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oe Bscrat Brey NK7 VATE a i CHARACTER FOLIO | Cam See EO ee UCR o cy Pitre kc untae euics Your Character Sheet provides all the information you need to play tee ee eects Pee ae cid Your characteristics are used to calculate many game values but are rarely used direct, Whenever you attempt a task tht might fal, you make a skill check. The dice you rol for this check are called your dice pool, and are based on your rank in that skill and your characteristic: I you roll more ¥ than Y, you succeed CR ncr or ee eo aL the back of the Rulebook. Success 3 symbols are canceled by Failure Y sym- eee ero aad Pires Triumph symbols countas Success ¥ symbolsand may also be spent to trigger a powerful postive consequence. RO ee eee eae consequence, even on a failed check. They cancel and are canceled by Threat & symbols, Failure Y_ symbols cancel Success ¥ symbols. If there Pe Nt a ace ne ees Sao ces Despair ® symbols count as Failure symbols (they cancel Success 3¥ symbols) and may also be spent to ete eres ‘Threat @ symbols indicate a negative side effect or con- eeu mm) Stee kena A Come) nity Proficiency Oifcuky “Challenge Goost Setback Farce Ded ‘De® ded oe dell Oe) oe@ ®8Oe%9 28 6 @ ces HUMAN GUARDIAN Computers the [coun gion Peron [xen Fests [Pies Ranged (Heaw) (Ag) ——~< EE [ET Untaber | untioter | Erened inyon ahr OO rie nk vec 10 ep i You deal 3 cemage on whit +1 damage per Sx ‘ict » Creel nuny ano tor CODD GEAR, EQUIPMENT E OTHER TEMS [stimpacts | :esssnnsero maids ine urgcusve Comunatin ise | amink ctor ster Sn Heavy Clothes ae) abd apa Tool wit ig soa LOCKED - YOU CANNOT USE YOUR FORCE POWERS UNTIL THE d GM INSTRUCTS YOU OTHERWISE Mh a Ems You can use the Fore to enhance your pyscal bite 1 Force point Bo jp to locaton within he Fe r in Athletics ches ade er 0 the resus You don have to use an ation todo hi Ahletice check) ‘Soak value reduces incoming damage and can prevent wounds, eC eee eT nrc Caen ns Perna OP isebeccea ae Rd aOR mR Td ‘wounds exceed your Wound Threshold, you are knocked out Peete ene tates it Tas Medicine skill and stimpacks. Ce oe ee re Ree eet Pe en ma acc Se Oe actos eC ons eI when you're knocked out by exceeding your wound threshold or as the result of an attack. Keep track of the number of Critical Injuries here. For a description ofthe effects of your Critical Inju ecard Rad re nee Ld eae and then roll | Force die @ (for your Force Rating 1). You may spend light side results @ as Force points @ to activate your Force power. You cannot spend dark side results Q) unless you draw upon the dark side of the Force by spending I Destiny and Ree AU ere Ned CO em Smee en eae coed Roca OO na as aed ao ater = Aim ees eeoory '* Exchange your | action for | + Ready or stow a weapon or Been oad Sane San ee Seer crn You can suffer 2 strain to perform a second maneuver. Pe eT ey SR eae cco SC Cia SC ocr CR instructed to by the GM. CI CUCM Ore CR Gee ood Mion ernie ae tes You have just gained 10 experience points (XP). You can spend those Pt ee ences! Pen eae Corer See eer ee Ro Poor Xie XC) Put a mark i te cite next tothe XP cost to remind you that you have taken it. Whether or not you choose this upgrade, eect eee eee re zal 5 | Pa Sa Cen Pee ens nt as eR eR mee ees See ce ee Oe ccna Co ceae oad Renee sed eae pes uh Sete cas Reflect: When you are hit by a Ranged (Light) or Ranged (Heavy) attack, you may suffer 3 strain to reduce the damage dealt by peo cree i nites Ped arsgO ar Cece cued Your Enhance power gains a Range upgrade. Put a mark in the circle next to the XP cost to remind you that you have taken It Sa ee nme ee foc Spend 1 Force point @ to increase the range of your jump to eee) HUMAN GUARDIA) WN Lecdership (Ps fk Medicine (he) Negoiation (Pe E idvggery (Cu val (Cunt eS Pa oOo 0960 0O¢ oe oo Lightsaber | Lightsaber | Eng * infict Crtcal nary on it for 1 Bwach 1: The targa RANGE | OAMASE | KEPOOL Fiat ri vouus nner ees i 2.Stimpacks | Use99 0 ranoner 9 ul 4 wos crs ange | Comtak aes son cer aa Henny Clothes | S91 area wa wan va Teel Ki je ear bar nd epar oe ope — Es noe your physiol ei oa location within Each Fs ) when you make an Athetieschac io), Success ¥ symbols.are canceled by Failure Y sym eee coe eas Btec ‘Triumph @ symbols count as Success ¥% symbols and may also be spent to trigger a powerful positive consequence a) r i. Ree eee oes Cote erm ees are canceled by Threat € symbols, Failure symbols cancel Success ¥ symbols. If there are enough Failure YY symbols to cancel all the Success Ser Teens Despair symbols count as Failure Y symbols (they cancel Success 3 symbols) and may aiso be spent to See ee tes Threat & symbols indicate a negative side effect or con Pee eee emer) are canceled by Advantage €3 symbols. y OO ] NY, Cy Re med a Mar ato) ®o%9 9 co ca ma ars | ee OS cae order. Oe Ts Oars Send an Tere on Secs pee See ee Ce Occ Reon ents oa Treen Sees Scr You can suffer 2 strain to perform a second maneuver. You cannot perform more than 2 maneuvers on your turn Se SCE cs eee Stop Here: Don’t turn the page untit Pea ku Ls RACTER NAME : SAI HUMAN es GUARDIAN Te ——— — on) TaN | Deception (Cun ecb [Romeo EET Leadership (Pr | Mechanics tet [Medicine tnt ‘Negotiation Pr | Perception (Cunt [Pioting tag) Resilience (BP) Iduggery (ud Eas hen you mate an Atle Acisage 9 ta the re ‘Melee (Bri janged (ght (Ag) check Each F Cee Ree Lense eae Cie Ci ss CPS Big The cost for training skills falls into one of two categories: career skills Sn eee ee eee ent eee Training a career skill costs five times the value of the next highest rank. For example, training a career skill from rank 0 (untrained) to PSR ee eee ee ase eee ee separately. This means thal training a career skill rom rank 0 to rank 2 costs 15 experience points (5 for raising it from rank O to rank 1 then 10 more for raising it rom rank 1 to rank 2) Roce eo ee eee eee P 2 non-career skill costs 5 additional experience points. For example, training a non-career skill from rank O (untrained) to rank 1 requires eer a ac Le re ea Con ee ee i reruecr . Anne COSTS Rin YI anc I PO eee eee ce ne ee eee Cee ES) this XP to increase your skills or to advance along your career tree. See page 11 of the Beciwver Gane Rulebook for more detailed information ee eee ee eee ee eae This career tree provides a unique format for purchasing talents and Peet ee sec ee sc Se eee a ee Pegi ea ee et mn) Teeter en er eee) Peer eee eee eT) Sa ence tet Ree ee ee ea that link some talent or upgrade choices with others. When purchasing eee een ater al Re are eros ae iar ceric first, topmost row, plus any talents or upgrades that are connected via Ce ee Me ee eee eget er Td have multiple entries for a single talent. This is because several of the ena ee en Rm second—or later—time, you gain an additional rank of the ability, ee Cm ceed eG Oe@ Od OO del em iene) a j |: CARENDA'S ae See I nu Rauno Peedi wae Pee ny Peal Crt: Sk Rea eR ke Ee) rest mus NCA ene Asli aU ee Rares ecae) Pes ASL Cercle) Poo eons et ore celal bare Cu alana ieee Ula ae eeu pee Ecru pee cu es esa) Peete aa uy PCR iT ee ica need eee en to herself. She got some a Lee | ee cn cose Re ews | | | Ree ean carved walls. There were Peele uke nM Sau eed and the skeleton of a i Reed mel ro sees Pie kee Packs | riches RRNA Von activate the small cylinder, only to discover petite aaah energy. Sere Rt Renney absolutely enything, and—to her pe ecee CT a good at scaring away the local boys. ee cs sl) Cen aus Pe OL Paine Pe Meee eg PAC Reece sas Penn MaMa Oe Ro eu rele hicam eats eee iar Oca Ascii cae Poles ecu aac ‘aunt gave her the name Ricca Coa) Peieeiec ha ic fea Ac) Pore acut Re) Pee a ee ees Arena pe cia Reach ees ‘ paermauasas Pero

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