MTS flock
‘Names: Kirisame, Eura, Peridot, Sabrina,
lic, Calete, Ves, Glnda, Ir, Serafin,
Salem, Lynch, Kuro, Gunter, Aeson Sable, Orestes, Murtagh, Sinton
Hollow yes, Soft Eyes, or Squinty Eyes
Hooded Head, Pointed Hat, or Very Long Hair
Desiccated Body, Gorgeous Body, or Narrow Body
Concealing Robes, Fancy Outfit, or Plain Clothes
TN AC LO ELC EE ETE)
[ STR i DEX |
DAMAG!
‘What drives you to perform witchcraft? Choose one
(OTHE PURSUIT OF HIDDEN KNOWLEDGE
Uncover a secret and keep it secret
CIPERSONAL FREEDOM
Avoid or escape irom trouble without resolving it
CUTHE UNFETTERED POWER OF MAGIC
‘Usemagic to cause fear or panic
URS ESA Ols Nae
Se any race you want, then choose what kind of witch you
are. Each option includes an Elemental tg, which you can select
‘when weuving a Black Magic spell
CWEATHER Wich
Hlemental (Electric): This spell ars along metal, water, and flesh,
Acting anything made of ose materials that touches your target.
‘When you fly stop your broomstick inthe open sky there is
alneays cloud cover to obscure you from ight.
Gwickep wircr
Hlemental (Fire): This spel sets targets on fre.
When you throw a potion at someone, the target takes all
effects ofthat potion asf they had drank it
Owinrer wrrcH
lemental (Ie): This pel freezes targets in place.
‘You are immune to the bite of frost and wind, and can share
this protection with anyone you touch, When you have time
and safety, youcan create a one-room structure out of ice
Flin the name of one of your companions in at leat one:
isnowa member of my coven,
fears me, and rightly so.
1am troubled by ‘behavior. Either they know
nothing, or they know way too much,
ARMOR
SreSrNeA ees)
BLack Macic (INT)
‘When you weave a spel to Snfict pain, choose two tage from dhe list and roll sINT.1f
yyoudo mot pick any Range tage, the Range defaults to Hand Om ait, deal 1d8 damage,
plus alefects ofthe added tags. On a 7-9, also choose one:
+ You draw unwanted attention or put someone ina spot
+The GM removes a non-range tag oftheir choice, and you del - damage
«The spell drsins your energy - you take -1 ongoing to INT until you have afew minutes
to dear your head
‘Tags: Reach, Near, Debiitating (half damage), Forcefi, Percing 2.
New Tag: Debilitating (half daraage): The spell deals half damage, rounded up, but it
will stun, slow, or weaken an enemy hit by it, ina method you describe. Examples: Wither
their muscles, bind them with chains. overwhelm their senses, sare or starte them
Broomstick (DEX)
‘You can fly atop any broomstick you get your hands on, although some brooms behave
Batter than others. You can fy with one passenger and for up to one day ata time - more
than that, and your broom gels upset. When you fly atop your broomstick, either a great
distance or somewhere out of reach, tll us where Youre going and roll DEX. Ona 10+,
you get where you need tobe, but choose one. Ona, youl get ther, but choose two:
+ Athreatie waiting for you when you get there
+ The broom misbehaves, andit takes while to get where you want
+ Your landing is better described as acrash
+= Theride numbs your body - you take -1 ongoing to DEX until you have afew minutes
to stretch yourlegs
CAULDRON's BREW AND POTION's BUBBLE
"When you have some downtime, you can brew up a potion - describe what it does
Brewed potions are I-weight per 3 doses, and you get 3 dotes per brew. Potion effects
are alvays possible, but the GM will give you one to four of the following conditions:
«Supplies are short - you only get 1 dose of your potion
The potion's effects ae delayed, and won't take effect until a short while after drinking
«= The potion's effects fade quickly -theimbiber will need to hurry to get use out of
+The potion has strange and unwanted sde effects
«= The potion is volatile, and will explode if dropped or treated roughly
‘The potion smells and tates horrible - the imbiber takes -1 forward
+ Youie missing an ingredient and will eed to acquire to finish the brew
LiTTLe Wiren's ACADEMIA
‘When you usea Bag of Books, you can take +1 o any rol, not just Spout Lore
‘When you do, explain what sort of magical help the Book provides
Py SRe le anes‘Your Loadis 10+ STR. You start with dungoon rations (5 uses, 1 weight, 2 broomstc
(close, | weight) cauldron (1 weight), anda bag of hooks (5 uss, 2 weight). Every
thre potions you carry equals 1 weight. Choose two:
1D Thre healing potions (heal 10 HP or I debility)
[D Thre charm potions (makes the imbiber trust the next person they sce)
[D Three exploding potions (near, thrown, dangerous, deal 1410 damage instead of dass damage)
Choose one:
(Ritual dagger Chand, 1 weight) and antitorin
1D Enchanted obes (1 armory 1 weight)
1 Raed bow (near, 2 weight) with quiver (3 ammo, 1 weight)
ADVANCED MOVES
‘When you gaina level from 2-5, choose from these moves.
OBATTLE Mace,
Selecting 2 Range tag for your Black Magic does not count as one of your
tag choices Add the following tags to the Black Magic ist Close, Area,
+d damage.
[BROOM MasTERY
‘When you roll a 13+ on the Broomstick move, the light is foe of danger
and you get there unexpectedly quicky. Choose nothing from the list.
COCUSTOMZED BROOMSTICK Requires Broomstick
You have a personal, specidlize, and indestructible broomstick, unique to
youand only you. When someone else uses your broomstick, it isjust an
ordinary broom, with none ofthe special features ithas in your hands.
Choose one or two from the list to describe your broomstick:
+ Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed
Choose three of the follovring traits for your broom:
+ 41d4 damage +1 Armor whale you are ring o wielding it
‘+ Preciseand Reach» Elemental (Fire, Ice, o Electric, choose 1)
+ Thrown (Near, Far) Hlemental (Fire, Ie, or Hletric, choo 1)
[DRAGON METEO (DEX
When you ride your broomstick inte an enemy, roll +DEX. On a 10+,
deal your damage with the Forceful tag, and escape before they can do
anything about it. Om a7-9, they were ready for you. Deal your damage
with the Forceful ta, then choose one
+ You have to lap off your broom before impact, losing your broom
+ You take an attack on your way past
[MAGICAL DABBLER
(Gain one nom- multiclass move from any clas lst. Choose the move asif
‘you were one level lower than you are unless that move is magic-based,
DOMAGICAL LIBRARY
‘When you Make Camp while you have lees than 4 uses left in your Bag
of Books, regain 2 uses of your Bag of Books
1D TOIL AND TROUBLE
‘When you make the Outstanding Warrants move, you may have the
results of your roll apply to one ofthe other players instead of yoursel
OTOKEN oF Love
‘When youenchantan item with your love and commitment and then
iveit to someone, that person will believe you to be thett most trusted
and steadfast friend as long as they wear Et You can only have one such
charm ata ime, and t breaks ifyou ever directly harm the wearer
Cwircrcrart (NT)
Choose single clement or typeof object such as fie, dolls, shadows,
bones, or snow. You gain magical control aver objects ofthat type or
clement. When you magically manipulate an objector element you
hhave-control over, describe what youre doing and roll INT. Oma 10s,
your spell works, but choose one. On a7-9, it works, but choose two:
+ You bring the manipulated objector clement to ife-itisnow an NPC
+ Your spall has strange and unwanted sde effects
+ You draw unwanted attention to yoursefor anally
«The spell drains your energy - you take -1 ongoing toINT antl youu
have a few minutes to dear your head
O Wirce's FAMILAR
‘You have a small animal companion, such as arat, cat, bat, owl, or raven.
‘Your familiar is capable of speaking, When you shut out your own senses
and concentrate on the bond you share with your familia, you can sense
what they sonse and speak through them,
Owrrcr’s GrasP
When you hold out your hand expectantly, an unattended object of your
choice within Near range will come fying o-your hand. You can use this
‘move to call your broomstick from any distance, though it may ake a whe
When you gain a level from 6-10, choose from these moves, or from the
level 2-5 moves.
DFOREIDDEN Macic (INT)
‘When you weave a dark spefl of terror, roll +INT.Ona 10+, hold3.Oma
7-9, hold | and the GM holds 1, Spend 1-hold to da one ofthe following:
+ Asingle group becomes terifiel and will do anything to getaway from you
+ Asingle person is petrified with fear and cannot move
COMaGICAL INMIATE Requires: Magical Dabber
Gain one non -milticlas move from any clas list. Choose the move asi
you were one level lower than you are, unless that move is magihased.
(COPERFECTING THE CRAFT Requires Witchenaft
(Choose another object or clement you can manipulate using Witchcraft
DPoTIONSs Master
‘When youuse Cauldron's Brew and Potions Bubble, after the GM gives
you the potion’ conditions, you may veto one of ther
(STITCHED TOGETHER
‘When you sew up adying or recently dead body and breathe some magic
Into i, dheyroturn to life, whether they like itor not. You gain leverage over
them, and they count as both living and undead.
(COSWEEP THE FLOOR Requires: Customized Broornstick
Gain two more options from the Customized Broomstick lst. Yau can choose
‘mn option you already have fora second time, and the bonus stacks
TURN You INTO. A NEWT (INT)
roll +INT. On ahit, you didi! They'll tum back after fulfilling 2 condition
You tell them, or at sunrise if you don't give one. On 27-9, the spell wasn't
(quite as effective as yould like, The GM chooses one
«Their nev form doesn't hinder them as much as you'd hoped
+The transformation will ony last for as long ss you concentrate on it
+ The spell backfires - you transform into the same thing they do
(War Mace Requires: Battle Mage
‘When you use Black Magic, choose three tags instead of two. Add the following
tags to the Black Magic Hist Far, Messy (+148 damage), Ignores Armor.
OWITCH's MASTERY Requires: Witchcraft
When you rolla 12+ on Witchcraft, your spell defies expectations, helping
hove and heyond what you intended. Choose nothing from thelist.