR by Infantry daring the MPh G23) and is removed at the end of that MPA, 5/8" Smoke lists longer and is placed by ordnance at the star of the PFPh or DEPh by securing a ht with the Area Target Type (ATT), Vehicles may also dispense Smoke during the MPh (7.5). If done in the PFPh, place a +3 full ‘Smoke counter or +2 if White Phosphorus (WP): if done in the MPh or the DEPh, place a +2 Dispersed Smoke counter (+1 if WP). At the start of the placing player's next PFPA, remove all Dispersed Smoke counters and ip sll full Smoke counters to the Dispersed side. Smoke represen an inherent LOS hindrance; any fre traced through or into @ Smoke hex is Subject 0 4 hindrance DRM per hex (+3 for full 58" ‘Smoke; +2 for 8” Stoke, Dispersed Smoke, or WP; #1 for Dispersed WP and up to a maximum of +3 per hex); fie traced out af a Smoke hex ‘incurs an additional +1 DRM. Any movement during the MPh/RIPh into but not out of) Smake costs one additional MEOMP. 1.26 Guns: ‘Any ordnance-capable non: vehicular weapon depicted on a 5/8" counter is termed u Gun (6.0), ‘A Gun must be manned by an Infantry crew counter to fire without the +2 Non- Qualified Use penalty. Guns are possessed, transfered, recovered, and destroyed as ifa SW (40). There are five types of Guns. The type is depicted on the counters in abbreviated form. ‘They are: MTR = Mortar, AT = Ant-Tank Gun, INF = Infantry Howitzer, ART = Artillery, and ‘AAs Anti-Aireft Gun. These roles should not be taken literally. An Anti-Tank Gun is free to ‘reat Infanty, ete. The Gun counter front will also indicate its caliber sie (in mn), its target size (6.7), its manbanling aumber (6.5) and, if any, its ROF, its Infantry Firepower Equivalence GEE; 68), and its 360 degree status G24) Some Guns are Quick Set Up (QSU on back of counter), and thus able to move via manhan- dling. Otber Guns cannot move during the course of an ASL scenario because they must be Jimibered to move (as indicated by Limbered on the back of the counter) Only small target Guns sand ATINF Guns that are not large targets may ‘ocupy a building hex. 1.2.7 Vehicles: Hau vehicles (7.0) are represented ( ty 59” counters, ASLSK contains TS" 36 | to types of armored fighting ‘ohiles (AF), An Armored Cat is recognizable by the white citcula background tehind its MP numbec. Fully Tracked vehicles (Ga tanks, tanketes, ssl guns, et) ae wee cognizable by the white oval background behind the MP number. The front of & vehicle counter will also indicat its Main Armament type (MA), its ground pressure its target size, its ROF (if any), its Amor Factors (AF) its Ture Type, and its vehicular Machine Guns 13 Scenarlo Cards: Each game begins with the scenario card which depicts the information and components required to play the game: the board(s), the units and ‘Weapons (with the quantity of each printed ‘beneath its depiction), where the units set up or center, game length, the victory conditions; the hhstocieal setting, and any scenario special rules (SSR) required to play the scenario. Note that ‘when a specific board is identifi as qualifying for Vietory Coniltions or the only board on ‘which a unit may setup the partial hexes ofthat ‘board that mate to another board do not qualify {or Vietory Conditions or setup, 14 Dice: ‘One six sided white die and one six-sided col- foved die, Sometimes a dice roll (DR) of both is required; sometimes adie rol (dr) of just one is required. The colored die is also used for deter- mining ROF, backblas, vehicular hit location, and bog removal 2.0 Definitions: Af: APCR (Armor Pieccing Composite Rigi) ‘depletion number AAMG: Anti Aircraft Machine Gun; must be CE to use, ange is 8 hex. AC: Armored Car; recognizable by the white circle hohid its MP allowance. Acquired Target: ATo Hie DRM of ether—1 or 2 gained by a Vehicle Main Armament Gan or Mortar that fies a the same target agin. Infantry and Vehicle Target Type tse 212° Acquisition counter and Area Target Type uses 5/8" Acquistion counters. (6.10 £6) AB: Armor Factor (7.1), ABPh: Advancing Fire Phas (35). ABV: Armored Fighting Vehile; Any vice that hasan Armor Ft. ‘Air Burst: Morar fre vs. Infantry or CE vehi- clein a woods hex rcuves a1 instead of a4) TEM. (11) AP: Armor Piercing (6.2).APean be used on he VIP and the ITT (vith reduced effective ness) bt cannot be used onthe ATT, [APh: Advance Phase (3.7) Area Fire: The firepower of a non ondnance- attacking Unit 8 halved for each case of Area ire (322,323,33,35, and 4. ‘Area Target Type (ATT): One ofthe general target ype used by ordnance. Most be used by Mortars and whenever ordnance fires Smoke: cannot be used by LATW or when firing other than HE oe Smoke/WP (3.24). Aspect: Location of a vehicular hit divided between turret and bull as well as front, side, or rea feing (324, 7.) Assault Fire: An attack in the AFPh available to MMC that have underscored firepower fa tos G5), Assault Moyement: A type of Infantry move meat 3.) ATR: Anti-Tank Rifle (4.4.4), ATTACKER: The player whose player tun is ‘currently being played, [Bf: Breakdown number of a Weapon or Vehicle [MA (weapon and-MA is repairable). (4.0/ 6.12) Backblast: A condition of firing a BAZ,PSK, or PF from inside building (4.4.3), BAZ: Bazooka, an American Light Anti-Tank ‘Weapon (4.4.1) Blind Hex: A hex that cannot be seen due to LOS obstacles. BMG: Bow Machine Guns range is 8 exes. Bog: A vehicle's temporary immobilization due ‘o falling a Bog Check caused by environ- meatal or termin constraints (76). Bounding Fire: Fire by a vehicle in the AFP after movement t0 a new hex during the MPh (3.322) Bounding First Fire: Firo by «vehicle dusing its own MPh before or after moving 322). BU: Buttoned Up 7.) ‘Casualty Reduction: A combat result that elim ‘nates a HS or crew or wounds a SMC. A squad is reduced toa HS.(3.23) (CA: Covered Arc te direction a Gun is facing as depicted by the gun bare. (3.24) ‘CC: Close combat (3.8) CCPhi Close Comat Phase (3. CCT: Close Combat Table CCV: Close Combat Value CE: Crew Exposed (7.2) Center Hex Dot: The white dot inthe middle of the ex fom which LOS is determined an, (CH: Critical Hit. (6.1) Close Combat Reaction Fire: Also known as CC Resetion Fire, this is a form of Defensive Fitst Fire available to Infantry in the same hex as an enemy AFV. (3.3.4) CMG: Coaxial Machine Gon, range is 12 hexes. COT: Cost of terrain; the cost in MEIMP to center a ex of a given type. The actul cost to enter a hex may be higher (eg. crossing 4 Crest Line toa higher elevation, ‘Cowering: The penalty for MMC rolling doo ‘bles on an IFT attack without leader direc tion (322). Does not apply t0 ordnance, IFE, or any vehicle fire Control: A Good Order Infantry MMC gains conto ofthe hex or building it osopies Without the presence of an enemy unit. Tis is often required for purposes of victory etrmination Not all exes of a building nec tobe occupied fora unit contol & building if thre are no enemy units in the building atthe time a fendly nit enters the building. An AFV contls the hex it presely occupies if hat hex is devoid of Good Order enemy units; contol reves {mmedistely to its former condion when the AFV faves the location ‘CX: Counter Exhausted the status of unit after it declares Double Time 3.3) or uses als MF inthe APh G2. Dit APDS (Amor Piercing Discarding Sabot) depletion number. DC: Demolition Charges (4.3, DEFENDER: The player whose player tam is snot presently being played. DFP: Defensive Fire Phase (3). Defensive First Fire: Fring at moving units in the MPh (333) Direct Hit: A KIAIK Final DR (prior 19 Gan- shield DRM) result onthe IFT afte an od ‘mance hit against a Gun (67. DM: Desperaion Morale (44 DRM on rally attemps) G.1,323,8 36).