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In MultiplayerManager.

cs we have the different methods who set which game mode are we playing,
and this handles the lobby and room before starting the game.
In MultiplayerGameManager we handle the team creation, in the Start, we send a message to the
master client saying that I already loaded the scene and I’m ready to spawn my player, please give
me a spawn point for me

Also, after this, the master clients creates the A.I objects.
In the Resources folder we have all the objects that are being spawned in game.

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