Professional Documents
Culture Documents
T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E
FACING
THE
VIKING
SCOURGE
HISTORICON 2011
SHOW REPORT
ISSN 0957-6444
10
p l u s : T h e S e c o n d a f g h a n Wa r , t h e r n a s i n W W I A N D M U C H M O R E !
Content Pages 288:Layout 1 15/8/11 14:18 Page 1
the battle As ever we rely heavily on our illustrations to help set the scene and tell the story of our
of maldon ..................... 10 theme, and this month we also wheel out some of the big guns (or should that be big axes!)
of the gaming world to bring you their take on Dark Age wargaming, or more specifically -
Facing the Viking Scourge, our Saxons versus Vikings focus.
Rick Priestley found time between rulebook writing to spend two days with us, first
re-fighting the Battle of Maldon using his Hail Caesar rules, and then trying his hand at
SAGA the new Gripping Beast Dark Age skirmish rule set. His articles on both subjects are
a great insight into the period, and the games being played.
Martin Gibbins (Warhammer Ancient Battles II author) also lends us his extensive
knowledge of gaming the period in his The Challenge of Dark Age Gaming piece in which
he tackles the question of whether it is realistically possible to represent shieldwall combat
on the tabletop.
the young Dr Ryan Lavelle (author of Alfred’s War) turns his hand to modelling, and, with the help of
british soldier ............. 24 WI model maker and master painter Matt Parkes, teaches us how to construct Saxon tents.
All-in-all there is plenty to inform and enlighten in this month’s theme content.
Beyond the Dark Ages we run through a game of Clash of Empires using the new Rise and
Fall of Persia supplement, take a trip to the Northwest Frontier for a Black Powder colonial
game, tour around Worcester (circa 1651), head to the deserts of North Africa with Flames
of War, and plenty more besides.
Dan Faulconbridge
UK Editor
Cover illustration by Peter Dennis, from the Gripping Beast ‘Saxon Thegns’ plastic box set.
Also available as an A3 print from www.grippingbeast.com
how to....
saxon tents .................. 72
Produced in the United Kingdom, New Goodison, Mark Hazell, Michael Haught,
Zealand and United States of America Kyran Henry, Victor Pesch, Chris Townley,
Wayne Turner and Phil Yates.
The Wargames Illustrated team:
Daniel Faulconbridge, Dave Taylor, Managing Editor: John-Paul Brisigotti.
Ian Bennett, Robert Townsend, Matt Parkes
Unit 26 and Anders Johansson. Printed in the U.K. by: Warners PLC.
Whitemoor Court Industrial Estate
Nottingham. NG8 5BY The Battlefront Miniatures Studio team: Marketing by: Comag Magazine
United Kingdom Tim Adcock, Evan Allen, James Brown, Marketing www.comag.co.uk
Copyright © Wargames Illustrated 2010 Blake Coster, Casey Davies, Sean
Content Pages 288:Layout 1 17/8/11 10:21 Page 2
Featured
this issue
WHAT’S NEW ON OUR • James takes a look at our new desert defences range and gives
a few suggestions on how to personalise them.
WEBSITE FOR OCTOBER? • Mike gives us some insight into Burning Empires and what
you can expect to see our new book.
In the Battlefront Miniatures Studio we continue our expedition • We take a look at the fortified companies from Hellfire and
into the deserts of North Africa, as the guys put together new Back, and how you can get the most from them.
forces and dust off old ones. To help people join us in the fight, • The Studio shows off what they have been working on for the
we have a range of Product Spotlights showing off some of the 2011 New Zealand Late War Grand Tournament.
great new products you can use to expand an existing force, or • And last but not least, both Radio Free Battlefront
start a new one. In addition: and our You Tube channel have plenty of new content.
www.FlamesOfWar.com
4
www.wargamesillustrated.net
GEORGE WASHINGTON
ARMIES OF THE IRISH
By Mark Lardas
REBELLION 1798
Despite his lack of formal military
By Stuart Reid
AMBUSH VALLEY training, George Washington may
VIETNAM 1965–1975 In 1798, the Irish rose up against the be one of history’s must underrated
corrupt British government run out of commanders. Building an army
By Piers Brand and Joseph Trevethick
Dublin. Joined by both Protestants and virtually from scratch, he defeated
In the 44-year long history of the Cold Catholics, the rebellion quickly spread the pre-eminent military power of
War, few conflicts symbolize it as fully across the country. Although the Irish his day. Although, he made mistakes,
as those in Vietnam. To contemporary peasantry were armed mostly with especially early in the war when he
observers, it was a war between the pikes, they were able to overwhelm composed over-complicated plans that
two ideological blocs of Communism a number of small, isolated British proved beyond the ability of his army
and the West. From the forces of the outposts. However, even with the to fulfill, he learned from them. He
Viet Cong and NVA and the American, half-hearted assistance of the French, learned how to utilize the strength of
South Vietnamese, Australian and the Irish could not compete with the his army and strike where the British
other Free World forces, the wars that organized ranks of the British Army were weakest, most notably in his
ravaged Indochina throughout the when under competent leadership. In a famous surprise attacks on Trenton
second half of the 20th century can brutal turning of the tide, the Redcoats and Princeton after crossing the
be recreated with Vietnam, the latest plowed through the rebels. In just three Delaware River on Christmas night.
companion volume for Force on Force. months, between 15,000 and 30,000 However, Washington’s true legacy
Orders of battle, scenarios and special people died, most of them Irish. This comes from his actions at the end of
theatre-specific rules give players an book tells the story of this harsh, but the war. His ability to walk away from
immersive experience of gaming in the fascinating, period of Irish history and the battlefield, sheath his sword and
jungles, fields and towns of Vietnam, covers the organization and uniforms of willingly relinquish the reigns of power
Laos and Cambodia. the forces involved. made him truly great.
www.ospreypublishing.com
If you have any news regarding releases, conventions, or other goings on, please send it through (along with some photos or a logo) to news@wargamesillustrated .net
5
21-23 CHARCON
www.charcon.org
Charleston, WV, USA
21-23 FLATCON 2011
www.flatcon.com
United States Cavalry:
Bloomington, IL, USA
From Horses to Helos
21-23 MIGSCON XXXI
www.migscon.ca
Hamilton, ON, Canada
28-30 FALL IN! 2011
www.fall-in.org
Lancaster, PA, USA
28-31 GAELCON
www.gaelcon.com
Dublin, Ireland
29 CONQUEST
www.comicscompulsion.co.nz
Christchurch, NZ
This year’s FALL IN! event takes on the theme of the United States Cavalry,
30 FIASCO and will look at the mounted warriors of the US from the American
leedswargamesclub.org.uk Revolution through to modern conflicts, as the cavalryman transitioned
Leeds, UK from horseback to helicopter. FALL IN! will be held at the Lancaster Host
in Lancaster, PA on 28-30 October, 2011. For full details head to:
www.fall-in.org
4-6 ROCK-CON
www.rock-con.com
Rockville, IL, USA
5 CRISIS
www.tsoa.be
Antwerp, Belgium
5-6 ALPHA ARES
alphaares.com
Barcelona, Spain
10-13 KANSAS CITY GAME FAIR
www.kcgamefair.com
Kansas City, MO, USA
11-13 MILLENIUM 14
milleniumcon.com
Round Rock, TX, USA
12 TARGE 2011
kirriemuirwargamesclub.co.uk
Alpha Ares Kirriemuir, UK
Once again the ALPHA ARES event returns to Barcelona, Spain. This year the fun
12-14 U-CON
takes place on the weekend of 5-6 November 2011. With plenty of wargaming on
www.ucon-gaming.org
hand, this great event with an established reputation continues to grow.
Ann Arbor, MI, USA
For more information and updates you can find Alph Ares on Facebook at
Jornades Alpha Ares, or head to their website: 19-20 WARFARE
www.wargamesassociation
www.alphaares.com reading.co.uk
Reading, UK
26 SMOGGYCON
www.m-gc.co.uk
Middlesborough, UK
Targe 2011
27 REVEILLE II
TARGE, the 25th annual event
www.bristolwargaming.co.uk
organised by Kirriemuir Wargames
Bristol, UK
Club, will be held on 12 November
2011, in Webster’s High School,
Kirriemuir. Demonstrations, public
participation, re-enactment, painting
and modelling competitions, large M ag a z
Bring and Buy, all day refreshments, ur in
o
free parking and free figure.
Y
r
will live on with the trophy and Ne
generous prize.
ws
The annual free figure at TARGE is sculpted by our very own Steve Shaw who
has picked up on the show title to create a special 28mm Jacobite-themed warrior
for each event. In the past, the “first off” figure has been expertly painted by Event News: If you are an event
prominent Scottish gamers Barry Hilton and Phil Olley. There are free figures for organizer, we invite you to send your
the first 200 through the door. event information to:
You can find out more by calling: 01575-574128, or heading to our new website: news@wargamesillustrated.net
www.kirriemuirwargamesclub.co.uk Remember to send it in at least THREE
MONTHS in advance of your event.
Subscribe to Wargames Illustrated for 12 months and you can choose either,
a WI Slipcase AND a pack of the NEW Flames Of War Rubble Bases for FREE,
any ONE of the Flames Of War boxes shown on these pages for FREE,
an extra TWO issues of WI for FREE (14 copies for the price of 12).
Subscribe for 24 months and double your FREE gifts by selecting two choices!
Scenery plays a vital part in any miniature wargame whether you BATTLEFIELD IN A BOX DESERT TERRAIN RELEASES
are playing Historical, Science Fiction or Fantasy battles.
These Battlefield in a Box tabletop-ready scenery items are a
quick and easy way to create a wargaming table straight out of
the box, suitable for multiple wargaming scales.
BB537 - DESERT OASIS
IBX04 - SELF-PROPELLED COSTAL IBX05 - M11/39 PLATOON IBX07 - 100/17 HOWITZER BATTERY
GUN PLATOON
BBX03 - ROYAL HORSE GBX49 - DAK KRADSHÜTZEN PLATOON GBX52 - STÜTZPUNKT NESTS
ARTILLERY BATTERY
I would like to subscribe to Wargames Illustrated for one year for: Subscription
UK 48 Europe 72 US $96 AUS/NZ $144 order form
Send Cheques or Credit Card
I would like to subscribe to Wargames Illustrated for two years for: details with this form to:
Rest of World
OR FOW Boxset Code: (One box only) .................... OR tick for two extra Issues Newark, DE 19702, USA
Please send my Wargames Illustrated magazines and my free box of miniatures to: Wargames Illustrated P.O. Box 91331,
AUS
10
The map below shows the battlesite, opposite Northey Island, with the position of the two
forces indicated in red and blue.
DARK AGES
410 - 1066
of the entire Viking Age. Olaf was ebbed, until the few Anglo-Saxons betrayal of Byrhtnoth is a literary device
certainly not a man to back down from defending the causeway were obliged to intended to convey some moral message
the ‘spear-rush’. retreat or be surrounded. Either way, the about the treacherous retainer and his kin.
Vikings crossed over and drew up their Given that Byrhtnoth had earlier ordered
Realising they had a fight on their hands,
battle lines opposite Byrhtnoth’s men. that the army’s horses should be sent to
the Vikings attempted to force their
the rear one has to ask where his own
way across the narrow and presumably Battle joined in the typical fashion of
mount suddenly came from. Who knows?
muddy spit of land between Northey the time with an exchange of spears,
Perhaps it was being brought forward to
Island and the coast. The Anglo-Saxon followed by a clash of the opposing lines.
The fighting was fierce with warriors carry the wounded Eorl from the field.
poem The Battle of Maldon refers to
falling on both sides when suddenly a Maybe the fighting had carried the Saxon
this narrow passage as a ‘bridge’. Here
thrown spear wounded Byrhtnoth and army back to where the horses had been
stood the bravest and best of the Anglo-
he fell to the ground. Seeing this, an tethered. Either way, those who fled and
Saxon warriors, and as the Vikings came
Anglo-Saxon nobleman called Godric survived the battle were roundly derided
forward the Northmen were cut down
took flight upon a horse belonging to for doing so afterwards; though the battle
one at a time. Seeing they were unable
the Eorl. He was quickly followed by account itself must ultimate derive from
to force a passage the Vikings cried out,
his own brothers, Godwin and Godwig. its survivors, for there was no one else
begging to be allowed to come ashore
Seeing the fleeing horse, many of the left to tell the tale.
so that the two armies could fight man-
to-man. In response Byrhtnoth allowed Saxons believed it was Byrhtnoth himself Following the Battle of Maldon the
them to cross, proclaiming ‘Now room is escaping the battle, and the defending Anglo-Saxon King Aethelred was obliged
meted you, come swiftly to us, warriors army started to disintegrate. The Saxon to buy off the raiders. The price was ten
to war. Only God knows who at the end warriors lost heart and took to their heels. thousand Roman pounds of silver. The
shall possess this fight’s field.’ Now As Byrhtnoth lay dying only his faithful greater price still was the defeat of an
whether this account is based on fact or household troops gathered round to make Anglo-Saxon army: a defeat that was
an invention of the Christian poet who their last stand over their Lord. There to be the first of many over the next
wrote The Battle of Maldon is not entirely they perished to a man, wreaking great decades. Only repeated payments of gold
clear. Some commentators, notably carnage amongst the Vikings as they were and silver – the Danegeld – would keep
slain one by one.
J.R.R. Tolkien, have taken the view that the Vikings at bay over the following
the poem stresses how it is Byrhtnoth’s Later, once the battle was over, decades. Soon the Northmen would gain
hubris that causes him to make this fatal Byrhtnoth’s headless body was recovered the ascendancy, and the Anglo-Saxons
error of judgement. This turns the story and buried at the abbey-church at Ely. would find themselves ruled by the
of the Earl’s heroic defeat into a Christian The Vikings had taken the Eorl’s head Danish King Canute. Canute was the
morality tale about the sin of pride. Most as a trophy of their victory. Once more son of Sweyn Forkbeard, who is himself
likely, the Vikings simply advanced we have to wonder if this account of another possible candidate for the leader
through the shallow water as the tide Godric’s flight is factual, or whether the of the Vikings at the Battle of Maldon.
11
12
started well for me as the brave Saxon ordered to advance straight towards the their order was simply to make maximum
toppled his opponent into the estuary. Saxon line at maximum pace. This is a pace towards the Saxons. The dice
One up for the Saxons then! The second useful rule when fighting these sort of resulted in a steady advance, with each
fight went the same way, and then the games where one side is holding a static division moving a single move except for
third and fourth. Clearly the spirit of position, as it makes sure the attackers the two units at the front of the Viking
Byrhtnoth was watching over as I rolled advance steadily. This is basically the left flank, which pressed forward two
for the final combat, and once again the ‘Eager’ rule described in the Hail Caesar moves ahead of their fellows. The Saxons
Saxon defeated his opponent. The Saxons rulebook, except that it was to be applied responded with a cautious advance of
had won all five fights and claimed all regardless of whether the unit received its their own, only the units on the left flank
five of the re-rolls. Not much doubt order within charge range of the enemy by the river proving reluctant to heed the
about it then. The Saxons had taken the or not. The Vikings took the first turn and call to battle.
moral high ground and duly retreated to
allow the poor Danes to scramble onto
the shore. Various observers contributed Commands
to the occasion with suitable Dark Age In Hail Caesar each division is given a verbal order and makes a test against its
flavoured jibes inspired by the woeful commander’s leadership value to determine how many moves it has with which
performance of the Viking champions. to fulfil the order. Depending on the dice result this can be one, two, three or
VYING FOR POSITION sometimes no moves at all.
13
14
15
Shaken
In Hail Caesar units that have
accrued their full quota of casualties
are ‘shaken’. Shaken units are not
allowed to charge the enemy and
they fight with a –1 ‘to hit’ penalty
on their dice rolls.
Above: The Vikings struggle to form a united battle-line.
16
Above: The battle-lines are redrawn and the Vikings parpare to strike again.
17
Destroyed
In Hail Caesar units that fail their
break test are judged to have fled and
dispersed beyond recovery or else
died to a man! The unit is destroyed
and removed in its entirety.
Above: Please note, no actual beautifully painted models were harmed in the staging of this amusing photo.
18
19
Below: Darren (left) and Rick (right) debate Dark Age warfare, Saxon poetry and tea and biscuits.
20
21
NORTHSTAR
North Star UK SHOW AGENT: DAVE THOMAS.
USA IMPORTER: BRIGADE GAMES.
Africa!
The British South Africa Company
The North Star Africa! range continues to grow with new packs of British
South Africa Company figures.
The BSAC were formed in the late 19th Century by Cecil Rhodes to take over
the land that is now Zimbabwe. They were an irregular force, so are actually
dressed in stout Victorian outdoors gear. This makes them suitable for
irregulars in all corners of the Empire as well as south Africa.
NSA2005 We will be adding soon a vignette pack of the Last Stand of the Shangani
Patrol, dig out your copies of Wargames Illustrated 273 to re-read a great
article about this incident.
COMING
SOON!
NSA2003
NSA2006
www.northstarfigures.com
WI288 NorthStar:Layout 1 15/8/11 11:09 Page 2
North Star Military Figures Ltd, Unit W37, Lenton Business Centre,
Lenton Boulevard, Nottingham, NG7 2BY, UK
Tel: +44 0
115 978 6656 Fax: 0115 9552 108
Please address all faxes to North Star Unit W37
The wars of the late 19th Century THE FIRST AFGHAN WAR invincibility in the region was shattered.
‘Colonial’ era are a rich seam for As for the influence of the Russians, that
As the British Empire expanded its
wargamers to explore, with every type was indeed curtailed, but by diplomats
interests in the north west of India,
and size of confrontation being fought in London and Saint Petersburg and not
by every major European power in Russia’s influence in Afghanistan by the troops who gave their lives in the
almost every corner of the globe. So grew. In 1838 the British attempted snowbound passes of Afghanistan.
vast is the subject that deciding on just to install Shuja Shah on the throne of
Afghanistan but, with insufficient forces THE SECOND AFGHAN WAR
one conflict can be daunting. In this
article, we present an overview of a to keep him in power, the First Afghan Throughout the intervening decades
single campaign – the Second Afghan War broke out. The lowest point of the the Russians steadily encroached upon
War, and take a look at how some of its war for the British saw the massacre Afghanistan, and after the Indian
battles might serve as inspiration for of Elphinstone’s force as it attempted Mutiny the British grew increasingly to
wargaming scenarios. to withdraw to Jalalabad, only one regard the country as a crucial ‘buffer
Briton making it through the relentless state’ between the two empires. The
THE GREAT GAME ambushes, and all but nine of the 44th issue came to a head when the Russians
For the majority of the 19th Century Regiment of Foot were slain. The war moved troops to the Afghan border and
the British and Russian empires ended with the retaking of Kabul and the Amir, Sher Ali, allowed a Russian
were engaged in mutual distrust and the installing by the British of Dost political mission to enter Kabul. The
antagonism that intensified further in the Mohammad as Amir of Afghanistan. The Viceroy of India, Lord Lytton demanded
aftermath of the Crimean War. At the war was something of a pyrrhic victory a British mission be allowed into the
beginning of the period over 2,000 miles for the British though, for while it was country too, but the Amir refused,
separated the two empires. By its height, hailed as a successful outcome, the army turning the British back at the border
they were less than twenty miles apart. had suffered such losses that its aura of with threats of force. Lytton threatened
24
colonial
conflict
crossed over the Afghan border. The
intention at this stage was to carry out a
limited incursion into Afghan territory
and to force the Amir to admit the
British envoy.
The Peshawar Valley Field Force, under
Lieutenant General Sir Samuel Browne
would head directly up the Khyber Pass
to assault the Afghan fort of Ali Masjad.
The fort captured, the force was to
continue to Jellalabad. The Kurram Field
Force - under Major General Roberts -
was to enter Afghanistan via the Kurram
Pass, following the Kurram River
through the Shutargarden Pass and on
towards Kabul. The South Afghanistan
Field Force, led by Lieutenant General
Stewart would pass through the Bolan
and Khojak Passes, taking Quetta before
heading for Kandahar.
Above: Key Locations in the Second Afghan War - 1. Maiwand, 2. Kandahar, 3. Kabul,
The first major confrontation of the 4. Charasia, 5. Ahmed Khel, 6. Peiwar Kotal, 7. Fatehbad, 8. Landi Kotal, 9. Ali Masjid
Second Afghan War was fought by
Browne’s Peshawar Valley Field Force Map from Essential Histories 40 - The Anglo-Afghan Wars1839-1919,
© Osprey Publishing Ltd. www.ospreypublishing.com
on 21 November 1878 at the Battle of
Ali Masjid. Despite difficulties getting
all of the troops into position in time
to have a meaningful impact on the
fighting, the battle was a decisive an assault, but the Afghans were able Afghan army, but against tribesmen
victory for the British. The objective to fire down on the advancing column intent upon repelling the invading
was to clear the valley of the Afghan British and Indians from their lands.
from the forested valley sides and the
army, whose guns were concentrated Following the Battle of Ali Masjad,
attack faltered. Seeing that an indirect
in and around a formidable hilltop fort. the Peshawar Valley Field Force under
approach was called for, Roberts ordered
At the height of the battle, the British Lieutenant General Sir Samuel Browne
the main gun line facing the ridge to
artillery collapsed the fort’s central had wintered in Jellalabad, its long
bastion, silencing the gun inside it. feign preparation for an attack, while a
diversionary action was launched to the supply line back to India suffering
Though troops were within range to
south. The main attack came in the north numerous attacks by the tribesmen of
storm the fort, they were called off as
at the end of the enemy line, routing the the surrounding lands. While preparing
night was drawing in. The next morning,
Afghan army and causing the tribesmen for the next stage of the invasion in
they found the fort abandoned.
to melt away into the surrounding hills. March 1879, General Browne learned
In late November, Robert’s force The battle won, Roberts reconnoitred that a large force of tribal warriors
advanced up the Kurrum valley, finding forward before wintering his force in was gathering on the north bank of
the Afghan regular army dug in along the Kabul River in an area known
preparation for the advance on Kabul.
the four-mile ridge of Peiwar Kotal. as the Laghman, while another was
Hoping to take the ridge before the The Battle of Futtehabad was fought assembling in Futterhabad to the south
enemy could react, Roberts ordered on 2 April 1879, not against the regular west of Jellalabad. Judging that these
25
26
Mohammed Jan massed outside Kabul. escaped. Incredibly, some accounts Foot changing formation and came
Learning of this gathering, Roberts sent state that Roberts’ force lost only three down to bayonets, and threw the 19th
two small cavalry detachments to slow dead, while the Afghans’ losses were Bengal Lancers back onto the 3rd
the horde down by attacking it from estimated at over 3,000. Ghurkhas, the confusion made only
different directions, leading to several worse by the high wind throwing thick
days of bitter combat across the Chardeh With the Battle of Kabul won, the dust into the air. The close fought battle
Plain. But the Afghans proved more Indian government determined that the was won by disciplined musketry,
numerous than had been expected, and war was proving too costly, in both especially that of the 2nd Sikhs, and the
the two British forces were lucky to blood and treasure. Maintaining the timely arrival of the 1st Punjab Cavalry.
extricate themselves before they could lines of communication through the The force eventually reached Kabul,
be overwhelmed. Mohammed’s army frontier regions in the face of constant where Stewart, the more senior general,
was swelled by a widespread uprising, took over from Roberts.
attacks by tribal warriors was taking
but it had no expertise in siege warfare. its toll, and significant numbers of With Stewart’s army in Kabul, Kandahar
British cavalry patrolling goaded the was left in the hands of its Wali, Shere
troops were required to keep the passes
Afghans into mustering for an assault Ali, to remain a separate province under
open. The British determined to install
and they were subsequently bombarded British control while the remainder of
a new Amir, and in preparation Major
by the artillery in the cantonment. Afghanistan was to be left to its newly
Roberts got word out to Gough, whose General Stewart’s force was ordered
determined rule. While a sovereign
relief march provoked the horde to to join Roberts so that the combined
state, Afghanistan’s foreign policy
begin its main assault. The Siege of the army could retire down the Khyber
would be under the control of the
Sherpur Cantonment (or the Battle of Pass to Peshawar. The route would British, ensuring the Russians were kept
Kabul) came to a head before dawn on take Stewart’s force through Ghuznee at bay and the northwest frontier kept
23 December, the start of the final action – territory controlled by Mohammed open. But in early 1880 Ayub Khan,
signalled by a huge fire on the heights Jan, whose forces still plagued the area the younger brother of the deposed
and led by the fanatically religious despite their defeat at Kabul. Marching Amir Yakoub Khan had other ideas, and
Ghazi. With starshells illuminating in two brigades along the River Tarnak had raised an army, which would soon
the fortifications, the defenders fought on 19 April 1880, Stewart’s force found be passing to the north of Kandahar.
a desperate battle to hold the 10,000 itself shadowed by tribesmen moving Fearing the passage of the army would
strong horde at bay, and as the sun rose stir up rebellion in his lands, the Wali
in the hills all around, and, only twenty
the attack was in full flow. Though the asked the British to intervene, and in
miles or so from Kabul - near the village
attackers gained a lodgement in the July a force was despatched to Girishk
northeast corner of the cantonment, the of Maskaki - found their route blocked
under Brigadier General Burrows. The
defence held, and by midday Roberts by a large force of tribesmen. The Battle British force joined with the army of
had brought his artillery to bear and of Ahmed Khel was a close one, with Shere Ali, but the Wali’s troops mutinied
his cavalry was counter attacking. The the Afghan horde swarming over the and joined the enemy, leaving Burrows’
horde broke, and Mohammed Jan’s hills to assault Stewart’s force on the force dangerously reduced and forced to
uprising was ended, though he himself road. The initial charge caught the 59th retreat towards Kandahar.
27
On 27 July, the small British force faced all the way to Kandahar, where they were was heavily fortified and defended with
Ayub Khan’s army in the Battle of joined by a relief force that finally drove guns, but the 92nd Highlanders and the
Maiwand. Though Burrows’ force might off the Afghan cavalry. 3rd Sikhs resolved to take it, no matter
have reached the village of Maiwand the cost. Upon carrying the position
Following Ayub Khan’s victory at
before the enemy, it was delayed and did however, they found the enemy had fled.
Maiwand, he laid siege to Kandahar,
not set off until early the next morning. The last battle of the Second Afghan War
and in answer General Roberts began
Burrows’ advance was forced to cross a was won.
one of the most celebrated marches in
previously unknown ravine, and it was
the history of the British Army. In three With Ayub Khan defeated, the British
on the plain beyond that the remaining
weeks, Roberts’ army made its famous were able to withdraw from Afghanistan
1500 infantry and 350 cavalry of
march from Kabul to Kandahar, through according to the terms of the Treaty of
Burrow’s force found themselves faced
over 300 miles of arduous terrain and Gandamak. In doing so, great swathes of
by Ayub Khan’s army, which in total
punishing heat. As the force neared the country were ceded to India, an area
numbered some 12,000 foot and 3,000
Kandahar on 27 August, Roberts heard that would seeth with rebellion for many
cavalry. Using another hidden ravine,
that Ayub Khan had abandoned his siege more decades to come. Then, as now, the
the Afghans were able to infiltrate men
in the face of the defenders’ resistance native tribes of the North West Frontier
and guns onto the British right flank, and
and the imminent arrival of his force, refused to bow to foreign masters.
the drastically mismatched battle that
and on the 31st his army entered the city.
followed was at once glorious and tragic.
Discovering that same day that Ayub
While some regiments fled, others fought
Khan’s army was encamped to the west
on, numerous counter-attacks attempting
of Kandahar, Roberts set out to face his
desperately to hold the enemy at bay. In
foe, and the very next morning the Battle
a famous action, the survivors of the 66th
of Kandahar was joined. The Afghans
(Berkshire) Regiment made a series of
were holding a series of villages along
fighting withdrawals, the last eleven men
the Baba Wali Kotal, which, following
– two officers and nine soldiers – falling
a heavy bombardment, were taken one
as they made their last stand in a walled
by one, until only the last position, Pir
garden in the nearby village of Khig. The
Paimal, stood between Roberts’ force and
survivors of Burrows force were pursued
Ayub Khan’s encampment. The position
28
72
29
73
MOHAMMED JAN
ENTRY POINT
FOR THE 1ST
PUNJAB CAVALRY 4TH TRIBAL ALLIANCE
3RD TRIBAL ALLIANCE
2ND TRIBAL ALLIANCE
19TH BENGAL
LANCERS
3RD GURKHAS
19TH BENGAL & ‘H’ BATTERY
2ND SIKHS &
INFANTRY &
‘G’ BATTERY
‘A’ BATTERY
MAJOR-GENERAL
STEWART & STAFF 59TH REGIMENT
OF FOOT
There was thirty dead an’ wounded on the ground we wouldn’t keep -
No, there wasn’t more than twenty when the front begun to go;
But, Christ! along the line o’ flight they cut us up like sheep, ENTRY POINT FOR THE
An’ that was all we gained by doin’ so. INFANTRY PORTION OF
BARTER’S 1ST BRIGADE
An’ there ain’t no chorus ’ere to give’,
Nor there ain’t no band to play;
But I wish I was dead ’fore I done what I did,
Or seen what I see’d that day!
- That Day, Rudyard Kipling
For another scenario, and plenty of ideas for creating your own
Northwest Frontier adventures, check out the rest of this article online,
.net along with a few more photos of Robert Giglio’s fantastic NWF set-up.
30
31
Bring me my broadsword, and a clear understanding, needs of the time, and the latter being
the trained followers of the nobility,
bring me my cross of gold as a talisman; their “hearth troops”, bound to them by
put our backs to the north wind, hold fast by the river oaths of loyalty and reward. One group
obviously fights better than the other,
- Jethro Tull, Broadsword
being better trained and equipped, and
All very atmospheric and evocative. And thing to note is that there are really only possessed of higher fighting spirit and
there are so many fine tales from the two types of troops, broadly speaking, motivation. That said, they both fight
Dark Ages - Arthur the once and future to consider, given the belief that largely in the same fashion.
King, Alfred burning the cakes, Harold both Saxons and Vikings - obviously WHAT IS A SHIELDWALL?
marching to Stamford Bridge and back incomparable horse thieves - rode to
to Hastings - that the period begs to be battle and then dismounted to fight So what is a shieldwall? Well it’s
gamed. I have enjoyed many fine games worth noting that shieldwall warfare
on foot. These two types are those
set in the Arthurian period. But I would is not limited to the Dark Ages, as
that fight in the shieldwall, and their
like to focus in on the period dealt with hoplite warfare, for example, is also
skirmishers, who do not. The latter
in the Battle of Maldon article (page fundamentally of this sort, although
generally contribute little to the battle
10), the clashes between the Saxons and a greater variety of troop types might
other than local colour, though there be involved in Greece, where military
the Vikings, the struggles between two are some examples of greater impact.
shieldwalls. The challenge I want to science was thought more advanced.
Skirmishers are adequately handled in At its core however, we are looking at
examine is, simply put, can we manage to most ancient rule sets, though some make
produce a reasonable simulation of combat between two groups of men
their shooting too effective, and I don’t clustered closely together for mutual
this sort of warfare that is also an propose to spend much time on them, protection, who fight as a mass rather
interesting game?
turning swiftly to the warriors proper. than as individuals, and who depend on
SHIELDWALL COMBAT one another for safety and the stiffening
Within the shieldwall, we have part time
of their courage.
Let’s look first at the nature of shieldwall and full time warriors; the former being
combat, or at least, our perception of the local farmers and similar, pulled from While they may not have stood in formal
what shieldwall combat is. The first their usual occupation to meet the urgent ranks and files, troops in a shieldwall
34
form in a close order, much closer than two sides, though this seems to have Anyone’s experience of moving in a
the formation adopted by swordsmen, been less common in later days. Setting large modern crowd will suggest that
who need room to fence. The purpose the shieldwall would take time, and a the number of casualties inflicted in this
of the close order is to allow each man’s force that was surprised, and attacked phase of the fight would be small, as
shield to cover the vulnerable right before it was ready, would be at a severe relatively few of the participants would
side of the man on his left; a mistake disadvantage - witness the Vikings at actually be able to strike a blow. A crisis
by one’s “right hand man” would leave Stamford Bridge. Once the shieldwalls point would occur each time a man did
one open to a thrust, making the “right had been carefully formed, the bodies of fall, as the continued security of the
hand man” very important indeed and troops would advance cautiously towards
group would depend upon the second
giving rise to the modern saying. The each other, taking care to maintain their
rank man being able to step into the
predominant weapon of the shieldwall is formation. At striking range the front
ranks would halt to engage. The rear breach, and maintain the wall, before the
the thrusting spear, used to stab over or enemy were able to take advantage of
under the shield at the face or groin of the ranks, however, would start to push
with their shields against the backs of the gap to stab more men and widen the
opponent. Only the first couple of ranks hole. Should this happen, the cohesion
would be able to strike. the forward ranks, and gradually we can
envisage the front lines being forced of the formation would rapidly break
An engagement might begin with a together into a kind of desperate, upright down at that spot as more men fell and
good deal of posturing and occasional rugby scrum - one in which the front rank others began to try to edge away from the
duels between the champions of the risked being stabbed as well as squashed. enemy to safety.
35
Once panic began to spread through • The forces will generally form and • The critical feature of a shieldwall is
the formation, the life expectancy of prepare on the field before moving into its cohesion. While this remains intact,
the erstwhile front ranks would not be action. No marching out of camp in a morale remains high and casualties will
great. Attempting to stand would risk martial array of drilled regiments here! be low. So a shieldwall should enjoy
being surrounded, while trying to flee a morale benefit and some form of
• A shieldwall should be able to move
would lead to a spear in the back, since moderating effect upon the casualties
without losing formation, though the
the ranks behind would still be pressing received.
movement should be measured -
forward, blocking the way. Only when no headlong charges without loss • When a shieldwall fragments, there will
panic spread through to the back of the of formation. be an immediate reduction in morale, and
formation would the pressure ease and
the way be clear to run for safety, by
which time it would be too late for many.
There would be little chance to rally the
fleeing troops and reform the shieldwall,
and effectively the battle would be over.
All this might take only a few minutes
to occur. If neither formation broke,
there would be a lull in proceedings as
troops became tired and the shieldwalls
gradually eased apart for a breather. After
a while the enthusiastic and committed
amongst the leaders would urge the men
to another effort and the fight would
be rejoined. This might happen several
times until dusk or until, by unspoken
agreement, the combatants determined
that they had no stomach for more and
the battle was over.
THE SHIELDWALL
ON THE TABLETOP
From this we can distill the essential
elements that will have to be represented Above: This fun Saxon vignette from the collection of Northstar’s Nick Eyre does a great job
in a game that purports to simulate of displaying the character of a unit in “shieldwall”. The heavily armoured and well-trained
shieldwall warfare. These are: warriors to the front, while those to the rear are really just there to make up the numbers.
36
Above: Harold’s Anglo-Danish Huscarls at the Battle of Hastings from the collection of
James Morris. Figures by Gripping Beast.
37
dice thrown. Unless the loser of a round removed from play, with no chance of the shieldwall must remain stationary in
received sufficient casualties to cause a returning, which fits our requirements. order to function, which doesn’t seem
negative modifier on its cohesion test, it However the casualties inflicted to right - though this flaw will be fixed with
is on average likely to pass the test, and achieve this are severe, which does not. the release of the forthcoming Armies of
thus the melee should be protracted, as Of course no figures are removed during Antiquity book. In WAB combats between
we desire. Also these rules allow for the the melee process, so it is possible to similar troops types tend to be protracted
gradual degradation of fighting ability rationalise the progression to exhaustion and casualties relatively light, as the
before a unit flees precipitately, and a as an accumulation of fatigue leading large numbers of dice thrown smooth
later rally and return is unlikely, both of to a breach in the shieldwall. All in all, out the statistical anomalies (most of the
which are good features. Hail Caesar works quite well at giving time). This can be upset and distorted by
us what we want, but whether it has any the presence of characters within units,
Many of the other popular rules contain as they are considerably more potent
Dark Age flavour is open to debate.
more specific troops classifications than the basic troops and can have a
(or more complication, depending on Warhammer: Ancient Battles (WAB) is disproportionate effect on combat results.
your viewpoint!) which allow for more often stated to be at its best in dealing It is ironic that one of the features of the
differentiation between troop types. Hail with the Dark Ages, so we can examine game, often mentioned as a plus point in
Caesar falls into this category, and while it with some optimism. Its troop handling this period of history, is actually
we can use it to depict a wider range of classifications are at the other end of the hindering the rules’ ability to provide
martial prowess in our troops, there is no spectrum to DBx, with each warrior type a simulation. When a unit does break,
specific category for shieldwall fighters. described by a whole range of factors the rules allow for it to be destroyed in
Units will usually remain in combat allowing for almost endless variety. It a pursuit phase. If it should escape this,
until they become exhausted, so melees also has a special Shieldwall rule, which however, it is perfectly possible for most
should be protracted affairs, and once makes the warriors forming the wall units to rally and return to the fray, which
an exhausted unit loses it is speedily harder to hit than usual. Unfortunately doesn’t fit our requirements.
Above: Another of James Morris’ Welsh shieldwall units. Figures by Gripping Beast, Foundry and Essex.
38
Clash of Empires also has a flexible way is more mixed. If we want to replicate
of describing troops, so allowing for the pre-battle forming up and posturing,
a range of fighting abilities as well as we will have to make up our own rules.
morale, armour and weapons. It treats our Within the battle itself, most of the
warriors in a similar way to WAB, though current rules can meet our needs, but
its shieldwall rule does allow for units some are more likely than others to give
to move and charge, albeit at a stately protracted engagements, and none allow
pace. Again troops in a shieldwall are for a lull in the fighting while troops
harder than usual to hit, so casualties will lick their wounds and steel themselves
generally be light during an engagement for further action. Once combats end,
between them. As with WAB, a lot of dice some rules allow for the beaten troops
are used, usually smoothing the extreme to rally and return to the fight, which
results and giving an extended melee. should happen much less frequently, if
This is another rule set which allows at all - again we will have to amend our
for the degradation of fighting power favourite sets to achieve this. With a few
during a prolonged combat, and for a modifications, most of the rule sets would
range of combat outcomes, from a push be capable of meeting our requirements.
back through flight to instant destruction. Above: When the ruleset allows for Dark
Overall, I would say the popular rules Age units to “Enter Shieldwall”, James
Should a fleeing unit manage to rally its sets meet the challenge rather well; Morris has markers like this one made up
fighting power is permanently reduced perhaps we can award them 8 out of 10, to place behind his warriors. These are
as it remains classed as “disrupted”. not bad at all, but with a few tweaks here great for reminding both your opponent
Generally this set gives a good game and and there, could do a little better. and yourself about who is doing what.
a reasonable simulation. I would like to
experiment by changing the shieldwall
rule so that in a prolonged combat, a
Now was riot raised, the ravens wheeled,
losing unit shifts one down on the combat
The eagle, eager for carrion, there was a cry on earth.
outcomes table, making it more likely to
flee once a result had been achieved. Then loosed they from their hands the file-hard lance,
The sharp-ground spears to fly.
CONCLUSION
Bows were busied - buckler met point
In conclusion, I think we can say that Bitter was the battle-rush, warriors fell
we don’t actually want an accurate On either hand, the young men lay!
simulation of Dark Age warfare, as it Wounded was Wulfmur, a war bed he chose,
would simply be too boring to play. That Even Brithnoth’s kinsman, he with swords
said, how well do current rules face up Was straight cut down, his sister’s son.
to the challenge of Dark Age gaming? Then to the Vikings was requital given.
It is true to say that they can all give I heard that Edward did slay one
an enjoyable game, with extended and Straightly with his sword, nor stinted the blow,
possibly nail-biting combats and a flurry That at his feet fell - the fey warrior.
of collapses and routs. In terms of a For this his thane did to him give thanks,
simulation, by which I mean how well Even to his chamberlain - when he had a space.
they replicate what we think a shieldwall
combat might have been like, the picture - From The Battle of Maldon poem
39
NEW!! Davco 1/3000th We will be at Derby Wargame Show on 1st & 2nd
Scale WWII Bargain October 2011 and at Fiasco on 30th October 2011.
Ship Packs
British Command Decision WWII 1/100th
DBP1 Task Force 1 - Pacific 1944. This fleet is
the type of force available 1944-45.
(15mm) White Metal Kits
Typical of a Pacific battle fleet or the Armoured Support Vehicles & APC’s CD419 BA 64 Armoured Cars (x2) £6.00
type of force that would have opposed CD432 Lend Lease White Scout Car £6.00
a German 1944 Z-Plan fleet. British CD436 SU57 (T48 5mm GMC) SPG & crew £6.00
CD103 M5 Halftrack £6.00
DBP2 Task Force 2 - 1941 CD103A M9A1 Halftrack £6.00 German
1940-41 task force, Atlantic or CD304 Sdkfz 251/C Halftrack £6.00
Mediterranean. A powerful force to CD103A CD305 Sdkfz 251 C Halftracks & Light
oppose the Italian Navy and/or the Support Weapons, 37mm, Mortar
French Fleet. or Heavy MG £6.00
Italian CD305A Sdkfz 251/7C (Bridging) £7.25
DBP3 Task Force 3 - 1939/40 DIP1 Battle Group 1 - 1940/41 CD305B Sdkfz 251/9C SPG £6.00
1939-40 task force, Atlantic or Potential Italian Fleet late 1940. The CD305C Sdkfz 251/1C plus Rockets £7.25
Mediterranean. Potential Home Fleet Mediterranean war may have been very CD305D Sdkfz 251/16C (flamethrower) £7.25
at the outbreak of WWII. different if this force had challenged CD305E Sdkfz 251/17C 200mm Flak AA SP £7.25
British Sea Command. CD313 Sdkfz 234/2 Puma Armoured Car £6.00
DBP4 Task Force 4 - Mediterranean 1940/41 CD313A Sdkfz 234/3 75mm Support Car £6.00
This was a typical composition of Force DIP2 Battle Group 2 - 1942/44 CD313C Sdkfz 234/1 Scout Car £6.00
H - Western Mediterranean Fleet. By 1942 this force was almost ready to CD317 Sdkfz 251/1D Late War Type £6.00
challenge a depleted British Fleet.Given CD106 Bren Universal Carriers (x2) £6.00 CD317A Sdkfz 251/9D (75mm gun) £6.00
DBP5 Task Force 5 - Mediterranean 1941/42 fighter cover by its carriers, this Italian CD111 Achilles 17pdr SP Tank Destroyer £6.00 CD317B Sdkfz 251/1s or 2D or 10D
These ships opposed the Italian Fleet in Fleet would have been protected against CD115C Crusader 40mm AA £6.00 (Support Weapons) £6.00
the Eastern Mediterranean. British torpedo aircraft. CD115D Crusader Twin 20mm AA £6.00 CD317C Sdkfz 251/7D (Bridging) £6.00
CD118 Archer 17pdr SPG £6.00 CD317D Sdkfz 251/D plus Rockets £7.25
DBP6 Task Force 6 - 1945 United States CD119 Bishop 25pdr SP £6.00 CD317E Sdkfz 251/16D (Flamethrower) £7.25
If WWII had commenced in 1944, this DUSP1 U.S. Battle Group -1940 CD124 Dorchester Armoured Cmmd Vehicle £8.00 CD317F 1 Sdkfz 251/22D (75mm PAK 40) £6.00
would have been the force available to DUSP2 U.S. Carrier Group - 1940 CD128 “Dingo” Scout Cars (x2) £5.00 CD317G Sdkfz 251/17D 20mm AA £6.00
oppose the German Z-Plan Fleet. DUSP3 U.S. Battle Group - 1943 CD131 White Scout Car £6.00 CD317H Sdkfz 251/21D “Drilling” AA £6.00
DUSP4 U.S. Carrier Group - 1943 CD132 Daimler Mk I Armoured Car £6.00 CD338 Sdkfz 222 Armoured Car £6.00
German CD133 Sexton 25pdr SPG £6.00 CD339 Wespe 105mm SPG £6.00
DGP1 Battle Group 1 - 1941 Japanese CD143 AEC Armoured Car £6.00 CD345 Sdkfz 250/1 Armoured P/Carrier £6.00
A possible 1941 German Fleet, DJP1 Japanese Battle Group - 1940 CD148 M3 75mm GMC SPG with crew £7.25 CD345A Sdkfz 250/10 (pack also inc parts
assuming no losses or damage in the DJP2 Japanese Carrier Group - 1940 for Sdkfz 250/7 & Sdkfz
Norwegian Campaign. This would have DJP3 Japanese Battle Group - 1943 USA 250/1 alternatives £6.00
been a formidable force. CD201 M2A1 Halftrack £6.00 CD345B Sdkfz 250/9 Recce Vehicle £6.00
Convoy Packs CD202 M3A1 Halftrack £6.00 CD346 Sdkfz 250/1 NEU APC £6.00
DGP2 Battle Group 2 - 1944 DCP1 Convoy Pack 1 - Ocean CD207 M8 Armoured Car £6.00 CD346A Sdkfz 250/10 NEU (pack also
Had the war commenced in 1944, this DCP2 Convoy Pack 2 - Coastal CD208 M20 Utility Vehicle £6.00 includes parts for Sdkfz 250/7
force-the German Z-Plan Fleet would CD210 M10 Tank Destroyer £6.00 & NEU & Sdkfz 250/1s) £6.00
have been available. All Packs £20.00 CD210A M36 Tank Destroyer £6.00 CD346B Sdkfz 250/9 NEU Recce Vehicle £6.00
CD210B M36 B1 Tank Destroyer £6.00 CD346C Sdkfz 250/8 NEU (75mm) £6.00
CD219 M8 HMC (75mm SP Howitzer) £6.00 CD359 Wirbelwind SP Quad 20mm AA £7.25
Red Eagle 1:144 Scale Aircraft Kits CD223
CD223A
T19 105mm HMC & Crew
M3 75mm GMC & Crew
£7.25
£7.25
CD360 Ostwind 37mm AA SP £7.25
CD366 Hummel SP 150mm Field Gun £10.00
German WWI Observation Balloons CD223B T30 75mm GMC & Crew £7.25 CD367 Nashorn SP 88mm A/T Gun £10.00
BM202 Pfalz DIII Scout 1917 £5.00 BM1 WWI Observation Balloon £20.00 CD369 Mobelwagen Pz IV Flak 43 AA SP £8.50
BM205 Albatross DII 1916 £5.00 BM2 2 mobile 3in AA Guns & Crew £5.00 CD370 Sdkfz 140/1 38(T) Recce Vehicle £6.00
BM3 2 mobile AA Guns & Crew £5.00 CD223B CD371 Sdkfz 139 Marder III spg
BM4 Balloon Winch Lorry £3.00 76.2mm Pak 36 £7.25
BM5 P-Type Zeppelin £195.00 CD371
BM6 Parseval-Sigsfeld
Observation Balloon £20.00
BM205
BM6
BM206 Albatross DIII 1917 £5.00
BM209 Fokker DVII 1917 £5.00
BM212 Siemens Schuckert DIII 1918 £5.00 CD224 M16 SP Quad AA £7.25
BM213 Siemens Schuckert DIV 1918 £5.00 CD224A M15A1 SPAA & Crew £7.25
BM214 Fokker Dri Triplane 1917 £5.00 CD233 White Scout Car £6.00
BM215 Fokker EV/D VIII 1918 £5.00 CD238 Priest 105mm SPG £6.00 CD371A Sdkfz 138 Marder III Ausf H
BM217 Fokker EIII Eindecker 1915 £5.00 CD242 M4 81mm mortar SP & crew £7.25 Pak 40 1942 £7.25
BM219 Aviatik DI 1917 £5.00 CD242A M21 81mm mortar SP & crew £7.25 CD371B Sdkfz 138 Marder III Ausf M
BM228 Roland CII 1917 £5.00 Pak 40 1943 £7.25
BM230 Hannover CL Illa 1917 £5.00 Russian CD372 Sdkfz 132/1 15cm SIG33
BM231 Halberstadt CLII 1917 £5.00 CD417 Su 76 SPG £7.25 Ausf H Grille £7.25
BM239 Rumpler CIV 1917 £5.00 CD418 BA6 A/C £6.00 CD372A Sdkfz 138/1 15cm SIG33
BM240 Zeppelin-Staaken R.VI £25.00 CD418A BA10M A/C £6.00 Ausf M Grille £7.25
BM241 Gotha G IV 1916 £9.00
BM242 AEG G IV Bomber £7.00 For Our Full Range of Illustrated Products Please Visit Our Website !!!
w w w. s k y t r e x . c o m
WI288 Skytrex.indd 1 11/8/11 15:47:07
288 Fire Forge.indd 1 11/8/11 16:22:44
Below: The wreck of the B-24D ‘Lady Be Good’
GHOST PLANES OF
THE SAHARA
A Tale of Three Tragedies By Mike Haught
After hours of combing the desert landscape to find their home base, the bomber began to run critically low on
fuel. Technical problems flared up as the desert sand found its way into the engines and caused them to seize up.
Then came the moment when the pilot had to make the painful call to bail out or make a forced landing. From
that point on the crew was on its own, fighting against the Sahara for time...
One of my favourite movies is certainly not the only ones of their kind. Very occasionally a traveller might find
the original Flight of the Phoenix, In an area as large and as desolate as the a water source, or an oasis where they
starring Jimmy Stewart and Richard Sahara, it is easy to see how quickly a can stock up on supplies. But these
Attenborough. It is about a transport person could get lost. places were rare and usually separated by
plane that crashes in the Sahara and, with hundreds of miles of sand.
THE SAHARA
no hope of rescue, the survivors build a
The harsh sands of the Sahara were a
new plane out of the wreckage to try and The Sahara Desert is a serious
death trap even for the most experienced
escape certain death. It is an excellent navigational obstacle. It covers over
desert travellers. With temperatures
story of survival against terrible odds. 3,630,000 square miles (9,400,000 square
averaging around 100 degrees Fahrenheit
kilometres) of North Africa, making it
When working on Burning Empires, I (38°C) and virtually no shade or shelter
the world’s second largest desert behind
encountered the stories of several tragic from the heat.
Antarctica. It contains several massive
‘ghost planes’ in the Sahara, which were
sand seas with windswept dunes that can For most troops in the Second World War,
the basis for the story of Flight of the
reach over 590 feet (180 metres) in height. the Sahara posed an absolute barrier. It
Phoenix. I found these stories to be quite
was something that was justifiably feared.
compelling. I wanted to write about it and Between the shifting sand seas are tall
Some failed to respect the desert and their
design a Flames Of War mission loosely granite mountains, sometimes found in
nightmares came alive in a very real way.
based on these ghost planes. a small group called a djebel, or in full
mountain ranges. These mountains and This was certainly the case for the
These are the stories of several air
dunes contain large deposits of iron, crews of several South African, French,
wrecks in the Sahara Desert during the
making simple navigation methods by and American bombers between 1941
Second World War. These accidents were
compass impossible. and 1943.
42
EGYPT
LECLERC’S FOLLY, LIBYA
borders of Egypt, Sudan, and Chad. It is
found between the formidable Ribiana FEBRUARY 1941
Sand Sea and the Kalansho Sand Sea, Groupe de Bombardement 1
making it a vital stopping point for Recon Mission
Actual Flight Line Crash Site
travellers navigating their way through Groupe de Bombardement 1
the desert. Return Flight Line 0 KM 200 300
When World War II broke out, Free Leclerc’s Ground Attack 0 Miles 200 d’Ounianga
French forces, under the command of February 1941
SUDAN
Colonel Philippe Leclerc, moved up from
25
0m
the French colony of Chad to capture
i
/40
CHAD
0k
Kufra from the Italians.
m
Forced Landing Site
Groupe Lorraine provided air support
for the Free French in Chad. The aircraft LIBYA EGYPT
were based in Fort Lamy (modern day The aircraft’s crew was found deceased
Kufra
N’Djamena). For operations against scattered around the aircraft with
Libya, the French established several evidence that they had set up a camp to
small airbases in northern Chad. These await the rescue that never came.
airfields were rather crude and consisted SUDAN
of simply a small fuel dump and a
CHAD Meanwhile, the wreck of the
rough airfield. reconnaissance Blenheim was spotted
by the Italians from one of Kufra’s
Before marching on Kufra, Leclerc Ghibili aircraft. Soon the Sahar Cufra,
sent out a single Blenheim IV light crews were utterly inexperienced with the garrison’s mobile column, was
bomber from Groupe Lorraine on a desert navigation, they reached Kufra and dispatched and the Blenheim’s aircrew
reconnaissance mission to see what the dropped their bombs. However, on the was rescued and interned as Prisoners
garrison looked like. The flight failed to return trip one of the Blenheims broke of War in Kufra.
return, and it was presumed to be shot away and failed to return to base.
down by the Italians. With their capture, Leclerc’s element of
Not wanting to waste a moment of time surprise was lost. The LRDG’s T Patrol
Nevertheless Leclerc pressed on. His during his attack, Leclerc refused to was ambushed at Jebel Sherif, south
contingency plan involved sending the spare any troops to organise a search of Kufra, and Leclerc’s column was
Long Range Desert Group’s T Patrol party. Furthermore, Groupe Lorraine was detected by radio traffic and confirmed by
ahead of his column of troops as a unable to launch a rescue because their the Italian aircraft.
reconnaissance screen. fuel was severely limited.
But Leclerc bullheadedly pushed on and
Leclerc ordered the four more of The flight remained lost for 18 years narrowly won victory over the Italians
Groupe Lorraine’s Blenheim IV until it was randomly discovered in at Kufra on 1 March. As a result of this
aircraft to support his attack by the mountains to the southeast of victory, the French aircrew being held
bombing Kufra’s airfield. d’Ounianga. The propellers were intact, were liberated.
meaning that the aircraft hit the ground
On 5 February 1941, the four aircraft dead-stick (no power to the engines). So After Leclec’s victory, the Allies
took off from their small forward airfield the crew must have got lost and either ran established a base at Kufra. From this
at d’Ounianga. Despite the fact that the out of fuel or experienced engine trouble. remote location the British and French
launched a massive raiding campagn
Below: One of Groupe Lorraine’s Blenheim IV light bombers. Leclerc relied heavily upon his light against the Axis supply lines.
bombers throughout the Saharan campaign.
43
EGYPT
The squadron arrived at the oasis on 28 3m
LIBYA
d sea 8
April 1942 with its first detachment of 0 KM 100 200 Ribiana Oasis KUFRA
three Blenheim IV light bombers under (Way Point 1) OASIS
the command of Major JLV de Wet. 0 Miles 100
These aircraft were rapidly becoming
obsolete on the main battlefields.
However, with each plane being specially
modified with a nose-mounted 20mm
cannon, six .303 Browning machine- LIBYA EGYPT
guns, and up to a 1000-pound bomb load,
Kufra
they were ideally suited for light raids
and reconnaissance work behind enemy
The flight took off early in the morning
lines where the enemy’s aircraft patrols
and winged its way toward the Ribiana
were less of a threat. SUDAN
Oasis. Having thought they spotted the CHAD
On the morning of 4 May, Major de Wet way point (they actually had not) the
took the detachment on a mission to planes swung north and reached the
familiarize themselves with desert flying Bzema Oasis. They successfully located
and the local landmarks. The flightplan Landing Ground 07 but soon became him straight back to Kufra, but finding
was to be a simple square pattern from slightly disorientated. nothing after 24 miles (40km), he
Kufra to the Ribiana Oasis, to the Bzema turned back.
The flight radioed back to Kufra for a
Oasis, to the improvised Landing Ground The other Blenheim, piloted by
bearing and received a garbled message
07, then back to Kufra. Lieutenant JH Pienaar, went north,
where only a few of the numbers could
All of the crew except for de Wet were be distinguished properly. The navigators but found nothing. On its return trip it
new recruits and did not have much plugged what numbers they understood experienced engine trouble and Pienaar
experience in basic navigation, let alone into their calculations. Unfortunately, was forced to land several miles north
the complex nature of desert travelling. this placed them on a course taking them of the other Blenheims. The group was
directly away from Kufra. now divided.
Each plane was loaded with over seven
gallons (37 litres) of water and enough The flight travelled north for a good deal The aircraft eventually exhausted their
food rations for four days. Each crew of time looking for Kufra, but not seeing fuel and were forced to sit and wait
member also had two bottles of water. it. They went as far north as the Taiserbo to be rescued. In fact, they were so
Oasis where the infantry post there sure rescue was imminent that they
identified them. Now convinced they had completely ignored emergency water
made a mistake, the flight turned back. ration procedures. In the first day alone,
the twelve men of flight drank 30
It was now 0900 hours and they were due gallons (112 litres) of their available
back in Kufra, but there was no sign of water, leaving only what was left in their
the flight. personal bottles.
One of the Blenheims had started to Rescue parties were indeed searching,
experience engine failure and Major de leaving Kufra around 0700 hours on 5
Wet ordered the flight to make a forced May. The Sudan Defence Force, Kufra’s
landing so that they could get their garrison, dispatched search parties as did
bearings and find Kufra. The flight was the Long Range Desert Group. However,
now situated 83 miles (134km) to the without any idea where the aircraft were,
northeast of Kufra with the sun reaching they had no way of knowing which
its height in the burning desert sky. direction to begin their search. A severe
sandstorm prevented aircraft from being
Major de Wet ordered the two
used and made the search very difficult.
functioning Blenheims to fly patrols in
an effort to locate Kufra. At 1400 hours Thirst drove de Wet’s men mad as they
Lieutenant LTH Wessel’s Blenheim drank any liquid they could find. They
Above: Major JLV de Wet flew on a bearing that would have taken smashed the planes’ instrument panels
44
45
71
Naples, Italy
American troops poured into North
5m
0 Miles 200
i/1
Africa. By April 1943 the Axis forces APRIL 1943 Gulf of
15
0k
had their backs against the wall and were Sidra Tobruk
m
Lady Be Good Benghazi
facing defeat in Tunisia. Flight Line Soluch
Allied planners then began to look at
Aircrew on Foot Field
strategic bombing objectives in Italy.
Airbases were established along the Kalansho
44
0m
Libyan coastline and US Army Air Force Sand Sea
i/7
10
and Royal Air Force bomber crews
km
started their bombing campaign of the LIBYA
Axis’ so-called soft underbelly. LIBYA EGYPT
EGYPT
Kufra
On 25 March 1943, the crew of the Lady Crash Site
Taiserbo
Be Good, a B-24D Liberator bomber, Oasis Wadi Zighen
arrived in Libya. The men of the Lady Be
Good had only just arrived in North Africa KUFRA
when they received their first mission to CHAD OASIS
bomb Naples as a part of a 13-bomber raid SUDAN
on the harbour of Naples, Italy.
The raid set off on 4 April 1943 but Assuming that they were still over the Mediterranean Sea. As they walked, they
encountered a severe sandstorm straight sea, pilot First Lieutenant William J. left scraps of parachutes, flak vests, and
after takeoff. Nine of the B-24s returned Hatton carried on flying along the current foot wear as a bread crumb trail to help
to base, but four, including the Lady Be bearing for two hours. Unbeknownst to rescuers to find them.
Good, carried on with the mission. the crew, the Lady Be Good was flying
For eight days they travelled about 80
deep into the Sahara Desert.
Visibility over Naples was extremely miles (130km) north, surviving on a
poor, so the remaining bombers turned At 0200 hours the Lady Be Good ran out single canteen of water. At that point the
around, dropping their bombs into the sea of fuel and the crew bailed out. The aircraft men were very weak and they decided
to save on fuel consumption. glided dead-stick (without power) for that three of them would continue north
another 16 miles (25km) before crashing to find help, while the remaining five
During the flight home, the Lady Be
deep inside the Kalansho Sand Sea. stayed put and waited.
Good got separated from the rest of the
bombers, but was still on the correct Eight of the nine crew survived the Guy Shelley (gunner), “Rip” Ripslinger
heading to reach Soluch Field. parachute descent. Lieutenant John (flight engineer) and Vernon Moore
Woravka’s parachute failed to open (gunner) trekked on for another 27 miles
At midnight on the morning of 5 April,
correctly and he died on impact. The rest (43 km) before perishing. The other five
the Lady Be Good flew over Benghazi,
met up by firing pistols and flare guns that remained behind also died from
but could not locate Soluch Field.
into the air. exposure soon there after.
Navigator Second Lieutenant DP Hays
radioed for a bearing, but it is unknown if Together the airmen decided to head In a sad twist of irony, had the crew gone
he received a reply. north, still thinking they were close to the south instead of north, they likely would
46
47
48
49
Aircrew teams cannot move except when using the Survival Aircrew teams are not a part of any player’s army and
Instinct or Rescued! special rules. They are unarmed and as such not controlled by any one player. Instead, at the
can never launch an Assault. They cannot be shot at, be beginning of each player’s Starting Step, both players roll a
assaulted, or in any other way harmed. die for each Aircrew team on the table to see which player
moves the team.
THE PILOT The player with the lowest result consults the Aircrew
The pilot will stay with the plane in case a rescue party Movement Table below and must move the Aircrew team the
discovers the wreck while the others go look for help. entire length in any direction they choose.
In the event of a tie, that Aircrew team does not move this
The Pilot is an Aircrew team. He is deployed at the centre turn. However, if both players roll a 1, the Aircrew team is
of the wreck and can never move except when using the Destroyed due to exposure and removed from the table.
Rescued! special rule. If he leaves the rescuing platoon for An Aircrew team that voluntarily moves off of the table
any reason, he makes his way back to the wreck and is im- wanders off into the desert never to be heard from again
mediately replaced in the centre of the wreck. and is counted as Destroyed.
RESCUED!
A desperate man marooned in the desert will accept any help AIRCREW TEAM MOVEMENT
offered to him.
Lowest Result Movement
1-2 2”/5cm
If any players’ team ends its movement step adjacent to an
Aircrew team, the Aircrew team automatically joins that 3-4 4”/10cm
rescuing team’s platoon. This means that the Aircrew team 5-6 6”/15cm
becomes part of the platoon that rescued it and moves as an
Infantry team.
An Aircrew team may mount any of the platoon’s vehicles as
a passenger instead of moving. Once mounted it moves with
the vehicle. If the vehicle is Destroyed, the Aircrew team
automatically survives and dismounts.
If the rescuing platoon is Destroyed, the Aircrew team au-
tomatically survives and may only move using the Survival
Instinct special rule.
50
YOUR ORDERS
Attacker
As the bomber flew overhead you notice that its markings make 30''/75cm
it out to be an enemy plane. Your patrol must go and secure X X
the crew as Prisoners of War, a fate far less harsh than dying of
thirst in the wastes of the Sahara.
Defender 6''/15cm
Your patrol witnessed the bomber disappear over the crests of A
the sand dunes. A radio report from headquarters verifies that
it is a friendly plane and orders your to mount a rescue attempt.
You must move quickly, however, as active enemy patrols in the DEFENDER
area will certainly be trying to get there first. DEPLOYS HERE
PREPARING FOR BATTLE X X
1. Set up the table as shown, with a wreck in the very centre.
Place the Pilot Aircrew team at point A , and one Aircrew
team at each point marked X .
2. Both players roll a die. The player with the higher score is the
attacker and chooses which short table edge they will deploy
in. This is also the same table edge they must escape from. The
defender must then choose the opposite short table edge that
they must escape from. DEFENDER MUST ESCAPE ACROSS
THIS TABLE EDGE
3. The defending player deploys one platoon anywhere within
6''/15cm of point A . The remainder of their force is held in
Scattered Reserve. DECIDING WHO WON
4. The attacking player deploys one platoon within their The attacking player wins if they rescue more Aircrew teams
deployment area. The remainder of their force is held in than the defender. The lost aircrew men have been rounded up
Scattered Reserve. and interned as Prisoners of War.
5. Both players now place their Independent teams in their The defending player wins if they rescue more Aircrew teams
deployment areas starting with the defender. than the attacker. They have successfully located the survivors
and returned them to safety.
BEGINNING THE BATTLE Use the table found below to look up the extent of your success
and your victory points based on the number of Aircrew teams
1. Neither player may make Reconnaissance Deployment moves
the winning side rescued.
as they have been travelling as fast as possible to reach their
current positions.
2. The defending player has the first turn. VICTORY POINTS
3. All teams count as having been moving in their previous turn Aircrew Result Winner’s Loser’s
during the defender’s first turn, so cannot be Gone to Ground Rescued Points Points
and infantry in the open are not Concealed. 5 teams Stunning victory 6 1
4 teams Major victory 5 2
ENDING THE BATTLE 3 teams Minor victory 4 3
The battle ends when the last Aircrew team remaining on the 2 teams Minor defeat 3 4
table has either escaped with a platoon or has been Destroyed. 1 team Major defeat 2 5
No teams Stunning defeat 1 6
51
Burning Empires, The Battle For The Mediterranean, is a 184 page hardback book that includes:
• The history of the Early War battles in Greece, Crete, and Syria. • Rules for Airborne Assaults.
• Italian Briefing: Fucileri, Blackshirt, and Alpini forces. • British, Italian, French, German and American Raiding and
Garrison Forces for Early and Mid War raiding battles.
• Greek Briefings: Mechanised Battalion and Infantry Company.
• Four Raiding Missions and the Seize Outpost Mission,
• German Briefings: SS, Gebirgsjäger, Fallschirmjäger and
featuring the new Desert Fort.
Luftlandesturm forces.
• Painting Guides and inspirational colour photographs
• French Briefing: Infantry force playable as either pro-Axis
Vichy or pro-Allied Free French.
Hail Caesar is Rick Priestley’s game of massed battles during the Ancients era. The
book describes the Hail Caesar game and its various rules and procedures as played by
its creators and their friends.
The game provides rules for all the fundamentals of warfare such as the direction of
troops, manoeuvre on the battlefield, the effects of missile fire, the role of morale, and
close quarter combat. Detailed rules cover the differences in methods of fighting from the
age of the chariot to medieval times, as well as the development of weapons and tactics
pertinent to each era.
In addition the book includes seven complete examples of Hail Caesar battles embracing
Hail a range of conflicts from the wars of the Pharaohs to the Crusades – some based on real
Caesar battles and others encounters created by the authors.
£30 This lavish hardback holds 200 full-colour pages filled with photographs of exquisitely
painted model soldiers – can you live without a copy?
Lenton Boulevard,
Nottingham NG7 2BY
Or you can call us on:
0115 9784202
FREE Shipping
Worldwide!
SAGA is the new miniatures games written by Alex Buchel and published We started off with a quick run through
by model manufacturer Gripping Beast. Those who are familiar with the game mechanics using a few models
Gripping Beast’s ranges and enthusiasms will not be surprised to learn just to get the basic hang of things.
that SAGA is set in the bloody and heroic Age of the Vikings. It takes as its SAGA is what most of us would call a
skirmish-level game – which is to say a
grand theme the raids and battles of the British Isles from the tail end of
game where one model represents just
the Eighth Century through to the Norman conquest. one individual fighting man and where
the action takes place on terrain that is
I was fortunate enough to get a chance apparent, and it only takes a brief chat
constructed to the same ground scale as
to play SAGA at the infamous Beast to realise that these guys certainly know
the models themselves. Such games are
Towers: headquarters of Gripping Beast, their stuff. Piles of reference books, ideally suited to heroic action and tales
occasional venue for Beastly events, and reproductions of Viking age arms and of adventure, and that’s certainly the case
principle lair of those renowned Beasts armour, and beautifully painted miniature here. Four or five dozen models a side
Darren Harding and the mighty Lord warbands fill every spare inch of their feels about right – though the mechanics
Sherwell (aka Andy). Both Darren and busy workshop. Darren demonstrates could easily stretch to more – and a good
Andy have been closely involved in the the correct use of the Danish Axe with game can be had with as few as a couple
development of the new game. Their unnerving ease before disappearing to of dozen models on each side. This will
expert knowledge of the period is readily make the tea. undoubtedly make SAGA an interesting
54
DARK AGES
410 - 1066
very simple system. Basically one
‘point’ gets you four Hearthguard,
eight Warriors, or twelve Levy. It’s
as easy as that. It is recommended
that players start by building a small
Warband of four points, but we
played our game with the standard
version, which is six points.
proposition for anyone who fancies Hearthguard, Warriors, and Levies. included in the game: Vikings, Anglo-
collecting a small force of Vikings, A unit contains only one type; so all Danish, Norman, and Celtic. Further
Anglo-Danes, and their contemporaries, Hearthguard, all Warriors or all Levies. factions are promised and several have
or who already has an army that can be These types - they are called ‘classes’ in already been developed at the time of
pressed into service. the game - are actually given appropriate writing - plainly there is the potential to
names depending on the kind of warband expand the rules to cover contemporary
The models we used were, of course,
represented. For example, they are Picts, Welsh, Scots and so forth. The
part of the Gripping Beast collection, all
Huscarls in an Anglo-Danish force term ‘factions’ is one I associate more
beautifully painted 28mm figures, and
instead of Hearthguard, Bondi become with on-line role-playing games or with
all individually based as required by the
the Viking version of Warriors, whilst collectable card games than with tabletop
SAGA rules system. The idea behind
Levies might be Thralls or Peasants. wargames. This is no coincidence, for
the game is that each player’s force
Needless to say, the Hearthguard are the SAGA has many elements of design that
represents a warband led by a notable
Warlord’s best fighters, the Warriors are are common to collectable card game
Warlord whose deeds and achievements
capable participants, whilst Levies are systems. One can only assume that the
- or Saga - give the game its title. The
bottom of the heap - and by quite a long author, Alex Buchel, has drawn much
Warlord’s entourage comprises a number
way too!
of individual units, each between of his inspiration from that source. This
four and twelve models strong. These The different forces are called ‘factions’ comes across quite strongly in the game
combatants are of three basic types: and rules for four different factions are play, as I was soon to discover as my
fierce Viking raiders leapt from their
boats and struggled up the beach towards
the motley force of Anglo-Danish who
had dared refuse to pay the necessary
Danegeld to my gold-hungry marauders.
The game is structured around the
different scenarios that are described in
the rulebook. The scenario that was about
to unfold envisaged my Viking raiders
attacking an Anglo-Danish settlement and
carrying off the Eolderman’s daughter
to ransom. The model representing this
hapless maiden was placed at the door of
the Great Hall. To win the game all I had
to do was reach the spot where she was
standing with any one of my units. Andy
Sherwell stepped into the shoes of the
Eolderman to command the scratch force
of Anglo-Danes that would try to stop
me. I was informed that Andy’s canny
game-play had already gained him many
victories and something of a reputation.
I was therefore more than happy to enlist
the services of Darren as chief advisor.
Saga Dice
Although ordinary dice can be used these special SAGA dice are
marked with the correct icons for each side. These are the Viking
dice showing the runes Fehu (Wealth) Berkana (Rune of the
Birch Goddess) and Sowilo (Victory).
55
56
57
Above: The slope was now soaked with the blood of the combatants!
58
59
AFTER THE DUST HAD SETTLED casual read through of the rules is going Our game didn’t include any of the
to expose. lowest level of fighters – the Levy types
So - first impressions. Alex Buchel has
– nor any troops armed with bows or
created a very thought provoking set of The Warlords are clearly the focus of other long-ranged missiles. However,
rules with a strong emphasis on the game the game. It is by their deeds that games leafing through the rule book reveals
play. The Battle Boards clearly replicate are largely won or lost. The Warlord has that the rules for shooting are fairly
some of the functionality of collectable several special activations that allow straightforward and resolved much like
card games, but the use of the Saga dice him to activate other units. Effectively combat with Attack Dice and Defence
to allocate abilities (effectively to fill this enables a Warlord to lead a unit into Dice. Shooting is an activation. You
your hand of cards) is clever and well
a fight to deliver the killing blow. I’ve need to expend a Saga dice for your
engineered. The differences in the Battle
already mentioned how casualties upon a troops to shoot. So once again it becomes
Boards (there are four in the game itself)
Warlord can be soaked up by a unit he is important to consider your overall
plainly optimise different strategies for
the main factions, and this is a nice touch. with. This gives these special characters plan for the turn before letting loose
Even after just one game it’s obvious almost superhuman endurance. And, of with slingstones and arrows. Levy are
that SAGA is quite a challenging game. course, a Warlord contributes two Saga individually very weak, and they don’t
It demands a reasonably high level of dice to the pool, a valuable contribution bring any Saga dice to the party either, so
concentration and skill. Setting up the to be sure. All of this combines to fulfil I did wonder what use could be made of
moves and bonuses will no doubt become the game’s aim to portray the heroes of them. Here Andy and Darren were able to
second nature after a while, but there are the Viking Age as they take centre-stage offer some useful advice, explaining the
plainly subtleties at work here which no in their own personal Saga! different strategies based around different
combinations of troop types. Once again,
this is something to explore, but the
overriding impression I formed was of a
game stacked with options all of which
could be equally effective. This brings
me back to the clear emphasis on balance
within the game system, and yet again
shows the influence of card-based game
play upon the design.
Our conversion about varying strategies
answered one of the questions that had
been nagging during the game itself.
Namely, was there a single optimal
strategy that, once you’d puzzled out, was
the best way to play each of the forces?
This is something to look out for in any
game, and in a game system with such
a strong mechanic of play and counter-
Above: WI’s in-house painter Matt Parkes knocked up this Saxon Warlord and his bodyguard. play it would be all too easy to create
60
61
TOMORROW’S WAR
Gritty, science fiction
warfare for 15mm, 20mm,
and 28mm miniatures.
OSPREY
PUBLISHING
www.ambushalleygames.com
SELWG ‘11
WARGAMES SHOW
Sunday 16th October 2011 from 10am to 4pm
Crystal Palace National Sports Centre
Ledrington Road London SE19 2BB
64
65
66
67
68
69
Since medieval times, the once-mighty Turks established hundreds of castles and fortresses throughout their empire to guard the
precious few oases in the Libyan Desert against enemy armies and raiders. Though centuries have passed many of these ancient forts
were still intact when the Italians took control of Libya. The Italian garrisons modernised the castles by cutting new embrasures and
rifle slits into the old walls. Safe behind the thick rock, Italian troops guarded the desert oases from Allied raiders.
14”/35cm
Rules for using the Desert Fort in your Flames of War games can be found in Burning
Empires, the Battle for the Mediterranean. The book also contains forces built around these
imposing defensive positions, the Vichy French Companie de Tirailleurs, Italian Compagnia
Mitraglieri and the British Sudan Rifle Company.
To find your local stockist, or order any of our ranges on-line, please visit us at
www.FlamesOfWar.com
TRENT MINIATURES
28mm LATER FRENCH REVOLUTIONARY WARS
THEATRE: HAITI
(ST. DOMINGUE) 1791-1803
Car10 Haitian infantry, bis [C]
Car11 British Light Dragoons [B]
*Also Car08 Haitian command
has two new head variants
ANGLOSAXON TENTS
A sea of canvas may have been a common sign of an Anglo-Saxon tents are probably just the ticket for the
army on the move, just as it was with many other medieval armies. ‘flavour’ of the period - if they don’t
Anglo-Saxon manuscripts, such as the Eleventh Century Old English look ridiculously small - and will give the
Hexateuch (shown below), which recasts the heroic warriors of the Old right effect without taking up too much
of the table.
Testament as Anglo-Saxon kings, show the importance of life under canvas
for an Anglo-Saxon army. Surely a tent is a tent is a tent? Perhaps.
The idea of a portable shelter is pretty
I wonder, too, whether the famous seem a pity not to send the brightest universa,l but there are some aspects of
account of King Alfred trying to measure and best (and richest) in early medieval Anglo-Saxon tent-construction which
time by a candle, guttering in draughts society into battle without them being seem specific to the time. I daresay
in tents, may have been an indication of able to display what they thought were that few of your opponents would bat
the king’s activity as a scholar during their home comforts. eyelids if your Anglo-Saxon army were
the campaigns against Viking armies. accompanied by ordinary ridge tents and
Therefore, to think of tents as functional So, when Renedra released plastic models bell tents (the latter, of course, being
things is again to miss the point of of ridge tents and bell tents in affordable absolutely fine for an early medieval
the Anglo-Saxons in their military sets for 28mm figures, I jumped at the encampment, though I suspect that
campaigns. Tents would have been about chance. Though probably a little small they would have been larger than those
display and status just as much as with for really high status gatherings, and, portrayed by Renedra).
so many other elements of warfare, and I suspect, intended for Napoleonic
and American Civil War armies, they However, there are some types of tents
it’s worth considering this when putting
which seem to be specific to an Anglo-
Anglo-Saxons on your gaming table. probably give the basis for what gamers
Saxon context, and having a go at
Although it’s of course easy to spray a need to supplement an army. In any case,
making an ‘Anglo-Saxon tent’ seemed
model tent with a base colour, give it if you do wish to use tents to set up a
appropriate, and the Renedra ridge tents
a wash and Bob’s your uncle, it would baggage element for your army, smaller are spot on for conversions, when a bit of
‘greenstuff’ is used. If you haven’t used
this amazing material before, this is an
ideal first project. As my initial tents (and
use of greenstuff) were a bit rough, WI
modeler Matt Parkes stepped in to create
the following examples.
There is, understandably, very little
archaeological evidence for medieval
tents. They might leave holes in the
ground when they are set up but those
posts tended to be removed so they don’t
leave the sort of ‘post-holes’ so beloved
by archaeologists. It’s a case of trying to
work out possibilities from manuscript
72
Modelling
Painting &
to change the shape of the tent. The best
thing to do here is to cut triangles of thin
card or plasticard as a base before adding
a layer of putty to give the ruffled canvas
look.
As far as I can see it from the manuscript
image, the height of the tent needs to
be raised. In Step Two you can see the
horizontal pole that sticks out at either
end that gave the tent its structure.
Presumably such poles were attached to Step two
two vertical posts, one at each end of the
tent, but to indicate the horizontal pole
on the model plastic rod can be used.
To build the height of the tent sides you
could use greenstuff (as I did on my
original tents) or you could add a strip of
thick foil, as Matt has in this example.
Step Three shows a basic white undercoat
with the pattern marked out in pencil.
The letters show the blue, yellow and red
basic colours marked in vertical stripes.
This is a technique more suited to the
painting of AFVs which I found very
useful, and will probably use it again as
it saves having to remember quite where
you were when the doorbell rings and
you have to put the paintbrush down.
Step Four shows the yellow part of the
pattern applied in paint. Try to make Step three
sure that the pencil doesn’t show through
the paint if you use acrylics. Also, I
considered the strip of material at the
top of the tent to be something to add
to waterproofing the ridge at its least
watertight, but that’s just a vaguely
educated guess. A little patience and a
pattern which reproduces that on the
manuscript illustration adds a bit more
colour, though I suppose with all those
stripes there’s probably enough colour
there anyway. (I doubt very much
whether the Eleventh Century illustrator
of the Old English Hexateuch was setting
out a template to be copied, anyway.)
The top photo on the opposite page Step four
shows the finished item on wargames
terrain, complete with a contemporary
figure for scale. Matt has presented the
tent in his typically clean style, although
I wonder, with all that bright colour, if
it might be worth subduing the colours
a little. (Even aristocratic tents could
probably get a little mucky, I suppose.)
So there you have it. A tent, brightly
coloured, a little subdued in places, ready
to accommodate an army in an authentic
fashion. Perhaps the effect is more like
one of the Tigers made from converted
T-34s in Saving Private Ryan, but the
point is they somehow look different and
worth the effort. Just a few more to go...
73
74
3000BC-500AD
Infantry commander: Heroic Leader
Ancients
Cavalry commander: Tactician
The general’s caution threw up an instant
problem for the Persians, allowing their TIM’s plan....
opponents to choose the first turn when
the battle began. The Heroic Leader trait
tied the infantry commander to a unit of Stuart had given me an outline to his
foot, but the Tactician trait of the cavalry army, the rebellious barbarian scum!
officer made his flank march more likely
to arrive on time. But being an experienced (all be it
unsuccessful) ancient wargamer I realised
Greek Strategos: Strategist that for Persians to beat Greeks in a ‘fair’
Commander 1: Aggressive fight was going to be tough, I’d have to use
skill in designing my army and in using it
Commander 2: Heroic Leader on the table, plus a lot of good luck.
Spartan commander: Tactician My idea was simple, big units of spara/
The Strategist trait of the general, plus bow troops for good defensive fire,
the Tactician trait of the Spartan allied supported by a unit of Elite troops. Then
officer would give the Greeks the envelope my left flank with good quality
advantage of redeploying up to three cavalry whilst holding the right with light
units after both armies were on the troops and my newly finished massive
tabletop. The Aggressive trait added +1 war wagon. (Even though it didn’t really
to the army’s Strategy Rating, but the do much, it looked like it was capable of
Heroic Leader roll was wasted as all of mass destruction!)
the Greek characters come with that trait.
COE MECHANICS
In Clash of Empires, armies are chosen to an agreed points value by first purchasing a general (which is free unless upgraded) and any
compulsory core units, two units of hoplites in the Greek case. In the command section, additional sub-commanders may be purchased. The
unit choices are split into Core, Support and Skirmish sections. Up to ten core choices may be selected, including any compulsory ones. For
each core unit taken, one unit from the support or skirmish section may be chosen. In addition, most armies have access to allies and a maximum
percentage of the points total may be spent on them.
COE MECHANICS
Traits personalise the generals and sub-
commanders of our armies and often
influence the pre-battle procedure. Most
offer positive advantages and some have
a negative influence, while the Heroic
Leader trait is a double-edged sword;
it increases the hand-to-hand fighting
influence of the commander but ties him
to a unit for the whole game.
75
G
1 H
2 3 D
D
2
C
2
B
4
7
8
76
TURN 2
THE GREEKS ADVANCE
With the arrival of the flanking force, the nearby
horsemen declare a charge against the Greek slingers
who wisely flee. The Persian infantry in the centre
loose arrows, killing a couple of hoplite models.
COE MECHANICS
Open order and drilled troops are
allowed to abort a charge against
enemy skirmishers that flee from them,
as long as they pass a Discipline test.
This represents the ability of formed
troops to chase off skirmishers without
totally exposing themselves to an
enemy countercharge. We imagine that
particularly aggressive and fleet footed
individuals burst forth from the main
body to chase the skirmishers off before
returning to their unit.
77
TURN 3
THE EMPIRE STRIKES
The Persian cavalry charges at full pace
against the Thracians and Greek cavalry in
an attempt to break through the Greek right.
Persian fire continued in the centre, dropping
a few more hoplites, as the cavalry on the
Persian right backed away, luring the
phalanx forward.
78
COE MECHANICS
Disrupted units suffer a penalty to combat resolution
and must pass a morale test to charge. They lose their
disrupted status after a full turn unless they have been
broken in combat, in which case they count as disrupted
for the rest of the game. As the Persian cavalry only
retreated from combat, it would regain its composure at
the end of its following turn.
COE MECHANICS
Characters do not have their own profile and attacks, adding a number of attacks to the unit they accompany. If the unit suffers two or more
casualties in combat, the opposing player rolls a D6 after any morale tests have been taken and results applied. On a 6, the character falls as a
casualty. This may seem quite brutal, but it balances the decision between giving your unit a boost and risking your character. Most importantly,
those character “death rolls” are tense and fun and there was much cheering when the Persian cavalry commander fell at the hands of the Thracians!
79
COE MECHANICS
A scythed chariot that suffers a
damaging hit by shooting must pass
a Morale test or run amok. This
can potentially lead to the chariot
turning around and heading out of
control toward its own lines!
80
COE MECHANICS
Units that are broken in combat Below: With the defeat of the hoplites at the
remain disrupted for the rest of the hands of the Immortals, the levy phalanx
game. Disrupted units are reluctant to panics and flees. Note the use of casualty
initiate hand-to-hand combat and their markers to denote the broken units.
opponent enjoys a combat resolution
bonus against them. Units reduced
to less than five models are said to
be “shattered” and lose many of the
benefits of being a unit. Like disrupted
units they must pass a morale test to
charge into combat. Shattered units
do not gain the normal benefit for
attacking enemy flanks and, if they lose
a combat round, they are broken for the
rest of the game.
81
82
83
I must admit to thoroughly enjoying the game with Stuart. (It helps when you win!)
My victory can be put down to good deployment of the Immortals (and the
right decision when to ‘unleash’ them), but as usual in ancient war gaming,
getting the dice gods in your favour can help considerably!
As to game mechanics, I particularly like the pre-game set up of having to
roll for character traits, scenery and using the army’s strategy rating to the
commander’s advantage. I think it’s a great move to include these rules, as
they add another dimension to the game.
Of course adding your ‘super’ troops to your army roster will still help you win
combats, but being deployed in the wrong place can effectively put them out
of the battle. This is what happened to Stuart’s Spartans, I was able to avoid
contact till the game had been effectively won.
Had we played on another turn I feel the Spartans would have been able to
achieve some success.
My cavalry behaved as they should, having realised they were not heavy shock
troops and getting a bloody nose on Stuart’s right flank, they withdrew and
relied on superior shooting abilities. I was impressed with the light cavalry’s
charge into the flank of the hoplites, armed only with knifes they still tipped the
balance in their favour. I suppose realistically ANY infantry hotly engaged to
the front will buckle when charged in the flank by cavalry.
Overall I’m very impressed with CoE as a rule set. Of course it’s early days
yet, and I’m sure the rules will continue to evolve, as players around the
world give feedback.
Great Escape Games seem determined to support the system online with
masses of army lists (for free) and a definite decision to publish official army
list books at a steady rate over the coming months. It’s very refreshing having a
manufacturer publish a rule set and at the same time have an obvious passion
to support it too.
84
85
BRENTFORD
AND BARHAM
When my good friend, one of the founder-members of the ‘Like a Above: Great War Miniature Uhlans patrol
Stonewall’ Wargames Group, Tim Whitworth merrily said to me one ahead of the advancing infantry.
day “I have a cracking scenario for an early WWI game”, I little thought
call in 1914. He experienced every
of what the consequences would be. We were on our way back from a
action and horror of the First World
wargames show, or a model shop - can’t remember which - and we were War and lived to return home to change
discussing scenarios, games and different historical periods that we had a guard outside Buckingham Palace. My
hankering to game sometime in the future; you’ve all been there I’m sure. imagination was well and truly taken by
It’s interesting how the enthusiasm of another person can fan the flame of this wonderfully illustrated series of vivid
a smouldering ember that’s been dormant for some time. comic strips, where I first encountered
‘Hun’ cavalrymen with lances - all
The scenario Tim had in mind was one When I was about seven years old, in wearing what appeared to be school
from Don Featherstone’s book of many 1965, I used to read the Victor comic. teachers’ mortarboards - charging ancient
years ago, Battles with Model Tanks, Many UK readers will no doubt motorcars covered in riveted metal plates.
although this one did not strictly feature remember this celebrated publication, My imagination took a further leap
tanks, but armoured cars. Furthermore, it which featured such legendary characters forward when, almost simultaneously,
was a scenario from the early days of the as Alf Tupper, the ‘Tough of the Track’. Airfix released their HO/OO scale figure
First World War. The scenario featured In 1965, the comic began a series of sets of World War One German and
early British armoured cars, pickelhaubed stories that was to last many years British infantry. Spiked helmets! So
German infantry and czapka’d German throughout the 1960s and into the early different from the appearance of all the
uhlans. Immediately, memories of my ’70s. They featured one Sergeant Miller German soldiers in the films and war
first encounters with First World War who was a member of the Coldstream comic books, predominantly dealing with
history came flooding back. Guards and answered his country’s the Second World War, which had ended
86
World War I
World War One, although I knew my
grandfather had been wounded in action
1914-1918
and ‘great uncle Bill had been captured
by the Prussians’, whoever they were....
The fascination stuck throughout the
years and, of course, my knowledge
of the conflict has grown considerably.
Strangely enough, though, I had never
wargamed the period. It only took my
friend’s suggestion to set the machinery
going however. I don’t need much of
an excuse to commence a brand new
wargaming period and this scenario
promised a limited outlay, as not many
figures were involved. What’s more, I
had long admired Great War Miniature’s
World War One range of 28mm figures
and now felt I had absolute carte Above: Armoured car, ‘Barham’, drives through Avroult seeking the downed plane.
blanche to buy some, despite the tons of
unpainted lead sitting in my modelling THE SCENARIO question would be placed on the table.
room at home. If the British could locate the downed
The scenario was quite straight-forward,
aircraft (again, deemed to be ‘spotted’ by
Many wargamers, I think, will agree but fascinating. It involved three British
the umpire) and pick up the crew and then
that one of the major attractions of the armoured cars trying to locate the crew
drive off at a previously specified point
hobby is all the research that precludes of a downed observation plane before the
without the Germans preventing them
the commencement of a particular period, advancing German hordes could capture
within ten turns, then it would be victory
or game, especially so if it’s to be a them, somewhere near the somewhat
for the British. If otherwise, it could be
demonstration game at a show like Salute aptly named (as we shall see) Belgian
either a draw, or a German victory if the
or Partizan, which is par for the course village of Avroult. The armoured cars
armoured cars were destroyed, or the
for ‘Like a Stonewall’ games. There is were named ‘Brighton’, ‘Barham’ and
aeroplane crew killed or captured.
a definite excitement in anticipating a ‘Brentford’, hence the title of the game.
new project and I believe the essence The scenario required around 40 German THE HISTORICAL BACKGROUND
to a successful demo game is putting infantry, one German HMG, one German
At the outbreak of the First World War
in details, those little extras that bring 77mm artillery piece and crew and 14
in 1914, the German army (consisting
a wargame table to life. I researched Uhlans. The British required three Rolls
in the West of seven field armies)
extensively, using books and the internet, Royce armoured cars.
executed a modified version of the
and I have included a bibliography at the
The gaming board would feature a small Schlieffen Plan, designed to quickly
end of this article that may be helpful
Belgian village composed of appropriate attack France through neutral Belgium
to other gamers if they wish to discover
buildings, a paved road system, a river, before turning southwards to encircle
more about this historical episode.
numerous woods and fields. A laminated the French army on the German border.
As my research developed it became map of the wargames table would be After what appeared to the French to
apparent that even a relatively small used to plot ‘hidden’ movements by both be hesitation, the British government
demo game can open a ‘can of worms’. sides, until the umpire deemed them in finally declared war on Germany when
eye contact, at which point the troops in its ultimatum to the Germans to leave
Belgian soil was rejected. Britain’s treaty
pledge to uphold Belgian neutrality left
it no option but to fight as allies of the
Belgians and the French.
In the very early days of World War One
there was no Royal Air Force. Instead,
there was the Royal Flying Corps (RFC),
under the auspices of the British Army,
and the Royal Naval Flying Service
(RNFS), administered by the Royal
Navy. Both forces were developing their
air forces on parallel lines, but quite
separately. Aeroplanes were still in the
very early stages of development and
very primitive by today’s standards. No
one could have foreseen the amazing
leap that aeroplane development was to
make in four short, but horrendous years.
87
88
89
90
91
92
93
“NEW SCHOOL”
Justin McConnell arrived at HISTORICON 2010 with the idea that he Phillip told me he realized that there
would “gather information from a cross-section of hobbyists to ascertain was so much about the way that society,
what had drawn so many of them to this hobby of collecting, painting, politics, and war have changed over the
years, but also that they have, in many
and playing with toy soldiers”. He was fortunate enough to interview a
ways, stayed the same. He said that he
hobbyist named Jesse Greene who promotes, organizes, and runs a game had seen students go from one history
club in Newark, Delaware (USA). Then he came across Emily. Justin’s class to the next without making these
conversation with Emily completely changed what he had come to do, her connections, and he wanted to find a way
story helped him realize that perhaps he could discover how new blood is to help these kids connect the dots in a
brought into this great pastime of ours. more succinct way.
He came up with what I considered to be
Emily is a student at The Wakefield grade history teacher. He struck me as a pretty ingenious idea - The Wakefield
School in The Plains, Virginia. She told someone who would be just as suited School Historic Game Club and the
me this wonderful tale of her teacher, Mr. commanding one of the units of soldiers Conflicts of the World program. The
Brown, and the Conflicts of the World represented by our toy models as he program begins in ninth grade and goes
program he operates at The Wakefield is molding our youth in the pursuit of through to graduation (four years in all),
School. When I pressed for more historic knowledge. He gripped my hand and students have the opportunity to
information about this after school club, firmly with his strong handshake and learn more about the conflicts which have
she said “Well, why don’t we just go introduced himself warmly with the long, shaped the world we live in today.
talk to Mr. Brown.” I thought this was a confident drawl of his southern accent. I
explained my goal to answer the question Students are required to write papers and
brilliant idea.
of why we participate in this hobby, and give presentations in this program, so it
I was introduced to Phillip Brown by how it led me to his students and the is no simple “after school game group”.
Emily and Battlefront Miniatures’ Global program he runs. He agreed to answer my Mr. Brown expects that the students who
Events Manager, Joe Krone. Phillip questions and introduce me to even more take this elective maintain strong grades
Brown is not your conventional ninth of his students. in other classes. Phillip also wants to see
94
problem solving and deductive reasoning encounters gaming in class. If they wish demonstrated their expanded knowledge.
skills come out of their participation in to stay involved in the program, they We sat down and had a round table
this program. He went on to clarify: enter the History Games Club (which discussion on the merits of their
partners with our Model UN for some activities, which are integrated with the
“The Conflicts of the World (COW) events) and they enter the leadership school’s Activities program which meets
program is really two major parts; the phase of the program.” on Fridays during the school day, and
paper writing and research component
I saw these strictures pay off in the I heard Mr. Brown’s influence in their
which all ninth graders enrolled in
conversations I had with his students. voices. They spoke in vocabulary which
World Civilizations II participate in,
They are all articulate teenagers who illustrates the payoff of the program.
and the History Games Club leadership
have illustrated the ability to connect the They had the confidence and strength of
component for grades 10-12. The latter
dots as he hoped. They have also learned adults.
don’t write papers, but they do help
execute the six in-class battles per year that these events aren’t just words on Another student, Patrick, explained he
(that the freshmen write their papers paper. These events are experienced by had become involved in the club thanks
people, and the students investigate the
on), as well as handle the logistics for to his previous enjoyment of fantasy and
lives lived during the conflicts.
their charity tournaments and events. science-fiction based miniatures games,
Via the ninth grade component of COW, Emily and her club-mates, Patrick, he saw the club as a natural extension of
every ninth grade student at Wakefield William, Sarah, Nicky, and Ryan all a hobby he already loved. Emily, and the
Above: Ryan Sloan (right) was one of the other club members that tackled the challenge that was the 2010 Flames Of War US Nationals.
95
Above: Jesse Greene (left) also got to play Emily (right) during the 2010 Flames Of War US Nationals.
96
I mentioned speaking to a gamer at HISTORICON 2010 I asked Jesse how he felt about historical gaming versus the
named Jesse Greene about his game club, The Icehouse arguably more popular fantasy and science fiction miniatures
Warriors. He spoke to me at length about his time in gaming games and he told me he didn’t really feel that there needed
and what makes him continue to come back to conventions to be a difference from one genre to the next, but that the real
like HISTORICON. exciting thing about playing with historical miniatures is the
knowledge that the men who he represents with his models
Jesse has spent a good portion of his life as a gamer, as he told
were real people. It was easy to see his point as he mentioned
me his history of roleplaying games and miniatures wargames.
how interesting it is to see how different countries in World
I saw a look of joy on his face as he mentioned many a game
War II used the resources available to them. See, Jesse and his
title, some in print and some long since passed into the history
son were at HISTORICON 2010 to participate in the Flames of
of the hobby.
War US Nationals Tournament, and while his son commanded
I pressed Jesse for more information about the way he an American Tank Company, Jesse played with a Soviet
participates in his favorite hobby and discovered that Jesse Infantry army.
had, at a point, felt that there weren’t enough opportunities for
I had to ask Jesse what compelled him to play Soviets and he
him to build, paint, and play with his model tanks, soldiers,
said to me that the sheer number of men who went to war to
and aircraft in the area he lives. Jesse, who is an amiable and
defend their country from the Nazis was amazing, and after I
confident guy, decided to take the initiative to found The
saw his army on the table, I saw what he meant.
Icehouse Warriors, in order to grow and promote wargaming in
New Castle County, Delaware and Cecil County, Maryland. So, while the Conflicts of the World program is exclusive
to students attending The Wakefield School (as a matter of
Apparently one doesn’t need to be a high school history
course), Jesse is able to invite any tabletop wargamer to visit
teacher to use gaming to teach the effects of war on human
The Icehouse Warriors. So, next time you’re in Newark, DE on
history. Jesse and his son are participants in the Boy Scouts of
a Sunday or Monday evening, stop by Delaware Freezers and
America and involve their troop and many others in the area in
roll some dice with another organization that sees how history
the game club Jesse founded at Delaware Freezers, where The
is more than just words in a book.
Icehouse Warriors hold their meetings on Monday evenings
and all day Sundays.
97
98
colonial
conflict
Winning battles at Palo Alto and Resaca de
Palma in early May 1846, Taylor crossed
the Rio Grande at the head of
6,000 men. Marching west, parallel with
the river he reached Mien then swung
his army south-west onto the Monterrey
Road. Slowed by logistical problems and
the boiling heat of the northern Mexico
summer he reached Monterrey on 21
September. After smashing the Mexican
army and capturing the city he arranged a
truce. Then he took updefensive positions
in the mountains south of Saltillo. Later
in the war a detachment of Taylor’s troops
occupied Tampico. In February 1847,
General Santa Anna, in power once more,
led an army north from San Luis Potosi,
hoping to crush the Americans and regain
control of the north.
Above: Map from Essential Histories 25 - The Mexican War, 1846-1848, © Osprey Publishing Ltd. www.ospreypublishing.com
THE BATTLE OF PALO ALTO shells into the Mexicans. For an hour batteries manouevred his guns, trying to
the Mexican cannon replied with round gain an advantage, but a ball from one of
Taylor led 2228 men towards Arrista’s
shot while their infantry endured a hail the Mexican cannon hit his horse and he
4000, but Old Rough and Ready, as his
of fire from the Americans. Finally fell mortally wounded.
men called him, was not detered. He
Arista ordered the lancers on his left
dragged two 18 pounders with him and to charge. They came at the gallop, but The long grass smouldered and through
instructed his troops that they would have then slowed as they met marshy ground. the haze it was apparent that the Mexican
to rely on the bayonet. Their target, the 5th infantry, formed left was edging back. Taylor’s dragoons
square and waited. moved forward to exploit this. Now it
They saw the Mexican force while the
was the turn of the Mexican guns to fire
two armies were still about a mile apart. The lancers paused to fire a volley that at cavalry and they did so to devastating
Arrista’s men were in a line a mile long, had little effect and then charged only effect, breaking the American’s line and
their right flank on a wooded hill and the to be met by withering fire from the sending them scurrying back the way
lancers on their left extended as far as a Americans. The Mexicans took heavy they had come.
marsh. Between the units were batteries casualties, veered away and retreated.
of 8 pounders. Accompanying the lancers were two 8 Finally Captain James Duncan’s battery
pounder cannon and they deployed to sent enfilading fire into the Mexican
The ground the Americans deployed on
fire on the square. They were too late; left flank and the enemy line began to
was flat prairie with shoulder high, thick-
two of Taylor’s flying guns galloped up, waver. It seemed Arista’s men might have
stemmed grass that hampered movement.
unlimbered and fired into the Mexican broken, but it was getting dark and Taylor
The Mexican guns opened fire but to no
gunners, killing many of them. had a two-hundred strong wagon train to
effect, the range was too great. Taylor
worry about. He did not order his men to
moved well into artillery range and The cavalry rallied and charged again charge and the firing petered out in the
ordered his guns to deploy. In addition only to be met by more musketry and growing dusk.
to his two 18 pounders he had three shell fire. They tried a third time, failed
sets of ‘flying batteries’. These light, 6 again and then broke and retreated to Taylor had just nine killed and 43
pounder guns on big carriages galloped their own lines. wounded whilst Arista lost 102 dead
into action with all their crews mounted. and nearly 150 wounded or captured. The
By now the Mexican guns had found the
They fired rapidly and accurately to Americans held the ground the Mexicans
range of the American centre and were
devastating effect. had formed on before the battle, but both
firing at the 18 pounders and the US 4th
armies were virtually intact.
The 18 pounders fired first with Infantry. Taylor was there, and Major
grapeshot, while the flying guns fired Sam Ringgold, the creator of the flying
99
THE BATTLE OF described the position to Taylor and said abandoned some 400 wounded and many
RESACA DE LA PALMA in his opinion the Mexican guns could of the infantry drowned trying to swim
be taken. Taylor immediately ordered his the Rio Grande.
During the night Arista moved his
dragoons forward.
shaken army westwards to a position Arista proposed an armistice, but Taylor
he thought was impregnable. Resaca The horsemen charged and the Mexican told him it was too late for that and if the
de la Palma was a shallow, dry ravine gunners ran, but the cavalry overrode town of Matamoros resisted he would
squarely across the road that Taylor’s the position and by the time they turned destroy it. On 18 May Taylor’s army
men would have to advance up if they around the guns were manned again. crossed the river and entered Matamoros
were to relieve Fort Texas. Surrounding Taylor was furious and ordered the to find Arista had gone to Linares, some
the road and the ravine were miles of enemy battery taken, a task that fell to 60 miles away.
dense chaperral and Arista had received Kirby Smith and the 5th Infantry.
Meanwhile the story of Taylor’s
reinforcements whilst Taylor’s effectives
Firing a volley the troops rushed forward victories electrified the American public.
were down to just over 1700.
and poured over the lip of the resaca. Recruiting offices were swamped with
Scouts reported that there were a dozen Fierce hand-to-hand fighting took place, volunteers and militia units were formed,
guns in the resaca, commanding the but gradually the Mexicans were forced elected their officers and were sent to
road and Taylor sent his skirmishers back and the battery in the centre of their bolster the army in Matamoros with little
forward until they met with heavy fire. line was captured. It was the beginning or no training.
In response he ordered some of his of the end.
By August the number available to Old
flying guns forward and they galloped
The Mexican infantry broke and then Rough and Ready was approaching
to within 100 yards of the enemy before
routed. Arista tried to rally them, but soon 14,500 and the politicians were
unlimbering and opening fire. In the
joined the race to the Rio Grande, hotly pressing him to move on. Taylor
meantime infantry were trying to force
pursued by the Americans. decided his next objective was to be the
their way through the chaperral on both
city of Monterrey. The direct route lacked
sides of the road, accompanied on the The Americans lost 33 killed and 89
the water supplies an army on the move
left by lieutenant Kirby Smith wounded. They reported 1200 Mexican
needed. So, at the end of August, Taylor
and on the right by ‘Sam’ (Ulysses casualties, but this was certainly
set out with 6,650 men via the town of
S.) Grant. overstated. Mexican figures were 154
Cerralvo, whence, under the scrutiny
dead, 205 wounded and 156 prisoners,
The flying artillery took casualties and of Mexican cavalry, he approached
again an erroneous figure as Arista later
sent for reinforcements. The messenger Monterrey.
Above: American infantry (left) and flying artillery (right) push forward against Arista’s men at the Battle of Resaca de la Palma.
100
THE BATTLE OF MONTERREY Three times the Mexicans came forward Taylor sent reinforcements, including the
to be driven back by the Texans with the 4th Infantry and ‘Sam’ Grant. The 4th
The Mexican commander at Monterrey charged the redoubt and lost a third of
assistance of two guns and some infantry.
was General Pedro de Ampudia and Finally the lancers had had enough and their number in just a few minutes. The
the city seemed to be impregnable. On withdrew leaving Worth’s men to march order was given to retreat, but Captain
the south side the Santa Catarina river on and cut the road between the hills. Backus and about 100 men of the 1st
and mountains barred an assault. To the Infantry failed to hear it. They attacked
west two hills, called Independencia and The hill called Federacion was a ridge
a tannery behind the redoubt, cleared
Federacion, were heavily fortified, whilst pointing away from Monterrey. It was
the Mexican defenders and climbed to
protected by two redoubts and this
on the north side a partly built cathedral, the roof, which had a two foot parapet
was where Worth’s men attacked first.
called the Black Fort, held 400 troops round it. They were now behind both the
Fording the Santa Caterina the Rangers
and eight guns. The eastern side was the Mexican fortifications and were ready
and artillery attacked the smaller of the
strongest with a fort called the Devil’s when the next American attack came in.
redoubts on top of the hill. They were
Corner, a four gun redoubt and a bastion supported by the 7th Infantry and after a This charge was led by the 1st Tennessee
guarding a bridge over the canal. short sharp fight the redoubt and its single Infantry who took casualties until
Taylor arrived on 19 September and gun fell. The Americans turned the gun Backus’s men, firing from behind the
camped north east of the city. On the on the other redoubt, called El Soldado, Mexicans, drove the defenders from La
afternoon of the 20th he despatched and fired on it while the 5th Infantry Teneria and the redoubt fell. Now the 1st
climbed the hill and stormed it. Ohio charged through the gap and came
General Worth with 2000 men to take the
under fire from the guns in the bastion
two hills. Taylor planned to divert the Mexican’s
protecting the bridge. The troops crossed
attention by attacking the north east
Leading Worth’s force were the Texas the canal, but were driven back towards
corner of the city between the Black
Rangers under their commander Colonel La Teneria by the fire of a hidden battery
Fort and the four gun redoubt called La
Hays. Early next morning they ran into and gradually the firing died away as the
Teneria. He sent forward 800 men from
a force of Mexican lancers and Hays day ended and rain fell.
the 1st and 3rd Infantry, supported by
challenged the Mexican commander to the Washington-Baltimore Volunteers, The next morning Worth’s men again
single combat. The Mexican accepted and but they came under very heavy fire, not started the fighting. They had captured
charged, only for Hays to draw his pistol only from the fort and the redoubt, but Federacion Hill and now set out to
and shoot the man down. On seeing this also from the houses of the town. The capture Indepenencia. It too had two
the rest of the lancers charged. Americans were taking casualties and emplacements. The higher and smaller
101
was a gun position, but the other was a men from the outlying bastions into the the casualties resulting from them, and
heavily defended, ruined Bishop’s palace. centre of the town. the government because he allowed
It was dark and still raining heavily as Ampudia and the Mexicans to march out
At dawn on the third day Taylor’s men
the Americans climbed, but they were with weapons and battle honours.
began to advance into the city to be met
spotted by a sentry who opened fire.
by a hail of fire. They were fairly safe Now politics took a hand. In Mexico
Within minutes there was firing from
in the side streets, but the roads that led Antonio Lopez de Santa Anna had
both sides.
to the central plaza were death traps returned to take over as president and
The Americans had painstakingly with musketry and cannon fire causing was raising an army. In Washington
dragged the parts of a 12 pounder heavy casualties, especially among the there were moves to propose Zachary
howitzer up the ridge and now they American artillery who had to move their Taylor for president. Polk was dissatisfied
reassembled it and opened fire. The pieces out into the open in order to fire. with the armistice after Monterrey and
Mexican infantry sent a patrol out along The 3rd and 4th Infantry were suffering Taylor thought the President was out to
the ridge, but US infantry were on both greatly, but on the west side of the town undermine him. Polk ordered General
slopes and, silhouetted against the sky, having an easier time because they were Winfield Scott to prepare a seaborne
the Mexican troops had nowhere to going from house to house, blowing holes invasion of Mexico and to take Taylor’s
escape the American fire. They broke and in the walls in order to move forward. best troops to carry it out. A copy of the
ran back to the palace, closely followed plan reached Santa Anna who decided
By mid afternoon General Ampudia
by Worth’s men. The two forces were to march north, defeat Taylor’s depleted
could see that all was lost and he sent
mixed so the defenders of the palace force, then return to face Scott.
forward a white flag. The man carrying
were unable to fire without hitting their
it was shot down and it took several Taylor had been ordered to hold
own men.
minutes before another brave soul was Monterrey with the 3000 men he had
The Mexicans had no opportunity found. Eventually the flag was waved left but instead he moved to Saltillo and
to rally. Those who had been chased again and slowly the firing stopped. joined with General Wool’s army of 2500
from the ridge ran straight through the men. Hearing that Santa Anna’s army was
CASUALTIES
palace, out the front door and down the approaching he sent the Texas Rangers to
slope towards Monterrey. The two hills The Mexicans reported 367 all ranks scout for the enemy and moved his force
belonged to the Americans, who now had killed or wounded. Taylor had 120 to Agua Nueva. The Rangers reported the
the advantage. On the east side Taylor’s killed, 368 wounded and 43 missing. Mexican’s approach and the Americans
men were resting and recuperating, but in His reputation also suffered, both with withdrew to a ranch called Buena Vista in
the town Ampudia was withdrawing his the army, who disliked his tactics and a valley called The Narrows.
102
103
104
Thanks go to...
• Ged Cronin, for providing images of
models from his Gringo 40s range.
www.gringo40s.com
• Rich Hasenauer, for his beautifully
composed battle shots of his 15mm
collection of Mexican-American War
models. For more info on the Mexican-
American War variant of Fire and Fury:
www.fireandfury.com
• Bill Moreno, for images of his 28mm
Mexican-American War collection.
Right: The Battle of Buena Vista, a
lithograph of a drawing by Carl Nebel.
.net
of Montezuma! series. You can find out about the
campaign of General Winfield Scott, including the
taking of Mexico City, in Part Three, online now.
We’ll be posting our two articles on Churobusco,
originally printed in WI274 and WI275.
105
106
SHow report
Below: The Battle of Gettysburg, 1-3
July 1863 - Bob Moon and the Jacksonville
Garrison used Fire and Fury to present
the scaled-down, Divisional-level game of
this iconic battle in 28mm. With multiple
sessions run over the weekend and a great
reaction to the game,
it’s no real surprise
that Bob picked up
the “Best Theme
Game” award.
Best
theme
game
107
Tunnel Hill
Missionary ridge
108
Lookout Mountain
Wauhatchie
best
of
show
109
110
111
112
Left and Below: Hiep Duc Valley - In this Flames Of War: Vietnam game,
US commanders had to drive their convoy through hostile territory to bring
supplies to an unfinished firebase on another table, a firebase that was also
under attack by the NVA.
Although April 2012 might seem a long way away, The South London
Warlords are already heavily into their preparations for next year’s
Salute wargames show - the biggest historical wargames show in the
world. We though we would catch-up with the Warlords Club President,
Phil Portway, and ask him to share some of his thoughts on the show, and
address some of the most common questions the Warlords have levelled
at them. Over to Phil.
Is Salute too large? Biting back the tables and stuffing goodie bags on Friday
automatic ‘quantity has a quality all its to leaving ExCeL in the hired van on
own’ response, this is a valid question. Saturday after the last trader has departed
It’s certainly different to any other UK is volunteered by club members. A quick
show. Salute has grown from humble count across the rosters for this year’s
beginnings to a footprint of 11,000m² in show comes to over 900 hours, with a
2011. We provided a home for 90 games ‘high-water mark’ of over 60 people as the
and 123 traders this year, we had close to doors opened. Club members give their
5,000 gamers in the hall on Saturday, and time freely to the show, and nobody in the
we generated huge interest from the wider club gets paid beyond a fiver for lunch.
wargaming community with several major
Again, financially, we don’t think a longer
rules launches this year. So is Salute too
show would be a success. A second day
big? In some ways it is - it takes over 20
at ExCeL would probably come close to
minutes to get the queue into the hall. In
doubling our costs - it would certainly
other ways, it’s too small - we still have
double the hall and equipment rental
more traders and games applying to get in
costs. The number of visitors would
than we can accommodate.
increase a bit, but it wouldn’t double,
Are the games ‘window dressing’? and anyone coming back for the second
We certainly don’t feel that way. The day wouldn’t want to pay double the price
majority of the games at Salute are put of a day ticket. Traders’ takings would
on by wargaming clubs from around the increase, but they would have the added
country, and increasingly from around cost of an overnight stay and would also
the world. In exchange for the hard work have to increase the amount of stock they
that they put into creating the games, had to carry.
they get complimentary entry to the rest
Which brings us to the last point. Could
of the show. We see them as an integral
we move Salute out of London? In
part of the show; without them, Salute
some ways, that’s the easiest question to
would be much diminished. To call them
answer. If it were not in London, would
‘window dressing’ would be insulting to
it still be Salute? It’s not a trade fair, it’s
the work that these clubs and gamers put
not a commercial event, it’s a club open
into their games.
day. It just got big. We are the South
Can the show be spread over two days? London Warlords; we feel that our show
Purely logistically, it can’t be done from should be in London. Love it or loathe
our point of view. We have a limited it, London is our home town, and we are
pool of members (and their partners) to proud that after forty years we can still
draw from in order to run the show. All say that we are running the best show we
the work on the show, from setting up can. And long may it continue.
114
GRINGO40’s
40mm High quality metal
miniatures for the
Mexican-American War
1846-1848
See our website for full details or ring for a list
Initial releases
American line and Mexican line light troops
Many more release to follow including:
• Cavalry
• Artillery
• Rockets
• Personalties
(Head variants available)
SEE YOU AT
www.gringo40s.com
Tel: 01689 828474 or 07703 522543
WI288 COLOURS!
Curteys:Layout 1 17/8/11 12:14 Page 1
PLEASE PRE-ORDER
New this month the first in a new range of 1/48th resin and metal vehicles
World War Two Vehicles 1/48th Russian infantry £8 per pack or as stated
WW2RV01 T34/76 £25 WW219 Russian infantry with rifles (8)
WW2RV02 SU85 £25 WW220 Russian infantry with sub machine guns (8)
WW2RV03 Zis5 truck inc transfers for windscreens etc £25 WW221 Russian infantry with LMG (8)
WW2RV04 Square fuel tanks (2) £3 WW222 Russian heavy machine guns (5 figures, 2 machine guns)
WW2RV05 Cylindrical fuel tanks (4) £3 WW223 Russian anti-tank rifle teams (4 figures, 2 rifles) - £6
WW224 Russian heavy mortars (1 mortar, 3 crew)
All available from WW225a Russian command (8)
1st Corps at www.1stcorps.co.uk WW225b Russian casualties (8)
Total Battle Miniatures at www.totalbattleminiatures.com (vehicles only) WW226 Russian tank crews (6) - £6
PERRY MINIATURES
We also stock Vallejo
paint, KR Multi Cases,
Chessex Dice, Army
Painter and much more...
www.wargamestore.com
Want outstanding
customer service at
excellent prices?
Then try our website
ALL RANGES AT LEAST 10% OFF RRP
& stock a wide range of products
with low cost & often FREE
P&P Worldwide...
UP coming Events
24-25th Sept: 1st BIRTHDAY EVENT And Calneage 11
1-2nd Oct: Fear Naught. Flames of War Campaign
8-9th Oct: Pike & Pila. Warlord run Mass Battle Weekend
22nd Oct: M.A.D 40k Tournament - SOLD OUT
5-6th Nov: Childsplay November Madness. F.o.W Tournament
12-13th Nov: Sabbat Worlds Crusade. Epic Tournament £15 inc Lunch
10th Dec: Perditus Our famous 40k Tournament £12 inc Lunch
Please see our Website for more details on these and our other events
Unit 3 Commerce Close,
Westbury, Wilts BA13 4LS
triplehelixwargames@hotmail.com
www.facebook.com@triplehelixwargames
Tel: 01373 855380 / 855390
www.triplehelixwargames.co.UK
25/28mm white metal figures for collectors & wargamers
e: info@tumblingdiceuk.com
t: 0115 9268800
96 Sandfield Rd,
Arnold,
Nottingham,
NG5 6QJ,
England
11Belgium
SMOGGYCON 2011
Saturday 26th November 2011
10.00 am to 4.00 pm
Southlands Leisure Centre
Ormesby Road, Middlesbrough TS3 0HG
Admission £2.00
Bring & Buy
Trade stalls
Participation & demonstration games
TIN�SOLDIERS�OF ANTWERP
Competitions & tournaments
WARGAMES�&�FANTASY CONVENTION
Refreshments including licensed bar
Hordes�of�miniature�soldiers! Free car parking
M E T R O P O L I S www.m-gc.co.uk
Middlesbrough Gamers Club, St Marys Centre, 82-90 Corporation Road, Middlesbrough TS1 2RW
ANTWERP -�Saturday��5th�November�2011 Photographs by Sue Copley and Simon Swinbank
10H�-17H�-�http://www.tsoa.be/
I will buy your entire collection (not just the good bits), pay in cash, and
or our online store at
collect the items from your door. No distance is too far.
www.arcanesceneryandmodels.co.uk
Contact me on 01902 722213, email bigbadwolf@blueyonder.co.uk or
write to Rob Palmier, 23 Clanfield Avenue, Wolverhampton, or phone: 0115 9788152
West Midlands, WV11 2QU.
All items listed are in stock and ready for despatch by first class post!
28mm
Dark Age
* Vallejo paints & brushes and
* 1/72, 1/32 & 28mm plastics
* Wargames scenery & terrain Fantasy
* Kits & hobby supplies
* Armies in Plastic, TSSD
figures
* Britains Deetail, CTS, BMC
* Del Prado, Lord of the Rings
* Online guides & gallery
www.heroesofthedarkage.com
www.stores.ebay.co.uk/drumandflag heroesofthedarkage@yahoo.co.uk
www.drumandflag.com
Mini adverts (as shown below) are available at the very economical price of £25 (from US$40) per insertion. You mini advert can
include a photos/illustration and logo and will be 45mm high by 65mm wide. Contact adverts@wargamesillustrated.net
Colonel Bills
MAGNETIC===
Wargames Depot the paint bench
Painting services at
= = = D I S P L AY S
Colonel Bill deals worldwide reasonable prices.
in quality second hand figures, TOP QUALITY PRODUCTS & RELIABLE SERVICE
We paint anything from
and all other wargames items. fantasy to historical. MAGNETIC BASING SYSTEM:
We buy, we sell, we can also Adhesive-backed magnetic sheets, tiles & tapes.
07856088501
paint your units for you to a jameswatson4@msn.com Adhesive-backed steel paper sheets & tapes.
www.paintbench.com
professional standard, at an Neo Magnets & Movement trays.
affordable price. Go on - grab
SCENICS:
yourselves a bargain. Cloths, Scatters, Basetex, Ral Partha Models,
Rubber or Resin scenery.
www.colonelbills.com ACCESSORIES:
Miniature Paints,
Brushes, Bases & Dice.
MT MODELS CORITANI PAINTING SERVICE (Est. 1987).
PAINTING SERVICE.
SEND FOR FREE LISTS TO:
Magnetic Displays
6 Lumley crescent, Skegness, Lincs, PE25 2TL.
T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E
M AG
AZIN
E “Let there be no relaxation in the face
ING
GAM
IER T
AB LETO
P of the perils of the War.”
’S PREM
W ORLD
The - Thucydide, Pericles Funeral Orations