You are on page 1of 124

WI288 Cover:Layout 1 15/8/11 14:15 Page 1

T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E

FACING
THE
VIKING
SCOURGE

HISTORICON 2011
SHOW REPORT

Issue 288 - OCTOBER 2011


£4.50 • €6.50
US $8.50 • Aus $12.00

ISSN 0957-6444
10

the siege of worcester GHOST PLANES GREEKS VERSUS persians


9 770957 644121 The making of an ECW masterpiece Flames of War scenarios for North Africa Using the new Clash of Empires supplement

p l u s : T h e S e c o n d a f g h a n Wa r , t h e r n a s i n W W I A N D M U C H M O R E !
Content Pages 288:Layout 1 15/8/11 14:18 Page 1

Featured Wargames illustrated issue wi288, october 2011


this issue

From the editor


It’s not difficult to recognise the appeal of Dark Age wargaming; shifting hordes of sword
and spear wielding warriors across the tabletop, forming shieldwalls, and sending your
Hearthguard forward led by a mighty hero (whose axe appears to outweigh the rest of his
body by several pounds) is undeniably dramatic stuff. For this month’s theme we transport
you back to that time of sagas, chronicles and bloodshed to bring you four articles that help
the period come alive.

the battle As ever we rely heavily on our illustrations to help set the scene and tell the story of our
of maldon ..................... 10 theme, and this month we also wheel out some of the big guns (or should that be big axes!)
of the gaming world to bring you their take on Dark Age wargaming, or more specifically -
Facing the Viking Scourge, our Saxons versus Vikings focus.

Rick Priestley found time between rulebook writing to spend two days with us, first
re-fighting the Battle of Maldon using his Hail Caesar rules, and then trying his hand at
SAGA the new Gripping Beast Dark Age skirmish rule set. His articles on both subjects are
a great insight into the period, and the games being played.

Martin Gibbins (Warhammer Ancient Battles II author) also lends us his extensive
knowledge of gaming the period in his The Challenge of Dark Age Gaming piece in which
he tackles the question of whether it is realistically possible to represent shieldwall combat
on the tabletop.

the young Dr Ryan Lavelle (author of Alfred’s War) turns his hand to modelling, and, with the help of
british soldier ............. 24 WI model maker and master painter Matt Parkes, teaches us how to construct Saxon tents.
All-in-all there is plenty to inform and enlighten in this month’s theme content.

Beyond the Dark Ages we run through a game of Clash of Empires using the new Rise and
Fall of Persia supplement, take a trip to the Northwest Frontier for a Black Powder colonial
game, tour around Worcester (circa 1651), head to the deserts of North Africa with Flames
of War, and plenty more besides.

Dan Faulconbridge
UK Editor

Cover illustration by Peter Dennis, from the Gripping Beast ‘Saxon Thegns’ plastic box set.
Also available as an A3 print from www.grippingbeast.com

oh lord! - saga dark


age skirmish rules .... 54

how to....
saxon tents .................. 72
Produced in the United Kingdom, New Goodison, Mark Hazell, Michael Haught,
Zealand and United States of America Kyran Henry, Victor Pesch, Chris Townley,
Wayne Turner and Phil Yates.
The Wargames Illustrated team:
Daniel Faulconbridge, Dave Taylor, Managing Editor: John-Paul Brisigotti.
Ian Bennett, Robert Townsend, Matt Parkes
Unit 26 and Anders Johansson. Printed in the U.K. by: Warners PLC.
Whitemoor Court Industrial Estate
Nottingham. NG8 5BY The Battlefront Miniatures Studio team: Marketing by: Comag Magazine
United Kingdom Tim Adcock, Evan Allen, James Brown, Marketing www.comag.co.uk
Copyright © Wargames Illustrated 2010 Blake Coster, Casey Davies, Sean
Content Pages 288:Layout 1 17/8/11 10:21 Page 2

Featured
this issue

CONTENTS closer look. Andy and Neil from The Crewe


This month’s theme content is Wargames Club were only too happy to
take us on a tour of this splendid layout.
shown in blue.

warriors to war. the battle HOW TO BUILD....


of maldon, 991 ...................... 10 SAXON TENTS ............................. 72
The Gripping Beast 2011 demo table is a Dr Ryan Lavelle gets some help from
fabulous representation of The Battle of master model maker Matt Parkes as he
Maldon in miniature, and we were keen to explains how to convert Renedra ridge
tents to represent Anglo-Saxon tents.
brighton, brentford
feature it in this month’s theme content. and barham ................... 86
Rules writer extraordinaire Rick Priestley
joined us for some Hail Caesar action on the rise and fall
the board, and this article gives you a blow- of persia ..................................... 74
by-blow account of the re-fight. We wanted to give the new Clash of
Empires supplement; The Rise and Fall of
The Young Persia a run out, so we invited CoE author
British Soldier ........................ 24 Stuart McCorquodale and CoE fan Tim
Andy Hoare presents a quick history of the Haslam down to the studio for a Greeks
Second Afghan War, along with a Black versus Persians battle. Read the report here.
Powder scenario for the Battle of Ahmed Khel.
brighton, brentford
the challenge of dark age and barham ............................. 86
It started with a casual “I have a cracking
gaming ....................................... 34
scenario for an early WWI game” line from kicking it
Is it possible to replicate realistic Dark Age
one of the members of the ‘Like a “new school” ................ 94
warfare on the tabletop? Warhammer
Stonewall Wargames Group’ and spiralled
Ancient Battles II author Martin Gibbins
into a whole project based around the
explores this question and discusses how
RNAS on the Western Front. Nick Buxey
different rule sets deal with ‘the shieldwall’.
takes up the story....
ghost planes of
KICKING IT “NEW SCHOOL” .. 94
the sahara ............................... 42 Justin McConnell talks to the student
Using the classic movie Flight of the participants from an innovative in-school
Phoenix as his inspiration, and factual program that marries the study of historical
accounts of 'ghost planes' in the Sahara as a conflicts with wargaming, looking
guide, Mike Haught has designed three primarily at the ways people are brought
cracking Flames of War scenarios based into this hobby of ours.
around desperate (fire) fights for survival in
the desert. the halls of
the halls of montezuma
montezuma Part 2 ..... 98
Part two .................................... 98
OH LORD, DELIVER US
We pick up Derek Coleman's tale of the
FROM THE FURY OF US-Mexican War with a look at the
THE NORTHMEN! ...................... 54 campaign of General Zachary Taylor in
Rick’s back for a second helping this issue, northern Mexico.
this time he takes on Gripping Beast’s
Darren Harding at a game of SAGA - their historicon 2011 report .. 106
new Dark Age skirmish game. All the Once again thousands of wargamers from
lowdown on the battle and the rules here. around the globe descended on the Valley
Forge Convention Center in Pennsylvania,
the alternative battle of USA, to partake in the largest historical
worcester, 1651 ...................... 64 wargaming event on the US calendar, and
When we spied this award winning game at our US Editor was there to capture the best
Salute 2011 we knew we had to take a of the best. historicon
2011 ..................................... 106
contacts
Customer Service & Subscriptions Letters
help@wargamesillustrated.net letters@wargamesillustrated.net
PRODUCT CODE

Tel (UK): 0044 (0)115 929 5563 Distribution


Contributors USA
ukcontent@wargamesillustrated.net ussales@battlefront.co.nz
uscontent@wargamesillustrated.net EUROPE
contributors@wargamesillustraed.net eusales@battlefront.co.nz
Advertisments AUSTRALASIA
adverts@wargamesillustrated.net sales@battlefront.co.nz
WARGAMING NEWS
NEW RELEASES
• 8 October
FW303 Burning Empires
BB126 Desert Gun Pits
BB109 Desert Dug-In Sandbags
BB129 Desert Barbed Wire x4
BB128 Desert Trenchlines
BB127 Desert Minefields
& Tank Traps
• 15 October
GBX50 Hubner’s 88 Battery x2
GBX51 10.5cm Artillery
Battery (DAK)
GE742 Schutzen Platoon (DAK)
GE942 DAK Decals
BR032 Crusader I or II
• 22 October
GBX53 Hellfire and Back 88 Nest
GE747 Pioneer Platoon (DAK)
GSO102 Afrikakorps Light
Mortar Team The Burning Sands
GSO103 Afrikakorps Anti-tank
Rifle Team of North Africa
IT940 Italian Decals It’s another massive month as Battlefront Miniatures continue to showcase their
expansion to Early War with Hellfire and Back (which was released a few weeks ago).
BR060 Valentine II This month we see Burning Empires hit the shelves. This new book showcases the war
BR943 EW Desert Decals across the Mediterranean as well as the desert raiding forces of the SAS, LRDG and the
Italian Raggruppamento Sahariano AS.

WHAT’S NEW ON OUR • James takes a look at our new desert defences range and gives
a few suggestions on how to personalise them.
WEBSITE FOR OCTOBER? • Mike gives us some insight into Burning Empires and what
you can expect to see our new book.
In the Battlefront Miniatures Studio we continue our expedition • We take a look at the fortified companies from Hellfire and
into the deserts of North Africa, as the guys put together new Back, and how you can get the most from them.
forces and dust off old ones. To help people join us in the fight, • The Studio shows off what they have been working on for the
we have a range of Product Spotlights showing off some of the 2011 New Zealand Late War Grand Tournament.
great new products you can use to expand an existing force, or • And last but not least, both Radio Free Battlefront
start a new one. In addition: and our You Tube channel have plenty of new content.

www.FlamesOfWar.com
4

WI288 News.indd 2 15/8/11 14:32:30


What’s Online for Wargames IllustrateD?
This month we have a lot of completely new content for • YOUNG BRITISH SOLDIER
you to take a look at, so we’ve decided to take a break Andy Hoare has also written a skirmish level scenario for the
from digging through the archives. Don’t worry, we’ll retreat from Maiwand, and provides quite a few more ideas
be back to it next month. for high adventure in the Northwest Frontier.
• THE RISE AND FALL OF PERSIA • HISTORICON 2011
More photos of Tim Haslam’s lovely Persian army. As usual, we have plenty of great photos from the show held
• ALTERNATIVE WORCESTER, 1651 in Valley Forge, Pennsylvania.
Our UK Editor made sure to snap dozens of photos of this • STEP-BY-STEP PAINTING GUIDE
showpiece table. Not all of them could make it into the This month we welcome guest painter Paul Cubbin to the
magazine, so the rest are online for your enjoyment. Painting and Modelling section of the website, where he
• HALLS OF MONTEZUMA! - PART THREE provides us with a guide to painting his award winning
We conclude Derek Coleman’s three part series on the US- Marquis of Montrose vignette.
Mexican War with his recounting of General Scott’s decisive • REVIEWS
campaign to strike at Mexico City. Our regular monthly serving of Reviews.

www.wargamesillustrated.net

Our Osprey Publishing


Picks of the month
We’ve presented two articles already (with another to come) from Ambush Valley
authors Piers Brand and Joe Trevethick. It seemed only right to pick their book,
released this month. The pictures and text are from the Osprey website.

GEORGE WASHINGTON
ARMIES OF THE IRISH
By Mark Lardas
REBELLION 1798
Despite his lack of formal military
By Stuart Reid
AMBUSH VALLEY training, George Washington may
VIETNAM 1965–1975 In 1798, the Irish rose up against the be one of history’s must underrated
corrupt British government run out of commanders. Building an army
By Piers Brand and Joseph Trevethick
Dublin. Joined by both Protestants and virtually from scratch, he defeated
In the 44-year long history of the Cold Catholics, the rebellion quickly spread the pre-eminent military power of
War, few conflicts symbolize it as fully across the country. Although the Irish his day. Although, he made mistakes,
as those in Vietnam. To contemporary peasantry were armed mostly with especially early in the war when he
observers, it was a war between the pikes, they were able to overwhelm composed over-complicated plans that
two ideological blocs of Communism a number of small, isolated British proved beyond the ability of his army
and the West. From the forces of the outposts. However, even with the to fulfill, he learned from them. He
Viet Cong and NVA and the American, half-hearted assistance of the French, learned how to utilize the strength of
South Vietnamese, Australian and the Irish could not compete with the his army and strike where the British
other Free World forces, the wars that organized ranks of the British Army were weakest, most notably in his
ravaged Indochina throughout the when under competent leadership. In a famous surprise attacks on Trenton
second half of the 20th century can brutal turning of the tide, the Redcoats and Princeton after crossing the
be recreated with Vietnam, the latest plowed through the rebels. In just three Delaware River on Christmas night.
companion volume for Force on Force. months, between 15,000 and 30,000 However, Washington’s true legacy
Orders of battle, scenarios and special people died, most of them Irish. This comes from his actions at the end of
theatre-specific rules give players an book tells the story of this harsh, but the war. His ability to walk away from
immersive experience of gaming in the fascinating, period of Irish history and the battlefield, sheath his sword and
jungles, fields and towns of Vietnam, covers the organization and uniforms of willingly relinquish the reigns of power
Laos and Cambodia. the forces involved. made him truly great.

www.ospreypublishing.com
If you have any news regarding releases, conventions, or other goings on, please send it through (along with some photos or a logo) to news@wargamesillustrated .net
5

WI288 News.indd 3 17/8/11 10:51:06


WARGAMING NEWS
Wargaming Events
of Note - October

1-2 DERBY WORLD WARGAMES


www.worldwargames.co.uk
Derby, UK
1-3 MOAB
www.southernbattlegamers.org
Sylvania, NSW, Australia
7-9 COUNCIL OF FIVE NATIONS
www.swa-gaming.org
Schenectady, NY, USA Osprey, Casemate, and Britain’s
7-9 TACTICAL SOLUTIONS
tactical-solutions-gaming. combine again for the
tripod.com
Spokane Valley. WA, USA
Military History weekend!
The 3rd annual Military History Weekend, held in historic Colonial
8-9 DUZI 2011 Williamsburg, Virginia, will be held on the weekend of 15-16 October 2011. This
www.duzi.info year, exhibitors will again gather at the The Lexington George Washington Inn
Wesel, Germany and Conference Center for two full days of military history at its finest. In years
15-16 MILITARY HISTORY past, attendees have included military enthusiasts and experts, as well as vendors
WEEKEND of weapons, militaria, toy soldiers, books, modeling kits, wargames, and more.
www.mhwshow.com/2011 Co-sponsors W. Britain, Casemate, Osprey Publishing, and The Toymaker
Williamsburg, VA, USA of Williamsburg invite you to spend a weekend with us commemorating and
understanding our shared history through re-enactment, recreation and study.
15-16 OSHCON
www.oshcon.org As mentioned above, Military History Weekend 2011 will be hosted at a new
Oshkosh, WI, USA venue this year - The Lexington George Washington Inn and Conference Center.
This new venue will have plenty of free parking and two large adjacent exhibit
16 SELWG 2011
halls, just perfect for this growing show.
www.selwg.com
London, UK www.mhwshow.com/2011
ATTENDING

21-23 CHARCON
www.charcon.org
Charleston, WV, USA
21-23 FLATCON 2011
www.flatcon.com
United States Cavalry:
Bloomington, IL, USA
From Horses to Helos
21-23 MIGSCON XXXI
www.migscon.ca
Hamilton, ON, Canada
28-30 FALL IN! 2011
www.fall-in.org
Lancaster, PA, USA
28-31 GAELCON
www.gaelcon.com
Dublin, Ireland
29 CONQUEST
www.comicscompulsion.co.nz
Christchurch, NZ
This year’s FALL IN! event takes on the theme of the United States Cavalry,
30 FIASCO and will look at the mounted warriors of the US from the American
leedswargamesclub.org.uk Revolution through to modern conflicts, as the cavalryman transitioned
Leeds, UK from horseback to helicopter. FALL IN! will be held at the Lancaster Host
in Lancaster, PA on 28-30 October, 2011. For full details head to:
www.fall-in.org

WI288 News.indd 4 17/8/11 11:12:11


AROUND THE GLOBE
Wargaming Events
of Note - November

4-6 ROCK-CON
www.rock-con.com
Rockville, IL, USA
5 CRISIS
www.tsoa.be
Antwerp, Belgium
5-6 ALPHA ARES
alphaares.com
Barcelona, Spain
10-13 KANSAS CITY GAME FAIR
www.kcgamefair.com
Kansas City, MO, USA
11-13 MILLENIUM 14
milleniumcon.com
Round Rock, TX, USA
12 TARGE 2011
kirriemuirwargamesclub.co.uk
Alpha Ares Kirriemuir, UK
Once again the ALPHA ARES event returns to Barcelona, Spain. This year the fun
12-14 U-CON
takes place on the weekend of 5-6 November 2011. With plenty of wargaming on
www.ucon-gaming.org
hand, this great event with an established reputation continues to grow.
Ann Arbor, MI, USA
For more information and updates you can find Alph Ares on Facebook at
Jornades Alpha Ares, or head to their website: 19-20 WARFARE
www.wargamesassociation
www.alphaares.com reading.co.uk
Reading, UK
26 SMOGGYCON
www.m-gc.co.uk
Middlesborough, UK
Targe 2011
27 REVEILLE II
TARGE, the 25th annual event
www.bristolwargaming.co.uk
organised by Kirriemuir Wargames
Bristol, UK
Club, will be held on 12 November
2011, in Webster’s High School,
Kirriemuir. Demonstrations, public
participation, re-enactment, painting
and modelling competitions, large M ag a z
Bring and Buy, all day refreshments, ur in
o
free parking and free figure.
Y

In addition, the winner of the “Colin


Wa

M. Smith Cup” will be announced


at the show. This is for services to
n t s Yo

wargaming. Previous recipients


include Duncan Macfarlane, Charles
Grant and Stuart Asquith. Sadly Colin
passed away in July but his memory
u

r
will live on with the trophy and Ne
generous prize.
ws
The annual free figure at TARGE is sculpted by our very own Steve Shaw who
has picked up on the show title to create a special 28mm Jacobite-themed warrior
for each event. In the past, the “first off” figure has been expertly painted by Event News: If you are an event
prominent Scottish gamers Barry Hilton and Phil Olley. There are free figures for organizer, we invite you to send your
the first 200 through the door. event information to:
You can find out more by calling: 01575-574128, or heading to our new website: news@wargamesillustrated.net
www.kirriemuirwargamesclub.co.uk Remember to send it in at least THREE
MONTHS in advance of your event.

WI288 News.indd 5 11/8/11 15:40:16


SUBSCRIPTION
With the release of Hellfire and Back, the Flames Of War Intelligence Briefing focusing on the battles of
North Africa, 1940-1941, we bring you a new range of subscription deals.

Subscribe to Wargames Illustrated for 12 months and you can choose either,
a WI Slipcase AND a pack of the NEW Flames Of War Rubble Bases for FREE,
any ONE of the Flames Of War boxes shown on these pages for FREE,
an extra TWO issues of WI for FREE (14 copies for the price of 12).

Subscribe for 24 months and double your FREE gifts by selecting two choices!

Scenery plays a vital part in any miniature wargame whether you BATTLEFIELD IN A BOX DESERT TERRAIN RELEASES
are playing Historical, Science Fiction or Fantasy battles.
These Battlefield in a Box tabletop-ready scenery items are a
quick and easy way to create a wargaming table straight out of
the box, suitable for multiple wargaming scales.
BB537 - DESERT OASIS

BB538 - DESERT PALMS BB535 - DESERT ESCARPMENTS

Hellfire and Back Subs Page.indd 1 11/8/11 11:29:21


TO SUBSCRIBE ON-LINE VISIT
WWW.WARGAMESILLUSTRATED.NET
HELLFIRE AND BACK RELEASES

IBX04 - SELF-PROPELLED COSTAL IBX05 - M11/39 PLATOON IBX07 - 100/17 HOWITZER BATTERY
GUN PLATOON

BBX03 - ROYAL HORSE GBX49 - DAK KRADSHÜTZEN PLATOON GBX52 - STÜTZPUNKT NESTS
ARTILLERY BATTERY

I would like to subscribe to Wargames Illustrated for one year for: Subscription
UK 48 Europe 72 US $96 AUS/NZ $144 order form
Send Cheques or Credit Card
I would like to subscribe to Wargames Illustrated for two years for: details with this form to:
Rest of World

UK 96 Europe 144 US $192 AUS/NZ $288 Wargames Illustrated,


Unit 26,
EU &

Whitemoor Court Industrial Estate


beginning with issue number....................(Certain issues may no longer be available) Nottingham, NG8 5BY, UK
Please include the following gifts with my subscription:
Please tick here if you would like a WI Slipcase and a box of FOW Rubble Bases Wargames Illustrated c/o Battlefront,
Suite B, 70 Aleph Drive,
US

OR FOW Boxset Code: (One box only) .................... OR tick for two extra Issues Newark, DE 19702, USA

Please send my Wargames Illustrated magazines and my free box of miniatures to: Wargames Illustrated P.O. Box 91331,
AUS

Auckland Mail Centre, Victoria St West,


NZ

First name .......................................... Surname ................................................. Auckland 1142, New Zealand


Address................................................................................................................
............................................................................................................................ Phone number ................................................
Email Address ................................................................ Country ............................................ Postal Code ...............................
Method of Payment: Cheque* Mastercard Visa

Card number: Expiry date:


Card holder Name........................................................... Card holder Signature .....................................................
* Please make cheques to the UK office payable to Wargames Illustrated *Please make cheques to the US & NZ offices payable to Battlefront Miniatures

Hellfire and Back Subs Page.indd 2 16/8/11 11:52:04


“Now room is meted you, come swiftly to us,
WARRIORS TO WAR.”
WARGAMING THE BATTLE OF MALDON WITH THE
HAIL CAESAR RULE SET By Rick Priestley
After seeing Gripping Beast’s impressive Maldon game at this year’s warriors at his command were relatively
Salute show, we decided we had to take a closer look, and so asked Darren inexperienced levy from the surrounding
and Lord Sherwell from The Beast if they would host the game at their area. As the Anglo-Saxons arrayed on the
HQ in Evesham. Rick Priestley kindly volunteered to accompany us for shore opposite Northey Island, Byrhtnoth
ordered that the horses upon which he
the outing, and what follows is his account on how the battle played out....
and presumably his retinue had ridden to
Throughout the Ninth and Tenth and disembarked from the sleek longships battle, should be taken from the field. He
into the Eleventh Centuries, Vikings that summer’s day so long ago. We may wanted to send a clear message that the
harried the coasts of the British Isles, perhaps picture two, three or possibly valiant defenders would stand and fight.
plundering exposed settlements, taking four thousand warriors making up a The sources do not give the number of
captives, and extorting money from the sizeable raiding force. Certainly enough Anglo-Saxons: some lead us to imagine
local inhabitants in return for their lives. to overwhelm any opposition the locals the two forces were equally matched,
In this light the Vikings who drove their were likely to put together. others that the Vikings were by far the
ships upon the shores of Northey Island more numerous.
Opposite Northey Island, upon the
at the mouth of the River Blackwater banks of the river Blackwater, stood The Vikings sent a man forward to
in Essex during August of 991 AD the small Saxon town of Maldon. Here demand tribute, but Byrhtnoth had no
should be seen as a raiding force rather Eorl Byrhtnoth raised the local levy to intention of buying off these savage
than an invading army. Their objective oppose the Vikings. Byrhtnoth was no raiders with Saxon gold. In reply he
was to take what they could from the longer a young man. In fact he was in the offered them only ‘ash-spears as tribute’
inhabitants, forcefully if necessary. Most region of sixty years old with hair that declaring that the messenger should tell
especially what they wanted was hard was said to be ‘swan-white’. None the his lord, ‘There stands here a good earl
cash in the form of gold and silver coin! less he stood tall at six feet and enjoyed in the midst of his men, who will this
The Northmen quickly set-up camp on the renown of a kinsman of the King and country ever defend’. The Vikings were
the low-lying island just off the coast, the reputation of a victorious warrior. probably led by Olaf Tryggvason, a
separated from the mainland by a narrow Presumably this was not the first time fearsome adventurer and sea-wolf who
causeway that was exposed only at he had confronted the Vikings. The Eorl would later become King of Norway. If
low tide. It’s impossible to say exactly would have been accompanied by his so, then Byrhtnoth was facing one of the
how many of these bloodthirsty reivers household troops, but the majority of the most determined and successful warriors

The Viking raiders - under Olaf Tryggvason - race toward


the Saxon lines, intent on taking the town of Maldon.

10

WI288-BattleOfMaldonFINAL.indd 2 11/8/11 12:17:35


The map to the left shows where Maldon (red dot) is situated in England; on the Blackwater
estuary in the county of Essex.

The map below shows the battlesite, opposite Northey Island, with the position of the two
forces indicated in red and blue.

DARK AGES
410 - 1066
of the entire Viking Age. Olaf was ebbed, until the few Anglo-Saxons betrayal of Byrhtnoth is a literary device
certainly not a man to back down from defending the causeway were obliged to intended to convey some moral message
the ‘spear-rush’. retreat or be surrounded. Either way, the about the treacherous retainer and his kin.
Vikings crossed over and drew up their Given that Byrhtnoth had earlier ordered
Realising they had a fight on their hands,
battle lines opposite Byrhtnoth’s men. that the army’s horses should be sent to
the Vikings attempted to force their
the rear one has to ask where his own
way across the narrow and presumably Battle joined in the typical fashion of
mount suddenly came from. Who knows?
muddy spit of land between Northey the time with an exchange of spears,
Perhaps it was being brought forward to
Island and the coast. The Anglo-Saxon followed by a clash of the opposing lines.
The fighting was fierce with warriors carry the wounded Eorl from the field.
poem The Battle of Maldon refers to
falling on both sides when suddenly a Maybe the fighting had carried the Saxon
this narrow passage as a ‘bridge’. Here
thrown spear wounded Byrhtnoth and army back to where the horses had been
stood the bravest and best of the Anglo-
he fell to the ground. Seeing this, an tethered. Either way, those who fled and
Saxon warriors, and as the Vikings came
Anglo-Saxon nobleman called Godric survived the battle were roundly derided
forward the Northmen were cut down
took flight upon a horse belonging to for doing so afterwards; though the battle
one at a time. Seeing they were unable
the Eorl. He was quickly followed by account itself must ultimate derive from
to force a passage the Vikings cried out,
his own brothers, Godwin and Godwig. its survivors, for there was no one else
begging to be allowed to come ashore
Seeing the fleeing horse, many of the left to tell the tale.
so that the two armies could fight man-
to-man. In response Byrhtnoth allowed Saxons believed it was Byrhtnoth himself Following the Battle of Maldon the
them to cross, proclaiming ‘Now room is escaping the battle, and the defending Anglo-Saxon King Aethelred was obliged
meted you, come swiftly to us, warriors army started to disintegrate. The Saxon to buy off the raiders. The price was ten
to war. Only God knows who at the end warriors lost heart and took to their heels. thousand Roman pounds of silver. The
shall possess this fight’s field.’ Now As Byrhtnoth lay dying only his faithful greater price still was the defeat of an
whether this account is based on fact or household troops gathered round to make Anglo-Saxon army: a defeat that was
an invention of the Christian poet who their last stand over their Lord. There to be the first of many over the next
wrote The Battle of Maldon is not entirely they perished to a man, wreaking great decades. Only repeated payments of gold
clear. Some commentators, notably carnage amongst the Vikings as they were and silver – the Danegeld – would keep
slain one by one.
J.R.R. Tolkien, have taken the view that the Vikings at bay over the following
the poem stresses how it is Byrhtnoth’s Later, once the battle was over, decades. Soon the Northmen would gain
hubris that causes him to make this fatal Byrhtnoth’s headless body was recovered the ascendancy, and the Anglo-Saxons
error of judgement. This turns the story and buried at the abbey-church at Ely. would find themselves ruled by the
of the Earl’s heroic defeat into a Christian The Vikings had taken the Eorl’s head Danish King Canute. Canute was the
morality tale about the sin of pride. Most as a trophy of their victory. Once more son of Sweyn Forkbeard, who is himself
likely, the Vikings simply advanced we have to wonder if this account of another possible candidate for the leader
through the shallow water as the tide Godric’s flight is factual, or whether the of the Vikings at the Battle of Maldon.

11

WI288-BattleOfMaldonFINAL.indd 3 15/8/11 14:43:18


MALDON REFOUGHT tea and biscuits. It was agreed that we TAKING SIDES
would use the same basic stats as given
Our recreation of the Battle of Maldon With Darren leading the sea-wolves it
in the Hail Caesar rulebook for the Battle
may look more than a little familiar to fell to me to raise the fyrd in the name of
of Brunanburgh 937 AD. This game had
readers who have attended various shows Earl Byrhtnoth. Thus saddled with a nom
also been staged by the Gripping Beast
throughout the United Kingdom in recent de guerre that was practically impossible
team using many of the same models.
months. The specially made terrain is to spell and virtually unpronounceable
The accompanying force and stat lists
actually the Gripping Beast display into the bargain, I set about the defence
show how this was done.
of the battlefield, and it has already of Saxon England. The Saxon army
accompanied that well-known miniature The table itself compacts the edge of was deployed along the shore opposite
company’s trade stand the length and the town, battlefield, and the shore Northey Island, whilst the Vikings were
breadth of the country. The armies are opposing the island of Northey onto the arranged in their camp, ready to cross.
also part of the extensive Gripping Beast one ‘L’ shaped wargames table, with We had decided to replicate the fighting
collection. The models are beautifully the edge of the island and Viking camp over the causeway with a simple pre-
painted and presented, as can be readily forming the foot of the ‘L’. The real battle skirmish that would allow one side
seen on Gripping Beast’s impressive battle probably took place on the large to claim the moral ascendancy. Either
web-site. Wargames Illustrated’s justly area of flat ground between the shore the Vikings would win and force their
celebrated editor Dan Falconbridge and the Saxon town. As this would make way inland carrying the favour of their
and I arrived at the Gripping Beast for a very dull display, our set-up has pagan gods, or the Saxons would win and
headquarters in Evesham to find the the edge of town forming the boundary allow the Vikings to cross the causeway
battlefield and armies patiently awaiting of the table, with the battlefield, coast, representing Saxon confidence in the
us. Also awaiting was that well-known island and linking causeway between. justice of their cause.
Beast Darren Harding who was going to It’s a very attractive tabletop that allows
BATTLE FOR THE CAUSEWAY
take the part of Olaf Tryggvason and lead the preliminary fighting at the causeway
the Vikings in our refight of the battle. to be represented as well as the principle Darren and I selected five models from
clash between the two forces on the our respective forces and placed them
We would be using my own Hail Caesar level ground beyond. I must say I rather on the causeway. The idea was that each
rule-set published by Warlord Games. like set-ups that stray from the usual pair would fight, and each victorious
As required by the rules the troops were four by eight foot rectangle. Irregular combatant would earn his side one dice
arranged into units of roughly equal shaped tables such as this allow physical re-roll that could be used at any time
frontage. Eight Viking units in total were access to what are in effect much larger during the battle. Thus there were five
split into four divisions of two each. battlefields without obliging the players re-rolls up for grabs in our little pre-battle
Six Anglo-Saxon units were split into to stretch uncomfortably into the centre fight for the causeway. Seeing no need
three divisions of two each. Hail Caesar of the table. Of course, it is necessary to to complicate things further, we simply
is very forgiving of basing styles and find space to set-up such a table. In our rolled a dice for each combatant and
sizes, so long as the opposing units are case we were fortunate in having the shop compared scores, with the highest score
about the same frontage. This was easily floor of the Gripping Beast warehouse to winning, re-rolling for draws until one
arranged as we dealt with the mandatory ourselves for the day! man emerged a clear victor. The first pair

The Battle of Maldon Table


Created by Wyn Rodgers as Gripping Beast’s demo table for Salute
2011, their 8' x 5' Maldon board was built as an ‘L’ shape in order to
accomodate Northey Island; the Vikings’ beachhead, to the side of
the main battlefield. The buildings are by Gripping Beast and Grand
Manner and the boats are by Gripping Beast.

12

WI288-BattleOfMaldonFINAL.indd 4 17/8/11 10:30:59


In homage to the initial attempts by the Vikings
to reach the mainland, Rick and Darren fought
a small skirmish over the causeway. The winner
would have up to five rerolls in the upcoming battle.

started well for me as the brave Saxon ordered to advance straight towards the their order was simply to make maximum
toppled his opponent into the estuary. Saxon line at maximum pace. This is a pace towards the Saxons. The dice
One up for the Saxons then! The second useful rule when fighting these sort of resulted in a steady advance, with each
fight went the same way, and then the games where one side is holding a static division moving a single move except for
third and fourth. Clearly the spirit of position, as it makes sure the attackers the two units at the front of the Viking
Byrhtnoth was watching over as I rolled advance steadily. This is basically the left flank, which pressed forward two
for the final combat, and once again the ‘Eager’ rule described in the Hail Caesar moves ahead of their fellows. The Saxons
Saxon defeated his opponent. The Saxons rulebook, except that it was to be applied responded with a cautious advance of
had won all five fights and claimed all regardless of whether the unit received its their own, only the units on the left flank
five of the re-rolls. Not much doubt order within charge range of the enemy by the river proving reluctant to heed the
about it then. The Saxons had taken the or not. The Vikings took the first turn and call to battle.
moral high ground and duly retreated to
allow the poor Danes to scramble onto
the shore. Various observers contributed Commands
to the occasion with suitable Dark Age In Hail Caesar each division is given a verbal order and makes a test against its
flavoured jibes inspired by the woeful commander’s leadership value to determine how many moves it has with which
performance of the Viking champions. to fulfil the order. Depending on the dice result this can be one, two, three or
VYING FOR POSITION sometimes no moves at all.

I redeployed the Saxon army as a


single automatic move and the Danes
were permitted to advance to form an
opposing battle line. Rather than treat
this as a standard game move we simply
rolled for each of the Danish divisions
and – barring blunders – allowed the
units to form up as required beyond the
causeway. No problems were encountered
and the two armies were soon ready to
begin the fight in earnest. Both forces had
deployed into two lines with the Viking
force arranged with two divisions to the
front and two to the rear. The Saxon army
was two units (one division) smaller than
that of the Danes, and it was therefore
arranged into a single line with one unit
making a reserve in the centre. Basically,
Darren had deployed allowing a little
room for his units to advance, whilst I
had formed a tight defensive line that
would wait for the invaders to approach
before attempting to manoeuvre.
Before the first move proper we agreed
that the Vikings would be allowed
a single automatic move on a failed
command roll so long as they were Above: The Vikings leave the causeway and enter the battlefield.

13

WI288-BattleOfMaldonFINAL.indd 5 11/8/11 12:21:08


THE OPENING STAGES their troops’ fighting prowess by joining to me to decide which of the two combats
the ranks. This is understandably rather to fight first. I picked the fight on my
Both sides used their following turns
risky and can result in a commander extreme left flank, reasoning that I now
to bring their forces into a straight-line.
being wounded or slain. Our opposing had a clear advantage with the newly
With the opposing armies comprising
units both had the benefit of a single arrived supporting unit contributing to
similar bocks of infantry, with no cavalry,
supporting unit, so once again the the combat. It is generally a good idea
artillery or long-ranged missile fire to
advantage lay with the Vikings who had to fight the combats you are likely to
contend with, neither Darren nor myself
+1 ‘to hit’ as they were charging. The win first, as victorious units can often
wanted to lose the benefit of support contribute towards succeeding combats
dice were consulted and the Vikings
by allowing individual units to press in some situations. So it was to prove in
forward on their own. With the armies quickly inflicted three casualties on their
enemy. The Saxons initially rolled rather this case. The Saxons inflicted three more
now squarely opposed and within charge casualties on their opponents in return
distance, the Vikings began their next poorly, but, by using up two of those
re-rolls already won at the battle on the for the loss of a single casualty in return.
turn by attempting to engage with their The Vikings were obliged to take a break
leading divisions. On the left of their causeway, they managed to turn things
round and inflict four casualties on the test with a minus two modifier, and were
line the Vikings ended up short. Darren forced to give ground as a result. The
needed two moves to reach the Saxons Vikings. Because both commanders had
fought they were now obliged to make a Saxons could have pressed their attack
and rolled just one. On the right of the by following up to maintain contact, but
Viking line the charge was successful, dice test to see if they had fallen casualty.
Both emerged unscathed this time round. I decided they would hold their ground
with the two units from Olaf’s division instead. This allowed the unit to support
engaging Byrhtnoth’s thegns and the Having lost the combat, Darren was
Byrhtnoth’s thegns as we moved on to
adjacent unit in two separate combats. obliged to make a break test on behalf
the much more important combat in the
The Viking second line moved up of his Vikings. This was passed easily.
centre of the field.
in support. Infantry are pretty solid fighters until
they have suffered sufficient casualties The odds were certainly stacked in
The fighting had begun! It being the to become ‘shaken’, so it was hardly Byrhtnoth’s favour now, with no fewer
Vikings’ turn Darren chose which of the surprising that the Vikings held their than three supporting units contributing
two combats to fight first, It was decided ground. Both sides therefore remained to the fight (the maximum allowed – an
to resolve the clash closest to the river, firmly locked in combat at the end of extra nine dice in this case). Furthermore
saving the big fight between Olaf and the turn. the Vikings’ charge had been blunted, so
Byrhtnoth until last. The Vikings had the now both sides would be scoring hits on
advantage of the charge (a +1 on their Having held the Viking charge the Saxons dice rolls of 4 or more. As in the previous
seven dice rolls meaning they would used their own turn to move nearby round, both Olaf and Byrhtnoth were still
score hits on 3’s rather than 4’s). As it units in to support the two combats. fighting at the head of their men, thereby
turned out the result was a draw, with In the centre Byrhtnoth’s reserve unit contributing yet more dice to the fray.
two casualties inflicted on each side. The moved forward to support the thegns Taking what was clearly an impressive
first spear-rush of the game had resulted from behind. On the Saxon left flank the
in a stalemate with both units ending only unengaged unit – a unit of ceorls
the turn locked in combat. We therefore – moved in to support its neighbour. On Supporting Units
moved on to the main event: the adjacent the Saxon right, spears were hurled at
In Hail Caesar friendly units placed
combat where the leaders of both sides, the approaching Vikings, but without
on the flanks of a fighting unit, or
Olaf and Byrhtnoth, were committed to noticeable effect (all three dice failing to
positioned behind it, can contribute
the front rank of their respective units. score the requisite 4+ needed to inflict a
dice to the fight by way of support.
In Hail Caesar commanders can boost hit). It being the Saxons’ turn, it was up
These supporting units are often vital
to success in combat.

14

WI288-BattleOfMaldonFINAL.indd 6 11/8/11 12:22:12


Above: The two leaders surge forward with their hearthguards.
Commanders Fighting
tally of dice, I rolled and scored a had won two to one, and it only remained In Hail Caesar commanders can
respectable six hits on the Vikings. In to make the obligatory test to determine fight with their units, boosting
Hail Caesar units can usually suffer a whether Olaf or Byrhtnoth had fallen the number of Attack dice rolled
total of six casualties before they become casualty. I rolled for Olaf who emerged in combat but at some risk to
‘shaken’ and vulnerable to destruction. unscathed. Darren rolled for Byrhtnoth. themselves. The more dice they
The Vikings had already taken four The Saxon lord fell to the ground, pierced contribute to the fight the greater that
casualties in the previous round so by a Viking spear – wounded! risk becomes and the more likely
they were now in danger of flight. they are to be wounded or slain.
Darren bravely took up six dice (one If a commander is wounded or slain in a
per casualty) needing to roll his Morale combat, this also counts as a casualty for
value of 4 or more to survive each hit. purposes of working out which side wins. next to the river stranded in front of the
The dice rattled across the table to reveal This meant my Saxons had lost by three retreating Saxon line. The only positive
an impressive five saves. The Vikings to one, forcing a break test with a minus note was that Darren’s troops were not in
therefore suffered just the one casualty two modifier. To compound my woes a the best of shape. He therefore decided
leaving them one short of being shaken. poor break test roll saw my thegns forced to hold and preserve his lines rather than
Clearly enjoying the favour of their pagan to retreat in disorder along with all their press home his advantage. Given that
gods, the Vikings proceeded to inflict supporting units. All four Saxon units it was the Vikings’ turn next this was
two casualties on my thegns. Another engaged in the combat were therefore certainly a very sensible move. Holding
precious Saxon re-roll was expended in obliged to move back the requisite six back would allow fresh units to be
the process, but to no avail. The Vikings inches. This left the lone unit of ceorls brought forward.

Above: The Viking right push forward.

15

WI288-BattleOfMaldonFINAL.indd 7 11/8/11 12:22:47


TURN 5 - THE VIKINGS
In the Viking turn Darren attempted
WEAKENED TURN FIVE
to bring the rear division on his right
forward to take over from Olaf’s rather SAXON LEFT
battered troops at the front of his line.
In Hail Caesar units can move through
each other to some extent to allow for
drill-level manoeuvres that are otherwise
impractical to represent with model
soldiers. Some troops can accomplish
this better than others. Had our armies
been disciplined Roman Legionaries this DISORGANIZED
manoeuvre would have been achieved SOLID SAXON VIKING LINE
straightforwardly without any fuss. In CENTRE
our case, however, the Danes quickly fell
into disorder as they attempted to move
through their friends’ position. As a result
the Vikings’ right flank ended up rather
a mess in front of the enemy lines. This
came as a great relief to the stranded unit
of ceorls on the Saxon left which had
been in danger of being swamped by the EXTENDED
Vikings’ advance. SAXON RIGHT
No such problems affected the troops on
the left of the Vikings’ line though, and
they charged against the lone Saxon unit
exposed on the extreme flank closest to
spears at Byrhtnoth’s retreating thegns. it could be supported by an adjacent
the table edge. As on the opposite flank,
As a result the thegns suffered a further unit. Perhaps for this reason, and not
this unit had been left stranded when
two casualties, bringing their total to a wanting to expose himself to a Saxon
Byrhtnoth and his accompanying units
maximum of six and causing them to be counter-attack, Darren decided to hold his
retreated from combat. In the centre
‘shaken’. With Byrhtnoth wounded, his victorious Danes in place.
Olaf used his order to rally his bruised
thegns shaken, and the Saxon army in
Hirdmen, reducing their casualty count TURN 5 - THE SAXONS
retreat it was starting to look dangerously
from a perilous five to a more credible
like a Saxon collapse. That done, it was my turn again and now
four. In Hail Caesar casualties indicate
a unit’s state of exhaustion and readiness The combat on the extreme Viking left another rule that we had discussed prior
to fight rather than literally representing went pretty much as expected with the to the game was to come into play. In the
men killed and wounded, so by rallying Saxons hurled back disordered, losing actual battle various Saxon lords began
units casualties can be recovered. This four casualties in return for three inflicted to flee once Byrhtnoth was down, and
allows battered units to return to the on their enemy. The only good thing we had decided that we’d represent this
fight. Having finished giving orders from my point of view was that this put by making a test for each Saxon division
Darren took the opportunity to hurl the defeated unit back into line where at the start of the turn should the Earl be
either wounded or killed. As Byrhtnoth
had been wounded during the previous
turn I duly rolled a dice for each division.
On a roll of a one the division would test
again and could either ‘break’ and run for
it, retreat a move, or resolve to hold out
to the last man regardless!
All tests were passed and the Saxons held
their nerve - for now at least. However,
there was little I could do aside from
pulling back the exposed unit of ceorls
on my left flank to reform the Saxon
line. The wounded Byrhtnoth attempted
to rally his thegns - unsuccessfully as it
happens – perhaps despair had started to
overtake them after all.

Shaken
In Hail Caesar units that have
accrued their full quota of casualties
are ‘shaken’. Shaken units are not
allowed to charge the enemy and
they fight with a –1 ‘to hit’ penalty
on their dice rolls.
Above: The Vikings struggle to form a united battle-line.

16

WI288-BattleOfMaldonFINAL.indd 8 11/8/11 12:23:18


their right flank by the river. Here they
still managed to inflict some damage by
TURN SIX hurling spears at the Ceorls and inflicting
two casualties.
Darren elected to deal with the
BLUNDERING
engagement on the extreme flank first
VIKING RIGHT and we both declared that our respective
commanders would join the fight at
the head of their troops. After some
determined dice rolling on both sideS
the result was five casualties upon the
Saxons and five casualties on the Danes.
We proceeded to roll to determine the
REORGANIZED fate of our commanders. Once more the
SAXON LINE Norse gods showed their hand and my
Saxon leader fell wounded. As slain and
REORGANIZED wounded commanders count toward
VIKING CENTRE the combat result this meant I had lost
AND LEFT the combat by one. Fortunately, the
subsequent break test was passed and the
Saxons held their ground.
Next up was the adjacent combat on the
same flank. This was another one on
one affair and this time the Vikings won
convincingly by four casualties to two.
The Saxons passed their break test and
TURN 6 - THE VIKINGS in a unit either misunderstanding its stood their ground once more. At least
order or becoming distracted, ‘spooked’ my troops were holding on. The two
The Vikings were poised for victory. units had avoided being split up where
or just plain confused. In this case the
Olaf led his now restored hirdmen and they could be surrounded and easily
offending troops blundered across the
accompanying supports straight into Viking lines, preventing Darren’s units destroyed. It was starting to look like a
the centre of the Saxon line. This was on that flank from moving to the attack. desperate last stand. But at least I was
easily achieved using initiative, so no On the opposite flank the leading Viking still standing!
dice were rolled. Once sufficiently close division charged against the enemy In the centre Olaf once more joined
to the enemy, units can use initiative unit at the end of the Saxon line, once the combat again Byrhtnoth’s thegns.
to move and don’t need orders. In this more using initiative. This resulted in Because Byrhtnoth had been wounded
case the opposing lines were a mere two combats, each with one Danish unit earlier in the battle he was no longer
six inches apart, allowing the Danes to facing one Saxon. An attempt to bring permitted to fight with his troops, so no
engage in a single move. On the right the rearward division forward to offer bonus would be forthcoming there. Still,
of the Viking line towards the river support failed, however, two moves being the Saxons had the advantage of having
things didn’t go so well. Darren rolled required and only one being rolled. The two supporting units, whilst the mix-up
a Blunder! A blunder is a roll of double Vikings were now engaged in the centre on the Vikings’ flank had deprived Olaf
six made when giving orders and results and on their left, only failing to get in on of any such help. The Vikings won the

Above: The battle-lines are redrawn and the Vikings parpare to strike again.

17

WI288-BattleOfMaldonFINAL.indd 9 11/8/11 12:26:08


combat by four casualties to three and (in which case they would be removed flank. The victorious Vikings held their
the Saxons were forced to give ground as destroyed), 3 or 4 meant they would ground so that they could support in the
disordered. It had been touch and go. move back from the enemy as their move adjacent combat. Here the Vikings scored
The Saxons could easily have broken each turn from now on (which we agreed an impressive four casualties against a
with this defeat, but luckily the break test to treat as giving ground in combat), and feeble one, forcing a break test, which
dice had rolled favourably. The Eorl’s 5 or 6 would result in them swearing to was failed. The Saxons used their re-roll
loyal thegns had plainly gathered around fight to the death (in which instance no to ‘fight or die’ and die they did. The
their lord to fend off Danish spears and further rolls would be needed and the unit division commander was also killed in
swords. In fact, the Saxons had managed would be allowed to re-roll any break test the flight. This meant the Saxons had lost
to reduce Olaf’s hirdmen to ‘shaken’ result of ‘broken’). I rolled a 6 and the an entire division and their right flank.
status, bringing their casualties to a valiant Saxons resolved to fight and die
TURN 7
maximum six once more. This led Darren with their lord!
to hold his ground rather than pursuing Victory was in sight at last! The Vikings
That done my only move was to pull
his enemy. He wisely had no intention of had not gotten away entirely unscathed
the ceorls back into line. This was the
allowing his Hirdmen to be drawn away though. Darren took advantage of the
weakest unit in the army as all the other
from the rest of the Viking army. lull in the fighting to rally his shaken
Saxon units had some admixture of
units, which he managed successfully.
TURN 6 - THE SAXONS thegns or were made up entirely of thegns
Although rallying a shaken unit still
in the case of Byrhtnoth’s division. The
The Saxons had survived another leaves it with a fragile five casualties, at
ceorls had also been fairly badly cut
turn. Truth be told, the leading Viking least it can charge and fight. A shaken
up by a barrage of thrown spears in the
divisions were in pretty poor shape too. unit cannot charge, and if forced into a
Vikings’ turn and were starting to look
True, the Vikings still had uncommitted fight suffers a dice penalty on its attacks.
vulnerable. So, it was back to the fighting
units, though these seemed to be having It was therefore necessary for the Vikings
on the Saxon right flank, where I had
trouble reaching the fight. This would do to catch their breath, and Darren used
been defeated in the previous turn but
them very little good if I could manage the opportunity to move one of his units
had held my ground. We dealt with the
to see off the leading divisions. To start round the Saxon lines for a potential
opposing units on the end of the line first
with though, I tested to see if any of my flanking charge in the following turn.
and once again the Vikings won easily.
Saxon divisions were going to go wobbly In my turn the best I could manage was
The Saxons failed their break test, but
due to Byrhtnoth being wounded. This to pull Byrhtnoth’s second unit from
had their newly entitled re-roll to fall
time the division comprising the two rear support to protect the Saxon flank,
back on! I re-rolled the dice again and
units engaged in combat at the end of and move the ceorls back again to try
failed again! The unit was broken and
the Saxon line rolled the dreaded ‘1’. and avoid exposing them to the stronger
therefore removed from the game. This
This meant a test was required, with a Viking units.
was the first unit to go and now it was all
1 or 2 meaning they would turn and run
down to the neighbouring unit to hold the

Destroyed
In Hail Caesar units that fail their
break test are judged to have fled and
dispersed beyond recovery or else
died to a man! The unit is destroyed
and removed in its entirety.

Above: Please note, no actual beautifully painted models were harmed in the staging of this amusing photo.

18

WI288-BattleOfMaldonFINAL.indd 10 11/8/11 12:27:16


We had made some attempt to represent
the fleeing Godric and the subsequent
TURN EIGHT collapse of the Saxon army. As things
worked out our Saxons proved more
WEAKENED inclined to stand and die than their
SAXON LEFT historical counterparts. This addition had
not materially altered events, however,
and it had certainly created a sense of
nervous tension that made every Saxon
turn after Byrhtnoth fell wounded a
nail-biter.
Overall, given the deliberate disparity
in numbers and the superior fighting
SAXON CENTRE qualities of the Danes, it was a game
WITHDRAWING DISORGANIZED, the Saxons were not likely to win
YET VICTORIOUS, convincingly. Success must therefore be
VIKING LINE judged in terms of relative performance,
and here it was agreed the Saxons put
up a credible fight. The Vikings had
avoided the obvious trap of chasing down
individual Saxon units and allowing their
SAXON RIGHT battle lines to get split up. This is always
a danger when making an advance upon
DESTROYED
a static enemy, and Darren had played
things with great skill, taking advantage
of disorder in the Saxon ranks to rally,
regroup, and prepare for another strike.
TURN 8 MALDON RECONSIDERED
And so the Vikings came to make their Commiserations, in the form of an
decisive move. In the centre Olaf tried excellent meal at the local curry palace,
to lead his division forward to engage were offered and gladly accepted. So
Byrhtnoth’s hirdmen, but the dice failed it was off to Evesham’s top culinary
him, giving both units only one move attraction for a combined Wargames
where two were needed. On the Vikings’ Illustrated/Gripping Beast night out
right by the riverside, fresh Viking units, on the town. Over the popadoms and
having now negotiated their way to the copious lime-pickle we had plenty of
front, charged the ceorls. The ceorls were time to reflect upon our game. As a man
supported by the neighbouring Saxon we were all agreed that the outcome had
unit from the same division, whilst the been a fair representation of the actual
Vikings were supported to the rear. battle. All things considered this was
Another blunder took the other right- quite remarkable, given that we hadn’t
hand Viking division out of the battle this gone out of our way to play a literal
turn. On the Viking left the Danes moved reconstruction. The fight at the causeway
cautiously forward, once again failing to gave both sides the same chance of
success. The likely outcome would have
engage. Having failed to come to combat
been a sharing of honours. Yet things
with Byrhtnoth’s thegns, the opposing
went all the Saxons’ way, as in the
Vikings settled for throwing spears. This
actual battle.
resulted in three casualties, triggering a
break test which was passed. Once battle was joined the fighting
definitely favoured the Vikings, though
It therefore fell to the brave ceorls and
with two more units and marginally
the other unit in their division to hold off
better troops this was always going to be
the Vikings. With only 6 Attacks against the likely outcome. Still, the Saxons had
7 and Morale of 5+ against 4+ the ceorls given almost as good as they got. Just as
would have their work cut out and so in the real battle it had been no pushover
it proved. After a handful of desperate for the Vikings. Byrhtnoth had obligingly
dice rolls, during which I expended the gone down wounded almost from the
last of my re-rolls, the Saxons had lost off. This deprived the Saxons of his
by a crushing seven casualties to two. contribution to the fighting, as wounded
Not surprisingly the ceorls failed their commanders cannot fight. This somehow
break test and broke. Because the unit introduced a sense of desperation to
they were supporting had been broken the game, with the Saxons fatalistically
their neighbours were also obliged to test fighting to the last man to defend their
and they too decided that the day was fallen Eorl. Yet, once again, it must be
well and truly over. The division was said that Byrhtnoth was no more likely
destroyed. With two divisions out of three to be wounded or killed than Olaf, who
now destroyed the entire Saxon army was threw himself into every combat with
deemed to be broken. The Vikings his hirdmen and yet emerged unscathed Above: Darren takes his Viking knife and
had won! and victorious. homes in on the Saxon leader Byrhtnoth.

19

WI288-BattleOfMaldonFINAL.indd 11 11/8/11 12:28:06


One point that did come up was the All things considered it was agreed THE ARMIES
potential role of bowmen in the two that it had been a challenging battle to
As the warriors on both sides are limited
forces. The flight of arrows is mentioned refight for both sides. It had also given
in type I have put the stats we used
in the poem. It’s unclear whether these us an interesting chance to freely adapt
into a single list. All the units carry an
originate from bodies of archers as such the game rules to represent a unique
assortment of arms and are given a short
or if they came from individuals taking historical conflict. Considering the game
ranged missile attack to represent thrown
opportunistic pot shots in the early stages had been fought entirely with infantry,
spears and javelins. As already noted, we
of the conflict. Similarly, the references and almost entirely with heavy infantry at
played the game using the Hail Caesar
to arrows might reflect the Maldon that, it had provided more opportunities
rules with the kind of improvisations
poet’s expectations rather than the actual for tactical management than might be
we’d normally make when recreating a
armament of either side. Before the game imagined. Overall then it had been a
historical battle. The Divisions are listed
began we had considered whether it very enjoyable day out. The game had
as they deployed, the Saxons in three
was worth fielding a small unit of light certainly opened my eyes to the appeal of
divisions with Byrhtnoth in the centre,
infantry or skirmishing archers on each the period and to a beautiful model range
and the Vikings in four divisions and two
side. In the end we decided not to bother that now includes some very attractive
lines with Olaf Tryggvason on the right
as the only result would have been to plastic models as well as the traditional
of the front Viking line.
potentially hold back the hand-to-hand metal. The only thing I need now is
fighting that would decide things one way a longship!
or the other.

Below: Darren (left) and Rick (right) debate Dark Age warfare, Saxon poetry and tea and biscuits.

20

WI288-BattleOfMaldonFINAL.indd 12 11/8/11 12:28:35


Saxon and Viking Unit Stats and special rules for Hail Caesar
Unit COMBAT Morale Stamina Special
Clash Sust. Short Long Save
Saxon Thegns – heavy infantry 7 7 3 0 4+ 6 Stubborn,
with spears and/or javelins Tough Fighters
Saxon Ceorls – medium infantry 6 6 3 0 5+ 6
with spears and/or javelins
Viking Hirdmen – heavy infantry 7 7 3 0 4+ 6 Stubborn, Eager
with spears and/or javelins Tough Fighters
Viking Bondi – medium infantry 6 6 3 0 5+ 6
with spears and/or javelins
NOTES:
Commanders: One Commander was provided per division. All commanders, including generals, were
given Leadership 8. All Commanders were allowed to add up to three attacks in hand-to-hand fighting.
Stubborn: Stubborn units re-roll one Morale save each time they take casualties.
Tough Fighters: Tough fighters re-roll one failed Attack dice each time they fight hand-to-hand combat.
Mixed Units: Mixed units count as the appropriate heavy infantry type until such time as the unit is first ‘shaken’, after which
they count as the medium infantry type. Note that they continue to count as the medium infantry type even if they rally and
therefore cease to be shaken. Saxon and Viking troops were often combined in this way, with the better-equipped and wealthier
warriors fighting at the head of a body of poorer and less well armed warriors.
Eager: We counted the Vikings as ‘Eager’ so long as they were given an order to advance directly towards the enemy and
charge where possible. This meant the Vikings would always make one move when given an order, and assuming they did not
‘blunder’. This was simply to ensure that the armies closed as a reasonable pace, but it felt right given the defensive/offensive
balance of the two armies.

Earl Byrhtnoth’s Anglo-Saxons Olaf Tryggvason’s Vikings


Byrhtnoth’s Division (Centre) Olaf Tryggvason’s Division (Viking Right Front)
2 x Saxon Thegns 2 x Viking Hirdmen
Saxon Right Flank Division Viking Left Front Division
2 x Saxon mixed Thegns/Ceorls 2 x Viking mixed Hirdmen/Bondi
Saxon Left Flank Division Viking Right Rear Division
1 x Saxon mixed Thegns/Ceorls 2 x Viking mixed Hirdmen/Bondi
1 x Saxon Ceorls
Viking Left Rear Division
2 x Viking mixed Hirdmen/Bondi

21

WI288-BattleOfMaldonFINAL.indd 13 11/8/11 12:29:08


WI288 NorthStar:Layout 1 15/8/11 10:10 Page 1

NORTHSTAR
North Star UK SHOW AGENT: DAVE THOMAS.
USA IMPORTER: BRIGADE GAMES.
Africa!
The British South Africa Company

The North Star Africa! range continues to grow with new packs of British
South Africa Company figures.

The BSAC were formed in the late 19th Century by Cecil Rhodes to take over
the land that is now Zimbabwe. They were an irregular force, so are actually
dressed in stout Victorian outdoors gear. This makes them suitable for
irregulars in all corners of the Empire as well as south Africa.

NSA2005 We will be adding soon a vignette pack of the Last Stand of the Shangani
Patrol, dig out your copies of Wargames Illustrated 273 to re-read a great
article about this incident.

British South Africa Company BSAC

NSA2001 BSAC Troopers with rifles x4 £5.40


NSA2002 BSAC Troopers with pistols x4 £5.40
NSA2003 BSAC Troopers with rifles x4 £5.40
NSA2004 BSAC Pioneer Corp. X4 £5.40
NSA2005 BSAC Mounted Troopers with pistols x2 £6.00
NSA2006 BSAC Mounted Troopers x2 £6.00
NSA2001

COMING
SOON!

NSA2004 All North Star figures are


28mm sized metal figures,
supplied unpainted.

NSA2003

NSA2006

Death in the Dark Continent. The popular


rule set for gaming 19th Century Africa.
£14.00

www.northstarfigures.com
WI288 NorthStar:Layout 1 15/8/11 11:09 Page 2

North Star Military Figures Ltd, Unit W37, Lenton Business Centre,
Lenton Boulevard, Nottingham, NG7 2BY, UK
Tel: +44 0
115 978 6656 Fax: 0115 9552 108
Please address all faxes to North Star Unit W37

Email: northstar.figs@ntlworld.com Web: www.northstarfigures.com


Postage and Packing: 10% UK and BFPO, 15% Europe 20% Rest of the World.
Artizan Design and Crusader Miniatures add 10% only for Worldwide postage.
Cheques payable to North Star. We accept Visa, Mastercard and Maestro.

New Rulebooks in at North Star

The Devils Wind March Attack Napoleon at War


The latest set of rules from David Bickley, The new set of rules from Crusader Publishing Brand new range of rules and 18mm sized Napoleonic
following on from A Good Dusting and Washing are in stock now. March Attack is a set of figures from Man at War. The rulebook is a hardback book,
the Spears, The Devils Wind allows you to refight Napoleonic rules, allowing players to fight and the figures come in Brigade sized units ready to play
the Indian Mutiny of 1856-57. large battles with battalion sized units. Napoleon at War. We are happy to announce we are the
UK distributor for this new and exciting line.
For more information visit the North Star website For more information visit
and click on David Bickley Games. www.crusaderminiatures.com For more information visit the North Star website.
£12.50 £20.00 £24.50

John Company Science vs. Pluck Corner Kick


New from TVAG, the latest edition of the rules for From The Virtual Armchair General, the latest ver- New from TVAG, not a wargame! Corner Kick is a game
wargaming in Colonial India. More than just a sion of the long popular Mahdist War rule set. recreating football on the tabletop using miniatures. All
game, this book contains a wealth of information £23.99 Footy fans should give it a go. Come on you Reds.
essential to all enthusiasts for the period. £19.99
£23.99

KEEP UPTO DATE WITH ALL NORTHSTAR NEWS AT: http://twitter.com/nicknorthstar


ALSO FIND US ON
THE YOUNG BRITISH
SOLDIER WARGAMING THE BATTLES OF THE
SECOND AFGHAN WAR By Andy Hoare

“When you’re wounded and left on Afghanistan’s plains,


And the women come out to cut up what remains,
Jest roll to your rifle and blow out your brains,
An’ go to your Gawd like a soldier.”
- The Young British Soldier, Rudyard Kipling Above: Major-General Stewart and his staff.

The wars of the late 19th Century THE FIRST AFGHAN WAR invincibility in the region was shattered.
‘Colonial’ era are a rich seam for As for the influence of the Russians, that
As the British Empire expanded its
wargamers to explore, with every type was indeed curtailed, but by diplomats
interests in the north west of India,
and size of confrontation being fought in London and Saint Petersburg and not
by every major European power in Russia’s influence in Afghanistan by the troops who gave their lives in the
almost every corner of the globe. So grew. In 1838 the British attempted snowbound passes of Afghanistan.
vast is the subject that deciding on just to install Shuja Shah on the throne of
Afghanistan but, with insufficient forces THE SECOND AFGHAN WAR
one conflict can be daunting. In this
article, we present an overview of a to keep him in power, the First Afghan Throughout the intervening decades
single campaign – the Second Afghan War broke out. The lowest point of the the Russians steadily encroached upon
War, and take a look at how some of its war for the British saw the massacre Afghanistan, and after the Indian
battles might serve as inspiration for of Elphinstone’s force as it attempted Mutiny the British grew increasingly to
wargaming scenarios. to withdraw to Jalalabad, only one regard the country as a crucial ‘buffer
Briton making it through the relentless state’ between the two empires. The
THE GREAT GAME ambushes, and all but nine of the 44th issue came to a head when the Russians
For the majority of the 19th Century Regiment of Foot were slain. The war moved troops to the Afghan border and
the British and Russian empires ended with the retaking of Kabul and the Amir, Sher Ali, allowed a Russian
were engaged in mutual distrust and the installing by the British of Dost political mission to enter Kabul. The
antagonism that intensified further in the Mohammad as Amir of Afghanistan. The Viceroy of India, Lord Lytton demanded
aftermath of the Crimean War. At the war was something of a pyrrhic victory a British mission be allowed into the
beginning of the period over 2,000 miles for the British though, for while it was country too, but the Amir refused,
separated the two empires. By its height, hailed as a successful outcome, the army turning the British back at the border
they were less than twenty miles apart. had suffered such losses that its aura of with threats of force. Lytton threatened

Afghan tribesmen launch an


overwhelming assault on a
British-Indian column at the
Battle of Ahmed Khel.

24

WI288-YoungBritishSoldierFINAL.indd 2 11/8/11 12:34:39


invasion if his envoy was not allowed
into Afghanistan, suspecting that the
Russians had exerted influence on the THEATRE OF OPERATIONS
Amir. Although the Russian mission DURING THE SECOND
was preparing to leave, Lytton received
no answer to his ultimatum and, on 22
AFGHAN WAR, 1878-81
November 1878, carried out his threat. A
large force consisting of three columns

colonial
conflict
crossed over the Afghan border. The
intention at this stage was to carry out a
limited incursion into Afghan territory
and to force the Amir to admit the
British envoy.
The Peshawar Valley Field Force, under
Lieutenant General Sir Samuel Browne
would head directly up the Khyber Pass
to assault the Afghan fort of Ali Masjad.
The fort captured, the force was to
continue to Jellalabad. The Kurram Field
Force - under Major General Roberts -
was to enter Afghanistan via the Kurram
Pass, following the Kurram River
through the Shutargarden Pass and on
towards Kabul. The South Afghanistan
Field Force, led by Lieutenant General
Stewart would pass through the Bolan
and Khojak Passes, taking Quetta before
heading for Kandahar.
Above: Key Locations in the Second Afghan War - 1. Maiwand, 2. Kandahar, 3. Kabul,
The first major confrontation of the 4. Charasia, 5. Ahmed Khel, 6. Peiwar Kotal, 7. Fatehbad, 8. Landi Kotal, 9. Ali Masjid
Second Afghan War was fought by
Browne’s Peshawar Valley Field Force Map from Essential Histories 40 - The Anglo-Afghan Wars1839-1919,
© Osprey Publishing Ltd. www.ospreypublishing.com
on 21 November 1878 at the Battle of
Ali Masjid. Despite difficulties getting
all of the troops into position in time
to have a meaningful impact on the
fighting, the battle was a decisive an assault, but the Afghans were able Afghan army, but against tribesmen
victory for the British. The objective to fire down on the advancing column intent upon repelling the invading
was to clear the valley of the Afghan British and Indians from their lands.
from the forested valley sides and the
army, whose guns were concentrated Following the Battle of Ali Masjad,
attack faltered. Seeing that an indirect
in and around a formidable hilltop fort. the Peshawar Valley Field Force under
approach was called for, Roberts ordered
At the height of the battle, the British Lieutenant General Sir Samuel Browne
the main gun line facing the ridge to
artillery collapsed the fort’s central had wintered in Jellalabad, its long
bastion, silencing the gun inside it. feign preparation for an attack, while a
diversionary action was launched to the supply line back to India suffering
Though troops were within range to
south. The main attack came in the north numerous attacks by the tribesmen of
storm the fort, they were called off as
at the end of the enemy line, routing the the surrounding lands. While preparing
night was drawing in. The next morning,
Afghan army and causing the tribesmen for the next stage of the invasion in
they found the fort abandoned.
to melt away into the surrounding hills. March 1879, General Browne learned
In late November, Robert’s force The battle won, Roberts reconnoitred that a large force of tribal warriors
advanced up the Kurrum valley, finding forward before wintering his force in was gathering on the north bank of
the Afghan regular army dug in along the Kabul River in an area known
preparation for the advance on Kabul.
the four-mile ridge of Peiwar Kotal. as the Laghman, while another was
Hoping to take the ridge before the The Battle of Futtehabad was fought assembling in Futterhabad to the south
enemy could react, Roberts ordered on 2 April 1879, not against the regular west of Jellalabad. Judging that these

Above: The Guides Cavalry squadron.


These models (by Foundry) stood in as the 2nd
Punjab Cavalry during our re-fight of Ahmed Khel.

25

WI288-YoungBritishSoldierFINAL.indd 3 11/8/11 12:37:12


two concentrations must be part of a remained in Kurram and Cavagnari’s carry out a full-scale invasion and to
larger scheme, Browne despatched residency would have a small escort avenge the death of Cavagnari. The
three forces to deal with the threat, of Guides), the Amir would receive a Battle of Chasasiab on 6 October was
and it was the force under Brigadier regular endowment, and the county’s a close fought action that opened the
General Gough that brought the foreign policy would be controlled by way to Kabul. It was fought the morning
enemy to battle, south of Futtehabad. the British. after Roberts’ force reached the village
Finding 5,000 Kugiani tribesmen of Chasasiab, where the route to Kabul
Cavagnari had been envoy for a little
manning a long sangar at the peak of passed through the defile of the Sang
over a month when in early September
an escarpment, each flank protected by 1879 an Afghan regiment from Herat I Nawishta. The hills surrounding the
an impassable mountain stream, Gough arrived in Kabul. The regiment had defile were occupied by the Afghan
sent a force of cavalry and Royal Horse remained in its hometown throughout regular army, and tribal warriors
Artillery forwards to open fire and then the fighting thus far, and the troopers were moving in on the British rear,
retire back down the slope, correctly were resentful of the foreign presence. threatening to cut their supply chain.
predicting that the tribesmen would In addition, they were owed three The British assaulted to clear the defile
give chase. The trap was sprung as months back pay, and when only one and surrounding hills, but encountered
Gough’s infantry opened fire on the month’s pay was issued, launched an large numbers of enemy there. Though
pursuing enemy’s flanks and the 10th attack on the British Residency. What hard pressed in the centre, the force was
Hussars turned back to charge once followed was a massacre, the 75 men split to launch an attack on the Afghan
more, cutting the enemy down and of the Corps of Guides fighting boldly right. Though the battle in the defile
winning the battle. to defend Cavagnari and the handful was a close one, several companies
of Britons within the Residency. Three were redeployed to assist in the flank
In February 1879, the Amir of
Guides were sent to Yakub Khan with attack, ultimately tipping the balance
Afghanistan, Shere Ali had died, having
appeals for assistance, but none was and winning the battle and opening the
appealed unsuccessfully to the Russian
forthcoming and they were taken way to Kabul. When Roberts got there,
governor of Turkmenistan for aid
prisoner. The surviving Guides were Yakub Khan abdicated, claiming to have
against the British. His successor was
given the chance to surrender, but lost sympathy for his own people.
his son, Yakub Khan, who, with British
and Indian troops occupying great refused, and with the Britons slain, they The Sherpur Cantonment outside of
swathes of his country, sued for peace, charged out of the Residency, a heroic
Kabul had been built by the British
deed that saw them sell their lives dearly
resulting in May in the signing of the in 1839 during the First Afghan War,
in the pursuance of their duty. The
Treaty of Gandamak. Lord Lytton’s and was to be the scene of one of the
British reaction was swift, the two Field
envoy was the Italian born Louis most spectacular battles of the Second
Forces that had departed returning even
Cavagnari, who recognised Yakub – the Battle of Kabul. In punishing the
as Yakub Khan pleaded his loyalty to
as Amir and established a political murderers of Cavignari, the British
the British.
mission in Kabul. Under the terms of had brought about a mass uprising that
the treaty, the majority of British forces Following the massacre at the culminated in November 1879 when
would withdraw (Roberts’ Field Force Residency, the British determined to a force of tribesmen under the sirdar

Brigadier-General Barter’s 1st Brigade


arrives at the Battle of Ahmed Khel.

26

WI288-YoungBritishSoldierFINAL.indd 4 11/8/11 12:37:40


Above: Massed warbands of Afghan tribesmen rush down from the hills towards Stewart’s thin line of British and Indian regiments.

Mohammed Jan massed outside Kabul. escaped. Incredibly, some accounts Foot changing formation and came
Learning of this gathering, Roberts sent state that Roberts’ force lost only three down to bayonets, and threw the 19th
two small cavalry detachments to slow dead, while the Afghans’ losses were Bengal Lancers back onto the 3rd
the horde down by attacking it from estimated at over 3,000. Ghurkhas, the confusion made only
different directions, leading to several worse by the high wind throwing thick
days of bitter combat across the Chardeh With the Battle of Kabul won, the dust into the air. The close fought battle
Plain. But the Afghans proved more Indian government determined that the was won by disciplined musketry,
numerous than had been expected, and war was proving too costly, in both especially that of the 2nd Sikhs, and the
the two British forces were lucky to blood and treasure. Maintaining the timely arrival of the 1st Punjab Cavalry.
extricate themselves before they could lines of communication through the The force eventually reached Kabul,
be overwhelmed. Mohammed’s army frontier regions in the face of constant where Stewart, the more senior general,
was swelled by a widespread uprising, took over from Roberts.
attacks by tribal warriors was taking
but it had no expertise in siege warfare. its toll, and significant numbers of With Stewart’s army in Kabul, Kandahar
British cavalry patrolling goaded the was left in the hands of its Wali, Shere
troops were required to keep the passes
Afghans into mustering for an assault Ali, to remain a separate province under
open. The British determined to install
and they were subsequently bombarded British control while the remainder of
a new Amir, and in preparation Major
by the artillery in the cantonment. Afghanistan was to be left to its newly
Roberts got word out to Gough, whose General Stewart’s force was ordered
determined rule. While a sovereign
relief march provoked the horde to to join Roberts so that the combined
state, Afghanistan’s foreign policy
begin its main assault. The Siege of the army could retire down the Khyber
would be under the control of the
Sherpur Cantonment (or the Battle of Pass to Peshawar. The route would British, ensuring the Russians were kept
Kabul) came to a head before dawn on take Stewart’s force through Ghuznee at bay and the northwest frontier kept
23 December, the start of the final action – territory controlled by Mohammed open. But in early 1880 Ayub Khan,
signalled by a huge fire on the heights Jan, whose forces still plagued the area the younger brother of the deposed
and led by the fanatically religious despite their defeat at Kabul. Marching Amir Yakoub Khan had other ideas, and
Ghazi. With starshells illuminating in two brigades along the River Tarnak had raised an army, which would soon
the fortifications, the defenders fought on 19 April 1880, Stewart’s force found be passing to the north of Kandahar.
a desperate battle to hold the 10,000 itself shadowed by tribesmen moving Fearing the passage of the army would
strong horde at bay, and as the sun rose stir up rebellion in his lands, the Wali
in the hills all around, and, only twenty
the attack was in full flow. Though the asked the British to intervene, and in
miles or so from Kabul - near the village
attackers gained a lodgement in the July a force was despatched to Girishk
northeast corner of the cantonment, the of Maskaki - found their route blocked
under Brigadier General Burrows. The
defence held, and by midday Roberts by a large force of tribesmen. The Battle British force joined with the army of
had brought his artillery to bear and of Ahmed Khel was a close one, with Shere Ali, but the Wali’s troops mutinied
his cavalry was counter attacking. The the Afghan horde swarming over the and joined the enemy, leaving Burrows’
horde broke, and Mohammed Jan’s hills to assault Stewart’s force on the force dangerously reduced and forced to
uprising was ended, though he himself road. The initial charge caught the 59th retreat towards Kandahar.

27

WI288-YoungBritishSoldierFINAL.indd 5 15/8/11 15:07:00


Special Thanks to...
Robert Giglio, for not only
allowing us to photograph
his extensive Northwest
Frontier collection, but
for tinkering a bit with
Andy’s original scenario
and hosting a fun Black
Powder game (from which
these photos came).
It was quite obvious from discussions
throughout the game, that Robert is
very knowledgeable and passionate
about the Colonial period (among
others), and I’m sure we’ll be able to
coax him into writing an article for us
in the (hopefully) near future.
Above: A warband of Ghazi fanatics.
In our game they served as wonderful targets,
and stalwart fighters. Figures are by Foundry.

On 27 July, the small British force faced all the way to Kandahar, where they were was heavily fortified and defended with
Ayub Khan’s army in the Battle of joined by a relief force that finally drove guns, but the 92nd Highlanders and the
Maiwand. Though Burrows’ force might off the Afghan cavalry. 3rd Sikhs resolved to take it, no matter
have reached the village of Maiwand the cost. Upon carrying the position
Following Ayub Khan’s victory at
before the enemy, it was delayed and did however, they found the enemy had fled.
Maiwand, he laid siege to Kandahar,
not set off until early the next morning. The last battle of the Second Afghan War
and in answer General Roberts began
Burrows’ advance was forced to cross a was won.
one of the most celebrated marches in
previously unknown ravine, and it was
the history of the British Army. In three With Ayub Khan defeated, the British
on the plain beyond that the remaining
weeks, Roberts’ army made its famous were able to withdraw from Afghanistan
1500 infantry and 350 cavalry of
march from Kabul to Kandahar, through according to the terms of the Treaty of
Burrow’s force found themselves faced
over 300 miles of arduous terrain and Gandamak. In doing so, great swathes of
by Ayub Khan’s army, which in total
punishing heat. As the force neared the country were ceded to India, an area
numbered some 12,000 foot and 3,000
Kandahar on 27 August, Roberts heard that would seeth with rebellion for many
cavalry. Using another hidden ravine,
that Ayub Khan had abandoned his siege more decades to come. Then, as now, the
the Afghans were able to infiltrate men
in the face of the defenders’ resistance native tribes of the North West Frontier
and guns onto the British right flank, and
and the imminent arrival of his force, refused to bow to foreign masters.
the drastically mismatched battle that
and on the 31st his army entered the city.
followed was at once glorious and tragic.
Discovering that same day that Ayub
While some regiments fled, others fought
Khan’s army was encamped to the west
on, numerous counter-attacks attempting
of Kandahar, Roberts set out to face his
desperately to hold the enemy at bay. In
foe, and the very next morning the Battle
a famous action, the survivors of the 66th
of Kandahar was joined. The Afghans
(Berkshire) Regiment made a series of
were holding a series of villages along
fighting withdrawals, the last eleven men
the Baba Wali Kotal, which, following
– two officers and nine soldiers – falling
a heavy bombardment, were taken one
as they made their last stand in a walled
by one, until only the last position, Pir
garden in the nearby village of Khig. The
Paimal, stood between Roberts’ force and
survivors of Burrows force were pursued
Ayub Khan’s encampment. The position

GAMING THE BATTLES OF THE SECOND AFGHAN WAR


The battles discussed so far are just a small number of those fought during the war, and focus mainly on those for which
a clasp was added to the Afghan War Medal. There were many more actions fought, and not all of them were counted as
victories for the British. Some were little more than raids, while others were protracted sieges, and all the while the British
fought just as hard to keep the supply lines back to India open as the hill tribes fought to close them down. Those looking to
play out tabletop battles inspired by these have a wide range of choices, from improvised sieges to hard fought skirmishes
and everything in between. Some actions were fought between regular forces and others against irregular tribal warriors;
some were dominated by cavalry, others by hordes of swarming infantry.
There are numerous rules sets available to cover each type of game (though few do both, well at least). For the larger battles,
Black Powder is an excellent choice, as is Volley and Bayonet. For smaller games, perhaps those focusing more on the deeds
of individual men, such systems as Two Hour Wargames’ Colonial Adventures work well, as does the colonial supplement for
Triumph and Tragedy. Even the largest of the battles are generally of a scale that the deployment and actions of individual
companies can, and did, make a difference, so bear that in mind when deciding on which rules set to use.

28
72

WI288-YoungBritishSoldierFINAL.indd 6 15/8/11 15:10:07


Wargaming Scenario:
THE BATTLE OF AHMED KHEL
BRITISH & INDIAN ARMY vs AFGHAN HILL TRIBES, 19 APRIL 1880, USING BLACK POWDER
At the Battle of Ahmed Khel, the British table shot, a road runs along the length OBJECTIVES
and Indian Army included an interesting of the British table edge (about 12"
Having been shadowed through the hills
range of troops, and their enemy were in), with small hills on either side of
for some time, the British have decided
the tribal warriors following Mohammed it (historically, used by the artillery).
to see off the tribesmen, once and for
Jan. This scenario shows up the sort of Opposite are the main hills from which all. Their objective is to repel the enemy
challenge faced when a fairly large body the tribesmen charged (2:1 movement with such force that they dare not follow
of troops is forced to move through penalty). Aside from rough outcroppings on. To claim a resounding victory the
difficult terrain plagued by hostile native of rock (2:1 movement penalty unless in British need to inflict a high level of
peoples. The scenario is presented using open or skirmish order), and one small casualties on the Afghans, for to simply
a similar format as that used for the rocky nullah (3:1 movement penalty and drive them off would result in them
sample games in Black Powder, and disorders), the remainder of the tabletop regrouping and attacking again later on.
players or referees should agree on the is plain and should be kept fairly open.
exact balance of the armies used, as The tribesmen want the foreigners to
dictated by their collections. DISPOSITIONS pay for their intrusion into their lands,
and seek to destroy them utterly. They
OVERVIEW The British side sets up first; Palliser’s
know that the forces on the road are
Brigade on the left, and Hughes’ 2nd
This scenario is inspired by (and not soon to be bolstered by another brigade,
Brigade in the centre and right, along
a slavish reproduction of) the action and that now is the moment to attack.
with Stewart and his headquarters on a
described in the main article. It opens hill to the rear. All units should be within STATS AND SPECIAL RULES
with Palliser’s and Hughes’ Brigades in 12'' of the road. The 59th Foot will start
position, and Barter’s Brigade just about The exact composition of the forces
the game Disordered. used should be tailored to the collections
to arrive. The Afghans are swarming
down the hills towards the British Barter’s 1st Brigade starts the game off of the players. The British and Indian
and Indian lines, and the winds are table and arrives on random turns as troops should include a range of units.
picking up. In the actual battle, Stewart reinforcements/reserves as described in Sandstorm: Due to the high winds
was able to consolidate the two main the Orders of Battle. throwing sand into the air, weapon ranges
brigades before the enemy struck, but are reduced. At the beginning of each
The Afghans are deployed up to half
this scenario imagines what might have turn the British commander rolls 1D6;
way onto the table, and automatically
happened had things been a little tighter One = all maximum ranges for ranged
get the first turn. Optionally, up to three
than they actually were. As it was, the fire are halved, 2-6 = they are reduced by
Warbands of the 1st Tribal Alliance
battle was a close run thing anyway, 6''. On turn one, all maximum ranges for
(Brigade) can remain hidden off table, as
saved largely by disciplined musketry. ranged fire are automatically halved.
described in the Orders of Battle.
THE TABLE
The map was developed using a 6' x 12'
tabletop, but could easily be modified for
a 5' x 8' or such, depending on what is
available. However, remember that
this is a large battle, so a lot of
space is required to truly
represent it. As shown in the

29
73

WI288-YoungBritishSoldierFINAL.indd 7 11/8/11 12:41:24


ORDERS OF BATTLE
AFGHAN FORCES • 1 x Ghazi Fanatic Warband General Hughes (Staff Rating 9)
(30 figures) • 2nd Punjab Cavalry (12 figures)
Around 15,000 warriors, both mounted
• 59th Regiment of Foot (20 figures)
and on foot, drawn from the Andaree, 4th Tribal Alliance (Brigade):
• 2nd Sikh Infantry (20 figures)
Tarkee, Suleiman Khel and other clans. • 1 x Tribal Horse Leader • 3rd Gurkhas (20 figures)
Commander-in-Chief: (Staff Rating 7) • ‘G’ Battery Royal Artillery (One
• 1 x Tribal Commander - • 4 x Tribal Horse Warbands Artillery piece & one rocket trough)
Mohammed Jan (Staff Rating 8) (15 figures each) • ‘H’ Battery Royal Artillery (One
BRITISH-INDIAN FORCES Artillery piece & one rocket trough)
1st Tribal Alliance (Brigade):
Optionally, up to three units of the Total 7,200 British and Indian troops, Brigadier General Barter’s
brigade can remain hidden off table, divided into an advance cavalry force, 1st Brigade:
making a flanking march to enter on a and two infantry brigades. Arrive on random turns as
random turn from the north in the open reinforcements/reserves. Cavalry are
area along the road (starting with turn Commander-in-Chief:
first to arrive on random turn from left
2, roll 1D6 each turn with success being • 1 x Army Commander -
(south) flank; starting with turn 2, roll
roll less than current number of turn). Major-General Sir Donald Martin
1D6 each turn with success being roll
Stewart (Staff Rating 9)
• 1 x Tribal Leader (Staff Rating 7) less than or equal to current number of
• 4 x Tribal Warrior Warbands Brigadier General Palliser’s turn. Then, starting with the turn after
(30 figures each) Advance Force: the cavalry arrives, roll 50/50 arrival
• 1 x Ghazi Fanatic Warband • Brigade Commander - Brigadier for the rest of the brigade, which arrives
(30 figures) General Palliser (Staff Rating 9) in line on the right (east) flank behind
• 19th Bengal Lancers (2 squadrons of the two rightmost hills.
2nd Tribal Alliance (Brigade):
10 figures each) • Brigade Commander – Brigadier
• 1 x Tribal Leader (Staff Rating 7)
• 19th Bengal Native Infantry General Barter (Staff Rating 9)
• 4 x Tribal Warrior Warbands
(20 figures) • 1st Punjab Cavalry (12 figures)
(30 figures each)
• ‘A’ Battery, Royal Horse Artillery • 2nd/60th Rifles (20 figures)
• 1 x Ghazi Fanatic Warband
(one Horse Artillery piece & one rocket • 15th Bengal Native Infantry
(30 figures)
trough) (20 figures)
3rd Tribal Alliance (Brigade): • 25th Bengal Native Infantry
Brigadier General Hughes’ (20 figures)
• 1 x Tribal Leader (Staff Rating 7) 2nd Brigade:
• 4 x Tribal Warrior Warbands • 11th Battery, Royal Artillery (one
• Brigade Commander - Brigadier Artillery piece & one rocket trough)
(30 figures each)

MOHAMMED JAN
ENTRY POINT
FOR THE 1ST
PUNJAB CAVALRY 4TH TRIBAL ALLIANCE
3RD TRIBAL ALLIANCE
2ND TRIBAL ALLIANCE
19TH BENGAL
LANCERS
3RD GURKHAS
19TH BENGAL & ‘H’ BATTERY
2ND SIKHS &
INFANTRY &
‘G’ BATTERY
‘A’ BATTERY
MAJOR-GENERAL
STEWART & STAFF 59TH REGIMENT
OF FOOT

There was thirty dead an’ wounded on the ground we wouldn’t keep -
No, there wasn’t more than twenty when the front begun to go;
But, Christ! along the line o’ flight they cut us up like sheep, ENTRY POINT FOR THE
An’ that was all we gained by doin’ so. INFANTRY PORTION OF
BARTER’S 1ST BRIGADE
An’ there ain’t no chorus ’ere to give’,
Nor there ain’t no band to play;
But I wish I was dead ’fore I done what I did,
Or seen what I see’d that day!
- That Day, Rudyard Kipling

For another scenario, and plenty of ideas for creating your own
Northwest Frontier adventures, check out the rest of this article online,
.net along with a few more photos of Robert Giglio’s fantastic NWF set-up.

30

WI288-YoungBritishSoldierFINAL.indd 8 11/8/11 12:42:21


Afghan Unit Stats and special rules for Black Powder
Unit Type Armament* Hand-to-Hand Shooting Morale Stamina Special
Tribal Warriors Irregular Inf. Spears/Swords, 6 1 4+ 3 Bloodthirsty,
Smoothbore Muskets Sharpshooters
Ghazi Fanatics Irregular Inf. Spears/Swords 6 0 4+ 3 Determined Charge,
Fanatics, Bloodthirsty
Tribal Cavalry Irregular Cav. Sword, 6 1 5+ 3 Bloodthirsty,
Smoothbore Carbines Marauders

British-Indian Unit Stats and special rules for Black Powder


Unit Type Armament* Hand-to-Hand Shooting Morale Stamina Special
59th Infantry Infantry Breech-loading Rifles 6 3 4+ 3 Brave
2nd/60th Rifles Infantry Breech-loading Rifles 6 3 4+ 3 Brave, Sharpshooters,
Skirmish
Native Infantry Infantry Rifled Muskets 6 3 4+ 3 Brave, Reliable
Sikh Infantry Infantry Rifled Muskets 6 3 4+ 3 Brave, Reliable,
Ferocious Charge
Gurkhas Infantry Rifled Muskets 6 3 4+ 3 Brave, Tough Fighters,
Reliable, Skirmish
Bengal Lancers Cavalry Lances/Swords, 6 1 4+ 3 Lancers, Marauders,
Rifled Carbines Terrifying Charge,
Reliable, Stubborn
Punjab Cavalry Cavalry Swords, 7 1 4+ 3 Marauders,
Rifled Carbines Terrifying Charge,
Reliable, Stubborn
Horse Artillery Artillery Light smoothbore 1 3-2-1 4+ 2 Marauders, Steady
Foot Artillery Artillery Smoothbore 1 3-2-1 4+ 1 Steady
Rocket Trough Artillery Special 1 2 4+ 1 Steady

* Ranges are affected by the Sandstorm


Rifled Carbines/Muskets: The Indian
units at the time of this battle were not
actually armed with rifled carbines/
muskets; the Indian Army was armed
with breech-loading rifles one pattern
older than the British (Sniders as opposed
to Martin-Henrys). To reflect this, the
1ST TRIBAL ALLIANCE range has been reduced to Rifled.
Rockets: Historically, each British
artillery battery was armed with three
rocket troughs (9-pdrs for the batteries in
this battle), so we’ve decided there will
be one rocket per battery as well. After
2ND PUNJAB all, what would a British colonial game
CAVALRY be without rockets? In Black Powder
ENTRY POINT FOR ANY rules rockets have a 60'' range (15''/54''
WARBANDS HELD IN RESERVE due to sandstorm) and fire as two dice;
FROM THE 1ST TRIBAL ALLIANCE see rules for other details.
Long Service Veterans: At the time of
the Second Afghan War, the army was
changing from the long service model
to the short service. Many of the native
units were long service veterans and of
a higher caliber than the short service
British troops. While this may or may not
have made a huge difference in real life,
for the sake of variety we’ve made the
distinction in the stats above by giving
the native troops the Reliable special rule.

31

WI288-YoungBritishSoldierFINAL.indd 9 11/8/11 12:43:05


WI288 Man At War.indd 2 11/8/11 16:28:27
WI288 Man At War.indd 3 11/8/11 16:28:48
THE CHALLENGE OF
DARK AGE GAMING
By Martin Gibbins

Bring me my broadsword, and a clear understanding, needs of the time, and the latter being
the trained followers of the nobility,
bring me my cross of gold as a talisman; their “hearth troops”, bound to them by
put our backs to the north wind, hold fast by the river oaths of loyalty and reward. One group
obviously fights better than the other,
- Jethro Tull, Broadsword
being better trained and equipped, and
All very atmospheric and evocative. And thing to note is that there are really only possessed of higher fighting spirit and
there are so many fine tales from the two types of troops, broadly speaking, motivation. That said, they both fight
Dark Ages - Arthur the once and future to consider, given the belief that largely in the same fashion.
King, Alfred burning the cakes, Harold both Saxons and Vikings - obviously WHAT IS A SHIELDWALL?
marching to Stamford Bridge and back incomparable horse thieves - rode to
to Hastings - that the period begs to be battle and then dismounted to fight So what is a shieldwall? Well it’s
gamed. I have enjoyed many fine games worth noting that shieldwall warfare
on foot. These two types are those
set in the Arthurian period. But I would is not limited to the Dark Ages, as
that fight in the shieldwall, and their
like to focus in on the period dealt with hoplite warfare, for example, is also
skirmishers, who do not. The latter
in the Battle of Maldon article (page fundamentally of this sort, although
generally contribute little to the battle
10), the clashes between the Saxons and a greater variety of troop types might
other than local colour, though there be involved in Greece, where military
the Vikings, the struggles between two are some examples of greater impact.
shieldwalls. The challenge I want to science was thought more advanced.
Skirmishers are adequately handled in At its core however, we are looking at
examine is, simply put, can we manage to most ancient rule sets, though some make
produce a reasonable simulation of combat between two groups of men
their shooting too effective, and I don’t clustered closely together for mutual
this sort of warfare that is also an propose to spend much time on them, protection, who fight as a mass rather
interesting game?
turning swiftly to the warriors proper. than as individuals, and who depend on
SHIELDWALL COMBAT one another for safety and the stiffening
Within the shieldwall, we have part time
of their courage.
Let’s look first at the nature of shieldwall and full time warriors; the former being
combat, or at least, our perception of the local farmers and similar, pulled from While they may not have stood in formal
what shieldwall combat is. The first their usual occupation to meet the urgent ranks and files, troops in a shieldwall

34

WI288-ChallengeOfDarkAgeFINAL.indd 2 11/8/11 12:56:50


DARK AGES
410 - 1066
Above: Two shieldwalls clash at The Battle of Brunanburh 937. .Illustration by Gery Embleton, from WAR 3, Viking Hersir 793 - 1066 AD.
© Osprey Publishing Ltd. www.ospreypublishing.com

form in a close order, much closer than two sides, though this seems to have Anyone’s experience of moving in a
the formation adopted by swordsmen, been less common in later days. Setting large modern crowd will suggest that
who need room to fence. The purpose the shieldwall would take time, and a the number of casualties inflicted in this
of the close order is to allow each man’s force that was surprised, and attacked phase of the fight would be small, as
shield to cover the vulnerable right before it was ready, would be at a severe relatively few of the participants would
side of the man on his left; a mistake disadvantage - witness the Vikings at actually be able to strike a blow. A crisis
by one’s “right hand man” would leave Stamford Bridge. Once the shieldwalls point would occur each time a man did
one open to a thrust, making the “right had been carefully formed, the bodies of fall, as the continued security of the
hand man” very important indeed and troops would advance cautiously towards
group would depend upon the second
giving rise to the modern saying. The each other, taking care to maintain their
rank man being able to step into the
predominant weapon of the shieldwall is formation. At striking range the front
ranks would halt to engage. The rear breach, and maintain the wall, before the
the thrusting spear, used to stab over or enemy were able to take advantage of
under the shield at the face or groin of the ranks, however, would start to push
with their shields against the backs of the gap to stab more men and widen the
opponent. Only the first couple of ranks hole. Should this happen, the cohesion
would be able to strike. the forward ranks, and gradually we can
envisage the front lines being forced of the formation would rapidly break
An engagement might begin with a together into a kind of desperate, upright down at that spot as more men fell and
good deal of posturing and occasional rugby scrum - one in which the front rank others began to try to edge away from the
duels between the champions of the risked being stabbed as well as squashed. enemy to safety.

35

WI288-ChallengeOfDarkAgeFINAL.indd 3 15/8/11 15:11:51


Above: A Welsh shieldwall unit from the collection of James Morris. Figures by Gripping Beast

Once panic began to spread through • The forces will generally form and • The critical feature of a shieldwall is
the formation, the life expectancy of prepare on the field before moving into its cohesion. While this remains intact,
the erstwhile front ranks would not be action. No marching out of camp in a morale remains high and casualties will
great. Attempting to stand would risk martial array of drilled regiments here! be low. So a shieldwall should enjoy
being surrounded, while trying to flee a morale benefit and some form of
• A shieldwall should be able to move
would lead to a spear in the back, since moderating effect upon the casualties
without losing formation, though the
the ranks behind would still be pressing received.
movement should be measured -
forward, blocking the way. Only when no headlong charges without loss • When a shieldwall fragments, there will
panic spread through to the back of the of formation. be an immediate reduction in morale, and
formation would the pressure ease and
the way be clear to run for safety, by
which time it would be too late for many.
There would be little chance to rally the
fleeing troops and reform the shieldwall,
and effectively the battle would be over.
All this might take only a few minutes
to occur. If neither formation broke,
there would be a lull in proceedings as
troops became tired and the shieldwalls
gradually eased apart for a breather. After
a while the enthusiastic and committed
amongst the leaders would urge the men
to another effort and the fight would
be rejoined. This might happen several
times until dusk or until, by unspoken
agreement, the combatants determined
that they had no stomach for more and
the battle was over.
THE SHIELDWALL
ON THE TABLETOP
From this we can distill the essential
elements that will have to be represented Above: This fun Saxon vignette from the collection of Northstar’s Nick Eyre does a great job
in a game that purports to simulate of displaying the character of a unit in “shieldwall”. The heavily armoured and well-trained
shieldwall warfare. These are: warriors to the front, while those to the rear are really just there to make up the numbers.

36

WI288-ChallengeOfDarkAgeFINAL.indd 4 11/8/11 13:00:52


most likely a rout. At this point many accurate simulation. But how close to There are few period-specific rules and
extra casualties will be inflicted before such can we get and have a playable it is worth noting that a lot of perfectly
the survivors can make their escape. game? And can the major rule sets offer good Ancients rules will not differentiate
These are likely to fall disproportionately this desirable mixture? a shieldwall from other types of close-
upon the better-equipped warriors and fighting infantry, often because their
I would think that most players would
persons of note, who will be concentrated focus is at a higher level than the “poor
be happy to take part in a game in
in the front ranks. bloody infantry” that we are concerned
which they had several units to look
with. In the DBx system, for example,
• A broken shieldwall is most unlikely to after, allowing for at least a modicum of
all our Dark Age combat infantry will
rally and reform; the battle is effectively manoeuvre and some chance of fighting
be designated as “Spear”, along with
over at this point. on after the first shieldwall collapsed,
hoplites and any other similar troops.
and a melee phase that allowed for some
With this knowledge we can begin to There are minor variations to allow for
degree of tension and excitement. If
construct our rule set, or at least examine quality, so the hearth troop will either
most of the other features of a shieldwall
the various extant sets to see whether be “Spear (S)” or “Spear (O)” and the
alluded to above are also covered, we
they offer the features above. Before lower orders either (O) or (I). These
would have a winner. Fortunately most
we do that, however, let’s pause for a graduations have some effect on combat
game rules do not encourage the use of
moment and review what our simulation effectiveness. As these rules are element
a single big unit, and those that provide
will be like on the table. based, it is also possible to view the
army lists usually encourage the use of
battle line as being a single unit if the
The two sides will each be represented several; and of course a correct use of
player wishes. However the problem with
by one large body of men – a single unit tactics should ensure that a player with
the DBx approach for me is the combat
comprising a lot of figures - with a few, multiple units will beat one with a single
resolution, which relies on the differential
largely incidental, skirmishers around block of troops. This does not require
between single die rolls on either side.
the edges. The two bodies will come any shieldwall-specific rules. What of
This allows for frequent extreme results,
together in a single melee, which will last the other features explored above? Let’s
especially between opposing forces of
for some time with lots of grunting and do a quick survey of the most popular
identical infantry, and can therefore allow
jabbing, but little damage (okay perhaps of the current crop of rule sets (popular
the fight to be instantly resolved rather
the figures won’t be grunting exactly, is of course a subjective term, so please
than being protracted over several turns.
but you get the idea). It is possible that forgive me if I have missed out
Other rules may of course also deliver
this state of affairs will continue for your favourite!)
a rapid and extreme result, but for
some time, until both sides pull back HOW SOME GAME SYSTEMS me there is the potential in this set
and go home. Equally we might see that HANDLE SHIELDWALL COMBAT for it to happen too often to deliver a
suddenly a tiny opening is exploited by satisfactory “simulation”.
Most gaming rules assume that events
one side so that the other immediately
begin with the armies formed up and Field of Glory operates at a slightly lower
collapses, and a rout ensues. Now is that
about to advance, which is of course level, in the sense that it does provide for
a satisfactory evening’s gaming?
fair enough, so we will have to forego multiple units (battle groups). Here the
For a start, players are most unlikely to the flavour of the pre-battle aspect of shieldwall infantry will be heavy foot
find using one main unit an attractive forming up the shieldwall to fight. This and “offensive spearmen” with varying
proposition. And as for no manoeuvre is a pretty minor loss in the grand scale amounts of armour. The combat will
and one melee - forget it! I think we can of things, but it does chalk one up in the lack “points of advantage” and so each
surmise that we don’t want a totally minus column. round’s result will rely solely on the

Above: Harold’s Anglo-Danish Huscarls at the Battle of Hastings from the collection of
James Morris. Figures by Gripping Beast.

37

WI288-ChallengeOfDarkAgeFINAL.indd 5 17/8/11 10:53:52


Above: This is one of the impressive shieldwall units that
can be found in the collection of Stuart MacCorquodale,
author of Clash of Empires. Figures by Gripping Beast.

dice thrown. Unless the loser of a round removed from play, with no chance of the shieldwall must remain stationary in
received sufficient casualties to cause a returning, which fits our requirements. order to function, which doesn’t seem
negative modifier on its cohesion test, it However the casualties inflicted to right - though this flaw will be fixed with
is on average likely to pass the test, and achieve this are severe, which does not. the release of the forthcoming Armies of
thus the melee should be protracted, as Of course no figures are removed during Antiquity book. In WAB combats between
we desire. Also these rules allow for the the melee process, so it is possible to similar troops types tend to be protracted
gradual degradation of fighting ability rationalise the progression to exhaustion and casualties relatively light, as the
before a unit flees precipitately, and a as an accumulation of fatigue leading large numbers of dice thrown smooth
later rally and return is unlikely, both of to a breach in the shieldwall. All in all, out the statistical anomalies (most of the
which are good features. Hail Caesar works quite well at giving time). This can be upset and distorted by
us what we want, but whether it has any the presence of characters within units,
Many of the other popular rules contain as they are considerably more potent
Dark Age flavour is open to debate.
more specific troops classifications than the basic troops and can have a
(or more complication, depending on Warhammer: Ancient Battles (WAB) is disproportionate effect on combat results.
your viewpoint!) which allow for more often stated to be at its best in dealing It is ironic that one of the features of the
differentiation between troop types. Hail with the Dark Ages, so we can examine game, often mentioned as a plus point in
Caesar falls into this category, and while it with some optimism. Its troop handling this period of history, is actually
we can use it to depict a wider range of classifications are at the other end of the hindering the rules’ ability to provide
martial prowess in our troops, there is no spectrum to DBx, with each warrior type a simulation. When a unit does break,
specific category for shieldwall fighters. described by a whole range of factors the rules allow for it to be destroyed in
Units will usually remain in combat allowing for almost endless variety. It a pursuit phase. If it should escape this,
until they become exhausted, so melees also has a special Shieldwall rule, which however, it is perfectly possible for most
should be protracted affairs, and once makes the warriors forming the wall units to rally and return to the fray, which
an exhausted unit loses it is speedily harder to hit than usual. Unfortunately doesn’t fit our requirements.

Above: Another of James Morris’ Welsh shieldwall units. Figures by Gripping Beast, Foundry and Essex.

38

WI288-ChallengeOfDarkAgeFINAL.indd 6 11/8/11 13:03:36


Above: Two great shieldwalls advance toward each other, preparing for the final charge and ensuing “rugby scrum”.

Clash of Empires also has a flexible way is more mixed. If we want to replicate
of describing troops, so allowing for the pre-battle forming up and posturing,
a range of fighting abilities as well as we will have to make up our own rules.
morale, armour and weapons. It treats our Within the battle itself, most of the
warriors in a similar way to WAB, though current rules can meet our needs, but
its shieldwall rule does allow for units some are more likely than others to give
to move and charge, albeit at a stately protracted engagements, and none allow
pace. Again troops in a shieldwall are for a lull in the fighting while troops
harder than usual to hit, so casualties will lick their wounds and steel themselves
generally be light during an engagement for further action. Once combats end,
between them. As with WAB, a lot of dice some rules allow for the beaten troops
are used, usually smoothing the extreme to rally and return to the fight, which
results and giving an extended melee. should happen much less frequently, if
This is another rule set which allows at all - again we will have to amend our
for the degradation of fighting power favourite sets to achieve this. With a few
during a prolonged combat, and for a modifications, most of the rule sets would
range of combat outcomes, from a push be capable of meeting our requirements.
back through flight to instant destruction. Above: When the ruleset allows for Dark
Overall, I would say the popular rules Age units to “Enter Shieldwall”, James
Should a fleeing unit manage to rally its sets meet the challenge rather well; Morris has markers like this one made up
fighting power is permanently reduced perhaps we can award them 8 out of 10, to place behind his warriors. These are
as it remains classed as “disrupted”. not bad at all, but with a few tweaks here great for reminding both your opponent
Generally this set gives a good game and and there, could do a little better. and yourself about who is doing what.
a reasonable simulation. I would like to
experiment by changing the shieldwall
rule so that in a prolonged combat, a
Now was riot raised, the ravens wheeled,
losing unit shifts one down on the combat
The eagle, eager for carrion, there was a cry on earth.
outcomes table, making it more likely to
flee once a result had been achieved. Then loosed they from their hands the file-hard lance,
The sharp-ground spears to fly.
CONCLUSION
Bows were busied - buckler met point
In conclusion, I think we can say that Bitter was the battle-rush, warriors fell
we don’t actually want an accurate On either hand, the young men lay!
simulation of Dark Age warfare, as it Wounded was Wulfmur, a war bed he chose,
would simply be too boring to play. That Even Brithnoth’s kinsman, he with swords
said, how well do current rules face up Was straight cut down, his sister’s son.
to the challenge of Dark Age gaming? Then to the Vikings was requital given.
It is true to say that they can all give I heard that Edward did slay one
an enjoyable game, with extended and Straightly with his sword, nor stinted the blow,
possibly nail-biting combats and a flurry That at his feet fell - the fey warrior.
of collapses and routs. In terms of a For this his thane did to him give thanks,
simulation, by which I mean how well Even to his chamberlain - when he had a space.
they replicate what we think a shieldwall
combat might have been like, the picture - From The Battle of Maldon poem

39

WI288-ChallengeOfDarkAgeFINAL.indd 7 15/8/11 15:15:15


Skytrex Ltd. Unit 1, Charnwood Business Park,
North Road. Loughborough
LE11 1LE United Kingdom

Phone: +44 (0)1509 213789


Email: sales@skytrex.com
POSTAGE: UK £4.00, Europe £7.00, Rest of the World £10.00

NEW!! Davco 1/3000th We will be at Derby Wargame Show on 1st & 2nd
Scale WWII Bargain October 2011 and at Fiasco on 30th October 2011.
Ship Packs
British Command Decision WWII 1/100th
DBP1 Task Force 1 - Pacific 1944. This fleet is
the type of force available 1944-45.
(15mm) White Metal Kits
Typical of a Pacific battle fleet or the Armoured Support Vehicles & APC’s CD419 BA 64 Armoured Cars (x2) £6.00
type of force that would have opposed CD432 Lend Lease White Scout Car £6.00
a German 1944 Z-Plan fleet. British CD436 SU57 (T48 5mm GMC) SPG & crew £6.00
CD103 M5 Halftrack £6.00
DBP2 Task Force 2 - 1941 CD103A M9A1 Halftrack £6.00 German
1940-41 task force, Atlantic or CD304 Sdkfz 251/C Halftrack £6.00
Mediterranean. A powerful force to CD103A CD305 Sdkfz 251 C Halftracks & Light
oppose the Italian Navy and/or the Support Weapons, 37mm, Mortar
French Fleet. or Heavy MG £6.00
Italian CD305A Sdkfz 251/7C (Bridging) £7.25
DBP3 Task Force 3 - 1939/40 DIP1 Battle Group 1 - 1940/41 CD305B Sdkfz 251/9C SPG £6.00
1939-40 task force, Atlantic or Potential Italian Fleet late 1940. The CD305C Sdkfz 251/1C plus Rockets £7.25
Mediterranean. Potential Home Fleet Mediterranean war may have been very CD305D Sdkfz 251/16C (flamethrower) £7.25
at the outbreak of WWII. different if this force had challenged CD305E Sdkfz 251/17C 200mm Flak AA SP £7.25
British Sea Command. CD313 Sdkfz 234/2 Puma Armoured Car £6.00
DBP4 Task Force 4 - Mediterranean 1940/41 CD313A Sdkfz 234/3 75mm Support Car £6.00
This was a typical composition of Force DIP2 Battle Group 2 - 1942/44 CD313C Sdkfz 234/1 Scout Car £6.00
H - Western Mediterranean Fleet. By 1942 this force was almost ready to CD317 Sdkfz 251/1D Late War Type £6.00
challenge a depleted British Fleet.Given CD106 Bren Universal Carriers (x2) £6.00 CD317A Sdkfz 251/9D (75mm gun) £6.00
DBP5 Task Force 5 - Mediterranean 1941/42 fighter cover by its carriers, this Italian CD111 Achilles 17pdr SP Tank Destroyer £6.00 CD317B Sdkfz 251/1s or 2D or 10D
These ships opposed the Italian Fleet in Fleet would have been protected against CD115C Crusader 40mm AA £6.00 (Support Weapons) £6.00
the Eastern Mediterranean. British torpedo aircraft. CD115D Crusader Twin 20mm AA £6.00 CD317C Sdkfz 251/7D (Bridging) £6.00
CD118 Archer 17pdr SPG £6.00 CD317D Sdkfz 251/D plus Rockets £7.25
DBP6 Task Force 6 - 1945 United States CD119 Bishop 25pdr SP £6.00 CD317E Sdkfz 251/16D (Flamethrower) £7.25
If WWII had commenced in 1944, this DUSP1 U.S. Battle Group -1940 CD124 Dorchester Armoured Cmmd Vehicle £8.00 CD317F 1 Sdkfz 251/22D (75mm PAK 40) £6.00
would have been the force available to DUSP2 U.S. Carrier Group - 1940 CD128 “Dingo” Scout Cars (x2) £5.00 CD317G Sdkfz 251/17D 20mm AA £6.00
oppose the German Z-Plan Fleet. DUSP3 U.S. Battle Group - 1943 CD131 White Scout Car £6.00 CD317H Sdkfz 251/21D “Drilling” AA £6.00
DUSP4 U.S. Carrier Group - 1943 CD132 Daimler Mk I Armoured Car £6.00 CD338 Sdkfz 222 Armoured Car £6.00
German CD133 Sexton 25pdr SPG £6.00 CD339 Wespe 105mm SPG £6.00
DGP1 Battle Group 1 - 1941 Japanese CD143 AEC Armoured Car £6.00 CD345 Sdkfz 250/1 Armoured P/Carrier £6.00
A possible 1941 German Fleet, DJP1 Japanese Battle Group - 1940 CD148 M3 75mm GMC SPG with crew £7.25 CD345A Sdkfz 250/10 (pack also inc parts
assuming no losses or damage in the DJP2 Japanese Carrier Group - 1940 for Sdkfz 250/7 & Sdkfz
Norwegian Campaign. This would have DJP3 Japanese Battle Group - 1943 USA 250/1 alternatives £6.00
been a formidable force. CD201 M2A1 Halftrack £6.00 CD345B Sdkfz 250/9 Recce Vehicle £6.00
Convoy Packs CD202 M3A1 Halftrack £6.00 CD346 Sdkfz 250/1 NEU APC £6.00
DGP2 Battle Group 2 - 1944 DCP1 Convoy Pack 1 - Ocean CD207 M8 Armoured Car £6.00 CD346A Sdkfz 250/10 NEU (pack also
Had the war commenced in 1944, this DCP2 Convoy Pack 2 - Coastal CD208 M20 Utility Vehicle £6.00 includes parts for Sdkfz 250/7
force-the German Z-Plan Fleet would CD210 M10 Tank Destroyer £6.00 & NEU & Sdkfz 250/1s) £6.00
have been available. All Packs £20.00 CD210A M36 Tank Destroyer £6.00 CD346B Sdkfz 250/9 NEU Recce Vehicle £6.00
CD210B M36 B1 Tank Destroyer £6.00 CD346C Sdkfz 250/8 NEU (75mm) £6.00
CD219 M8 HMC (75mm SP Howitzer) £6.00 CD359 Wirbelwind SP Quad 20mm AA £7.25
Red Eagle 1:144 Scale Aircraft Kits CD223
CD223A
T19 105mm HMC & Crew
M3 75mm GMC & Crew
£7.25
£7.25
CD360 Ostwind 37mm AA SP £7.25
CD366 Hummel SP 150mm Field Gun £10.00
German WWI Observation Balloons CD223B T30 75mm GMC & Crew £7.25 CD367 Nashorn SP 88mm A/T Gun £10.00
BM202 Pfalz DIII Scout 1917 £5.00 BM1 WWI Observation Balloon £20.00 CD369 Mobelwagen Pz IV Flak 43 AA SP £8.50
BM205 Albatross DII 1916 £5.00 BM2 2 mobile 3in AA Guns & Crew £5.00 CD370 Sdkfz 140/1 38(T) Recce Vehicle £6.00
BM3 2 mobile AA Guns & Crew £5.00 CD223B CD371 Sdkfz 139 Marder III spg
BM4 Balloon Winch Lorry £3.00 76.2mm Pak 36 £7.25
BM5 P-Type Zeppelin £195.00 CD371
BM6 Parseval-Sigsfeld
Observation Balloon £20.00
BM205

BM6
BM206 Albatross DIII 1917 £5.00
BM209 Fokker DVII 1917 £5.00
BM212 Siemens Schuckert DIII 1918 £5.00 CD224 M16 SP Quad AA £7.25
BM213 Siemens Schuckert DIV 1918 £5.00 CD224A M15A1 SPAA & Crew £7.25
BM214 Fokker Dri Triplane 1917 £5.00 CD233 White Scout Car £6.00
BM215 Fokker EV/D VIII 1918 £5.00 CD238 Priest 105mm SPG £6.00 CD371A Sdkfz 138 Marder III Ausf H
BM217 Fokker EIII Eindecker 1915 £5.00 CD242 M4 81mm mortar SP & crew £7.25 Pak 40 1942 £7.25
BM219 Aviatik DI 1917 £5.00 CD242A M21 81mm mortar SP & crew £7.25 CD371B Sdkfz 138 Marder III Ausf M
BM228 Roland CII 1917 £5.00 Pak 40 1943 £7.25
BM230 Hannover CL Illa 1917 £5.00 Russian CD372 Sdkfz 132/1 15cm SIG33
BM231 Halberstadt CLII 1917 £5.00 CD417 Su 76 SPG £7.25 Ausf H Grille £7.25
BM239 Rumpler CIV 1917 £5.00 CD418 BA6 A/C £6.00 CD372A Sdkfz 138/1 15cm SIG33
BM240 Zeppelin-Staaken R.VI £25.00 CD418A BA10M A/C £6.00 Ausf M Grille £7.25
BM241 Gotha G IV 1916 £9.00
BM242 AEG G IV Bomber £7.00 For Our Full Range of Illustrated Products Please Visit Our Website !!!

w w w. s k y t r e x . c o m
WI288 Skytrex.indd 1 11/8/11 15:47:07
288 Fire Forge.indd 1 11/8/11 16:22:44
Below: The wreck of the B-24D ‘Lady Be Good’

GHOST PLANES OF
THE SAHARA
A Tale of Three Tragedies By Mike Haught

After hours of combing the desert landscape to find their home base, the bomber began to run critically low on
fuel. Technical problems flared up as the desert sand found its way into the engines and caused them to seize up.
Then came the moment when the pilot had to make the painful call to bail out or make a forced landing. From
that point on the crew was on its own, fighting against the Sahara for time...

One of my favourite movies is certainly not the only ones of their kind. Very occasionally a traveller might find
the original Flight of the Phoenix, In an area as large and as desolate as the a water source, or an oasis where they
starring Jimmy Stewart and Richard Sahara, it is easy to see how quickly a can stock up on supplies. But these
Attenborough. It is about a transport person could get lost. places were rare and usually separated by
plane that crashes in the Sahara and, with hundreds of miles of sand.
THE SAHARA
no hope of rescue, the survivors build a
The harsh sands of the Sahara were a
new plane out of the wreckage to try and The Sahara Desert is a serious
death trap even for the most experienced
escape certain death. It is an excellent navigational obstacle. It covers over
desert travellers. With temperatures
story of survival against terrible odds. 3,630,000 square miles (9,400,000 square
averaging around 100 degrees Fahrenheit
kilometres) of North Africa, making it
When working on Burning Empires, I (38°C) and virtually no shade or shelter
the world’s second largest desert behind
encountered the stories of several tragic from the heat.
Antarctica. It contains several massive
‘ghost planes’ in the Sahara, which were
sand seas with windswept dunes that can For most troops in the Second World War,
the basis for the story of Flight of the
reach over 590 feet (180 metres) in height. the Sahara posed an absolute barrier. It
Phoenix. I found these stories to be quite
was something that was justifiably feared.
compelling. I wanted to write about it and Between the shifting sand seas are tall
Some failed to respect the desert and their
design a Flames Of War mission loosely granite mountains, sometimes found in
nightmares came alive in a very real way.
based on these ghost planes. a small group called a djebel, or in full
mountain ranges. These mountains and This was certainly the case for the
These are the stories of several air
dunes contain large deposits of iron, crews of several South African, French,
wrecks in the Sahara Desert during the
making simple navigation methods by and American bombers between 1941
Second World War. These accidents were
compass impossible. and 1943.

42

Rescue Air Crew Mission.indd 2 15/8/11 12:18:52


LECLERC’S FOLLY - 1941

The Kufra Oasis is located in the


southeastern corner of Libya, close to the Kufra

EGYPT
LECLERC’S FOLLY, LIBYA
borders of Egypt, Sudan, and Chad. It is
found between the formidable Ribiana FEBRUARY 1941
Sand Sea and the Kalansho Sand Sea, Groupe de Bombardement 1
making it a vital stopping point for Recon Mission
Actual Flight Line Crash Site
travellers navigating their way through Groupe de Bombardement 1
the desert. Return Flight Line 0 KM 200 300

When World War II broke out, Free Leclerc’s Ground Attack 0 Miles 200 d’Ounianga
French forces, under the command of February 1941

SUDAN
Colonel Philippe Leclerc, moved up from

25
0m
the French colony of Chad to capture

i
/40
CHAD

0k
Kufra from the Italians.

m
Forced Landing Site
Groupe Lorraine provided air support
for the Free French in Chad. The aircraft LIBYA EGYPT
were based in Fort Lamy (modern day The aircraft’s crew was found deceased
Kufra
N’Djamena). For operations against scattered around the aircraft with
Libya, the French established several evidence that they had set up a camp to
small airbases in northern Chad. These await the rescue that never came.
airfields were rather crude and consisted SUDAN
of simply a small fuel dump and a
CHAD Meanwhile, the wreck of the
rough airfield. reconnaissance Blenheim was spotted
by the Italians from one of Kufra’s
Before marching on Kufra, Leclerc Ghibili aircraft. Soon the Sahar Cufra,
sent out a single Blenheim IV light crews were utterly inexperienced with the garrison’s mobile column, was
bomber from Groupe Lorraine on a desert navigation, they reached Kufra and dispatched and the Blenheim’s aircrew
reconnaissance mission to see what the dropped their bombs. However, on the was rescued and interned as Prisoners
garrison looked like. The flight failed to return trip one of the Blenheims broke of War in Kufra.
return, and it was presumed to be shot away and failed to return to base.
down by the Italians. With their capture, Leclerc’s element of
Not wanting to waste a moment of time surprise was lost. The LRDG’s T Patrol
Nevertheless Leclerc pressed on. His during his attack, Leclerc refused to was ambushed at Jebel Sherif, south
contingency plan involved sending the spare any troops to organise a search of Kufra, and Leclerc’s column was
Long Range Desert Group’s T Patrol party. Furthermore, Groupe Lorraine was detected by radio traffic and confirmed by
ahead of his column of troops as a unable to launch a rescue because their the Italian aircraft.
reconnaissance screen. fuel was severely limited.
But Leclerc bullheadedly pushed on and
Leclerc ordered the four more of The flight remained lost for 18 years narrowly won victory over the Italians
Groupe Lorraine’s Blenheim IV until it was randomly discovered in at Kufra on 1 March. As a result of this
aircraft to support his attack by the mountains to the southeast of victory, the French aircrew being held
bombing Kufra’s airfield. d’Ounianga. The propellers were intact, were liberated.
meaning that the aircraft hit the ground
On 5 February 1941, the four aircraft dead-stick (no power to the engines). So After Leclec’s victory, the Allies
took off from their small forward airfield the crew must have got lost and either ran established a base at Kufra. From this
at d’Ounianga. Despite the fact that the out of fuel or experienced engine trouble. remote location the British and French
launched a massive raiding campagn
Below: One of Groupe Lorraine’s Blenheim IV light bombers. Leclerc relied heavily upon his light against the Axis supply lines.
bombers throughout the Saharan campaign.

43

Rescue Air Crew Mission.indd 3 15/8/11 12:19:28


THE KUFRA TRAGEDY - 1942
With the success of the Long Range
KALANSHO SAND
Desert Group (LRDG) and Special THE KUFRA TRAGEDY, M AY 1942 SEA
Air Service (SAS) land-based raids,
15 Squadron, SAAF 15 Squadron, SAAF
the Allied commanders expanded the
Actual Flight Line Planned Flight Line
missions based out of Kufra to include
aircraft. Number 15 Squadron, of the
South African Air Force (SAAF) was TAISERBO
OASIS Landing Ground 07
moved to Kufra to carry out raiding (Way Point 3) Forced
and reconnaissance missions against Landing
vulnerable targets deep behind enemy Bzema Oasis Site
lines and to provide support for the Ri (Way Point 2)
bi
garrison in the event of an attack. an m
as 4k
an i/13

EGYPT
The squadron arrived at the oasis on 28 3m

LIBYA
d sea 8

April 1942 with its first detachment of 0 KM 100 200 Ribiana Oasis KUFRA
three Blenheim IV light bombers under (Way Point 1) OASIS
the command of Major JLV de Wet. 0 Miles 100
These aircraft were rapidly becoming
obsolete on the main battlefields.
However, with each plane being specially
modified with a nose-mounted 20mm
cannon, six .303 Browning machine- LIBYA EGYPT
guns, and up to a 1000-pound bomb load,
Kufra
they were ideally suited for light raids
and reconnaissance work behind enemy
The flight took off early in the morning
lines where the enemy’s aircraft patrols
and winged its way toward the Ribiana
were less of a threat. SUDAN
Oasis. Having thought they spotted the CHAD
On the morning of 4 May, Major de Wet way point (they actually had not) the
took the detachment on a mission to planes swung north and reached the
familiarize themselves with desert flying Bzema Oasis. They successfully located
and the local landmarks. The flightplan Landing Ground 07 but soon became him straight back to Kufra, but finding
was to be a simple square pattern from slightly disorientated. nothing after 24 miles (40km), he
Kufra to the Ribiana Oasis, to the Bzema turned back.
The flight radioed back to Kufra for a
Oasis, to the improvised Landing Ground The other Blenheim, piloted by
bearing and received a garbled message
07, then back to Kufra. Lieutenant JH Pienaar, went north,
where only a few of the numbers could
All of the crew except for de Wet were be distinguished properly. The navigators but found nothing. On its return trip it
new recruits and did not have much plugged what numbers they understood experienced engine trouble and Pienaar
experience in basic navigation, let alone into their calculations. Unfortunately, was forced to land several miles north
the complex nature of desert travelling. this placed them on a course taking them of the other Blenheims. The group was
directly away from Kufra. now divided.
Each plane was loaded with over seven
gallons (37 litres) of water and enough The flight travelled north for a good deal The aircraft eventually exhausted their
food rations for four days. Each crew of time looking for Kufra, but not seeing fuel and were forced to sit and wait
member also had two bottles of water. it. They went as far north as the Taiserbo to be rescued. In fact, they were so
Oasis where the infantry post there sure rescue was imminent that they
identified them. Now convinced they had completely ignored emergency water
made a mistake, the flight turned back. ration procedures. In the first day alone,
the twelve men of flight drank 30
It was now 0900 hours and they were due gallons (112 litres) of their available
back in Kufra, but there was no sign of water, leaving only what was left in their
the flight. personal bottles.
One of the Blenheims had started to Rescue parties were indeed searching,
experience engine failure and Major de leaving Kufra around 0700 hours on 5
Wet ordered the flight to make a forced May. The Sudan Defence Force, Kufra’s
landing so that they could get their garrison, dispatched search parties as did
bearings and find Kufra. The flight was the Long Range Desert Group. However,
now situated 83 miles (134km) to the without any idea where the aircraft were,
northeast of Kufra with the sun reaching they had no way of knowing which
its height in the burning desert sky. direction to begin their search. A severe
sandstorm prevented aircraft from being
Major de Wet ordered the two
used and made the search very difficult.
functioning Blenheims to fly patrols in
an effort to locate Kufra. At 1400 hours Thirst drove de Wet’s men mad as they
Lieutenant LTH Wessel’s Blenheim drank any liquid they could find. They
Above: Major JLV de Wet flew on a bearing that would have taken smashed the planes’ instrument panels

44

Rescue Air Crew Mission.indd 4 15/8/11 12:19:56


Above: Blenheim IV light bombers.

and drank the alcohol inside. Others, in


BLENHEIM IV F Crew: 3
a desperate attempt to keep cool sprayed
themselves with fire extinguishers. It Length: 42 ft 7 in (12.98 m)
cooled them down for a moment but
Wingspan: 56 ft 4 in (17.17 m)
it caused terrible sores to break out
over their skin, adding to their extreme Height: 9 ft 10 in (3.0 m)
discomfort.
Powerplant: 2× Bristol Mer-
On May 6, the first of the men died of cury XV radial engine, 920 hp
exposure. The morale and sanity of the (690 kW) each
men began to permanently break down.
Some men shot themselves; others tried Maximum speed: 266 mph
to shoot their comrades to improve their (428 km/h)
chances. Major de Wet did his best to Range: 1,460 mi (2,351 km)
keep order.
Armament: 6× .303 in (7.7 mm)
Poor visibility continued to prevent a Browning machine-guns, 1x 20mm
search from the air, so once again it was cannon, 8x 40 lb (18kg) anti-
up to the SDF and the LRDG to expand shipping rockets (later models).
their operations. Finally on 9 May, six
days into the search, the sandstorm Bomb load: 1,000 lb (450 kg)
dissipated and a Wellington bomber,
flown by Squadron Leader DG Warren,
two Blenheims parked nose-to-nose. looked after Juul who had survived eight
began to look for the lost Blenheims.
days in the desert and four of those days
As he circled them a lone figure stumbled
The Wellington spotted Lieutenant were without water.
from under the shade of the wings and set
Pienaar’s isolated Blenheim and landed
up recognition signals. The Kufra Tragedy taught the Royal Air
nearby. All three crew were found dead
Force some important lessons, not the
but at least now they knew the area to Warren landed nearby by and was greeted
least of which was strict instructions on
search further. by the wasted figure of Air Mechanic Juul
rationing water. Had de Wet properly
who told the pilot that he was the last
On 11 May, following several fruitless rationed his water supply, he and several
man alive.
attempts to located the other two others of his party would have survived
Blenheims, the Wellington headed south Warren radioed the location of the long enough to be rescued. As it was, the
from Pienaar’s landing site. After a brief Blenheims and all units converged on his Sahara Desert claimed 11 men in those
24 mile (40km) flight he spotted the other position. A doctor travelling with Warren early days of May 1942.

45

Rescue Air Crew Mission.indd 5 15/8/11 12:21:26


THE LADY BE GOOD - 1943
In early November 1942, the Allies
launched Operation Torch. British and Bombing Mission: 0 KM 400
LADY BE GOOD,

71
Naples, Italy
American troops poured into North

5m
0 Miles 200

i/1
Africa. By April 1943 the Axis forces APRIL 1943 Gulf of

15
0k
had their backs against the wall and were Sidra Tobruk

m
Lady Be Good Benghazi
facing defeat in Tunisia. Flight Line Soluch
Allied planners then began to look at
Aircrew on Foot Field
strategic bombing objectives in Italy.
Airbases were established along the Kalansho

44
0m
Libyan coastline and US Army Air Force Sand Sea

i/7
10
and Royal Air Force bomber crews

km
started their bombing campaign of the LIBYA
Axis’ so-called soft underbelly. LIBYA EGYPT

EGYPT
Kufra
On 25 March 1943, the crew of the Lady Crash Site
Taiserbo
Be Good, a B-24D Liberator bomber, Oasis Wadi Zighen
arrived in Libya. The men of the Lady Be
Good had only just arrived in North Africa KUFRA
when they received their first mission to CHAD OASIS
bomb Naples as a part of a 13-bomber raid SUDAN
on the harbour of Naples, Italy.
The raid set off on 4 April 1943 but Assuming that they were still over the Mediterranean Sea. As they walked, they
encountered a severe sandstorm straight sea, pilot First Lieutenant William J. left scraps of parachutes, flak vests, and
after takeoff. Nine of the B-24s returned Hatton carried on flying along the current foot wear as a bread crumb trail to help
to base, but four, including the Lady Be bearing for two hours. Unbeknownst to rescuers to find them.
Good, carried on with the mission. the crew, the Lady Be Good was flying
For eight days they travelled about 80
deep into the Sahara Desert.
Visibility over Naples was extremely miles (130km) north, surviving on a
poor, so the remaining bombers turned At 0200 hours the Lady Be Good ran out single canteen of water. At that point the
around, dropping their bombs into the sea of fuel and the crew bailed out. The aircraft men were very weak and they decided
to save on fuel consumption. glided dead-stick (without power) for that three of them would continue north
another 16 miles (25km) before crashing to find help, while the remaining five
During the flight home, the Lady Be
deep inside the Kalansho Sand Sea. stayed put and waited.
Good got separated from the rest of the
bombers, but was still on the correct Eight of the nine crew survived the Guy Shelley (gunner), “Rip” Ripslinger
heading to reach Soluch Field. parachute descent. Lieutenant John (flight engineer) and Vernon Moore
Woravka’s parachute failed to open (gunner) trekked on for another 27 miles
At midnight on the morning of 5 April,
correctly and he died on impact. The rest (43 km) before perishing. The other five
the Lady Be Good flew over Benghazi,
met up by firing pistols and flare guns that remained behind also died from
but could not locate Soluch Field.
into the air. exposure soon there after.
Navigator Second Lieutenant DP Hays
radioed for a bearing, but it is unknown if Together the airmen decided to head In a sad twist of irony, had the crew gone
he received a reply. north, still thinking they were close to the south instead of north, they likely would

Left: The crew of the Lady Be Good.


From the left:
1st Lt. William J. Hatton (pilot)
2nd Lt. Robert F. Toner (co-pilot)
2nd Lt. DP Hays (navigator)
2nd Lt. John S. Woravka
(bombardier)
T/Sgt. Harold J. Ripslinger
(flight engineer)
T/Sgt. Robert E. LaMotte
(radio operator)
S/Sgt. Guy E. Shelley (gunner)
S/Sgt. Vernon L. Moore (gunner)
S/Sgt. Samuel E. Adams (gunner)

46

Rescue Air Crew Mission.indd 6 15/8/11 12:26:21


have come across the wreck of the Lady
Be Good where they could have retrieved
water and food rations. Furthermore, if
they would have had a map of the region
where they bailed out, they would have
known to go south instead of north.
They could have collected the supplies
from the Lady Be Good and then tried to
make it to Wadi Zighen, the nearest oasis
to the crash site, 145 miles (230km) to
the south west. From there they would
have certainly met up with British troops
around Kufra and Taiserbo as they
regularly patrolled these areas.
Sadly, they believed they were only a few
dozen miles away from the sea, and their
maps only went a few miles further south
of the coastline of North Africa.
Search and rescue parties were sent out,
but like the crew of the Lady Be Good,
they grossly underestimated how far
away she was located. Patrols turned
up nothing and the crew was listed as
Missing In Action (MIA).
Above: Rear turret from Lady Be Good. Despite the crash, all of Lady’s machine-guns were in
It wasn’t until 1958 that the Sahara working order when she was discovered in 1958.
gave up the Lady Be Good to a chance
observation by a British petroleum returned to the United States where they One such curious piece was an arm rest
expedition. Initial investigations found were buried with honours in 1960. from one of Lady’s seats. The arm rest
the plane to be relatively intact, including was used as a replacement part on a de
working machine-guns, engines, and even Components of the Lady Be Good were Havilland Canada DHC-3 Otter, which
some food and water. No bodies were salvaged from the desert, returned to the mysteriously crashed into the Gulf of
found, but there were no parachutes on United States, and used as replacement Sidra, north of Libya. Few traces of the
board, so it was assumed correctly that parts. Several aircraft using these Otter were ever found except for the
the crew had bailed out. Exactly where, replacements experienced problems with arm rest from the Lady Be Good, which
however, was unknown until 1960 when the parts. washed up on shore . . .
the bodies of the five crewmen that stayed
behind were found.
B-24D LIBERATOR Crew: 9
Among the crew’s personal effects was
co-pilot Robert Toner’s diary, which he Length: 67 ft 8 in (20.6 m)
kept until he died and briefly chronicled Wingspan: 110 ft 0 in (33.5 m)
the crew’s journey. Using the information
in his notes, the bodies of Shelley and Height: 18 ft 0 in (5.5 m)
Ripslinger were also recovered. Vernon Powerplant: 4× Pratt & Whitney
Moore’s remains were never found. There R-1830 turbosupercharged radial
is an account of a British desert patrol engines, 1,200 hp (900 kW) each
finding a body in the desert in 1953, but
since no bombers were known to be lost Maximum speed: 290 mph
in the area, they quickly buried it and (250 kn, 470 km/h)
moved on. Range: 2,100 mi (1,800 nmi, 3,400 km)
The Lady Be Good was recovered from Armament: 10× .50 caliber (12.7
the Sahara in 1994 and moved to Tobruk, mm) M2 Browning machine guns
where presumably it remains to this day.
All of the crew except for Moore, were Bomb load: 8,000 lb (3,600 kg)

Left: Lady Be Good as she was discovered in 1958.

47

Rescue Air Crew Mission.indd 7 15/8/11 12:26:45


Missing In Action
Since antiquity conquering armies in Furthermore, in 1942, the Germans purpose well and forms the basis for my
North Africa were restricted to the conducted a serious bombing campaign own Missing In Action games.
coastlines where they could easily against the remote Free French-held
Alternatively, you can ignore aircraft all
acquire supplies, such as food, water, and fortress of Bir Hakiem, losing several
together. The mission’s wreckage could
fuel. Any operations taking place away Ju 88 light bombers in the process to
simply be a lost column of broken-down
from the coastline carried great risk with navigation and anti-aircraft fire.
trucks or armoured cars. Out of fuel, the
it. Water sources were rare and navigation
Land-based missions were at the same column has sent out search parties to look
was always questionable without the use
risk as their comrades in aircraft. Slight for help.
of proper training, special instruments,
navigational errors could lead a patrol or
and detailed maps. Perhaps the mission doesn’t involve
convoy astray deep into the desert. The
any wreckage at all. You could use this
The nature of desert warfare was dangerous rapid retreats by both armies certainly led
mission to recreate the rescue mission
to all soldiers, not just aircrews. As the to these sorts of confusions throughout
undertaken by the LRDG to find the
campaigns along the North African coastline the campaign in North Africa.
scattered remnants of David Sterling’s
bogged down, both sides tried to exploit
When playing the Missing in Action Special Air Service (SAS) after its first
their enemy’s flank, which was inevitably
mission, feel free to make some and only airborne mission in 1941.
anchored on the edge of the Sahara.
modifications to fit the story you want
The mission ended in disaster when the
Occasionally attacks and reconnaissance to recreate.
SAS men parachuted all across the desert
missions probed the deep desert, looking
For example, you may want to play a in the middle of the night. Unable to form
for the opportunity to get around the
hypothetical game that is based around up and complete their mission, the small
enemy’s flank. If these small patrols
the loss of a German Ju 52 transport groups of men made their way to the
failed to respect the dangers posed by the
plane. When I moved to New Zealand rendezvous point with the LRDG. Patrols
Sahara, they too could easily get lost and
from the US, I lost a few of my plastic were organised to find the rest of the
fall victim to exposure.
model aircraft, which were well and truly missing raiders.
Furthermore, it wasn’t just Allied aircraft crushed and destroyed. Rather than chuck
However you set up your mission, you
that were lost in the desert. During the them in the trash, I packed them away for
need to get out there and find those men!
opening months of the war, Italian planes future repairs.
Friend or foe, no one deserves such
were used to supply their comrades in
When the idea came to me to write a horrible fate as can be found in the
East Africa from Tripoli. The flights took
this article, I instantly remembered wastelands of the Sahara Desert!
them over the Sahara from Tripoli, to
my destroyed Ju-52 transport plane and
Kufra, then onto Ethiopia. The journeys
dug it out. Though it was a little out
were long and dangerous and more than
of scale to my Flames Of War army
a few flights were lost over the sands of
(1/72nd versus 1/100th), it serves the
the Sahara.

48

Rescue Air Crew Mission.indd 8 15/8/11 12:26:59


MISSION SPECIAL RULES
The Missing In Action mission uses the following special rules in addition to the Aircrew special rules on the next page.

EVACUATE SCATTERED RESERVES


Once the lost aircrew were located, it became paramount to get The desert is a large place and that bomber could have crashed
them back to base for medical attention and debriefing. anywhere. You will need to spread out to find it and radio in the
other patrols when you locate the wreck.
Raiding platoons may only evacuate by moving off their
own table edge during their Movement step. Platoons The Scattered Reserves special rule operates in the same
may not evacuate in any turn during which they have way as the Reserves special rule found in the Flames Of War
moved At the Double. rulebook, with the following exceptions.
Teams that evacuate the table like this do not count To reflect the way the reserves are scattered, the players’
as destroyed. reserves can arrive from almost anywhere. When each
platoon arrives from the reserves, the owning player rolls a
RESCUE OPERATION die to determine which table edge or corner it will arrive (the
Rescue parties put a lot on the line in order to rescue their mission map shows the edge or corner for each die roll). If
comrades. Similarly, the chance to gather intelligence from the reserves arrive from an edge, they may enter anywhere
captured air crew is simply too good to pass up. Both sides will along that edge. If from a corner, they must enter the table
risk all to get their hands on those airmen! within 16”/40cm of the corner.
Units containing armoured vehicles will always arrive from
Neither force is required to take Company Morale Checks. reserve after units without armoured vehicles. Units containing
However, they take Platoon Morale Checks as normal. tanks will always be the last platoons to arrive from reserve.

49

Rescue Air Crew Mission.indd 9 15/8/11 12:27:15


AIRCREW SPECIAL RULES
AIRCREW TEAMS SURVIVAL INSTINCT
The survivors of the crash have endured a pretty serious ordeal When you are stuck in the desert facing certain death, you will
and are focused only on survival and nothing else. jump at any chance to be rescued, even if it’s by your enemies!

Aircrew teams cannot move except when using the Survival Aircrew teams are not a part of any player’s army and
Instinct or Rescued! special rules. They are unarmed and as such not controlled by any one player. Instead, at the
can never launch an Assault. They cannot be shot at, be beginning of each player’s Starting Step, both players roll a
assaulted, or in any other way harmed. die for each Aircrew team on the table to see which player
moves the team.

THE PILOT The player with the lowest result consults the Aircrew
The pilot will stay with the plane in case a rescue party Movement Table below and must move the Aircrew team the
discovers the wreck while the others go look for help. entire length in any direction they choose.
In the event of a tie, that Aircrew team does not move this
The Pilot is an Aircrew team. He is deployed at the centre turn. However, if both players roll a 1, the Aircrew team is
of the wreck and can never move except when using the Destroyed due to exposure and removed from the table.
Rescued! special rule. If he leaves the rescuing platoon for An Aircrew team that voluntarily moves off of the table
any reason, he makes his way back to the wreck and is im- wanders off into the desert never to be heard from again
mediately replaced in the centre of the wreck. and is counted as Destroyed.

RESCUED!
A desperate man marooned in the desert will accept any help AIRCREW TEAM MOVEMENT
offered to him.
Lowest Result Movement
1-2 2”/5cm
If any players’ team ends its movement step adjacent to an
Aircrew team, the Aircrew team automatically joins that 3-4 4”/10cm
rescuing team’s platoon. This means that the Aircrew team 5-6 6”/15cm
becomes part of the platoon that rescued it and moves as an
Infantry team.
An Aircrew team may mount any of the platoon’s vehicles as
a passenger instead of moving. Once mounted it moves with
the vehicle. If the vehicle is Destroyed, the Aircrew team
automatically survives and dismounts.
If the rescuing platoon is Destroyed, the Aircrew team au-
tomatically survives and may only move using the Survival
Instinct special rule.

MODELLING THE AIRCREW AND PLANE WRECK


This mission uses five aircrew teams usually made from brown (for the Allies The other main feature of the mission is
to represent the lost crew in the desert. and Italian crews) or black (for German the plane wreck. For my crashed plane I
These should be two figures on a small crews) leather. These can be painted in used an old broken Ju 52 plastic model.
base. Exactly what figures you use is either German Camo Medium Brown The kit is 1/72nd scale, but seems to work
completely up to you. (VP826) or Black (VP950), using just fine for Flames Of War.
Vallejo colours.
One excellent source for lost aircrew Using some photos of plane crashes, I
figures are artillery crews from the Another great source of figures for reconstructed the wreck as best I could
various nations found in the Flames Of aircrew teams are spare bailed-out crew and scattered debris behind the main
War Special Order Catalogue. But really or battle-worn figures, which include a portion of the aircraft. It was strangely
any figures without weapons work well number of wounded troops who look like satisfying smashing up the model and
for this purpose. Some aircrews, such as they’ve seen better days! scattering its pieces across the 12”
those of US bombers, wore the standard (30cm) x 12'' (30cm) square terrain tile!
Remember, you can also play this
M1 helmet to guard against flak shrapnel,
mission as if you are trying to rescue a Remember that your wreck does not have
so those figures are perfectly acceptable
lost truck convoy, so feel free to use any to be a plane at all. Feel free to make a
as well.
figures for the lost column. Furthermore, terrain piece that fits the story you are
One way to distinguish aircrews from they don’t even have to match your trying to tell with the mission.
ground troops is by their bomber jackets, force’s nation.

50

Rescue Air Crew Mission.indd 10 15/8/11 12:27:31


Missing In Action Mission
A large bomber was spotted overhead with its engines feathered
ATTACKER DEPLOYS HERE AND MUST
and gliding over the crests of the sand dunes. Whether friend or ESCAPE ACROSS THIS TABLE EDGE
foe, the survivors don’t deserve death by exposure.
The Missing In Action mission uses the Aircrew, Evacuate,
Rescue Operation, and Scattered Reserves special rules.

YOUR ORDERS
Attacker
As the bomber flew overhead you notice that its markings make 30''/75cm
it out to be an enemy plane. Your patrol must go and secure X X
the crew as Prisoners of War, a fate far less harsh than dying of
thirst in the wastes of the Sahara.
Defender 6''/15cm
Your patrol witnessed the bomber disappear over the crests of A
the sand dunes. A radio report from headquarters verifies that
it is a friendly plane and orders your to mount a rescue attempt.
You must move quickly, however, as active enemy patrols in the DEFENDER
area will certainly be trying to get there first. DEPLOYS HERE
PREPARING FOR BATTLE X X
1. Set up the table as shown, with a wreck in the very centre.
Place the Pilot Aircrew team at point A , and one Aircrew
team at each point marked X .
2. Both players roll a die. The player with the higher score is the
attacker and chooses which short table edge they will deploy
in. This is also the same table edge they must escape from. The
defender must then choose the opposite short table edge that
they must escape from. DEFENDER MUST ESCAPE ACROSS
THIS TABLE EDGE
3. The defending player deploys one platoon anywhere within
6''/15cm of point A . The remainder of their force is held in
Scattered Reserve. DECIDING WHO WON

4. The attacking player deploys one platoon within their The attacking player wins if they rescue more Aircrew teams
deployment area. The remainder of their force is held in than the defender. The lost aircrew men have been rounded up
Scattered Reserve. and interned as Prisoners of War.

5. Both players now place their Independent teams in their The defending player wins if they rescue more Aircrew teams
deployment areas starting with the defender. than the attacker. They have successfully located the survivors
and returned them to safety.
BEGINNING THE BATTLE Use the table found below to look up the extent of your success
and your victory points based on the number of Aircrew teams
1. Neither player may make Reconnaissance Deployment moves
the winning side rescued.
as they have been travelling as fast as possible to reach their
current positions.
2. The defending player has the first turn. VICTORY POINTS
3. All teams count as having been moving in their previous turn Aircrew Result Winner’s Loser’s
during the defender’s first turn, so cannot be Gone to Ground Rescued Points Points
and infantry in the open are not Concealed. 5 teams Stunning victory 6 1
4 teams Major victory 5 2
ENDING THE BATTLE 3 teams Minor victory 4 3
The battle ends when the last Aircrew team remaining on the 2 teams Minor defeat 3 4
table has either escaped with a platoon or has been Destroyed. 1 team Major defeat 2 5
No teams Stunning defeat 1 6

51

Rescue Air Crew Mission.indd 11 15/8/11 12:27:49


ALE
ON S
OCT

£30 • €40 • US$50 • AU$60 • NZ$75


Before the struggle for North Africa could be decided, the Axis and
Allied nations needed to solidify their flanks. These battles were fought
all around the Mediterranean Sea in Greece, Crete, and Syria. Italy and Germany
invaded Greece and Crete to keep the Allies out of Europe. The Allies invaded Vichy French Syria
to ensure that the Axis could not take advantage of oil exports from Iraq.
Meanwhile, deep in the Sahara Desert, a raiding war erupted between special forces. While fought in one of the world’s most remote and
harsh environments, these battles would have a huge impact on the main campaign along the Mediterranean coastline.

Burning Empires, The Battle For The Mediterranean, is a 184 page hardback book that includes:

• The history of the Early War battles in Greece, Crete, and Syria. • Rules for Airborne Assaults.
• Italian Briefing: Fucileri, Blackshirt, and Alpini forces. • British, Italian, French, German and American Raiding and
Garrison Forces for Early and Mid War raiding battles.
• Greek Briefings: Mechanised Battalion and Infantry Company.
• Four Raiding Missions and the Seize Outpost Mission,
• German Briefings: SS, Gebirgsjäger, Fallschirmjäger and
featuring the new Desert Fort.
Luftlandesturm forces.
• Painting Guides and inspirational colour photographs
• French Briefing: Infantry force playable as either pro-Axis
Vichy or pro-Allied Free French.

To find your local stockist, or order any of


our ranges on-line, please visit us at www.FlamesOfWar.com
BE Advert.indd 1 11/8/11 15:54:00
TM

Quality 28mm plastic & metal historical miniatures


Centurion Titus Aduxas
FREE with your Hail Caesar order!

Battles with model soldiers in the ancient era

Hail Caesar is Rick Priestley’s game of massed battles during the Ancients era. The
book describes the Hail Caesar game and its various rules and procedures as played by
its creators and their friends.
The game provides rules for all the fundamentals of warfare such as the direction of
troops, manoeuvre on the battlefield, the effects of missile fire, the role of morale, and
close quarter combat. Detailed rules cover the differences in methods of fighting from the
age of the chariot to medieval times, as well as the development of weapons and tactics
pertinent to each era.
In addition the book includes seven complete examples of Hail Caesar battles embracing
Hail a range of conflicts from the wars of the Pharaohs to the Crusades – some based on real
Caesar battles and others encounters created by the authors.

£30 This lavish hardback holds 200 full-colour pages filled with photographs of exquisitely
painted model soldiers – can you live without a copy?

20 28mm plastic Praetorians a


metal mounted Emperor for £18 20 28mm plastic Legionaries AND a
plastic Scorpion with 2 crew for £20 24 28mm plastic and metal
Roman Auxiliaries for £18

You can order through


our website or via post
(cheque/postal order) to:
Warlord Games,
Unit U-15, Lenton
Business Centre,
3 28mm plastic Scorpion catapults
with 2 multi-pose crew.
Includes sudes spikes! £20

Lenton Boulevard,
Nottingham NG7 2BY
Or you can call us on:
0115 9784202
FREE Shipping
Worldwide!

Check our website


for all the latest deals
and special offers:
www.warlordgames.co.uk

WI287 Warlord.indd 1 11/8/11 15:51:13


OH LORD, DELIVER US
FROM THE FURY OF
THE NORTHMEN!
A LOOK AT THE NEW SAGA GAME FROM GRIPPING BEAST
By Rick Priestley

SAGA is the new miniatures games written by Alex Buchel and published We started off with a quick run through
by model manufacturer Gripping Beast. Those who are familiar with the game mechanics using a few models
Gripping Beast’s ranges and enthusiasms will not be surprised to learn just to get the basic hang of things.
that SAGA is set in the bloody and heroic Age of the Vikings. It takes as its SAGA is what most of us would call a
skirmish-level game – which is to say a
grand theme the raids and battles of the British Isles from the tail end of
game where one model represents just
the Eighth Century through to the Norman conquest. one individual fighting man and where
the action takes place on terrain that is
I was fortunate enough to get a chance apparent, and it only takes a brief chat
constructed to the same ground scale as
to play SAGA at the infamous Beast to realise that these guys certainly know
the models themselves. Such games are
Towers: headquarters of Gripping Beast, their stuff. Piles of reference books, ideally suited to heroic action and tales
occasional venue for Beastly events, and reproductions of Viking age arms and of adventure, and that’s certainly the case
principle lair of those renowned Beasts armour, and beautifully painted miniature here. Four or five dozen models a side
Darren Harding and the mighty Lord warbands fill every spare inch of their feels about right – though the mechanics
Sherwell (aka Andy). Both Darren and busy workshop. Darren demonstrates could easily stretch to more – and a good
Andy have been closely involved in the the correct use of the Danish Axe with game can be had with as few as a couple
development of the new game. Their unnerving ease before disappearing to of dozen models on each side. This will
expert knowledge of the period is readily make the tea. undoubtedly make SAGA an interesting

Above: Our SAGA battlefield was


constructed by members of the Sheffield
and Rotherham Wargames Club, and was
the well deserved winner of the Triples 2011
‘Best Participation Game’ award.

The Vikings entered in two parties; one from


across the bridge, and one from the beach.

54

WI288-SAGAFINAL.indd 2 15/8/11 15:18:14


Building your SAGA
Warband
Opposing warbands are chosen
to an equal ‘points value’ using a

DARK AGES
410 - 1066
very simple system. Basically one
‘point’ gets you four Hearthguard,
eight Warriors, or twelve Levy. It’s
as easy as that. It is recommended
that players start by building a small
Warband of four points, but we
played our game with the standard
version, which is six points.

proposition for anyone who fancies Hearthguard, Warriors, and Levies. included in the game: Vikings, Anglo-
collecting a small force of Vikings, A unit contains only one type; so all Danish, Norman, and Celtic. Further
Anglo-Danes, and their contemporaries, Hearthguard, all Warriors or all Levies. factions are promised and several have
or who already has an army that can be These types - they are called ‘classes’ in already been developed at the time of
pressed into service. the game - are actually given appropriate writing - plainly there is the potential to
names depending on the kind of warband expand the rules to cover contemporary
The models we used were, of course,
represented. For example, they are Picts, Welsh, Scots and so forth. The
part of the Gripping Beast collection, all
Huscarls in an Anglo-Danish force term ‘factions’ is one I associate more
beautifully painted 28mm figures, and
instead of Hearthguard, Bondi become with on-line role-playing games or with
all individually based as required by the
the Viking version of Warriors, whilst collectable card games than with tabletop
SAGA rules system. The idea behind
Levies might be Thralls or Peasants. wargames. This is no coincidence, for
the game is that each player’s force
Needless to say, the Hearthguard are the SAGA has many elements of design that
represents a warband led by a notable
Warlord’s best fighters, the Warriors are are common to collectable card game
Warlord whose deeds and achievements
capable participants, whilst Levies are systems. One can only assume that the
- or Saga - give the game its title. The
bottom of the heap - and by quite a long author, Alex Buchel, has drawn much
Warlord’s entourage comprises a number
way too!
of individual units, each between of his inspiration from that source. This
four and twelve models strong. These The different forces are called ‘factions’ comes across quite strongly in the game
combatants are of three basic types: and rules for four different factions are play, as I was soon to discover as my
fierce Viking raiders leapt from their
boats and struggled up the beach towards
the motley force of Anglo-Danish who
had dared refuse to pay the necessary
Danegeld to my gold-hungry marauders.
The game is structured around the
different scenarios that are described in
the rulebook. The scenario that was about
to unfold envisaged my Viking raiders
attacking an Anglo-Danish settlement and
carrying off the Eolderman’s daughter
to ransom. The model representing this
hapless maiden was placed at the door of
the Great Hall. To win the game all I had
to do was reach the spot where she was
standing with any one of my units. Andy
Sherwell stepped into the shoes of the
Eolderman to command the scratch force
of Anglo-Danes that would try to stop
me. I was informed that Andy’s canny
game-play had already gained him many
victories and something of a reputation.
I was therefore more than happy to enlist
the services of Darren as chief advisor.

Saga Dice
Although ordinary dice can be used these special SAGA dice are
marked with the correct icons for each side. These are the Viking
dice showing the runes Fehu (Wealth) Berkana (Rune of the
Birch Goddess) and Sowilo (Victory).

55

WI288-SAGAFINAL.indd 3 15/8/11 15:19:33


What’s on the
Battle Boards?
The Anglo-Danish Battle Board (left) has
a balance towards good defensive abilities
that can be retained in play and used in the
opponent’s turn. The Viking Battle Board is
more focussed on aggressive abilities that
boost your own fighting prowess.

one ability allows a unit that has already


fought a round of combat to fight again,
whilst others add ‘fatigue’ to enemy units
or inflict casualties on enemy units that
are ‘exhausted’. Fatigue and exhaustion
therefore play a major part in the game
play – we’ll come back to these in
a moment.
The Battle Boards are used to activate
selected units and then set up lethal
combinations of abilities that give the
activated units bonuses or penalise their
enemy. Units can only move and shoot
when they are activated. Because units
BATTLE BOARDS a turn. The two right hand columns are can only be activated by means of the
special abilities that can only be used Battle Board, it’s necessary to get a grasp
As my proud reivers alighted from their of how this works right from the start.
boats and prepared to sweep aside the once per turn. The common abilities
Fortunately this isn’t too hard – although
opposing rabble, my attention was drawn activate units and allow them to move,
the subtleties of the system certainly
to what is undoubtedly the key feature of shoot or rest. The other abilities confer take some effort to master. Game play
the SAGA game, namely the Battle Board. bonuses to units, impose penalties on the is by alternating turns. In his own turn a
This is basically a separate A4 sized chart opposition, and combine together with player rolls a number of ‘Saga’ dice equal
that is used to control the movement and other abilities to create sequences that to the number of units in his warband
actions of the opposing forces. Each side are more or less powerful. For example, plus an extra one for his Warlord. As the
has its own Battle Board. The many and
various differences between the Battle
Boards profoundly affect the way the
factions play. Separate laminated Battle
Boards for the four different factions
covered are included as part of the
SAGA game.
The Battle Boards are an intriguing idea
and much of the SAGA game revolves
around the different capabilities of the
opposing Battle Boards. This becomes
apparent as you play – but to start with
it’s necessary to get a basic idea of how
the Battle Board works. If you look at the
example shown above you’ll see that the
Battle Board has fifteen separate boxes
(three columns of five). These boxes
each name and describe a particular
ability. Those in the left-hand column
are common ‘activation’ type abilities –
these can be used multiple times during Above: Given an opening, Andy races a unit of Huscarls to intercept Rick’s Viking raiders.

56

WI288-SAGAFINAL.indd 4 11/8/11 13:10:34


Warlord is also a unit this means you get
two dice from this chap. So a warband
with a Warlord and four units of troops
will get six Saga dice in total. Regardless
of the number of units at your command
the most Saga dice you can have is eight.
Each individual Saga dice is placed onto
one of the ability boxes on the Battle
Board, the player choosing where to
place the dice within certain limits as
explained in the rules. Each dice can then
be used to trigger the chosen ability that
turn. Some abilities can also be triggered
in the opposing player’s turn, in which
case dice can be carried over from turn
to turn and used when needed. To trigger
an ability the corresponding Saga dice is
simply removed to show it has been
used. Simple!
Above: The mighty warband of Vikings leap from their longboats and race up the slope.
Well, in fact it’s a little more complex
most cases the common abilities can also As I watched Andy expertly manoeuvre
than that, because you can’t just put
be triggered by better dice rolls, although a large unit of Anglo-Danish warriors
any dice on any ability. Remember,
obviously this would not be making against my Hirdmen, I was able to
you have to roll the Saga dice at the
the best use of the rolls. The best and observe the broad movement mechanics
start of the turn, and depending on the
most potent abilities are likely to require in action. SAGA eschews such mundane
scores obtained you can place the dice
multiple dice combining uncommon or measurements as feet and inches
on different ability boxes. In addition,
heroic results. Thus, depending on the and instead all tabletop distances are
some rare and powerful abilities require
roll of the Saga dice, they can be used to expressed in terms of Short (S), Medium
more than one dice to trigger. This is
activate different units and set up moves (M), Long (L) and occasionally Very
all clearly marked on the ability boxes throughout the turn and potentially into Short (VS) distances. This is something
using the special dice symbols that are the opponent’s turn. of a concession to internationalism that
unique to SAGA. These symbols actually allows games to be played in inches
correspond to regular D6 dice rolls. I INTO THE ACTION
or in centimetres, and presumably also
have to admit they threw me for the first My first turn allowed me to advance my in parmaks and ts’un should one feel
turn or two whilst I worked out what forces in a fairly broad fashion towards so inclined. Plainly we were going to
the special symbols all meant. The idea the enemy, and I was happy enough be playing in inches though. I quickly
is that specially marked Saga dice will to have grasped the basics of play at came to the realisation that the usual and
be available separately for each faction. that stage. From the start it became Medium move (M) was in fact six inches.
Each faction’s dice are marked with clear that the Battle Board was replete Long (L) is equivalent to twelve inches,
symbols appropriate for that race and with possibilities, and I found myself Short (S) is four inches, and Very Short
culture: runes in the case of the Vikings overwhelmed somewhat by the potential (VS) is two inches. Nothing too strange
for example. It’s a nice touch – and I’m combinations. At this point I realised that there then.
sure many players will happily fork out SAGA is absolutely a game that demands
the extra for the specially marked dice. Having moved his unit of warriors
careful thought and intelligent planning. forward once (a single common
However, for purposes of explanation Plainly I was in trouble. More tea was
the dice are marked 1, 2, 3 = common activation) Andy demonstrated how to get
called for and provided whilst I pondered things done by activating the same unit a
ability trigger, 4, 5 = uncommon ability my next move.
trigger, and 6 = heroic ability trigger. In second time and engaging my Hirdmen in

57

WI288-SAGAFINAL.indd 5 11/8/11 13:11:55


VIKINGS CHECKED
Fatigue and Exhaustion With the advent of Viking turn two I felt
Levy become exhausted once they have two points of fatigue, Warriors can suffer I was getting the hang of things. The
three before they are affected, whilst Hearthguard and Warlords only become Saga dice were rolled again, giving a fair
exhausted once they had accumulated four. Exhausted units cannot be activated to spread of results. I used these to activate
move or shoot and lose half of their Attack Dice. the mangled Hirdmen unit, moving them
to safety before Andy could pounce upon
the survivors in his own turn. I moved
combat. The same unit can be activated and five for the Warlord himself. my Bondi forward to cover the resultant
multiple times, but gains a ‘fatigue’ Various bonus dice can also be added by gap, and attempted to engage the battered
marker each time it does so after the expending Saga dice from your Battle Anglo-Danish Ceorls. At this point Andy
first. Fatigue markers on your units can Board to trigger special abilities. Each introduced me to the hitherto overlooked
be used by your opponent in the ensuing side totals up the number of Attack Dice fact that he had cunningly left some
combat. A single fatigue marker can be it is allowed and rolls them to score ‘hits’ abilities on his Battle Board at the end of
used either to reduce the Armour value of against the enemy’s Armour value. So, his previous turn – in this case including
the fatigued unit itself, or to enhance the where an enemy has an Armour of 4+ ‘Intimidation’. ‘Intimidation’ basically
Armour value of its opponent. Fatigue you’ll need to score 4, 5 or 6 to ‘hit’. halts the movement of an approaching
can also be used to reduce a unit’s unit. My charge move was stopped dead
At this stage both sides have the option
movement by a single step. Alternatively, in its tracks. This meant not only did my
of exploiting any fatigue built up by
fatigue can be accumulated against a unit Bondi fail to cover the distance, but the
the enemy unit. This works as follows.
until it becomes ‘exhausted’, when it is carefully set-up sequence of abilities I
Before either side rolls, each player has
then extremely vulnerable. I was soon to had planned to boost their fighting all
the chance to remove one of the opposing
learn the crucial skills of managing your came to nothing! By Odin, this wasn’t
unit’s fatigue points either to reduce
own side’s fatigue and exploiting that of supposed to happen! Only more tea
the enemy’s Armour value by –1, or to
the enemy. managed to sooth my wrath.
enhance his own Armour value by +1.
HACK AND SLASH! The Armour value is the dice roll needed In Andy’s turn he too decided against
to score a ‘hit’, so adding or subtracting risking his damaged unit. He therefore
The ensuing hand-to-hand combat saw
in this way makes quite a difference. withdrew the battle-weary Ceorls.
the dice rolled in anger for the first time.
Whilst a very useful, and sometimes This made room for a unit of his best
Here I was on firmer ground. The combat
necessary, thing to do, this has to be troops - the Huscarls - to charge a unit
system is based on old-fashioned six
balanced against the advantages of letting of untouched Hirdmen on the right of
sided dice numbered one to six and is
fatigue accumulate to the point where a
pretty straightforward. Models that have my line. With the advantage laying with
unit becomes ‘exhausted’.
moved into touch with the enemy get Andy, I decided to make use of another
to fight as do friends within VS (that’s Having worked out how many ‘hits’ are neat concept to protect my beleaguered
two inches to you and me). Combat is scored by the Attack Dice, all units roll unit. Basically, instead of using all of a
resolved one unit on one unit, with both one Defence Dice for every hit suffered, unit’s Attack Dice a player is allowed to
sides fighting simultaneously. So both cancelling out the hit on the score of a sacrifice half in return for extra Defence
sides roll their ‘Attack Dice’ and then 5 or 6. This number is never modified Dice. This is on a two for one basis
both sides roll their ‘Defence Dice’. The which certainly makes things easy to (rounding up) so I decided to sacrifice
number of Attack Dice rolled depends remember! By the time the dice had three of my Attack Dice to give me an
on the type of troops. This is one dice settled on our combat, four of Andy’s extra two dice when it came to rolling my
per three men for Levy, one per man for Ceorls lay dead along with four of my ‘saves’. Thanks to this prudent defensive
Warriors, two per man for Hearthguard Hirdmen from an original total of six. stance the Hirdmen suffered not a single

Above: The slope was now soaked with the blood of the combatants!

58

WI288-SAGAFINAL.indd 6 11/8/11 13:12:27


casualty and the Anglo-Danes scampered game unfolds this becomes increasingly the Ceorls were reduced to two warriors
away fatigued. Following combat all important. Suddenly the Anglo-Danes – but they held on! At the end of combat
units become fatigued - so both mine and were looking pretty well set, whilst the my Warlord and his Berserkers acquired
Andy’s units were now starting to look a poor old Vikings were… well ‘fatigued’ the mandatory point of fatigue – making
bit ragged as I prepared for my next turn. would be putting it politely. two – Andy had cunningly let me retain
this rather than using it in the fighting.
In the Vikings’ turn a reasonably good As I contemplated my turn I was acutely
Saga roll allowed me to propel my aware that I hadn’t made much progress PUT TO FLIGHT
Bondi into the opposing Ceorls. The towards the Eolderman’s daughter. There
As the Anglo-Danish turn began the
vengeful Bondi managed to destroy the she was, still waiting patiently by the
Viking Bondi were advancing towards
Ceorls with the aid of the ‘Thor’ special door of the Great Hall. The Saga dice roll
the Great Hall and the Viking Chieftain
ability, which allows a unit to fight an offered little real potential other than to
and his Berserkers were struggling up the
extra round of combat. I had been so remove as much fatigue as possible by
bloodstained slope in the same direction.
determined to destroy these upstart resting units. I also used an activation to
The dice were rolled and the Battle Board
Ceorls that I had carelessly accumulated advance my remaining unit of Bondi over
prepared for what was to be the decisive
three fatigue points onto the Bondi unit the bridge and towards the Great Hall. I
combat of the game. Andy started by
with multiple activations and combats figured that if I could co-ordinate a dash
activating the Huscarl unit from the left
(fighting two rounds gave me two on top forward with my Bondi and Warlord next
of his formation. My Warlord’s advance
of an additional activation). This meant turn I’d be in with a chance.
had placed this unit to his flank, with
the Bondi – a Warrior type unit - were
Andy’s fortune seemed to desert him the remaining Berserkers between.
now ‘exhausted’. At this stage I wasn’t
next turn with a fairly poor to average The Huscarls headed straight for the
entirely sure what the implications of this
Saga roll. He wisely took the chance to Berserkers and in the ensuring fight killed
might be. I suspected the worse. As it
tidy up his lines and set up some useful all three – though not without loss. Here
turned out I was not to be disappointed.
defensive moves on his Battle Board. He Andy was able to exploit the fatigue
THE SAGA DICE BITE was - of course - waiting for me to make that he’d let accumulate onto my troops.
the running and dash myself to pieces Using one point of fatigue to boost his
Andy’s Saga dice showed a handful of
upon his well-laid defence. I say ‘of own armour and one point to reduce
the ‘helmet’ symbol (the best roll on
course’. These things are always obvious mine, he ensured the combat favoured his
the Anglo-Danish dice set, equivalent
in retrospect aren’t they! Huscarls. Stripped of the protection of his
to a 6). He duly set about punishing
comrades my Warlord now stood alone.
my imprudent play. Here Andy made The Vikings obligingly stormed up
In SAGA a Warlord can easily survive
good use of his lucky streak to trigger a the hill with the Warlord flanked by
hits against him when he is surrounded
number of dangerous sounding special his Huscarl Berserkers: no ordinary
by a bodyguard. Any hits on the Warlord
abilities including ‘Exhausted’. This Huscarls these, but blessed with double
can be met by removing other fighters.
ability automatically kills models in the usual number of Attack Dice. The
This makes a Warlord very hard to kill, as
an exhausted enemy unit. One of my furious Northmen threw themselves
you need to kill all the troops around him
remaining Bondi duly dropped dead - no upon the poor Anglo-Danish Ceorls. I
before claiming him as a casualty.
doubt succumbing to his wounds. The was counting on taking these guys out
Anglo-Danish Battle-Board is set-up to in a single round, and the dice were Needless to say, Andy’s next activation
reward careful defensive play, as Andy certainly stacked in my favour. When a put our Warlords into a fight to the death.
was able to demonstrate with marked unit is destroyed in the SAGA game this Andy’s Eolderman had the benefit of a
success. Next I found myself the victim spreads fatigue to other units nearby. largely untouched Huscarl unit to fight
of the ‘Trapped’ ability. This ability This was going to be important if I was by his side. A flurry of dice rolling and
spreads fatigue onto three opposing units. to stand any chance against the Anglo- the career of my first-time marauder was
Remaining activations were used to rest Danish Warlord and his Huscarls who lay well and truly over. The Viking Warlord
units. Resting a unit costs an activation between me and my prize. Andy played lay dead in the dust and the Anglo-Danes
and removes a point of fatigue. As the his best defensive moves and in the end claimed the victory!

59

WI288-SAGAFINAL.indd 7 11/8/11 13:12:47


Above: Lord Sherwell (left) and Rick (right) peruse the Battle Boards.

AFTER THE DUST HAD SETTLED casual read through of the rules is going Our game didn’t include any of the
to expose. lowest level of fighters – the Levy types
So - first impressions. Alex Buchel has
– nor any troops armed with bows or
created a very thought provoking set of The Warlords are clearly the focus of other long-ranged missiles. However,
rules with a strong emphasis on the game the game. It is by their deeds that games leafing through the rule book reveals
play. The Battle Boards clearly replicate are largely won or lost. The Warlord has that the rules for shooting are fairly
some of the functionality of collectable several special activations that allow straightforward and resolved much like
card games, but the use of the Saga dice him to activate other units. Effectively combat with Attack Dice and Defence
to allocate abilities (effectively to fill this enables a Warlord to lead a unit into Dice. Shooting is an activation. You
your hand of cards) is clever and well
a fight to deliver the killing blow. I’ve need to expend a Saga dice for your
engineered. The differences in the Battle
already mentioned how casualties upon a troops to shoot. So once again it becomes
Boards (there are four in the game itself)
Warlord can be soaked up by a unit he is important to consider your overall
plainly optimise different strategies for
the main factions, and this is a nice touch. with. This gives these special characters plan for the turn before letting loose
Even after just one game it’s obvious almost superhuman endurance. And, of with slingstones and arrows. Levy are
that SAGA is quite a challenging game. course, a Warlord contributes two Saga individually very weak, and they don’t
It demands a reasonably high level of dice to the pool, a valuable contribution bring any Saga dice to the party either, so
concentration and skill. Setting up the to be sure. All of this combines to fulfil I did wonder what use could be made of
moves and bonuses will no doubt become the game’s aim to portray the heroes of them. Here Andy and Darren were able to
second nature after a while, but there are the Viking Age as they take centre-stage offer some useful advice, explaining the
plainly subtleties at work here which no in their own personal Saga! different strategies based around different
combinations of troop types. Once again,
this is something to explore, but the
overriding impression I formed was of a
game stacked with options all of which
could be equally effective. This brings
me back to the clear emphasis on balance
within the game system, and yet again
shows the influence of card-based game
play upon the design.
Our conversion about varying strategies
answered one of the questions that had
been nagging during the game itself.
Namely, was there a single optimal
strategy that, once you’d puzzled out, was
the best way to play each of the forces?
This is something to look out for in any
game, and in a game system with such
a strong mechanic of play and counter-
Above: WI’s in-house painter Matt Parkes knocked up this Saxon Warlord and his bodyguard. play it would be all too easy to create

60

WI288-SAGAFINAL.indd 8 11/8/11 13:13:23


a single, ideal combination or strategy.
This tends to be a bad thing in any game,
as players effectively end up playing the
same game over and over again, with
victory being determined by simple luck.
In this case though I’m assured that this
is not the case. Darren was observed to
wince nervously when Andy’s ‘Levy
heavy’ Anglo-Danish warband strategy
was mentioned over a consolatory cup of
tea. Clearly this is a game that rewards
different approaches in what appears to
be a balanced fashion.
So is this game for you? If you enjoy the
idea of getting together a small force and
playing challenging one-on-one skirmish
games then - yes most definitely! If your
idea of a wargame is a table groaning
under the weight of huge armies then
perhaps not - although if you own huge
armies there’s surely no harm in using
some of your collection to give it a
go. The game system is what I would
called ‘closed’ in that game play is very
closely defined by the Battle Boards
and scenarios, and it is unlikely to stray
beyond the confines envisaged by the
author. This is unusual for a skirmish
wargame. Skirmish games are usually
‘open’ systems that lend themselves to
more free-wheeling role-playing styles
of play, often with multiple players and a
games-master. SAGA is definitely aimed
at those who prefer head-to-head games
in the style of chess and collectible card
systems. At first sight at least, it’s hard to
see how it could accommodate multiple
player participation. (Lord S says, “The
rulebook does however include some
clever tweaks and options for multi- Above: The cover of the rule book. Available from www.grippingbeast.com
player games, but we didn’t let Rick near
these. You have to have some secrets!”)
engineered and challenging game. available for sale late summer at a very
There are definitely some eccentricities
SAGA provides an intriguing mechanism reasonable price of £25 (about USD$40).
in the game design and these are arguably
married to an exciting theme and first- So, if reiving and raiding in the Viking
both a strength and a weakness. The use
class model range. We played our game Age floats your longship then I’d suggest
of Battle Boards is cleverly done and key
with a pre-production version of the you pillage yourself a copy as soon
to play, for example, but you do need a
rulebook, but the finished game will be as possible!
separate space to lay them out during the
game. Inevitably the players’ attention
is divided between the Battle Boards
and the models, but presumably the time
spent on the Battle Boards becomes less
and less as players gain familiarity with
their contents. Of course, this is common
to many games that use record charts and
chits, so it’s hardly a barrier to play. The
Saga dice are another nice touch that has
both advantages and drawbacks. After a
while my hardheaded games designer self
just wanted to roll ordinary dice instead,
and I found myself translating the
symbols back into numbers. But I know
many people will enjoy the novelty and it
has to be said that the Saga dice designs
do add character and are pleasing in and
of themselves
Overall it looks like Gripping Beast have
a winner here, and Alex Buchel is to be
congratulated on creating such a cleverly Above: The Eolderman’s daughter remained safe inside the longhouse.

61

WI288-SAGAFINAL.indd 9 11/8/11 13:13:50


TOW Advert.qxd:TOW 2011 24/6/11 15:28 Page 1

COMING OCTOBER 2011

TOMORROW’S WAR
Gritty, science fiction
warfare for 15mm, 20mm,
and 28mm miniatures.

OSPREY
PUBLISHING
www.ambushalleygames.com

286 Osprey.indd 1 11/8/11 15:52:54


CELEBRATING OUR 40th YEAR OF WARGAMING!
South East London Wargames Group present

SELWG ‘11
WARGAMES SHOW
Sunday 16th October 2011 from 10am to 4pm
Crystal Palace National Sports Centre
Ledrington Road London SE19 2BB

To celebrate our 40th


year of wargaming as
a club we will be giving
away up to 40 sets of
£40’s worth of special
Entrance Fee £6
Accompanied SELWG vouchers to
children under 16 spend on the day.
years and OAP’s
Free These can be spent with
For further
information
any of the 60+ Traders
contact the at the event on the day.
Show Organiser
Chris McNeil on
For your chance to
07713832831 or receive part of the
chris.mcneil3@
sky.com
£1,600 giveaway come
Or visit our web along to London’s most
sites at
www.selwg.com & relaxed Wargames
www.selwg.org Show!
SELWG 2011 ADVERTS.indd 1 25/07/2011 16:01:52
288 SELWG.indd 1 11/8/11 16:25:42
THE ALTERNATIVE
BATTLE OF WORCESTER, 1651
A LOOK AROUND THE TABLETOP
with Andy Fox and Neil Tew
One of the stand-out games at this year’s Salute show in London was project we were working on at this time,
The Alternative Battle of Worcester 1651, presented by The Crewe and but it did take the lion’s share of blood,
Nantwich Wargames Club (C&NWC). This great looking game was sweat and tears.
justly awarded the coveted ‘Best Painted Army’ trophy on the day. But, it WI: Why choose the English Civil War?
wasn’t just the armies that looked superb, the whole table was a sight to
Andy: Within the ECW there is such a
behold and one we thought deserved closer inspection. Our opportunity wide range of potential battles, sieges
arose when Warlord Games invited Neil Tew and Andy Fox (from the and raids, the combination of scenarios
C&NWC) over to their HQ for a play test game of Warlord’s forthcoming and armies is vast; and many are easily
Black Powder: Pike and Shot rules. WI tagged along…. translated to the wargames board. Also
the majority of our group live in south
A full battle report of the day’s game Wargames Illustrated: What started Cheshire, so the battlefield of Nantwich is
will be featured in the new rule book, the project? on our doorstep. Seeing the Sealed Knot
so we won’t go into details on that here, re-enactment of the battle of Nantwich
Andy: Specifically a purchase of for many years really helped bring the
the focus of this article is all about ‘the
some hand made wooden city walls by period to life and gave us inspiration.
project’. Suffice to say the scenario,
Ian Weekley from an internet-based
‘The Alternative Battle of Worcester’, Many sections of our board have
auction site. These veteran pieces were
was played out in a day to a decisive features and a flavour from the Nantwich
subsequently reworked and repainted by
conclusion, with several swings of battlefield; the smallish fields with
TM Terrain to great effect.
fortune along the way! densely packed hedges, the church
WI: How long did this project take? (Acton Church), the narrow lanes, the
Whilst the players rolled dice and
manoeuvred Cavaliers and Roundheads Andy: From first buying the walls to bridge over the river (Weaver) and the
around the battlefield we took lots of putting on the demo at Salute 2011 took gently rolling terrain.
photos and threw a few questions at andy just over two years. This wasn’t the only
and Neil.

64

WI288-AlternativeWorcesterFINAL.indd 2 11/8/11 13:29:38


English civil war
1641 - 1651
Right: The quiet before the storm;
the table before the game in all its glory.
Opposite Page: The full table; the
Royalists manoeuvre to their start lines,
whilst the Covenanters in Worcester
nervously await.

WI: Would you embark on such an


ambitious project again?
Andy: Yes, in fact we have another Covenanters. The
project using some, but not all, of the boards themselves were WI: Why not
same boards; a different era and feel. built by TM Terrain, who choose a real battle?
Look out for us in two years or so. Salute also Andy: We believe one battle,
2013 is our target date and venue. supplied plenty of inspiration, or section of a battle would be
invaluable guidance and cunning restrictive and would ultimately
WI: What figures do you use?
ideas along the way. become stale. How many times can
Andy: Our armies are a mix of figures you refight Powick Bridge before you
WI: But it’s all just “doll’s house
from Redoubt Enterprises, Bicorne start with the ‘what if’ ? Having scenery
wargaming” … isn’t it?
Miniatures, Warlord Games, TAG, inspired by several battlefields allows you
Renegade Miniatures and the odd Front Andy: No, we really do play on this to have a pick and mix – the ‘best’ bits.
Rank figure. We believe the slightly table. Admittedly we don’t often have the Plus, it reduces the restrictions you may
different sizes of figure more accurately space to get the whole lot out. Wives do have to the actual units, numbers of men
represent the natural variations in height tend to get upset with 14ft of wargame present etc. on a certain day (if ‘reliable’
of the combatants found in every army. board in the way. So more often than data even exists). You get to choose,
After all not everyone in the pay of the not, it’s a third of the board in the spare albeit keeping the feel of a realistic army
King or the Kirk was exactly 5' 10'' tall. bedroom. This still makes a fantastic of the time.
game and gives plenty of different
The buildings we use are also a mix of WI: What about the feedback?
scenarios to play out. The next is going
companies, more for a wide range of
to be the scratch defence of a Royalist Neil: We’ve had mostly very positive
styles, shapes, sizes etc. giving a varied
stronghold, based around the church and feedback from Salute and Partizan.
village-scape. Again, we believe no 17th
manor house, against a Scots battalia. Set Including winning the best painted army
Century village would have exactly the
in 1644, Northumbria. prize at Salute and play testing a game
same buildings. The companies we used
are Grand Manner, Ian Weekley, PMC, for the forthcoming Warlord Games rules
TM Terrain and TSS terrain. in Nottingham. We hope we’ve inspired
fellow wargamers to have a go at the
WI: What is your favourite ECW. It’s great fun!
regiment/piece?
Andy: For the Royalists it has to be the
King’s Lifeguard, due to the regiment’s Left: Tom Jones? -
colours - fabulous designs! And they are You can keep your hat on.
A quick bath for a
one of out local regiments in Cheshire.
Royalist officer
For the Scots it’s the Duke of Hamilton’s
Regiment of Foote, because it was the
first Scots unit and it’s got a fair few
conversions in it.
WI: Who painted and built what?
Neil: Artmaster Studios painted the
Royalist army and designed most of
the “eye candy” figure groups, like the
bear fight and the bath tub scene. Andy
painted the hodden grey mass of Scots

65

WI288-AlternativeWorcesterFINAL.indd 3 11/8/11 13:30:05


Above: Rick Priestley & Andy Fox contemplate
Lord Hopton’s Regiment of Foote’s first attack on
the city walls.
Right: Live entertainment for the troops.
Below: The interior of the city, ongoing
entertainment plus ‘Order Group’ for
the Covenanters.

66

WI288-AlternativeWorcesterFINAL.indd 4 15/8/11 16:34:56


Above: The Royalist reserve; The King’s Lifeguard of
Foote advance.
Left: Rest and Relaxation for some Royalists, courtesy
of the oldest profession.
Below: Stewart’s Regiment of Covenanter foote fire on the
Royalist cavalry wing of Prince Rupert.

67

WI288-AlternativeWorcesterFINAL.indd 5 15/8/11 15:30:44


Above: Lord Hopton’s Regiment of Foote and the Prince of Wales’s Regiment of Horse
form up for the assault on Worcester.
Right: King Charles and his immediate bodyguard.
Below: The main Royalist assault. Prince Rupert’s Blew Regiment moves up to support
Blackwell’s (black standards) and The Earl of Northampton’s Regiment (green standards)
in attacking the main gate.

68

WI288-AlternativeWorcesterFINAL.indd 6 11/8/11 13:31:18


Above: The Covenanter reserve, Hamilton’s Regiment of
Foote, await the call for duty.
Right: The end of a troublesome rebel!
Below: One wing of Covenanter horse advance,
subsequently retreating even quicker in the face of Prince
Rupert’s mailed fist.

As a bonus for English Civil War wargamers, we have even more


photos from this shoot online, along with the “alternative history”
.net story the guys created as a backdrop to this wonderful project.

69

WI288-AlternativeWorcesterFINAL.indd 7 15/8/11 15:31:40


“MAN THE WALLS!”
ON S
ALE
NOV

Since medieval times, the once-mighty Turks established hundreds of castles and fortresses throughout their empire to guard the
precious few oases in the Libyan Desert against enemy armies and raiders. Though centuries have passed many of these ancient forts
were still intact when the Italians took control of Libya. The Italian garrisons modernised the castles by cutting new embrasures and
rifle slits into the old walls. Safe behind the thick rock, Italian troops guarded the desert oases from Allied raiders.

BB123 - Desert Fort BB124 - Desert Fort Extras

14”/35cm

Rules for using the Desert Fort in your Flames of War games can be found in Burning
Empires, the Battle for the Mediterranean. The book also contains forces built around these
imposing defensive positions, the Vichy French Companie de Tirailleurs, Italian Compagnia
Mitraglieri and the British Sudan Rifle Company.

To find your local stockist, or order any of our ranges on-line, please visit us at

www.FlamesOfWar.com

Desrt Fort.indd 1 11/8/11 15:55:17


WI288 Trent Full page:Layout 1 11/8/11 15:48 Page 1

TRENT MINIATURES
28mm LATER FRENCH REVOLUTIONARY WARS

Oh Danny boy, the pipes -


the pipes are calling ....
THEATRE: IRELAND 1798
More troops for our Irish Uprising of 1798 range
Revamp Ir98/03 United Irish command, now 6 figures [C]
New Ir98/07 Irish Militia II [E]
New Ir98/08 Irish Militia Grenadiers [E]
New Ir98/09 Irish Militia, Londonderry Regt. Grenadiers [E]
New Ir98/10 Irish Militia, Longford Battalion Light Company [E]
New Ir98/11 British Light Dragoons/Yeomanry cavalry [B]

THEATRE: ITALY 1799


POL02 Polish Legion of the Cisalpine Republic, elite coys [E]
POL03 Polish Legion of the Cisalpine Republic, command [E]

THEATRE: HAITI
(ST. DOMINGUE) 1791-1803
Car10 Haitian infantry, bis [C]
Car11 British Light Dragoons [B]
*Also Car08 Haitian command
has two new head variants

THEATRE: HOLLAND 1799


Our carts EQ01 & EQ02 (pictured) are based on sketches by PRICE [C] £6.00
Lanendijk of Dutch carts commandeered by the British army [G] CODES [E] £4.50
[B] £8.00 [G] £20.00

Trentʼs Later French Revolutionary Wars range -


including figures for the Irish uprising of 1798 and the Haitian Revolution
are available from:
NORTH STAR:
www.northstarfigures.com

ARCANE SCENERY & MODEL EBAY SHOP & WEBSITE:


http://stores.ebay.co.uk/arcane-scenery-and-models
www.arcanesceneryandmodels.co.uk
IN THE USA, RECREATIONAL CONFLICT:
www.recreationalconflict.lusagi.com
NB: Flag Dude does flags for our Irish Uprising & Lombardy Legion: www.flagdude.com
HOW TO BUILD... By Ryan Lavelle

ANGLOSAXON TENTS
A sea of canvas may have been a common sign of an Anglo-Saxon tents are probably just the ticket for the
army on the move, just as it was with many other medieval armies. ‘flavour’ of the period - if they don’t
Anglo-Saxon manuscripts, such as the Eleventh Century Old English look ridiculously small - and will give the
Hexateuch (shown below), which recasts the heroic warriors of the Old right effect without taking up too much
of the table.
Testament as Anglo-Saxon kings, show the importance of life under canvas
for an Anglo-Saxon army. Surely a tent is a tent is a tent? Perhaps.
The idea of a portable shelter is pretty
I wonder, too, whether the famous seem a pity not to send the brightest universa,l but there are some aspects of
account of King Alfred trying to measure and best (and richest) in early medieval Anglo-Saxon tent-construction which
time by a candle, guttering in draughts society into battle without them being seem specific to the time. I daresay
in tents, may have been an indication of able to display what they thought were that few of your opponents would bat
the king’s activity as a scholar during their home comforts. eyelids if your Anglo-Saxon army were
the campaigns against Viking armies. accompanied by ordinary ridge tents and
Therefore, to think of tents as functional So, when Renedra released plastic models bell tents (the latter, of course, being
things is again to miss the point of of ridge tents and bell tents in affordable absolutely fine for an early medieval
the Anglo-Saxons in their military sets for 28mm figures, I jumped at the encampment, though I suspect that
campaigns. Tents would have been about chance. Though probably a little small they would have been larger than those
display and status just as much as with for really high status gatherings, and, portrayed by Renedra).
so many other elements of warfare, and I suspect, intended for Napoleonic
and American Civil War armies, they However, there are some types of tents
it’s worth considering this when putting
which seem to be specific to an Anglo-
Anglo-Saxons on your gaming table. probably give the basis for what gamers
Saxon context, and having a go at
Although it’s of course easy to spray a need to supplement an army. In any case,
making an ‘Anglo-Saxon tent’ seemed
model tent with a base colour, give it if you do wish to use tents to set up a
appropriate, and the Renedra ridge tents
a wash and Bob’s your uncle, it would baggage element for your army, smaller are spot on for conversions, when a bit of
‘greenstuff’ is used. If you haven’t used
this amazing material before, this is an
ideal first project. As my initial tents (and
use of greenstuff) were a bit rough, WI
modeler Matt Parkes stepped in to create
the following examples.
There is, understandably, very little
archaeological evidence for medieval
tents. They might leave holes in the
ground when they are set up but those
posts tended to be removed so they don’t
leave the sort of ‘post-holes’ so beloved
by archaeologists. It’s a case of trying to
work out possibilities from manuscript

72

WI288-SaxonTentsFINAL.indd 2 11/8/11 15:05:28


illustrations, and the Old English Step One
Hexateuch illustration lets us work out
that, despite looking at first glance like a
bell tent, it was a ridge tent.
Step One shows the use of green stuff

Modelling
Painting &
to change the shape of the tent. The best
thing to do here is to cut triangles of thin
card or plasticard as a base before adding
a layer of putty to give the ruffled canvas
look.
As far as I can see it from the manuscript
image, the height of the tent needs to
be raised. In Step Two you can see the
horizontal pole that sticks out at either
end that gave the tent its structure.
Presumably such poles were attached to Step two
two vertical posts, one at each end of the
tent, but to indicate the horizontal pole
on the model plastic rod can be used.
To build the height of the tent sides you
could use greenstuff (as I did on my
original tents) or you could add a strip of
thick foil, as Matt has in this example.
Step Three shows a basic white undercoat
with the pattern marked out in pencil.
The letters show the blue, yellow and red
basic colours marked in vertical stripes.
This is a technique more suited to the
painting of AFVs which I found very
useful, and will probably use it again as
it saves having to remember quite where
you were when the doorbell rings and
you have to put the paintbrush down.
Step Four shows the yellow part of the
pattern applied in paint. Try to make Step three
sure that the pencil doesn’t show through
the paint if you use acrylics. Also, I
considered the strip of material at the
top of the tent to be something to add
to waterproofing the ridge at its least
watertight, but that’s just a vaguely
educated guess. A little patience and a
pattern which reproduces that on the
manuscript illustration adds a bit more
colour, though I suppose with all those
stripes there’s probably enough colour
there anyway. (I doubt very much
whether the Eleventh Century illustrator
of the Old English Hexateuch was setting
out a template to be copied, anyway.)
The top photo on the opposite page Step four
shows the finished item on wargames
terrain, complete with a contemporary
figure for scale. Matt has presented the
tent in his typically clean style, although
I wonder, with all that bright colour, if
it might be worth subduing the colours
a little. (Even aristocratic tents could
probably get a little mucky, I suppose.)
So there you have it. A tent, brightly
coloured, a little subdued in places, ready
to accommodate an army in an authentic
fashion. Perhaps the effect is more like
one of the Tigers made from converted
T-34s in Saving Private Ryan, but the
point is they somehow look different and
worth the effort. Just a few more to go...

73

WI288-SaxonTentsFINAL.indd 3 11/8/11 15:06:17


By Stuart McCorquodale

THE RISE & FALL


OF PERSIA
What follows is a fictional account of a battle somewhere on
the Ionian coast in the fifth century BCE. Army lists were
drawn from the upcoming source book for Clash of Empires
covering armies from the Early Achaemenid Persians and
Lydian Empire through to the wars against the Greeks and on
to the hegemony of Philip II and the conquests of Alexander.
This article features army lists from
My opponent Tim Haslam and I used would put up a stiff resistance in combat the recently released Clash of Empires
early draft lists from the book for the and the defeat of the foot troops would supplement The Rise and Fall of Persia.
game. Tim asked to use the optional rules collapse the entire army.
for Cyrus’ oxen-drawn towers described PERSIAN ORDER OF BATTLE
GREEK ORDER OF BATTLE
by Xenophon in his Cyropaedia. We
(TIM’S FORCE)
surmised that the vengeful king was on (STUART’S FORCE)
the outskirts of an Ionian Greek city Command
Command
when the rebels decided to fight a pitched General mounted on a chariot
Strategos (General)
battle instead of sustaining a siege. 2 Sub-commanders, one mounted
2 Sub-commanders
The Greek force represented an army Core
Core
from Ionia, with Spartan allies, rebelling Two 12 strong Persian Cavalry units
Three 24 strong Hoplite units
against the Great King. I had played 12 strong Persian Light Cavalry unit
40 strong Levy Hoplite unit
against Persians with Greeks several Two 32 strong Persian Infantry units
times using the Clash of Empires (CoE) Support 24 strong Spearmen unit (representing
rules. Generally, I was more successful if 12 strong Medium Cavalry unit Egyptian Marines)
the army had some benefit of terrain, such 24 strong Thracian Peltast unit
as rough ground to protect a flank. In this Support
battle I was sure to be faced with open Skirmish 24 strong Immortals unit
terrain, so decided that I would refuse 10 archers 3 Scythed Chariots
my left flank and advance in a swinging 10 javelinmen One War Wagon (in the army list, this is
motion with my centre and right, with an optional addition for special scenarios)
Allies
lighter troops covering an expected Spartan sub-commander Skirmish
cavalry flanking force on my right flank. 18 strong Spartan Hoplite unit 12 slingers
Of the enemy infantry, only the Immortals

74

Rise and Fall of Persia.indd 2 16/8/11 12:39:17


Before setting up the game we generated
the traits for our characters and got The Rise and Fall of the Persian Empire: Cyrus to Alexander by Warren Gleeson
the following: and Mike Evans is released by Great Escape Games in September. In addition to
Persian, Greek and Macedonian armies it also covers Ancient Indians, Skythians,
Persian general: Cautious Thracians, Early Carthaginians and more.

3000BC-500AD
Infantry commander: Heroic Leader

Ancients
Cavalry commander: Tactician
The general’s caution threw up an instant
problem for the Persians, allowing their TIM’s plan....
opponents to choose the first turn when
the battle began. The Heroic Leader trait
tied the infantry commander to a unit of Stuart had given me an outline to his
foot, but the Tactician trait of the cavalry army, the rebellious barbarian scum!
officer made his flank march more likely
to arrive on time. But being an experienced (all be it
unsuccessful) ancient wargamer I realised
Greek Strategos: Strategist that for Persians to beat Greeks in a ‘fair’
Commander 1: Aggressive fight was going to be tough, I’d have to use
skill in designing my army and in using it
Commander 2: Heroic Leader on the table, plus a lot of good luck.
Spartan commander: Tactician My idea was simple, big units of spara/
The Strategist trait of the general, plus bow troops for good defensive fire,
the Tactician trait of the Spartan allied supported by a unit of Elite troops. Then
officer would give the Greeks the envelope my left flank with good quality
advantage of redeploying up to three cavalry whilst holding the right with light
units after both armies were on the troops and my newly finished massive
tabletop. The Aggressive trait added +1 war wagon. (Even though it didn’t really
to the army’s Strategy Rating, but the do much, it looked like it was capable of
Heroic Leader roll was wasted as all of mass destruction!)
the Greek characters come with that trait.

COE MECHANICS
In Clash of Empires, armies are chosen to an agreed points value by first purchasing a general (which is free unless upgraded) and any
compulsory core units, two units of hoplites in the Greek case. In the command section, additional sub-commanders may be purchased. The
unit choices are split into Core, Support and Skirmish sections. Up to ten core choices may be selected, including any compulsory ones. For
each core unit taken, one unit from the support or skirmish section may be chosen. In addition, most armies have access to allies and a maximum
percentage of the points total may be spent on them.

COE MECHANICS
Traits personalise the generals and sub-
commanders of our armies and often
influence the pre-battle procedure. Most
offer positive advantages and some have
a negative influence, while the Heroic
Leader trait is a double-edged sword;
it increases the hand-to-hand fighting
influence of the commander but ties him
to a unit for the whole game.

75

Rise and Fall of Persia.indd 3 16/8/11 12:39:45


COE MECHANICS
The Strategy Rating of an army represents
its aggression and operational capability.
Each army has a fixed score that can be
adjusted by having a more senior general
and more cavalry than the opposing force.
The scores are added to a D6, the highest
has the initiative for the pre-battle phase.
This allows more influence over terrain
and deployment.

Unsurprisingly, the Persians had the


initiative and the resultant battlefield
looked ominously open to the massed
ranks of hoplites. With his superiority
of cavalry, the Persian general was
able to force the Greeks to reveal their
disposition. The phalanx deployed with
a strong centre and a refused left, with
the Thracians protecting their right. The
Persian infantry matched their opponent’s
foot troops with scythed chariots on the
Above: The experienced general McCorquodopolous puts his faith in bronze and steel! left and cavalry deployed on both flanks.
With the Persian scout cavalry
COE MECHANICS threatening the Greek left, the archers
A flanking force must be formed, and the flank it attacks must be decided, before were redeployed (thanks to the general’s
deployment. Its arrival is decided in the owning player’s Orders Phase and, if successful in Strategist trait) to face the scythed
arriving, a marker is placed to show where it will enter the field. It actually deploys onto the
chariots. The Greeks allowed the
battlefield at the start of the owning player’s next turn.
Persians to make the first moves.

TURN 1 OPENING MOVES


The Persian horse makes the initial
moves, probing the Greek skirmish line Greek Deployment Persian Deployment
1 Levy Hoplites A Persian Cavalry
and goading the phalanx into a general
2 Citizen Hoplites B Scythed Chariots
advance. On the far right of the Greek 3 Javelinmen C Iranian Infantry
line, the Persian flanking force (just 4 Greek Archers D Spara Infantry
out of shot) successfully dices for its 5 Spartan Hoplites E Immortals
appearance and the owning player marks 6 Greek Cavalry F War Wagon
where they will arrive. 7 Thracian Peltasts G Slingers
8 Greek Slingers H Light Cavalry

G
1 H

2 3 D

D
2

C
2
B
4

7
8

76

Rise and Fall of Persia.indd 4 16/8/11 12:34:32


Above Left: Persian light cavalry engages the Greek skirmishers, killing
COE MECHANICS four of them and sending them into flight.
Phalanxes find manoeuvre quite restricted in Clash of Empires. Above: The Greek phalanx begins to swing to the left, hinged on the levy
They are permitted to move at full marching pace only if they move hoplites at the end of the line. Sling fire peppers the Persian cavalry on
straight ahead or obliquely to the right. the right, killing one.

TURN 2
THE GREEKS ADVANCE
With the arrival of the flanking force, the nearby
horsemen declare a charge against the Greek slingers
who wisely flee. The Persian infantry in the centre
loose arrows, killing a couple of hoplite models.

COE MECHANICS
Open order and drilled troops are
allowed to abort a charge against
enemy skirmishers that flee from them,
as long as they pass a Discipline test.
This represents the ability of formed
troops to chase off skirmishers without
totally exposing themselves to an
enemy countercharge. We imagine that
particularly aggressive and fleet footed
individuals burst forth from the main
body to chase the skirmishers off before
returning to their unit.

Right: Scythed chariots rumble


forward as the Persian right
probes a way round the flank
of the phalanx.

77

Rise and Fall of Persia.indd 5 16/8/11 12:35:04


Above : The Greek commander attempts to compensate for the
threat to his left, risking a gap in his centre.
Right: Meanwhile, the ferocious Thracian warband advances
to threaten the flanking cavalry force as the slingers in the
background withdraw to safety.

TURN 3
THE EMPIRE STRIKES
The Persian cavalry charges at full pace
against the Thracians and Greek cavalry in
an attempt to break through the Greek right.
Persian fire continued in the centre, dropping
a few more hoplites, as the cavalry on the
Persian right backed away, luring the
phalanx forward.

78

Rise and Fall of Persia.indd 6 16/8/11 12:35:21


COE MECHANICS COE MECHANICS
Formed units may react to enemy Following hand-to-hand combat the losing side must take a morale test. If passed, they
charges by holding, firing, firing may stay in the fight, being pushed back a little. If they fail, the outcome is determined by
and fleeing, fleeing or, if cavalry, the amount that the test is failed by. Failing by one point means that the unit must retreat its
countercharging. At this point the Greek movement rate and is disrupted. The winning unit may opt to follow up or hold.
cavalry decided to meet the Persian horse
by countercharging instead of firing as
they charged. This meant that the units
would meet midway and would slow the
Persians down a bit if they managed to
sweep the Greek cavalry before them.

Right: In the ensuing fight, the Thracians


won but the Persians passed their morale
test. However, the Greek cavalry bested their
opponents who failed their morale test by one
point and retreated.

Below: With the Persian cavalry repelled


and the Thracians in control, the Greek
horse relied on their javelins to defeat their
counterparts. On the left, the levy phalanx
moved to cover the flank of the citizen hoplites,
advancing on their right, from the enemy
horse archers. Archery against the scythed
chariots was totally ineffective, but javelin
fire killed two of the disrupted Persian
cavalry unit.

COE MECHANICS
Disrupted units suffer a penalty to combat resolution
and must pass a morale test to charge. They lose their
disrupted status after a full turn unless they have been
broken in combat, in which case they count as disrupted
for the rest of the game. As the Persian cavalry only
retreated from combat, it would regain its composure at
the end of its following turn.

COE MECHANICS
Characters do not have their own profile and attacks, adding a number of attacks to the unit they accompany. If the unit suffers two or more
casualties in combat, the opposing player rolls a D6 after any morale tests have been taken and results applied. On a 6, the character falls as a
casualty. This may seem quite brutal, but it balances the decision between giving your unit a boost and risking your character. Most importantly,
those character “death rolls” are tense and fun and there was much cheering when the Persian cavalry commander fell at the hands of the Thracians!

79

Rise and Fall of Persia.indd 7 16/8/11 12:35:45


TURN 4
THE REBELS POISED
Bruised by their fight with the Greek
cavalry, the Persian horse resorted to
bows, shooting down five Greeks and
breaking them. The impact of the scythed
chariots failed miserably, with one
machine destroyed on a wall of spears
even before contact. The hoplite line
marched on over the wreckage.

Above: Now the Persians unleashed the


scythed chariots, two careering at the hoplite
line while the Spartans calmly opened their
ranks to avoid the charge of a third, leaving
archers to take care of it. With the hoplite line
closing, the Immortals advanced to meet them,
supported by missile fire and, on the Persian
right, light horse and skirmishers continued
pelting the levies.

Above: Behind the Spartans, the archers peppered the


remaining chariot and, wounded, the horses ran amok.
Below: The Greek commander looks on worriedly at his
endangered left at the end of turn 4.

COE MECHANICS
A scythed chariot that suffers a
damaging hit by shooting must pass
a Morale test or run amok. This
can potentially lead to the chariot
turning around and heading out of
control toward its own lines!

80

Rise and Fall of Persia.indd 8 16/8/11 12:36:18


TURN 5
COLLAPSE OF THE LEFT

Above: The Immortals charge confidently into


the phalanx line.
COE MECHANICS
When a unit loses combat it rolls 2D6 and adds the margin of defeat. In this combat, the
With the Greek left now completely Greeks lost by 4 and rolled 6 - a final score of 10. Their Morale is 7 so, losing by 3 points,
penetrated, the Persians continued their we can see that they are broken and flee. Different circumstances and unit special rules
skirmishing tactic with the Thracians on may affect this, meaning that the results shift up or down. If the unit had been “steady”,
their left, killing several. In the combat, for example, the result would have shifted one space up to “Retreat and Disrupted”.
the Immortals won decisively.
With the collapse of the left flank, the MORALE TEST OUTCOME
Greek centre advanced regardless. The Fail by Result
levies continued their headlong rout, 0 None
discarding their heavy equipment but
the citizen hoplites recovered, redressing 1 Retreat and disrupted
their formation before the Immortals 2-3 Broken and flee
hit them once more. There was some 4-5 Broken and flee
success on the Greek right as missile fire
6+ Destroyed or dispersed
shattered one of the Persian cavalry units.

COE MECHANICS
Units that are broken in combat Below: With the defeat of the hoplites at the
remain disrupted for the rest of the hands of the Immortals, the levy phalanx
game. Disrupted units are reluctant to panics and flees. Note the use of casualty
initiate hand-to-hand combat and their markers to denote the broken units.
opponent enjoys a combat resolution
bonus against them. Units reduced
to less than five models are said to
be “shattered” and lose many of the
benefits of being a unit. Like disrupted
units they must pass a morale test to
charge into combat. Shattered units
do not gain the normal benefit for
attacking enemy flanks and, if they lose
a combat round, they are broken for the
rest of the game.

81

Rise and Fall of Persia.indd 9 16/8/11 12:36:50


TURN 6
CLASH OF STEEL
On the left, massed missile fire broke
COE MECHANICS the Thracians, leaving just skirmishers
In Clash of Empires, the Persian sparabara formation is of little use against enemy infantry,
to protect the Spartans’ right flank. The
being utilised for fending off cavalry or for protection against missiles. Phalanxes are
powerful, but degrade when they are pushed back in combat or become disrupted.
combat brought hope to the Greek cause
as the Immortals were stopped in their
tracks, the hoplites fighting ferociously
against superior opponents.
Exhaustion was obviously setting in as
the phalanxes floundered upon the Persian
infantry. Each combat resulted in the
units being pushed back. The disrupted
phalanx facing the Immortals would not
enjoy the fortune of the previous fight
and, despite a last gasp of resistance,
failed its morale test catastrophically and
was totally destroyed.

Above: With just a battered phalanx on the


Greek left, the Immortals charge to finish it
off as the Persian light horse manoeuvres to
threaten the centre. In the centre of the Persian
line, the spara bearers brace themselves for the
coming impact of the phalanx.

Left: The Greek phalanx gets to grips with the


Persian infantry.

82

Rise and Fall of Persia.indd 10 16/8/11 12:37:08


TURN 7
DEATH BLOW

Above: Situation at the start of turn 7: the


Persian light horse attacks the exposed left
flank of the hoplite line (top of picture).

The centre left phalanx disintegrated


totally with its flank enveloped as the
other combat resulted in the Persians being
forced back. Finally the Spartans joined
the fray, but they were too late to lend their
considerable skill to proceedings.
With the final turn over, we counted
the victory points scored and the result
was a crushing victory for the Persians.
Such a victory may have even spawned
a 20th Century historical film industry in
Tehran! The game also reflected history
pretty well - the advantage of Persian
cavalry in open terrain was decisive in
operations in the region and it was one
that was not enjoyed in the ill-fated
invasions of Greece where the image of Above: With its flank engaged this hoplite unit unsurprisingly collapsed.
the invincible phalanx was established.
The Greek deployment had proven to be effectively neutralised the threat of the massively influential. Their presence
poor. The levy phalanx was vulnerable Persian cavalry to the right flank of the tied up the levy phalanx and stalled the
to panic and shouldn’t have been trusted hoplite line. advance of the centre, worried about its
with holding the left. The advantage flank, for a turn. The Immortals lived up
of initiative had allowed the Persian The main Persian lesson from the game to their billing, destroying one phalanx
commander to deploy the Immortals was to use the cavalry in the manner and causing the flight of the levies. On
away from the Spartans, the one unit in for which it was intended - to harass reflection, the other infantry units were
the Greek army that would have carved and weaken enemy formations before a little lucky to perform so well in hand-
them to pieces. At least the Thracians, the attempting close combat. The Persian to-hand fighting - another turn may have
Greek horse and some skirmishers had light horse on their right had been proved that luck to have been exhausted!

83

Rise and Fall of Persia.indd 11 16/8/11 12:37:21


THE PERSIAN CONQUERORS!
TIM’s after thoughts....

I must admit to thoroughly enjoying the game with Stuart. (It helps when you win!)
My victory can be put down to good deployment of the Immortals (and the
right decision when to ‘unleash’ them), but as usual in ancient war gaming,
getting the dice gods in your favour can help considerably!
As to game mechanics, I particularly like the pre-game set up of having to
roll for character traits, scenery and using the army’s strategy rating to the
commander’s advantage. I think it’s a great move to include these rules, as
they add another dimension to the game.
Of course adding your ‘super’ troops to your army roster will still help you win
combats, but being deployed in the wrong place can effectively put them out
of the battle. This is what happened to Stuart’s Spartans, I was able to avoid
contact till the game had been effectively won.
Had we played on another turn I feel the Spartans would have been able to
achieve some success.
My cavalry behaved as they should, having realised they were not heavy shock
troops and getting a bloody nose on Stuart’s right flank, they withdrew and
relied on superior shooting abilities. I was impressed with the light cavalry’s
charge into the flank of the hoplites, armed only with knifes they still tipped the
balance in their favour. I suppose realistically ANY infantry hotly engaged to
the front will buckle when charged in the flank by cavalry.
Overall I’m very impressed with CoE as a rule set. Of course it’s early days
yet, and I’m sure the rules will continue to evolve, as players around the
world give feedback.
Great Escape Games seem determined to support the system online with
masses of army lists (for free) and a definite decision to publish official army
list books at a steady rate over the coming months. It’s very refreshing having a
manufacturer publish a rule set and at the same time have an obvious passion
to support it too.

84

Rise and Fall of Persia.indd 12 17/8/11 10:36:18


TIM’S PERSIAN ARMY
I first started collecting the Persian army you see before you about ten years ago, having always
been a big fan of this period.
I started with a core force of Persian ‘Spara’/Bow infantry and some units of heavy cavalry. This
force then evolved into the multinational force it is today. It now includes Phrygians, Skythians,
Libyans, Ethiopians, Arabs, Egyptians, Indians, Iranians and Coastal Greek mercenaries, not
forgetting the scythed chariots and huge scratch-built war tower!
I’ve collected figures from a broad period of Achaemenid Persia, which allows me to field early
or later armies to suit my opponents.
The army features figures primarily from the old Vendel range, backed up with figures from Black
Tree, Wargames Foundry, Copplestone Castings and a few more I’ve forgotten.
Thanks and praise must also go to Mario Kkounnous, Jeremy Jenkins, Dan Atherton and
Tony Down for help with the painting.

85

Rise and Fall of Persia.indd 13 17/8/11 11:15:04


BRIGHTON, By Nick Buxey

BRENTFORD
AND BARHAM

When my good friend, one of the founder-members of the ‘Like a Above: Great War Miniature Uhlans patrol
Stonewall’ Wargames Group, Tim Whitworth merrily said to me one ahead of the advancing infantry.
day “I have a cracking scenario for an early WWI game”, I little thought
call in 1914. He experienced every
of what the consequences would be. We were on our way back from a
action and horror of the First World
wargames show, or a model shop - can’t remember which - and we were War and lived to return home to change
discussing scenarios, games and different historical periods that we had a guard outside Buckingham Palace. My
hankering to game sometime in the future; you’ve all been there I’m sure. imagination was well and truly taken by
It’s interesting how the enthusiasm of another person can fan the flame of this wonderfully illustrated series of vivid
a smouldering ember that’s been dormant for some time. comic strips, where I first encountered
‘Hun’ cavalrymen with lances - all
The scenario Tim had in mind was one When I was about seven years old, in wearing what appeared to be school
from Don Featherstone’s book of many 1965, I used to read the Victor comic. teachers’ mortarboards - charging ancient
years ago, Battles with Model Tanks, Many UK readers will no doubt motorcars covered in riveted metal plates.
although this one did not strictly feature remember this celebrated publication, My imagination took a further leap
tanks, but armoured cars. Furthermore, it which featured such legendary characters forward when, almost simultaneously,
was a scenario from the early days of the as Alf Tupper, the ‘Tough of the Track’. Airfix released their HO/OO scale figure
First World War. The scenario featured In 1965, the comic began a series of sets of World War One German and
early British armoured cars, pickelhaubed stories that was to last many years British infantry. Spiked helmets! So
German infantry and czapka’d German throughout the 1960s and into the early different from the appearance of all the
uhlans. Immediately, memories of my ’70s. They featured one Sergeant Miller German soldiers in the films and war
first encounters with First World War who was a member of the Coldstream comic books, predominantly dealing with
history came flooding back. Guards and answered his country’s the Second World War, which had ended

86

RNAS Game.indd 2 11/8/11 15:07:13


only 21 years earlier. Blimey, that makes
me feel old! My father fought in WWII,
which somehow made it seem more
accessible. I knew next to nothing about

World War I
World War One, although I knew my
grandfather had been wounded in action

1914-1918
and ‘great uncle Bill had been captured
by the Prussians’, whoever they were....
The fascination stuck throughout the
years and, of course, my knowledge
of the conflict has grown considerably.
Strangely enough, though, I had never
wargamed the period. It only took my
friend’s suggestion to set the machinery
going however. I don’t need much of
an excuse to commence a brand new
wargaming period and this scenario
promised a limited outlay, as not many
figures were involved. What’s more, I
had long admired Great War Miniature’s
World War One range of 28mm figures
and now felt I had absolute carte Above: Armoured car, ‘Barham’, drives through Avroult seeking the downed plane.
blanche to buy some, despite the tons of
unpainted lead sitting in my modelling THE SCENARIO question would be placed on the table.
room at home. If the British could locate the downed
The scenario was quite straight-forward,
aircraft (again, deemed to be ‘spotted’ by
Many wargamers, I think, will agree but fascinating. It involved three British
the umpire) and pick up the crew and then
that one of the major attractions of the armoured cars trying to locate the crew
drive off at a previously specified point
hobby is all the research that precludes of a downed observation plane before the
without the Germans preventing them
the commencement of a particular period, advancing German hordes could capture
within ten turns, then it would be victory
or game, especially so if it’s to be a them, somewhere near the somewhat
for the British. If otherwise, it could be
demonstration game at a show like Salute aptly named (as we shall see) Belgian
either a draw, or a German victory if the
or Partizan, which is par for the course village of Avroult. The armoured cars
armoured cars were destroyed, or the
for ‘Like a Stonewall’ games. There is were named ‘Brighton’, ‘Barham’ and
aeroplane crew killed or captured.
a definite excitement in anticipating a ‘Brentford’, hence the title of the game.
new project and I believe the essence The scenario required around 40 German THE HISTORICAL BACKGROUND
to a successful demo game is putting infantry, one German HMG, one German
At the outbreak of the First World War
in details, those little extras that bring 77mm artillery piece and crew and 14
in 1914, the German army (consisting
a wargame table to life. I researched Uhlans. The British required three Rolls
in the West of seven field armies)
extensively, using books and the internet, Royce armoured cars.
executed a modified version of the
and I have included a bibliography at the
The gaming board would feature a small Schlieffen Plan, designed to quickly
end of this article that may be helpful
Belgian village composed of appropriate attack France through neutral Belgium
to other gamers if they wish to discover
buildings, a paved road system, a river, before turning southwards to encircle
more about this historical episode.
numerous woods and fields. A laminated the French army on the German border.
As my research developed it became map of the wargames table would be After what appeared to the French to
apparent that even a relatively small used to plot ‘hidden’ movements by both be hesitation, the British government
demo game can open a ‘can of worms’. sides, until the umpire deemed them in finally declared war on Germany when
eye contact, at which point the troops in its ultimatum to the Germans to leave
Belgian soil was rejected. Britain’s treaty
pledge to uphold Belgian neutrality left
it no option but to fight as allies of the
Belgians and the French.
In the very early days of World War One
there was no Royal Air Force. Instead,
there was the Royal Flying Corps (RFC),
under the auspices of the British Army,
and the Royal Naval Flying Service
(RNFS), administered by the Royal
Navy. Both forces were developing their
air forces on parallel lines, but quite
separately. Aeroplanes were still in the
very early stages of development and
very primitive by today’s standards. No
one could have foreseen the amazing
leap that aeroplane development was to
make in four short, but horrendous years.

Left: The German Rumpler Taube (‘Dove’)


observation plane.

87

RNAS Game.indd 3 11/8/11 15:08:05


It is not the intention of this article to go
into the history of aircraft development
‘LIKE A STONEWALL’ WARGAMES GROUP
in any depth, but some explanation of
where things had got to is in order, to
We are an independent group of wargamers based in North Nottinghamshire,
set the context of the action. In the first
UK. We specialise in the production of historical demonstration games for
two or three months of the war the major
display across the UK convention circuit. We are eight times winners of the
protagonists all had some form of early
Old Glory trophy for the Best Demonstration wargame at the Old Glory World
aeroplanes, but these were used strictly
Wargame Championships, an event held annually in October at Derby.We make
for observation and intelligence gathering.
most of our terrain and have a large joint collection of 25-28mm figures. We
The machines were not armed, or
cover all periods, but have particular interests in Ancients, Napoleonic, Colonial,
camouflaged and didn’t even bear national
American Revolution and 1400– 1730 European warfare (and now, WWI!)
markings. Any weapons carried were
personal hand weapons, such as pistols
Members include: Tim Whitworth, Barry Foster, Nick Gilmore, John
and shotguns, and their use was resorted
Hutchinson, Nick Buxey, Dave Wilson, Howard, Cammidge, Richard
to if aircrew were downed, or to exchange
Hattersley, Matthew Fletcher, Bruce Carlton, Bryn Hammond and Michael
fire with enemy spotter planes doing the
Togwell, with many other associates:
same job as themselves. The Germans
had, amongst others, the fantastically
www.freewebs.com/like-a-stone-wall
designed Rumpler Taube (Dove), which
really did resemble an enormous bird,
with stylised ‘feathery’ wings - a clear
candidate for use in a Victorian sci-fi
game if ever there was one. After all this book and internet work, to France when the war started. One
I found that a suitable aircraft for our of the RFC aircraft was the first British
The British had a number of different
game would be the Avro 504, used by aircraft to be shot down by the Germans,
aircraft, some fielded by the RFC, others
both the RFC and the RNAS. At this on 22 August 1914. The pilot was 2nd
by the RNAS, but none were built with a
point in the article I can do no better that Lt. Vincent Waterfall and his navigator
combat role in mind. Sopwith ½ Strutters,
quote the following tracts, found on the Lt Charles George Gordon Bayly (both 5
Sopwith Pups and Sopwith Triplanes
Wikipedia website: Sqn RFC).”
were the stuff of the future, at this early
stage of the war we find such aeroplanes “The Avro 504, a lightweight, two- THE RNAS ARMOURED
as the Bleriot XI, The Royal Aircraft seater aircraft, was designed by Alliot CAR SECTION
Factory ‘B’ Type, the Breguet biplane, Vernon Roe in 1913. It was an easy
The first British armoured cars to see
the Henry Farman, the Sopwith Tabloid plane to fly and was used in the early
action in Belgium and France in WWI
and the Avro 504, among many others of stages of the war for light-bombing and
were the brainchild of Commander
diverse design. reconnaissance missions. When an Avro
Samson of the RNAS, an extraordinary
504 was shot down on 22 August 1914,
Some were ‘Pushers’ and some were and enterprising character and
it became the first British casualty of the
‘Tractors’: that is, some had the propeller championed by Winston Churchill, First
war. Three Avro 504 were used to bomb
mounted in front of the cockpit, some Lord of the Admiralty. Again, I shall
the Zeppelin factory at Friedrichshafen
mounted behind the cockpit. My research summarise the factual information,
at the end of 1914. However, the Avro 504
had uncovered a whole new world for quoting from in Wikipedia (no point in
was not a successful combat aircraft and
me! I have no doubt that this information ‘re-inventing the wheel’).
they were withdrawn from the Western
is ‘old hat’ to many gamers who already
Front at the end of 1914. Small numbers Air Commodore Charles Rumney
have an interest in early planes, but I
of early aircraft were purchased both by Samson, CMG, DSO & Bar, AFC (8 July
make mention of it to illustrate just how
the Royal Flying Corps (RFC) and the 1883 – 5 February 1931) was a British
much research can be thrown up by what
Royal Naval Air Service (RNAS) prior to naval aviation pioneer. In 1911 he was
appears to be a straight-forward game.
the start of World War I, and were taken selected as one of the first four Royal
Below: An Avro 504.

88

RNAS Game.indd 4 15/8/11 15:47:46


Navy officers to receive pilot training, At the outbreak of World War I, Samson THE FORCES IN MINIATURE
obtaining his Royal Aero Club certificate took the Eastchurch RNAS Squadron to
Well, the early German infantry were
on 25 April 1911 after completing only France, where it supported Allied ground
easy, a number of manufacturers
71 minutes in the air. He was appointed forces along the French and Belgian
producing a 28mm range. I personally
Officer Commanding of Naval Air frontiers. In the late summer of 1914,
favour Great War Miniatures, but my
Station Eastchurch in October 1911 and with too few aircraft at his disposal,
collection features virtually every
the following April he was appointed Samson instead had his men patrol the
manufacturer, if they prove compatible.
Officer Commanding the Naval Flying French and Belgian countryside in the
The Uhlans, I knew, were about to be
School. In 1914 the Royal Navy privately owned cars some of them had
released by Great War Miniatures, so I
separated the Naval Wing from the Royal taken to war. The first patrol comprised
just bided my time. The British armoured
Flying Corps, naming it the Royal Naval two cars, nine men, and one machine gun.
cars? Well, that seemed to be no problem
Air Service (RNAS). In July Samson Inspired by the success of the Belgians’
either. Rolls Royce armoured cars with
was appointed Officer Commanding the experience of armoured cars, Samson
turrets are quite a military history icon
Eastchurch (Mobile) Squadron, which had two RNAS cars, a Mercedes and a
and several manufacturers produce those
was renamed No. 3 Squadron RNAS by Rolls-Royce, armoured. These vehicles
in 25-28mm.
September 1914. had only partial protection, with a single
machine gun firing backwards, and The bomb-shell came, when I received
were the first British armoured vehicles an urgent communiqué from Tim, my
to see action. Aggressive patrolling by collaborator, telling me that the classic
Samson’s improvised force in the area turreted Rolls Royce armoured cars did
between Dunkirk and Antwerp did much not appear in France until December,
to prevent German cavalry divisions from 1914. Their predecessors were actually
carrying out effective reconnaissance, cobbled together out of boiler plate
and with the help of Belgian Post Office mounted on a Rolls Royce Silver
employees who used the intact telephone Ghost Tourer. Initially, a Mercedes was
system to report German movements, he also used, later joined by more Rolls
was able to probe deeply into German Royces. I suppose, with hindsight, this
occupied territory. Closer to Dunkirk, improvisation made sense, as the war
Samson’s force assisted Allied units in
contact with the Germans, and at other
times made use of their mobility and
machine guns to exploit open flanks,
cover retreats, and race German
forces to important areas.”

Right: Great War


Miniatures German
77mm gun
and crew.

Above: Commander Samson, the short man


in the centre, is a hero of earth, air, and
water. Uhlans display great courage when
facing unarmed peasants, but they bolt like
rabbits when his armoured car approaches.

89

RNAS Game.indd 5 11/8/11 15:09:17


had caught many aspects of the armed Well, not too much of a problem, as THE GERMANS
services unprepared for the technological several manufactures produce some now.
Purchasing the German troops in
developments of the times, but I hadn’t It’s odd, though, that we are really only
28mm was straight-forward and I was
thought about it. beginning to see more such building
soon painting-up early war infantry
appearing in 28mm scale, particularly
See? The ‘can of worms’ was beginning and ‘treating myself’ to more uniform
when the Napoleonic era is so popular.
to open... It soon became clear that I reference books to accomplish the
Hovels, of course, have long produced
would have to scratch-build the three purpose (any excuse). The much
a fine range of Napoleonic buildings
armoured cars. More of that later. anticipated Uhlans, turned out to be
suitable for later times and, with a bit
well worth the wait. The great gun
What about the aeroplane itself? I of conversion, can be ‘brought up to
and artillery crew again came from
don’t know too much about aeroplanes date’. Even so, there is definite scope for
Great War Miniatures, although no
generally, although I’ve many fond scratch-building some too and I did this.
artillery limber was available for the
memories of building Airfix ‘Dogfight The ‘worm pile’ got bigger.
Germans, and, to my knowledge, no
Doubles’, such as Sopwith Camel
Now, after this realisation, did I really manufacturer produces a really accurate
v Albatross, among others. WW1
need to add to the contents of the ‘cans German WWI limber. I looked at Great
combat planes have always caught
of worms? No, of course not. Did I need War’s British limber, with a view to
my imagination and, I suspect, the
to give myself more work? No. Would conversion; however I rejected that
imagination of many others. Look at the
the game benefit from adding another notion. Instead, I investigated Foundry’s
popularity of Wings of War. I needed to
dimension? Yes, I thought it would. Oh, excellent Franco-Prussian War range
find out which aeroplanes were used by
gawd! I wanted to add the flavour of in 28mm. Yes, a decent limber existed
the British, particularly the RNAS, in the
the period. I wanted to add a column of that was made for the big 90mm Krupp
very early days of the war. Secondly, I
Belgian refugees to the scenario. Do any gun. It wasn’t exactly right, but could
needed to find out if the plane in question
manufacturers produce WW1 Belgian be modified. Limber riders and drivers
was manufactured in 1/48 scale. Scratch-
refugees? Decidedly, no. Would I have could also be converted, covering the
build an aeroplane? No way. I know
to convert them all? It certainly looked 1870 pickelhaubes with a thin layer
my limitations! I think. Was the ‘can of
like it. But I do love a challenge. As it of ‘Magicsculpt’ epoxy putty and
worms’ spilling more of its contents? Yep!
turned out, on the demo table, the refugee carving out boots from the trouser legs.
Thoughts then turned to the Northern column provoked more enquiries and Although a slightly smaller 28mm
French/Belgian buildings of the period. attention that other aspect of the game! than the Great War Miniatures, these
figures look absolutely fine on the table
Below: Belgian civilians and retreating carabiniers flee Avroult (figures by West Wind, Pulp top. I did however reject the Franco
Miniatures, Foundry, Redoubt and Brigade Models. Buildings converted from Grand Prussian horses as too small, and used
Manner and Battleground) the Foundry WWI British limber teams
instead, with the addition of epoxy
putty horse collars, as used by the
German artillery.
To complete the German forces, a
command base was created from
Renegade Miniatures ‘Mounted
Command’ figures and casualties for early
war Germans were converted from Old
Glory’s ‘No Man’s Land’ 28mm range.
THE ‘DOWNED’ AEROPLANE
I had merrily gone out and bought what I
thought was a suitable plane right at the
outset of the project - without doing my
homework! I ended up with a beautiful
kit of an Airco DH4 which ‘looked’ the
part, but I subsequently discovered did

Below: The Avro 504, downed, but in


remarkably good shape!’ (1/48th metal and
plastic kit from ‘Blue Max’).

90

RNAS Game.indd 6 15/8/11 15:48:49


not make an appearance until 1916. Most done my homework. The kit turned out not easy and certainly not for a beginner.
wargamers I know want to get the details to be a single-seater model. The final I took my time and made a reasonable
right, as that’s part of the wargamer’s/ plane I settled on was a Blue Max kit, in job of it; it became a veritable labour
military historian’s make up and I’m no metal and injection-moulded plastic: the of love. Foundry’s ‘Raw Linen’ paint
exception, but it comes with a price in Avro 504. Thanks to my initial ignorance proved useful for the main surfaces. I
time and money. and then inadequate research, my aircraft added my own details: ‘bullet’ holes in
model for the game had been bought the upper wing, courtesy of the Dremel;
I decided from the outset that I wanted
three times over! That ‘worm’ pile was strut wiring from the plastic bristles of a
a 2-seater plane for the scenario, so that
growing bigger all the time. broom head.
two crew members could be on the table,
hence the purchase of the Airco DH4. Additional research informed me that Downed aircraft crew were easy to get.
Now, I had to find a 1/48th scale model the first aircraft to fly over Belgium Mark Copplestone makes some very
of an early British 2-seater observer in WWI were not painted, but left the suitable figures, so do Artizan Designs
plane. Not easy. At one point I thought natural colour of doped linen, with and there are numerous others out there.
I’d cracked it. I discovered that the natural wood and blackened and shiny I decided to covert one to be wielding a
RNAS Sopwith Tabloid was designed metal features. Internet research, locating shotgun. After all, why make it easy on
for two crew, though, oddly, they sat photographs of original and restored myself? I found that RNAS personnel
side by side, not one in front of the other. early 504s confirmed this. No national wore, not unnaturally, navy-coloured
A model was available of this plane in recognition markings were used initially, uniforms and often long black leather
1/48th scale. I bought one via EBay. It but identifying numbers were painted flying coats.
cost over £20, but, again, I should have on the tail fin. Constructing the kit was

THE ROLLS ROYCE


ARMOURED CARS
Information about the improvised
armoured cars of Samson’s squadron
is very scarce. There are some useful
photographs and some good illustrations
around, but none show the exact layout
of the armoured car. There are no plans.
I did ask for and receive some excellent
advice from David Fletcher, of Bovington
Tank Museum, who has written a most
useful book on early armoured cars (see
bibliography). It was clear, however, that
existing ones. Wheels were replaced with 30mm WWI figures offered a seated driver
a lot of the construction would be down
Daimler ones, cutting the axels through and an officer in early WWI uniform.
to guesswork.
and swopping over from one model to the
Early Maxim tripod-mounted machine
I knew immediately that I would require other. Everything had to be made up as I
guns were used by the RNAS and
a die-cast model of a Rolls Royce Silver went along until I had achieved the right
had brass barrels. I used Copplestone
Ghost to form the basis of my armoured look. By the time I had painted up the first
Castings’s Turkish HMG, hoping to
car model. Which would work best; model, ‘christened’ it ‘Brighton 20’ in
convert the crew (not from Muslim to
the smaller scale Ledo model, or the white lettering over its ‘Battleship Grey’
Christian, but Turk to Brit). However, I
larger Matchbox ‘Models of Yesteryear’ paintwork and carefully attached it to its
found that the cramped space in the rear
model? Typically, I bought both via EBay. MDF base with superglue under each tyre
of the model required smaller figures. I
Luckily, with all the converting that and a short metal rod beneath the chassis,
eventually solved the problem by using
would be entailed, I could get away with I was pretty satisfied. Then I realised that
a mixture of Irregular Miniatures WWI
pretty knocked about models and these I had this all to do twice more!
British MG crew and kneeling firing
would be cheaper. Just as well. I soon
Armoured car crew members were not at figures and Foundry WWI MG crew.
discovered that the Matchbox model that
all straight-forward. I eventually found Where necessary, I swapped heads with
proved most suitable did not come with
that Tradition’s ‘Clive Knight’ range of some from the Woodbine Designs range.
spoked wheels. I required spoked wheels.
The ‘Models of Yesteryear’ Daimler has
spoked wheels. Logic? Buy enough of
them on EBay to cannibalise the wheels
and make three Rolls Royce armoured
cars with four spoked driving and two
spare wheels apiece. Eighteen spoked
wheels. It equated to five model Daimlers.
Well, I tackled the first Rolls Royce
conversion with enthusiasm, driven on
by the desire realise the model. I cut
the die-cast body about with a Dremel
cutting attachment (seriously dodgy
work, but I’ve kept all my fingers). Then
the distinctive shape of the improvised
armour was reconstructed from plastic
card. Headlights were converted from the

91

RNAS Game.indd 7 15/8/11 15:49:48


Above: RNAS armoured car, ‘Brighton’
evades the Hun artillery and Uhlans.
Top left: Converted ‘Model of Yesteryear’
Rolls Royce Silver Ghost crewed by
figures from Tradition, Foundry and
Irregular Miniatures.
Left: Tim’s Tommies advance in support
(Renegade Miniatures).

I filled the handcart, wagon, etc, with


‘furniture’ obtained from a 1/48 scale
doll’s house manufacturer. The table,
chairs, grandfather clock, etc, are
relatively cheap and come as a plastic
set made in China. The bed ticking
mattress was researched on the internet
and recreated in epoxy putty. Finally,
the figures were carefully selected and
divided into ‘dramatic’ configurations
on a number of separate bases. I wanted
the refugees to be shuffling along the
pavé roads, clogging the advance of all
the armies, an important factor in the
ADDITIONAL BRITISH FORCES Miniature’s Wild West civilians, Pulp early days of WWI. Accordingly all
Miniatures characters, Gripping Beast’s figure bases were ‘sunk’ into MDF bases
We decide to bring some extra
Viking civilians (!), Pax Limpopo’s that had been covered in anaglypta wall
unpredictability to the game by
‘Anarchist Nanny’, Artizan Design’s covering that bears a resemblance to
introducing the possibility of additional
individual characters, Copplestone stonework/cobbles. All my home made
British troops, both infantry and
Castings’s gangster figures... the list goes pavé roads were also made from this.
cavalry, arriving during the game
on. I topped this polyglot assembly with Careful paintwork disguised where the
to support the armoured cars. Tim
a lovely little dog-drawn ammunition cart figure bases ended and the anaglypta
Whitworth provided the figures for
and two Belgian carabineers made by pavé began. Colours used in painting
this from his muster of troops for our
Brigade Models (not to be confused with the refugees largely revolved around
forthcoming Mons game. (Watch out for
Brigade Games). dismal browns, greys and blacks, with an
that one at Derby in October!)
Shirt collars were trimmed away, occasional brighter colour put in to add
THE BELGIAN REFUGEES interest. My research showed that these
women’s skirts lengthened with epoxy
Originally an after-thought these proved putty. Some figures required extensive dull colours predominated at the time
to be as big a challenge as any I had conversion, others just a little. I wanted to anyway, but I thought that they would
encountered so far. Whilst some figures convey the pathetic nature of the refugees’ also amplify the sadness of the situation.
for WWII civilians do exist in 28mm, plight. Consequently, the majority of THE GAME
nobody manufactures refugees dressed figures represented women, children
for the period. Is there a big difference and old men. Models of a handcart, a To be frank, I’m more of a modeller
in 1914 and 1940 civilian dress? horse-drawn wagon, a wheelbarrow, and than a gamer, so when it came to the day
Absolutely! I’m a sad case really. I love a wheelchair were all sought out from we’d been working towards - namely
to spend hours online, sifting through various sources. A manufacturer of 1/43 2nd Partizan, Newark, England, 2010,
manufacturer’s ranges and identifying scale model railway accessories called S I provided most of the models and the
figures that have the potential for & D provide an excellent handcart. One scenery, the accompanying display and
conversion to fulfil the role I require, and has to be careful when using ‘O’ scale the means of playing the game, but left
eventually, I found what I was looking for (1/43) pieces, as the figures usually equate the skilful umpiring and running of the
using West Wind’s Gothic Horror nuns, to around 35mm, but you can get away game to Tim (cop out, or what?) The
children and French civilians, Dixon with most accessories. other colleagues of my wargames group,

92

RNAS Game.indd 8 11/8/11 15:10:56


BIBLOGRAPHY:
German Infantry 1914-1918.
David Nash. Almark Publications.
German Artillery 1914-1918.
David Nash. Almark Publications.
Imperial German Army Handbook, 1914-
1918. David Nash. Ian Allan Publications.
Uniforms of the German Soldier (An
Illustrated History from 1870 to the end of
World War 1) Alejandro M. De Quesada.
Greenhill Books
The RFC/RNAS Handbook, 1914-1918.
Peter G Cooksley. Sutton Publishing Limited
On a Wing and a Prayer: The untold Story
of the Pioneering Aviation Heroes of WW1
in Their Own Words. Joshua Levine.
Collins Publishing.
The First War Planes: Purnell’s History of
the World Wars Special. Edited by Andrew
Kershaw. BPC Publishing Limited
War Cars: British Armoured cars in the
First World War. David Fletcher. HMSO
Early Armoured Cars. E. Bartholomew.
Shire Album # 209. Shire Publications
‘Like a Stonewall’, have oodles more CONCLUSION Numerous websites dealing with the Avro
gaming experience and understanding 504, including www.militaryfactory.com
Was it worth it? Most definitely! As
of the intricacies of rules than I do and
most wargamers find, the satisfaction is The War Illustrated: Album De Luxe.
they ‘brought to life’ the relatively small Volume 1: The First Phase. Edited by J
in doing your best to bring alive what
scenario that had cost so much in time A Hammerton. The Amalgamated Press
begins as just a vague idea. And often,
and money. The game played well, Limited 1915
the journey is what makes the arrival so
having lots of ‘unknowns’ inherent in
enjoyable. Roll on the next project!
the scenario. Most importantly, it was
FUN and later functioned very well as a
participation game at Hammerhead 2011. Above: More Belgian civilians clog the roads... (figures by Gripping Beast, Dixon, Artizan,
Outcomes were not foregone conclusions Foundry, Newark Model Soldier Coy. (Can’t be Belgium without Poirot!) and Redoubt.
Wheelbarrow by S & D models.
and victories for both sides, as well as the
occasional draw, occurred. Below: The Hun hordes sweep towards Avroult at the start of the game.

93

RNAS Game.indd 9 11/8/11 15:11:36


KICKING IT By Justin McConnell

“NEW SCHOOL”
Justin McConnell arrived at HISTORICON 2010 with the idea that he Phillip told me he realized that there
would “gather information from a cross-section of hobbyists to ascertain was so much about the way that society,
what had drawn so many of them to this hobby of collecting, painting, politics, and war have changed over the
years, but also that they have, in many
and playing with toy soldiers”. He was fortunate enough to interview a
ways, stayed the same. He said that he
hobbyist named Jesse Greene who promotes, organizes, and runs a game had seen students go from one history
club in Newark, Delaware (USA). Then he came across Emily. Justin’s class to the next without making these
conversation with Emily completely changed what he had come to do, her connections, and he wanted to find a way
story helped him realize that perhaps he could discover how new blood is to help these kids connect the dots in a
brought into this great pastime of ours. more succinct way.
He came up with what I considered to be
Emily is a student at The Wakefield grade history teacher. He struck me as a pretty ingenious idea - The Wakefield
School in The Plains, Virginia. She told someone who would be just as suited School Historic Game Club and the
me this wonderful tale of her teacher, Mr. commanding one of the units of soldiers Conflicts of the World program. The
Brown, and the Conflicts of the World represented by our toy models as he program begins in ninth grade and goes
program he operates at The Wakefield is molding our youth in the pursuit of through to graduation (four years in all),
School. When I pressed for more historic knowledge. He gripped my hand and students have the opportunity to
information about this after school club, firmly with his strong handshake and learn more about the conflicts which have
she said “Well, why don’t we just go introduced himself warmly with the long, shaped the world we live in today.
talk to Mr. Brown.” I thought this was a confident drawl of his southern accent. I
explained my goal to answer the question Students are required to write papers and
brilliant idea.
of why we participate in this hobby, and give presentations in this program, so it
I was introduced to Phillip Brown by how it led me to his students and the is no simple “after school game group”.
Emily and Battlefront Miniatures’ Global program he runs. He agreed to answer my Mr. Brown expects that the students who
Events Manager, Joe Krone. Phillip questions and introduce me to even more take this elective maintain strong grades
Brown is not your conventional ninth of his students. in other classes. Phillip also wants to see

On the first day of play at the US Nationals, Emily (right) was


able to take to the field against Mike Mann (left) who would go
on to take the title of “2010 Flames Of War US Nationals Champion”.

94

WI288-KickinItNewSchoolFINAL.indd 2 11/8/11 15:12:50


focus
club
Left to Right: Sarah Hontz, Alex Alexander, Ryan Sloan, Pat Penderville, Emily Rutledge, Nicky Robinson, and Mr Phillip Brown.

problem solving and deductive reasoning encounters gaming in class. If they wish demonstrated their expanded knowledge.
skills come out of their participation in to stay involved in the program, they We sat down and had a round table
this program. He went on to clarify: enter the History Games Club (which discussion on the merits of their
partners with our Model UN for some activities, which are integrated with the
“The Conflicts of the World (COW) events) and they enter the leadership school’s Activities program which meets
program is really two major parts; the phase of the program.” on Fridays during the school day, and
paper writing and research component
I saw these strictures pay off in the I heard Mr. Brown’s influence in their
which all ninth graders enrolled in
conversations I had with his students. voices. They spoke in vocabulary which
World Civilizations II participate in,
They are all articulate teenagers who illustrates the payoff of the program.
and the History Games Club leadership
have illustrated the ability to connect the They had the confidence and strength of
component for grades 10-12. The latter
dots as he hoped. They have also learned adults.
don’t write papers, but they do help
execute the six in-class battles per year that these events aren’t just words on Another student, Patrick, explained he
(that the freshmen write their papers paper. These events are experienced by had become involved in the club thanks
people, and the students investigate the
on), as well as handle the logistics for to his previous enjoyment of fantasy and
lives lived during the conflicts.
their charity tournaments and events. science-fiction based miniatures games,
Via the ninth grade component of COW, Emily and her club-mates, Patrick, he saw the club as a natural extension of
every ninth grade student at Wakefield William, Sarah, Nicky, and Ryan all a hobby he already loved. Emily, and the

Above: Ryan Sloan (right) was one of the other club members that tackled the challenge that was the 2010 Flames Of War US Nationals.

95

WI288-KickinItNewSchoolFINAL.indd 3 11/8/11 15:16:07


rest of his friends, showered him with
praise for being the cornerstone of the
“hobby” portion of the game club for
them, and they all cited Patrick as their
source of knowledge where painting
and building models is concerned. Sarah
remarked that she has come to enjoy the
painting aspect of the hobby as much as
she has come to love the knowledge she
has gained from the program. Sarah also
pointed out the papers they have to write
are no mere synopses of the events of
war. Cause and effects, the events leading
to hostility, and the unresolved aftermath
which inevitably leads to the next war
are all expected topics in these papers.
She then explained how another part of
the program involves re-fighting major
battles, and writing a follow-up paper
illustrating what they did differently to
their historic counterparts.
Emily spoke up again and talked about
how much she sees in the present that
she has learned from the past. Emily
said she doesn’t think she would have
really thought about the Middle East,
Afghanistan, or any of the world’s other
“trouble spots” without the influence of
Phillip Brown and his program.
Each of these impressive teenagers
spoke in turn and talked about the fun
they’ve had learning about World War II,
The Crusades, and The American Civil
War through the Conflicts of the World
program. Some commented on how they
plan to continue hobby wargaming into
Plenty of younger gamers enjoyed the action at HISTORICON, either in the company their adult lives, others say they would
of a wargaming parent (top) or other wargaming friends (above). like to, but will see what college throws

THE ICEHOUSE WARRIORS

Above: Jesse Greene (left) also got to play Emily (right) during the 2010 Flames Of War US Nationals.

96

WI288-KickinItNewSchoolFINAL.indd 4 11/8/11 15:16:29


at them first. All spoke of their admiration
for Phillip Brown and one or two even
expressed interest in teaching history.
I walked away from my conversation
with these students/hobbyists/historians
humbled. I found myself reminiscing
about my own high school history
teacher. Mr. Thomas used to play jazz
at a low volume while teaching class,
and sometimes he’d even play old radio
shows like The Shadow or Nero Wolfe
Mysteries. He too encouraged analytical
thinking and espoused the virtues of
a creative mind as well as an
intellectual one.
I finally looked to the future and
remembered the past. I hope to see (and
hear about) more programs like this pop
up in more schools across the country.
I would love to see more teachers
like Phillip Brown and Mr. Thomas.
Teachers who know that there is more
than one way to teach something, and
that the knowledge makes their students
powerful. I took a last moment to thank
Phillip Brown and his students for their
time and went about the rest of my
weekend at HISTORICON 2010 and the
Flames of War National Tournament.
Incidentally, Emily won the Old Blood
‘n’ Guts Award with her Late War US
Armored Rifle Company.
I suppose I can rest assured that at long as
there are students like Emily and teachers
like Phillip Brown that there will be a Above: Emily stands proud, holding her
place for a good historical wargame. “Old Blood ‘n’ Guts” Trophy at the conclusion of the 2010 Flames Of War
US Nationals. This award is given at the Judges’ discretion and typically awarded
Let the dice roll! for displaying nerves of steel and courage in the face of overwhelming odds.

I mentioned speaking to a gamer at HISTORICON 2010 I asked Jesse how he felt about historical gaming versus the
named Jesse Greene about his game club, The Icehouse arguably more popular fantasy and science fiction miniatures
Warriors. He spoke to me at length about his time in gaming games and he told me he didn’t really feel that there needed
and what makes him continue to come back to conventions to be a difference from one genre to the next, but that the real
like HISTORICON. exciting thing about playing with historical miniatures is the
knowledge that the men who he represents with his models
Jesse has spent a good portion of his life as a gamer, as he told
were real people. It was easy to see his point as he mentioned
me his history of roleplaying games and miniatures wargames.
how interesting it is to see how different countries in World
I saw a look of joy on his face as he mentioned many a game
War II used the resources available to them. See, Jesse and his
title, some in print and some long since passed into the history
son were at HISTORICON 2010 to participate in the Flames of
of the hobby.
War US Nationals Tournament, and while his son commanded
I pressed Jesse for more information about the way he an American Tank Company, Jesse played with a Soviet
participates in his favorite hobby and discovered that Jesse Infantry army.
had, at a point, felt that there weren’t enough opportunities for
I had to ask Jesse what compelled him to play Soviets and he
him to build, paint, and play with his model tanks, soldiers,
said to me that the sheer number of men who went to war to
and aircraft in the area he lives. Jesse, who is an amiable and
defend their country from the Nazis was amazing, and after I
confident guy, decided to take the initiative to found The
saw his army on the table, I saw what he meant.
Icehouse Warriors, in order to grow and promote wargaming in
New Castle County, Delaware and Cecil County, Maryland. So, while the Conflicts of the World program is exclusive
to students attending The Wakefield School (as a matter of
Apparently one doesn’t need to be a high school history
course), Jesse is able to invite any tabletop wargamer to visit
teacher to use gaming to teach the effects of war on human
The Icehouse Warriors. So, next time you’re in Newark, DE on
history. Jesse and his son are participants in the Boy Scouts of
a Sunday or Monday evening, stop by Delaware Freezers and
America and involve their troop and many others in the area in
roll some dice with another organization that sees how history
the game club Jesse founded at Delaware Freezers, where The
is more than just words in a book.
Icehouse Warriors hold their meetings on Monday evenings
and all day Sundays.

97

WI288-KickinItNewSchoolFINAL.indd 5 11/8/11 15:16:49


THE HALLS OF
MONTEZUMA! THE U.S.-MEXICAN WAR, 1846 - 48,
PART TWO: TAYLOR’S CAMPAIGN By Derek Coleman
The American Civil War has always been popular with wargamers in hostilities had commenced and moved
the US, and interest has recently grown in the War of 1812. Between some 1600 lancers across the river. Taylor
these two conflicts, the United States fought another war, the war with sent 65 men to investigate.
Mexico. This was a major conflict with large scale battles and seaborne The Americans were caught by the enemy
landings and it was by no means one-sided. In the second part of his when searching a ranch. They tried to
series on the U.S. - Mexican War, Derek Coleman follows the trail escape, but it was hopeless. Sixteen were
blazed by Zachary Taylor. killed, a dozen wounded and the rest
captured. First blood to Mexico. At the
BACKGROUND through that they saw a Mexican officer end of April Arista moved 2500 infantry
on the far bank. The man said if they and artillery across the river and ordered
Zachary Taylor’s U.S. army spent the
attempted to cross it would be taken as an his lancers to circle the fort to cut the
beginning of 1846 peacefully at Corpus
act of war. Zachary Taylor had the guns American supply line.
Christi. That peace was not to last
unlimbered and threatened to fire on any
because, in March, President Polk Taylor knew his position was untenable.
Mexican he saw.
ordered Taylor to move to defend the Leaving 500 men of the US 7th Infantry
line of the Rio Grande. The Mexican Taylor’s infantry crossed and there was under Major Jacob Brown to hold the fort
government had never conceded this was no reaction as the Americans came ashore he started the rest of his force to Point
the southern boundary of Texas and the to see the last of the enemy riding away. Isabel on 1 May. They reached the port as
land between the Rio Grande and the They marched on and reached the Rio Arrista’s infantry reached the road.
Nueces River was in contention. Many Grande opposite the town of Matamoros
of Taylor’s troops had been sick through on 28 March.Taylor raised the flag and On 3 May the Mexicans opened fire on
the winter, but around three thousand prepared to build a fort, choosing a place the fort. The cannonade continued for
of them broke camp and began the march where he could fire on Matamoros from nearly a week and the Mexican assault
toward Mexico. two sides, but where the Mexicans could was ready by 6 May. On that morning
do likewise Major Brown was wounded by a howitzer
During the journey American scouts shell, one of the few American casualties
spotted Mexican cavalry, but the Over the next few weeks the Mexican from 2700 shells. The end seemed near
horsemen faded away as Taylor’s men force grew to over 5000 men and the but, on 8 May, the Mexican guns ceased
approached. The U.S. troops marched on American one shrank as sickness and fire and the assault troops began to
and came to a stream. The countryside desertion took their toll. Then, on 24 withdraw because Zachary Taylor had
was covered in tough undergrowth and April a new Mexican general, Mariano moved from Point Isabel.
it was not until the Americans broke Arista, arrived. He sent a note to say that

Santa Anna’s Mexican Army


Styling himself and his
army after Napoleon
Bonaparte and his
Grand Armee, Santa
Anna’s Mexican Army
were a very colorful
bunch. Here we have
some models from
Ged Cronin’s excellent
Gringo 40s range.
Left: “Inspection”
painted by Angel.
Right: Mexican Officer
and Grenadier, painted
by Mark Dixon.

98

WI288-HallsOfMontezumaPt2 FINAL 2 11/8/11 15:17:58


General Taylor’s
Northern Campaign,
March 1846 - February 1847

colonial
conflict
Winning battles at Palo Alto and Resaca de
Palma in early May 1846, Taylor crossed
the Rio Grande at the head of
6,000 men. Marching west, parallel with
the river he reached Mien then swung
his army south-west onto the Monterrey
Road. Slowed by logistical problems and
the boiling heat of the northern Mexico
summer he reached Monterrey on 21
September. After smashing the Mexican
army and capturing the city he arranged a
truce. Then he took updefensive positions
in the mountains south of Saltillo. Later
in the war a detachment of Taylor’s troops
occupied Tampico. In February 1847,
General Santa Anna, in power once more,
led an army north from San Luis Potosi,
hoping to crush the Americans and regain
control of the north.

Above: Map from Essential Histories 25 - The Mexican War, 1846-1848, © Osprey Publishing Ltd. www.ospreypublishing.com
THE BATTLE OF PALO ALTO shells into the Mexicans. For an hour batteries manouevred his guns, trying to
the Mexican cannon replied with round gain an advantage, but a ball from one of
Taylor led 2228 men towards Arrista’s
shot while their infantry endured a hail the Mexican cannon hit his horse and he
4000, but Old Rough and Ready, as his
of fire from the Americans. Finally fell mortally wounded.
men called him, was not detered. He
Arista ordered the lancers on his left
dragged two 18 pounders with him and to charge. They came at the gallop, but The long grass smouldered and through
instructed his troops that they would have then slowed as they met marshy ground. the haze it was apparent that the Mexican
to rely on the bayonet. Their target, the 5th infantry, formed left was edging back. Taylor’s dragoons
square and waited. moved forward to exploit this. Now it
They saw the Mexican force while the
was the turn of the Mexican guns to fire
two armies were still about a mile apart. The lancers paused to fire a volley that at cavalry and they did so to devastating
Arrista’s men were in a line a mile long, had little effect and then charged only effect, breaking the American’s line and
their right flank on a wooded hill and the to be met by withering fire from the sending them scurrying back the way
lancers on their left extended as far as a Americans. The Mexicans took heavy they had come.
marsh. Between the units were batteries casualties, veered away and retreated.
of 8 pounders. Accompanying the lancers were two 8 Finally Captain James Duncan’s battery
pounder cannon and they deployed to sent enfilading fire into the Mexican
The ground the Americans deployed on
fire on the square. They were too late; left flank and the enemy line began to
was flat prairie with shoulder high, thick-
two of Taylor’s flying guns galloped up, waver. It seemed Arista’s men might have
stemmed grass that hampered movement.
unlimbered and fired into the Mexican broken, but it was getting dark and Taylor
The Mexican guns opened fire but to no
gunners, killing many of them. had a two-hundred strong wagon train to
effect, the range was too great. Taylor
worry about. He did not order his men to
moved well into artillery range and The cavalry rallied and charged again charge and the firing petered out in the
ordered his guns to deploy. In addition only to be met by more musketry and growing dusk.
to his two 18 pounders he had three shell fire. They tried a third time, failed
sets of ‘flying batteries’. These light, 6 again and then broke and retreated to Taylor had just nine killed and 43
pounder guns on big carriages galloped their own lines. wounded whilst Arista lost 102 dead
into action with all their crews mounted. and nearly 150 wounded or captured. The
By now the Mexican guns had found the
They fired rapidly and accurately to Americans held the ground the Mexicans
range of the American centre and were
devastating effect. had formed on before the battle, but both
firing at the 18 pounders and the US 4th
armies were virtually intact.
The 18 pounders fired first with Infantry. Taylor was there, and Major
grapeshot, while the flying guns fired Sam Ringgold, the creator of the flying

99

WI288-HallsOfMontezumaPt2 FINAL 3 11/8/11 15:18:14


Above: The Battle of Palo Alto, detail of a lithograph of a drawing by Carl Nebel.

THE BATTLE OF described the position to Taylor and said abandoned some 400 wounded and many
RESACA DE LA PALMA in his opinion the Mexican guns could of the infantry drowned trying to swim
be taken. Taylor immediately ordered his the Rio Grande.
During the night Arista moved his
dragoons forward.
shaken army westwards to a position Arista proposed an armistice, but Taylor
he thought was impregnable. Resaca The horsemen charged and the Mexican told him it was too late for that and if the
de la Palma was a shallow, dry ravine gunners ran, but the cavalry overrode town of Matamoros resisted he would
squarely across the road that Taylor’s the position and by the time they turned destroy it. On 18 May Taylor’s army
men would have to advance up if they around the guns were manned again. crossed the river and entered Matamoros
were to relieve Fort Texas. Surrounding Taylor was furious and ordered the to find Arista had gone to Linares, some
the road and the ravine were miles of enemy battery taken, a task that fell to 60 miles away.
dense chaperral and Arista had received Kirby Smith and the 5th Infantry.
Meanwhile the story of Taylor’s
reinforcements whilst Taylor’s effectives
Firing a volley the troops rushed forward victories electrified the American public.
were down to just over 1700.
and poured over the lip of the resaca. Recruiting offices were swamped with
Scouts reported that there were a dozen Fierce hand-to-hand fighting took place, volunteers and militia units were formed,
guns in the resaca, commanding the but gradually the Mexicans were forced elected their officers and were sent to
road and Taylor sent his skirmishers back and the battery in the centre of their bolster the army in Matamoros with little
forward until they met with heavy fire. line was captured. It was the beginning or no training.
In response he ordered some of his of the end.
By August the number available to Old
flying guns forward and they galloped
The Mexican infantry broke and then Rough and Ready was approaching
to within 100 yards of the enemy before
routed. Arista tried to rally them, but soon 14,500 and the politicians were
unlimbering and opening fire. In the
joined the race to the Rio Grande, hotly pressing him to move on. Taylor
meantime infantry were trying to force
pursued by the Americans. decided his next objective was to be the
their way through the chaperral on both
city of Monterrey. The direct route lacked
sides of the road, accompanied on the The Americans lost 33 killed and 89
the water supplies an army on the move
left by lieutenant Kirby Smith wounded. They reported 1200 Mexican
needed. So, at the end of August, Taylor
and on the right by ‘Sam’ (Ulysses casualties, but this was certainly
set out with 6,650 men via the town of
S.) Grant. overstated. Mexican figures were 154
Cerralvo, whence, under the scrutiny
dead, 205 wounded and 156 prisoners,
The flying artillery took casualties and of Mexican cavalry, he approached
again an erroneous figure as Arista later
sent for reinforcements. The messenger Monterrey.

Above: American infantry (left) and flying artillery (right) push forward against Arista’s men at the Battle of Resaca de la Palma.

100

WI288-HallsOfMontezumaPt2 FINAL 4 11/8/11 15:18:40


Above: The Battle of Monterrey, Rich Hasenauer has refought this battle using a variant of Regimental Fire and Fury.

THE BATTLE OF MONTERREY Three times the Mexicans came forward Taylor sent reinforcements, including the
to be driven back by the Texans with the 4th Infantry and ‘Sam’ Grant. The 4th
The Mexican commander at Monterrey charged the redoubt and lost a third of
assistance of two guns and some infantry.
was General Pedro de Ampudia and Finally the lancers had had enough and their number in just a few minutes. The
the city seemed to be impregnable. On withdrew leaving Worth’s men to march order was given to retreat, but Captain
the south side the Santa Catarina river on and cut the road between the hills. Backus and about 100 men of the 1st
and mountains barred an assault. To the Infantry failed to hear it. They attacked
west two hills, called Independencia and The hill called Federacion was a ridge
a tannery behind the redoubt, cleared
Federacion, were heavily fortified, whilst pointing away from Monterrey. It was
the Mexican defenders and climbed to
protected by two redoubts and this
on the north side a partly built cathedral, the roof, which had a two foot parapet
was where Worth’s men attacked first.
called the Black Fort, held 400 troops round it. They were now behind both the
Fording the Santa Caterina the Rangers
and eight guns. The eastern side was the Mexican fortifications and were ready
and artillery attacked the smaller of the
strongest with a fort called the Devil’s when the next American attack came in.
redoubts on top of the hill. They were
Corner, a four gun redoubt and a bastion supported by the 7th Infantry and after a This charge was led by the 1st Tennessee
guarding a bridge over the canal. short sharp fight the redoubt and its single Infantry who took casualties until
Taylor arrived on 19 September and gun fell. The Americans turned the gun Backus’s men, firing from behind the
camped north east of the city. On the on the other redoubt, called El Soldado, Mexicans, drove the defenders from La
afternoon of the 20th he despatched and fired on it while the 5th Infantry Teneria and the redoubt fell. Now the 1st
climbed the hill and stormed it. Ohio charged through the gap and came
General Worth with 2000 men to take the
under fire from the guns in the bastion
two hills. Taylor planned to divert the Mexican’s
protecting the bridge. The troops crossed
attention by attacking the north east
Leading Worth’s force were the Texas the canal, but were driven back towards
corner of the city between the Black
Rangers under their commander Colonel La Teneria by the fire of a hidden battery
Fort and the four gun redoubt called La
Hays. Early next morning they ran into and gradually the firing died away as the
Teneria. He sent forward 800 men from
a force of Mexican lancers and Hays day ended and rain fell.
the 1st and 3rd Infantry, supported by
challenged the Mexican commander to the Washington-Baltimore Volunteers, The next morning Worth’s men again
single combat. The Mexican accepted and but they came under very heavy fire, not started the fighting. They had captured
charged, only for Hays to draw his pistol only from the fort and the redoubt, but Federacion Hill and now set out to
and shoot the man down. On seeing this also from the houses of the town. The capture Indepenencia. It too had two
the rest of the lancers charged. Americans were taking casualties and emplacements. The higher and smaller

101

WI288-HallsOfMontezumaPt2 FINAL 5 11/8/11 15:19:04


General Taylor and the
1848 U.S. Presidential elections
Born in Virginia in 1784, Taylor was taken as an infant to Kentucky and raised
on a plantation. His talk was most often of cotton raising. His home was in
Baton Rouge, Louisiana, and he owned a plantation in Mississippi but, as a
career officer in the Army, Taylor had spent a quarter of a century policing the
frontiers against Indians. In the Mexican-American War he won major victories
at Monterrey and Buena Vista.
President Polk, disturbed by General Taylor’s informal habits of command,
kept him in northern Mexico and sent an expedition under General Winfield
Scott to capture Mexico City. Taylor, incensed, thought that “the battle of
Buena Vista opened the road to the city of Mexico and the halls of Montezuma,
that others might revel in them.”
“Old Rough and Ready’s” homespun ways became political assets. His long
military record appealed to northerners; his ownership of 100 slaves would lure
southern votes. He had not committed himself on troublesome issues, such as
determining whether or not the new area gained during the Mexican-American
War would become “slave states”. The Whigs nominated him to run against
the Democratic candidate, Lewis Cass, who favored letting the residents of
territories decide for themselves whether they wanted slavery. Taylor went on
to be elected as the USA’s twelth president.
Although Taylor had subscribed to Whig principles of legislative leadership, he acted at times as though he were above parties
and politics. As disheveled as always, Taylor tried to run his administration in the same rule-of-thumb fashion with which he
had fought Indians. Traditionally, people could decide whether they wanted slavery when they drew up new state constitutions.
Therefore, to end the dispute over slavery in new areas, Taylor urged settlers in New Mexico and California to draft constitutions
and apply for statehood, bypassing the territorial stage.
Following a stormy conference in February 1850, in which many southern states threatened Taylor with secession, events took
an unexpected turn. After participating in ceremoniesin which at the Washington Monument on a blistering July 4, Taylor fell ill;
within five days he was dead. After his death, the forces of compromise triumphed, but the war Taylor had been willing to face
came eleven years later. In it, his only son Richard served as a general in the Confederate Army.
Portrait by Jospeh Henry Bush, from commons.wikimedia.org, biography from www.whitehouse.gov

was a gun position, but the other was a men from the outlying bastions into the the casualties resulting from them, and
heavily defended, ruined Bishop’s palace. centre of the town. the government because he allowed
It was dark and still raining heavily as Ampudia and the Mexicans to march out
At dawn on the third day Taylor’s men
the Americans climbed, but they were with weapons and battle honours.
began to advance into the city to be met
spotted by a sentry who opened fire.
by a hail of fire. They were fairly safe Now politics took a hand. In Mexico
Within minutes there was firing from
in the side streets, but the roads that led Antonio Lopez de Santa Anna had
both sides.
to the central plaza were death traps returned to take over as president and
The Americans had painstakingly with musketry and cannon fire causing was raising an army. In Washington
dragged the parts of a 12 pounder heavy casualties, especially among the there were moves to propose Zachary
howitzer up the ridge and now they American artillery who had to move their Taylor for president. Polk was dissatisfied
reassembled it and opened fire. The pieces out into the open in order to fire. with the armistice after Monterrey and
Mexican infantry sent a patrol out along The 3rd and 4th Infantry were suffering Taylor thought the President was out to
the ridge, but US infantry were on both greatly, but on the west side of the town undermine him. Polk ordered General
slopes and, silhouetted against the sky, having an easier time because they were Winfield Scott to prepare a seaborne
the Mexican troops had nowhere to going from house to house, blowing holes invasion of Mexico and to take Taylor’s
escape the American fire. They broke and in the walls in order to move forward. best troops to carry it out. A copy of the
ran back to the palace, closely followed plan reached Santa Anna who decided
By mid afternoon General Ampudia
by Worth’s men. The two forces were to march north, defeat Taylor’s depleted
could see that all was lost and he sent
mixed so the defenders of the palace force, then return to face Scott.
forward a white flag. The man carrying
were unable to fire without hitting their
it was shot down and it took several Taylor had been ordered to hold
own men.
minutes before another brave soul was Monterrey with the 3000 men he had
The Mexicans had no opportunity found. Eventually the flag was waved left but instead he moved to Saltillo and
to rally. Those who had been chased again and slowly the firing stopped. joined with General Wool’s army of 2500
from the ridge ran straight through the men. Hearing that Santa Anna’s army was
CASUALTIES
palace, out the front door and down the approaching he sent the Texas Rangers to
slope towards Monterrey. The two hills The Mexicans reported 367 all ranks scout for the enemy and moved his force
belonged to the Americans, who now had killed or wounded. Taylor had 120 to Agua Nueva. The Rangers reported the
the advantage. On the east side Taylor’s killed, 368 wounded and 43 missing. Mexican’s approach and the Americans
men were resting and recuperating, but in His reputation also suffered, both with withdrew to a ranch called Buena Vista in
the town Ampudia was withdrawing his the army, who disliked his tactics and a valley called The Narrows.

102

WI288-HallsOfMontezumaPt2 FINAL 6 11/8/11 15:19:21


THE BATTLE OF BUENA VISTA taking four companies from the Arkansas sides looked at each other and then the
Mounted Rifles with them. O’Brien was American’s fired, shattering the Mexican
On the U.S. right flank the ground was
forced to abandon one gun, but galloped column.
broken up with gullies and ditches that
to safety with the other two.
made attacks almost impossible. Across This was the moment Santa Anna chose
the road Taylor placed some guns The Mexican troops continued their to launch another assault against the
and infantry with the rest of his force charge. They crashed against the line American centre. General Perez’s troops
deployed to the left of the road on steep of the 2nd Illinois who also withdrew, drove forward and again it was John
mountain spurs. but slowly and maintaining their order. O’Brien’s two guns that took the brunt
That brought Ampudia’s attacking until all the gunners were down and
Meanwhile Santa Anna was down to
troops under the guns of Major John O’Brien only just managed to escape,
about 15,000 effectives to oppose the
Washington’s battery and they stopped leaving the guns to the enemy. It was
4,500 Americans. On 22 February
the assault for a moment. artillery that saved the Americans though.
he despatched a note requesting the
Two flying batteries galloped forward,
Americans surrender. Taylor’s reply had The American left had reeled back.
one commanded by Captain Braxton
to be cleaned up by his aide, but it was Instead of being across the valley they
Bragg, and opened fire at musket range.
still a “no”! were now in a line along it and Mexican
The Mexicans faltered and Taylor was
cavalry poured round the left flank in an
That night news came of Mexican cavalry reputed to have ordered Bragg to double
effort to cut off any retreat. They charged
north of the American position and Taylor shot his guns, an order that became
down the road towards Buena Vista, but
returned to Saltillo to ensure the defense famously misquoted as “A little more
were repulsed and took no further part in
of his supply line. With him went another grape, Captain Bragg.” Three shots were
the battle.
future president, Jefferson Davis, and his enough. The Mexicans retreated and
Mississippi Rifles. Before Taylor returned As the cavalry rode off Taylor reappeared next morning, their morale shattered and
the Mexicans attacked. Early on the 23rd with the Mississippians. They gave the riddled with desertions, they were gone.
General Ampudia’s troops, two divisions Mexicans a volley and then charged
Taylor’s army lost 267 dead, 467
strong, moved against the 2nd Indiana down into a ravine and out the other
wounded, 23 missing and three guns.
on a plateau to the left of the road. In side with bayonets ready. The Mexican
front of the American infantry was a infantry wavered as their lancers clashed Santa Anna’s force had 594 dead,
battery commanded by John O’Brien. with Arkansas cavalry on the left. 1039 wounded, 294 captured and 1800
The artillery fired as the 7000 Mexicans The 3rd Indiana came up and joined missing. The Mexicans withdrew south,
got closer. O’Brien then realised he the Mississippi troops on their right, losing troops to desertion all the way.
was alone. Someone had ordered the making a ‘V’ shaped line. The Mexicans Taylor had fought and won four battles,
Indianans to withdraw. The order was charged into the open end of the “V” but his war was over. He returned to
countermanded immediately, but it was but the US troops held their fire and the Washington later in the year.
too late. The volunteers broke and ran, assault stopped. For a second the two

The Battle of Buena Vista, being refought


by 15mm combatants using a variant of
Regimental Fire and Fury.

103

WI288-HallsOfMontezumaPt2 FINAL 7 11/8/11 15:19:38


Wargaming the U.S.-Mexican War
The general rules for wargaming the war We found a regiment painted to look areas were covered in cactus, chaparral,
were covered in the first of these articles, campaign weary presents a much more mesquite (a young mesquite bush has
but Zachary Taylor’s campaign in New realistic and appealing picture than a 3 inch thorns) and thorn bush in tight
Mexico and California was different in unit in pristine, parade-ground blue - and tangled masses that made natural barriers
several respects and deserves special somehow they seem to fight better too! and made movement very difficult if
consideration. not impossible.
As in the Western campaign, great
• Uniforms and equipment distances were covered by the armies, Mexican troops varied from gaudily clad,
For the most part the men under his Taylor’s army’s initial march to yet efficient units to conscript and even
command wore uniforms. Texas Rangers Matamoros took twenty days and convict battalions dressed in the peasant
tended to wear their own clothes and this was hard on men, animals and garb of white ‘pajama’ type cotton
some of the militia regiments started out equipment. Likewise Mexican armies shirts and pants, worn with a straw hat.
in sometimes exotic or bizarre dress, made several fast marches north to join They had a high proportion of cavalry
but almost all ended up in blue fatigues, the action. In view of this, a speed of including lancer and cuirassier units.
sun bleached to a blue-grey color, torn march needs to be agreed on, especially if (French Napoleonic cuirassier figures are
by hard traveling and rough terrain, fighting a campaign. We thought a dozen ideal for these units).
patched and supplemented with miles a day was a good speed for an army
Weapons were much the same. At this
civilian dress when they wore out. column encumbered with baggage and
early stage in the war the musket was
artillery and adjusted this for different
the main infantry weapon on both sides,
circumstances (terrain, unit type (cavalry/
but rifles made an appearance and
infantry etc.), weather, the urgency of
increasing as time went on. Artillery
the situation and especially availability
varied. The Americans had reviewed their
of water in the hot, arid terrain. We made
artillery shortly before the war. They
suitable adjustments for each of these
had Ringgold’s light guns, which had a
and added a random factor that gave total
decisive effect on some of the battles, and
variations of up to 50% plus or minus).
6 pounders as standard. On top of this
The terrain in northern Mexico is there were 12 pounder howitzers and a
different to California too. There are variety of siege guns up to 32 pounder.
long desert stretches where the length Mexican guns were a mixture, mainly
of a day’s march may depend on the Napoleonic war surplus or even earlier.
availability of water and the heat of
• Leadership and Morale
the sun rather than the speed of the
unit moving. On top of that there is For Zachary Taylor’s campaign the initial
the vegetation to contend with. Large victory sent American morale soaring.

Inspired by the stories of the


Mexican Spy Company, a unit of
roughly 200 Mexican civilians
who fought on the U.S. side of the
conflict, Ged Cronin’decided to
add this vignette to his Gringo 40s
range. These models were expertly
painted by Angel.
Far Left: Illustration by Gerry
Embleton, from MAA56 - The
Mexican-American War, 1846-48,
© Osprey Publishing Ltd. www.
ospreypublishing.com

104

WI288-HallsOfMontezumaPt2 FINAL 8 11/8/11 15:20:15


As news of it reached the United States,
recruiting offices were flooded with MEXICAN ARMY OF
THE FORCES INVOLVED
volunteers, many of whom were sadly THE NORTH - 10,000 men
disillusioned in Winfield Scott’s push IN TAYLOR’S CAMPAIGN
inland. Taylor’s army had faith in their • 1st Line Regiment
commander and their morale reflected this. ZACHARY TAYLOR’S • 4th Line Regiment
AMERICAN ARMY - 6500 men • 10th Line Regiment
American morale was high all through
the campaign whereas the Mexican • 1st US Infantry • Two companies of the 6th and the
morale varied, from high in the elite • 3rd US Infantry 2nd Light Infantry Regiments
lancer units to low in the convict/ • 4th US Infantry
• 5th US Infantry • Mexico and Morelia Activos
conscript battalions. We gave the
Mexican elite/regular units the same • 7th US Infantry • 7th Light Cavalry Regiment
adjustments as the Americans, but • 8th US Infantry • 8th Light Cavalry Regiment
decided the lower class units were more • Mississippi and Texas Volunteers
• Baltimore & Washington Battalion • 13 artillery pieces
volatile and doubled morale adjustments
for these. The more battles the Americans • “Phoenix Company” • The Garcia-Conde Brigade:
won, the higher their base morale and • 1st Ohio Regiment The Aguascalientes and Queretaro
likewise, being beaten did little to • 1st Kentucky Regiment battalions plus two squadrons of the
conversly the Mexican desire to continue. • 1st Tennessee 3rd Line Cavalry and three guns
What effect a Mexican victory would • Mississippi Rifles
• The Azpeitia Brigade:
have had is a matter for conjecture, but • 1st and 2nd Texas Mounted Rifles The 3rd Line Infantry, two
anything can happen on the gaming table. • 2nd Dragoons squadrons of Jalisco lancers, two
• On the Tabletop • Company K, 1st Artillery, squadrons of the Guanajuato
• Co. C, 1st U.S. Heavy Artillery Cavalry Regiment and six guns
Obviously the battles make good
scenarios for table-top re-fights but • Company A, 2nd Artillery • The Simeon Ramirez Brigade:
there are a variety of other scenarios • Company E, 3rd Artillery The 3rd and 4th Light Infantry and
too. On his initial march to the Rio • Company C, 3rd Horse Artillery three guns
Grande Taylor was faced by a Mexican • Child’s Artillery Battalion
• The San Patricios, made up largely
cavalry patrol at Arroyo Colorado. This
of Irish American deserters who had
is a wide tidal stream, four feet deep at
changed sides.
its deepest. Harsh words were said, but
there was no action. What if, instead of
just cavalry, the Mexicans had infantry
and artillery there as well? It makes an is also the possibility of a Mexican aggressors rather than defending? They
interesting scenario, as does a possible advance catching the Americans on came close at Buena Vista, maybe
Mexican assault on Fort Texas before the road. Would the conscript troops they should have taken the initiative
the U.S. troops could relieve it. There have fared any better if they were the elsewhere. Try it and see.

Thanks go to...
• Ged Cronin, for providing images of
models from his Gringo 40s range.
www.gringo40s.com
• Rich Hasenauer, for his beautifully
composed battle shots of his 15mm
collection of Mexican-American War
models. For more info on the Mexican-
American War variant of Fire and Fury:
www.fireandfury.com
• Bill Moreno, for images of his 28mm
Mexican-American War collection.
Right: The Battle of Buena Vista, a
lithograph of a drawing by Carl Nebel.

Derek Coleman isn’t finished here. In addition to


the first two parts we’ve shown in the pages of WI,
there’s the third (and concluding) part to the Halls

.net
of Montezuma! series. You can find out about the
campaign of General Winfield Scott, including the
taking of Mexico City, in Part Three, online now.
We’ll be posting our two articles on Churobusco,
originally printed in WI274 and WI275.

105

WI288-HallsOfMontezumaPt2 FINAL 9 17/8/11 10:38:26


HISTORICON 2011
HMGS EAST SHOW REPORT
By Dave Taylor

Following a variety of behind the scenes tribulations, the


2011 HISTORICON show saw a return to the Valley Forge
Convention Center in Pennsylvania, an increased attendance
over last year’s event, and - in the opinion of our US Editor
- a greatly improved quality of gaming tables at the show.
You’ll notice a lot of ACW games, not surprisingly as “Brother
Against Brother” was the theme of the event. Here’s a look at
our picks of the litter.

Above and Left: Paul Olszanski and Gwyn


Reeves presented this beautiful 15mm ACW
Regimental Fire and Fury Battle
of Perryville (8 October 1862) game.

Right and Below: Battery Wagner: Initial


Assault, 11 July 1863 - Phil Viverito, with
Paul Forgette, ran this 28mm ACW game
using the G.A.S.L.I.G.H.T. rules.
Brigades of Union troops stood before the
walls of Battery Wagner, ready to assault
the strongest fortification near Charleston,
South Carolina. Neither this initial assault,
nor the subsequent Union attack a week
later, were able to crack the fort. Only after
a two-month siege did the Confederates
finally abandon the Battery.
It was very refreshing to see both an ACW
siege game, as well as a coastal, sandy
table used for an ACW battle.

106

WI288-Historicon2011FINAL.indd 2 11/8/11 15:22:01


Left: “Deliver My Soul From the Sword”:
Miller Cornfield, Sharpsburg (17
September 1862) - Not only were there
plenty of 15mm and 28mm ACW games on
offer, but other scales, 54mm in this case,
were also on display.

SHow report
Below: The Battle of Gettysburg, 1-3
July 1863 - Bob Moon and the Jacksonville
Garrison used Fire and Fury to present
the scaled-down, Divisional-level game of
this iconic battle in 28mm. With multiple
sessions run over the weekend and a great
reaction to the game,
it’s no real surprise
that Bob picked up
the “Best Theme
Game” award.
Best
theme
game

107

WI288-Historicon2011FINAL.indd 3 15/8/11 12:51:54


How The West Was Lost : Book II
The Chattanooga Campaign in four games over one table
Taking pride of place on the Dealer Hall
level was this awesome, 17' long table
that covered four of the battles of the
Chatanooga Campaign - Wauhatchie,
Tunnel Hill, Lookout Mountain, and
Missionary Ridge. Bill Moreno and Rob
Hall (supported by the South Florida
Miniatures Gamers, Good Ground, and
GHQ) ran the four 10mm games over three
sessions (at the same time each day).
Right: The Tunnel Hill portion of the game
was played on Friday at 2:00 pm, using the
brigade-level Fire and Fury rules.

Tunnel Hill

Missionary ridge

This campaign was a follow on from the


Vicksburg Campaign battles Bill had fought
previously at an earlier convention. That
series of battles was titled “How The West
Was Lost: Book I”
Right and Below: The Missionary Ridge
portion of the game was played on Saturday
at 2:00 pm, using the brigade-level Fire
and Fury rules.

108

WI288-Historicon2011FINAL.indd 4 15/8/11 15:53:53


Right and Above: The Lookout Mountain portion of the
campaign was played on Friday at 2:00 pm, using the
Regimental Fire and Fury rules.

Lookout Mountain

Wauhatchie

After a lot of research and planning, Bill


was able to build all the terrain tiles for this
table over a single weekend. Friends helped
out by building the more than 100 trees and
shrubs that dot this tiny landscape.
Right and Below: The Wauhatchie portion
of the campaign was played on Thursday at
2:00 pm, using the Regimental Fire
and Fury rules.

best
of
show

109

WI288-Historicon2011FINAL.indd 5 17/8/11 10:42:03


Above and Left: Problus, 3 July
1866: Saxons on the Bistriz - We
showed you one of Bruce Weigle’s
wonderful 6mm games in our coverage
of Cold Wars 2011 earlier this year.
Look out for a Problus battle report
in the near future, with more photos
of this stunning landscape.

Below and Right: All scales were on hand on the gaming


tables of HISTORICON, and some of them in great
number, like the vast horde of 54mm figures on this 16'
long table. John Mitchell presented this “What if...?”
battle Hannibal vs Scipio: The Main Event c. 202 BC.
With over 900 models on the table there wasn’t a
lot of room for maneuver, but the spectacle was
certainly very grand!

110

WI288-Historicon2011FINAL.indd 6 11/8/11 15:25:07


Above: Second Battle of El Alamein -
Stephen Wagner presented this massive
Flames Of War battle to a very dedicated
group of treadheads.
Left: Using an AWI variant of Regimental
Fire and Fury, Rich Hasenauer ran this
Brandywine, 1777 game with beautiful
15mm figures over his signature terrain.

Above and Right: Battle of Megiddo, 1457 BC - Matt Kirkhart


and the Army of Central Maryland presented this ancient battle
using, as they describe them, “whimsical homemade figures”. All
units on the board were assembled by Matt from various craft store
sources. We thought the idea was such fun, we’ve started talks with
Mr Kirkhart and other “Craftees” about a future article in WI.

111

WI288-Historicon2011FINAL.indd 7 11/8/11 15:25:32


Above and Left: Guards
Counterattack! 5 October 1942
- Jerry Frazee & Skirmish Wargames
presented this dangerous grind through
the rubble of Stalingrad using the Fireball
Forward rules. As the Germans advanced they
were met by stubborn resistance that had all
players on their feet at the end of the game.

Right: The Mediocre Wall of China:


Juyongguan, 1211 - Peter Hess, with Dave
Reiners & the Brandywine Battlefielders,
presented this battle that would inspire the
Great Wall itself. Mongols clash with the
Jin at “Badger’s Mouth Pass”.
Below: The Train: Sudan 1885 - Mark
Stevens, with Jay Stribling & the Jackson
Gamers, presented this tense game depicting
the stubborn defense of a derailed train by
the Royal Post Office Rifles. Can they hold
out until the relief column arrives?

112

WI288-Historicon2011FINAL.indd 8 11/8/11 15:25:59


Above and Right: While it might be
reasonable to suggest that 50% of the
games were ACW “Theme Games”,
there were certainly plenty of great
games covering all periods. Jeff Ball’s
Falkirk game had lots of wonderful
English knights racing across the table
into the prepared defensive positions of
William Wallace and his countrymen.

Left and Below: Hiep Duc Valley - In this Flames Of War: Vietnam game,
US commanders had to drive their convoy through hostile territory to bring
supplies to an unfinished firebase on another table, a firebase that was also
under attack by the NVA.

For dozens more photos from the HISTORICON show and


Flames of War US EarlyWar Nationals go to:

wargamesillustrated.net & www.flamesofwar.com


113

WI288-Historicon2011FINAL.indd 9 11/8/11 15:26:21


SALUTE On behalf of The South London Warlords.
By Club President Phil Portway

Although April 2012 might seem a long way away, The South London
Warlords are already heavily into their preparations for next year’s
Salute wargames show - the biggest historical wargames show in the
world. We though we would catch-up with the Warlords Club President,
Phil Portway, and ask him to share some of his thoughts on the show, and
address some of the most common questions the Warlords have levelled
at them. Over to Phil.

Is Salute too large? Biting back the tables and stuffing goodie bags on Friday
automatic ‘quantity has a quality all its to leaving ExCeL in the hired van on
own’ response, this is a valid question. Saturday after the last trader has departed
It’s certainly different to any other UK is volunteered by club members. A quick
show. Salute has grown from humble count across the rosters for this year’s
beginnings to a footprint of 11,000m² in show comes to over 900 hours, with a
2011. We provided a home for 90 games ‘high-water mark’ of over 60 people as the
and 123 traders this year, we had close to doors opened. Club members give their
5,000 gamers in the hall on Saturday, and time freely to the show, and nobody in the
we generated huge interest from the wider club gets paid beyond a fiver for lunch.
wargaming community with several major
Again, financially, we don’t think a longer
rules launches this year. So is Salute too
show would be a success. A second day
big? In some ways it is - it takes over 20
at ExCeL would probably come close to
minutes to get the queue into the hall. In
doubling our costs - it would certainly
other ways, it’s too small - we still have
double the hall and equipment rental
more traders and games applying to get in
costs. The number of visitors would
than we can accommodate.
increase a bit, but it wouldn’t double,
Are the games ‘window dressing’? and anyone coming back for the second
We certainly don’t feel that way. The day wouldn’t want to pay double the price
majority of the games at Salute are put of a day ticket. Traders’ takings would
on by wargaming clubs from around the increase, but they would have the added
country, and increasingly from around cost of an overnight stay and would also
the world. In exchange for the hard work have to increase the amount of stock they
that they put into creating the games, had to carry.
they get complimentary entry to the rest
Which brings us to the last point. Could
of the show. We see them as an integral
we move Salute out of London? In
part of the show; without them, Salute
some ways, that’s the easiest question to
would be much diminished. To call them
answer. If it were not in London, would
‘window dressing’ would be insulting to
it still be Salute? It’s not a trade fair, it’s
the work that these clubs and gamers put
not a commercial event, it’s a club open
into their games.
day. It just got big. We are the South
Can the show be spread over two days? London Warlords; we feel that our show
Purely logistically, it can’t be done from should be in London. Love it or loathe
our point of view. We have a limited it, London is our home town, and we are
pool of members (and their partners) to proud that after forty years we can still
draw from in order to run the show. All say that we are running the best show we
the work on the show, from setting up can. And long may it continue.

114

Salute 2012.indd 1 15/8/11 15:57:21


G.J.M Figurines NEW & EXCITING RANGE

GRINGO40’s
40mm High quality metal
miniatures for the
Mexican-American War
1846-1848
See our website for full details or ring for a list

Initial releases
American line and Mexican line light troops
Many more release to follow including:

• Cavalry
• Artillery
• Rockets
• Personalties
(Head variants available)

Available NOW from


GRINGO40’s
74 Crofton Road,
Orpington, Kent
BR6 8HY

SEE YOU AT
www.gringo40s.com
Tel: 01689 828474 or 07703 522543

WI288 COLOURS!
Curteys:Layout 1 17/8/11 12:14 Page 1
PLEASE PRE-ORDER

25mm and 28mm


Quality Figures
Upcoming Shows:

www.curteysminiatures.co.uk 1st/2nd October


The Worlds
16th October
SELWG
30th October
Fiasco
www.1stcorps.co.uk
email: sales@curteysminiatures.co.uk Derby London Leeds
email: sales@1stcorps.co.uk
We cannot carry everything to the shows so please order in
advance to collect on the day. Please give 2 weeks advance notice.

New this month the first in a new range of 1/48th resin and metal vehicles

World War Two Vehicles 1/48th Russian infantry £8 per pack or as stated
WW2RV01 T34/76 £25 WW219 Russian infantry with rifles (8)
WW2RV02 SU85 £25 WW220 Russian infantry with sub machine guns (8)
WW2RV03 Zis5 truck inc transfers for windscreens etc £25 WW221 Russian infantry with LMG (8)
WW2RV04 Square fuel tanks (2) £3 WW222 Russian heavy machine guns (5 figures, 2 machine guns)
WW2RV05 Cylindrical fuel tanks (4) £3 WW223 Russian anti-tank rifle teams (4 figures, 2 rifles) - £6
WW224 Russian heavy mortars (1 mortar, 3 crew)
All available from WW225a Russian command (8)
1st Corps at www.1stcorps.co.uk WW225b Russian casualties (8)
Total Battle Miniatures at www.totalbattleminiatures.com (vehicles only) WW226 Russian tank crews (6) - £6

1st Corps are now stocking flags by Battle Flags


3 The Parkway, Snaith, Tel: 01405 860094
East Yorkshire 01405 862928 P&P Rates 1st Corps and Kingmaker available in the US from
Scale Creep Miniatures www.scalecreep.com
DN14 9JN, U.K. Mobile: 07732563508 Europe: 10%
available between 10am and 7pm Monday to Friday Rest of World: 15%
www.kingmakerminiatures.com

WI288 A.indd 1 17/8/11 12:17:08


WI288 B.indd 1 11/8/11 15:31:17
WI288 C:Layout 1 11/8/11 15:32 Page 1

☎ 0151 342 1233

PERRY MINIATURES
We also stock Vallejo
paint, KR Multi Cases,
Chessex Dice, Army
Painter and much more...

WarGameStore is 1 mile from J4 M53, We are one of the largest stockists of


at Brimstage Hall Courtyard, Flames of War and Games Workshop in England,
Wirral, CH63 6JA
all at 10% off RRP.
Between Chester and Liverpool. Open 10:00 - 6pm Wed-Sat, 12:00 - 4pm Sun & Mon

www.wargamestore.com
Want outstanding
customer service at
excellent prices?
Then try our website
ALL RANGES AT LEAST 10% OFF RRP
& stock a wide range of products
with low cost & often FREE
P&P Worldwide...

UP coming Events
24-25th Sept: 1st BIRTHDAY EVENT And Calneage 11
1-2nd Oct: Fear Naught. Flames of War Campaign
8-9th Oct: Pike & Pila. Warlord run Mass Battle Weekend
22nd Oct: M.A.D 40k Tournament - SOLD OUT
5-6th Nov: Childsplay November Madness. F.o.W Tournament
12-13th Nov: Sabbat Worlds Crusade. Epic Tournament £15 inc Lunch
10th Dec: Perditus Our famous 40k Tournament £12 inc Lunch
Please see our Website for more details on these and our other events
Unit 3 Commerce Close,
Westbury, Wilts BA13 4LS
triplehelixwargames@hotmail.com
www.facebook.com@triplehelixwargames
Tel: 01373 855380 / 855390
www.triplehelixwargames.co.UK


25/28mm white metal figures for collectors & wargamers






FRENCH, BRITISH, AUSTRIAN, RUSSIAN, PRUSSIAN,SPANISH,


PORTUGUESE, BRUNSWICK, SAXON,
WESTPHALIAN & WURTTEMBURG NAPOLEONICS

26 Bowlease Gardens, Bessacarr, Doncaster, DN4 6AP, UK Call us at 508-251-0397


Tel: +44 (0)1302 530038
Email: sales@eliteminiatures.co.uk
Now for your hobby needs
www.eliteminiatures.co.uk

WI288 D.indd 1 15/8/11 12:29:24


New 25mm (1/72nd scale) C410 range.
Late Romans, Goths and Huns.

New 1/600 scale. Vapour Trails range.


WW2 German Maritime Aircraft.
British Air Sea Rescue and Coastal Vessels.

New 1/2400 Naval range.


Ancient Greek & Persian,
Successor, Carthaginian & Roman galleys.

New 20mm (1/76th scale)


WW1British and German supply carts and wagons.

For more details of all our ranges visit tumblingdiceuk.com


or our US distributor Brookhurst Hobbies at
brookhursthobbies.com

e: info@tumblingdiceuk.com
t: 0115 9268800

96 Sandfield Rd,
Arnold,
Nottingham,
NG5 6QJ,
England

WI288 E.indd 1 16/8/11 10:48:35


CRISIS MIDDLESBROUGH
GAMERS CLUB
PRESENTS

11Belgium

SMOGGYCON 2011
Saturday 26th November 2011
10.00 am to 4.00 pm
Southlands Leisure Centre
Ormesby Road, Middlesbrough TS3 0HG
Admission £2.00
Bring & Buy
Trade stalls
Participation & demonstration games
TIN�SOLDIERS�OF ANTWERP
Competitions & tournaments
WARGAMES�&�FANTASY CONVENTION
Refreshments including licensed bar
Hordes�of�miniature�soldiers! Free car parking

M E T R O P O L I S www.m-gc.co.uk
Middlesbrough Gamers Club, St Marys Centre, 82-90 Corporation Road, Middlesbrough TS1 2RW
ANTWERP -�Saturday��5th�November�2011 Photographs by Sue Copley and Simon Swinbank

10H�-17H�-�http://www.tsoa.be/

WI288 G.indd 1 11/8/11 15:35:06


WI288 Minis:Layout 1 11/8/11 15:35 Page 1

Arcane Scenery & Model Supplies


Turn your Lead to Gold! For Adhesives, Accessories, Airbrushes, Bases, Brushes, Fillers, Paints,
Is the loft threatening to collapse? Are you ever going to paint
Plasticard, Rod, Scatter, Scenery, Trees, Tubing, Tools, Dice and
those figures? Would you like the cash to start another period or scale? a huge range of model soldiers and plastic kits at great prices,
visit our ebay shop at
I buy collections of of painted or unpainted figures, any make or scale
including Games Workshop and historical figures. Also Board Games, http://stores.ebay.co.uk/arcane-scenery-and-models
RPGs, model kits, books and terrain.

I will buy your entire collection (not just the good bits), pay in cash, and
or our online store at
collect the items from your door. No distance is too far.
www.arcanesceneryandmodels.co.uk
Contact me on 01902 722213, email bigbadwolf@blueyonder.co.uk or
write to Rob Palmier, 23 Clanfield Avenue, Wolverhampton, or phone: 0115 9788152
West Midlands, WV11 2QU.

All items listed are in stock and ready for despatch by first class post!

Heroes of the Dark Age


DRUM & FLAG
The Online Toy Soldier Shop

28mm
Dark Age
* Vallejo paints & brushes and
* 1/72, 1/32 & 28mm plastics
* Wargames scenery & terrain Fantasy
* Kits & hobby supplies
* Armies in Plastic, TSSD
figures
* Britains Deetail, CTS, BMC
* Del Prado, Lord of the Rings
* Online guides & gallery
www.heroesofthedarkage.com
www.stores.ebay.co.uk/drumandflag heroesofthedarkage@yahoo.co.uk
www.drumandflag.com

Mini adverts (as shown below) are available at the very economical price of £25 (from US$40) per insertion. You mini advert can
include a photos/illustration and logo and will be 45mm high by 65mm wide. Contact adverts@wargamesillustrated.net

Colonel Bills
MAGNETIC===
Wargames Depot the paint bench
Painting services at
= = = D I S P L AY S
Colonel Bill deals worldwide reasonable prices.
in quality second hand figures, TOP QUALITY PRODUCTS & RELIABLE SERVICE
We paint anything from
and all other wargames items. fantasy to historical. MAGNETIC BASING SYSTEM:
We buy, we sell, we can also Adhesive-backed magnetic sheets, tiles & tapes.
07856088501
paint your units for you to a jameswatson4@msn.com Adhesive-backed steel paper sheets & tapes.
www.paintbench.com
professional standard, at an Neo Magnets & Movement trays.
affordable price. Go on - grab
SCENICS:
yourselves a bargain. Cloths, Scatters, Basetex, Ral Partha Models,
Rubber or Resin scenery.

www.colonelbills.com ACCESSORIES:
Miniature Paints,
Brushes, Bases & Dice.
MT MODELS CORITANI PAINTING SERVICE (Est. 1987).
PAINTING SERVICE.
SEND FOR FREE LISTS TO:
Magnetic Displays
6 Lumley crescent, Skegness, Lincs, PE25 2TL.

Tel: 01754 761383


Email: trevor@magneticdisplays.co.uk
15mm to 30mm
www.magneticdisplays.co.uk
All periods Painted. See us at: Vapnartak, W.M.M.S. Triples, Salute,
Special Offer on Sept & October. Carronade, Partizan I & II, Phalanx, Eastern Front,
Email. mtmodels@yahoo.co.uk Colours, Worlds, S.E.L.W.G., Fiasco, Warfare, Recon.
Web. www.mtmodels.co.uk
Address. Mark Tyzack,
Browne Road
Fulwell
Sunderland. SR6 9HQ
www.magneticdisplays.co.uk
WI288 Next Issue page:Layout 1 17/8/11 10:43 Page 1

T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E

M AG
AZIN
E “Let there be no relaxation in the face
ING
GAM
IER T
AB LETO
P of the perils of the War.”
’S PREM
W ORLD
The - Thucydide, Pericles Funeral Orations

It’s off to ancient Greece for the theme of


next month’s issue as we turn our attention
to the Peloponnesian War which raged
GREEK between the mighty city states of Athens
FIRE! and Sparta from 431 to 404 BC. We will
THE
IAN
be using the theme to introduce you to
ONNES
PELOP the new War and Conquest rules and
WAR
deliver some quality gaming and
modeling articles on the conflict.
Outside of Hellas we have plenty of
inspiring and informative content,
including an interview with the
CAPE authors of The Last Argument of
S
HELLE E Kings and Bull Run to Gettysburg,
H
AND T
ES OF Flames of War in Libya and some
BATTL IA
KRITH Napoleonic action for The Battle
of Marengo.

As ever there will be plenty


more to enjoy, with articles
covering a range of
different periods.
11
ber 20
ovem engo
289 - n • €6.50 ttle o
f mar ght
Issue the baneral de Brigade refi
£4.5 0
0 • Au
s $12.0
0
f king
s A Ge WI289 hits the stores
US $8.5 rgum
ent o
last a it all abou
t?
E! late October, order your
6444 What’s MOR
ISSN
0957-
09
2011
p southgton show D M UCH
grou
battle es from the Bovin A AN
gam KUFR copy today, or better still -
The best
L E OF
B AT T nge
THE
57 64 41 21
ysb urg, t to cha never miss an issue and
subjec
9 77 09
ett
to g ntent
l run and co subscribe online at
plus
: bul artwork
Cover
www.wargamesillustrated.net
286 Wayland.indd 1 15/7/11 14:31:30
288 GB.indd 1 15/8/11 14:12:43

You might also like