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Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522

Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya


CROSSWORD PUZZLE GAME FOR TEACHING VOCABULARY

Impiani Zagoto1, Renata R. S. A. Laia2


1
Dosen Universitas Nias Raya,
2
Guru SMP N.1 Telukdalam
(zimpiani@gmail.com1, reniislaia96@gmail.com2)

Abstract
Improving students’ vocabulary mastery using Crossword Puzzle Game was the aim of
this research. This research was designed by using Classroom Action Research (CAR)
which was done in two cycles. The subject of this research was the Eighth Grade Students
of SMP Negeri 1. The instruments of collecting the data were observation paper and test.
The result of data analysis showed that the result of the researcher’s observation paper in
the cycle I for the first meeting was 73.68% while in the second meeting was 85.71%. In the
cycle II for the first meeting was 88.23% and the second meeting was 100%. The result of
students’ observation paper on the cycle I for the first meeting was 65.93% and the second
meeting was 71.43%. In the cycle II for the first meeting was 87.91% and the second
meeting was 98.02%. Furthermore, the average score of the students’ test result in cycle I
was 40.95 while the average score of students’ test result in cycle II was 75. Based on the
findings, it is concluded that the implementation of Crossword Puzzle Game is useful to
teach vocabulary since it offered a good exercise to help the students to understand and
learn different levels of meaning for the same words. In addition, it is suggested to the
English teacher to apply Crossword Puzzle Game in teaching English vocabulary and for
another researcher as a reference in doing research.

Key Words: Crossword puzzle game; English; vocabulary mastery

Abstrak
Meningkatkan penguasaan kosakata siswa menggunakan Crossword Puzzle Game menjadi tujuan
penelitian ini. Penelitian ini dirancang dengan menggunakan Penelitian Tindakan Kelas (CAR)
yang dilakukan dalam dua siklus. Subjek penelitian ini adalah Siswa Kelas Delapan SMP Negeri 1.
Instrumen pengumpulan data adalah kertas observasi dan tes. Hasil analisis data menunjukkan
bahwa hasil makalah observasi peneliti pada siklus I untuk pertemuan pertama sebesar 73,68%
sedangkan pada pertemuan kedua sebesar 85,71%. Pada siklus II untuk pertemuan pertama sebesar
88,23% dan pertemuan kedua sebesar 100%. Hasil makalah observasi siswa pada siklus I pada
pertemuan pertama sebesar 65,93% dan pertemuan kedua sebesar 71,43%. Pada siklus II
pertemuan pertama sebesar 87,91% dan pertemuan kedua sebesar 98,02%. Selanjutnya nilai rata-
rata hasil tes siswa pada siklus I adalah 40,95 sedangkan nilai rata-rata hasil tes siswa pada siklus
II adalah 75. Berdasarkan temuan tersebut, disimpulkan bahwa implementasi Crossword Puzzle
Game berguna untuk mengajarkan kosakata karena menawarkan latihan yang baik untuk
membantu siswa memahami dan mempelajari berbagai tingkat makna untuk kata-kata yang sama.
Selain itu, disarankan kepada guru bahasa Inggris untuk menerapkan Crossword Puzzle Game
https://jurnal.uniraya.ac.id/index.php/Relation 1
Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522
Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya
dalam mengajarkan kosa kata bahasa Inggris dan bagi peneliti lain sebagai acuan dalam melakukan
penelitian.

Kata Kunci: Permainan teka-teki silang; Inggris; penguasaan kosakata

A. Introduction but involved various types of words


Vocabulary is one of the and all of their combinations. Similarly,
important language components which Ur (1991:60) argued that vocabulary can
play the important role in language be defined, roughly, as the words we
teaching. In learning English language, teach in the foreign language. However,
vocabulary becomes the first component a new item of vocabulary may be more
that should be acquired by the students than a single word: for example, post
in doing interaction either orally or office and mother-in-law, which are
written form and affects the four skills; made up of two or three words but
speaking, listening, reading, and express a single idea.
listening. Furthermore, vocabulary can To sum up, vocabulary refers to
be the measurement of the students’ all words regarding to their forms and
quality and capability to communicate meanings that are used accurately in the
the meaningful information to others context to deliver and receive the
and support the students to information in oral and written
comprehend the language well. communication. Therefore, teaching and
Similarly, Richards, et al(2009:185) states learning vocabulary is a continuously
that vocabulary is relevant to all sub- process in learning English language
skills; therefore the concept of general which gives the opportunity to the
language proficiency can perhaps be students to improve their ability in
reinterpreted, at least to some extent, as using the language for communication.
vocabulary knowledge. Moreover, according to Hiebert and
Vocabulary is all words in Kamil (2005:2) vocabulary is not a
particular language such as English that developmental skill or one that can ever
are used and known by people who use be seen as fully mastered. The
it for communication. In addition, expansion and elaboration of
According to Hatch and Brown (1995:1), vocabularies is something that extends
the term vocabulary refers to a list or set across a lifetime. Thus, learning
of words for particular language or a list vocabulary should be constantly done
of words that individual speakers of since it has the obvious effect of the
language use. Hence, the words used by student language quality and fluency.
the speakers of certain language to Vocabulary has an important role
communicate or interact to others are since the more vocabulary the students
known as vocabulary. In addition, owned, it is easier to the students to
Richards and Schmidt (2002:580) stated understand the speech or writing of
that vocabulary is a set of lexeme, other people in that language and also
including single words, compound to demonstrate or express their thoughts
words, and idioms. It means that in that language both orally and written
vocabulary is not only the single words form. Accordingly, the students should
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Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522
Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya
own and master English words as many squares provided both vertically and
as possible in order to increase their horizontally with the appropriate words
ability in mastering English skills. so that every word in the squares is
However, it cannot be denied suitable with others. In teaching and
that it is not easy for the students to learning process, additionally,
own and use English words. This case crossword puzzle involves students’
occurred since there are several participation to be being active since
significant differences between the learning activities begin. Students are
students’ first language with English invited to participate in all learning
such as word forms, sentence structure, processes, not only mentally but also
and so on. Another aspect that also physically. Through this situation,
influences students’ capability in students will feel a more pleasant
learning English is tedious teaching atmosphere so that learning outcomes
method or strategy, and also affected by can be maximized.
the language used in the community Furthermore, the crossword
surrounding the students. This case was puzzle can be used as well as a learning
found at SMP Negeri1 Telukdalam. strategy to review the material that has
Hence, this case causes the been delivered. This review is useful to
teaching and learning process in the make it easier for students to recall the
class room cannot run well since it is material which has been delivered. So,
impossible to teach the students by students are able to achieve learning
using their first language all the time. goals, namely cognitive, affective and
Therefore, it is necessary to improve the psychomotor aspects.
students’ vocabulary mastery to make Teaching English with crossword
the teaching and learning process puzzle is one of interested learning
becomes more enjoyable and run well. strategies because the students learn
Realizing the problem above, it is through a game. Similarly, Zaini,
important to find a strategy in Munthe, &Aryani (2008:71) states
improving the students’ vocabulary puzzle can be used as a good and
mastery. Therefore, it is attempted to enjoyable teaching-learning strategy
propose a new and attractive strategy in without losing the learning essence. In
teaching the students in order to fact, this strategy can involve the
improve the students’ vocabulary students’ participation actively in the
mastery by using crossword puzzle beginning of teaching and learning
game. Crossword puzzle is an active process. Moreover, Nation (1994:89)
learning method for the students that states that crosswords are great way
involve all the students to think when recycle and reinforce vocabulary. In
the learning takes place by filling the other words, crossword puzzle game is
empty boxes provided so that the a good teaching and learning strategy
students become more enthusiastic in which enrich learners’ vocabulary.
participating in lesson. Those statements emphasize the
Crossword puzzle refers to a importance and effect of using
word game that was familiar to crossword puzzle as a teaching strategy.
everyone. It required us to fill the empty The use of crossword puzzle does not
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Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522
Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya
mean to lose the essential of teaching students passed the test. The process of
and learning but it can encourage the students’ improvement in
students’ curiosity about what is being vocabulary was narrated below.
learnt at the time. Briefly, this research In the first cycle, teaching
was done to improve the students’ activities was still not in accordance
vocabulary through the use of the with what was expected. It happened
crossword puzzle game. since the atmosphere and class
B. Research Method situation at that time were not adjusted.
This research was carried out through However, at the second meeting in the
Classroom Action Research (CAR) first cycle, it was seen that there was a
which oriented to the implementation of slight increase or improvement in the
actions with the aim of improving activities done. This could be seen from
quality or solving problems on a group the increase of the percentage for the
of subjects studied and observing the activities done about 10 or 76.92 %,
level of success or consequences of the while the percentage for the undone
actions done, then giving further actions activities decreases about 3 or 23.07 %.
that refines the actions as an adjustment Moreover, some students’ activities
to conditions and situations to obtain that could not be done as expected.
well result. This research was done in From 13 students’ activities observed at
two cycles consisted four stages: the first meeting in cycle I, there was
planning, action, observation, and 65.93% activities were done,
reflection. The data were obtained meanwhile, there was 34% undone in
through observation and test. the meeting. On the other hand, there
C. Research Findings and Discussion was an improvement occurred in
The process of teaching meeting II. It could be seen that from 12
vocabulary in this research was done activities, the percentage of activities
by applying crossword puzzle game. done increases to 71.43% while the
Crossword puzzle game was technique undone activities was 29 %.
used in teaching vocabulary by asking At the end of the second meeting
the students to fill it based on the clues in cycle I, a test related to the material
provided. In doing the crossword, the that had been learnt in the first and
students played while learning that second meetings had been
made the learning process became administered to the students. It aimed
enjoyable and the students were active. to measure the improvement of
The effect of applying crossword students’ vocabulary mastery after
puzzle game in teaching vocabulary applying the crossword puzzle game in
was very significant. It could be seen teaching and learning process. The
from the students test result in two number of students who took the test at
cycles. Even though that the average the time was 21 students with average
scores of students in cycle I was 40.95 score about 40.95. The result of the test
with 4 students who passed the test showed that there were 80.95% of
from 21 students, but this could be students who did not pass the
improved in cycle II. The average score minimum criterion competence (MCC).
of students in cycle II was 74.76 and 19 In other words, it could be said that the
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Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522
Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya
low achievement of students’ test result The test of cycle II was
might be caused by some unexpected administered with the final material.
problems in the classroom. Therefore, The cycle II test was done well by the
the achievement of students in the test students, they looked very serious in
was still far of the expectation and working on the questions and students
should be continued to the next cycle. were not seen cheating, because they
After having the result of the were really controlled carefully. The
first meeting, a reflection was done to percentage of the students’ who passed
improve learning in first cycle. It was the test increased in this cycle that
needed some actions to overcome the reaches 19 students or 90.47% while for
weaknesses in the first cycle as in the not passed students was 2 students or
following: a) the details information of 9.52 % and the average score in this
learning objectives should be delivered cycle was 74.76. The students’ score in
well to the students; b) the students’ this cycle were higher compared to the
condition was needed to be students’ score in cycle I. In this test,
understood; c) the way in delivering most students passed the minimum
the material should attract the competence criterion (MCC) even
attention of the students. Therefore, it though their scores were different from
was decided to do next cycle in order to each other. In conclusion, the use of
overcome the weaknesses found in this crossword puzzle game in teaching
first cycle. vocabulary was successful, since all the
In the second cycle, all the students were successful in doing the
weakness done in the previous cycle test and could pass the MCC.
was improved. The number of Based on the explanation of the
activities done in the first meeting was findings, it could be known that
15 from 17 activities observed or 88.23 crossword puzzle was an effective way
%. However, in second meeting all the in teaching vocabulary, this was similar
activities were done. In other words, to the statement of Nation (1994:89)
the researcher had done whole who states that crosswords are great
activities in second meeting; so, there way recycle and reinforce vocabulary.
was an improvement of the researcher It means that crossword puzzle could
in teaching process compared to the facilitate the students in memorizing
previous meeting in cycle I. Therefore, and mastering the vocabulary. In
the success of the researchers in this conclusion, crossword puzzle game is
stage affected to the students’ applicable in teaching vocabulary and
achievement in mastering vocabulary. it is suggested to apply it in teaching
In addition, there was an improvement vocabulary at the school. Based on the
occurred to the students result and finding of the research
comprehension as the effect of the explained above, the hypothesis of
researcher improvement as well. In this action of this research is answered
cycle, the students were enthusiastic since the Crossword Puzzle Game was
and active in learning the materials applicable and the students’
given. vocabulary mastery improved.
D. Closing
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Research on English Language Education (Relation Journal) P-ISSN: 2715-1638 E-ISSN: 2828-5522
Vol. 4 No. 2 Edisi Oktober 2022 Universitas Nias Raya
Based on the result of this Richards, et al (Eds.). 2009. Vocabulary
research as explained in the previous Studies in Firstand Second Language
chapter, it is concluded that the Acquisition. London: Palgrave
implementation of crossword puzzle Macmillan.
game is useful to teach vocabulary since Richards, Jack C. and Schmidt,
it offer a good exercise to help the Richard.2002. Longman Dictionary of
students to understand and learn LanguageTeaching and Applied
different levels of meaning for the same Linguistics.(3 Ed.). British: Pearson
rd

words. The success of applying EducationLtd.


crossword puzzle game in teaching Ur, Penny. 1991. A Course in Language
vocabulary could be proved from the Teaching: Practice and Theory. NewYork
result of this research. : Cambridge University.
Furthermore, through this Zaini, Hisyam, Munthe, Bermawy&Aryani,
method, the students would discover SekarAyu. 2008. Strategi Pembelajaran
new things (words) that encouraged Aktif. Yogyakarta: Pustaka Insan
them to know more so that they would Madani.
continue to dig up information about it
which increased their motivation to
learn English words. Moreover, the
students can learn new words while
playing through crossword puzzle
game, and reduce their boredom.
Students are invited to participate in all
learning process, not only mentally but
also physically. So, students are able to
achieve learning goals cognitive,
affective and psychomotor aspects. In
other words, crossword puzzle game is
applicable in teaching vocabulary and
can increase the students’ ability in
mastering English vocabulary.
E. References
Hatch, Evlyn and Cherly, Brown. 1996.
Vocabulary, Semantics and
LanguageEducation. England:
Cambridge University Press.
Hiebert, Elfrida H. and Kamil, Michael L.
(Eds.). 2005. Teaching and
LearningVocabulary: Bringing Research
to Practice. United States: Lawrence.
Nation, Paul (Ed.). 1994. New Ways in
Teaching Vocabulary. United
States:Bloomongton.

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