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Artemis - God & Clerics

A
retmis is the illegitimate daughter of Zeus, the
huntress Artemis is the patroness of young
girls, and the mistress of beasts and all wild Artemis' avatar
things. She will have nothing to do with men, Druid 16, Ranger 16
Proficiency bonus +10
perhaps because she has often helped women Medium humanoid, neutral good
in childbirth and blames men for all the pain
involved. Although renowned as a huntress,
Artemis kills only to feed herself and others, never for sport. Armor Class 20
In her true form, she is a slim young girl. Unlike the other Hit Points 416 (16d8 + 64, 16d10 +64)
Olympian gods, she dwells in the forests
of Arcadia, Speed 90ft.
surrounded by a band of chaste and hardy nymphs. She has
complete control over any non-magical animal while it is in STR DEX CON INT WIS CHA
the forests of Arcadia.
17 (+3) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4)

Roleplaying Tips Saving Throws Str +13, Dex +14, Int +14, Wis +14
Artemis loves the rugged life of a huntress. Except for helping Skills Any
women during childbirth, she avoids involving herself in any Senses passive Perception 14
other human matters. She values her privacy, and will Languages All
severely punish any man violating it. Omens from Artemis are Challenge 15 (13,000 XP)
always delivered by wild
beasts.
Arcane Immunity. No spell affects Artemis' avatar,
and any attack rebounds against the caster.
Statistics
Alignment. Neutral Good. Spellcasting. Artemis's avatar is a 16th-level druid
Worshippers Alignment. Any non-evil. and a 16th level ranger. Its spellcasting ability as a
druid is Wisdom (spell save DC 17, +10 to hit with
Spheres of Influence. Childbirth, Hunting, Wild beasts. spell attacks). Its spellcasting ability as a ranger is
Holy Symbol. Bow and arrow on a lunar disk. Wisdom (spell save DC 17, +9 to hit with spell
attacks). Artemis's avatar has access to all spells
Clerics of Artemis from the druid and ranger list.
Only women may become druids of Artemis. They must live Actions
in the forests, tending the animals, avoiding men, and above
all, remaining chaste. Artemis punishes any violation of the Multiattack. Artemis's avatar makes two attacks with
rules concerning chastity by the pennanent withdrawal of all her great bow or two attacks with her dagger.
powers and standing in her church. Great Bow. Ranged Weapon Attack: +14 to hit; one
Alignment Restriction. Neutral. target. Hit: 9 (1d10 +4). Artemis's avatar can shoot
Weapons Allowed. Non-metal weapons. her arrows up to a distance of 1,000 yards, range
does not affect the attack roll.
Armors Allowed. Non-metal armors.
Divine Domains. Knowledge, Life, Nature, Tempest. Dagger. Melee Weapon Attack: +14 to hit; one
target. +13 to hit; one target. Hit: 5 (1d4 +3). In
Granted Powers melee combat, she uses a common dagger that has
been poisoned. Anyone hit by this weapon must
Level 7. Ignore penalties for ranged attacks. roll a DC 20 constitution saving throw or suffer an
Level 14. Artemis' Animal Control. extra 1d10 points of damage per round until a
neutralize poison can be cast upon them.
Artemis' Avatar
Athena's avatar is a helmeted, statuesque woman of
extreme grace and beauty.
Artemis' avatar appears to be a slim young girl resembling
Artemis herself.
Artemis is the daughter of Zeus and Leto, and the twin
sister of Apollo. She was the patron and protector of young
girls, and was believed to bring disease upon women and
relieve them of it.
Artemis was worshipped as one of the primary goddesses
of childbirth and midwifery. Much like Athena and Hestia,
Artemis preferred to remain a maiden and is sworn never to
marry.

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