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Quasi Experimental Sample Research Chapter 1
Quasi Experimental Sample Research Chapter 1
CHAPTER 1
INTRODUCTION
a year of conversation."
This quote, attributed to both Plato and Richard Lingard, a professor of divinity
from the 17th century, sums up what early childhood educators have known for decades.
Through play, children explore their world, learn at their own pace, and have ample
opportunities to practice literacy and language skills. Through play, children learn to
navigate difficult social situations and develop problem-solving skills. We are raising the
next generation of citizens, and we can raise them better through play. Quinn and Iverson
argued that students “need to be engaged more and to be put at the center of the learning
Pannesse&Carlesi, 2007).
Elementary School found solving the mathematical problem were the most difficult skill
increase the performance level of learners towards Mathematics. So, instead of thinking
hard about what to use in motivating students, why not use games? This strategy was
Mathematics.
Northwestern Visayan Colleges
Graduate School MAEd Program
Kalibo, Aklan
To meet the mandate in the DepEd Order No. 12, S. 2015 also known as the
Development Component. The program will develop Filipino Children's literacy and
The researcher chooses to conduct this study to find out the effects of using game-
Elementary School and how effective the approach on their mathematics performance.
Tejada Elementary School, District of Makato for the School Year 2019-2020.
to:
as to:
and post-test scores of the pupil-participants when they were exposed to the
and post-test scores of the pupil-participants when they were exposed to lessons
7. Is there a significant difference in the main gain to show which are effective?
Hypothesis
are formulated:
Northwestern Visayan Colleges
Graduate School MAEd Program
Kalibo, Aklan
as to:
grouped as to:
and post-test scores of the pupil-participants when they were exposed to the
and post-test scores of the pupil-participants when they were exposed to lessons
Theoretical Framework
Games are a form of play, amusement, or recreation. They have universal appeal.
These can be used for learners in all levels, from preschool to college; and these are an
that describes that play is considered as a leading activity for development in children, in
part becauseit provides an opportunity for players to construct meaning and reach beyond
the known and real into the possible and imagined. Constructivism is a learning theory
development and through that, a virtual role of play is to create a zone of proximal
Conceptual Framework
GradeTwo Pupils of Dioscoro T. Tejada Elementary School, District of Makato for the
Figure 1 showed that 20 pupils were randomly selected from the population and
assigned as the control group and the other as the experimental group. Before the
beginning of the experimentation, each group was administered a pretest. After then, the
modules were distributed to both groups and the game-based instructional activities were
introduced to the experimental group while the control group will only be focused on the
activities on the conventional method of modular learning. After the duration of the
experiment, a posttest was conducted. The results of the pretest on the two groups were
compared. The same thing in the posttest. Comparing their results, the difference in the
Northwestern Visayan Colleges
Graduate School MAEd Program
Kalibo, Aklan
Compare
Matched –
pairing of Compare Compare
the subjects
of the study Experi- Using Game-
mental Based
Pretest Posttest
Group Instructional
Activities
Compare
The findings of this study may give benefits to some groups of people involved in
Pupils. They will be the principal beneficiaries of the study. Through games, the
learning and teaching process of the students may lead to a more enjoyable and exciting
learning atmosphere.
Teachers. The results of the study may help teachers improve their methods of
instruction and techniques in helping learners to develop their performance not only in
School Administrators. The result of the study will guide the school
administrators in adopting policies and programs to improve the teaching and it may
Parents. The parents will profit from this study because they will be aware of the
performance of their students towards mathematics. It would also help parents to become
aware of their children’s weaknesses and strengths and help them in the areas that need to
be improved since educating our children is a partnership of the home and the school.
Future Researcher. This study will serve as a basis for future researchers to
undergo similar studies so that the problem of low numeracy rate can be dealt with
properly.
The participants of the study were the 20 Grade, Two pupils of Dioscoro T.
Tejada Elementary School, as of the school year 2020-2021. The respondents were match
experimental group and 10 respondents for the control group. it covered two Mathematics
lessons in the third quarter which started on March 2021 to April 2021.
was used as the main tool in gathering the data. Frequency, percentage, and mean were
Northwestern Visayan Colleges
Graduate School MAEd Program
Kalibo, Aklan
used to describe the summation given by the participants, while a t-test was used to test
Definition of Terms
To have a better understanding of the study, the following terms used are defined
Games and Fraction for Kids. These were the games used by the experimental group.
that uses developed instructional materials which are based on the needs of the students.
may have in mathematics as indicated by the test scores in the mathematics performance
test.
of the students in the second quarter. It was used for match-pairing of the students in both
experimental and non-experimental groups and it was categorized as high and low.