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Computers in A Networked Society U5
Computers in A Networked Society U5
Computers in a
Networked Society
Unit 5 Living in the
21 Century
st
with
Technology
Contents
Unit overview 1
Unit objectives 2
Objectives 3
Introduction 3
5.2 E-commerce 13
Objectives 13
Introduction 13
Types of e-commerce 15
Objectives 24
Introduction 24
Objectives 31
Introduction 31
Objectives 37
Introduction 37
Summary of Unit 5 44
Course summary 45
References 59
Glossary 60
Unit Overview
This unit is divided into five sections. The first section discusses the
various types of online learning resources and courses that are available
to us, such as Open Educational Resources, Massive Open Online
Courses and mobile learning.
The fourth section explains how technology affects our health and creates
social issues that we have to grapple with.
Introduction
Open Educational Resources (OER), Massive Open Online Courses
(MOOCs) and mobile learning (m-learning) serve various purposes such
as providing free educational resources and distance learning. The main
users of these technologies are working adults, tertiary-level students,
teachers and university professors. These technologies are not only
used in educational institutions but are also used by various industries
for training purposes. In this section, the various aspects of OER, MOOC
and m-learning will be discussed.
Web Reference
To learn more about OER, try typing the keywords “OER Commons”
in your Web search engine or go to the following site:
https://www.oercommons.org/
Activity 5.1
• The contents of the course are located or can be found all over
the Web.
Figure 5.1 shows the definition of MOOC and the types of MOOCs.
An unlimited number of students Courses are conducted on the Has predefined learning goals
can enrol in the courses (could Internet and there is rarely an and paths, although they may
reach thousands) offline version vary throughout the course
To know more about the free courses that are available on edX,
go to the following site:
https://www.edx.org/
To access online courses may require a mobile device to have a high level
of functionality. If their current mobile device has limited functionality,
students may need to invest in a more expensive device. If there is no
proper device standardisation, m-learning could be a challenge since
instructors may have problems in keeping all their students at the same
level if their smartphones and tablets use different operating systems
and hardware. This may cause some students to be unable to engage
in online discussions or to access coursework.
Try out a MOOC on your mobile phone or tablet and then give
your opinion on the strengths and weaknesses of MOOCs and
m-learning.
Summary
Self-test 5.1
1. Define MOOC.
3. Describe m-learning.
Feedback
Activity 5.1
Activity 5.2
Introduction
Many companies use e-commerce platforms to trade in goods and
services electronically. E-commerce is carried out with low overhead
costs and it often does not even require a company to have a physical
storefront. Today, many of us use e-commerce to buy and sell goods
and services. It is thus important to understand the various types of
e-commerce and the pros and cons of using it.
The following are examples of how companies and their customers have
benefited from e-commerce:
• Courier companies like FedEx and UPS provide an easy way for
their customers to track packages and pick-up schedules via
the Web.
Types of e-commerce
Before considering the various types of e-commerce, let us first
understand the following e-commerce licensing models:
1. Business-to-Business (B2B)
Heinz
Supplies (Business)
McDonald’s Order
(Business) processing
Orders
Website
Sells
Consumers
Dell
Supplies (Business)
Order
Consumers processing
Orders Website
3. Business-to-Government (B2G)
Places advertisement
eBay
(C2C platform)
Sell product Buy product
Product
Consumer A Consumer B
Money
Pros
Summary
2. List the three factors that are required to have efficient and
successful e-commerce.
Feedback
Activity 5.3
Introduction
Many of us do not realise that technology enhances our creativity and
productivity in various areas. The more we explore new technologies,
the more our creativity and productivity are boosted. In this section,
how technology enhances creativity and improves productivity will be
discussed.
Activity 5.4
Summary
Self-test 5.3
Feedback
Activity 5.4
1. True
2. False
3. True
4. True
5. False
6. True
7. False
8. True
9. True
10. False
Introduction
Being overly connected to technology can lead to psychological
problems such as the expectation of instant gratification, narcissism,
distraction and even depression. Apart from affecting our mental health,
overuse of technology has other negative repercussions on our physical
health (e.g., vision problems and neck strain). This section discusses
technology-related health risks and social issues.
Technology not only affects a user’s mental health but it also has negative
repercussions on physical health. For instance, spending hours a day
browsing the Internet, reading on electronic readers, typing on laptops
and texting on smartphones can affect our eyesight. Staring at bright
screens for hours can lead to headaches, dry eyes and eye strain.
Bending our heads down for hours while working on laptops creates poor
posture for the neck and holding smartphones between the neck and
shoulder can strain our necks. Many of us are constantly plugged into our
iPod, smartphone or laptop to listen to music or watch movies, but using
earphones can lead to hearing loss and tinnitus. Some of us like to place
our smartphone beside the bed while sleeping and this causes hyper-
vigilance. This happens when you are subconsciously expecting phone
calls or text messages, and can lead to sleep deprivation or insomnia.
If we use technology wisely and are aware of its health impacts, there is
a greater chance that we will not suffer from physical and mental health
problems caused by technology.
Summary
Self-test 5.4
Feedback
Activity 5.5
Introduction
Technology pervades every facet of our lives and it is inescapable. It
determines how we work, play and live our lives. This section explains
why it is important for us to keep up with technology trends. It also briefly
describes the latest Internet technologies.
Web Reference
http://www.businessinsider.com/9-tech-trends-2017-billions-
2016-10/#ai-and-advanced-machine-learning-1
Summary
Self-test 5.5
Feedback
Activity 5.6
Answers will vary. You should share your findings with your
partner.
Summary
Summary
Feedback
Self-test 5.1
4. Benefits:
Challenges:
Self-test 5.2
Business-to-Consumer (B2C):
Business-to-Government (B2G):
Consumer-to-Consumer (C2C):
Self-test 5.3
Self-test 5.5
1. False
2. True
3. False
4. True
5. True
6. False
8. True
9. True
Feedback
COURSE COORDINATOR
Ms. Tan Cheng Peng
PRODUCTION
In-house Editor: Mr. Yeap Hock Aun
Graphic Designer: Ms. Audrey Yeong
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