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CHARACTER FOLIO |Cam See EO ee UCR o cy
Pitre kc untae euics
Your Character Sheet provides all the information you need to play
tee ee eects
Pee ae cid
Your characteristics are used to calculate many game values but
are rarely used direct, Whenever you attempt a task tht might
fal, you make a skill check. The dice you rol for this check are
called your dice pool, and are based on your rank in that skill
and your characteristic: I you roll more ¥ than Y, you succeed
CR ncr or ee eo aL
the back of the Rulebook.
Success 3 symbols are canceled by Failure Y sym-
eee ero aad
Pires
Triumph symbols countas Success ¥ symbolsand may
also be spent to trigger a powerful postive consequence.
RO ee eee eae
consequence, even on a failed check. They cancel and
are canceled by Threat & symbols,
Failure Y_ symbols cancel Success ¥ symbols. If there
Pe Nt a ace ne ees
Sao ces
Despair ® symbols count as Failure symbols (they
cancel Success 3¥ symbols) and may also be spent to
ete eres
‘Threat @ symbols indicate a negative side effect or con-
eeu mm)
Stee kena
A Come)
nity Proficiency Oifcuky “Challenge Goost Setback Farce
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ces HUMAN
GUARDIAN
Computers the
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gion
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Fests
[Pies
Ranged (Heaw) (Ag)
——~< EE
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Untaber | untioter | Erened
inyon ahr OO
rie nk vec 10 ep i
You deal 3 cemage on whit +1 damage per Sx
‘ict » Creel nuny ano tor CODD
GEAR, EQUIPMENT E OTHER TEMS
[stimpacts | :esssnnsero maids ine urgcusve Comunatin ise |
amink ctor ster Sn
Heavy Clothes ae) abd apa
Tool wit ig soa
LOCKED - YOU CANNOT USE YOUR FORCE POWERS UNTIL THE
d GM INSTRUCTS YOU OTHERWISE Mh
a
Ems
You can use the Fore to enhance your pyscal bite
1 Force point Bo jp to locaton within
he Fe r in Athletics ches
ade er 0 the resus
You don have to use an ation todo hi
Ahletice check)
‘Soak value reduces incoming damage and can prevent wounds,
eC eee eT nrc Caen ns
Perna
OP isebeccea ae Rd aOR mR Td
‘wounds exceed your Wound Threshold, you are knocked out
Peete ene tates it Tas
Medicine skill and stimpacks.
Ce oe ee re
Ree eet
Pe en ma
acc Se Oe actos
eC ons eI
when you're knocked out by exceeding your wound threshold or
as the result of an attack. Keep track of the number of Critical
Injuries here. For a description ofthe effects of your Critical Inju
ecard
Rad re nee Ld eae
and then roll | Force die @ (for your Force Rating 1). You may
spend light side results @ as Force points @ to activate your
Force power. You cannot spend dark side results Q) unless you
draw upon the dark side of the Force by spending I Destiny and
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coed
Roca OO na as
aed ao
ater = Aim
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'* Exchange your | action for | + Ready or stow a weapon or
Been oad
Sane San ee
Seer
crn
You can suffer 2 strain to perform a second maneuver.
Pe eT ey
SR eae cco
SC Cia SC ocr CR
instructed to by the GM.CI CUCM Ore CR Gee ood
Mion ernie ae tes
You have just gained 10 experience points (XP). You can spend those
Pt ee ences!
Pen eae
Corer
See eer ee Ro
Poor Xie XC)
Put a mark i te cite next tothe XP cost to remind you that
you have taken it. Whether or not you choose this upgrade,
eect eee eee
re
zal 5 |
Pa
Sa Cen
Pee ens nt as
eR eR mee ees
See ce ee
Oe ccna
Co ceae oad
Renee sed eae
pes uh Sete cas
Reflect: When you are hit by a Ranged (Light) or Ranged (Heavy)
attack, you may suffer 3 strain to reduce the damage dealt by
peo cree i nites
Ped arsgO ar Cece cued
Your Enhance power gains a Range upgrade. Put a mark in the
circle next to the XP cost to remind you that you have taken It
Sa ee nme ee
foc
Spend 1 Force point @ to increase the range of your jump to
eee)
HUMAN
GUARDIA)
WN
Lecdership (Ps
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Medicine (he)
Negoiation (Pe
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idvggery (Cu
val (Cunt
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Lightsaber | Lightsaber | Eng
* infict Crtcal nary on it for
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RANGE | OAMASE | KEPOOL
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2.Stimpacks | Use99 0 ranoner 9 ul 4 wos crs ange |
Comtak aes son cer aa
Henny Clothes | S91 area wa wan va
Teel Ki je ear bar nd epar
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Es
noe your physiol ei
oa location within
Each Fs
) when you make an Athetieschac
io),
Success ¥ symbols.are canceled by Failure Y sym
eee coe eas
Btec
‘Triumph @ symbols count as Success ¥% symbols and may
also be spent to trigger a powerful positive consequence
a)
r
i.
Ree eee oes
Cote erm ees
are canceled by Threat € symbols,
Failure symbols cancel Success ¥ symbols. If there
are enough Failure YY symbols to cancel all the Success
Ser Teens
Despair symbols count as Failure Y symbols (they
cancel Success 3 symbols) and may aiso be spent to
See ee tes
Threat & symbols indicate a negative side effect or con
Pee eee emer)
are canceled by Advantage €3 symbols.
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order.
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You can suffer 2 strain to perform a second maneuver.
You cannot perform more than 2 maneuvers on your turn
Se SCE cs eee
Stop Here: Don’t turn the page untit
Pea ku LsRACTER NAME : SAI
HUMAN
es GUARDIAN
Te ———
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on) TaN
| Deception (Cun
ecb
[Romeo
EET
Leadership (Pr
| Mechanics tet
[Medicine tnt
‘Negotiation Pr
| Perception (Cunt
[Pioting tag)
Resilience (BP)
Iduggery (ud
Eas
hen you mate an Atle
Acisage 9 ta the re
‘Melee (Bri
janged (ght (Ag)
check Each F
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The cost for training skills falls into one of two categories: career skills
Sn eee ee eee ent eee
Training a career skill costs five times the value of the next highest
rank. For example, training a career skill from rank 0 (untrained) to
PSR ee eee
ee ase eee ee
separately. This means thal training a career skill rom rank 0 to rank
2 costs 15 experience points (5 for raising it from rank O to rank 1
then 10 more for raising it rom rank 1 to rank 2)
Roce eo ee eee eee
P 2 non-career skill costs 5 additional experience points. For example,
training a non-career skill from rank O (untrained) to rank 1 requires
eer a ac Le
re ea
Con
ee ee
i reruecr
.
Anne
COSTS
Rin YI
anc I
PO eee eee ce ne ee eee Cee ES)
this XP to increase your skills or to advance along your career tree. See page 11 of the Beciwver Gane Rulebook for more detailed information
ee eee ee eee ee eae
This career tree provides a unique format for purchasing talents and
Peet ee sec ee sc
Se eee a ee
Pegi ea ee et mn)
Teeter en er eee)
Peer eee eee eT)
Sa ence tet
Ree ee ee ea
that link some talent or upgrade choices with others. When purchasing
eee een ater al
Re are eros ae iar ceric
first, topmost row, plus any talents or upgrades that are connected via
Ce ee Me ee eee
eget er Td
have multiple entries for a single talent. This is because several of the
ena ee en Rm
second—or later—time, you gain an additional rank of the ability,
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the small cylinder, only to discover petite aaah energy.
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