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Genius Loci in The Virtual Idea of Place Siess Woelfel
Genius Loci in The Virtual Idea of Place Siess Woelfel
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Genius Loci in the Virtual – How to make virtual places unique & special
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ANDREAS SIESS
MATTHIAS WÖLFEL
Karlsruhe University, Smart Space Laboratory
page: 1
THE VIRTUAL EVERYDAY‘S BRAVE NEW
WORLD
When you combine these two facts you can bring this phenome-
na to one quote:
Tokyo Delhi Sao Paulo Mumbai Mexico City New York Shanghai Calcutta Dhaka Karachi
1.280,0 700,0 36,7 22,2 20,3 20,0 19,5 19,4 16,6 15,6 14,6 13,1
page: 2
THE NEW PARADIGMS OF VIRTUAL
ENVIRONMENTS
page: 3
UNIQUE EXPERIENCE – NOT REPRODUCIBLE
When you take a reference to the material world, you can see that
a lot of experiences stay in memory because they can be classi-
fied as not easy reproducible and volatile: i.e. the sunrise at the
morning in combination with mist and moving fog create a short
composition that can be experienced only at one certain place
and moment.
Virtual places have to face the video-problem: Since every scena-
rio is considered as a simulation there is one subliminal as-
sumption that a lot recipients have: that a rewind and replay is
always possible at every thinkable time. This inner assumption
blights the uniqueness of the moment and the experience loses
its narrative relevance.
INTERACTION
page: 4
IDENTITY
page: 5
WHAT IS THE GENIUS LOCI?
page: 6
ARCHITECTURE: TO NEW SHORES!
page: 7
ON THE CREATION OF VIRTUAL PLACES
CREATED ENVIRONMENTS
GENERATED ENVIRONMENTS
SNEAK-PEAK OF A RAYTRACED-REN-
DERED PROCEDURAL LANDSCAPE,
WHICH CREATION IS SHOWN ON THE
NEXT PAGE.
page: 8
PROCEDURAL TERRAIN: QUICK & DIRTY
THE SETUP FROM ABOVE WITH THE WHEN THE SEEDS ITSELF ARE ALTE-
RANDOM SEED 0000 CREATES THIS RED, IT IS POSSIBLE TO CREATE AN
THREE DIMENSIONAL TILE SEAMLESS & ENDLESS TERRAIN,
WHERE EVERY TILE DIFFERS FROM ALL
OTHER TILES. AN ENDLESS LANDSCA-
PE EMERGES.
page: 9
However the problem within both variants of
virtual environments is not, that they lack in vi-
sual content–the dilemma lays in the fact that
nobody wants to be ruled by a single man nor
by a machine in the long term. And exactly this
is happening at the moment in gaming as well
as in productive or social spaces and eventual-
ly prevents users to accept virtual places as an
authentic and legitimate surrogate to analogue
locations.
page: 10
EXCURSUS: THE LOSS OF THE GAME
PROPOSAL – WE NEED:
page: 11
CASE STUDY: R/PLACE
When reddit started its annual April’s fool experiment it was fore-
AFTER
12 seeable that a lot of users are going to try it simply because of the
HOURS sheer size of reddit’s user base that spread the word.
You may place a tile upon it, but you must wait to place another.
page: 12
PROPOSAL: A PROTOTYPE FOR NATURE 2.0?
NEW NATURE
page: 13
Contact
Karlsruhe University
Smart Space Laboratory
Moltkestr. 30
76133 Karlsruhe
Germany
www.smartspace.center
www.hs-karlsruhe.de
page: 14